Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
2 Preset TRUE TRUE TRUE 5 FALSE Normal Normal TRUE FALSE FALSE TRUE TRUE Custom
Creation Mode
Optional Rules Adept Powers Geas Rule Cyberlimbs Discount Bodyware Free Contacts House Rule Attributes Karma Cost Karma Build System 1 Standard Races Cost 1 Other Races Free Bonus Knowledge Points Metavarients Surge House Rule Super Cyber Tank Armor Rule Wares Availability House Rule Martial Arts is not a Quality Campaign Settings Starting Availability Limit Blackmarket Availability Bonus Starting Nuyen Limit Starting Active Skill Limit Starting Karma Starting BP
Preset Configurations: Default TRUE TRUE FALSE 5 FALSE Normal Normal TRUE FALSE FALSE TRUE TRUE
FALSE
400
Race/Infection: Special: Resources: Remaining: Current: Player: Name: Alias: Age: Concept: Description:
Stat
Base Raise
Natural
Modified
0
+0 for dmg
Build Points Stats Race Edge Magic Active Skills Know./Lang. Points Positive Qualities Negative Qualities Resources Contacts
Sex:
Ork Body 0 Agility Reaction Strength Charisma Intuition Logic Willpower Edge Magic
4 5 4 5 2 4 3 3 3 6
4 5 4 5 2 4 3 3 3 6
/9 /6 /6 /8 /5 /6 /5 /6 /6 /7
System
0
Firewall
4 5 6 5 2 4 3 3 3 6
/ 13 /9 /9 / 12 /7 /9 /7 /9 /6
200
()
42/42
/ 400
Connection
10 / 18 3 /4
KarmaSpec
KarmaSpec
BPSpec
Karma
Karma
Active Skills Athletics (Group) Close Combat (Group) Pistols Revolers Longarms Westren
Knowledge Skills
Language Skills
Contacts/Qualities
Contacts
3 2 3 3
/6 /6 /6 5 /6 /6 5 /6
English Spanish
N N /6 3 /6
Loyalty
0 0
Remaining
-13 0
Max
Max
BP
BP
3 1
2 3
Intimidation Strength Pilot Ground Craft Bikes Throwing Weapons Grenades Negotiation Barting Etiquette
3 2 3 2 1
/6 /6 /6 /6 /6 /6 /6 /6 /6
5 3 4 3 Procedure (Lone Star) Gambling Design (Firearms) Zen Meditation westren Vids 4 4 3 3 4 /6 /6 /6 /6 /6
Qualities
Cost
Ork
2 4 3 3
Athletics (Group) 3 Close Combat (Group) 2 Pistols (Revolers) 3 (+2) Longarms (Westren) 3 (+2) Intimidation (Strength) 3 (+2) Pilot Ground Craft (Bikes) 2 (+2) Throwing Weapons (Grenades) 3 (+2) Negotiation (Barting) 2 (+2) Etiquette 1
Walk/Run 10 25 DAMAGE RESISTANCE EDGE: 3 4 + Armor Body (4) + Cyber/Bio (0) + Dmg.Rst. (0) Phys Init 8[10] ARMOR Bal/Imp Enc Mods Passes 1[3] / Magic: 6 / CONDITION MONITOR / Physical Stun /
-1 -2 -3 -4 -5 -6 -7 10 10 3 0 -1 -2 Armored Clothing -3 -4 -5 -6 -7
/ 4/0 [4]
EDGE
DMG OVERFLOW
OOO
COMMLINK
Type OS Type Grade 1 Initiate Resp Signal
OOOO
Firewall System
POWERS
Adept Powers: Improved Reflexes II Improved Combat Ability [Skill] 2 Gliding
GEAR
Street Docwagon Gold 2 x Quick-Draw Holser Sling Concealable Holster 2000 x Regular Ammo 1000 x Explosive Rounds 100 x Shock Lock Rounds Survival Kit 10 x Flash-Bang Grenade 10 x Fragmentation Grenade
QUALITIES
Low-Light Vision Distinctive Style (3) -15 Signature -10 SINner (Standard) -5 Addiction (Mild) -5
KNOWLEDGE SKILLS
Procedure (Lone Star) Gambling Design (Firearms) Zen Meditation westren Vids 4 4 3 3 4
Languages
English N Spanish 3
CONTACTS
Beat Cop (Loy. 3 Con. 2) Gambler (Loy. 1 Con. 3)
MELEE WEAPONS
Name
Unarmed Cougar Fine Longblade
Rch
0 0
AP
0 -1
DV
3(S/P) 5P
Ranged Weapons
Name Type Mode AP DV RC S (0) M (-1) L (-2) Ext (-3) Conc. Ammo
Boyd & Richards Desperado Ruger Super Warhawk Cavalier Deputy Cavalier Deputy
SS SS SA SA
-1 -2 -1 -1
7P 6P 5P 5P
1 1 1 1
6 - 20 6 - 20 6 - 20 6 - 20
21 - 40 21 - 40 21 - 40 21 - 40
41 - 60 41 - 60 41 - 60 41 - 60
+6 0 0 0
Drain
Ka
Geas
Improved Reflexes IIImproved Combat Ability [Skill] 2Gliding Level Points Notes Bod Agi Rea Str InP Imp Bal 2.5 +2 Reaction/+2 Initiative Pass +2 Reaction/+2 Improved 0 0 Reflexes Initiative 2 0 II Pass 2 0 0 2 1 +2 dice to combat skill +1 dice Improved to 0 combat 0 Combat 0 skill Ability 0 [Skill] 0 2 0 0 1 1 0.5
