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TRUE

2 Preset TRUE TRUE TRUE 5 FALSE Normal Normal TRUE FALSE FALSE TRUE TRUE Custom

Creation Mode
Optional Rules Adept Powers Geas Rule Cyberlimbs Discount Bodyware Free Contacts House Rule Attributes Karma Cost Karma Build System 1 Standard Races Cost 1 Other Races Free Bonus Knowledge Points Metavarients Surge House Rule Super Cyber Tank Armor Rule Wares Availability House Rule Martial Arts is not a Quality Campaign Settings Starting Availability Limit Blackmarket Availability Bonus Starting Nuyen Limit Starting Active Skill Limit Starting Karma Starting BP

Preset Configurations: Default TRUE TRUE FALSE 5 FALSE Normal Normal TRUE FALSE FALSE TRUE TRUE

FALSE

12 4 250000 4 750 400

400

12 4 250,000 4 750 400

Shadowrun Character Archive REDUX

Race/Infection: Special: Resources: Remaining: Current: Player: Name: Alias: Age: Concept: Description:

Ork None Adept 80,000 Debt: 20,210 Paid: 0

Stat

Base Raise

Natural

Modified

0
+0 for dmg

Build Points Stats Race Edge Magic Active Skills Know./Lang. Points Positive Qualities Negative Qualities Resources Contacts

Sex:

Ork Body 0 Agility Reaction Strength Charisma Intuition Logic Willpower Edge Magic

4 5 4 5 2 4 3 3 3 6

4 5 4 5 2 4 3 3 3 6

/9 /6 /6 /8 /5 /6 /5 /6 /6 /7

System

0
Firewall

4 5 6 5 2 4 3 3 3 6

/ 13 /9 /9 / 12 /7 /9 /7 /9 /6

Total Initiative 8 / 12 Initiative Pass 1 Essence 6.000 / 6


BPspec

170 20 20 65 130 0 5 -35 16 9 400

200
()

42/42

/ 400
Connection

10 / 18 3 /4
KarmaSpec

Skill Group Expand BP Skill Group Expand Karma Noteriety

KarmaSpec

Karma Earned Reputation

BPSpec

Karma

Karma

Active Skills Athletics (Group) Close Combat (Group) Pistols Revolers Longarms Westren

Knowledge Skills
Language Skills

Contacts/Qualities
Contacts

3 2 3 3

/6 /6 /6 5 /6 /6 5 /6

English Spanish

N N /6 3 /6

Beat Cop Gambler

Loyalty

0 0

Remaining

-13 0

Max

Max

BP

BP

3 1

2 3

Intimidation Strength Pilot Ground Craft Bikes Throwing Weapons Grenades Negotiation Barting Etiquette

3 2 3 2 1

/6 /6 /6 /6 /6 /6 /6 /6 /6

5 3 4 3 Procedure (Lone Star) Gambling Design (Firearms) Zen Meditation westren Vids 4 4 3 3 4 /6 /6 /6 /6 /6

Qualities

Cost

<< Positive Qualities >>

NAME/ALIAS: RACE: CONCEPT:

Ork

ATTRIBUTES Body: Agility: Reaction: Strength:

4 Charisma: 5 Intuition: 4 [6] Logic: 5 Willpower: ACTIVE SKILLS

2 4 3 3

Athletics (Group) 3 Close Combat (Group) 2 Pistols (Revolers) 3 (+2) Longarms (Westren) 3 (+2) Intimidation (Strength) 3 (+2) Pilot Ground Craft (Bikes) 2 (+2) Throwing Weapons (Grenades) 3 (+2) Negotiation (Barting) 2 (+2) Etiquette 1

Walk/Run 10 25 DAMAGE RESISTANCE EDGE: 3 4 + Armor Body (4) + Cyber/Bio (0) + Dmg.Rst. (0) Phys Init 8[10] ARMOR Bal/Imp Enc Mods Passes 1[3] / Magic: 6 / CONDITION MONITOR / Physical Stun /
-1 -2 -3 -4 -5 -6 -7 10 10 3 0 -1 -2 Armored Clothing -3 -4 -5 -6 -7

/ 4/0 [4]

EDGE

DMG OVERFLOW

OOO
COMMLINK
Type OS Type Grade 1 Initiate Resp Signal

OOOO
Firewall System

POWERS
Adept Powers: Improved Reflexes II Improved Combat Ability [Skill] 2 Gliding

GEAR
Street Docwagon Gold 2 x Quick-Draw Holser Sling Concealable Holster 2000 x Regular Ammo 1000 x Explosive Rounds 100 x Shock Lock Rounds Survival Kit 10 x Flash-Bang Grenade 10 x Fragmentation Grenade

QUALITIES
Low-Light Vision Distinctive Style (3) -15 Signature -10 SINner (Standard) -5 Addiction (Mild) -5

KNOWLEDGE SKILLS
Procedure (Lone Star) Gambling Design (Firearms) Zen Meditation westren Vids 4 4 3 3 4

Languages
English N Spanish 3

CONTACTS
Beat Cop (Loy. 3 Con. 2) Gambler (Loy. 1 Con. 3)

