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http://www.paraclouding.com/GEM/Help/2010/files/AddMesh.html
Add Mesh
Add Mesh
Add an obj mesh file to the currently open GEM model. Steps 1. From the Mesh Menu select the 'Add Mesh' option. 2. Select additional obj file from the windows dialog box.
Interface (GUI)
Keyboard
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Alternate Map
http://www.paraclouding.com/GEM/Help/2010/files/AlternateMap.html
Alternate Map
Create an Alternated Face Map using the first two colors (Red,Orange). This pattern reflects the face order of the mesh (Odd faces are in Red, Even faces in Orange).
Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > Alternate Map
Original Mesh
Alternate Map
Interface (GUI)
Menu Components > Population Map > Alternate Map Command Line AlterMap Keyboard
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Alternate Map
http://www.paraclouding.com/GEM/Help/2010/files/AlternateMap.html
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http://www.paraclouding.com/GEM/Help/2010/files/SelectAllFaces.html
Note : The undo command is not available for this operation. To clear face selection use the clear method. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Select Face button from the Face Selection Toolbar. 2. Press Ctrl+A.
Interface (GUI)
Keyboard Ctrl + A
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http://www.paraclouding.com/GEM/Help/2010/files/AssignAllNakedE...
Note : In an un-welded mesh all the faces contain free edges. Steps 1. Select from the Menu: Edit > Assign All Naked Edges
Interface (GUI)
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/AssignAllNakedE...
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Assign by Perimeters
http://www.paraclouding.com/GEM/Help/2010/files/AssignbyPerimete...
Assign by Perimeters
Assign by Perimeter
Selects all mesh faces with perimeter longer than the value specified.
Original Mesh
Note : when testing different values, use Clear All (Ctrl+D) to reset the face Map. Steps 1. Create an initial face map and choose the color you wish to assign. 2. From the Edit Menu choose Assign by Perimeter. 3. Enter the threshold value.
Interface (GUI)
Keyboard
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Assign by Perimeters
http://www.paraclouding.com/GEM/Help/2010/files/AssignbyPerimete...
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Assign Face
http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html
Select Face
Select Face
Select mesh faces using the Ctrl+click.
Note : The selection occurs according to the active color. The undo command is not available for this operation. To clear face selection use the clear method. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Select Face button from the Face Selection Toolbar. 2. Select Mesh face using Ctrl+Click keys.
Options
Original Mesh
Selected Quads
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Assign Face
http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html
Original Mesh
Selected Triangles
Assign All Naked Edges - Selects only faces with naked edges
Assign All Unassigned - Adds all unselected faces into selection, according to the active face map color
Interface (GUI)
Note : After pressing the Assign button, Ctrl+click to select mesh faces. Right Click opens the options menu:
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Assign Face
http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html
Menu Edit > Assign Face Edit > Assign All Quads Edit > Assign All triangles Edit > Assign All Naked Edges Edit > Assign All Unassigned Command Line
Keyboard Ctrl+=
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Bleed
http://www.paraclouding.com/GEM/Help/2010/files/Bleed.html
Bleed
Bleed
Setting bleeding values greater then '0' in the x, y, z text boxes affects the bleeding dimension of the component according to its face layout. For this operation use metric values. The values refer to the original dimension of the imported component. Positive values reduce the original component dimensions inwards. Negative values bleed out of the sampling cube. It is recommended to use the bleed option to create connectivity for 3D printing. Steps 1. Load a component. 2. Select a flipping option from the Component Settings console.
Options
Bleed Values Use the mouse wheel to change Bleed values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Bleed along X axis - Enlarges / Reduces component's dimensions along Y axis
Original component
Original component
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Bleed
http://www.paraclouding.com/GEM/Help/2010/files/Bleed.html
Original component
Interface (GUI)
Note: Insert Bleed values in the text box and press the Bleed Comp button. Positive values=Reduce component | Negative values=Enlarge component. Menu Components > Bleed Command Line
Keyboard
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By Focus
http://www.paraclouding.com/GEM/Help/2010/files/ByFocus.html
Offset By Focus
Normal Offset each vertex relative to the distance from the Focus point. The offset magnitude derives from the scalar values set between Min / Max.
In this example values set to: Min=0.1 | Max=1 | x=0.03, Y=0.46, z=0.15
Steps 1. Press the Show button to view Focus point. 2. Modify Focus point location (optional). 3. Set Min / Max values. 4. Press the Offset button.
Options Focus point Values - Use the mouse wheel to change Focus Point values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).
Note: Toggle the Invert option to offset mesh point in the opposite direction.
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By Focus
http://www.paraclouding.com/GEM/Help/2010/files/ByFocus.html
Note : To view focus point press the show button. Menu Mesh > Offset > By Focus Command Line Offset, O Keyboard
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By Height
http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html
Offset by Height
Create normal offset relative to the point height value. Steps 1. Set min/max values. 2. Set invert (optional) and use Ratio Graph (optional). 3. Press the Offset button to apply reference mesh.
Note : Offset values are scalar values being calculated according to the file's Master unit. Offset intensity is relative to the point's height. Min offset Intensity relates to the lowest point. Max offset intensity relates to highest point. In Invert mode - Min offset intensity relates to the highest point and Max offset intensity relates to the lowest point.
Options
Min / Max Values Use the mouse wheel to change the Min / Max values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Offset by Height - Min value relates to the Lowest point | Max value relates to the highest point
Offset by Height - Invert option - Min value relates to the highest point | Max value relates to the lowest point
In this example values set to: Min=0.1 | Max=0.5 | Invert option is toggled on Using Ratio Graph - Offset intensity as a function of point's height according to a Ratio Graph. Use vertices to
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By Height
http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html
In this example values set to: Min=0.1 | Max=0.5 | Use Ratio Graph option is toggled on Using Ratio Graph - Invert option - Inverse Ratio
In this example values set to: Min=0.1 | Max=0.5 | Invert option and use Ratio Graph option are toggled on
Note: Toggle the Invert option to offset mesh point in the opposite direction. Menu Mesh > Offset > By Height Command Line Offset , O Keyboard
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By Height
http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html
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By Targets
http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html
Offset by Targets
Create normal offset relative to target points location. Steps 1. Press the Display Points icon from the Targets Toolbar. 2. Set Target points using Ctrl+click. 3. Set Min /Max values. 4. Set invert (optional) and use Ratio Graph (optional). 5. Press the Offset button to apply reference mesh.
Note : For further information regarding Target points see Select Targets and Import Targets.
Options
Min / Max Values Use the mouse wheel to change the Min / Max Values in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Offset by Targets
Target points
Offset By Targets
In this example values set to: Min=0 | Max = 0.3 Offset by Targets - Invert
In this example values set to: Min=0 | Max = 0.3 | Invert option is toggled Use Ratio Graph
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By Targets
http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html
In this example values set to: Min=0 | Max = 0.3 | Use Graph option is toggled Use Ratio Graph - Invert option
In this example values set to: Min=0 | Max = 0.3 | Invert option and Use Graph option are toggled
Note: Toggle the Invert option to offset mesh point in the opposite direction.
Menu Mesh > Offset > By Targets Command Line Offset , O Keyboard
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By Targets
http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html
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Checkerboard Map
http://www.paraclouding.com/GEM/Help/2010/files/CheckerboardMap...
Checkerboard Map
Create a Checkerboard Face Map using the first two colors (Red,Orange). This functions requires a welded mesh and can start with an initial pattern.
Steps 1. Display the Face Map and Clear All Faces 2. Create an initial pattern by assigning faces (Optional) 3. Select the function from the menu Components > Population Map > Checkerboard
Checkerboard Map
Interface (GUI)
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Checkerboard Map
http://www.paraclouding.com/GEM/Help/2010/files/CheckerboardMap...
