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Anno 2070: Deep Ocean Reference Guide

Version 1.2 8 December 2012 This guide is based on patch 2.0 of Anno 2070 and only applies when playing with the Deep Ocean expansion. It started out as a personal printable overview of production chains to use while in game. But while production chains are still the main component of the guide, it now contains other useful information as well. The information contained in this guide was obtained from game files, the Anno 2070 Wiki (anno2070.wikia.com), and in-game testing. Data from this guide may be used freely in other projects. I do not own the rights to the images used in this guide. Please direct any questions, suggestions, and other comments to amelanoleuca@gmail.com.

Contents:
Production Chains ............................................................................................................................................................. 1 Common Materials ....................................................................................................................................................... 2 Tycoon Materials / Power ............................................................................................................................................. 3 Tycoon Needs................................................................................................................................................................ 5 Eco Materials................................................................................................................................................................. 8 Eco Needs...................................................................................................................................................................... 9 Tech Materials............................................................................................................................................................. 12 Tech Needs .................................................................................................................................................................. 14 Population Data .............................................................................................................................................................. 18 Supportable Population per t/min .............................................................................................................................. 18 Inhabitants per residence ........................................................................................................................................... 18 Ascension Rights ......................................................................................................................................................... 19 Population Composition ............................................................................................................................................. 19 Relative Increase in Population and Needs ................................................................................................................ 20 Building Data ................................................................................................................................................................... 21 Production Buildings ................................................................................................................................................... 21 Power Plants ............................................................................................................................................................... 23 Public Buildings ........................................................................................................................................................... 23

Production Chains
All production chains are adjusted to show the amount of productivity from intermediate buildings needed to support 1 end-production building at 100% productivity. The amount of population that is supported by that single production building is shown in the grey column to the right. Notes: Some goods can be produced by two different buildings. This is indicated with a slash: /, and means that you can use either building to the same effect. When the alternative building is in parentheses: (), it does not need the buildings in the column to the left to produce it goods. (This is only the case with the Underwater Recycling Station and the Electronics Recycler) A building highlighted in blue can only be built underwater.

Example Production Chain:


This production chain belongs to the tycoons. It is unlocked at Tycoon Employees. The Plastics factory produces two tons of plastics every minute assuming it is running at 100% .productivity. A single Plastics Factory can support 667 Employees, 1000 engineers or 1667 Executives.

You can use either three Oil Drillers or a single Oil Rig to supply the refinery with Crude Oil.

Plastics
Crude Oil Oil Plastics
667 Employees 1000 Engineers 1667 Executives

300% Oil Driller / 100% Oil Rig 3 t/min

100% Oil Refinery 2 t/min

100% Plastics Factory 2 t/min

Common Materials

Building Modules
Granules Building Modules

100% Basalt Crusher / 100% Basalt Extraction 1,5 t/min

100% Smelter /
(50% Underwater Recycling Station)

