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CHANGE LOG ---------------------------------------------------------------------------Version 2.4.8 [r5474] * Bugfix to game edition unlock on unusual hardware. ---------------------------------------------------------------------------Version 2.4.

7 [r5402] * Restart the Rapture3D game engine automatically when configuration is changed. * Bugfix to network layer in user and advanced editions. * Bugfix to high-pass filter slope. * Support for second order filters. ---------------------------------------------------------------------------Version 2.4.6 [r5082] * Add support for AL_EXT_DOUBLE assets. * Substantial improvements to tinted decoders, particularly on periphonic arrays. * Add 'Audience Face' selection to advanced edition. Change presets to use 'Forward' audience facing mode for tinted decoders. * Improvements to panning decoder for better handling of more irregular layouts. * Speed up low order ambisonic decoder generation in advanced edition. * Extend support for multiple dedicated LFE channels to Rapture3D OpenAL game engine and add Hamasaki 22.2 layout (advanced edition only). * Bugfixes to AL_AIR_ABSORPTION_FACTOR and handling of out-of-range values in distance models. * Improve compatibility of directional cones, compressor effect and 'auto' effect send handling for non-reverb effects. * Install richer set of extension header files in dev directory. * Include fmh2amb utility with user and advanced editions. * Improved buffering and more responsive graphics in Rapture3D Player application. ---------------------------------------------------------------------------Version 2.4.5 [r4948] * Add ASIO 'release in background' option to advanced edition. * Bugfix to handling of 32bit-float ALT_EXT_MCFORMATS assets. * Bugfix to foldback where dedicated dialogue is in use. ---------------------------------------------------------------------------Version 2.4.4 [r4816] * Make stereo decoders (panner, HCTC, HRTF, surround stereo) use same gain normalisation heuristic as surround decoders and tighten heuristic for greater gain consistency across decoders. * Rescale gains (surround decoders louder). ----------------------------------------------------------------------------

Version 2.4.3 [r4802] * Bugfix to OpenAL late reflection gain control when simplified late reflection reverb model is in use. * Improved auto-repair of format library location. ---------------------------------------------------------------------------Version 2.4.2 [r4792] * * * * * * * * * Further refinements to low order ambisonic decoders. Tweaks to visualisation options in Rapture3D Player. Improved panning for ProLogic emulation. Reorient standard icosahedron decoder. Fix to library auto-detect repeat query. Add "Loop" option to Rapture3D Player file menu. Support more network cards on Vista+. Ensure only one copy of program is running. Improve management of format library location.

---------------------------------------------------------------------------Version 2.4.1 [r4540] * Tweaks to optimisation of low order ambisonic decoders (and bugfix to stabilisation tweak in 2.4.0b). * Improvement to panning decoders. * Don't include devices without outputs in playback screens. ---------------------------------------------------------------------------Version 2.4.0b [r4407,mac] * * * * * * * Assorted Mac GUI components. Mac installer. Support for Mac format libraries. Improvements to format library caches and version handling. Tweaks to optimisation of low order ambisonic decoders. Support for Mac PPC build. Improvements to visualisation panel, make some parameters controllable.

---------------------------------------------------------------------------Version 2.3.29 [r4145] * alcGetProcAddress() does not set an error code on lookup failure (allows S.T.A.L.K.E.R. Clear Sky to run in DirectSound mode). * Speed, resilience and ease-of-use improvements to license logic. * Fix intermittent license failure on some network cards. * Release site-license support. * Fix skipping bug with first frame of a recreated source (caused clicking on note onset under "/music" in LOTRO). * Rapture3DPlayer now shows file history. * Slight increase to OpenAL volume level. ---------------------------------------------------------------------------Version 2.3.28 [r4019]