CheckMap Keyboard
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Clear All
http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html
Clear All
Clear All Faces
Deselect all the selected mesh faces.
Note : The undo command is not available for this operation. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Clear Face button from the Face Selection Toolbar. 2. Press the Ctrl+D keys to removes all mesh faces from selection.
Options
Clear All Quads - Removes all the selected quads from the face map selection.
Clear All Triangles - Removes all the selected triangles from the face map selection.
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Clear All
http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html
Clear All Naked Edges - Removes all the selected Naked Edges from the face map selection.
Clear Current Color - Removes the faces assigned with the current color as appears in the colors pallet.
In this example, the current color in the pallet is red. The right image displays the face map selection after removing the red faces.
Interface (GUI) Note : Ctrl+D to deselect all selected mesh faces. Menu Edit > Clear All Command Line
Keyboard
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Clear All
http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html
Ctrl + D
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Clear Targets
http://www.paraclouding.com/GEM/Help/2010/files/ClearTargets.html
Clear Targets
Clear Targets
Remove selected targets using the D key.
Steps 1. Press the Display Points icon from the targets toolbar. 2. Press the D key to remove the last selected target point.
Options
Clear Last - Removes the last selected Target point. Clear All - Removes all selected Target points.
Note: To deselect targets using the 'D' key, toggle the view points option on. Menu Targets > Clear All Targets > Clear Last (D) Command Line
Keyboard
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Clear Targets
http://www.paraclouding.com/GEM/Help/2010/files/ClearTargets.html
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Clear
http://www.paraclouding.com/GEM/Help/2010/files/clear.html
clear
Clear Mesh Faces
Deselect mesh faces.
Note : The undo command is not available for this operation. For further information regarding population patterns of various components see Population Map chapter. Steps 1. Press the Clear Face button from the Face Selection Toolbar. 2. Select faces to be removed from selection using the Ctrl+Click keys.
Interface (GUI)
Note : After pressing the Clear Face button, Ctrl+ Click to deselect faces. Right Click opens the option menu:
Keyboard Ctrl+-
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Clear
http://www.paraclouding.com/GEM/Help/2010/files/clear.html
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Display Mode
http://www.paraclouding.com/GEM/Help/2010/files/DisplayMode.html
Display Mode
Display Mode
Controls the shading mode of the GEM viewer. Changes view mode of the component and the populated mesh.
Steps 1. From the View menu select a Display Mode: WireFrame | Shaded | Render Both Sides.
Options
Render Both Sides - Renders both mesh sides. Use this option when the component face normals are flipped and disappear in the viewer.
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Display Mode
http://www.paraclouding.com/GEM/Help/2010/files/DisplayMode.html
Interface (GUI)
Menu View > Display Mode > WireFrame View > Display Mode > Shaded View > Display Mode > Render Both Sides Command Line Keyboard W, S,B
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Dual Mesh
http://www.paraclouding.com/GEM/Help/2010/files/DualMesh.html
Dual Mesh
Dual Mesh
Creates a mesh between the current main and reference meshes. Steps 1. Create an Offset Mesh 2. From the Mesh Menu select the 'Dual Mesh' option.
Original Mesh
Dual Mesh
The Mesh is created relative to the face direction arrow. The Edge marked with the arrow remains in place.
Interface (GUI)
Keyboard
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Echo by Random
http://www.paraclouding.com/GEM/Help/2010/files/EchobyRandom.html
Echo by Random
Echo by Random
Echo Mesh / Reference faces based on random values. Values are calculated in percentage, between the minimum and maximum specified. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps 1. From the Face menu select the Echo by Random Option. 2. Set min and max values in the command line and press the button. Note: The Echo method is incremental.
Options
Original Mesh
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Echo by Random
http://www.paraclouding.com/GEM/Help/2010/files/EchobyRandom.html
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Echo by Random > Main Face > Echo by Random > Reference Face > Echo by Random > Both Command Line Set min and max values in Command Line: "Echo by Random (Min, Max):" Keyboard
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Echo by Targets
http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html
Echo by Targets
Echo by Targets
Echo Mesh / Reference faces based on proximity to the target points. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps 1.Select target points. 2. From the Face menu select the Echo by Targets option or type 'Echovar' in the command line. 3. Set min and max values in the command line and press the button. Note: The Echo method is incremental.
Options
Main - Echo Main Mesh faces according to the selected target points
Original Mesh
Original Mesh
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Echo by Targets
http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html
Both - Echo both Main Mesh and Reference Mesh faces according to the selected target points
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Echo by Targets > Main Face > Echo by Targets > Reference Face > Echo by Targets > Both Command Line Echovar Set min and max values in Command Line: "Echo by Proxy (Min, Max):"
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Echo by Targets
http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...
Steps 1. Generate an offset to the original mesh (Optional). 2. Select the target mesh from the Face > Echo to Edge by Targets menu. 3. Set Echo values in Command Line (min, max values). 4. Press Enter to execute. Note: The Echo method is incremental.
Options
Original Mesh
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http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Echo to Edge by Random > Main Face > Echo to Edge by Random > Reference Face > Echo to Edge by Random > Both Command Line Set min and max values in Command Line: "Echo to Edge by Random (Min, Max):" Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...
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http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...
Steps 1.Select target points. 2. Generate an offset to the original mesh (Optional). 3. Select the target mesh from the Face > Echo to Edge by Targets menu. 4. Set Echo values in Command Line (min, max values). 5. Press Enter to execute. Note: The Echo method is incremental.
Options
Main - Echo Main Mesh faces according to the selected target points
Original Mesh
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http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...
Both - Echo both Main Mesh and Reference Mesh faces according to the selected target points
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Echo to Edge by Targets > Main Face > Echo to Edge by Targets > Reference Face > Echo to Edge by Targets > Both Command Line Set min and max values in Command Line: "Echo to Edge by Proxy (Min, Max):"
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http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...
Keyboard
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Echo to Edge
http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdge.html
Echo to Edge
Echo to Edge
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow when displaying the Face Map. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase). The Echo method is incremental. Steps 1. Generate an offset to the original mesh (Optional). 2. Select the target mesh from the Face > Echo to Edge menu. 3. Set Echo value in Command Line. 4. Press Enter to execute.
Options
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Echo to Edge
http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdge.html
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Echo to Edge > Main Face > Echo to Edge > Reference Face > Echo to Edge > Both Command Line
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Elements
http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
Elements
Elements
Elements refer to a new component systems introduced in GEM 5.0. The system use the same component bank and allow populating the components while controlling the component orientation, position and size. This way components can be placed over the mesh faces and maintain their original size, and parametrically scale the component bounding box. Each population step can be saved as a part, allowing batch population of components. The new system allows to save scenes based on bookmarks from your design session, and use different facemaps for the components population. Steps 1. From the component's menu select Elements'
Interface (GUI)
Options
Scale Scale values controls the size factors for x,y,z of the component bounding box. The values entered reflects a multiplier
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Elements
http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
value, and if the component bounding box size is 1x1x1 units, it becomes a metric size for the bounding box. To convert a component bounding box to 1x1x1 simply rotate it within the bounding box using the FLIP XY or FLIP YZ buttons. When two values are entered (with comma separator) the values will be used as minimum and maximum relative to proximity to target points if exists.
Positioning The population of elements is based on selecting an orientation method, a datum reference point on the component bounding box and a target position on the mesh cell populated. Orientation Select the orientation method from the list: Normal: The component is placed normal to face populated. The rotation of the component is following the direction arrow of the face.
