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Museums exist to disseminate knowledge, as well as to preserve it. Museums have a responsibility towards the communities of whom they hold the objects thus playing an important role in their cultural development (ICOM, 2013, Trevelyan, 2008). In the oine museum, the transfer of knowledge is carried out by interacting with an artefact. Alternatively, in the OM the transfer of knowledge takes place by interacting with the information presented to the users.

Museums on the Web

Knowledge

Online Museums
(OM)

How is knowledge constructed?


Informatum Due to the interdisciplinary nature of this research, data and information will be addressed as a single entity called informatum.

D
Data

I
Information

K
Knowledge

W
Wisdom

Javier Pereda
j.pereda@soton.ac.uk

Kn ow
Web Science DTC

It is by adding meaning, that the transition between the elements is possible in the DIKW Model (Acko, 1989). One of the main objectives of this research is to enhance the engagement with data and information held in the OM.

Informatum Production
Museum Professionals, Researchers, Archaeologists, etc The process of Informatum Production includes not just the input of data but the strategy or vision to make it useful and/or meaningful to the dierent museum users so they can retrieve the relevant information that they are looking for to ll that gap in their knowledge.

Informatum Sharing
Museums, Researchers, Media, Publishers, etc Some of the important factors when sharing informatum are not only access to the data, but also the possibility to create relationships between the dierent datasets (e.g. Linked Data).

Engagement withInformatum
Users of the OM, Developers, Designers, etc The OM presents the channel for visitors to engage with informatum related to cultural heritage that would come from dierent sources. To access any sort of digital data or information, a UI is necessary. The OM is the bridge in between the informatum and the user/visitor.

In the process of dening dierent levels of interaction and/or type of user levels in the OM, Taylor (1967) provides a set of dierent perspectives of how a user/visitor might attempt to gain knowledge. Visceral Conscious Formalised Compromised

Interactions Systems for the Online Museum


Human Information Interaction Human Computer Interaction Demateriallisation User Experience Constructivism

Physical Environment

Objects/Artifacts

Tangible Static Persistent

Intangible Dynamic Transient

Informatum

Digital World

Tangible Interaction
(Campenhout, et.al., 2013)

TUIs present an interactive paradigm where a wider range of opportunities can be exploited. An example of this is the capability of dierent levels of digital inclusion to be applied into interactive interfaces.
Supervisors

Tangible User Interface (TUI)

Dr. Leif Isaksen


School of Humanities, Archaeological Computing

Dr. Yuanyuan Yin


Winchester School of Art

Dr. Graeme Earl


School of Humanities, Archaeological Computing

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Enhancing Engagement with Online Museums


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