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Version 1.2 8 December 2012 This guide is based on patch 2.0 of Anno 2070 and only applies when playing with the Deep Ocean expansion. It started out as a personal printable overview of production chains to use while in game. But while production chains are still the main component of the guide, it now contains other useful information as well. The information contained in this guide was obtained from game files, the Anno 2070 Wiki (anno2070.wikia.com), and in-game testing. Data from this guide may be used freely in other projects. I do not own the rights to the images used in this guide. Please direct any questions, suggestions, and other comments to amelanoleuca@gmail.com.
Contents:
Production Chains ............................................................................................................................................................. 1 Common Materials ....................................................................................................................................................... 2 Tycoon Materials / Power ............................................................................................................................................. 3 Tycoon Needs................................................................................................................................................................ 5 Eco Materials................................................................................................................................................................. 8 Eco Needs...................................................................................................................................................................... 9 Tech Materials............................................................................................................................................................. 12 Tech Needs .................................................................................................................................................................. 14 Population Data .............................................................................................................................................................. 18 Supportable Population per t/min .............................................................................................................................. 18 Inhabitants per residence ........................................................................................................................................... 18 Ascension Rights ......................................................................................................................................................... 19 Population Composition ............................................................................................................................................. 19 Relative Increase in Population and Needs ................................................................................................................ 20 Building Data ................................................................................................................................................................... 21 Production Buildings ................................................................................................................................................... 21 Power Plants ............................................................................................................................................................... 23 Public Buildings ........................................................................................................................................................... 23
Production Chains
All production chains are adjusted to show the amount of productivity from intermediate buildings needed to support 1 end-production building at 100% productivity. The amount of population that is supported by that single production building is shown in the grey column to the right. Notes: Some goods can be produced by two different buildings. This is indicated with a slash: /, and means that you can use either building to the same effect. When the alternative building is in parentheses: (), it does not need the buildings in the column to the left to produce it goods. (This is only the case with the Underwater Recycling Station and the Electronics Recycler) A building highlighted in blue can only be built underwater.
