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05/04/2011

Aim: Create a movie in flash showing the concept of motion tweening. Steps:
1. Select the Oval tool from the Tools panel. 2. Draw a circle on the Stage by selecting the Oval tool an Shift! ragging on the Stage. ". #ight clic$ % select &insert $eyframe' at frame 55. 4. (ith )rame 55 still selecte in the Timeline* rag the circle to +,st right of the Stage area. 5. -n the .roperty inspector /its efa,lt location is at the bottom of the )lash application win ow0* select 1otion from the Tween pop!,p men,. 2n arrow appears in the Timeline in 3ayer 1 between )rame 1 an )rame 55. 4. .ress 56T5# to test the movie.

05/04/2011

Output:

05/04/2011

Aim: Create a movie in flash showing the concept of shape tweening. Steps:
1. Select the Oval tool from the Tools panel. 2. Draw a circle on the Stage by selecting the Oval tool an Shift! ragging on the Stage. ". #ight clic$ % select &insert $eyframe' at frame 55. 4. (ith )rame 55 still selecte in the Timeline* rag the circle to +,st right of the Stage area. 5. 6ow* after ragging &c,t' the circle % raw a s7,are instea of it. 4. -n the .roperty inspector /its efa,lt location is at the bottom of the )lash application win ow0* select Shape from the Tween pop!,p men,. 8. 2n arrow appears in the Timeline in 3ayer 1 between )rame 1 an )rame 55. 9. .ress 56T5# to test the movie.

05/04/2011

Output:

05/04/2011

05/04/2011

Aim: :reate a scene in flash showing the concept of rolling ball animation. Steps:
1. Select the Oval tool from the Tools panel. 2. Draw a circle on the Stage by selecting the Oval tool an Shift! ragging on the Stage. ". #ight clic$ % select &insert $eyframe' at frame 10. 4. (ith )rame 10 still selecte in the Timeline* rag the circle to +,st right of the Stage area. 5. -n the .roperty inspector /its efa,lt location is at the bottom of the )lash application win ow0* select 1otion from the Tween pop!,p men,. 4. 2n arrow appears in the Timeline in 3ayer 1 between )rame 1 an )rame 10. 8. 6ow* select frame 20 % #ight clic$ % select &insert $eyframe'.#epeat this step* for every 10 frames till the frame 40 is selecte . 9. 2n arrow appear in the Timeline in 3ayer 1 between every 10 frames. ;. .ress 56T5# to test the movie.

Output:

05/04/2011

05/04/2011

Aim< ! :ase st, y of 1acrome ia flash player. Study: !


What is Flash? )lash is an a,thoring tool that esigners an evelopers ,se to create presentations* applications* an other content that enables ,ser interaction. )lash pro+ects can incl, e simple animations* vi eo content* comple= presentations* applications* an everything in between. -n general* in ivi ,al pieces of content ma e with )lash are calle applications* even tho,gh they might only be a basic animation. >o, can ma$e me ia! rich )lash applications by incl, ing pict,res* so,n * vi eo* an special effects. )lash is e=tremely well s,ite to creating content for elivery over the -nternet beca,se its files are very small. )lash achieves this thro,gh its e=tensive ,se of vector graphics.