MELEE WEAPONS
Name
Unarmed Cougar Fine Longblade

Rch
0 0

AP
0 -1

DV
3(S/P) 5P

Ranged Weapons
Name Type Mode AP DV RC S (0) M (-1) L (-2) Ext (-3) Conc. Ammo

Boyd & Richards Desperado Ruger Super Warhawk Cavalier Deputy Cavalier Deputy

Shotgun Heavy Pistol Heavy Pistol Heavy Pistol

SS SS SA SA

-1 -2 -1 -1

7P 6P 5P 5P

1 1 1 1

0-5 0-5 0-5 0-5

6 - 20 6 - 20 6 - 20 6 - 20

21 - 40 21 - 40 21 - 40 21 - 40

41 - 60 41 - 60 41 - 60 41 - 60

+6 0 0 0

5m 6cy 7cy 7cy

Spells Spell Name

Drain

Ka

Powers Adept Powers


Improved Reflexes II Improved Combat Ability [Skill] Gliding Freefall Killing Hands

Geas

Improved Reflexes IIImproved Combat Ability [Skill] 2Gliding Level Points Notes Bod Agi Rea Str InP Imp Bal 2.5 +2 Reaction/+2 Initiative Pass +2 Reaction/+2 Improved 0 0 Reflexes Initiative 2 0 II Pass 2 0 0 2 1 +2 dice to combat skill +1 dice Improved to 0 combat 0 Combat 0 skill Ability 0 [Skill] 0 2 0 0 1 1 0.5
Run on water, tree tops, etc. Reduce falling effect by 2 meters/level Unarmed does Physical & pierces Immunity

Unarm DV Pain

Throw

Phys Stun

Run on Gliding water, 0 0tree0 tops,0 etc. 0 0 Reduce Freefall 0 falling 4 0 effect 0 by 0 2 meters/level 0 0 Unarmed Killing 0 does Hands 0 Physical 0 0 & pierces 0 Immunity 0

0 0 0

Denotes a Power or Spell found in Street Magic supplemental rules.

Total Left

6.00 0.00

0 0.00 Blackmarket Pipeline:


FALSE

Type of Awakened: Magic Attribute: Maximum Spells: Spells Known: Extra Adept Points: Max. Bound Spirits Max. Spirit Services: Ally Spirit Force: Adept Path Initiate Grade 1 Grade Group Ordeal 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

Additional Metamagics

Karma

Adept 6 0 0 0 0 0 0 0

Bound Foci Power Focus Type

Avail Cost()

Bonding Type BP Karma

Bonding Cost BP Karma

Drake Breath Weapon Breath Weapon (Fire) Metamagic Cost 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 Completed x 1 1 A Power Point 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Bound Spirits Spirit Type

Force/Services BP

0 0 0 0 0 0 0 0 0 0

Combat Detection Health Illusion Manipulation Drain

Members

Type

Spec

Individual Strictures

Note

Group Strictures

Note

Other Details Max Initiation Level Resources (lifestyle) Patron Dues Per Member Member Quarters Lodge Ritual Materials Discount Location:

0 Street None 0 None None 0%

Must have Ally Conjuration Metamagic! Name: Force: 0 Base: Raise: Skills: Assensing Astral Combat Dodge Perception Unarmed Combat Dodge

Karma Cost 0

Forms:

Powers: Astral Form Banishing Resistance Realistic Form Sapience Sense Link

Spells:

Vessel Type: Hybrid Body: (0) Agility: (0) Reaction: (0) Strength: (0) Other: 0 Other Notes:

Karma Cost

Not A Technomancer Max. Starting Forms: Forms Known: Common Complex Form (Skill) Analyze (Computer) Browse (Data Search) Command (misc.) Edit (Computer/Hacking) Encrypt (Elect. Warfare) Reality Filter (Response) Scan (Electronic Warfare)

0 0

0 0 BP Karma

Max. Registered Sprites: Max. Sprite Tasks Owed: Registered Sprites Sprite Type

0 0

Hacking Complex Form (Skill) Armor Attack (Cyber/Hack) Black Hammer (Cyber/Hack) Blackout (Cyber/Hacking) Data Bomb Decrypt (Elect. Warfare) Defuse (Hacking) ECCM Exploit (Hacking) Medic (Computer) Sniffer (Hack/Elect. Warfare) Spoof (Hacking) Stealth Track (Computer) Custom Complex Form (Skill) Shielding Smartlink Simrig

Karma

Grade 1 2 3 4 5 6 7 8 9 10 Living Persona Rating 11 Firewall 12 Response (VR) 13 Signal 14 System 15 Biofeedback Filter 16 VR Matrix Initiative 17 VR Matrix Init. Passes 18 19 Stream 20 21 Fading Type 22 23 Sprites 24 25 26 27 28 29 Paragon 30 31 Sprite of Choice: 32 33 Advantages: 34 35 36 37 0 38 Disadvantages: 39 40 41 42 43 44 Sprite of Choice:Advantages:Disadvantages: 45 46
Rtg Tasks

Mesh

Tasks

Echoes

Cost 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148

Completed

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

BP Karma

BP Karma

Hacking Programs Armor Attack Biofeedback Filter Black Hammer Blackout Corrupt Data Bomb Decrypt Defuse Disarm Exploit Medic Nuke Sniffer Spoof Stealth Track ECCM

Option 1

Option 2

Option 3

Avail

Common Use Programs Analyze Browse Command Edit Encrypt Purge Reality Filter Scan

Option 1

Option 2

Option 3

Avail

Inherent Programs

Base

Raise

Karma

Comlink Base Response Base Signal Upgraded Response Upgraded Signal Operating System

Comlink Cost Upgrades OS Cost Programs Agents Total Cost Available Money

0 0 0 0 0 0 20,210
FALSE

Blackmarket Pipeline (Software): Base Firewall Base System Firewall System

Virtual Speed Initiative 4 Init Passes 3 Agents

Cyberware/Bioware

Rating

Grade

Suite

Avail Cybr Ess. Bio Ess.