You can use either three Oil Drillers or a single Oil Rig to supply the refinery with Crude Oil.
Plastics
Crude Oil Oil Plastics
667 Employees 1000 Engineers 1667 Executives
Common Materials
Building Modules
Granules Building Modules
100% Smelter /
(50% Underwater Recycling Station)
1,5 t/min
Tools
Iron Ore
Iron
Tools
1 t/min
Coal
Weapons
Iron Ore
Iron
Weapons
2 t/min
Coal
Coal Power
Coal
Concrete
Limestone
Concrete
Sand
Steel
Iron Ore
Iron
Steel
4 t/min
Coal
Nuclear Power
Uranium Fuel Rods
100% Nuclear Power Plant 500
0,5 t/min
Heavy Weapons
Uranium Explosives
1 t/min
Iron Ore
Heavy Weapons
Iron
4 t/min
Coal
Tycoon Needs
Fish
Fish
250 Workers 364 Employees 571 Engineers 800 Executives
Convenience Food
Meat
Convenience Food
577 Employees 714 Engineers 857 Executives
Super Flavor
Plastics
Crude Oil Oil Plastics
667 Employees 1000 Engineers 1667 Executives
Luxury Meals
Lobster
Luxury Meals
833 Engineers 1111 Executives 100% Gourmet Factory 1 t/min
Truffle
Champagne
Grapes
Champagne
1042 Engineers 1389 Executives 100% Champagne Cellar 1,25 t/min
Sugar
Jewelry
Coal
Gold
Gold Nuggets
Jewelry
667 Executives 100% Jewel Manufactory 1,33 t/min
1,33 t/min
Diamonds
Pharmaceuticals
Omega Acids
Secret Ingredients
Algae
Pharmaceuticals
571 Executives 100% Healthcare Office 1 t/min
Manganese Nodules
Rare-Earth Elements
Eco Materials
Wood
Wood
Tree Nursery
Glass
Limestone
Glass
Sand
Eco Needs
Fish
Fish
250 Workers 364 Employees 571 Engineers 800 Executives
Tea
Tea
375 Workers 375 Employees 500 Engineers 750 Executives
Health Food
Vegetables
Health Food
667 Employees 857 Engineers 1000 Executives
Rice
Communicators
Sand
Microchips
Communicators
571 Employees 800 Engineers 1250 Executives
Copper Ore
2 t/min
Pasta Dishes
Durum Wheat Pasta
Pasta Dishes
667 Engineers 909 Executives 100% Pasta Production 1 t/min
Vegetables
Bio Drinks
Fruits
Bio Drinks
833 Engineers 1136 Executives
Milk
10
3D Projectors
Manganese Nodules Rare-Earth Elements
3D Projectors
750 Executives 100% Beamer Plant 1,5 t/min
Diamonds
Service Bots
Sand
Microchips
Copper Ore
Service Bots
667 Executives 100% Robot Factory 1 t/min
1 t/min
Corn
Biopolymers
Algae
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Tech Materials
Carbon
Crude Oil Oil
Carbon
Coal
Kerosine
Crude Oil Oil Kerosine
12
High-Tech Weapons
Sand
Microchips
Copper Ore
High-Tech Weapons
4 t/min
Iron Ore
Iron
2 t/min
Coal
13
Tech Needs
Fish
Fish
800 Lab Assistants 800 Researchers 1600 Geniuses
Functional Food
Algae Functional Food
299 Lab Assistants 444 Researchers 1250 Geniuses Without DO: 377 Researchers
Functional Drinks
Sugar
Functional Drinks
301 Lab Assistants 735 Researchers 1250 Geniuses Without DO: 367 Researchers
Coffee
14
Immunity Drugs
Enzymes
Immunity Drugs
500 Researchers 667 Geniuses
Coral
Neuroimplants
Sponges
Sand
Neuroimplants
667 Researchers 667 Geniuses
Microchips
Copper Ore
0,5 t/min
15
Laboratory Instruments *
Platinum
Iron Ore
Laboratory Instruments
444 Geniuses
Iron
2 t/min
Coal
16
Bionic Suits *
Lithium
Electrolyte Cells
Omega Acids
Exoskeletons
Platinum
Bionic Suits
1481 Geniuses
Corn
Biopolymers
Algae
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Population Data
Supportable Population per t/min
Numbers are population supportable by 1 ton per minute. 5 Source: /addon0.rda/addondata/config/balancing/addon_01_assets.xml (Values are 10 /<DemandAmount>)
Need Fish Liquor Convenience Food Plastics Luxury Meals Champagne Jewelry Pharmaceuticals Need Fish Tea Health Food Communicators Pasta Dishes Bio Drinks 3D Projectors Service Bots Need Fish Functional Food Functional Drinks Immunity Drugs Neuroimplants Laboratory Instruments Bionic Suits
Executives 400,00 500,00 285,71 833,33 1111,11 1111,11 500,00 571,43 Executives 285,71 333,33 285,71 400,00 666,67 666,67 400,00 500,00 333,33 625,00 666,67 666,67 500,00 666,67
Engineers
Lab Assistants Researchers Geniuses 400,00 400,00 800,00 298,51 444,44 1250,00 240,96 588,24 1250,00 500,00 666,67 1000,00 1000,00 333,33 2222,22
