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M-commerce methodology
Overview
This document presents the methodology used to assess the m-commerce market. There are great variations in m-commerce revenue forecasts, depending on the type of purchases included in the estimates and the revenue sources taken into account (purchases, traffic and commission on purchases). This document clarifies Ovums approach to forecasting m-commerce.
Forecast methodology
What is forecast
Scope of m-commerce revenues assessment
In our m-commerce forecast, we forecast the revenues generated by the following services: non-wireless content remote shopping m-ticketing retail shopping unattended points of sale (PoS)
We do not include wireless content in our m-commerce forecasts because we forecast this as a separate category.
Revenue types
M-commerce revenues come from two main sources: from the purchase of goods from the additional traffic generated in the cellular network by an m-payment transaction.
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We also extract the mobile operators share from the total market value. Operators only get a small share of the m-commerce market, based on the traffic generated and the commission (if any) perceived on the transactions. The rest of the revenues go mainly to the merchants, and possibly also to financial players (banks or credit-card companies) if they are involved in the service.
We define m-commerce services as services providing a payment capability based on the use of a mobile device. We include in our forecasts any types of business-to-consumer purchases (nonwireless content, retail shopping, non-wireless services or physical products) based on the use of a mobile device in the payment process. However, we do not include: any service involving payments that are not based on the use of the mobile phone in the payment process even if the service is provided by a mobile player or if it enables payment for mobile content IVR services, for which the end-user can call either with a mobile phone or a fixed phone prepaid top-ups that are not purchased with an application embedded in the mobile device (for example with a scratch card, by ATM or through IVR). financial transactions such as person-to-person payments or bank transfers contactless payments provided by non-mobile players (for example, transport companies) even if the contactless card has been integrated into a mobile handset.
Service categories
We have segmented the market into seven service categories, as shown in Figure 1.
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We already have forecasts for wireless content, so these figures are not included in our m-commerce forecasts. Neither have we included wireless top-up categories. In Figure 2, the scope of m-commerce forecasts is described in terms of the scope of the mobile content market.
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Payment process
Mobile content
Mobile top-up
Scope of m-commerce forecast Scope of wireless content forecasts (as published in Ovums wireless multimedia forecasts)
Source: Ovum
Methodology
Revenues from purchases
For each service category, we have assumed the number of active service users and the average spend per user. The total purchase value is then obtained by multiplying both values. Figure 3 shows the methodology used to estimate revenues from mcommerce purchases. Figure 3 Methodology to estimate m-commerce purchase revenues
Number of active mobile data users Number of active m-commerce users Assumption: % of active m-commerce users Assumption: average spending by m-commerce application
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For each service category, we have assumed the average purchase amount per transaction and the traffic revenues generated for each transaction. From the total purchase value, we calculate the total number of transactions generated and the traffic revenues. Figure 4 shows the methodology used to estimate m-commerce traffic revenues. Figure 4 Methodology to estimate m-commerce traffic revenues
M-commerce purchase revenues by application type Assumptions by application type: - Average amount per transaction - Average traffic revenues per transaction
Source: Ovum
For each service category, we have assumed the commission retained by operators on the purchase amounts. The operators revenues are then deduced by adding the traffic revenues and the resulting share of purchase revenues. Figure 5 shows the methodology used to estimate operators revenues from m-commerce. Figure 5 Methodology to estimate operators revenues from m-commerce
Assumptions by application type: operators share of m-commerce purchases M-commerce purchase revenues by application type M-commerce traffic revenues
Source: Ovum
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Main assumptions
We categorise countries into six groups based on their level of adoption of mcommerce services, as shown in Figure 6. Figure 6 Country groups defined by m-commerce adoption
Category 1 Quick takeup, high consumer spending Category 2 Slow take-up but high potential consumer spending Canada, the US Category 3 Moderate ++ take-up, high potential consumer spending Advanced Western Europe: Austria, Finland, Germany, Norway, Denmark, Sweden, the UK Category 4 Moderate + take-up, high potential consumer spending Rest of Western Europe, Hong Kong, Australia, New Zealand, Singapore Category 5 Moderate take-up, low consumer spending Category 6 Slow takeup, very low consumer spending
Eastern Europe, Malaysia, Philippines, Taiwan, Thailand, Israel, South Africa, Turkey
Latin America, China, India, Indonesia, Vietnam, rest of MiddleEast and Africa.
Source: Ovum
Active users are assumed to be a percentage of the active mobile data users, as shown in Figure 7. The number of active mobile data users is an output from Ovums wireless multimedia forecasts. Figure 7 Assumptions of active users of m-commerce services, as a percentage of mobile data users
Country Category 1 Category 2 Category 3 Category 4 Category 5 Category 6 Source: Ovum 2004 8% 1% 5% 2% 1% 1% 2005 14% 3% 8% 5% 2% 1% 2006 20% 6% 13% 9% 4% 2% 2007 27% 10% 17% 14% 5% 2% 2008 33% 15% 22% 19% 7% 3% 2009 37% 19% 26% 23% 8% 4%
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Average spending
We make assumptions of average spend in each service category, for an active user of the services. We assume that the average spending for each service type is gradually increasing, as more goods become available for m-payments. A sample of our assumptions for a category 3 country is shown in Figure 8. Figure 8 Average spend per active m-commerce customer in category 3 countries
Service category Non-wireless content Remote shopping M-ticketing Retail shopping Unattended PoS Source: Ovum 2004 ($/year) 18 99 25 8 25 2009 ($/year) 18 133 21 24 36
Traffic revenues
We assume an average amount of traffic revenues generated for each m-commerce transaction. The traffic generated depends on the service type a sample of our assumptions for a category 3 country is provided in Figure 9. Figure 9 Traffic revenue assumptions for a category 3 country
Service category Average amount per transaction ($) 1.5 70 5 50 5 Average traffic revenues per transaction ($) 0.1 0.3 0.4 0.3 0.3
Non-wireless content Remote shopping M-ticketing Retail shopping Unattended PoS Source: Ovum
Operators share
Operators revenues are the sum of traffic revenues and a share of the purchase revenues. We assume an average fee retained by the operators on each m-payment transaction. This commission depends on the m-commerce service type a sample of our assumptions is shown in Figure 10.
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A large number of operators launch m-commerce services, in line with the (gradual) growth of the digital content market. In this period, developments are very fragmented as operators launch services without a strong focus on interoperability.
20052006: early growth
The digital content market is enjoying strong growth and constitutes a driver for mcommerce market development. Other m-commerce services have been introduced and develop as niche services.
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From 2007 m-payment solutions should be widespread, reaching the entire customer base, with a large number of customers using them. As people become more accustomed to mobile payments, more customers are using m-commerce outside digital content usage. Services such as m-ticketing or mobile top-up become popular.
Source: Ovum
In Figure 12, we summarise our vision of the take-up of the different m-commerce service categories.
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10
Wireless content Non-wireless content Wireless access top-up Remote shopping M-ticketing Retail shopping Unattended PoS 2003 Launch 2004 2005 2006 2007 2008 2009
Low take-up
Medium take-up
High take-up
Source: Ovum
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Source: Ovum
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