1,5 t/min

Tools
Iron Ore

50% Iron Ore Mine /


33% Iron Metal Converter

Iron

Tools

1 t/min

Coal

50% Iron Smelter 1 t/min

100% Tools Workshop 2 t/min

25% Coal Mine / 50% Rotary Excavator 1 t/min

Weapons
Iron Ore

100% Iron Ore Mine /


67% Iron Metal Converter

Iron

Weapons

2 t/min

Coal

100% Iron Smelter 2 t/min

100% Munitions Factory 2 t/min

50% Coal Mine / 100% Rotary Excavator 2 t/min

Tycoon Materials / Power

Coal Power
Coal

50% Coal Mine / 100% Rotary Excavator 2 t/min

100% Coal Power Station 60

Concrete
Limestone

100% Limestone Quarry 2 t/min

Concrete

Sand

100% Concrete Factory 2 t/min

33% Sand Extractor 1 t/min

Steel
Iron Ore

200% Iron Ore Mine /


133% Iron Metal Converter

Iron

Steel

4 t/min

Coal

200% Iron Smelter 4 t/min

100% Steelworks 2 t/min

100% Coal Mine / 200% Rotary Excavator 4 t/min

Nuclear Power
Uranium Fuel Rods
100% Nuclear Power Plant 500

100% Uranium Mine /


50% Uranium Metal Converter

100% Fuel Element Factory 0,5 t/min

0,5 t/min

Heavy Weapons
Uranium Explosives

200% Uranium Mine /


100% Uranium Metal Converter

100% Explosives Factory 2 t/min

1 t/min

Iron Ore

Heavy Weapons

200% Iron Ore Mine /


133% Iron Metal Converter

Iron

100% Arsenal 2 t/min

4 t/min

Coal

200% Iron Smelter 4 t/min

100% Coal Mine / 200% Rotary Excavator 4 t/min

Tycoon Needs

Fish
Fish
250 Workers 364 Employees 571 Engineers 800 Executives

Liquor Power Liquor


100% Distillery 1,5 t/min

100% Fishery 2 t/min

300 Workers 333 Employees 300 Engineers 750 Executives

Convenience Food
Meat

200% Meat Factory 3 t/min

Convenience Food
577 Employees 714 Engineers 857 Executives

Super Flavor

100% Food Supply Factory 3 t/min

100% Flavor Lab 3 t/min

Plastics
Crude Oil Oil Plastics
667 Employees 1000 Engineers 1667 Executives

300% Oil Driller / 100% Oil Rig 3 t/min

100% Oil Refinery 2 t/min

100% Plastics Factory 2 t/min

Luxury Meals
Lobster

50% Lobster Farm 1 t/min

Luxury Meals
833 Engineers 1111 Executives 100% Gourmet Factory 1 t/min

Truffle

200% Truffle Farm 1,5 t/min

Champagne
Grapes

200% Vineyard 1,25 t/min

Champagne
1042 Engineers 1389 Executives 100% Champagne Cellar 1,25 t/min

Sugar

100% Sugar Beet Plantation 1,25 t/min

Jewelry
Coal

50% Coal Mine / 100% Rotary Excavator 2 t/min

Gold

Gold Nuggets

100% Gold Smeltery 1,33 t/min

Jewelry
667 Executives 100% Jewel Manufactory 1,33 t/min

100% Gold Refinery /


89% Gold Metal Converter

1,33 t/min

Diamonds

100% Diamond Harvesting Station 1,33 t/min

Pharmaceuticals
Omega Acids

300% Fat Factory 1,5 t/min

Secret Ingredients

Algae

100% Chemical Plant 1 t/min

Pharmaceuticals
571 Executives 100% Healthcare Office 1 t/min

100% Aquafarm 1 t/min

Manganese Nodules

Rare-Earth Elements

0,75 Manganese Excavation Robot 1 t/min

150% Rare-Earth Borer 1 t/min

Eco Materials

Wood
Wood

Tree Nursery

100% Saw Mill 1,33 t/min

Glass
Limestone

100% Limestone Quarry 2 t/min

Glass

Sand

100% Glassworks 2 t/min

33% Sand Extractor 1 t/min

Eco Needs

Fish
Fish
250 Workers 364 Employees 571 Engineers 800 Executives

Tea
Tea
375 Workers 375 Employees 500 Engineers 750 Executives

100% Fishery 2 t/min

100% Tea Plantation 1,5 t/min

Health Food
Vegetables

200% Farmhouse 3 t/min

Health Food
667 Employees 857 Engineers 1000 Executives

Rice

100% Health Food Factory 3 t/min

100% Rice Farm 3 t/min

Communicators
Sand

33% Sand Extractor 1 t/min

Microchips

Communicators
571 Employees 800 Engineers 1250 Executives

Copper Ore

100% Chip Factory /


(67% Electronics Recycler)

100% Electronics Factory 2 t/min

2 t/min 50% Copper Mine /


50% Copper Metal Converter

2 t/min

Pasta Dishes
Durum Wheat Pasta

150% Grain Farm 1 t/min

50% Flour Mill 1 t/min

Pasta Dishes
667 Engineers 909 Executives 100% Pasta Production 1 t/min

Vegetables

100% Farmhouse 1,5 t/min

Bio Drinks
Fruits

200% Fruit Plantation 1,25 t/min

Bio Drinks
833 Engineers 1136 Executives

Milk

100% Health Drink Factory 1,25 t/min

100% Dairy Farm 1,25 t/min

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3D Projectors
Manganese Nodules Rare-Earth Elements

56% Manganese Excavation Robot 0,75 t/min

113% Rare-Earth Borer 0,75 t/min

3D Projectors
750 Executives 100% Beamer Plant 1,5 t/min

Diamonds

56% Diamond Harvesting Station 0,75 t/min

Service Bots
Sand

17% Sand Extractor 0,5 t/min

Microchips

Copper Ore

50% Chip Factory /


(33% Electronics Recycler)