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Ascension Rights
80% of worker residences may advance to employee residences. 60% of employee residences may advance to engineer residences. 40% of engineer residences may advance to executive residences. 60% of lab assistant residences may advance to researcher residences. 30% of researcher residences may advance to genius residences. Tycoon / Eco housing composition 100% Worker Barracks 80% Employee Houses 32% 48% Employee Houses Engineer Apartments 32% 28,8% 19,2% Employee Houses Engineer Apartments Executive Mansions
Tech Housing composition 100% Assistant Domiciles 40% Assistant Domiciles 40% Assistant Domiciles 60% Researchers Apartments 42% 18% Researcher Apartments Genius Residences
Population Composition
Tycoon / Eco population composition 100% Workers 88,2% Employees 26,1% Employees 22,6% Employees 65,2% Engineers 33,8% Engineers 36,1% Executives
Tech population composition 100% Lab Assistants 90% Researchers 53,4% Researchers
38,1% Geniuses
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Total Population Fish Liquor Convenience Food Plastics Luxury Meals Champagne
Total Population Fish Tea Health Food Communicators Pasta Dishes Bio Drinks
Eco Engineers -> Eco Executives + 15,7% + 3% + 1,6% + 9,8% + 0,6% + 6,9% + 6,9%
Total Population Fish Functional Food Functional Drinks Immunity Drinks Neuroimplants
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Building Data
Production Buildings
Rates are in ton/minute. (Based on testing and numbers from /addon0.rda/addondata/config/balancing/addon_01_assets.xml)
Building Name
Aquafarm Arsenal Basalt Crusher Basalt Extraction Beamer Plant Bionics Factory Biopolymer Factory Carbon Factory Champagne Cellar Chemical Plant Chip Factory Coal Mine Coal Power Station Coffee Plantation Concrete Factory Copper Metal Converter Copper Mine Coral Breeder Corn Farm Cybernetic Factory Dairy Farm Diamond Harvesting Station Distillery Electronics Factory Electronics Recycler Energy Drink Factory Explosives Factory Farmhouse Fat Factory Fishery Flavor Lab Flour Mill Food Supply Factory Fruit Plantation Fuel Element Factory Fuel Factory Functional Food Factory Gen Farming Laboratory Glassworks Gold Metal Converter Gold Refinery Gold Smeltery Gourmet Factory Grain Farm 1 2
Production
Algae Heavy Weapons Granules Granules 3D Projectors Bionic Suits Biopolymers Carbon Champagne Secret Ingredients Microchips Coal Power Coffee Concrete Copper Ore Copper Ore Coral Corn Neuroimplant s Milk Diamonds Liquor Communicato rs Microchips Functional Drinks Explosives Vegetables Omega Acids Fish Super Flavor Pasta Convenience Food Fruits Fuel Rods Kerosine Functional Food Enzymes Glass Gold Nuggets Gold Nuggets Gold Luxury Meals Durum Wheat 2 1,5 1,5 0,75 0,67 1 2 1,25 1,5 1 4 2 2 4 0,67 2 1,25 1 -
Requirements
Algae Fertility Explosives Basalt Deposit Basalt Deposit Rare-Earth Elements Exoskeletons Corn Oil Grapes Omega Acids Sand Coal Deposit Coal Coffee Fertility Limestone Copper Deposit Copper Deposit Corn Fertility Sponges Diamonds Fertility Rice Fertility Microchips Recyclable Goods Sugar 1,25 Coffee 1 Microchips 4 Iron
Size
3 x 3 + 6(3x3) 6x5 4x4 3 x 3 + 2(4x3)
1,5 1,5 1,5 0,67 1 1,33 1,25 1 2 4 60 1,25 2 4 4 2 0,5 0,67 1,25 1,33 1,5 2 3 1,25 2 1,5 0,5 2 3 2 3 0,63 0,5 2 1 1 2 1,5 1,33 1,33 1 0,67
0,75 1 1 2 1,25 1 2
5x4 5x5 4x3 5x3 4x4 4x3 4x3 Mine Site 4x4 3 x 3 + 6(4x4) 4x4 5x4 Mine Site 3 x 3 + 5(3x2) 3 x 3 + 9(6x3) 5x4 4 x 3 + 7(5x5) 4 x 4 + 8(3x3) 3 x 3 + 2(4x3) 4x3 Underwater Rubble Heap 5x3 6x4 3 x 3 + 5(3x3) 3 x 3 + 6(3x2) 4x3 3 x 3 + 3(4x3) River Slot
Sand
Vegetable Fertility Durum Wheat Meat Fruits Fertility Uranium Oil Algae Limestone 1 Gold Deposit Gold Deposit Gold Nuggets 2 Lobster 1,5 Durum Wheat Fertility Sand 3 Super Flavor
4x4 4 x 3 + 8(3x3) 4x4 5x4 4x3 3 x 3 + 3(6x2) 4x4 5x4 River Slot 4x3 4x4 3 x 3 + 4(5x4)
Coal Truffle
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Building Name