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Elements
http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
Vertical: The component is placed vertical to face populated. The rotation of the component is following the direction arrow of the face
Original: The component maintains its original direction and simply placed relative to the datum selected and target position.
Axis: The component is stretched along the axis selected as the position points. the component maintains its section based on the scale factors. Wrap: The component fills the entire cell (similar to the simple component population). Datum The datum is the reference points on the component bounding box. You can select: Ref Center Main Center Side Center Top Center Box Center 0,0,0 of the original component space.
Position The position point within the cell you populate. The datum point of the component is located on this position and oriented according to the selected orientation. For Normal,Vertical and Original orientations, the first position point is used for placement of the component. If a value other than 0 is set to the "At" parameter the component will shift towards the second position point specified, based on the At value. Choosing position points based on this list:
Main Center Cell Center Ref Center Side Center M-1 M-2 M-3 M-4 R-1 R-2 R-3 R-4
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Elements
http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
At / Ground 'At' value represent the shift of the component positioning point from the first position point towards the second position point. The values are proportional or scalar (when the Metric toggle is selected).
When 'Ground' is selected as a target end point, the component is stretched as an Axis element from the first position point to the Ground value entered. Save Scene Save the current facemap and generate a bookmark. Parts List
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Elements
http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
Editing Press the right-click mouse button and choose Edit Cell to alter any of the part parameters. Save / Load Save the part data to a file. Loading previous parts from .cmp files allowing to use the saved data. New List Clear the Part List Preview and Population to File Preview Current Preview the current selected part from the list Preview All Preview all parts from the list Export Export the entire part list to a file. Create DXF, OBJ, STL or DAE (Collada) files to use with your favorite CAD tool. Menu Components > Elements Command Line Elements Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>
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Equate
http://www.paraclouding.com/GEM/Help/2010/files/Equate.html
Equate
Equate
Equate the coordinate value of every face. The equate function can match the values of the first face point or the first edge. Steps 1. Rotate the face direction to match the point or edge to equate. 2. Select the Equate axis and mode (Point or Edge) from the Mesh > Equate menu.
Options
Edge X
Point Y
Interface (GUI)
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Equate
http://www.paraclouding.com/GEM/Help/2010/files/Equate.html
Mesh > Equate > Edge Y Mesh > Equate > Edge Z Mesh > Equate > Point X Mesh > Equate > Point Y Mesh > Equate > Point Z Command Line EqX, EqY, EqZ, Eq1X, Eq1Y, Eq1Z Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>
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Face Echo
http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html
Face Echo
Face Echo
Echo Mesh / Reference faces. Values are calculated in percentage. Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo inwards (0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase). The Echo method is incremental.
Steps 1. Generate an offset to the original mesh. 2. Check the Main / Ref option. 3. Set Echo value in the text box. 4. Press the Echo button.
Options
Echo Values - Use the mouse wheel to change Echo value in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment). Main - Echo Main Mesh faces
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Face Echo
http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html
or:
Main Mesh
Ref Mesh
Both
Menu Mesh > Face Echo > Main Mesh > Face Echo > Reference Mesh > Face Echo > Both Command Line Echo Keyboard
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Face Echo
http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html
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First Ten
http://www.paraclouding.com/GEM/Help/2010/files/FirstTen.html
First Ten
Assign the first ten faces with a colored sequence (1 = Red, 2 = Orange, 3 = Yellow , etc.). This pattern reflects the face order of the mesh.
Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > First Ten
Original Mesh
Interface (GUI)
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First Ten
http://www.paraclouding.com/GEM/Help/2010/files/FirstTen.html
Command Line
Keyboard
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Fit View
http://www.paraclouding.com/GEM/Help/2010/files/FitView.html
Fit View
Fit view
Fits the model view. Steps Press the Fit View button from the Navigation Toolbar.
Interface (GUI)
Keyboard F
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Flatten Quads
http://www.paraclouding.com/GEM/Help/2010/files/FlattenQuads.html
Flatten Quads
Flatten Quads
Flatten quad faces by moving the first point of the face to the plane of the other 3 points.
Interface (GUI)
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/FlipFaceNormals...
Steps 1. Press the Select Face button from the Face Selection Toolbar to preview face direction. 2. In the Mesh Settings console toggle the Use face map option. 3. In the Command Line type 'Flip' and press enter button or select the 'Flip Face Normals' from the Edit menu.
Interface (GUI)
Note : Flip will be activated only when direction is drawn in the viewer and the the 'Use Face Map' is toggled on. Menu Edit > Flip Face Normals Command Line Flip Keyboard Copyright <2008-2011>, <Dr. Eyal Nir>
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Flip
http://www.paraclouding.com/GEM/Help/2010/files/Flip.html
Flip
Flip Component
Flips component's orientation.
Steps 1. Load a component. 2. Select a flipping option from the Component Settings console.
Options
Original component
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Flip
http://www.paraclouding.com/GEM/Help/2010/files/Flip.html
Menu Components > Flip > Normals Components > Flip > XY Components > Flip > YZ Command Line
Keyboard
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Frame by Targets
http://www.paraclouding.com/GEM/Help/2010/files/FramebyTargets.html
Frame by Targets
Frame by Targets
Creates framing of the mesh faces (Quads and Triangles) based on proximity to the target points. Framing distance is calculated offset to the original mesh face boundaries.
Steps 1. Select target points. 2. From the Mesh menu select the Frame by Targets option or type 'Framevar' in the command line. 3. Set min and max values in the command line and press the button. Note : The Frame command is incremental. Use the undo command (Ctrl+z) to cancel the last framing. Options Frame Values Use the mouse wheel to change the frame value in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).
Interface (GUI)
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Frame by Targets
http://www.paraclouding.com/GEM/Help/2010/files/FramebyTargets.html
Menu Mesh > Frame by Targets Command Line Framevar Set min and max values in Command Line: "Frame by Proxy (Min, Max):" Keyboard
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Frame
http://www.paraclouding.com/GEM/Help/2010/files/Frame.html
Frame
Framing Mesh Face
Creates framing of mesh face (Quads and Triangles). Framing distance is calculated offset to the original mesh face boundaries.
After Framing
After Framing
Steps 1. In the Mesh Tools console, set framing distance. 2. Select faces for the frame operation, and set the 'Use FaceMap' toggle (Optional) 3. Press the Frame button to operate framing. 4. Press the Reload button to move back to the original mesh and to reset camera. Note : The Frame command is incremental. Use the undo command (Ctrl+z) to cancel the last framing. Options Frame Values Use the mouse wheel to change the frame value in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).
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Frame
http://www.paraclouding.com/GEM/Help/2010/files/Frame.html
(1)
(2)
Menu Mesh > Frame Command Line Frame, F Set value in Command Line: "Frame Width (%):"
Keyboard
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Height Field
http://www.paraclouding.com/GEM/Help/2010/files/HeightField.html
Height Field
Height Field
The Height Field plugin generated a grid based mesh using an image to define its height. The color depth (measured on RGB values 0-255 of each pixel) is translated to a height range as specified in the plugin interface.
The number of points on the U direction The number of Points on the V direction Distance between points on U direction Distance between points on U direction 3. Set the Image Threshold to ignore pixels with color depth below and above the range specified
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Height Field
http://www.paraclouding.com/GEM/Help/2010/files/HeightField.html
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Import Targets
http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html
Import Targets
Import Targets
Use the vertices of an external mesh file as Target points.
Steps 1. Load a Mesh 2. Edit Mesh 3. From the Offset console select offset by targets method and press the Load button to upload vertices from external mesh as Targets. 4. From the Mesh Tools console press the Load button to upload vertices from external mesh as Targets.
