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PHYSICAL QUANTITIES
Any number that is used to describe a physical phenomenon quantitatively using a standard measurable unit or units.
Example : Length 3 m (meters) Mass 80 kg (kilograms)
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SCALAR QUANTITIES
Quantities that are described by only a single number which is its Magnitude. Magnitude just tells how much or the size of the quantity theres present. Ex. 10 km, 100 km/hr Mass, Volume and Time are scalars
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VECTOR QUANTITIES
Quantities that are described by both magnitude and the direction in space.
Ex. 10 km to the left, 100 km per hour, eastward Force , Velocity and Acceleration are vectors
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VECTOR QUANTITIES
GRAPHICAL REPRESENTATION OF A VECTOR Tip / Head
ANGLE / DIRECTION
A A
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VECTOR QUANTITIES
DIRECTION :
Given in terms of :
STANDARD ANGLES :
180 = rad
Prepared by : Engr. M.E. Albalate 7/20/2013
VECTOR QUANTITIES
DIRECTION :
East Northeast North Northwest West Southwest
NW
135
NE
45
W
180
E
0
South
Southeast
270
315 SW 225 S 270
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SE
315
VECTOR QUANTITIES
DIRECTION :
With Angles measured or starting from the horizontal (East or West) as reference
30 40
80
E
50
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VECTOR QUANTITIES
DIRECTION :
With Angles measured or starting from the vertical (North or South) as reference
N
30
80
W
40 50
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VECTOR RESOLUTION
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VECTOR RESOLUTION
A process of combining two or more vectors acting at the same point on an object to determine a single equivalent vector known as the Resultant vector.
The resultant has the same effect as the multiple vectors that originally acts on the object. The resultant vector is also known as the Net vector.
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VECTOR RESOLUTION
Resultant Can be determined in two ways :
1. Graphical Methods
These involve plotting and drawing the vectors (using a convenient scale) and directly measuring the resultant from these vectors.
2. Analytical Methods
These involve no scaled drawings. These are purely computation that mostly involves trigonometry. Provides the most accurate value for the resultant.
Prepared by : Engr. M.E. Albalate 7/20/2013
VECTOR RESOLUTION
Graphical Methods
A
1. Polygon Method
The resultant is determined by laying the vectors tail to head in series. Once the last vector is in placed, the resultant is drawn from the tail of the origin vector up to the tip of the last vector.
R A
A
C C B
Prepared by : Engr. M.E. Albalate
The commutative property applies here, you can start at any vector and the resultant is always going to be the same 7/20/2013
VECTOR RESOLUTION
Graphical Methods
A
2. Parallelogram Method
Start with a pair of vectors drawn from the same origin. Make a parallelogram by projection. The diagonal will be the resultant of the two vectors. If you have more than two given vectors, pair the earlier resultant with the next given vector, and so on. The very last diagonal will be the final resultant.
R A
Prepared by : Engr. M.E. Albalate 7/20/2013
VECTOR RESOLUTION
Graphical Methods
NEGATIVE VECTORS
To graphically make a vector negative. Just shift the arrow head 180. The magnitude remains the same
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VECTOR RESOLUTION
Analytical Methods
1. Sine & Cosine Laws
Useful when given two vectors
Sine Law :
R
A B
A
Cosine Law :
R2 = A2 + B2 2AB cos
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VECTOR RESOLUTION
Analytical Methods
2. Component Method
Useful for two or more vectors
Components of a Vector can be thought of as the horizontal & vertical projections of a vector
AY
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AX
Prepared by : Engr. M.E. Albalate
VECTOR RESOLUTION
Analytical Methods
2. Component Method
Useful for two or more vectors
Mathematically the components of a vector are expressed as : Case 1 : measured from Case 2 : measured from horizontal axis vertical axis
AY = A sin
AY = A cos
AX = A cos
Prepared by : Engr. M.E. Albalate
AX = A sin
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VECTOR RESOLUTION
Analytical Methods
2. Component Method : Sign Convention
+y
-x
+x
-y
The usual vector sign convention follows the Cartesian coordinate system. x component values : to the right (or East) are positive to the left ( or West) are negative y component values : going up (or North) are positive going down (or South) are negative.
