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EXPLORING
N u m e ra t i o n
Bev Dunbar
Activities, blackline masters & assessment pages that are fun and easy to use
N U M B E R
L O W E R
P R I M A R Y
Introduction
Exploring 0 - 100 Numeration
Here are over 60 teaching ideas for developing numeration skills for numbers to 100. Each activity has been carefully designed to maximise the way in which your students build up their knowledge of our Base 10 counting system. Making your life easier has been a major aim in this series. With the suggested activities included here, plus 50 blackline masters, sample programs and outcome indicators, youll find planning your numeration program for the year is now so easy. Your students will think and work mathematically with an emphasis on mental recall and practical manipulation of objects. They will construct flexible images which enable them to tackle problems from different points of view. The easy-to-read activity cards will extend your small groups. By exploring each topic for a week at a time, youll be able to cater for at least three ability groups, with plenty to challenge even your most confident youngsters. For example, you may have one group exploring numbers to 20, a second group exploring numbers to 99 and a third group studying numbers to 100 and beyond. Just browse through the section your students need to study next and find the activities you think will interest them most. There are enough suggestions in each section to have up to a whole class studying that topic for at least a week! See the Sample Weekly Program for more detailed ideas. A second book, Exploring 0 - 100 (Operations) focusses on the four operations (+, -, x, ) with whole numbers to 100. There is also a third book, Exploring Calculators with 5 - 7 year olds, which complements the activities in both books. Together these three number resources provide you with the practical ideas you need to keep both you and your students keen and motivated. So look forward to the joys of exploring numbers to 100 with your students.
Copyright Bev Dunbar Maths Matters 2000 Exploring 0 100 (Numeration) ISBN 186509 1456 Early Number Kit ISBN 186509 210X Reprinted 2006 (twice) Published by Blake Education Locked bag 2022 Glebe NSW 2037 Illustration and design by Janice Bowles
Printed by Mercury Printeam The blackline masters in this book may be reproduced by the original purchaser for use with their class(es) only.
Contents
How to use this book Revisiting 0 - 20 Revisiting groups of 10 Exploring 0 - 99 Exploring 100 Outcome Indicators Sample Yearly Program Sample Weekly Program 2 3 29 41 73 92 93 94
Grouping strategies
ONE
PAIR
GROUP
CLASS
EX PL OR
C1 Cou nts forw ards/back C2 Cou wards by nts forw 1s to ... ards/back C3 Cou wards by nts forw 2s to ... ards/back C4 Cou wards by nts forw 5s to ... ards, bac C5 Cou kwards nts on from by 10s to C6 Iden one spe ... cified num tifies 1 mo ber to ano re, 1 less C7 Iden tha ther tifies 2 mo n a give n number re, 2 less C8 Iden to 20 than a give tifies 1 mo n number re, 1 less C9 Iden than a give to 20 tifies 2 mo n number C10 Iden re, 2 less Patterning to 100 than a give tifies 10 more, 10 n number P1 Rec less tha ognises to 100 n a give , describ P2 Pre n number es, crea dicts, con to 100 tes num tinues the ber pattern P3 Iden next few tifies mis s items in sing item P4 Iden a num Matching s in a num tifies a gro ber pattern ber pattern up of obje M1 Esti mates, cts, num mo bers as dels, cou M2 Ma odd or eve nts 0-20 tches num n obje era cts M3 Esti ls, num mates, ber wor models ds 0-20 M4 Ma , counts to sets of tches num 10-90 obje objects erals, num M5 Esti cts mates, ber wor models ds 10-9 M6 Ma , counts 0 to sets Orderin tche 0-10 of s numera g objects 0 objects O1 Plac ls, num ber wor es num ds 0-10 erals/objec O2 Use 0 to sets ts/word s "1st" to of objects s 0-20 into "20th" to O3 Plac counting identify es obje position order cts/num O4 Plac s erals/w Recording es obje ords 10-9 cts/num R1 Use 0 into cou era ls/word