Run on water, tree tops, etc. Reduce falling effect by 2 meters/level Unarmed does Physical & pierces Immunity
Unarm DV Pain
Throw
Phys Stun
Run on Gliding water, 0 0tree0 tops,0 etc. 0 0 Reduce Freefall 0 falling 4 0 effect 0 by 0 2 meters/level 0 0 Unarmed Killing 0 does Hands 0 Physical 0 0 & pierces 0 Immunity 0
0 0 0
Total Left
6.00 0.00
Type of Awakened: Magic Attribute: Maximum Spells: Spells Known: Extra Adept Points: Max. Bound Spirits Max. Spirit Services: Ally Spirit Force: Adept Path Initiate Grade 1 Grade Group Ordeal 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46
Additional Metamagics
Karma
Adept 6 0 0 0 0 0 0 0
Avail Cost()
Drake Breath Weapon Breath Weapon (Fire) Metamagic Cost 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148 Completed x 1 1 A Power Point 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Force/Services BP
0 0 0 0 0 0 0 0 0 0
Members
Type
Spec
Individual Strictures
Note
Group Strictures
Note
Other Details Max Initiation Level Resources (lifestyle) Patron Dues Per Member Member Quarters Lodge Ritual Materials Discount Location:
Must have Ally Conjuration Metamagic! Name: Force: 0 Base: Raise: Skills: Assensing Astral Combat Dodge Perception Unarmed Combat Dodge
Karma Cost 0
Forms:
Powers: Astral Form Banishing Resistance Realistic Form Sapience Sense Link
Spells:
Vessel Type: Hybrid Body: (0) Agility: (0) Reaction: (0) Strength: (0) Other: 0 Other Notes:
Karma Cost
Not A Technomancer Max. Starting Forms: Forms Known: Common Complex Form (Skill) Analyze (Computer) Browse (Data Search) Command (misc.) Edit (Computer/Hacking) Encrypt (Elect. Warfare) Reality Filter (Response) Scan (Electronic Warfare)
0 0
0 0 BP Karma
Max. Registered Sprites: Max. Sprite Tasks Owed: Registered Sprites Sprite Type
0 0
Hacking Complex Form (Skill) Armor Attack (Cyber/Hack) Black Hammer (Cyber/Hack) Blackout (Cyber/Hacking) Data Bomb Decrypt (Elect. Warfare) Defuse (Hacking) ECCM Exploit (Hacking) Medic (Computer) Sniffer (Hack/Elect. Warfare) Spoof (Hacking) Stealth Track (Computer) Custom Complex Form (Skill) Shielding Smartlink Simrig
Karma
Grade 1 2 3 4 5 6 7 8 9 10 Living Persona Rating 11 Firewall 12 Response (VR) 13 Signal 14 System 15 Biofeedback Filter 16 VR Matrix Initiative 17 VR Matrix Init. Passes 18 19 Stream 20 21 Fading Type 22 23 Sprites 24 25 26 27 28 29 Paragon 30 31 Sprite of Choice: 32 33 Advantages: 34 35 36 37 0 38 Disadvantages: 39 40 41 42 43 44 Sprite of Choice:Advantages:Disadvantages: 45 46
Rtg Tasks
Mesh
Tasks
Echoes
Cost 13 16 19 22 25 28 31 34 37 40 43 46 49 52 55 58 61 64 67 70 73 76 79 82 85 88 91 94 97 100 103 106 109 112 115 118 121 124 127 130 133 136 139 142 145 148
Completed
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
BP Karma
BP Karma
Hacking Programs Armor Attack Biofeedback Filter Black Hammer Blackout Corrupt Data Bomb Decrypt Defuse Disarm Exploit Medic Nuke Sniffer Spoof Stealth Track ECCM
Option 1
Option 2
Option 3
Avail
Common Use Programs Analyze Browse Command Edit Encrypt Purge Reality Filter Scan
Option 1
Option 2
Option 3
Avail
Inherent Programs
Base
Raise
Karma
Comlink Base Response Base Signal Upgraded Response Upgraded Signal Operating System
Comlink Cost Upgrades OS Cost Programs Agents Total Cost Available Money
0 0 0 0 0 0 20,210
FALSE
Cyberware/Bioware
Rating
Grade
Suite
Nuyen
Notes
Book Page
Bod Dmg Tox Agi Rea Str Cha Int Log Will InP Imp Bal UnarmDV Pain
Category Essence Total Cyberlimbs Total Blackmarket Pipeline: Bioware Compatibility: Cyberware Compatibility: Type-O: Sensitive System:
FALSE FALSE FALSE FALSE FALSE FALSE
0 0 0
0 0
None Body Part Eyes Ears Left Arm Right Arm Left Leg Right Leg Torso Skull
Replacement Type
Cap. Avail.