Nuyen

Notes

Book Page

Bod Dmg Tox Agi Rea Str Cha Int Log Will InP Imp Bal UnarmDV Pain

Category Essence Total Cyberlimbs Total Blackmarket Pipeline: Bioware Compatibility: Cyberware Compatibility: Type-O: Sensitive System:
FALSE FALSE FALSE FALSE FALSE FALSE

0 0 0

0 0

None Body Part Eyes Ears Left Arm Right Arm Left Leg Right Leg Torso Skull

Replacement Type

Cap. Avail.

Grade
Std. Std. Std. Std. Std. Std. Std. Std.

Ess.

Nuyen Attributes Armor Bod Agi Str Imp Bal 4 5 5 0 0 4 5 5 0 0 4 5 5 0 0 4 5 5 0 0 4 5 5 0 0 0 0 4 5 5 0 0

Suite
Body Parts Accessories Available Cash

Nuyen 0 0 20,210

Suite?

Blackmarket Pipeline: Cyberware Compatibility: Sensitive System: None - () Accessories

FALSE FALSE FALSE

Total

Bioware All Cyberware Total

Essence 0 0 0

0 0

Rtg. Cap. Avail.

Grade

0 Nuyen

Modular Change Out Parts

Cap.

Avail. Nuyen

None - () Accessories

Rtg. Cap. Avail.

Grade

0 Nuyen

0 Accessories Rtg. Cap. Avail. Nuyen

0 Accessories None - () Accessories 0 Nuyen Rtg. Cap. Avail. Nuyen

Rtg. Cap. Avail.

Grade

0 Accessories Rtg. Cap. Avail. Nuyen

None - () Accessories

Rtg. Cap. Avail.

Grade

0 Nuyen

0 Accessories Rtg. Cap. Avail. Nuyen

None - () Accessories

Rtg. Cap. Avail.

Grade

0 Nuyen

0 Accessories Rtg. Cap. Avail. Nuyen

0 Accessories None - () Accessories Rtg. Cap. Avail. Grade 0 Nuyen Rtg. Cap. Avail. Nuyen

0 Accessories Rtg. Cap. Avail. Nuyen

None - () Accessories

Rtg. Cap. Avail.

Grade

0 Nuyen

0 Accessories Rtg. Cap. Avail. Nuyen

None - () Accessories

Rtg. Cap. Avail.

Grade

0 Nuyen 0 Accessories Rtg. Cap. Avail. Nuyen

36,940 Total Gear Cost Cost Armor

FALSE 20,210 Total Remaining Cash Bal Imp Avail Modification

Black Market Pipeline Rtg

500 700

Armored Clothing Lined Cloak

4 6

0 4

2 2

Cost 25000

Docwagon Contract Docwagon Gold

Years

Months Passed

Remaining

Notes

12

Cost 200 15 75 4000 5000 700 100 300 350

Qty Category 2 Weapon - Accessories Weapon - Accessories Weapon - Accessories ### Ammo - Per round ### Ammo - Per round 100 Ammo - Per round Survival - General 10 Ammo - Grenades 10 Ammo - Grenades

Gear Rating Avail Quick-Draw Holser 4 Sling 0 Concealable Holster 2 Regular Ammo 2 Explosive Rounds 8 Shock Lock Rounds 10 Survival Kit 4 Flash-Bang Grenade 6 Fragmentation Grenade 10

Book SR4 AR SR4 SR4 SR4 AR SR4 SR4 SR4

Page p.311 p.33 p.311 p.314 p.314 p.35 p.328 p.314 p.314

Qty Custom Item

Rating Avail

Book

Page

Black Market Pipeline (Armor): FALSE Modification Rtg Modification

Rtg

Cap

Outfit Name

0 /6 0 /9

Notes

Notes

10,850 Total Weapons Cost Cost Qty Melee Weapons 900 Cougar Fine Longblade

Mod

20,210 Total Remaining Cash Reach Damage AP Short 0 5P -1 0-5

Cost

Qty

Range Weapons

Mode

Damage

Ammo RC AP

Short

Custom Ranged Weapons

Type: Cavalier Deputy Name: Base: Heavy Pistol Smrt: Y N Modes: SA Ammo: 7cy Alt: Damage: 5P AP: -1 Conceal: 0 RC: 1 Range: Short Med Long 0-5 6 - 20 21 - 40 Notes: Cannot mount silencer

Avail: 8 DV: 5P Slots Used: 4 / 6 Modes: / SA / / Base Type: cy Alt: Base Ammo: 7 AP: -1 Base Recoil: 0 / 0 Base Conceal: 0 Extreme Base Cost: 225 41 - 60 x 1 Tot: 1800

1 0 0 1 0 0 0

Mod: Personalized Grip Custom Look (2) Smartgun System Ammo Skip System

Personalized Grip, Custom eject rounds,

Description:

Type: Cavalier Deputy Name: Base: Heavy Pistol Smrt: Y N Modes: SA Ammo: 7cy Alt: Damage: 5P AP: -1

Avail: 8 DV: 5P Slots Used: 4 / 6 Modes: / SA / / Base Type: cy Alt: Base Ammo: 7 AP: -1 Base Recoil: 0 / 0

1 0 0 1 0 0

Mod: Personalized Grip Custom Look (2) Smartgun System Ammo Skip System

Conceal: Range:

0 RC: 1 Short Med Long 0-5 6 - 20 21 - 40 Notes: Cannot mount silencer

Base Conceal: 0 Extreme Base Cost: 41 - 60 x 1 Tot:

