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Introduction
Objectives
a) move the turtle and follow the basic commands given e.g. fd (steps),
rt (angle), lt (angle) etc.
Procedure
The pupil was asked about his prior knowledge on shapes before he uses
the Logo Programming. Next, pupil was introduced to the basic commands
The pupil was then asked to do the activity and move the turtle to form
cannot turn the turtle correctly at the corner. I helped him by revising
about the angles he has learnt at school and asked what is the degree
angle if he wanted to get right angle? He got the idea and below is the
Lastly I asked him to draw a circle. He tried to draw the shape but at last
gave up and agreed that it was difficult to draw circle. I introduced him to
another command that is repeat. Since limited of time, I do not have a
chance to ask him to explore the command. Therefore, I just showed him
some examples of shapes created using this command such as:
repeat 4 [fd 100 rt 90]
repeat 60 [fd 6 lt 6]
Conclusion
The pupil managed to draw simple basic shapes using the Logo
programming because it is simple and fun to use. When I interviewed him
he said that he enjoy using the program but admit that he need more help
in using the right command. He also told me that he would like to explore
and use this program in future. I recommended this Logo programming to
be introduced to Upper Primary classes during ICT or any other lesson, so
that pupils can explore and learn using this program. Pupils should be
given opportunities to explore and discover more shapes and interesting
patterns or even their own creative designs using this Logo programming.