Grade
Std. Std. Std. Std. Std. Std. Std. Std.
Ess.
Suite
Body Parts Accessories Available Cash
Nuyen 0 0 20,210
Suite?
Total
Essence 0 0 0
0 0
Grade
0 Nuyen
Cap.
Avail. Nuyen
None - () Accessories
Grade
0 Nuyen
Grade
None - () Accessories
Grade
0 Nuyen
None - () Accessories
Grade
0 Nuyen
0 Accessories None - () Accessories Rtg. Cap. Avail. Grade 0 Nuyen Rtg. Cap. Avail. Nuyen
None - () Accessories
Grade
0 Nuyen
None - () Accessories
Grade
500 700
4 6
0 4
2 2
Cost 25000
Years
Months Passed
Remaining
Notes
12
Qty Category 2 Weapon - Accessories Weapon - Accessories Weapon - Accessories ### Ammo - Per round ### Ammo - Per round 100 Ammo - Per round Survival - General 10 Ammo - Grenades 10 Ammo - Grenades
Gear Rating Avail Quick-Draw Holser 4 Sling 0 Concealable Holster 2 Regular Ammo 2 Explosive Rounds 8 Shock Lock Rounds 10 Survival Kit 4 Flash-Bang Grenade 6 Fragmentation Grenade 10
Page p.311 p.33 p.311 p.314 p.314 p.35 p.328 p.314 p.314
Rating Avail
Book
Page
Rtg
Cap
Outfit Name
0 /6 0 /9
Notes
Notes
10,850 Total Weapons Cost Cost Qty Melee Weapons 900 Cougar Fine Longblade
Mod
Cost
Qty
Range Weapons
Mode
Damage
Ammo RC AP
Short
Type: Cavalier Deputy Name: Base: Heavy Pistol Smrt: Y N Modes: SA Ammo: 7cy Alt: Damage: 5P AP: -1 Conceal: 0 RC: 1 Range: Short Med Long 0-5 6 - 20 21 - 40 Notes: Cannot mount silencer
Avail: 8 DV: 5P Slots Used: 4 / 6 Modes: / SA / / Base Type: cy Alt: Base Ammo: 7 AP: -1 Base Recoil: 0 / 0 Base Conceal: 0 Extreme Base Cost: 225 41 - 60 x 1 Tot: 1800
1 0 0 1 0 0 0
Mod: Personalized Grip Custom Look (2) Smartgun System Ammo Skip System
Description:
Type: Cavalier Deputy Name: Base: Heavy Pistol Smrt: Y N Modes: SA Ammo: 7cy Alt: Damage: 5P AP: -1
Avail: 8 DV: 5P Slots Used: 4 / 6 Modes: / SA / / Base Type: cy Alt: Base Ammo: 7 AP: -1 Base Recoil: 0 / 0
1 0 0 1 0 0
Mod: Personalized Grip Custom Look (2) Smartgun System Ammo Skip System
Conceal: Range:
0 225 1800
Description:
Type: Ruger Super Warhawk Name: Base: Heavy Pistol Smrt: Y N Modes: SS Ammo: 6cy Alt: Damage: 6P AP: -2 Conceal: 0 RC: 1 Range: Short Med Long 0-5 6 - 20 21 - 40 Notes: Cannot mount silencer
Avail: 8 DV: 6P Slots Used: 3 / 6 Modes: SS / / / Base Type: cy Alt: Base Ammo: 6 AP: -2 Base Recoil: 0 / 0 Base Conceal: 0 Extreme Base Cost: 250 41 - 60 x 1 Tot: 1600
1 0 0 1 0 0 0
Description:
Type: Boyd & Richards Desperado Avail: 10 DV: 7P Name: Slots Used: 4 / 6 Base: Shotgun Smrt: Y N Modes: SS / / / Modes: SS Base Type: m Alt: Ammo: 5m Alt: Base Ammo: 5 AP: -1 Damage: 7P AP: -1 Base Recoil: 0 / 0 Conceal: +6 RC: 1 Base Conceal: 6 Range: Short Med Long Extreme Base Cost: 1700 0-5 6 - 20 21 - 40 41 - 60 x 1 Tot: 4750 Notes: No Barrel mounts. Uses taser ranges if (f) ammo used
1 0 0 1 0 0 0
Mod: Custom Look (2) Personalized Grip Smartgun System Ammo Skip System
Description:
Avail: Slots Used: Modes: Base Type: Base Ammo: Base Recoil:
6 /
0 Mod: 0 0 0 0 0
Short
RC: Med
Long
0 0 0
Description:
Avail: DV: Slots Used: 0 / 6 Modes: / / / Base Type: Alt: Base Ammo: AP: Base Recoil: / Base Conceal: Extreme Base Cost: 0 x 1 Tot: 0
0 Mod: 0 0 0 0 0 0
Description:
Avail: DV: Slots Used: 0 / 6 Modes: / / / Base Type: Alt: Base Ammo: AP: Base Recoil: / Base Conceal: Extreme Base Cost: 0 x 1 Tot: 0
0 Mod: 0 0 0 0 0 0
Description:
Avail: Slots Used: Modes: Base Type: Base Ammo: Base Recoil:
6 /
0 Mod: 0 0 0 0 0
Short
RC: Med
Long
0 0 0
Description:
Avail: DV: Slots Used: 0 / 6 Modes: / / / Base Type: Alt: Base Ammo: AP: Base Recoil: / Base Conceal: Extreme Base Cost: 0 x 1 Tot: 0
0 Mod: 0 0 0 0 0 0
Description:
FALSE
Medium
Long
Personalized Grip Custom Look (2) Smartgun System Ammo Skip System
Avail: 2 8 6 8
Personalized Grip, Custom Look (2), +2 die intimidation/reputation, Smartgun System, Ammo Skip System, Free action eject rounds,