0 225 1800

Personalized Grip, Custom eject rounds,

Description:

Type: Ruger Super Warhawk Name: Base: Heavy Pistol Smrt: Y N Modes: SS Ammo: 6cy Alt: Damage: 6P AP: -2 Conceal: 0 RC: 1 Range: Short Med Long 0-5 6 - 20 21 - 40 Notes: Cannot mount silencer

Avail: 8 DV: 6P Slots Used: 3 / 6 Modes: SS / / / Base Type: cy Alt: Base Ammo: 6 AP: -2 Base Recoil: 0 / 0 Base Conceal: 0 Extreme Base Cost: 250 41 - 60 x 1 Tot: 1600

1 0 0 1 0 0 0

Mod: Personalized Grip Custom Look (2) Smartgun System

Personalized Grip, Custom

Description:

Type: Boyd & Richards Desperado Avail: 10 DV: 7P Name: Slots Used: 4 / 6 Base: Shotgun Smrt: Y N Modes: SS / / / Modes: SS Base Type: m Alt: Ammo: 5m Alt: Base Ammo: 5 AP: -1 Damage: 7P AP: -1 Base Recoil: 0 / 0 Conceal: +6 RC: 1 Base Conceal: 6 Range: Short Med Long Extreme Base Cost: 1700 0-5 6 - 20 21 - 40 41 - 60 x 1 Tot: 4750 Notes: No Barrel mounts. Uses taser ranges if (f) ammo used

1 0 0 1 0 0 0

Mod: Custom Look (2) Personalized Grip Smartgun System Ammo Skip System

Custom Look (2), +2 die in eject rounds,

Description:

Type: Name: Base: Modes: Ammo: Damage:

Smrt: Alt: AP:

Avail: Slots Used: Modes: Base Type: Base Ammo: Base Recoil:

DV: 0 / / / Alt: AP: /

6 /

0 Mod: 0 0 0 0 0

Conceal: Range: Notes:

Short

RC: Med

Long

Base Conceal: Extreme Base Cost: x 1 Tot:

0 0 0

Description:

Type: Name: Base: Modes: Ammo: Damage: Conceal: Range: Notes:

Smrt: Alt: AP: Short RC: Med Long

Avail: DV: Slots Used: 0 / 6 Modes: / / / Base Type: Alt: Base Ammo: AP: Base Recoil: / Base Conceal: Extreme Base Cost: 0 x 1 Tot: 0

0 Mod: 0 0 0 0 0 0

Description:

Type: Name: Base: Modes: Ammo: Damage: Conceal: Range: Notes:

Smrt: Alt: AP: Short RC: Med Long

Avail: DV: Slots Used: 0 / 6 Modes: / / / Base Type: Alt: Base Ammo: AP: Base Recoil: / Base Conceal: Extreme Base Cost: 0 x 1 Tot: 0

0 Mod: 0 0 0 0 0 0

Description:

Type: Name: Base: Modes: Ammo: Damage:

Smrt: Alt: AP:

Avail: Slots Used: Modes: Base Type: Base Ammo: Base Recoil:

DV: 0 / / / Alt: AP: /

6 /

0 Mod: 0 0 0 0 0

Conceal: Range: Notes:

Short

RC: Med

Long

Base Conceal: Extreme Base Cost: x 1 Tot:

0 0 0

Description:

Type: Name: Base: Modes: Ammo: Damage: Conceal: Range: Notes:

Smrt: Alt: AP: Short RC: Med Long

Avail: DV: Slots Used: 0 / 6 Modes: / / / Base Type: Alt: Base Ammo: AP: Base Recoil: / Base Conceal: Extreme Base Cost: 0 x 1 Tot: 0

0 Mod: 0 0 0 0 0 0

Description:

Black Market Pipeline: Medium 5 - 10 Long 10 - 15 Extreme Avail Notes 15 - 20 7 Throwable

FALSE

Medium

Long

Extreme Avail Notes

Personalized Grip Custom Look (2) Smartgun System Ammo Skip System

Slots: Notes: 1 1 +2 die intimidation/reputation 1 1 Free action eject rounds

Cost: 100 1000 225 250

Avail: 2 8 6 8

Personalized Grip, Custom Look (2), +2 die intimidation/reputation, Smartgun System, Ammo Skip System, Free action eject rounds,

Personalized Grip Custom Look (2) Smartgun System Ammo Skip System

Slots: Notes: 1 1 +2 die intimidation/reputation 1 1 Free action eject rounds

Cost: 100 1000 225 250

Avail: 2 8 6 8

Personalized Grip, Custom Look (2), +2 die intimidation/reputation, Smartgun System, Ammo Skip System, Free action eject rounds,

Personalized Grip Custom Look (2) Smartgun System

Slots: Notes: 1 1 +2 die intimidation/reputation 1

Cost: 100 1000 250

Avail: 2 8 6

Personalized Grip, Custom Look (2), +2 die intimidation/reputation, Smartgun System,

Custom Look (2) Personalized Grip Smartgun System Ammo Skip System

Slots: Notes: 1 +2 die intimidation/reputation 1 1 1 Free action eject rounds

Cost: 1000 100 1700 250

Avail: 8 2 6 8

Custom Look (2), +2 die intimidation/reputation, Personalized Grip, Smartgun System, Ammo Skip System, Free action eject rounds,

Slots: Notes:

Cost:

Avail:

Slots: Notes:

Cost:

Avail:

Slots: Notes:

Cost:

Avail:

Slots: Notes:

Cost:

Avail:

Slots: Notes:

Cost:

Avail:

100 1000 x1 250

100 1000 x1 250

100 1000 x1

1000 100 x1 250

Blackmarket Pipeline: x 1 Harley-Davidson Scorpion Type Chopper Body 8 Handling 2 Accel 15 30 Speed 120 Max Slots 8 Used Slots 0 Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor 2 1 0 0 4 Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes: Classic Road Hog.