1 t/min 25% Copper Mine /


25% Copper Metal Converter

Service Bots
667 Executives 100% Robot Factory 1 t/min

1 t/min

Corn

200% Corn Farm 1 t/min

Biopolymers

Algae

100% Biopolymer Factory 1 t/min

100% Aquafarm 1 t/min

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Tech Materials

Carbon
Crude Oil Oil

300% Oil Driller / 100% Oil Rig 3 t/min

100% Oil Refinery 2 t/min

Carbon

Coal

100% Carbon Factory 1,33 t/min

50% Coal Mine / 100% Rotary Excavator 2 t/min

Kerosine
Crude Oil Oil Kerosine

300% Oil Driller / 100% Oil Rig 3 t/min

100% Oil Refinery 2 t/min

100% Fuel Factory 2 t/min

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High-Tech Weapons
Sand

67% Sand Extractor 2 t/min

Microchips

Copper Ore

200% Chip Factory /


(133% Electronics Recycler)

4 t/min 100% Copper Mine /


100% Copper Metal Converter

High-Tech Weapons

4 t/min

Iron Ore

100% High-Tech Weapons Factory 1,33 t/min

100% Iron Ore Mine /


67% Iron Metal Converter

Iron

2 t/min

Coal

100% Iron Smelter 2 t/min

50% Coal Mine / 100% Rotary Excavator 2 t/min

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Tech Needs

Fish
Fish
800 Lab Assistants 800 Researchers 1600 Geniuses

100% Fishery 2 t/min

Functional Food
Algae Functional Food
299 Lab Assistants 444 Researchers 1250 Geniuses Without DO: 377 Researchers

100% Aquafarm 1 t/min

100% Functional Food Factory 1 t/min

Functional Drinks
Sugar

100% Sugar Beet Plantation 1,25 t/min

Functional Drinks

301 Lab Assistants 735 Researchers 1250 Geniuses Without DO: 367 Researchers

Coffee

100% Energy Drink Factory 1,25 t/min

100% Coffee Plantation 1,25 t/min

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Immunity Drugs
Enzymes

100% Gen Farming Laboratory 1 t/min

Immunity Drugs
500 Researchers 667 Geniuses

Coral

100% Immunity Drug Manufactures 1 t/min

50% Coral Breeder 1 t/min

Neuroimplants
Sponges

100% Sponge Farm 0,67 t/min

Sand

Neuroimplants
667 Researchers 667 Geniuses

17% Sand Extractor 0,5 t/min

Microchips

100% Cybernetic Factory 0,67 t/min

Copper Ore

50% Chip Factory /


(33% Electronics Recycler)

1 t/min 50% Copper Mine /


50% Copper Metal Converter

0,5 t/min

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Laboratory Instruments *
Platinum

100% Platinum Metal Converter 0,67 t/min

Iron Ore

Laboratory Instruments
444 Geniuses

100% Iron Ore Mine /


67% Iron Metal Converter

Iron

100% Laboratory Outfitter 1,33 t/min

2 t/min

Coal

100% Iron Smelter 2 t/min

50% Coal Mine / 100% Rotary Excavator 2 t/min

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Bionic Suits *
Lithium

200% Lithium Production Facility 1 t/min

Electrolyte Cells

Omega Acids

100% Oxidation Facility 1 t/min

Exoskeletons

200% Fat Factory 1 t/min

100% Hydraulic Plant 0,67 t/min

Platinum

Bionic Suits
1481 Geniuses

100% Platinum Metal Converter 0,67 t/min

100% Bionics Factory 0,67 t/min

Corn

200% Corn Farm 1 t/min

Biopolymers

Algae

100% Biopolymer Factory 1 t/min

100% Aquafarm 1 t/min

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Population Data
Supportable Population per t/min
Numbers are population supportable by 1 ton per minute. 5 Source: /addon0.rda/addondata/config/balancing/addon_01_assets.xml (Values are 10 /<DemandAmount>)

Need Fish Liquor Convenience Food Plastics Luxury Meals Champagne Jewelry Pharmaceuticals Need Fish Tea Health Food Communicators Pasta Dishes Bio Drinks 3D Projectors Service Bots Need Fish Functional Food Functional Drinks Immunity Drugs Neuroimplants Laboratory Instruments Bionic Suits