Personalized Grip Custom Look (2) Smartgun System Ammo Skip System
Avail: 2 8 6 8
Personalized Grip, Custom Look (2), +2 die intimidation/reputation, Smartgun System, Ammo Skip System, Free action eject rounds,
Avail: 2 8 6
Custom Look (2) Personalized Grip Smartgun System Ammo Skip System
Avail: 8 2 6 8
Custom Look (2), +2 die intimidation/reputation, Personalized Grip, Smartgun System, Ammo Skip System, Free action eject rounds,
Slots: Notes:
Cost:
Avail:
Slots: Notes:
Cost:
Avail:
Slots: Notes:
Cost:
Avail:
Slots: Notes:
Cost:
Avail:
Slots: Notes:
Cost:
Avail:
100 1000 x1
Blackmarket Pipeline: x 1 Harley-Davidson Scorpion Type Chopper Body 8 Handling 2 Accel 15 30 Speed 120 Max Slots 8 Used Slots 0 Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor 2 1 0 0 4 Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other
Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
Mount 1
No
Mount 2
No
Mount 3
No
Other Notes:
4 0
Base Pilot Base Sensor Base Targeting Base Maneuver Armor Upgraded Armor Concealed Armor Smart Armor
Pilot
Targeting Maneuver Sensor ECCM Encrypt
Adaptability
0 0
Firewall
Covert Ops
Chaser
Trailblazer
No
No
No
Other Notes:
FALSE
0 12000 0 0 12000
Total Vehicles Cost Available Cash Firewall Electronic Warfare ECCM Encrypt System 0 0 0
12,000 20,210
0 0 0 0
3 2
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
0 0 0 0 0
0 0 0 0
Total Pets Cost: Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag
Blackmarket Pipeline (A
Skills:
Powers:
Attack Init:
DV
AP
Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag
Training: Skills:
None
Natural
Powers:
Attack Init:
DV
AP
Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag
Training: Skills:
None
Natural
Powers:
Attack Init:
DV
AP
Training: Skills:
None
Natural
Powers:
Attack Init:
DV
AP
Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag
Training: Skills:
None
Natural
Powers:
Attack Init:
DV
AP
Type Name Bod Agi Rea Str Cha Int Log Wil Edg Ess Mag
Training: Skills:
None
Natural
Powers:
Attack Init:
DV
AP
FALSE
Pipeline (Wares): Rtg Grade Avail: Base Cost: Training: Mods: Wares: Total:
FALSE
0 0 0 0 0
Reach
Minimum Lifesyle
Wares
Rtg
Grade
0 0 0 0 0
Reach
Minimum Lifesyle
Wares
Rtg
Grade
0 0 0 0 0
Reach
Minimum Lifesyle
Wares
Rtg
Grade
0 0 0
0 0
Minimum Lifesyle
Wares
Rtg
Grade
0 0 0 0 0
Reach
Minimum Lifesyle
Wares
Rtg
Grade
0 0 0 0 0
Reach
Minimum Lifesyle
Lifestyle #1 LP Costs Lifestyle Type Street Comforts Entertainment Necessities Neighborhood Security << Positive Qualities >>
Lifestyle #2 LP Costs Lifestyle Type Street Comforts 0 Entertainment 0 Necessities 0 Neighborhood 0 Security 0 << Positive Qualities >>
Total LP: Roomates: Total Monthly Cost: # Months Purchased: Final Lifestyle Cost: # Months Passed: # Months Remaining:
0 0 0 0 0 0 0
Total LP: Roomates: Total Monthly Cost: # Months Purchased: Final Lifestyle Cost: # Months Passed: # Months Remaining:
0 0 0 0 0 0 0
Lifestyle #3 LP Costs Lifestyle Type Street Comforts 0 Entertainment 0 Necessities 0 Neighborhood 0 Security 0 << Positive Qualities >>
Node
Base
Modified
Lifestyle Type Squatter Device Rating 0 Response 2 Signal 2 System 2 Firewall 2 Monthly Cost: 0 # Months Purchased: Final Cost: 0 # Months Passed: # Months Remaining: 0
Total LP: Roomates: Total Monthly Cost: # Months Purchased: Final Lifestyle Cost: # Months Passed: # Months Remaining:
0 0 0 0 0 0 0
1)
Character 20 Questions We are shaped by our heritage. Facial features, skin tone, height, build, metatype, even aptitudes are influenced by the genes passed from parent to child. Attitude, too, is taught by parents, informed by their own lives and their cultural heritage. Where does your character come from, what is her lineage, who were her parents, and what did she inherit from them?