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other

Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1

No

Mount 2

No

Mount 3

No

Placement: External Flexibility: Fixed Control: Remote

Placement: External Flexibility: Fixed Control: Remote

Placement: External Flexibility: Fixed Control: Remote

Other Notes:

x1 Type Body Handling Accel Speed Max Slots Used Slots

4 0

Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor

Pilot
Targeting Maneuver Sensor ECCM Encrypt

Adaptability

E.Warfare Defense Clearsight

0 0

Firewall
Covert Ops

Chaser

Trailblazer

Mount 1 Placement: External Flexibility: Fixed Control: Remote

No

Mount 2 Placement: External Flexibility: Fixed Control: Remote

No

Mount 3 Placement: External Flexibility: Fixed Control: Remote

No

Other Notes:

Blackmarket Pipeline: Avail Base Cost Software Upgrade Total Cost

FALSE

0 12000 0 0 12000

Total Vehicles Cost Available Cash Firewall Electronic Warfare ECCM Encrypt System 0 0 0

12,000 20,210

0 0 0 0

Device Rating System Response Signal

3 2

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Avail Base Cost Software Upgrade Total Cost

0 0 0 0 0

Device Rating System Response Signal

0 0 0 0

Total Pets Cost: Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag

Nuyen Remaining: Training:

20,210 None Natural

Blackmarket Pipeline (A

Skills:

Powers:

Attack Init:

DV

AP

Passes: Movement: Armor:

Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag

Training: Skills:

None

Natural

Powers:

Attack Init:

DV

AP

Passes: Movement: Armor:

Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag

Training: Skills:

None

Natural

Powers:

Attack Init:

DV

AP

Passes: Movement: Armor:

Type Name Bod Agi

Training: Skills:

None

Natural

Rea Str Cha Int Log Wil Edg Ess Mag

Powers:

Attack Init:

DV

AP

Passes: Movement: Armor:

Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag

Training: Skills:

None

Natural

Powers:

Attack Init:

DV

AP

Passes: Movement: Armor:

Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag

Training: Skills:

None

Natural

Powers:

Attack Init:

DV

AP

Passes: Movement: Armor:

Blackmarket Pipeline (Animals): Wares

FALSE

Pipeline (Wares): Rtg Grade Avail: Base Cost: Training: Mods: Wares: Total:

FALSE

0 0 0 0 0

Reach

Minimum Lifesyle

Monthly Upkeep Cost

Wares

Rtg

Grade

Avail: Base Cost: Training: Mods: Wares: Total:

0 0 0 0 0

Reach

Minimum Lifesyle

Monthly Upkeep Cost

Wares

Rtg

Grade

Avail: Base Cost: Training: Mods: Wares: Total:

0 0 0 0 0

Reach

Minimum Lifesyle

Monthly Upkeep Cost

Wares

Rtg

Grade

Avail: Base Cost: Training: Mods:

0 0 0

Wares: Total: Reach

0 0

Minimum Lifesyle

Monthly Upkeep Cost

Wares

Rtg

Grade

Avail: Base Cost: Training: Mods: Wares: Total:

0 0 0 0 0

Reach

Minimum Lifesyle

Monthly Upkeep Cost

Wares

Rtg

Grade

Avail: Base Cost: Training: Mods: Wares: Total:

0 0 0 0 0

Reach

Minimum Lifesyle

Monthly Upkeep Cost

Lifestyle #1 LP Costs Lifestyle Type Street Comforts Entertainment Necessities Neighborhood Security << Positive Qualities >>

Lifestyle #2 LP Costs Lifestyle Type Street Comforts 0 Entertainment 0 Necessities 0 Neighborhood 0 Security 0 << Positive Qualities >>

<< Negative Qualities >>

<< Negative Qualities >>

Total LP: Roomates: Total Monthly Cost: # Months Purchased: Final Lifestyle Cost: # Months Passed: # Months Remaining:

0 0 0 0 0 0 0

Total LP: Roomates: Total Monthly Cost: # Months Purchased: Final Lifestyle Cost: # Months Passed: # Months Remaining:

0 0 0 0 0 0 0

Lifestyle #3 LP Costs Lifestyle Type Street Comforts 0 Entertainment 0 Necessities 0 Neighborhood 0 Security 0 << Positive Qualities >>

Node

Base

Modified

Lifestyle Type Squatter Device Rating 0 Response 2 Signal 2 System 2 Firewall 2 Monthly Cost: 0 # Months Purchased: Final Cost: 0 # Months Passed: # Months Remaining: 0

<< Negative Qualities >>

Total LP: Roomates: Total Monthly Cost: # Months Purchased: Final Lifestyle Cost: # Months Passed: # Months Remaining:

0 0 0 0 0 0 0

1)

Character 20 Questions We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?

2)

Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?

3)

Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about event, and what was he doing at the time?

4)

Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?

5)

People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?

6)

Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?

7)

Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a persons character are as important as the qualities. What do you dislike most about your characters personality?

8)

The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the Big Ten triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?

9)

People make acquaintances and friends; were hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. Theres a story behind each and every one of these relationships. What is the story with your character and her contacts?

10) Its Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?

11) Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?

12) Everyone has their limits. People can be dark, but most peoples instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?

13) If you have an Awakened or technomancer character, consider your characters tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?

14) While acceptance and bias vary from place to place, augmentations be they bio-, cyber-, gene-, or nanowareare increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?

15) Life as a shadowrunner is by definition outside the bounds of normal life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?

16) Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?

17) People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your characters sacred object or close one, and how did they come to be so important to him?

18) One of metahumanitys greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?

19) A persons appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?

20) Everyone has a name, but a runners street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?

Character Background

Date

GM

Reason

Karma Award

Reputation

Noteriety

Nuyen

Karma Total Reputation Total Noteriety Total Nuyen Total Change 0 0 0 0

Name: RACE: CONCEPT: ATTRIBUTES Body: Agility: Reaction: Strength: Charisma: Intuition: Logic: Willpower: EDGE:

Ork

4 5 4 5
2 4 3 3 3

This page displays basic character info in a narrow column, allowing for easier v If you are going to be using a mobile device to refer to your charsheet during gam copying/pasting the final values out of this into their own spreadsheet to allow for Deleting this sheet will have no Ill effect on the functionality of the rest of the wor

Phys Init[P] 8[10] Passes 1[3] Magic: 6

Walk/Run 10/25
Phys Boxes 10 Stun Boxes 10

EDGE

DMG OVERFLOW

OOOO DAMAGE RESISTANCE 4 + Armor


Body (4) + Cyber/Bio (0) + Dmg.Rst. (0)

OOO

ARMOR Bal/Impact Mods Bal/Impact Mods Bal/Impact Mods Bal/Impact Mods Bal/Impact Mods
/

Armored Clothing

Bal/Impact 4/0 [4] Mods COMMLINK


Type Resp Signal OS Type Firewall System

ACTIVE SKILLS
Athletics (Group) 3 Close Combat (Group) 2 Pistols (Revolers) 3 (+2) Longarms (Westren) 3 (+2) Intimidation (Strength) 3 (+2) Pilot Ground Craft (Bikes) 2 (+2) Throwing Weapons (Grenades) 3 (+2) Negotiation (Barting) 2 (+2)

Athletics (Group) 3 Close Combat (Group) 2 Pistols (Revolers) 3 (+2) Longarms (Westren) 3 (+2) Intimidation (Strength) 3 (+2) Pilot Ground Craft (Bikes) 2 (+2) Throwing Weapons (Grenades) 3 (+2) Negotiation (Barting) 2 (+2) Etiquette 1

KNOWLEDGE SKILLS
Procedure (Lone Star) Gambling Design (Firearms) Zen Meditation westren Vids 4 4 3 3 4

Languages
English N Spanish 3

Race Qualities
Low-Light Vision

Standard Qualities
Distinctive Style (3) -15 Signature -10 SINner (Standard) -5 Addiction (Mild) -5

Signature -10 SINner (Standard) -5 Addiction (Mild) -5

POWERS Grade 1 Initiate Adept Powers: Improved Reflexes II Improved Combat Ability [Skill] 2 Gliding

CONTACTS
Beat Cop (Loy. 3 Con. 2) Gambler (Loy. 1 Con. 3)

GEAR
Street Docwagon Gold 2 x Quick-Draw Holser Sling Concealable Holster 2000 x Regular Ammo 1000 x Explosive Rounds 100 x Shock Lock Rounds Survival Kit 10 x Flash-Bang Grenade 10 x Fragmentation Grenade

20,210

MELEE WEAPONS

Name Unarmed Reach 0 Ap 0 DV 3(S/P) Name Cougar Fine Longblade Reach 0 Ap -1 DV 5P Name Reach Ap DV Name Reach Ap DV

Ranged Weapons
Name Type
Mode Armor Piercing Damage Value Recoil Comp Short Range Medium Range Long Range Extended Concealability Ammo

Name Type
Mode Armor Piercing Damage Value Recoil Comp Short Range Medium Range Long Range Extended Concealability Ammo

Name Type
Mode Armor Piercing Damage Value Recoil Comp Short Range Medium Range Long Range Extended Concealability

Ammo

Name Boyd & Richards Desperado Type Shotgun


Mode SS Armor Piercing -1 Damage Value 7P Recoil Comp 1 Short Range 0 - 5 Medium Range 6 - 20 Long Range 21 - 40 Extended 41 - 60 Concealability +6 Ammo 5m

Name Ruger Super Warhawk Type Heavy Pistol


Mode SS Armor Piercing -2 Damage Value 6P Recoil Comp 1 Short Range 0 - 5 Medium Range 6 - 20 Long Range 21 - 40 Extended 41 - 60 Concealability 0 Ammo 6cy

Name Cavalier Deputy Type Heavy Pistol


Mode SA Armor Piercing -1 Damage Value 5P Recoil Comp 1 Short Range 0 - 5 Medium Range 6 - 20 Long Range 21 - 40 Extended 41 - 60 Concealability 0 Ammo 7cy

Name Cavalier Deputy Type Heavy Pistol


Mode SA Armor Piercing -1 Damage Value 5P Recoil Comp 1 Short Range 0 - 5 Medium Range 6 - 20 Long Range 21 - 40 Extended 41 - 60 Concealability 0 Ammo 7cy

narrow column, allowing for easier viewing on mobile devices. to refer to your charsheet during gameplay, I suggest to their own spreadsheet to allow for a smaller download. he functionality of the rest of the workbook.