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VECTOR RESOLUTION
Analytical Methods
2. Component Method
Useful for two or more vectors
RX = X = AX + BX + CX + + ZX
Algebraic Sum of ALL Y-components
If X is + , it is going to the right or east If X is , it is going to the left or west If Y is + , it is going upward or north If Y is , it is going downward or south
RY = Y = AY + BY + CY + + ZY
Computing for the Resultant :
|R| = X2 + Y2
= tan-1 |Y|
|X|
Note : The angle computed here is ALWAYS measured from the horizontal axis. ALWAYS between zero to 90. Refer to the sign convention above for the correct bearing
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Ace
Chapel
Blues
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RELATIVE VELOCITY
Velocity : A vector quantity that is the rate of change in position (displacement) over a time interval Speed is the scalar part or the magnitude of velocity
Relative Velocity : The observed velocity of an object with respect or relative to where the observer is (frame of reference of the observer) .
Prepared by : Engr. M.E. Albalate 7/20/2013
RELATIVE VELOCITY
Double Subscript Notation :
vAB
Example :
vCE
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RELATIVE VELOCITY
Double Subscript Notation : Given two objects with different relative velocities :
This reads as velocity of object B relative to object C If we want to know the relative velocity of A with respect to C , then we get the resultant of these two :
vAB vBC
RELATIVE VELOCITY
1. An airplane heading due south with an airspeed of 200kph is in a crosswind of 10kph due west. How far does the airplane go in 2 hours and in what direction?
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RELATIVE VELOCITY
2. A boat is capable of making 9kph in still water is used to cross a river flowing at a speed of 4kph. a) At what angle () should the boat be directed so that the motion will be straight across the river? b) What is the resultant speed relative to the shore (earth)?
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UNIT VECTORS
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UNIT VECTORS
Three-Dimensional Coordinate System VECTOR COMPONENTS : A +y
Review : +y A -x
-z
AY = A sin
-x
+x +z
AX = A cos
-y -y
+x
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UNIT VECTORS
A unit vector is a vector whose magnitude is equal to one and dimensionless. They are used to specify a determined direction or simply pointer vectors.
A unit vector is sometimes denoted by replacing the arrow on a vector with a "^" or just adding a "^" on a boldfaced character . Unit vector for X-component vector Unit vector for Y-component vector Unit vector for Z-component vector
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UNIT VECTORS
3D Vector is written in rectangular coordinate system as : Components are :
Note : 3D vector becomes a 2D vector , when ONE of ANY of the components becomes zero.
Prepared by : Engr. M.E. Albalate 7/20/2013
UNIT VECTORS
Plot: Vector A : ^ A = 3 5 + 4k
-x +y -z
+z
+x
-y
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UNIT VECTORS
Addition/Subtraction: Simply get the sum or difference between the same components.
Vector A :
^
Vector B :
A = 3 5+ 4k
A = 3 5 + 4k ^ + B = 2 2 5k A+B = 5 7 k
^ ^
B = 2 2 5k
A = 3 5 + 4k ^ B = 2 2 5k
^
AB = 3 + 9k
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DOT PRODUCT
The dot product is denoted by " " between two vectors. The dot product of vectors A and B results in a scalar value. Dot product is given by the relation :
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CROSS PRODUCT
The cross product is denoted by "x " between two vectors. The cross product of vectors A and B results in a vector.
Given two vectors
A = Ax + Ay + Az k
B = Bx + By + Bz k
P = AxB =
(+) Cross Product obtained using this formula (+) (+)
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CROSS PRODUCT
Magnitude of the Cross Product OR
Where P (the magnitude of the cross product) is equal to the area of the parallelogram formed by the two vector.
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