2)
Parents can be proud of their children or regret ever bringing them into the world. Some are loving, and some are indifferent. All of them are only metahuman and have their own opinions of their children. Assuming they could speak, what would each of your character's parents say about her?
3)
Many people remember certain historical events for the rest of their lives. For those alive in the first decade of the 21st century, it could be the assassination of John F. Kennedy, or the Tiananmen Square protests, or the fall of the Berlin Wall, or the attack of 11 September 2001. People remember where they were, and what they were doing when they first heard of these events. Shadowrun history has significant events as well, such as the assassination of President Dunkelzahn, the Crash 2.0, and the emergence of technomancers and artificial intelligences. Pick a few events from recent Shadowrun history and ask where the character was at the time, what does he remember about event, and what was he doing at the time?
4)
Very few people choose to become shadowrunners. More likely, they are thrown into the life by a chaotic and uncaring world. Even if she made a conscious decision to enter the shadows, her decision is influenced by the world around her. How did your character get into shadowrunning, and why did she take that path?
5)
People have control over their own living arrangements. From the child young enough to use crayons and tape all the way up to the elderly shut-in who plasters her walls with family photos and cat pictures, everyone makes their living spaces more personally pleasing. What is your character's living space like, and what has he added or changed to make it his own?
6)
Everyone has beliefs, and many beliefs strong enough to be convictions. Some are religious, some are political, some are social, and some are just about why people are here. What does your character believe in, what are her convictions (if any), and why does she hold them?
7)
Everyone has aspects of their personality that grate on someone. Even the best of friends annoy one another from time to time. The flaws in a persons character are as important as the qualities. What do you dislike most about your characters personality?
8)
The Sixth World is considered by many to be spinning out of control. If anyone could exert control over it, it would be the Big Ten triple-A mega corps. These transnationals exert a lot of influence on everyday life in the 2070s. Which of the Big Ten does your character hold in the highest (or least low) regard, which does he like the least, and why?
9)
People make acquaintances and friends; were hardwired for it. Humans are social animals. This is especially true in the shadows, where often it is not the power you have, but the power you can borrow, and not who you, are but who you know. Theres a story behind each and every one of these relationships. What is the story with your character and her contacts?
10) Its Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
11) Your character has a specific skill set, a list of Active and Knowledge skills that define what she knows and her areas of expertise. How did she come to learn those skills, and how did she develop them to those levels?
12) Everyone has their limits. People can be dark, but most peoples instinct is to draw the line at certain actions and thoughts, and they keep to their own moral convictions. Is there a moral limit that your character enforces on the jobs she takes, and in what shadow work would she refuse to engage?
13) If you have an Awakened or technomancer character, consider your characters tradition and streams. Even within the major established magical traditions and the recently emerged technomantic streams, there is room for personalization. Ask yourself what drew her to that particular paradigm, how does it effect the way she views the world and her magic, how does it translate into choice of mentor spirit or paragon, and how does it affect the appearance of the spirits or sprites you conjure or compile?
14) While acceptance and bias vary from place to place, augmentations be they bio-, cyber-, gene-, or nanowareare increasingly common and available in the Sixth World. However, personal technological enhancement is rarely cheap, and many implants that runners possess are restricted. How did your character come to have the enhancements she has, how were they paid for, and what motivated the choices she made (if she did make the choices)?
15) Life as a shadowrunner is by definition outside the bounds of normal life. Shadowrunners do not truly fit into the lives of ordinary people, whether they live in slums or mansions. What does your character think of ordinary life, mainstream culture, and those who abide by it?