Option
Load Target within Offset operation - Imported Target points affect the reference mesh
In this example, vertices of the highlighted mesh (created in Rhino) were uploaded as Targets within the offset by Targets Method. Offset values set to: Min = 0.1 | Max = 12 | Invert option was checked Load Target within Attract / Repel operation - Imported Target points affect the original mesh
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Import Targets
http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html
In this example, vertices of the highlighted mesh (created in Rhino) were uploaded as Targets within the Attract operation. Values set to: Intensity = 3 | Sense Distance = 5 | Invert option was checked
Note: (2) - Use Targets within the Rule based offset by Targets method. Menu Targets > Import Targets Command Line
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Import Targets
http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html
Keyboard
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Join Faces
http://www.paraclouding.com/GEM/Help/2010/files/JoinTriangles.html
Join Triangles
Join Faces
Join adjacent faces to form a quad face. The algorithms joins every two adjacent faces that share the first edge (the arrow marker of the face direction). Steps 1. Rotate Face Direction to the desired joining seems. 2. Form the Mesh Menu select Join Faces. 3. Flatten Quads (Optional - for flat panels)
1. Before Rotation
Interface (GUI)
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Load Component
http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
Load Component
Load Component
Loads a Components file in obj format to the active component. The obj file should be in ASCII format. ParaCloud GEM allows loading 10 components, identified by colors.
Steps 1. Select a blank cell from the components color pallet. 2. Generate a mesh component in any CAD software and save the file as an obj format. 3. Press the Load comp File from the component status. 4. Press the populate button to preview mesh population (optional).
Options
Cube
Frame
X-brace
Punched Cube
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Load Component
http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
X-mesh
Sphere
Diamond frame
Loading external components - Using external obj files as components. The component is being rescaled into a 1x1x1 sampling cube space. Upon populating the mesh, the component fits to the mesh topology (Quads or Triangles). In the following example the rounded holes of the original component becomes elliptic fitting the triangles and quads faces of the spherical mesh.
Populated
Loading components without Rescaling - Toggles off the sampling cube option. Components can be generated out of the sampling cube space layout to create repetitive patterns with connectivity, as shown in the following image. Generate a component in any CAD software supporting iobj files regarding a 1X1X1 sampling cube space. Before loading the component, toggle off the sampling cube option. The component will keep its original dimensions.
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Load Component
http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
Ring component within a 1X1X1 The component loaded into GEM in GEM sampling cube space created in Rhino without rescaling
Populated Mesh
(1) - Select a blank colored cell. Each component should be loaded into a different colored cell. (2) - Press the Load button to load a component into this cell (3) - Toggle off the sampling cube option to load the component with its original dimensions without rescaling
Menu File > Load component Components > Load component Components > components Library Command Line
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Load Component
http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
Keyboard Ctrl + C
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Load Mesh
http://www.paraclouding.com/GEM/Help/2010/files/LoadMesh.html
Load Mesh
Load Mesh
Loads a mesh file in obj and dxf formats. Obj files should be in ASCII format. Dxf files should be careted from entities of polyface Mesh type only. ParaCloud GEM accepts mesh files with Quads and Triangular faces only. Steps 1. From the Mesh Menu select 'Load a Mesh' option. 2. Select an existing obj / dxf file type from the windows dialog box. Note : The Original mesh can be reloaded using the Reload Mesh button from the Mesh Settings console or from the Mesh Tools console. Command Activation Methods
Keyboard Ctrl + M
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http://www.paraclouding.com/GEM/Help/2010/files/LoadRefMesh.html
Interface (GUI)
Keyboard
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Map by Rule
http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html
Map by Rule
Create Face Map based on proximity to targets, height or random pattern. The Face Map is created between the predefined range from 1-10, indicated by color range of the components pallet.
Steps 1. Load different components into the blank colored cells (between 1-10) in the components pallet according to the amount of component you wish to populate. 2. Select a Mapping option (by Targets, by Height, Random). Note: For the Map by Targets method, first place target points along the mesh. 3. Type the components range according to the components you wish to populate. The numbers represents the components colored cells (Red=1, Orange=2, Yellow=3 etc.) 4. Press the create map button.
Options
Mapping By Targets - Generates a population map that derives from the proximity to the target points. The red color (cell no.1) is located closest to the target points.
Revert the Population Pattern - To revert the colors distribution according to the target points swap between the cells numbers, as shown in the following example.
By Height- Creates population map referring to the mesh height. Red cells = Lower mesh area.
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Map by Rule
http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html
Note : Select the Map by Rule method from the drop sown menu.
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Map by Rule
http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html
Menu Components > Population Map > Assign by Rule Command Line Map Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...
Example
We create a component with meshes in different layers, according to material separation for rendering.
This example uses Rhino 4. You can use any CAD software supporting OBJ. We set the export option to save Layer names and Material Definitions (this will create a .mtl file attached to the .obj). File > Settings > Material Layers (DXF) We load it into GEM and set the Population settings to use Material Layers. Import a design mesh and populate the result to DXF. The resulted DXF will maintain the material separation in the components and create a layer for each material. This allows to assign material by layers in the rendering tool.
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http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...
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http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...
Interface (GUI)
Menu File > Settings > Material Layers (DXF) Command Line
Keyboard
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Model Info
http://www.paraclouding.com/GEM/Help/2010/files/ModelInfo.html
Model Info
Model Info
Calculates the main mesh bounding box and displays the dimensions (H, W, D) in the model master unit.
Steps 1. Load a Mesh. 2. Type 'Info' in the command line and press enter. The
Interface (GUI)
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New
http://www.paraclouding.com/GEM/Help/2010/files/New.html
New
New File
Creates a new GEM file and resets all values from previous session.
Steps 1. From the File menu select new. 2. Click 'Yes' to clear data from previous file.
Interface (GUI)
Keyboard
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Normal Offset
http://www.paraclouding.com/GEM/Help/2010/files/NormalOffset2.html
Normal Offset
Offsets Mesh points Normal to the original Mesh. Use scalar values for this operation (the units are similar to the master units of the imported mesh). Negative values changes offset direction. The distance between each Mesh point and its reference point is equal.
Original Mesh
Normal Offset
Note: For further information regarding Weld Mesh see Weld Mesh. For further information regarding UnWeld Mesh see UnWeld Mesh. Steps 1. Set the offset distance in the text box. 2. Press the Weld or Unweld buttons for controlling the result (optional) 3. Press the offset button to generate the reference mesh.
Options Normal Offset Values Use the mouse wheel to change the Focus point coordinated in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).
Interface (GUI)
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Normal Offset
http://www.paraclouding.com/GEM/Help/2010/files/NormalOffset2.html
Keyboard
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Offset by Colors
http://www.paraclouding.com/GEM/Help/2010/files/OffsetbyColors.html
Offset by Colors
Offset by Color
Offsets the mesh faces according to values assigned to each color of the face map.
Original Mesh
Offset by Color
Note: For further information regarding Weld Mesh see Weld Mesh. For further information regarding UnWeld Mesh see UnWeld Mesh. Steps 1. Create a Face Map 2. Press the Weld or Unweld buttons for controlling the result (optional) 3. From Mesh Menu choose Offset by Color. 4. Set the values for each color (comma separated).
Options Normal Offset Values Negative values will reveres the offset direction
Interface (GUI)
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Offset by Colors
http://www.paraclouding.com/GEM/Help/2010/files/OffsetbyColors.html
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/OffsetFaceLevelin...
Options
Lowest - Equates the reference face vertices distance according to the Lowest vertex.
Average - Equates the reference face vertices distance according to the Average vertex.
Highest - Equates the reference face vertices distance according to the highest vertex.
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http://www.paraclouding.com/GEM/Help/2010/files/OffsetFaceLevelin...