Contributor Wizkids/Catalyst

Autarkis blakkie WavyDavy/Feshy Harri Tusa LordTorgo Various Users DamienKnight Kairo Zsolt Guthy Dumpshock Community Brent Coomes

Version Upgraded_Beta4 (DamienKnight and Dumpshock Community)

Upgraded_Beta5 (DamienKnight and Dumpshock Community)

Upgraded_Beta6 (DamienKnight and Dumpshock Community)

Upgraded_Beta7 (DamienKnight and Dumpshock Community)

Upgraded_Beta8

(DamienKnight and Dumpshock Community)

Upgraded_Beta9 (DamienKnight and Dumpshock Community)

version k

version o version p version q version r

version s version t

Upgraded_Gencon_Ed

SR4CG DK 1

version a

version b

version e version f

version g

version h

version i

version j

version k

version l

version m

version n

version o

Contributions Catalyst has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Catalyst.does not endorse, and is not affiliated with the SR4 Chargen in any official capacity whatsoever. Created original Main_Sheet, Cyberware/Bioware and Magic Page improvements+Techno+StreetMagic+Clout Cyberparts+OO testing Original Wizdoc CharSheet, which inspired the CharSheet page KarmaLog, More Complete Knowledge skill list, preliminary Gear list spell/error checking + suggestions Hacking, Vehicles, CustomWeapons, Macros, Races, Karma Building, Ally_Spirit, Revisions on all other sheets Advanced Lifestyle Vehicle Mods Data and inspiration for Vehicle mods design. Bug finding, beta testing Background page

Updates Fixed Manuevers so their cost is subtracted from BP/Karma Enabled race attribute bonus to be represented as MIN/MAX bonus. Shifters attributes now work properly Fixed top Advantage slot to correctly list advantages Set infection cell to unprotected. Changed 'Astral' to 'Astral Combat' Added advanced lifestyle page from Kairo Modded lifestyle for months passing. Modded charsheet to use Advanced lifestyle if it exists. Added Traditions, Adept Paths (Kairo) to Magic Sheet Created Initiation section, updated Essence on Charsheet to show initiation if magic

Fixed Karma cost problems Fixed Skill Group recommendation sheet Fixed various other errors in formulas Added Vehicle Mods to Vehicles page, Inspired by Vehicles_SR4 by zguthy Hid Form tools, Added Open/Close scripts to show/hide them. Moved booleans to a more visible area, effectively making the s Added Immersion and living persona attributes on Technomancer Page

Revised AutoHide Controls on Close script to hang controls on the 'Optional_Rules_Anchor' (AE11) Fixed Various issues on the Vehicles Page Added Changeling Qualities, fixed Metagenetic qualities to only show if Changeling or metavarient Added Is_Changeling, Is_MetaVarient, Is_Shifter, Is_Sapient variables, removed Is_Awakened variable Fixed bug where Race cost optional rules were applying to BP as well as Karma, when they should only apply to the Karma_Bu Added Nanoware to Cyberware/Bioware page Added Mentor Spirit Selection on Magic page (must select Mentor spirit quality) Added aliases for various cell references Add top 30 world languages to language list, fixed Italian Added Character Data Mapping sheet and Ini/Xml output pages, sample only Fixed various bugs on vehicles, cyberware, cyberparts, and charsheet, thanks to help finding the bugs from the community Added Simbionts and missing Cosmetic cyber modifications Fixed various bugs, especially related to skills, specializations and the charsheet.

Revamped Cyberparts page and added some cyberparts to Data sheet Revamped Qualities Selectable, moved data to Qualities_Data page Added Window->Freeze Panes to titles in many data pages. Handy dandy! Created sheet 'Magic_Data' and moved most magic related items from Sheet1 into Magic_Data. Renamed Sheet1 to 'Misc_Da

Attributes revised Martial arts corrected Misc Gear section added Other misc tweaks Revised formatting to conform to Excel 2003 Style Limits and to have borders more compatible with Open Office Fixed various problems with Martial Arts, Vehicles, Weapons and Wares Added .xsd to text exporting character data to .xml. Revised Adept Power namefinder code (used to complete lookups when custom name is used, such as Element [Electricity]) Added namfinder code for spells to allow custom spell drain lookup (ie. [Element] Aura works as [Flame] Aura, etc) Fixed martial arts costs for Karma Build System, renamed Sweet to Sweep Added Mystic Armor to Charsheet Armor area, added Martial Arts DV bonuses to Unarmed and weapon values, other minor tw Finally added Milspec armor and Free spirits. Fixed various errors, including remaining Karma Calculation on the Main page. Added more metamagics, fixed more errors, added some missing drug prices, fixed custom gear not showing in Charsheet, oth Added Ally Spirit Support. Fixed some bugs. Added more slots to Cyberparts. Revised Description output for Cyberlimbs. Corrected karma attribute creation cost for POST-creation infected characters. Added Transgenetic and Nanocybernetics Added Paragons, Turbocharger mod for vehicles, Modular Cyberlimbs, minor fixes Revised attributes to account for Post-creation infection Various fixes, mostly to Vehicle mods. Added Vehicle Weapons. Added Adept Metamagic Power Points options Fix to Vehicles and Technomancer Resonance Added Digital Grimoire Material Added Chemistry Active Skill Fixed Main_Page and Karma_Log so negative Karma and Nuyen entries tally correctly