* Support AL_SOURCE_RADIUS and AL_STEREO_ANGLES in alGetEnumValue(). (OpenAL extensions are now registered.) * Accelerate startup when license server unavailable. * Client-side site license prototype. ---------------------------------------------------------------------------Version 2.3.27 [r3982] * Updated logic for driver visibility in "game" version. ---------------------------------------------------------------------------Version 2.3.26 [r3960] * Update stereo foldback to use first order Panner decoder. * Initial cut of AL_EXT_STEREO_ANGLES support ("Z-Panning"). * Tune SRC for performance and tonal characteristics (calling table SRC "Sinc" at short table lengths is now tenuous). * Initial cut of AL_EXT_SOURCE_RADIUS extension. * Add limiter to output processing. * Slight increase of reference level in Rapture3DPlayer and DirectShow filter. * Bugfix to ASIO shutdown when multicore decoder is in use. * Workaround for FMOD OpenAL support when "game" version is installed. ---------------------------------------------------------------------------Version 2.3.25 [r3875] * Use custom MKL DLL. ---------------------------------------------------------------------------Version 2.3.24 [r3868] * Fix intermittent deadlock on shutdown. * Further reduce reconstruction and tinted reconstruction filter latency and CPU costs, particularly for custom layouts. * Simplify latency guide behaviour. * Add decoder cost ratings to custom decoder generator report. * Upgrade to MKL 10.2.2.025. ---------------------------------------------------------------------------Version 2.3.23 [r3764] * Rename platonic solid rigs in advanced version for consistency (now octahedron and icosahedron). Add new dodecahedron (20 channels). * Label threads to ease game debugging. * Further reduce latency and CPU cost of tinted reconstruction decoders. * Increase length of UHJ encoder. * Support the full range of ASIO sample types in advanced version. * Map to 3D when handling horizontal-only FuMa material. * Change Internet licensing scheme to use HTTP. * Improvements to playlist in Rapture3DPlayer. ----------------------------------------------------------------------------

Version 2.3.22 [r3717] * Tune adaptive buffer count. * Ensure low-level error messages reach logs. * Tune HCTC, tinted reconstruction and surround stereo decoders for much lower latency and CPU cost. * Fix Russian language bug in audio pipe framework. * Fix intermittent bad window handle bug on DirectSound startup. * Clean user format library cache on install as well as uninstall. ---------------------------------------------------------------------------Version 2.3.21 [r3674] * * * * Tuning of NFC handling in advanced version decoder generation. Adaptive buffer count in DirectSound audio pipe. Fix bug resulting in creation of multiple DirectSound queues. Retune buffer sizes in autoselect.

---------------------------------------------------------------------------Version 2.3.20 [r3659] * * * * * More passive DirectSound audio pipe. Cosmetic modifications to advanced version and documentation. Improved error messages in license setup. Tune reconstruction decoder sizes to reduce latency and CPU cost. Revise ASIO buffer count when buffer length is not as suggested.

---------------------------------------------------------------------------Version 2.3.19 [r3601] * * * * * * * * * * Improved dedicated channel balance on custom layouts. Standardise icons. Rename "Autoselect" to "Set Defaults". Remove non-functioning keyboard defaults in GUIs. Add "Customise" button to Advanced version GUI. Remove parallel decoder setting from user and game versions. Default to off. Refactor serial decoder to reduce jitter. Use media timer in DirectSound audio pipe. Enforce additional buffer size constraint in decoder to allow more flexiblity in audio buffering. Update buffer defaults in autoselect.

---------------------------------------------------------------------------Version 2.3.18 [r3546] * Reduce DirectShow playback level. * Further tuning of basic stereo decoder, now known as the "Panner" method. * Improved automated configuration and recovery. * Make defaults in headphone stereo compatibility modes consistent. * Improved status messages in advanced layout. * Include Rapture3DPlayer in User and Advanced versions. ----------------------------------------------------------------------------

Version 2.3.17 [r3503] * * * * * * * * Make OpenAL DLL version available in About boxes. Improved stabilisation of reconstruction decoder on irregular rigs. Documentation improvements. Improve handling of stream endings in DirectShow filter. Accelerate DirectShow filter startup. Improved basic stereo decoder. Tuning of relative levels of dedicated channels vs. others. Virtual stereo pair moved back to +/-30degrees.

---------------------------------------------------------------------------Version 2.3.16 * * * * * * * Advanced speaker layout program introduced. Refinements to layout representation. Rework of decoder generation framework. Regeneration of preset decoder collection. Rewrite of Ambisonic decoder engine. Cosmetic improvements to user GUI. Refinements to tinting.

