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Big Boys Warhammer

(The Dutch Warhammer ETC Warmup/Practice Toernament)

19.04.2014

1)

General information

In this rulespack you will find all the information you need for this tournament. You will find the information on the location of the venue and a list of players on our website or our facebook page. Venue: Spellenwinkel De Tafelridder Oude Herengracht 11a 2312 LN Leiden Date: Time: Participants: Sunday 19th of april 2014 Warhammer Fantasy 10.00 until 19.00 20 places

Contact
For questions you can contact us at brunchandbattle@gmail.com or see us on Facebook: facebook.com/tafelridder. In emergencies you can contact one of the organizers: Jan Willem Veenhof 0622099689

Timetable for the day: 10:00-10:15 10:15 10:30-13:00 13:15-15:45 16:00-18.30 18:45-19:00 Arrivals and start registration Start of the tournament First battle Second battle Third battle Awards ceremony

Registration
The entry fee for this tournament is 7,50. The minimum age for registering is 16 years old. To register for this tournament, sent an e-mail to brunchandbattle@gmail.com which includes the following: First and last name Which army you will be using To which gaming club you belong (if you don't want to battle against a clubmate in the first round of the tournament.

2)

General Rules

Rules of conduct
It is not allowed to bring your own food to this tournament. Drink and food is available in the store at reasonable prices. If you get in an argument with your opponent, roll a die. If that doesn't solve the problem, call in a judge to make a ruling. The judge always has the last word in these matters. Terrain is placed by the organisation beforehand, and may not be moved during the tournament. If by a spell or other effect the terrain will move during the battle, make sure that the terrain is placed back at it's original position. If you think that the terrain is arranged wrong, consult a judge. It is allowed to make beautiful and large models as a conversion, but line of sight is always measured as if the model was a basic model of Games Workshop. Make sure that you tell your opponent what your model is, and where it's line of sight is. If you get into a discussion because of this, call a judge. The use of incomplete models, replacements (proxies) and or empty bases is not allowed. All lists are open lists. So remember your opponent may always inspect your list, before/during and after the game. This tournament will use the ETC FAQ for rules disputes. See addendum 2. Remember that the ETC uses different rules for terrain. You can find these rules at: http://pl.scribd.com/doc/134855103/Rules-for-Terrain-at-ETC-2013 The summary of these rules are: Blocking Terrain: Hills, Buildings and Impassable. Blocking Terrain blocks Line of Sight and is considered infinite height for this purpose. Interfering Terrain: Forests. Interfering terrain does not block Line of Sight, but provides Cover for units shooting troughthem, except for units shooting from them (i.e. with majority of models in the feature inquestion). Non-interfering Terrain: Lake, Obstacles and Ruins. Non-Interfering Terrain does not block line of sight. Might give cover to some units in somecases, as explained above, or in some special rules for the army.

Army Building
All lists are made using the ETC comp with 2400 points. The current ETC comp is included in addendum 1. Read this carefully! If you have questions about building your army with this comp send an email to brunchandbattle@gmail.com and we will be happy to help you figure it out.

Awards
The following awards will be handed out at the tournament: Best General (most victory points) First runner up (second most victory points) Second runner up (third most victory points) Best painted army (only fully painted armies will be considered for this award)

Scoring points
Because this is a practice event for the ETC there will be no bonus points for painting or sportsmanship. There will be an award for the best painted army. For each battle, you can score up to 25 victory points. The winner of the tournament is the player with the most total victory points after three battles. You get a 5 point bonus to your total victory points if you send in a clear army lists before the deadline.

Sportsmanship
We want everyone to have a nice tournament, sportive opponents are a great part of that. Therefore we want to discourage unsportsmanlike-like behaviour. Any player displays unsportsmanlike behaviour, gets a warning from the judge. This results in a 10 point penalty to your totall victory points. If the same player gets a second warning, he is disqualified for the remainder of the tournament.

Army Lists
Army lists have to be sent to the organisation before 1 april 2014. The army lists should be sent to

brunchandbattle@gmail.com
This is to check the lists for errors, and to give the players the chance to adjust their armies if they aren't legal. If your army list is legal, and handed in on time, it will give you 5 points on your total score. We have no specific requirements to the army lists except for the fact that all upgrades, magic items, weapons, unit upgrades and wargear should be written down, with their respective pointvalues. Make sure that the lists are clear and easily readable. We accept the ArmyBuilder layout. Accepted formats are: .pdf, .doc, .xls (Excel), .txt and .html Remember, a correct army list, that has been handed in on time, gives you 5 points!

Command points
For every battle you play, you can earn a maximum of 25 points. So, during the 3 battles of the tournament you can earn 75 points by playing battles.

Addendum 1 ETC COMP


Official draft as per recent post on warhammer.org ETC 2014 WHF AR draft 2 1. Rule changes Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply. BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow. 2. Magic Restrictions An army may use up to maximum 12 power dice during each magic phase A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice. Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost. 3. Army Building Restrictions All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units) The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event. Special or Named Characters are not allowed Fozzriks Folding Fortress may not be taken. Units cannot be more than 60 models nor 450 points. This does not apply to characters. All army sizes are 2400 pt, except when specifically stated in brackets. Beastmen (2700) Maximum unit point cost is increased to 550 Victory points achieved against Beastmen are decreased by 10% Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesnt require an equal or bigger unit not ambushing). Beastlords a nd Wargors may be allocated to join such units, and will enter the game with the corresponding unit. Bretonnia Chaos Dwarfs (The Legion of Azgorh) K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4 Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2 Ashstorm and Flames of Azgorh cant be cast with more than 4 Power Dice Daemons of Chaos Beast of Nurgle, max 8 models in total and 4 models per unit More than 4 Beast of Nurgle models present in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2 Dark Elves Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7 Dark Rider units, Characters on Dark Steed, max 3 each Each 5 (or fraction) Doomfire Warlock models/Supreme Sorceress with Lore of Death/Sacrificial Dagger, max 2 Arnzipals Black Horror cant be cast with more than 4 Power Dice