Interface (GUI)
Note : Select an offset Face Leveling method from the drop sown menu.
Menu Mesh > Offset Face Leveling Command Line Level Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/OpenGEMfile.html
Interface (GUI)
Keyboard Ctrl + O
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Order Grid
http://www.paraclouding.com/GEM/Help/2010/files/OrderGrid.html
Order Grid
Order Grid
Reorder the mesh faces according to the direction arrows. Steps 1. 2. 3. 4. Clear the Face Map. Weld the mesh Select the first face, where the direction arrow is on the inner edge. Type Order in the command line.
Interface (GUI)
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Order Grid
http://www.paraclouding.com/GEM/Help/2010/files/OrderGrid.html
Menu
Keyboard Order
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Orientation Map
http://www.paraclouding.com/GEM/Help/2010/files/OrientationMap.html
Orientation Map
Assign the faces based on the angle between the face normal and a sun vector specified.
Steps 1. Display the Face Map and Clear All Faces 2. Set the Sun Vector Direction (Optional: type sun in the command line and enter the vector direction). 3. Select the function from the menu Components > Population Map > Orientation Map 4. Set the minimum and maximum color range to use for the face map.
Interface (GUI)
Menu Components > Population Map > Orientation Map Command Line
Keyboard
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Orientation Map
http://www.paraclouding.com/GEM/Help/2010/files/OrientationMap.html
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Pan
http://www.paraclouding.com/GEM/Help/2010/files/Pan.html
Pan
Pan
Pans the active view Left/ Right / Up / Down.
steps Press the Pan button from the Navigation Toolbar and use the Click+drag keys for continuous pan. Command Activation Methods
Interface (GUI)
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http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyProxy.html
Steps 1.Select target points. 2. From the Face menu select Peel by Targets. 3. Set min and max values in the command line and press the button. Note: The Peel method is incremental.
Interface (GUI)
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http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyProxy.html
Main Mesh
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyRando...
Steps 1. From the Face menu select Peel by Random. 2. Set min and max values in the command line and press the button. Note: The Peel method is incremental.
Interface (GUI)
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http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyRando...
Main Mesh
Keyboard
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Peel Face
http://www.paraclouding.com/GEM/Help/2010/files/PeelFace.html
Peel Face
Peel Face
Peel the first point of each Main Mesh faces. Values are calculated in metric units. The Peel direction is Normal to the face. Negative values reverse the Peel direction.
Steps 1. From the Face menu select the Peel Normal. 2. Set Peel value in the command line and press the button. Note: The Peel method is incremental, but the normal direction changes every time according to the face orientation.
Interface (GUI)
Main Mesh
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Peel Face
http://www.paraclouding.com/GEM/Help/2010/files/PeelFace.html
Keyboard
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Populate
http://www.paraclouding.com/GEM/Help/2010/files/ViewPopulate.html
View Populate
Populate
Preview the components population within the Mesh. Using the Population map allows assigning different components to selected mesh faces. The generation process is indicated in the progress bar.
Load Mesh
Load Component
Populated Mesh
Steps 1. Load a Mesh. 2. Offset Mesh for printable results. 3. Load a component. 4. Select the Populate option from the View menu or press the Populate button from the Output toolbar.
Note : For further information about loading and populating different components see - Population Map.
Interface (GUI)
Keyboard
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Populate
http://www.paraclouding.com/GEM/Help/2010/files/ViewPopulate.html
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Primitives
http://www.paraclouding.com/GEM/Help/2010/files/Primitives.html
Primitives
Primitives
Loads pre-defined mesh primitives.
Steps 1. From the Mesh Menu select select the 'Primitives' option.
Note : Each primitive geometry can be subdivided using the subdivide option from the Mesh Tools console. Each primitive can be saved as obj file format and reloaded into the GEM as mesh component.
Options
Octahedron
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Primitives
http://www.paraclouding.com/GEM/Help/2010/files/Primitives.html
Cube Octahedron
Sphere
Torus
Interface (GUI)
Keyboard
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Projection Offset
http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...
Projection Offset
Project the original mesh point relative to the ratio distance between the focus point and the original mesh points. Use percentage values for this operation ( 1.0 = no Change, 0.9 = 10% Decrease, 1.1 = 10% Increase).
Steps 1. Press the Show button to view Focus point. 2. Modify Focus point location (optional). 3. Set offset distance in the text box. 4. Press the Offset button.
Options
Focus point The initial Focus Point indicates the average point of the imported mesh. The Focus Point coordinates can be changed manually within the x, y, z text boxes. Set new coordinates values for the Focus Point and Press the Focus button again to update position. The Reset button resets the Original position of the Focus Point.
Focus point Values Use the mouse wheel to change the Focus point coordinated in real time. Scrolling with the Mouse Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).
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Projection Offset
http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...
When using the Projection method, muting one of x, y, z axes affects the offset direction. Muting X axis
Muting Y axis
Muting Z axis
Interface (GUI)
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Projection Offset
http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...
Note : To view focus point press the show button. Use the Mouse Wheel, when the mouse is over the text box, change to change focus point values (0.01 increment). Hold the Shift and use the Mouse Wheel to change the values faster (1.0 increment).
Menu Mesh > Offset > Project Command Line Offset, O Keyboard
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Random Offset
http://www.paraclouding.com/GEM/Help/2010/files/RandomOffset.html
Random Offset
Random Offset
Create normal offset using random values between minimum and maximum. Steps 1. Activate the command from the menu Mesh > Random Offset 2. Set Min /Max values. 3. Level the result with Offset Leveling (Optional)
Options
Random Offset
In this example values set to: Min=0.1 | Max = 0.5 Reference Face Leveling
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Random Offset
http://www.paraclouding.com/GEM/Help/2010/files/RandomOffset.html
Interface (GUI)
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/Graphcontroller.html
Note : Control points appear when mouse is placed onto the graph zone.
Steps 1. Select a Rule based offset method. 2. Select a preset graph. 3. Edit the graph by dragging its control points. 4. Set Min / Max values. 5. Set 'use Ratio Graph' option. 6. Press the Offset button.
Interface (GUI)
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http://www.paraclouding.com/GEM/Help/2010/files/Graphcontroller.html
Menu
Command Line
Keyboard
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Reload Component
http://www.paraclouding.com/GEM/Help/2010/files/reverttoSaved2.html
revert to Saved
Reload Component
Reloads the active component selected in the pallet and resets component's orientation.
Steps 1. From the component's menu select the 'Reload Component' or press the Reload Comp button from the
Interface (GUI)
Keyboard
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Reload Mesh
http://www.paraclouding.com/GEM/Help/2010/files/ReverttoSaved.html
Revert to Saved
Reload Mesh
Reloads the original mesh and resets any changes occurred during generating process. Steps 1. From the Mesh Menu select the 'Reload Mesh' option. Command Activation Methods
Interface (GUI)
Keyboard
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Reset Camera
http://www.paraclouding.com/GEM/Help/2010/files/ResetCamera.html
Reset Camera
Reset Camera
Resets the camera to Front View. Steps Press the Reset View button from the Navigation Toolbar.
Interface (GUI)
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Ribs
http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html
Ribs
Ribs
Create Ribs structures with notching along the mesh geometry. The ribs are created for U and V direction resulting in a notching system to allow assembly. The ribs can be easily unfolded in software like Pepakura for creating automated shop drawings (laser cutting etc.) Steps 1. Generate an offset to the original mesh. 2. Choose the ribs set you want to use from the Components > Ribs menu. 3. Set the material thickness (defines the notching width).
Options
Thickness Values - Use Master Units values of your output file. U Direction - Creates ribs along the direction arrow of the face.
V Direction - Creates ribs from the first to last point of each face.