s tally ma nting ord s 0-100 rks to reco er R2 Wri into cou rd countin tes num nting ord erals 0-2 g from 0-2 er R3 Wri 0 0 tes num ber wor R4 Wri ds "zer tes num o" to "twe erals 10-9 nty" R5 Wri 0 tes num ber wor R6 Wri ds "ten tes num " to "nin erals 0-10 ety" R7 Wri 0 Place Valu tes num e PV1 ber wor ds "zer Models o" to "on number e hundre PV2 Exp s to 20 d" as bundles lains the value of of 10 and PV3 Mo each dig extras dels num it in ber num PV4 Exp s 10-90 bers 0-2 as bundles lains the 0 value of of 10 PV5 Mo each dig dels num it in num bers to PV6 Exp ber 99 s 10-90 as bundles lains the value of of 10 and PV7 Mo each dig extr dels 100 as it in num as ten gro PV8 Trad bers to ups of 10 100 es 10 one or one gro s for 1 ten PV9 Trad up of 100 to/from es 10 tens 100 for 1 hun dred to/f rom 100 92
Explorin g 0 - 100 Numerat ion
A second feature is the Sample Weekly Program (see p.94 for complete details). This shows you one way to organise a selection of activities from the Exploring 0 - 99 unit (see p.41-72) as a five day unit.
and 1s for t ob count , model, coun groups of 10s as ate 99 estim ers to 99 ls/words for 0Spinners l numb 0) numera words for 0-99 er to 99 mode (BLM p.1 objects/ s, pasta ls/ a numb ks/ ks/bean n match jects/numera tha (beanstic , paddle-pop stic , more ob ing sta order ,10 less/1,2,10 str pa ks/ bead 1,2 s,beads/ 5). stic pencils. nd 3,4 e, state ba p.4 glu elastic s). Scissors, ies (BLM h/candle nsparenc p sticks. AY CES playdoug OHP tra po THURSD RESOUR ,45-47, 51, s, paddle43 Counter ials . BLMs p. ue mater AY ,59,69,71 p.9) for Place val per it EDNESD 53-55,57 it cards (BLM W Whis dig 2 sets of nt. srs de Activitie Y munche each stu TUESDA Rotating rd game, Mind Digit ca lion, the ants game AY Catch the ss b ND cla ity ra O tiv G M Ac Whole my way d catch t Draw it call an t eyes 99 char s) ss Digi uce 0 - , oups allenge Discu (2s, 5s,10 Introd small gr class ch pattern Make in rds Whole mber am I? Find a , nu ca t 10 ity ha ing tiv ity t W Ac Add Activ way ork Shee by 10s ew my it ng om ge e nti ) (H allen lars Mak Cou eck-up class ch r caterpil n 0-99 Ch Whole mber am I? Numbe your ow - Make What nu Activity chart me with so number Finish hers nc Mu Mind me with so Finish nchers Mind Mu
..." is er than es ..." "ten on than ...", "is few this group" re in "is mo - altogether 's "there tween be is in
NAME
Countin g
FRIDAY
me class ga Whole r scramble Numbe
l issues genera
0 2 6 8
1 3 7 9
0 2 6 8
1 3 7 9
4 5 4 5
7 2
4
10
Exploring 0 - 100 Numeration
5 5
9 9
6
Spinners 0-9
1
6
13
zero
one ten one ten one ten and six and seven and eight one ten and nine 1111 1111 11 two tens 1111 1111 1
1111 1111 1111 1111 1111 1111 1111 11 1111 1111 1 1111 1111 1111 1111 1111 1111 1111 111 1111 1111 1111 1111
14
Exploring 0 - 100 Numeration
C7 P4 M2 O1 R1 PV1
GROUP
Resources 10 activity cards (BLM p.16) for each group, one set of 0 - 9 digit cards (BLM p.9) for each student, 6 small counters. Activity Shuffle the 10 activity cards and place them face down in the centre of the group. Take turns to turn over the top card. Everyone races to carry out the instructions with their digit cards. Continue until everyone has had at least one turn. Encourage everyone to discuss their answers together. (e.g. an even number could be 10, 12 or 14. It could also be 8, 52 or 104. Students respond according to their level of ability. Try to help them see that many numbers may fit the instructions). Variations 1. Shuffle the 10 activity cards and place them face down in the centre. Everyone makes a random number between 10 and 20 with their digit cards. Turn over the top activity card to see who wins a counter. 2. Each student has a set of number cards zero to twenty (BLM p.13) in place of the digit cards. Use the 10 activity cards as in the suggested Activity or as for Variation 1. 3. Each student has a set of number cards one ten and one to two tens (BLM p.14) in place of the digit cards. 4. Each student has a set of the tally cards (BLM p.14) in place of the digit cards.