Dwarfs Can generate up to 4 Dispel Dice per phase instead of 2 Anvil of Doom/Grudge Thrower/Cannon/Organ Gun/2nd Bolt Thrower, max 4 Anvil of Doom/Spelleater Rune/Spellbreaking Rune/Master Rune of Balance, max 2 Empire Each 7 (or fraction) Demigryph Knight models/Steam Tank/War Altar with 2 or more Light Wizards presents in the army/Duplicated War Machines present in the army, max 2 Great Cannon/Steam Tank/Hellblaster Volleygun/Engineers present in the army/2nd Mortar, max 5 Steam Tank (max 1)/Great Cannon, max 3 High Elves Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2 2nd Unmounted Frostheart Phoenix (counts as 2)/Lord on Monster/Dispel Scroll/Silverhelms present in the army, max 3 Archmage with Lore of Shadow or Death cannot use Book of Hoeth Eagle Claw Bolt Thrower/Each 8 (or fraction) Shadow Warrior or Sister of Averlon models/Archer units, max 7 Ellyrian Reaver units, max 3 Lizardmen Saurus Scar-Veteran on Cold One/Each 3 (or fraction) Salamander models, max 3 Becalming Cogitation/Dispel Scroll/Channeling Staff and Harmonic Convergence on the same model/Slann with Lore of Death (not including Wandering Deliberations), max 2 Skink Skirmisher units, max 4 Ogre Kingdoms Gnoblar units, max 3 Crown of Command/Ironblaster/Each 8 (or fraction) Mournfang Models, max 2 2nd Ironblaster/Lords present in the army, max 1 Hellheart/Dispel Scroll, max 1 Orcs and Goblins (2500) No further restrictions Skaven Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each Skaven Slave models, max 120 Gutter Runner units, max 2 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/2nd Doomwheel/Hellpit Abomination (max 1), max 2 Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2 Tomb Kings (2700) Maximum unit point cost is increased to 550 Victory points achieved against Tomb Kings are decreased by 10% Skeleton Archer models, max 80 Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death

Vampire Counts Zombies, max 3 units and 120 models Spirit Host units/Hexwraith units (max 2)/Ethereal characters(max 2)/Cairn Wraith units, max 3 Red Fury/Death Magic present in the army/More than 8 Crypt Horror models/More than 10 Hexwraith models, max 2 Quickblood on Vampire Lord/2nd Lord Choice/Terrorgheist (max 1)/2nd Banshee, max 2 Warriors of Chaos Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4 Daemon Prince/Chimera, max 2 Hellcannon/Lore of Death present in the army/Lore of Tzeentch present in the army, max 2 Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/Wizard level(s)/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince Wood Elves (2500) Glade Guard models (excluding scouts), max 50 All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts) Wizards may choose spells from any of the 8 Common Lores Forest Spirit's Ward Save is not negated by Magical Attacks

Addendum 2 FAQ 1 Deployment and Start of the Game 1.1. Q: When do you declare whether something deploys unusually? A: Before deployment, decide which and how units will be deployed. If both players have unusually deploying units, roll-off and alternate declaring before deploying anything

1.2. Q: How are we to interpret the rules for choosing spells - i.e. when can you double a spell? A: Due to AR Restrictions, a wizard can only have a spell that another wizard in the army also has if it is his signature spell. If he rolls a spell which another wizard already knows, he may swap it under normal rules for it. He may not swap it for a spell another wizard already knows.

1.3. Q: When do I have to generate the spells for my wizards? A: Before deployment. Roll-off and alternate the spell generation for each wizard.

2 Movement Phase 2.1. Q: Are virtual pivots allowed? A: Yes, pivoting models may ignore any obstructions when pivoting, as long as they abide by the 1 rule at the end of their pivot.

2.2. Q: What happens when a unengaged unit is within 1 of another unit or an impassable terrain? A: Treat it as it is 1 apart to that particular unit for the duration of the move. This means that you can end up within 1 of that unit.

2.3. Q: While charging, do I have to maximize frontage or supporting attacks? A: No. you only have to maximize number of models in base-to-base contact.

2.4. Q: Can multiple characters charge out of the same unit in one turn? A: No.

2.5. Q: Can a character charge out from the second rank? If yes, whats his Line of Sight? Can he start wheeling inside the u nit? Can he charge if he cant clear the unit before hitting the enemy? A: Yes. His Line of Sight is the one of the model(s) directly in front of him. He can wheel and move inside the unit but must completely leave it to finish the charge.

2.6. Q: Is closing the door a wheel? A: No. The rulebook contradicts itself occasionally.

2.7. Q: Can an already engaged unit ever close the door? A: No. A charge requiring such a maneuver will fail or be an illegal charge declaration.

2.8. Q: What is an impossible charge? A: For considering whether a Charge is possible take into account the current position of charger and target, as well as any already declared charge or reaction.