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Ribs
http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html
U Diagonal - Creates a diagonal rib from the first face point to the third.
V Diagonal - Creates a diagonal rib from the second to the last point of each face.
Interface (GUI)
Menu Components > Ribs > U Direction Components > Ribs > V Direction Components > Ribs > U Diagonal Components > Ribs > V Diagonal Command Line
Keyboard
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Ribs
http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html
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http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html
First Rotation
Second rotation
Third Rotation
Note : The rotate face option can be useful to affect population patterns. For further information regarding population patterns of various components see Population Map chapter.
Steps 1. Press the show button from the Mesh Settings console to view face direction. 2. Press the Rotate button from the Mesh Settings console to rotate all faces direction. 3. Toggle the Use face map option to rotate the sleeted faces only.
Options
Rotate Selected Mesh Face Direction Rotates Face Direction. Press the Rotate Faces button from the Mesh Settings console.
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http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html
Note : Rotate will be activated when direction is drawn in the viewer. To view face direction press the show
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http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html
button. Toggle the Use Face Map option to rotated the selected faces only. Menu Edit > Rotate Face Order Command Line
Keyboard
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Rotate
http://www.paraclouding.com/GEM/Help/2010/files/Rotate.html
Rotate
Rotate
Rotates the view around the Mesh. Steps Press the Rotate button from the Navigation Toolbar and use the Click + drag keys for continuous rotation.
Interface (GUI)
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Save Component As
http://www.paraclouding.com/GEM/Help/2010/files/SaveComponentAs...
Save Component As
Save Component As
Output the current component as external obj file.
Steps 1. From the File menu select 'Save Component As'. 2. Type a new file name in the windows dialog box.
Interface (GUI)
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/SaveGEMfileAs.html
Interface (GUI)
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http://www.paraclouding.com/GEM/Help/2010/files/SaveGEMfile.html
Interface (GUI)
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Save Mesh As
http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html
Save Mesh as
Save Mesh AS
Saves the main mesh or the reference mesh as external obj files.
Steps 1. From the File Menu select the 'Save Mesh As' option. 2. Type a file name in the windows dialog box. 3. Open the Resulted File (Optional) Options
Main Mesh - Exports the Main mesh as obj file Reference Mesh - Exports the Reference mesh as obj file Selected Faces - Exports the Selected Faces only obj file. Note: Upon saving the selected faces, all the original Mesh points are being saved and will be loaded with the partial faces.
Selected Faces - Various Colors When using few colors, each color will be saved as a different file. The files will be numbered according to the number of the active color.
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Save Mesh As
http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html
(1) Red=1
(2) Orange=2
(3) Yellow=3
(4) Green=4
Interface (GUI)
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Save Mesh As
http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html
Menu File > Save Mesh As > Main Mesh File > Save Mesh As > Reference Mesh File > Save Mesh As > Selected Faces Command Line
Keyboard
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Select Targets
http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html
Add Point
Select Targets
Select Mesh points as target points by pressing CTRL + Click.
Steps 1. Press the Display point icon from the Targets toolbar to display Mesh points. 2. Use the Ctrl + Click to select Mesh points into Target points. 3. Press the Display Targets icon from the Targets toolbar to show only Targets points. Note : To To remove last Target point selection, press the D key.
Selection Modes
Options
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Select Targets
http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html
Note : Press the Display Points icon again to toggle between Mesh points display and Reference points display.
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Select Targets
http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html
Menu Targets > Select Targets > Mesh Point Targets > Select Targets > Ref Point Targets > Select Targets > Focus Point Command Line
Keyboard
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Sequence Map
http://www.paraclouding.com/GEM/Help/2010/files/SequenceMap.html
Sequence Map
Create a Face Map using a comma separated sequence (1 = Red, 2 = Orange, 3 = Yellow , etc.). This pattern reflects the face order of the mesh.
Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > Sequence Map 3. Enter the sequence layout (comma separated values between 0-10)
Original Mesh
Sequence: 1,1,2,2,4,4,5,5
Interface (GUI)
Menu Components > Population Map > Sequence Map Command Line
Keyboard
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Sequence Map
http://www.paraclouding.com/GEM/Help/2010/files/SequenceMap.html
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Sequencer
http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html
Sequencer
Action Sequencer
The Action Sequencer plugin can record the modeling operations (Subdivisions and Face modifiers) and replay the action sequence. The plugin interface allow to change the values applied for each command, disable a command and provide an easy to use parametric modeling interface for GEM.
Every command is documented in a single row. A row contain 4 columns: On/Off, Action, Parameters and Switch. The Parameters Column stores the values assigned to the modeling action. The switch stores the toggles status. 1. Recording a Sequence - Load the initial Mesh Geometry - Press the Record Button to start. Every Command will be documented into the Action Sequencer.
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Sequencer
http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html
3. Editing the Actions Records - Mute by clicking on the left column (an "X" mark will appear, click again to activate) - Edit any values you want to change (in the parameters and Switch column)
Note: It is recommended to disable the Weld and Unweld records that were created by the Subdivision algorithms. 4. Playing the Sequence
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Sequencer
http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html
- Press the Rewind button to roll back to the model to its starting point:
5. Applying to a Different Geometry - Load the new Mesh - Apply Target Points (if required for proximity based actions). - Press Play
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http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyProxy...
Steps 1.Select target points. 2. From the Face menu select the Shift by Targets. 3. Set min and max values in the command line and press the button. Note: The Shift method is incremental.
Interface (GUI)
Main Mesh
Menu
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http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyProxy...
Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyRand...
Steps 1. From the Face menu select the Shift by Random. 2. Set min and max values in the command line and press the button. Note: The Shift method is incremental.
Interface (GUI)
Main Mesh
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http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyRand...
Keyboard
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Shift Face
http://www.paraclouding.com/GEM/Help/2010/files/ShiftFace.html
Shift Face
Shift Face
Shift the Main Mesh faces. Values are calculated in percentage. the Shift direction is following the Direction Arrow between points 1 and 2 of Each Face. Negative values reverse the shift direction.
Steps 1. Set shift value in the command line and press the button. Note: The Shift method is incremental.
Interface (GUI)
Main Mesh
Keyboard
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Shift Face
http://www.paraclouding.com/GEM/Help/2010/files/ShiftFace.html
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smoothing
http://www.paraclouding.com/GEM/Help/2010/files/smoothing.html
smoothing
smoothing
Creates smooth mesh surface using a Catmull Clark style algorithm for mesh faces subdivision.
Original Mesh
First Smoothing
Second Smoothing
Third Smoothing
Steps 1. In the Mesh Tools press the Smoothing button. 2. Press the Reload button to move back to the original mesh and to reset camera. Note : The Smoothing command is accumulative. Use the undo command (Ctrl+z) to cancel the last framing. Command Activation Methods
Interface (GUI)
Keyboard
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smoothing
http://www.paraclouding.com/GEM/Help/2010/files/smoothing.html
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http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...
Steps 1.Select target points. 2. Select the target mesh from the Face > Squeeze 1 Point by Proxy menu. 4. Set Squeeze values in Command Line (min, max values). 5. Press Enter to execute. Note: The Echo method is incremental.
Options
Main - Squeeze Main Mesh faces according to the selected target points. (the mesh was subdivided using the "+" method and pivoting about the face center)
Original Mesh
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http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...
Both - Squeeze both Main Mesh and Reference Mesh faces according to the selected target points
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Squeeze 1 Point by Targets > Main Face > Squeeze 1 Point by Targets > Reference Face > Squeeze 1 Point by Targets > Both Command Line Set min and max values in Command Line: "Squeeze by Proxy (Min, Max):" Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...
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http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...