---------------------------------------------------------------------------Version 2.3.15 * Add MULAW support for mono, stereo, multichannel and B-Format (extensions AL_EXT_MULAW, AL_EXT_MULAW_MCFORMATS and AL_EXT_MULAW_BFORMAT). * Report AL_EXT_BFORMAT from extension query interfaces. * Correct decoding of multichannel 8bit buffers. * Handle deletion of unallocated buffers correctly. * Add support for extension AL_EXT_STATIC_BUFFER. Use the Apple convention of rejecting alDeleteBuffers() etc if such buffers are still in use in the renderer thread. * Add HCTC stereo decoders. * Add help documentation. * Add gain controls to AL_EFFECT_DEDICATED_* effects. ---------------------------------------------------------------------------Version 2.3.12 * Bugfix to new buffer state model (write validation was sometimes using data from the wrong environment). ---------------------------------------------------------------------------Version 2.3.11 * * * * Increase general gain from 0.3 to 0.4. Rewrite SRC. Retune autocalibration to use new SRC. Change buffering approach to make fresh buffer state data available earlier, even when suspended. * Remove backwards-compatibility support for old driver name "GOAL". ----------------------------------------------------------------------------

Version 2.3.10 * * * * * Fixes to installer. Rearrange underlying libraries. Finalize 3D7.1 array. Fix silent direct channel bug. Tune gains.

---------------------------------------------------------------------------Version 2.3.9 * Update thread priorities. ---------------------------------------------------------------------------Version 2.3.8 * Never feed a subwoofer except as an effect (assume external bass management). * Increase thread priorities. * Add Game EULA. ---------------------------------------------------------------------------Version 2.3.7 * Game authentication procedure changed. * Improve compatibility with Debug binaries. ---------------------------------------------------------------------------Version 2.3.6 * * * * Improvements to performance autoselect. Use full Microsoft VC++ runtime installer. Change format library persistence and reduce disk footprint. Replace VBIP with SPan in projected decoders.

---------------------------------------------------------------------------Version 2.3.5 * * * * * * * * * * * * * * * Threading priorities tweaked. Normal LFE send is now 0dB rather than -3dB. Faster slew. Rebrand as Rapture3D. Revisit ALC error logging. Option to move decoder onto separate thread ("parallel decoder"). Option (expert mode) to ignore an OpenAL game's sample rate. OpenAL performance autoselect introduced. Allow only one reverb in low quality mode. Improvements to DirectSound management in user setup (including fix to "invalid channel" bug). AL_ORIENTATION for listener or B-Format now cleans the vectors provided. Add new enums relating to B-Format and Dedicated effect extensions to alGetEnumValue(). Extend B-Format support to include 2D support as well as 3D. Add game-based licensing logic. Fix "process elevation" problems on Vista by renaming binaries.

* Reorganise standard decoder library. * Introduce tinted standard decoders. ---------------------------------------------------------------------------Version 2.3.4 * * * * * * * * * * * * * * OpenAL "dedicated" effects for LFE and Dialogue channels. New normalisation scheme for channel levels. HRTF default changed. OpenAL extension "AL_EXT_BFORMAT" support allows the use of Ambisonic B-Format buffers. Addition of various slew controls (esp. source gain). Bugfixes to some alGetListener() routines (returned errors inappropriately). Bugfixes to renderer thread startup (caused occasional startup crashes). Reverb now applies gainHF and gainLF to early reflections as well as late. Fourth order ("Ultra" spatialisation) support added. Performance tuning and thread prioritisation. Reworking of latency management. Standard 5.1 decodes etc now do not use the centre speaker. Standard 5.1 decodes etc feed an extra signal to LFE and no longer perform bass management. Tilted version of 3D7.1 temporarily available.

---------------------------------------------------------------------------Version 2.3.3 * OpenAL extension "AL_EXT_FOLDBACK" allows the game to grab audio from the renderer. * OpenAL early reflections now affected by overall reverb gain. * Extended HRTF modelling including four new data sets. ---------------------------------------------------------------------------Version 2.3.2 * * * * * Introduce change log. Fix issue with handling of bass channel in speaker test. Missing HRTF low-/mid-frequency handling implemented. Version numbers in installer. Include DirectShow filter in user install for now (will be removed later).

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