2.9. Q: Do characters charging out of a unit with a bonus to a charge move benefit from the bonus? A: Yes.

2.10. Q: Non-marching character joins a unit that marched. Can the character shoot? A: Yes.

2.11. Q: Can a character leave a unit after it performs a swift reform? A: No.

2.12. Q: Because of the rule that forces characters to go on the front rank, can a character exceed its normal movement distance when he joins a unit? A: If you can reach a legal (front rank) position with your normal movement distance, you must do so. If not, you can exceed this limit to achieve a legal position, but moving as little as possible.

2.13. Q: Can you Fly over a Vortex? A: No

2.14. Q: What happens when you successfully charge a unit which is destroyed before the charger moves into base contact or before the Close Combat Phase? A: Finish the charge before removing the charged unit. The charging unit counts as being in close combat and will count as having destroyed its enemy in the Combat Phase.

2.15. Q: How do you take into account the Free Reforms made during a move? A: They dont count towards the spent movement (measure the movement starting -to-endpoint as per GW FAQ), but you must be able to actually perform them.

2.16. Q: How exactly do you work out if a unit is in the front/flank/rear for a charge? A: Work out the total amount of front rank models bases in each zone, including any fractions. The unit counts as being wher e the majority of that lies. If unclear, call a judge.

2.17. Q: How do you measure the movement spent by Skirmishers or Fast Cavalry that makes an attack during its movement (Like Screamers, Terradons or Hexwraiths)? A: Measure the distance that each individual model moves, from its starting position to a position where it is over/through the target unit and then to its final, legal position. The total distance a model moved cannot go over their movement value (or double that value if marching). Terradons and Screamers still need only 1 model to move over the target unit for all the models to attack.

2.18. Q: Is a unit forced to charge multiple units, if it can pivot in such a way as to force the defender to close the door and avoid in this way charging multiple units? A: No, if defender can close the door to avoid the charger charging multiple units, it must do so. 3 Magic Phase

3.1. Q: Does Steed of Shadows work on mounted heroes? A: Yes.

3.2. Q: What Leadership value does a model use while under Okkams Mindrazor? A: Its current Leadership value, including any modifier or Inspiring Presence. Mounts use riders Leadership, as per BRB.

3.3. Q: Do model's under Okkams Mindrazor treat their Leadership value as their Strength value for any effect regarding clos e combat attacks, such as caps, modifiers or Kaeleths ward save? A: Yes.

3.4. Q: Can direct damage spell templates be placed with the centre out of a unit? A: Yes, but some part of the template must touch a target unit

3.5. Q: How do spells (Dwellers/Purple Sun) that make a characteristic test affect multi-part models? A: Each part of the model individually passes a test on its own characteristic or suffers the effects.

3.6. Q: Does a character get the 4+ Look out Sir! against spells that cause hits? A: No, you only get 4+ Look out Sir! versus magic against templates.

3.7. Q: How do the old lores spells work with the general casting restrictions? A: Unless specifically stated otherwise, they cant be cast into combat, dont require front arc or line o f sight, and can target both friends and enemies.

3.8. Q: When can you dispel a Remains in Play spell? A: Right before step 2 or right after step 4 (See: BRB, p.29, Magic Summary).

3.9. Q: If a non-template, non-sniper spell causes a hit or a wound on a multi-part model, is it randomized? A: Yes.

3.10. Q: If I Windblast a HPA/Doomwheel into another unit, does the other unit take the Impact Hits? A: No, it only takes the D6 S3 hits due to the spell.

3.11. Q: Is Winds of Magic rolled before or after applying any items/special rules (which does not generate power or dispel dice) that are triggered at the start of a Magic phase? A: Active player decides.

3.12. Q: Are spells that draw a straight line a template? Do they have a target? A: Yes, and they can only hit one model per rank. Yes.

3.13. Q: Net of Amyntok. Can a unit retry the same action until it succeeds? Does a character failing the test prevent other characters from trying to do the same action? Can it prevent actions that are not movement, shooting or casting? If a character tries to do an action, who takes the test and the hits? Does a fleeing unit count as fleeing if he fails the test and is unable to actually flee? A: No. No. No. The character takes the test but the unit takes the hits, except if the character was trying to leave the unit. Yes, bump it 1'' away from combat if there were no pursuers.

3.14. Q: What Leadership value do you use with regards to Spirit Leech? A: The highest Leadership value within the unit, without any modifiers or Inspiring Presence.

3.15. Q: Will the Curse of Anraheir make a unit treat Open Terrain as Dangerous Terrain? A: Yes.

3.16. Q: Can a single casting result in several miscasts? A: No.

3.17. Q: Do champions get Look Out Sir! against Dwellers, Final Transmutation or Dreaded 13th? A: No.

3.18. Q: Do spells ever grant magical attacks to the model(s) benefiting from them? A: No, unless specifically stated.

3.19. Q: Are all hits/effects/damage caused by magical items magical attacks? A: Items that directly cause damage or magic weapons cause magical damage. A Noxious Breath from Black Dragon Egg is not magical. Dragonhide Banner and Wyrmlance breaths are magical.

3.20. Q: Does the order of characteristic modifiers effects (bonus, penalties, and setting it to a certain value) matter? A: Yes, any effect that sets, increases or reduces a stat is applied chronologically.

3.21. Q: What sorts of moves trigger Fulminating Flame Cages secondary effect? A: Any Stupidity failure, Charge, Flight, Compulsory Move, Remaining Move (including spells that work as if in this subphase) Pursuit and Reform. Hidden models are unaffected.

3.22. Q: Do spells affecting a model affect its Stomps or Breath Weapons? A: Yes, although Special Rules granted still have no effect on Stomps or Breath Weapons.

3.23. Q: Do the effects of multiple copies of same spells stack? A: Yes. Net of Amyntok and Phas Protection for example would require two tests each time.