Workers 125,00 200,00

Employees 181,82 222,22 192,31 333,33

Engineers 285,71 200,00 238,10 500,00 833,33 833,33

Executives 400,00 500,00 285,71 833,33 1111,11 1111,11 500,00 571,43 Executives 285,71 333,33 285,71 400,00 666,67 666,67 400,00 500,00 333,33 625,00 666,67 666,67 500,00 666,67

Workers 125,00 250,00

Employees 181,82 250,00 222,22 285,71

Engineers

Lab Assistants Researchers Geniuses 400,00 400,00 800,00 298,51 444,44 1250,00 240,96 588,24 1250,00 500,00 666,67 1000,00 1000,00 333,33 2222,22

Inhabitants per residence


Residence Worker Barracks Employee Houses Engineer Apartments Executive Mansions Inhabitants 8 15 25 40 Residence Assistant Domiciles Researcher Apartments Genius Residences Inhabitants 5 30 50

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Ascension Rights
80% of worker residences may advance to employee residences. 60% of employee residences may advance to engineer residences. 40% of engineer residences may advance to executive residences. 60% of lab assistant residences may advance to researcher residences. 30% of researcher residences may advance to genius residences. Tycoon / Eco housing composition 100% Worker Barracks 80% Employee Houses 32% 48% Employee Houses Engineer Apartments 32% 28,8% 19,2% Employee Houses Engineer Apartments Executive Mansions

20% Worker Barracks 20% Worker Barracks 20% Worker Barracks

Tech Housing composition 100% Assistant Domiciles 40% Assistant Domiciles 40% Assistant Domiciles 60% Researchers Apartments 42% 18% Researcher Apartments Genius Residences

Population Composition
Tycoon / Eco population composition 100% Workers 88,2% Employees 26,1% Employees 22,6% Employees 65,2% Engineers 33,8% Engineers 36,1% Executives

11,8% Workers 8,7% Workers 7,5% Workers

10% Lab Assistants 8,5% Lab Assistants

Tech population composition 100% Lab Assistants 90% Researchers 53,4% Researchers

38,1% Geniuses

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Relative Increase in Population and Needs


These numbers indicate how much the total population increases between each civilization level. In addition, they show how much the total need for a product increases or decreases. For example: You have 100 Eco worker houses, that is 100*8 = 800 workers. Those workers need 800/250 = 3,2 fisheries. You upgrade to Eco employees. 80% of your worker barracks are now employee houses. You now have 20*8 = 160 workers and 80*15 = 1200 employees. Your total population is now 1360, an 100*(1360/800-1) = 70% increase. Your workers now need 160/250= 0,64 fisheries, and your employees need 1200/364= ~3,3 fisheries, an 100*(3,94/3,2-1) = ~23% increase Tycoon Workers -> Tycoon Employees + 70% + 23.1% + 55% Tycoon Employees -> Tycoon Engineers + 35,3% + 3% + 44,5% + 20,8% + 6,7 Tycoon Engineers -> Tycoon Executives + 15,7% + 3% - 9,6% + 8,9% - 1% + 8% + 8%

Total Population Fish Liquor Convenience Food Plastics Luxury Meals Champagne

Total Population Fish Tea Health Food Communicators Pasta Dishes Bio Drinks

Eco Workers -> Eco Employees + 70% + 23.1% + 70%

Eco Employees -> Eco Engineers + 35,3% + 3% + 13,2% + 17,8% + 11,4%

Eco Engineers -> Eco Executives + 15,7% + 3% + 1,6% + 9,8% + 0,6% + 6,9% + 6,9%

Total Population Fish Functional Food Functional Drinks Immunity Drinks Neuroimplants

Lab Assistants -> Researchers + 300% + 300% + 181,8% + 87,5%

Researchers -> Geniuses + 18% - 4,5% - 10,5% - 5,1% + 7,5% + 20%

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Building Data
Production Buildings
Rates are in ton/minute. (Based on testing and numbers from /addon0.rda/addondata/config/balancing/addon_01_assets.xml)

Building Name
Aquafarm Arsenal Basalt Crusher Basalt Extraction Beamer Plant Bionics Factory Biopolymer Factory Carbon Factory Champagne Cellar Chemical Plant Chip Factory Coal Mine Coal Power Station Coffee Plantation Concrete Factory Copper Metal Converter Copper Mine Coral Breeder Corn Farm Cybernetic Factory Dairy Farm Diamond Harvesting Station Distillery Electronics Factory Electronics Recycler Energy Drink Factory Explosives Factory Farmhouse Fat Factory Fishery Flavor Lab Flour Mill Food Supply Factory Fruit Plantation Fuel Element Factory Fuel Factory Functional Food Factory Gen Farming Laboratory Glassworks Gold Metal Converter Gold Refinery Gold Smeltery Gourmet Factory Grain Farm 1 2