Fixed some Technomancer Living Persona Bugs and Echo bugs Tweaked the vehicles add ons, added additional autosofts from Unwired Duplicated standard qualities to Metagenetics section where applicable. Selecting from either section has same effect. Revised character sheet 3. Added a formatted printable Mage sheet, including spells and mage related details. Added lifestyle and income for Trustfund. Revised Lifestyle calculations and moved them to the Misc_Page, referred to with Lif Added a formatted printable Vehicles sheet Added Possession as a valid type of Ally Spirit Added more Physical and Stun track boxes to Charsheet 3 Added will to live boxes to overflow on Charsheet Added Astral/Matrix Init and Passes to Charsheets Added Non-Initiate Metamagics (15 karma per) to Magic Page added missing HMG and fixed MMG/HMG ranges added Technomancer 'Streams', selectable and customizable other minor fixes Recoded Astral Sight, Spell Knack and Spirit Knack to work properly Infected with Essence Drain no longer have their maximum essence reduced by 1 like other infected Various Tweaks on Vehicle page and Vehicle Charsheet Tweaks on several weapons and other gear Added Armor Outfits, tweaked armor mods

Fixes to Armor Outfits Took basic lifestyles out of Gear page, replaced with Docwagon Contracts. Revised printable Magic Sheet Moved Optional Rules to a new sheet called 'Settings' Added Super Cyber Tank Armor Rule! As per requested at Dumpshock. Yay for characters with 40+ armor! Fixed Integral Recoil stacking on Customized firearms on the Weapons page Added alternate ammo text on custom firearms to the CharSheet Ammo Description Added the Zoe armor lines to the Selectable Armor list. AI characters can select Inherent programs on Hacking page, selection will be listed on Charsheet Charsheet and Mainsheet now more accurately displays AI stats Added Starting Availability Limit and Blackmarket Availability Bonus to Settings page Updated Armor, Weapons, Vehicles and Wares to use new availability settings Added new Mobile_Charsheet page for easier viewing on Mobile phones Post infection 'x' now works with Latent Dracomorphasis Added Gnawer infected option from 'Running Wild' Added Adapsin support Added Phenotype adjustments, including a functional Genetic Optimization for all attributes Fixed issue with Vehicle speed/accel mods not stacking correctly Added support for Lingo's in the Language/Knowledge area Added a Home Node in the Lifestyles area for AI Characters Added a printable Technomancer Sheet Added 'Martial Arts is not a Quality' option Removed Cyberware/Bioware Encumberance Revised Adapsin to use 'Grade' entry Various Tweaks and fixes Fix to Martial Arts DV bonuses Added drugs from SR4a Added Pilot quality for AI characters Added grenade launchers Fixed Free Spirit Qualities, Added 'Power Point' metamagic for Free Spirits Cyberlimbs now support Suites Added Pets page for purchasing pets. Includes Warforms, Chimeric, and Implanted wares! Fixed issue with Armor outfits displaying an #NA Fixed some ammo costs Fixed conditional formatting for SLOTs on vehicles page Fixed Free Knowledge Points for Karma System Added vehicle Mod 'Used (Degredation)' and 'Used (Gremlins 1)' and 2 -- get used cars on the cheap! Added Lifestyle options from Running Wild Fixed post-infection attribute minimums Fixed Drake Breath Weapon damage (now based off Magic instead of Essence) Fixed magic attribute on Pets page. Added Edge. Fixed various gear entries Added spell availability when Drakes get Dragonspeech power, allows selecting Psychic Detection Spells only Added generic [Element] spells for Bolt, Blast and Wave Armor Outfits tweaking Qualities can now have a [comment] after them. For example, 'Allergy, Mild [Sunlight]' Fixed prices on Skillsoft Clusters. Rtg1 for original SR4 prices, rtg 2 for sr4a prices Fixed issue where Martial Arts Is Not a Quality caused BP gen characters to pay twice for Martial Arts advantages Fixed Betameth price and added Breakable Tooth Storage Compartments Added prices for Passkeys and Passkey systems Fixed warning where player spends more than half points on stats added Racial cost x2 to the threshold Added Customizable Configuration presets to the Settings Page

Added ratings for audio enhancements, changed ECM on hacking page to ECCM Added ratings to Sensor Cameras, fixed Sonar Gear naming issue Vehicle upgrades will now affect handling where appropriate. Added body mod calculation for Motorcycle sidecars Updated Damage and Reach calculation for Drake Forms. Changed default drake Breath Weapon to fire. Added the possibility to Glitch when using the 'Efficient Dice Roller'. Added prices to many items in Gear list, fixed several typos in Gear Skill Groups now reduce the BP/Karma paid for individual skills from that group Added 'Additional Echoes' section to Technomancer for Optional rule allowing Immersed Technomancers to purchase echoes Added Immersion Tasks for Technomancers Fixed various spelling errors on the Background tab Fixed issue with skill group cost when selecting skills without groups Essence drain infected who become infected AFTER character creation can now specify what their initiation grade was at the ti Added book/page references for positive qualities (Thanks Fionnella) Fixed Celerity references Fixed character sheet 2's condition monitor

Email

Dumpshock

Dwight hartusa@gmail.com Wizdoc

bmc0945@gmail.com

DamienKnight Xerxos zsguthy http://forums.dumpshock.com bmcoomes

a, effectively making the sheet easier to use when scripting is disabled.

ly apply to the Karma_Build)

from the community

amed Sheet1 to 'Misc_Data'

as Element [Electricity]) me] Aura, etc)

on values, other minor tweaks ation on the Main page. showing in Charsheet, other Charsheet tweaks

has same effect.

_Page, referred to with Lifestyle_Description on charsheet

ycle sidecars

cers to purchase echoes for 15 karma each

tiation grade was at the time of infection

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