3.24. Q: Does the Heavens lore attribute affect characters with Fly special rule inside units without it? A: No.

3.25. Q: Do champions magic items return with the Regrowth spell? A: Yes, as long as it is not a used, one use only item.

3.26. Q: Can you increase basic Movement Allowance beyond 10 with Bironas Timewarp? A: No.

3.27. Q: Can Smoke & Mirrors be used to join or leave combat? A: Yes. Note that other restrictions still apply (to join ethereal, unbreakable, khainite...)

3.28. Q: Can characters and champions take a Look Out Sir! from miscast templates? A: Yes, except the miscasting wizard.

3.29. Q: If two units are simultaneously hit by a template, does the active player decide the order to resolve the hits? A: No, the hits are resolved simultaneously.

3.30. Q: Does the Savage Beast of Horros/Panns Impenetrable Pe lt affect a characters mount? A: No

3.31. Q: Does Regrowth round up on Cavalry? Is Monstrous Cavalry also affected by this? A: No, any spare wound is lost. Yes, MC also requires 2 wounds rolled per wound healed.

3.32. Q: Are the special attacks of the Hellpit Abomination and any Giant affected by spells such as Soulblight or Enfeebling Foe? A: Yes, but other units special attacks (such as Manglers or Screamers) are not.

3.33. Q: Can a unit wheel or reform when under movement spells (such as Vanhels Danse Maca bre, Walk Between Worlds, or Khsars Incantation of the Dessert Wind)? A: It can always wheel, but only the Khsars Incantation allows to Reform or Swift Reform

4 Shooting Phase

4.1. Q: What is a Shooting attack? A: Any attack done in the shooting phase, stand and shoot reaction, or attack specifically noted as being a shooting attack. (Howls are not affected by things that affect shooting per GW FAQ).

4.2. Q: What is a Ranged attack? A: Any attack which can be done while not being locked in base contact with the target of the attack, including a Shooting Breath Weapon (but not a Close Combat Breath Weapon)

4.3. Q: Can a shooting attack be made if the model marched? A: No, unless they are Skirmishers, Fast Cavalry, or otherwise specifically stated.

4.4. Q: Cannon sees nothing. Can he fire at empty spots and hit models it cannot see? A: No.

4.5. Q: Does a model on a large base prevent models from being hit by a cannon in every rank it occupies? A cannon hits two models in the same rank, which one takes the hit? A: No. For these purposes, a model on a large base is in the rank it is first hit by the cannon. When hitting multiple models in one rank, the model that was first hit takes the hit.

4.6. Q: Can shooting attacks that do not use scatter dice fire in a way that it has a chance of hitting friendly models or models in close combat? A: No, unless hitting friends is only possible due to misfires (such as Doomrocket).

4.7. Q: Can you place a template in a way that part of it is outside of the table? Or if a template scatters by a fraction outside of the table, can it still hit with the part on the table? A: Yes.

4.8. Q: Can a lone character use 4+ Look Out, Sir! to transfer hits to close combat? A: Yes.

4.9. Q: How many models do I need for monstrous infantry to gain the Look Out, Sir! rule? A: 5 rank-and-file models, excluding any special cases like look-out gnoblars.

4.10. Q: When allocating hits to a unit with a character who is the controlling player? A: Controlling player is the one who owns the unit.

4.11. Q: Where does a shoot from a war machine or weapon that fires like one originates from?

A: From the centre of the front of their base.

4.12. Q: Is a model within the forest (or other terrain) if its only partially within it? A: A unit needs to have at least half its footprint in/behind cover-granting terrain to be covered.

4.13. Q: Can a model that fires like a war machine freely pivot before choosing a target? Must it directly face its target? A: No, it is limited by the regular Line of Sigh. No, these models dont pivot when shooting.

4.14. Q: Can a War Machine freely pivot before choosing a target? Must it directly face its target? A: Yes (In practice WM have 360 LoS). No.

5 Close Combat Phase

5.1. Q: How are close combat casualties removed inside Squig Herds and similar mixed units? A: Remove targeted type of model. Wounds do not carry over.

5.2. Q: Does a flaming wound in close combat prevent regeneration from other non-flaming attacks with the same initiative? A: No.

5.3. Q: Can a model make a supporting attack if it couldnt n ormally make it from its rank? A: No.

5.4. Q: When fleeing from combat is the fleeing done centre to centre, causing odd angles? A: Yes.

5.5. Q: Can units use combat reform to slide sideways? And to turn their side or rear to the enemy? Can a model in a challenge reform in such a way that it is not in base contact with his challenger? Can you exchange an engaged Command Group model with an unengaged rank-and-file model, or vice versa? A: Yes. Yes. Yes. No.

5.6. Q: Are combat reforms of a player simultaneous? Can you break the 1 rule with them? A: No. No, except to units involved in the combat.

5.7. Q: BRB p. 102. Fighting a Challenge. Should any mention of character be read as character(s) or champion(s) ? Can you attack a model that refused a challenge, if hes exposed? A: Yes. Yes, if hes exposed after removing casualties.

5.8. Q: Can a challenge-accepting model displace another model and put it anywhere to face his challenger? Can any close combat attack from outside the challenge affect the models in it? A: It may only switch places with the displaced model. No (wounds still carry over to champions)

5.9. Q: How do -1/+1 to hit kind of effects apply in situations where units hit on a fixed number, such as Annoyance of Netlings? A: They are not applied.

5.10. Q: A unit has a model with a deeper base than the unit sitting on one flank, and gets charged to the other flank. Do the models count as being in base-to-base contact across the gap? A: Yes.