16) Everyone has nightmares. Sometimes, we forget the dream completely on waking. Sometimes, the nightmare haunts us or even recurs. If your character had a lingering nightmare or a deep-rooted fear, what would it be, and why does he find it so terrifying?
17) People tend to attach sentimental value to items in their possession or people they are close to. They make an effort to keep these close by and safe. What is your characters sacred object or close one, and how did they come to be so important to him?
18) One of metahumanitys greatest assets is its ability to look toward the future and imagine a better life. Even small children have dreams about what they want to be when they grow up. What did your character want to become when he was a child, and what are his goals now?
19) A persons appearance can say volumes about him. From fashion sense, to the colors he prefers, to the way he walks and speaks. Sometimes, his personality determines his appearance, and, sometimes, the appearance he chooses to present the world effects his personality. What does your character look like, and what inspired his choices?
20) Everyone has a name, but a runners street name is a representation of his connection to the shadows. Sometimes runners choose their own moniker, but more often it is given to them as a nickname or earned through some (mis)adventure. How did your character come to be known by his street name?
Character Background
Date
GM
Reason
Karma Award
Reputation
Noteriety
Nuyen
Name: RACE: CONCEPT: ATTRIBUTES Body: Agility: Reaction: Strength: Charisma: Intuition: Logic: Willpower: EDGE:
Ork
4 5 4 5
2 4 3 3 3
This page displays basic character info in a narrow column, allowing for easier v If you are going to be using a mobile device to refer to your charsheet during gam copying/pasting the final values out of this into their own spreadsheet to allow for Deleting this sheet will have no Ill effect on the functionality of the rest of the wor
Walk/Run 10/25
Phys Boxes 10 Stun Boxes 10
EDGE
DMG OVERFLOW
OOO
ARMOR Bal/Impact Mods Bal/Impact Mods Bal/Impact Mods Bal/Impact Mods Bal/Impact Mods
/
Armored Clothing
ACTIVE SKILLS
Athletics (Group) 3 Close Combat (Group) 2 Pistols (Revolers) 3 (+2) Longarms (Westren) 3 (+2) Intimidation (Strength) 3 (+2) Pilot Ground Craft (Bikes) 2 (+2) Throwing Weapons (Grenades) 3 (+2) Negotiation (Barting) 2 (+2)
Athletics (Group) 3 Close Combat (Group) 2 Pistols (Revolers) 3 (+2) Longarms (Westren) 3 (+2) Intimidation (Strength) 3 (+2) Pilot Ground Craft (Bikes) 2 (+2) Throwing Weapons (Grenades) 3 (+2) Negotiation (Barting) 2 (+2) Etiquette 1
KNOWLEDGE SKILLS
Procedure (Lone Star) Gambling Design (Firearms) Zen Meditation westren Vids 4 4 3 3 4
Languages
English N Spanish 3
Race Qualities
Low-Light Vision
Standard Qualities
Distinctive Style (3) -15 Signature -10 SINner (Standard) -5 Addiction (Mild) -5
POWERS Grade 1 Initiate Adept Powers: Improved Reflexes II Improved Combat Ability [Skill] 2 Gliding
CONTACTS
Beat Cop (Loy. 3 Con. 2) Gambler (Loy. 1 Con. 3)
GEAR
Street Docwagon Gold 2 x Quick-Draw Holser Sling Concealable Holster 2000 x Regular Ammo 1000 x Explosive Rounds 100 x Shock Lock Rounds Survival Kit 10 x Flash-Bang Grenade 10 x Fragmentation Grenade
20,210
MELEE WEAPONS
Name Unarmed Reach 0 Ap 0 DV 3(S/P) Name Cougar Fine Longblade Reach 0 Ap -1 DV 5P Name Reach Ap DV Name Reach Ap DV
Ranged Weapons
Name Type
Mode Armor Piercing Damage Value Recoil Comp Short Range Medium Range Long Range Extended Concealability Ammo
Name Type
Mode Armor Piercing Damage Value Recoil Comp Short Range Medium Range Long Range Extended Concealability Ammo
Name Type
Mode Armor Piercing Damage Value Recoil Comp Short Range Medium Range Long Range Extended Concealability
Ammo
narrow column, allowing for easier viewing on mobile devices. to refer to your charsheet during gameplay, I suggest to their own spreadsheet to allow for a smaller download. he functionality of the rest of the workbook.
