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[October
8]


Project
04

[2009]

Mark
Wilson

MAE377
 #34382952


Contents

1
 Introduction.....................................................................................................................................3

2
 Problem
definition
/
Problem
statement ..............................................................................3

3
 Results................................................................................................................................................4

3.1 ........................................................................................................................................................... 4

3.2 ........................................................................................................................................................... 5

3.3 ........................................................................................................................................................... 8

3.4 ........................................................................................................................................................... 9


4
 Discussion...................................................................................................................................... 11

5
 Conclusion ..................................................................................................................................... 11

6
 References ..................................................................................................................................... 11



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1 Introduction


 
In
today’s
world
it
is
important
for
engineers
to
be
able
to
display
3
dimensional
CAD

models
accurately
using
the
advanced
rendering
features
that
come
with
most
CAD
software.

By
creating
these
almost
life‐like
views
people
can
critique
and
solve
design
problems
more

effectively
with
out
the
expense
of
actually
creating
the
product.



2 Problem
definition
/
Problem
statement


 The
goal
of
this
project
was
to
become
familiar
with
the
rendering
features
available
in

the
Pro/
Engineer
software.
Through
the
rendering
of
multiple
models
such
as
a
flip‐up
cell

phone,
chess
piece,
electric
shaver,
and
a
basic
cell
phone
many
different
basic
and
advanced

rendering
features
were
covered.


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3 Results

3.1 Part
A



 The
first
part
was
to
create
a
simple
rendering
of
a
flip‐up
cell
phone.
Rendering

concepts
covered
in
this
part
included
scenes,
rooms,
appearances,
and
lighting.



(a)

Figure
1
(a)
The
CAD
rendering
of
the
Cell
Phone.


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3.2 Part
B


 
Part
B
consisted
of
the
same
rendering
featured
covered
in
Part
A
but
with
the

introduction
of
editing
the
material
that
the
model
is
composed
of.
The
different
materials
that

were
used
were
aluminum,
gold,
glass,
and
plastic.
For
each
one
these
different
materials
at

least
one
other
rendering
was
made
by
adjusting
the
materials
properties.




 

(a)
 (b)

Figure
2
(a)
The
Aluminum
CAD
rendering
of
the
chess
piece;
and
(b)
The
Cast
Aluminum
CAD
rendering
of
the
chess
piece.



 

(c)
 (d)

Figure
2
(c)
The
Polished
Gold
CAD
rendering
of
the
chess
piece;
and
(d)
The
Brushed
Gold
CAD
rendering
of
the
chess
piece.


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(e)
 (f)

Figure
2
(e)
The
Clear
Glass
CAD
rendering
of
the
chess
piece;
and
(f)
The
Colored
Glass
CAD
rendering
of
the
chess
piece.



 

(g)
 (h)

Figure
2
(g)
The
Injection
Molding
CAD
rendering
of
the
chess
piece;
and
(h)
The
Spark
Eroded
CAD
rendering
of
the
chess

piece.


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(i)

Figure
2
(i)
The
Translucent
Plastic
CAD
rendering
of
the
chess
piece;



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3.3 Part
C

Part
C
consisted
of
the
same
basic
rendering
techniques
used
in
the
first
two
parts,
but

with
introduction
of
some
more
advanced
rendering
features
such
as
perspective,
editing

shadows,
light
scatter,
and
depth
of
field.



(a)

Figure
3
(a)
The
CAD
rendering
of
the
Razor
shaver



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3.4 Part
D

Part
D
consisted
of
rendering
the
cell
phone
assembly,
made
in
project
03,
using
the
same

techniques
used
for
the
rendering
of
the
flip‐up
cell
phone
from
Part
A.
Part
D
also
consisted
of

changing
the
materials
and
colors
of
the
parts
of
the
assembly;
the
front
and
back
cover
are

metal,
the
keypad
and
the
antenna
are
rubber,
the
lens
is
glass,
and
the
internal
parts
are
plastic.



(a)

Figure
4
(a)
The
CAD
rendering
of
the
Cell
Phone
assembly.


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Bonus:



(b)

Figure
4
(b)
The
perspective
view
with
depth
of
field
CAD
rendering
of
the
Cell
Phone
assembly.


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4 Discussion


 This
project
introduced
some
basic
and
more
advanced
features
for
rendering
solid
models.

With
the
use
of
different
features
like
lighting,
shadows,
and
perspective
it
creates
a
more
realistic

looking
model.
Part
A
was
relatively
straightforward
using
only
a
couple
of
the
basic
techniques
such
as

shadows,
lights,
and
editing
the
room.
The
goal
of
Part
B
was
to
make
multiple
renderings
of
the
chess

piece
each
different
in
material
and
texture.
Part
C
was
composed
of
rendering
the
electric
shaver
with

the
use
of
more
advanced
features.
Many
attempts
were
done
trying
to
render
the
shaver
with

including
the
depth
of
field
feature
but
was
unsuccessful
the
error
being
the
software
froze‐up.
The
last

part
was
a
rendering
of
an
assembly
we
created,
the
first
(figure
4a)
being
a
basic
render
like
the
one
in

Part
A
and
the
second
(figure
4b)
a
render
using
more
advanced
features.


5 Conclusion


 Renderings
of
solid
models
provide
an
excellent
annotation
of
concept
models
that
can
be
used

to
display
new
ideas
in
a
professional
manner.
Throughout
this
project
I
learned
the
basic
concepts
of

rendering
solid
models
and
the
necessary
features
to
improve
the
final
outcome
of
the
rendering.



6 References



[1]
Roger
Toogood,
Pro/
Engineer
Wildfire
4.0
Tutorial.
Edmonton,
Alberta.
SDC
(2009)


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