5.11. Q: Should units in pursuit stop when they come within 1 of obstructions, not just when they hit them, assuming no enemy would be reached further away? A: Yes.

5.12. Q: Unit breaks from close combat but is immediately Caught!. How do the pursuers move? A: Simulate the final position of the fleeing unit, pursuers move towards that point (and beyond).

5.13. Q: Can you parry special or unusual Close Combat attacks? A: Yes, unless otherwise stated (Such as Stomps or Impact Hits)

5.14. Q: How many models does a model on a 50x50 base displace when Making Way in a 25x25 unit? A: Up to 4.

5.15. Q: When several units are pursuing a fleeing enemy, they tend to bump and block each other when pivoting to face the centre of the fleeing enemy. Does this mean they do not move at all? A: No. While pursuing, ignore such obstructions during the initial pivot and movement to clear it. Do not ignore other obstructions after clearing the initial one.

5.16. Q: Is a unit in a multiple combat that drops out of it nudged back into combat? A: When removing casualties, you have to try to keep fighting units in base contact with each other, if possible. If weirdness follows, call a judge.

5.17. Q: When can you do a Make Way move? A: At the start of any combat round.

5.18. Q: Is the direction of flight determined before deciding whether to pursue or try to restrain? A: Yes.

6 Magic Items

6.1. Q: Do wounds from models affected by the Other Tricksters Shard carry over to unsharded models? Does the OTS affect impact hits, stomps and similar? A: Yes. Yes, but only if the hit is allocated to a sharded model, under the regular rules for allocating attacks that are distributed as shooting.

6.2. Q: Can a model benefit from a magic weapon or shield it is not currently wielding? Can you use a one use only magic shield as a regular shield after its special effects have been used? A: No. Yes.

6.3.. Q: Do magic items carried by Hidden Models work? A: No.

6.4. Q: Does Earthing Rod and similar items cancel out effects that force re-rolls of miscasts? A: Yes, though only once for Earthing Rod.

6.5. Q: Can a magic weapon ever gain Flaming Attacks or Poisoned Attacks where the magic weapon itself does not confer such

benefit? A: No, unless specifically stated.

6.6. Q: Does a mounted character with a magical weapon, which is a lance or spear, always use it? A: No, it is only used on the charging round.

6.7. Q: Does a Wizard turn into a frog if the Sivejirs Hex Scroll is used on him while casting Transformation of Kadon ? Is any mount transformed too? A: Yes. Yes, unless the mount can be target separately.

6.8. Q: Does Scroll of Shielding protect every target of the spell? And all the Comet of Cassandora victims? A: Yes, to both questions.

6.9. Q: Does Ironcurse Icon work against Anvil of Doom? Does it work against weapons that fire like war machines? A: Yes. Yes.

6.10. Q: Is Gleaming Pennant used if the bearing unit re-rolls a failed Ld test due to other reasons? A: Yes.

7 Special Rules

7.1. Q: How are models with Random Movement moved and what options do they have when close to being blocked by other models and the 1 rule? A: Random movers may not end their initial pivot within 1 of other units, unless the direction they choose to pivot in would bring them into contact with that unit (e ither with the pivot or a 1 move forward), in which case they charge it as usual.

7.2. Q: Is a unit with the Random Movement special rule affected by Movement modifiers? What happens if a unit has two sets of the Random Movement special rule? Can a unit with Random Movement move in the Remaining Moves sub-phase (or as if in this sub.phase)? A: Yes, modify the result of the roll. Use the slowest one. No.

7.3. Q: Does a monster, chariot or unique mount die if the rider is slain with Heroic Killing Blow? A: No.

7.4. Q: Are Handlers counted towards unit size (Heavy Casualties, rallying, VPs, ...)? Do wounds from Handlers carry over to their Monster? Do you remove the Handlers for a slain Monster if there are other Monsters alive in the unit? Can all Handlers fight if just one Monster is engaged? A: No. No, any excess is lost. No. Yes.

7.5. Q: Does immunity to Killing Blow also protect from Heroic Killing Blow? A: Yes.

7.6. Q: Do charging units suffer Impact Hits if they charge a unit with the special rule, that also charged? A: No, Impact Hits are inflicted on the charged units.

7.7. Q: Can frenzied units avoid the leadership test by declaring a charge? A: Yes.

7.8. Q: Can a mount and his rider both use a Breath Weapon on the same turn? A: No.

7.9. Q: Is having to take a stupidity test the same as being subject to stupidity? A: Yes, whenever a unit takes a stupidity test, it is subject to stupidity for one game turn.

7.10. Q: Is a unit with the Hover special rule affected by things that affect Flyers? A: Yes, they are for example affected by Roiling Skies and cant fly under Stormbanner.

7.11. Q: Does Killing Blow cause a wound? A: Yes, it causes a special kind of wound.

8 Terrain

8.1. Q: Can a unit enter a building using a movement spell or effect? Can a unit that came out a building move later in the turn? A: Yes. Yes, but not in the same Movement Phase.

8.2. Q: Can mixed units comprising entirely of Infantry, Monstrous Infantry, Warbeasts, Monstrous Beast or Swarms garrison buildings? A: Yes.

8.3. Q: When a model stands partially on a hill, is the whole model base treated as being on the hill? A: No, only the part of the models base that actually is on the hill counts as being on the hill.

8.4. Q: A unit stands weirdly, sideways, on, or next to an obstacle. How does the obstacle give penalties in close combat? A: The obstacle will only protect models clearly lined against it and in base contact with it.