Contributor Wizkids/Catalyst
Autarkis blakkie WavyDavy/Feshy Harri Tusa LordTorgo Various Users DamienKnight Kairo Zsolt Guthy Dumpshock Community Brent Coomes
Upgraded_Beta8
version k
version s version t
Upgraded_Gencon_Ed
SR4CG DK 1
version a
version b
version e version f
version g
version h
version i
version j
version k
version l
version m
version n
version o
Contributions Catalyst has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Catalyst.does not endorse, and is not affiliated with the SR4 Chargen in any official capacity whatsoever. Created original Main_Sheet, Cyberware/Bioware and Magic Page improvements+Techno+StreetMagic+Clout Cyberparts+OO testing Original Wizdoc CharSheet, which inspired the CharSheet page KarmaLog, More Complete Knowledge skill list, preliminary Gear list spell/error checking + suggestions Hacking, Vehicles, CustomWeapons, Macros, Races, Karma Building, Ally_Spirit, Revisions on all other sheets Advanced Lifestyle Vehicle Mods Data and inspiration for Vehicle mods design. Bug finding, beta testing Background page
Updates Fixed Manuevers so their cost is subtracted from BP/Karma Enabled race attribute bonus to be represented as MIN/MAX bonus. Shifters attributes now work properly Fixed top Advantage slot to correctly list advantages Set infection cell to unprotected. Changed 'Astral' to 'Astral Combat' Added advanced lifestyle page from Kairo Modded lifestyle for months passing. Modded charsheet to use Advanced lifestyle if it exists. Added Traditions, Adept Paths (Kairo) to Magic Sheet Created Initiation section, updated Essence on Charsheet to show initiation if magic
Fixed Karma cost problems Fixed Skill Group recommendation sheet Fixed various other errors in formulas Added Vehicle Mods to Vehicles page, Inspired by Vehicles_SR4 by zguthy Hid Form tools, Added Open/Close scripts to show/hide them. Moved booleans to a more visible area, effectively making the s Added Immersion and living persona attributes on Technomancer Page
Revised AutoHide Controls on Close script to hang controls on the 'Optional_Rules_Anchor' (AE11) Fixed Various issues on the Vehicles Page Added Changeling Qualities, fixed Metagenetic qualities to only show if Changeling or metavarient Added Is_Changeling, Is_MetaVarient, Is_Shifter, Is_Sapient variables, removed Is_Awakened variable Fixed bug where Race cost optional rules were applying to BP as well as Karma, when they should only apply to the Karma_Bu Added Nanoware to Cyberware/Bioware page Added Mentor Spirit Selection on Magic page (must select Mentor spirit quality) Added aliases for various cell references Add top 30 world languages to language list, fixed Italian Added Character Data Mapping sheet and Ini/Xml output pages, sample only Fixed various bugs on vehicles, cyberware, cyberparts, and charsheet, thanks to help finding the bugs from the community Added Simbionts and missing Cosmetic cyber modifications Fixed various bugs, especially related to skills, specializations and the charsheet.
Revamped Cyberparts page and added some cyberparts to Data sheet Revamped Qualities Selectable, moved data to Qualities_Data page Added Window->Freeze Panes to titles in many data pages. Handy dandy! Created sheet 'Magic_Data' and moved most magic related items from Sheet1 into Magic_Data. Renamed Sheet1 to 'Misc_Da
Attributes revised Martial arts corrected Misc Gear section added Other misc tweaks Revised formatting to conform to Excel 2003 Style Limits and to have borders more compatible with Open Office Fixed various problems with Martial Arts, Vehicles, Weapons and Wares Added .xsd to text exporting character data to .xml. Revised Adept Power namefinder code (used to complete lookups when custom name is used, such as Element [Electricity]) Added namfinder code for spells to allow custom spell drain lookup (ie. [Element] Aura works as [Flame] Aura, etc) Fixed martial arts costs for Karma Build System, renamed Sweet to Sweep Added Mystic Armor to Charsheet Armor area, added Martial Arts DV bonuses to Unarmed and weapon values, other minor tw Finally added Milspec armor and Free spirits. Fixed various errors, including remaining Karma Calculation on the Main page. Added more metamagics, fixed more errors, added some missing drug prices, fixed custom gear not showing in Charsheet, oth Added Ally Spirit Support. Fixed some bugs. Added more slots to Cyberparts. Revised Description output for Cyberlimbs. Corrected karma attribute creation cost for POST-creation infected characters. Added Transgenetic and Nanocybernetics Added Paragons, Turbocharger mod for vehicles, Modular Cyberlimbs, minor fixes Revised attributes to account for Post-creation infection Various fixes, mostly to Vehicle mods. Added Vehicle Weapons. Added Adept Metamagic Power Points options Fix to Vehicles and Technomancer Resonance Added Digital Grimoire Material Added Chemistry Active Skill Fixed Main_Page and Karma_Log so negative Karma and Nuyen entries tally correctly