Steps 1.Select target points. 2. Select the target mesh from the Face > Squeeze Face by Proxy menu. 4. Set Squeeze values in Command Line (min, max values). 5. Press Enter to execute. Note: The Echo method is incremental.
Options
Main - Squeeze Main Mesh faces according to the selected target points. (the mesh was subdivided using the "+" method and pivoting about the face center)
Original Mesh
Both - Squeeze both Main Mesh and Reference Mesh faces according to the selected target points
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http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...
Interface (GUI)
Main Mesh
Ref Mesh
Both
Menu Face > Squeeze Face by Targets > Main Face > Squeeze Face by Targets > Reference Face > Squeeze Face by Targets > Both Command Line Set min and max values in Command Line: "Squeeze by Proxy (Min, Max):" Keyboard
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http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Subdivide
Subdivide Mesh
Subdivide the original mesh faces (Quads and Triangles).
Original Mesh
Subdivided Mesh
Steps 1. In the Mesh Tools console select a subdivision method by pressing the button. 2. Repeat pressing the selected method button to add subdivisions. 3. Toggle the face map option for subdividing a specific faces (optional). see using Face map for subdividing. Note : The subdivision command is accumulative. Use the undo command (Ctrl+z) to cancel the last subdivision. Options: Subdivision Methods
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
" X " - Split face from centroid to vertices. The resulted faces can pivot around the centroid point or follow the same direction.
" + " - Split face from centroid to edge mid points. The resulted faces can pivot around the centroid point or follow the same direction.
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Note : Different subdivision methods can be integrated together. "x " & "+" - Integration of "X" + "+" methods
"X" Subdivision
Split Edge by Fixed Ratio - Results in a uniform splitting of the face edge according to a fixed ratio. Set value in Command Line: "Subdivide Loop by Ratio:"
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Using Face Map for subdivision - Split Edge method can be integrated with the Assign All Quads option, as shown in the following images. Steps 1. Select the 'Split Edge by Fix Ratio' subdivision from the Edit menu and set the value to 0.5 2. Select the 'Assign All Quads' option from the Edit menu. 3. Toggle the 'use face map option' from the Mesh Tools console. 4. Reselect the 'Split Edge by Fix Ratio' subdivision option to subdivide the selected quad only.
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Split Edge by Proxy - Splits the edges based on Min and Max values set in the command line. The distribution derives from their face proximity to the target points. Set values in Command Line: "Subdivide Loop by Proxy (Min, Max):"
Split Face by Number - Splits the face to number of parts. Set values in Command Line: "Split Face to:" Enter an integer number (bigger than 2) to set the number of parts the face will be split.
Split Face by Proxy - Splits the face to parts based on Min and Max values set in the command line. The value is relative to the face distance from the target points. Set values in Command Line: "Split Face by Proxy (Min, Max):"
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Split Face by Map - Splits the faces based on the face map. The color scale represents values from 2-11 (Red 2, Orange - 3, Yellow - 4, etc.).
Split Face by Random - Splits the faces randomly. The number of splits is set between the minimum and maximum values. Set values in Command Line: "Subdivide Face by Random (Min, Max):"
Split Face by Proportions - Splits the faces by proportions. The number of splits is set by the number of proportion values. The values represents the proportions between the parts. The values should be bigger than 1. Set values in Command Line: "Subdivide Face by Proportions:"
Ray by Number - Splits the faces with rays created from the face origin to the number of specified edge subdivisions. Set the number of rays to create in the Command Line: "Split Face to Rays:"
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Rays by Proxy - Splits the faces with rays according to proximity to targets. The number of splits is set between the minimum and maximum values. Set values in Command Line: "Split to Rays by Proximity (Min, Max):"
Menu Mesh > Subdivide > / : Diagonal Mesh > Subdivide > \ : Diagonal Mesh > Subdivide > x : From Center Mesh > Subdivide > | : Vertical Split Mesh > Subdivide > -- : Horizontal Split Mesh > Subdivide > + : Split Both Mesh > Subdivide > Midpoints Loop
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Subdivide
http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
Mesh > Subdivide > Split Edge by Fixed Ratio Mesh > Subdivide > Split Edge by Proxy Mesh > Subdivide > Split Face by Number Mesh > Subdivide > Split Face by Map Mesh > Subdivide > Split Face by Proxy Mesh > Subdivide > Split Face by Random Mesh > Subdivide > Rays by Number Mesh > Subdivide > Rays by Proxy Command Line
Keyboard
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Swap
http://www.paraclouding.com/GEM/Help/2010/files/Swap.html
Swap
Swap Mesh
Swaps between Main Mesh and Reference Mesh, or between mesh axes. Steps From the Mesh Menu select the 'Swap' option. Options
Main < -- > Ref - Swaps between Main Mesh into Reference Mesh. Blue Mesh = Main Mesh. Red Mesh = Reference Mesh.
Before swapping
After Swapping
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Swap
http://www.paraclouding.com/GEM/Help/2010/files/Swap.html
After Swapping
Interface (GUI)
(1)
(2)
(3)
(4)
Note : To swap Main to Ref, first create a reference mesh using the offset method. Menu Mesh > Swap > Main < -- > Ref Mesh > Swap > Y < -- > Z Mesh > Swap > X < -- > Z Mesh > Swap > X < -- > Y Command Line
Keyboard
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Swap
http://www.paraclouding.com/GEM/Help/2010/files/Swap.html
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Tag Menu
http://www.paraclouding.com/GEM/Help/2010/files/TagMenu.html
Tag Menu
Tag Menu Use the Right-Click on the viewer to open the Tag Menu that provides quick access to popular commands. On Mac OSX, holt the Alt key and press the mouse click to access the Tag Menu.
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http://www.paraclouding.com/GEM/Help/2010/files/TheGEMinterface...
A - Menus B - Navigation Toolbar C - Display Mode Toolbar D - Targets Toolbar E - Face Selection Toolbar F - component Pallet G - Command Line H - Mesh Status I - Component Status J - Output Toolbar K - Tools pallets L - Tools Selector
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http://www.paraclouding.com/GEM/Help/2010/files/TheGEMinterface...
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http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html
K3DSurf
Exporting obj Files From K3DSurf
Exporting IsoSurfaces objects Predefined IsoSurfaces have more than 4 vertices (the highlighted face on the viewer has 6 vertices). From the option tab, toggle the 'All Triangles' option to verify creation of triangular mesh and press the Edit OBJ button. Save the OBJ data to file and open in GEM. Note: Only Quads and triangle mesh can be loaded into GEM.
Exporting Parametric objects as Quads Parametric objects yields quadrangular meshes. To export parametric objects as quads press the Edit OBJ button from the Options tab. Save the OBJ data to file and open in GEM.
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http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html
Exporting Parametric objects as Triangles To export Parametric objects as triangular mesh toggle the 'Triangle Mesh' option from the options tab and press the Edit OBJ button.
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http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html
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http://www.paraclouding.com/GEM/Help/2010/files/Rhinoceros.html
Rhinoceros
Exporting obj Files From Rhinoceros
Preparing mesh entities: Select the objects you wish to mesh and use one of the meshing options of Rhino. The new paneling tools developed by McNeel Associates can produce controlled subdivisions over surfaces and grids.
When creating a mesh from untrimmed surfaces, rebuild the surface to order 1 for both U and V directions and use the 'Mesh from NURBS Control Polygon' option in the mesh menu to create a mesh that matches the surface isocurves.