Production
Algae Heavy Weapons Granules Granules 3D Projectors Bionic Suits Biopolymers Carbon Champagne Secret Ingredients Microchips Coal Power Coffee Concrete Copper Ore Copper Ore Coral Corn Neuroimplant s Milk Diamonds Liquor Communicato rs Microchips Functional Drinks Explosives Vegetables Omega Acids Fish Super Flavor Pasta Convenience Food Fruits Fuel Rods Kerosine Functional Food Enzymes Glass Gold Nuggets Gold Nuggets Gold Luxury Meals Durum Wheat 2 1,5 1,5 0,75 0,67 1 2 1,25 1,5 1 4 2 2 4 0,67 2 1,25 1 -

Requirements
Algae Fertility Explosives Basalt Deposit Basalt Deposit Rare-Earth Elements Exoskeletons Corn Oil Grapes Omega Acids Sand Coal Deposit Coal Coffee Fertility Limestone Copper Deposit Copper Deposit Corn Fertility Sponges Diamonds Fertility Rice Fertility Microchips Recyclable Goods Sugar 1,25 Coffee 1 Microchips 4 Iron

Size
3 x 3 + 6(3x3) 6x5 4x4 3 x 3 + 2(4x3)

1,5 1,5 1,5 0,67 1 1,33 1,25 1 2 4 60 1,25 2 4 4 2 0,5 0,67 1,25 1,33 1,5 2 3 1,25 2 1,5 0,5 2 3 2 3 0,63 0,5 2 1 1 2 1,5 1,33 1,33 1 0,67

0,75 1 1 2 1,25 1 2

Diamonds Biopolymers Algae Coal Sugar Algae Copper Ore

5x4 5x5 4x3 5x3 4x4 4x3 4x3 Mine Site 4x4 3 x 3 + 6(4x4) 4x4 5x4 Mine Site 3 x 3 + 5(3x2) 3 x 3 + 9(6x3) 5x4 4 x 3 + 7(5x5) 4 x 4 + 8(3x3) 3 x 3 + 2(4x3) 4x3 Underwater Rubble Heap 5x3 6x4 3 x 3 + 5(3x3) 3 x 3 + 6(3x2) 4x3 3 x 3 + 3(4x3) River Slot

Sand

Uranium Vegetables Fertility

2 3 0,5 2 1 2 1,33 1,33 1 -

Vegetable Fertility Durum Wheat Meat Fruits Fertility Uranium Oil Algae Limestone 1 Gold Deposit Gold Deposit Gold Nuggets 2 Lobster 1,5 Durum Wheat Fertility Sand 3 Super Flavor

4x4 4 x 3 + 8(3x3) 4x4 5x4 4x3 3 x 3 + 3(6x2) 4x4 5x4 River Slot 4x3 4x4 3 x 3 + 4(5x4)

Coal Truffle

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Building Name
Healthcare Office Health Drink Factory Health Food Factory High-Tech Weapons Factory Hydraulic Plant Immunity Drug Manufacturers Iron Metal Converter Iron Ore Mine Iron Smelter Jewel Manufactory Laboratory Outfitter Limestone Quarry Lithium Production Facility Lobster Farm Manganese Excavation Robot Meat Factory Munitions Factory Nuclear Power Plant Oil Driller Oil Refinery Oil Rig Oxidation Facility Pasta Production Plastics Factory Platinum Metal Converter Rare-Earth Borer Rice Farm Robot Factory Rotary Excavator Sand Extractor Saw Mill Smelter Sponge Farm Steelworks Sugar Beet Plantation Tea Plantation Tools Workshop Tree Nursery Truffle Farm Underwater Recycling Station Uranium Metal Converter Uranium Mine Vineyard 1