Fixed some Technomancer Living Persona Bugs and Echo bugs Tweaked the vehicles add ons, added additional autosofts from Unwired Duplicated standard qualities to Metagenetics section where applicable. Selecting from either section has same effect. Revised character sheet 3. Added a formatted printable Mage sheet, including spells and mage related details. Added lifestyle and income for Trustfund. Revised Lifestyle calculations and moved them to the Misc_Page, referred to with Lif Added a formatted printable Vehicles sheet Added Possession as a valid type of Ally Spirit Added more Physical and Stun track boxes to Charsheet 3 Added will to live boxes to overflow on Charsheet Added Astral/Matrix Init and Passes to Charsheets Added Non-Initiate Metamagics (15 karma per) to Magic Page added missing HMG and fixed MMG/HMG ranges added Technomancer 'Streams', selectable and customizable other minor fixes Recoded Astral Sight, Spell Knack and Spirit Knack to work properly Infected with Essence Drain no longer have their maximum essence reduced by 1 like other infected Various Tweaks on Vehicle page and Vehicle Charsheet Tweaks on several weapons and other gear Added Armor Outfits, tweaked armor mods
Fixes to Armor Outfits Took basic lifestyles out of Gear page, replaced with Docwagon Contracts. Revised printable Magic Sheet Moved Optional Rules to a new sheet called 'Settings' Added Super Cyber Tank Armor Rule! As per requested at Dumpshock. Yay for characters with 40+ armor! Fixed Integral Recoil stacking on Customized firearms on the Weapons page Added alternate ammo text on custom firearms to the CharSheet Ammo Description Added the Zoe armor lines to the Selectable Armor list. AI characters can select Inherent programs on Hacking page, selection will be listed on Charsheet Charsheet and Mainsheet now more accurately displays AI stats Added Starting Availability Limit and Blackmarket Availability Bonus to Settings page Updated Armor, Weapons, Vehicles and Wares to use new availability settings Added new Mobile_Charsheet page for easier viewing on Mobile phones Post infection 'x' now works with Latent Dracomorphasis Added Gnawer infected option from 'Running Wild' Added Adapsin support Added Phenotype adjustments, including a functional Genetic Optimization for all attributes Fixed issue with Vehicle speed/accel mods not stacking correctly Added support for Lingo's in the Language/Knowledge area Added a Home Node in the Lifestyles area for AI Characters Added a printable Technomancer Sheet Added 'Martial Arts is not a Quality' option Removed Cyberware/Bioware Encumberance Revised Adapsin to use 'Grade' entry Various Tweaks and fixes Fix to Martial Arts DV bonuses Added drugs from SR4a Added Pilot quality for AI characters Added grenade launchers Fixed Free Spirit Qualities, Added 'Power Point' metamagic for Free Spirits Cyberlimbs now support Suites Added Pets page for purchasing pets. Includes Warforms, Chimeric, and Implanted wares! Fixed issue with Armor outfits displaying an #NA Fixed some ammo costs Fixed conditional formatting for SLOTs on vehicles page Fixed Free Knowledge Points for Karma System Added vehicle Mod 'Used (Degredation)' and 'Used (Gremlins 1)' and 2 -- get used cars on the cheap! Added Lifestyle options from Running Wild Fixed post-infection attribute minimums Fixed Drake Breath Weapon damage (now based off Magic instead of Essence) Fixed magic attribute on Pets page. Added Edge. Fixed various gear entries Added spell availability when Drakes get Dragonspeech power, allows selecting Psychic Detection Spells only Added generic [Element] spells for Bolt, Blast and Wave Armor Outfits tweaking Qualities can now have a [comment] after them. For example, 'Allergy, Mild [Sunlight]' Fixed prices on Skillsoft Clusters. Rtg1 for original SR4 prices, rtg 2 for sr4a prices Fixed issue where Martial Arts Is Not a Quality caused BP gen characters to pay twice for Martial Arts advantages Fixed Betameth price and added Breakable Tooth Storage Compartments Added prices for Passkeys and Passkey systems Fixed warning where player spends more than half points on stats added Racial cost x2 to the threshold Added Customizable Configuration presets to the Settings Page
Added ratings for audio enhancements, changed ECM on hacking page to ECCM Added ratings to Sensor Cameras, fixed Sonar Gear naming issue Vehicle upgrades will now affect handling where appropriate. Added body mod calculation for Motorcycle sidecars Updated Damage and Reach calculation for Drake Forms. Changed default drake Breath Weapon to fire. Added the possibility to Glitch when using the 'Efficient Dice Roller'. Added prices to many items in Gear list, fixed several typos in Gear Skill Groups now reduce the BP/Karma paid for individual skills from that group Added 'Additional Echoes' section to Technomancer for Optional rule allowing Immersed Technomancers to purchase echoes Added Immersion Tasks for Technomancers Fixed various spelling errors on the Background tab Fixed issue with skill group cost when selecting skills without groups Essence drain infected who become infected AFTER character creation can now specify what their initiation grade was at the ti Added book/page references for positive qualities (Thanks Fionnella) Fixed Celerity references Fixed character sheet 2's condition monitor
Dumpshock
bmc0945@gmail.com
on values, other minor tweaks ation on the Main page. showing in Charsheet, other Charsheet tweaks
ycle sidecars