8.5. Q: Can a unit ever have to take several Dangerous Terrain from a single piece of terrain? A: No, but it may have to take a DT test from each piece of terrain it moves through.

8.6. Q: When exactly do you take Dangerous Terrain tests? A: Whenever you enter a Dangerous Terrain with all models that would enter it during the move.

9 Formations and Characters

9.1. Q: May an incomplete last rank contain gaps? Where is the centre of such a unit? A: No, unless specifically stated. Assume the last rank is complete.

9.2. Q: If an incomplete last rank is charged to the rear by a slim unit, at a location where there is no last rank models, will the last rank models shift sideways to block the unit if possible? A: No. The charger stops at the level of last rank and fights over the gap. Distances (charges, etc.) to the unit are still measured normally.

9.3. Q: Does command groups priority to be in the first rank only apply to the first rank, allowing characters to fill the se cond rank and push the rest of the command to the third rank? A: Yes.

9.4. Q: Can a character join a skirmisher unit if the unit and character have different-sized bases? A: Yes. The character is placed as in a non-skirmishing unit, except hes roughly half an inch apart from the skirmishers.

9.6. Q: How many characters with different base size can join a unit? A: Only 2 characters with mismatching bases can join such units, one on each side.

9.7. Q: Does a character on a Pegasus or a disc have the special rule Flying Cavalry? A: No.

9.8. Q: Can characters join Unique units? Can they get a Look Out, Sir! roll from Unique units? A: Yes. No.

9.9. Q: Is a Look Out Sir! roll mandatory?

A: A 2+ LOS roll is mandatory for both characters and champions. 4+ LOS roll is voluntary.

9.10. Q: Is there space in the front rank for a character that should displace 2 models from it, if theres 2 non-command, noncharacter models, but theyre not next to each other ? A: Yes. Move the Command and/or other characters and put the big character in the front rank.

9.11. Q: A spell is casted at a unit with a character, who later leaves the unit. Is he still affected? A: When he leaves the unit, he ceases to be affected, except for any movement effect (for the clearing move only) and the Skavens Wither effect.

9.12. Q: Can a characters chariot mount use the character Weapon Skill or when it is hit? A: No, as the character is not part of the crew. Use mounts WS if there is no crew present.

9.13. Q: What happens if ever two flying characters are forming a unit of characters, alone? A: They are immediately split into two lone characters.

10 Miscellaneous 10.1. Q: What happens if a unit needs 7+ to hit and is under an effect that forces it to reroll 6s to hit?

A: Reroll all natural 6s 10.2. Q: Are unused points in an army list automatically awarded to the opponent as VP? A: No.

10.3. Q: Is there a connection between units front arc and its line of sight? A: Units front arc is also its line of sight, limited by possible obstructions.

10.4. Q: When do you have to decide whether to use Inspiring Presence for a leadership test? A: Before rolling the test. If no declaration is made, assume highest available ld was used. Players might agree to roll the test before this declaration, to skip possibly pointless analysis paralysis.

10.5. Q: Is it Worst Play if a unit is blocked but some of the blocker units belong to the same player? A: No

10.6. Q: What is a hit? A: Anything that would then roll to wound, or auto-wound with poison or similar effect. All templates cause hits. Feedback Scroll and Spirit Leech do not cause hits, as an example.

10.7. Q: Do you always round any fraction up? A: Yes

10.8. Q: How do you work out the % left of the starting unit size? A: Divide the remaining number of models by the starting size, multiply by 100 and round up.

10.9. Q: Do you receive the +100 VP if you kill the General but not its mount? A: Yes

10.10. Q: When Abomination or Flamespyre Phoenix resurrect or place new models, do they have to abide by the 1 rule? Do the y have to be wholly within the distance marked? A: Yes. No, they only have to be partially within the distance.

11 Beastmen

11.1. Q: What is the Herdstone? A: The Herdstone is an impassable terrain which must fit inside a 5 diameter circle.

11.2. Q: What is basic strength with regards to Ramhorn Helm or Many-limbed Fiend? A: The Strength of the model, like a Stomp attack.

11.3. Q: Do the Tuskgors and Razorgor pulling a Chariot benefit from Primal Fury? A: Yes.

11.4. Q: Can the Hagtree Fetish force your opponent to reroll failed to wound rolls? A: No

12 Bretonnia

12.1. Q: What do Knights in the 3rd+ rank of Lance Formation attack, if the front model is touching only characters and champions? A: Divide the attacks evenly between the models in base contact, randomizing the excess.

12.2. Q: How does the Twilight Banner work? A: When activated, it allows the unit to move as if it were ethereal.

13 Chaos Dwarfs

13.1. Q: Is any Chaos Dwarf war machines or Iron Daemon daemonic with regards to lore of light? A: No, not even with the Hellbound upgrade. The Hellcannon is daemonic.

13.2. Q: When can the Chalice of Blood be used?

A: Whenever you could attempt to dispel a Remains in Play spell (See Magic Section, Q3.9.)

13.3. Q: Can a wizard cast area spells that also target himself or his unit while under Ash Cloud? A: No.

13.4. Q: Is the Infernal Engineers War Machine LOS! a 2+? Can they take it if inside a unit? A: Yes. Yes (but they can only get 1 LOS!). Note that 2+ LOS only works against templates.

13.5. Q: Is the Eternal Hatred rule the same one as the Dark Elves one? A: No, it grants Hatred but its rerolls to hit work on every round of combat.

13.6. Q: Does being Hellbound increase the wound count of a War Machine in practice? A: No, it adds a wound to the profile but doesnt add a crew member, so its an empty bonus.