Production
1,25 3 1,33 0,67 1 3 2 2 1,33 1,33 2 0,5 2 1,33 1,5 2 500 1 2 3 1 1 2 0,67 0,67 3 1 2 3 1,33 1,5 .67 2 1,25 1,5 2 0,75 3 1 0,5 0,63 Pharmaceuticals Bio Drinks Health Food High-Tech Weapons Exoskeletons Immunity Drugs Iron Ore Iron Ore Iron Jewelry Laboratory Instruments Limestone Lithium Lobster Manganese Nodules Meat Weapons Power Crude Oil Oil Crude Oil Electrolyte Cells Pasta Dishes Plastics Platinum Rare-Earth Elements Rice Service Bots Coal Sand Wood Building modules Sponges Steel Sugar Tea Tools Trees Truffle Building Modules Uranium Uranium Grapes 1 1,25 3 4 1 1 2 2 1,33 0,67 2 2 2 0,5 1 3 3 1 1 2 0,67 1 2 3 1,5 4 1 0,5 -

Requirements
Secret Ingredients Fruits Vegetables Microchips Electrolyte Cells Enzymes Iron Deposit Iron Deposit Iron Ore Gold Platinum Limestone Deposit Lobster Populations Manganese Fertility Iron Fuel Rods Oil Field Crude Oil Oil Field Omega Acids Pasta Platinum Deposit Manganese Nodules Rice Fertility Microchips Coal Deposit River Sand Granules Sponge Fertility Iron Sugar Fertility Tea Fertility Iron Truffle Fertility Recyclable Materials Uranium Deposit Uranium Deposit Wine Fertility 1 Biopolymers 1 1,5 Oil Lithium Vegetables 1 1,25 3 2 0,67 1 Rare-Earth Elements Milk Rice Iron Platinum Coral

Size
5x4 4x4 4x3 5x4 5x3 4x3 5x4 Mine Site 4x3 4x4 4x3 Mine Site 3 x 3 + 5(3x3) Lobster Populations 7x4 3 x 3 + 3(4x3) 4x3 8x8 4x3 6x5 Underwater Oil Field 4x4 4x3 4x4 5x4 3x3 3 x 3 + 5(4x4) 6x4 8x5 River Slot 3x3 4x3 3 x 3 + 4(4x3) 5x3 4 x 3 + 7(4x3) 3 x 3 + 3(4x4) 4x4 4x3 3 x 3 + 5(5x3) Undersea Rubble Heap 5x4 Mine Site 3 x 3 + 7(6x3)

2 1,33 2

Coal Diamonds Iron

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Power Plants
Power is amount at 100% productivity. Power Plant Coal Power Plant Nuclear Power Plant Wind Park Thermal Power Station Offshore Wind Park Solar Tower Generator Marine Current Power Plant Geothermal Power Plant Hydroelectric Power Plant Energy Transmitter Power 60 500 15 70 30 120 25 750 500 Upkeep -10 -100 -25 -65 -50 -120 -40 -200 -140 -175 Eco Effect -15 -10 -10 -30 Power / - Upkeep 6 5 0,67 1,08 0,67 1 0,63 3,75 3,57 Power / - Eco Effect 4 50 50 Size 4x4 8x8 3x3 6x4 4x3 5 x 5 +4(48) 4x3 Magma Slot Dam Slot 6x5

Public Buildings
All buildings the cities residences need in one way or another. Note that not all of these are considered Public Buildings by the game. (And thus upgrades for public buildings dont work on them) The radius of a buildings effect is as measured from the center of that building. There may be a 1 square difference in radius between different directions. Building Tycoon City Center Eco City Center Tech City Center Casino Concert Hall Laboratory Ministry of Truth Education Network Information Center Financial Center Congress Center Academy Corporate Headquarters Leisure Center Science Forum Fire Station Hospital Police Station Size 8x6 8x6 6x5 6x5 6x5 4x4 6x6 6x6 6x5 9x7 9x7 6x5 18 x 13 16 x 12 14 x 12 6x3 6x4 5x5 Radius 25 25 22 20 20 14 26 26 26 24 24 20 42 40 22 22 22 Function Provides need for community for any residences Provides need for community for any residences Provides need for community for any residences. Provides need for activity for Tycoon residences. Provides need for activity for Eco residences. Provides need for activity for Tech residences. Provides need for information for Tycoon residences. Provides need for information for Eco residences. Provides need for information for Tech residences. Provides need for participation for Tycoon residences. Provides need for participation for Eco residences. Conducts research. Provides all needs for any residences. Provides all needs for any residences. Provides all needs for any residences on the entire island. Extinguishes fires within its range. Cures illness within its range. Rounds up criminals within its range.

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