Possum Storehouses
C2 P4 O1 PV1,2
GROUP
Resources Possum Storehouses card (BLM p.17), 20 multilink counters, 0 - 9 digit cards (see p.9) for each person, a spinner (see p.10), optional 4 activity cards (BLM p.18), word cards (see p.13 - 14). Activity These possums store apples in groups of 10. Pretend the multilinks are apples. Grab a handful of apples each. Guess how many tens, how many units (or extras) altogether. Place the apples onto your possum storehouse cards to check. Use your digit cards to make this number too. Compare your discoveries with other people in your group. Who has the largest number of apples? The smallest number? Does anyone have the same number of apples as you? Variation Select one of the 4 activity cards and follow the instructions.
Exploring 0 - 100 Numeration
15
Possum Storehouses
Turn over a word card. Collect that many apples. How many patterns can you make? Turn over a word card. Race your partners to place matching apples on your storehouses.
Start with 20 apples. Spin and remove the apples. Who is the first to have 0 apples?
Start with empty storehouses. Spin and collect apples in turn. Who is the first to have exactly 20 apples?
0 - 20 Number Charts
O1,2 R2,3
PAIR
Resources Possum Storehouses (see p.17 - these can be reduced on the photocopier to save paper), pencils, a sample possum storehouses worksheet with all the numbers from 1 - 20 written in order. Activity Discuss the sample. Show how each of the numbers from 1 - 20 can be written in order on the two storehouses. Fill in random numbers from 1 - 20 on your possum storehouses. Swap with a partner. Try to be the first to write in all the missing numbers within a given time limit. Can you do it in less than two minutes? Variation Shuffle the one to twenty cards and place them face down in the centre. Take turns to turn over a card (e.g. thirteen). Find the thirteenth position and write the number. The first to get three numbers in a line wins a counter.
Odd or even?
P4
PAIR
Activity One player is odd, the other player is even. On a given signal, each player holds up any number of fingers from 0 - 10. Add them all together. If the total is an odd number, the odd player scores 10 points. If the total is an even number, the even player scores 10 points. Try to be the first player with exactly 50 points.
C1 O1
ONE
Resources Join the dots (BLM p.20 - cut into three), scrap paper, pencils, tracing paper. Activity Join the dots forwards or backwards to discover the hidden pictures. Guess first what you think each picture will be. Variation Try making your own picture for a friend to solve. Draw your picture first then try to fit up to 20 connection points. Use tracing paper to copy the new dot version of your picture. Write in the number clues. Try it out on a friend!
19
8 2 0 10
9 1 18 19 20 11 12 13
17
16
15
14
20
EXPLORING 0 - 100
NUMBER
LOWER PRIMARY
The Exploring Maths series is designed to provide busy teachers with practical resources that are mathematically up-to-date, fun and easy to use. Each book contains a wealth of activities, blackline masters and assessment tasks for a whole life-time of teaching. These activities encourage your children to think mathematically by exploring, experimenting, being creative and taking risks. By asking questions and active discovery, children learn to enjoy using mathematics as part of their everyday lives.
Assessment checkups for each unit Number outcomes and indicators A sample weekly maths program A sample yearly maths overview In fact, everything you need to bring the numbers 0 - 100 alive in your classroom.
ISBN 1-86509-145-6
9 781865 091457