13.7. Q: Are both Taurus affected by the Fuelled with Fire and errated Blazing Body special rules? A: Yes

13.8. Q: Does every model in a unit under Quake! effect have to take a dangerous terrain test if it only moves? What if a character charges out of the unit? A: Yes, the unit test if it moves at all. No, only the character tests.

14 Demons of Chaos

14.1. Q: How is it handled a regular rank and file Beast of Nurgle being on a challenge? A: Treat that model as if he were a champion, for the duration of the challenge. Wounds do not carry over from challenge to rank and file models. After challenge, merge the wounds in the unit.

14.2. Q: What happens if a unit is on the Portalglyph? A: The unit in the portalglyph may enter the battlefield having its rear rank as close as possible to the Portalglyph rather than touching it. Other restrictions still apply.

14.3 Q: What wounds count towards the Souleater daemonic gift? A: Only those caused by close combat attacks, not including Stomps, Breath Weapons and such.

14.4. Q: Can Daemons ever suffer wounds from Daemonic Instabil ity if they roll a 2? A: Yes, if they lost combat by enough, they can lose up to 2 additional wounds.

14.5. Q: Do Daemons ignore any Leadership modifier when they are steadfast? A: No, they only ignore Combat Resolution.

14.6. Q: Do non-steadfast Daemons ignore the Combat Resolution when doing a Combat Reform? A: No.

14.7. Q: Do you count mounts Leadership or Ld values of - under Treason of Tzeetnch? A: No, you never use a blank Ld or a cavalry, monstrous cava lry or chariot mounts Ld.

15 Dwarfs

15.1. Q: Does the Gyrocopter Steam Gun have partials? A: Yes.

15.2. Q: What happens if a flying character in non-flying unit is hit by the Rune of Wrath and Ruin? A: The unit halves its Movement. A flying character charging/moving out of the unit can do it using his ground Movement, since the anvil has only taken away his flying.

15.3. Q: What models are not greenskins in the Orcs & Goblins book? A: Squigs from squig herds, trolls, giants, great cave squigs, gigantic spiders and wyvern mounts. Gnoblars are greenskins, as are Arachnaroks due to goblin riders.

15.4. Q: How does Rune of Wrath and Ruin affect charges? A: It halves the Movement stat, but has no effect on the charge dice.

15.5. Q: Can the Rune of Challenge be used against units that cant declare a charge? A: No

15.6. Q: How are we to treat an entrenchment? A: It provides Hard Cover against shooting and -1 to be hit during the first round of combat.

16 Empire

16.1. Q: Can Steam Tank freely split fire between targets? A: No, all the shooting weapons must at least have a chance of hitting the same target.

16.2. Q: Does Van Horstmans Speculum swap the mounts Tou ghness of a Monstrous Cavalry? A: No

16.3. Q: When does a Steam Tank make his grind attack? A: During the Compulsory Movements sub-phase

17 High Elves

17.1. Q: Does the Frostheart Phoenix Blizzard Aura stack? A: No

17.2. Q: Does the High Magic Lore Attribute stack with conditionals Ward Saves like Parry? Does a unit with such a save also receive the 6+ Ward Save? A: Yes, any and all Ward Saves are improved. Yes, if it doesnt have a general Ward Save

17.3. Q: Does Drain Magic work against the effects of Plague of Rust or Skavens Wither, Warpflame special rule or Lore of Nurgles attribute Bloated with Disease? A: No

18 Lizardmen

18.1. Q: Can Slann cast magic missiles if his unit is engaged in CC but he is not in base contact with an enemy model? A: No, unless he is in a temple guard unit

18.2. Q: Are wounds caused by Feedback Scroll or Cupped Hands doubled on a character under Bane Head? A: Yes

18.5. Q: Can Becalming Cogitation affect bound items carried by wizards? A: No.

18.6. Q: Does a Slanns Becalming Cogitations kick in before or a fter re-rolls to casting dice? A: After re-rolls.

18.7. Q: How will Cupped Hands work with items that allow a re-roll (or negation) of a miscast? A: Lizardmen player chooses whether to use Cupped Hands and rolls a die. Determine the result on the miscast table. Active player chooses the order of Earthing Rods, etc. After this, the miscast is transferred and the result may not be changed by Earthing Rods, etc. It may still be ignored by Ignore miscast effects, such as Throne of Vines.

18.8. Q: Is the panic test caused by the salamanders treated as a panic test by heavy casualties (25%)? A: No

19 Ogre Kingdoms

19.1. Q: Does Runemaw work against templates, vortexes, area effects, spells that target a single model in the unit or recurring spells (Plague, Chain Lightning)? A: Yes, except for vortexes and templates that scatter onto the unit.

19.2. Q: Does a WS1 model have WS0 when fighting Yhetees? A: Yes. Theyre automatically hit, and can hit back only on 6s.

20 Orcs & Goblins

20.1. Q: Can you check how the first released fanatic fares before declaring other fanatics direction? A: No, they are declared simultaneously and then resolved and moved one by one. Complete this process before other units release their fanatics (In an order decided by active player).

20.2. Q: How does the goblin spell Itchy Nuisance affect the Steam Tanks movement? A: If attempting to move, Steam Tank moves with D3 dice less, down to a minimum of 1D6.

20.3. Q: Is a Doom Diver a template weapon? Can it hit more than 1 unit at the same time? Can it redirect onto combat? Can it move less than D6? A: Yes, use a 30mm template. Yes. No. No.

20.4. Q: A unit has to charge the closest visible enemy due to animosity. Can the Rune of Challenge be used against it? A: No.