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http://www.paraclouding.com/GEM/Help/2010/files/Rhinoceros.html
Select mesh entities in Rhino and use the export command. Set the following options:
Note: For detailed information regarding the Rhino mesh option refer to Rhino Help. Copyright <2008-2011>, <Dr. Eyal Nir>
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http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html
SketchUp
Exporting obj Files From Google SketchUp Pro
Exporting Model as Quads When exporting models as quads, faces with more than 4 vertices should be subdivided using the Line Tool in SketchUp to reduce number of vertices. In the following example the original face included 6 vertices and was subdivided into 3 different quads.
final subdivided
Select the faces you wish to export. From the File menu choose Export > 3D Model. Set the output type to Obj and click on the options button to set Export Options.
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http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html
Exporting Model as Triangles When exporting the model as triangles, select the faces you whish to export and toggle the 'Triangle all faces' option from the OBJ Export Options.
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http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html
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http://www.paraclouding.com/GEM/Help/2010/files/TopMod.html
TopMod
Exporting obj Files From TopMod
subdivide your mesh using an algorithm that creates triangles or quads only. Choose one of the following algorithms from the Remeshing menu > 3-conversion or Remeshing > 4-Conversion. To Export an obj mesh from TopMod select the Save as option from the File menu (The Export option doesn't create obj properly). Note: Only Quads and triangle mesh can be loaded into GEM.
3-conversion Triangulate
Miscellaneous - Fractal
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Tools Pallets
http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html
Tools Pallet
Tools Pallets
Press a button from the Tools selector toolbar to select one of the following consoles. The different Offset methods can be selected from the drop-down list switching between Mesh Offset to Rule Based Offset.
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Tools Pallets
http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html
Navigation
View Mode
Targets
Map Tools
Color Selector
Swap
Mode Selector
Subdivisions
Face Tools
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Tools Pallets
http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html
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Typical workflow
http://www.paraclouding.com/GEM/Help/2010/files/Typicalworkflow.html
Typical workflow
Typical Workflow
The following workflow describes the logic behind a typical design process using ParaCloud GEM.
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Unfolded Layout
http://www.paraclouding.com/GEM/Help/2010/files/UnfoldedLayout.html
Unfolded Layout
Unfold Layout
Create an unfolded layout of the 3D components by aligning each face on the Top Plane. Steps 1. Generate an offset to the original mesh. 2. Weld the Mesh 3. Set the spacing for the unfolded parts (bigger than the face edge length). 4. Export the result to DXF (Populate to file) 5. The output is saved in 2 files: the model file and a file with the assembly annotations (with a _Markers added to the model file name).
Interface (GUI)
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Unfolded Layout
http://www.paraclouding.com/GEM/Help/2010/files/UnfoldedLayout.html
Keyboard
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Unweld
http://www.paraclouding.com/GEM/Help/2010/files/UnWeld.html
UnWeld
Unweld Mesh
Disconnect all faces as independent shapes.
Original Mesh
Steps 1. Press the Weld button from the Mesh Offset console.
Interface (GUI)
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Valency Map
http://www.paraclouding.com/GEM/Help/2010/files/ValencyMap.html
Valency Map
Assign the faces based on the number and direction of neighboring faces. This map allows using topological components to handle edge conditions, corners etc.
Steps 1. Display the Face Map and Clear All Faces 2. Select the function from the menu Components > Population Map > Valency Map
Interface (GUI)
Menu Components > Population Map > Valency Map Command Line
Keyboard
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Valency Map
http://www.paraclouding.com/GEM/Help/2010/files/ValencyMap.html
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View Component
http://www.paraclouding.com/GEM/Help/2010/files/ViewComponent.html
View Component
View Component
Display the active component and reset the camera orientation to Front view. Steps 1. Load a component. 2. Select a preview mode from the View menu or using the Quad / Triangle / Preview in place buttons from the Display Mode toolbar.
Options
Note : The blue rectangle / triangle represents the Main Mesh. The red rectangle / triangle represents the Reference Mesh. For further information about rotating components see Flip component. on Face - displays the component's placement on a selected face. Ctrl+Click to select a specific face.
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View Component
http://www.paraclouding.com/GEM/Help/2010/files/ViewComponent.html
Menu View > Component > in Quad View > Component > in Triangle View > Component > On Face Command Line
Keyboard
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View Mesh
http://www.paraclouding.com/GEM/Help/2010/files/ViewMesh.html
View Mesh
View Mesh
Display the mesh model as wireframe. The mesh view options includes the face map and face direction display.
Steps 1.From the View menu select a Mesh viewing option: Wire Mesh | FaceMap | Face direction.
Options
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View Mesh
http://www.paraclouding.com/GEM/Help/2010/files/ViewMesh.html
Menu View > Mesh > Wire Mesh View > Mesh > FaceMap View > Mesh > Face direction Command Line
Keyboard
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View Points
http://www.paraclouding.com/GEM/Help/2010/files/ViewPoints.html
View Points
View Points
Displays Main Mesh or Reference Mesh vertices.
Steps Select the view points method from the View menu or press the Display points icon from the display mode toolbar to toggle between Main mesh to Ref Mesh. Note : Converting Mesh points into Targets see - Select targets. Options
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View Points
http://www.paraclouding.com/GEM/Help/2010/files/ViewPoints.html
(2) - Display Ref points Note: Toggling the button swaps between Mesh points preview and Ref points preview.
Menu View > Points > Main Mesh View > Points > Ref Mesh Command Line
Keyboard
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View Targets
http://www.paraclouding.com/GEM/Help/2010/files/ViewTargets.html
View Targets
View Targets
Displays selected Target points.
Steps Select the Targets option from the View menu or press the Display Targets icon from the display mode toolbar. Note : For Converting Mesh points into Targets see - Select targets. For importing Targets see - Import Targets. Command Activation Methods
Interface (GUI)
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Viewer Navigation
http://www.paraclouding.com/GEM/Help/2010/files/Navigation.html
Navigation
Viewer Navigation
Use the following Buttons or Shortcuts from the Navigation Bar to Navigate the viewer camera :
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Viewer Navigation
http://www.paraclouding.com/GEM/Help/2010/files/Navigation.html
Z X
F R F R 1 2 3 4 W S B
Activating the Zoom Mode. Left-Click + Drag mouse button to zoom in / out Activating the Pan mode. Left-Click + Drag mouse to change the location of the view camera Activating the Orbit Mode. Left-Click + Drag mouse to rotate the view camera around the model Fit View Reset Camera Rotates the view camera downwards Rotates the view camera upwards Rotates the view camera to the right Rotates the view camera to the left Fits the view Reset Camera View Tilt Left Tilt Right Rolls forward Rolls Backwards Wireframe Mode Shade Mode Render Back Faces Copyright <2008-2011>, <Dr. Eyal Nir>
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Weld by Proximity
http://www.paraclouding.com/GEM/Help/2010/files/WeldbyProximity.html
Weld by Proximity
Weld by Proximity
Join vertices within the proximity range defined as a sense distance (in metric units).
Original Mesh
Weld Mesh
Steps 1. Select Weld by Proximity from the Mesh Menu. 2. Enter the threshold range and press Enter
Interface (GUI)
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Weld by Proximity
http://www.paraclouding.com/GEM/Help/2010/files/WeldbyProximity.html
ProxyWeld Keyboard
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Weld
http://www.paraclouding.com/GEM/Help/2010/files/Weld.html
Weld
Weld
Join incident vertices to create a welded mesh. When loading a new mesh it's status is Unknown. Applying transformations to the mesh may require welding for offset operations.
Original Mesh
Steps 1. Press the Weld button from the Mesh Offset console.
Interface (GUI)
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Zoom
http://www.paraclouding.com/GEM/Help/2010/files/Populate.html
Populate
Zoom
Zoom the active view in / out.
Steps Press the Zoom button from the Navigation Toolbar and use the Click + drag keys for continuous zoom.
Interface (GUI)
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