05/04/2011 ?ector graphics re7,ire significantly less memory an storage space than bitmap graphics beca,se they are represente by mathematical form,las instea of large ata sets. @itmap graphics are larger beca,se each in ivi ,al pi=el in the image re7,ires a separate piece of ata to represent it. To b,il an application in )lash* yo, create graphics with the )lash rawing tools an import a itional me ia elements into yo,r )lash oc,ment. 6e=t* yo, efine how an when yo, want to ,se each of those elements to create the application yo, have in min . (hen yo, a,thor content in )lash* yo, wor$ in a )lash oc,ment file. )lash oc,ments have the file e=tension .fla /)320. 2 )lash oc,ment has fo,r main parts< The Stage is where yo,r graphics* vi eos* b,ttons* an so on appear ,ring playbac$. The Timeline is where yo, tell )lash when yo, want the graphics an other elements of yo,r pro+ect to appear. >o, also ,se the Timeline to specify the layering or er of graphics on the Stage. Araphics in higher layers appear on top of graphics in lower layers. The i!rary panel is where )lash isplays a list of the me ia elements in yo,r )lash oc,ment. ActionScript co e allows yo, to a interactivity to the me ia elements in yo,r oc,ment. )or e=ample* yo, can a co e that ca,ses a b,tton to isplay a new image when the ,ser clic$s it. >o, can also ,se 2ctionScript to a logic to yo,r applications. 3ogic enables yo,r application to behave in ifferent ways epen ing on the ,serBs actions or other con itions. )lash incl, es two versions of 2ctionScript* each s,ite to an a,thorBs specific nee s. )lash incl, es many feat,res that ma$e it powerf,l b,t easy to ,se* s,ch as preb,ilt rag!an ! rop ,ser interface components* b,ilt!in behaviors that let yo, easily a 2ctionScript to yo,r oc,ment* an special effects that yo, can a to me ia ob+ects. (hen yo, have finishe a,thoring yo,r )lash oc,ment* yo, p,blish it ,sing the )ile C .,blish comman . This creates a compresse version of yo,r file with the e=tension .swf /S()0. >o, can then ,se )lash .layer to play the S() file in a web browser or as a stan !alone application. What you can do with Flash? (ith the wi e array of feat,res in )lash* yo, can create many types of applications. The following are some e=amples of the $in s of applications )lash can generate< Animations These incl, e banner a s* online greeting car s* cartoons* an so on. 1any other types of )lash applications incl, e animation elements as well.

05/04/2011 "ames 1any games are b,ilt with )lash. Aames ,s,ally combine the animation capabilities of )lash with the logic capabilities of 2ctionScript. #ser interfaces 1any website esigners ,se )lash to esign ,ser interfaces. The interfaces incl, e simple navigation bars as well as m,ch more comple= interfaces. Fle$i!le messaging areas These are areas in web pages that esigners ,se for isplaying information that may change over time. %ich &nternet applications These incl, e a wi e spectr,m of applications that provi e a rich ,ser interface for isplaying an manip,lating remotely store ata over the -nternet. To b,il a )lash application* yo, typically perform the following basic steps< 1. Deci e which basic tas$s the application will perform. 2. :reate an import me ia elements* s,ch as images* vi eo* so,n * te=t* an so on. ". 2rrange the me ia elements on the Stage an in the Timeline to efine when an how they appear in yo,r application. 4. 2pply special effects to me ia elements as yo, see fit. 5. (rite 2ctionScript co e to control how the me ia elements behave* incl, ing how the elements respon to ,ser interactions. 4. Test yo,r application to etermine if it is wor$ing as planne an fin any b,gs in its constr,ction. Test yo,r application thro,gho,t the creation process. 8. .,blish yo,r )32 file as a S() file that can be isplaye in a web page an playe bac$ with )lash .layer.

Aim: Create a scene in flash showing stri'ing !all animation. Steps:


1. Select the Oval tool from the Tools panel. 2. Draw a circle on the Stage by selecting the Oval tool an Shift! ragging on the Stage in a layer. ". Draw another circle on the Stage by selecting the Oval tool an Shift! ragging on the Stage* in another layer* iagonally opposite to the first layer. 4. -nsert $eyframes* for both the layers at frame 15. 5. 6ow* rag both the circles at center % ma$e them appear to,ching each other. 4. -nsert $eyframes* for both the layers at frame "0. 8. 6ow* escribe path for both the balls* as if they were to move after stri$ing with each other.

05/04/2011 9. 3eft clic$ on frame 1. ;. -n the .roperty inspector /its efa,lt location is at the bottom of the )lash application win ow0* select 1otion from the Tween pop!,p men, for both the layers. 10. 2gain* select 1otion from the Tween pop!,p men, for both the layers at frame 15. 11. 2n arrow appears in the Timeline in both layers between )rame 1 an )rame 15 % between )rame 15 an )rame "0. 12. .ress 56T5# to test the movie.

Output:

05/04/2011

05/04/2011

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