20.5. Q: Does Hand of Gork counts as moving for the purposes of shooting, Flame Cage etc.? A: No.

20.6. Q: How exactly does it work releasing fanatics with teleport spells, such as Hand of Gork? A: If the teleporting model would be placed within 8 of a unit with fanatics, it stops at 8 from that unit as if it were doing a Fly move straight to its destination.

20.7. Q: What happens if a flying unit cant land when it comes within 8 of a unit with fanatics? A: The unit stops for the fanatics to be released, but doesnt have to land.

20.8. Q: Brain Bursta has the Sniper special rule. Do you need to be able to see the target? A: Yes.

21 Skaven

21.1. Q: Can the Plague Furnace/Screaming Bell do a Make way move? A: No.

21.2. Q: What happens if a character passes his Look out, Sir! to the 13th but the unit is destroyed? A: As per Skaven FAQ p7, Clanrat unit is created and character stands next to it as close as possible to its former position

21.3. Q: Does a Grey Seer need to choose lore(s) on the armylist? A: No. You may choose any combination of Ruin and Plague, even 0/4, before rolling for spells.

21.4. Q: Can you direct the crack s call through friendly units? A: Yes, as long as the unit is not in combat.

21.5. Q: Does a character on a Bell/Furnace change his troop type to Unique? A: Yes.

21.6. Q: Do unique models stop cannonballs if theyre hit but not killed? A: No.

21.7. Q: Are the Bell/Furnace and the unit that pushes it, two different units, for targeting purposes? A: Yes, whenever you direct attacks against them, they count as two separate units.

21.8. Q: Screaming Bell rolls a result that allows it to move. Can it wheel? Move half D6 to the side or rear? Must it spen t the whole movement allowance? Can charged enemies react? A: Yes. Yes, but cant charge. Yes, unless there is an obstruction. Ye s.

21.9. Q: Are you allowed to leave or join a Screaming Bells unit with Skitterleap? A: No.

21.10. Q: Must a Doomwheel shoot after rallying? A: Yes

21.11. Q: Does Warp-Lightning Cannon straight line hit only 1 model per rank? And the small template? Is it stopped by obstacles?

Can it fire grapeshot? A: Yes. The small template can hit more than one model per rank but it cannot hit models already hit by the line. Yes, and no small template is placed in such cases. No

21.12. Q: Can Warpstone Weapons get Flaming or Poisoned Attacks? Do they affect special attacks? A: Yes. All attacks and hits except Stomps are magical.

21.13. Q: If an Abomination with 1 wound left takes 3 wounds at the same initiative, 1 of which is flaming, does it roll for Too Horrible to Die? Does it roll if it dies to a Pit of Shades/Purple Sun/The Dwellers Below? A: No, to all questions.

21.14. Q: Can the Stormbanner be activated on any players turn? In which turns you roll the 4+ if its effect ends? Does the storm end if the bearer dies or leaves the board? A: In any players turn. Check every player turn. Yes, it stops if the bearer is not on the board.

21.15. Q: With regards to Plague Banner, what models count as plague monks? A: Plague monks, their champion, plague priest, and the Plague Furnaces crew.

21.16. Q: How are 40mm-base models placed in a Rat Ogre pack? Do they count towards ranks? A: They are placed besides or behind the Rat Ogres (Characters can only be placed besides). If placed on the side, they can rank up with each other. They dont contribute to ranks.

21.17. Q: Do Warplock Jezzails still have Move or Fire and Warpstone Weapon? A: Yes.

22 Tomb Kings

22.1. Q: What happens if a unit Entombed beneath the Sands scatters off the table? A: Roll on the mishap table.

22.2. Q: Does a Tomb King chariot mount ever suffer a hit if his rider passes a Look Out Sir! roll? A: No

23 Vampire Counts

23.1. Q: Does Invocation of Nehek affect lone characters in range? A: No

23.2. Q: If you have a unit of zombies less than 5 models wide in 2 or more ranks, can you summon more models in the unit? A: Yes

23.3. Q: Nightshroud. Is setting the Strenght to a certain value a strength bonus? A: No.

23.4. Q: Must the wizard with the highest Leadership value in the army be the General and therefore use the Lore of Vampires (if he can choose which Lore to use)? A: Yes. If two wizards are tied for the highest Ld, the player decides who is the General.

24 Warriors of Chaos

24.1. Q: Do you count mounts Leadership or Ld values of - under Treason of Tzeetnch? A: No, you never use a blank Ld or a cavalry, monstrous cavalry or chariot mounts Ld.

24.2. Q: Does the Warshrine have effect on The Reward Of Chaos? A: No.

24.3. Q: Does the self-inflicted wound by the Hellfire Sword have the Flaming Attacks special rule? A: No.

24.4. Q: Can I use Soul Feeder on wounds caused by stomps or breath weapons in close combat? A: No, these kinds of attacks are not affected by special rules.

24.5. Q: If a unit of Hellstriders upgrades with Hellscourges, does that also give ASF to the steeds? A: No, it is a weapon wielded by the riders.

24.6. Q: Can a Marked character join a unit devoted to another god (either with a Mark or another similar upgrade)? A: No.

25 Wood Elves 25.1. Q: How does the Stone of Rebirth exactly work? A: Against Multiple Wounds effects, the item doesnt work unless the bearer already was in 1 wound. If receiving several sepa rate wounds, the bearer first takes enough wounds to reduce him to 1 wound, then uses 2+ ward save on the rest. If he regains wounds, he stops using the ward until reduced to 1 again. One use only means nothing.

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