Healthcare Office Health Drink Factory Health Food Factory High-Tech Weapons Factory Hydraulic Plant Immunity Drug Manufacturers Iron Metal Converter Iron Ore Mine Iron Smelter Jewel Manufactory Laboratory Outfitter Limestone Quarry Lithium Production Facility Lobster Farm Manganese Excavation Robot Meat Factory Munitions Factory Nuclear Power Plant Oil Driller Oil Refinery Oil Rig Oxidation Facility Pasta Production Plastics Factory Platinum Metal Converter Rare-Earth Borer Rice Farm Robot Factory Rotary Excavator Sand Extractor Saw Mill Smelter Sponge Farm Steelworks Sugar Beet Plantation Tea Plantation Tools Workshop Tree Nursery Truffle Farm Underwater Recycling Station Uranium Metal Converter Uranium Mine Vineyard 1
Production
1,25 3 1,33 0,67 1 3 2 2 1,33 1,33 2 0,5 2 1,33 1,5 2 500 1 2 3 1 1 2 0,67 0,67 3 1 2 3 1,33 1,5 .67 2 1,25 1,5 2 0,75 3 1 0,5 0,63 Pharmaceuticals Bio Drinks Health Food High-Tech Weapons Exoskeletons Immunity Drugs Iron Ore Iron Ore Iron Jewelry Laboratory Instruments Limestone Lithium Lobster Manganese Nodules Meat Weapons Power Crude Oil Oil Crude Oil Electrolyte Cells Pasta Dishes Plastics Platinum Rare-Earth Elements Rice Service Bots Coal Sand Wood Building modules Sponges Steel Sugar Tea Tools Trees Truffle Building Modules Uranium Uranium Grapes 1 1,25 3 4 1 1 2 2 1,33 0,67 2 2 2 0,5 1 3 3 1 1 2 0,67 1 2 3 1,5 4 1 0,5 -
Requirements
Secret Ingredients Fruits Vegetables Microchips Electrolyte Cells Enzymes Iron Deposit Iron Deposit Iron Ore Gold Platinum Limestone Deposit Lobster Populations Manganese Fertility Iron Fuel Rods Oil Field Crude Oil Oil Field Omega Acids Pasta Platinum Deposit Manganese Nodules Rice Fertility Microchips Coal Deposit River Sand Granules Sponge Fertility Iron Sugar Fertility Tea Fertility Iron Truffle Fertility Recyclable Materials Uranium Deposit Uranium Deposit Wine Fertility 1 Biopolymers 1 1,5 Oil Lithium Vegetables 1 1,25 3 2 0,67 1 Rare-Earth Elements Milk Rice Iron Platinum Coral
Size
5x4 4x4 4x3 5x4 5x3 4x3 5x4 Mine Site 4x3 4x4 4x3 Mine Site 3 x 3 + 5(3x3) Lobster Populations 7x4 3 x 3 + 3(4x3) 4x3 8x8 4x3 6x5 Underwater Oil Field 4x4 4x3 4x4 5x4 3x3 3 x 3 + 5(4x4) 6x4 8x5 River Slot 3x3 4x3 3 x 3 + 4(4x3) 5x3 4 x 3 + 7(4x3) 3 x 3 + 3(4x4) 4x4 4x3 3 x 3 + 5(5x3) Undersea Rubble Heap 5x4 Mine Site 3 x 3 + 7(6x3)
2 1,33 2
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Power Plants
Power is amount at 100% productivity. Power Plant Coal Power Plant Nuclear Power Plant Wind Park Thermal Power Station Offshore Wind Park Solar Tower Generator Marine Current Power Plant Geothermal Power Plant Hydroelectric Power Plant Energy Transmitter Power 60 500 15 70 30 120 25 750 500 Upkeep -10 -100 -25 -65 -50 -120 -40 -200 -140 -175 Eco Effect -15 -10 -10 -30 Power / - Upkeep 6 5 0,67 1,08 0,67 1 0,63 3,75 3,57 Power / - Eco Effect 4 50 50 Size 4x4 8x8 3x3 6x4 4x3 5 x 5 +4(48) 4x3 Magma Slot Dam Slot 6x5
Public Buildings
All buildings the cities residences need in one way or another. Note that not all of these are considered Public Buildings by the game. (And thus upgrades for public buildings dont work on them) The radius of a buildings effect is as measured from the center of that building. There may be a 1 square difference in radius between different directions. Building Tycoon City Center Eco City Center Tech City Center Casino Concert Hall Laboratory Ministry of Truth Education Network Information Center Financial Center Congress Center Academy Corporate Headquarters Leisure Center Science Forum Fire Station Hospital Police Station Size 8x6 8x6 6x5 6x5 6x5 4x4 6x6 6x6 6x5 9x7 9x7 6x5 18 x 13 16 x 12 14 x 12 6x3 6x4 5x5 Radius 25 25 22 20 20 14 26 26 26 24 24 20 42 40 22 22 22 Function Provides need for community for any residences Provides need for community for any residences Provides need for community for any residences. Provides need for activity for Tycoon residences. Provides need for activity for Eco residences. Provides need for activity for Tech residences. Provides need for information for Tycoon residences. Provides need for information for Eco residences. Provides need for information for Tech residences. Provides need for participation for Tycoon residences. Provides need for participation for Eco residences. Conducts research. Provides all needs for any residences. Provides all needs for any residences. Provides all needs for any residences on the entire island. Extinguishes fires within its range. Cures illness within its range. Rounds up criminals within its range.
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