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This is caused by the proactive defences side of the virus scanner noticing that
fallout is displaying suspicious behaviour. Either turn behaviour analysis down
or off, or add the fallout folder to its exclusion path. It's not a false posit
ive as such, because sfall does indeed pull some stunts which would look suspici
ous to a virus scanner.
=====================================================
== Windows explorer hangs, consuming 100% cpu time ==
=====================================================
Not actually an sfall bug, but a problem with the way windows parses dll resourc
es when you're using a multibyte character set. You need to be using a multibyte
MUI like Chinese to trigger this one. Viewing a folder containing sfall will lo
ck up windows explorer, and when running fallout it will be unable to load sfall
's ddraw.dll causing it to assume direct x isn't installed properly. It seems to
occur somewhat randomly, so there doesn't appear to be much I can do inside sfa
ll to work around it.
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== fallout crashes on startup with an error about directx not being installed ==
================================================================================
This can be caused by the windows explorer hang problem, so check if that applie
s to you.
If you're using graphics mode 4 or 5, then make sure your DirectX 9 installation
is up to date. If you're on vista/win 7 and have DirectX 10/11 then it doesn't
automatically mean that you have the latest version of DirectX9, so install it.
Specifically, using mode 4 or 5 sfall requires D3DX9_42.dll.
=============================================================================
== Cannot edit ddraw.ini, or ddraw.ini edits don't seem to have any effect ==
=============================================================================
If you're on vista, or windows 7 and have UAC enabled, then do _not_ install fal
lout 2 to the program files directory. Instead pick a path like 'C:\Games\Fallou
t2'. The same thing applies to any game that you wish to mod. The program files
directory is protected by windows, and you'll find yourself either unable to mod
ify the files in it, or your files will end up getting mixed with copies in the
virtualstore.
================================================================================
=================
== After updating sfall a some part of a previously installed mod break, such as
new elevators ==
================================================================================
=================
You've just installed sfall on top of another mod which already included it, and
which had custom settings in its ddraw.ini file. You've just overwritten all of
those custom settings with sfall's defaults. Compare the new ddraw.ini file to
the one that came with the mod, and remake any changes.
===============================================
== Where is the windows 9x version of sfall? ==
===============================================
There is no longer an official build for windows 9x. This is nothing to do with
the move to sourceforge, but rather due to the switch from visual studio 2005 to
2008. (And later, to 2010) Building win9x compatible binaries is not supported
with vs2008. It's worth noting that vs2005 didn't support win9x either, and a la
rge amount of messy hacks (see win9x.cpp in svn) were required to get it to buil
d. The resulting version lacked some of the features of full sfall, and since 1.
46 had ceased working completely. Building a win9x version by now requires fairl
y substantial code changes as well as switching to a far older compiler, but is