Sei sulla pagina 1di 5

Command & Conquer - Red Alert 2 (c): FinalAlert 2: Yuri's Revenge Editor 1.

01 ----------------------------------------------------------------------------Copyright 2001 Electronic Arts Inc. All rights reserved. Westwood Studios [TM] is an Electronic Arts [TM] brand. Microsoft, DirectX, and DirectDraw are registered trademarks or trademarks of M icrosoft Corporation in the USA and/or other countries. ----------------------------------------------------------------------------Welcome Back Commander, Thanks for reviewing our new & improved C&C: Red Alert 2 Yuri's Revenge mission editor. Here at Westwood we've been working hard again with the original FinalAlert deve loper to bring you this new version. We hope you find it useful in accomplishing your map making mission. This editor is specifically designed for use with Red Alert 2: Yuri's Revenge. You must have Yuri's Revenge installed. VERSION 1. 2. 3. 4. 5. 6. 7. 1.01 FIXES Bug that caused some buildings to not show up in Windows XP When deleting trigger actions, the trigger often became corrupted FA2YR always used the old RA2 strings instead of the new YR strings You were unable to place trees in the NewUrban theater User script "Add Reveal Map Debug Trigger" was broken Bug that caused crashes when quitting FA2YR Singleplayer Map Tutorial didnt consider Yuri's Revenge maps

VERSION 1.01 CHANGES 1. FA2YR now reads "Expandmdxx.mix" files instead of "Expandxx.mix" files, as long as RA2 Mode is disabled. 2. Team Alliance mode is now supported KEY 1. 2. 3. 4. s) 5. 6. 7. 8. 9. t 10. 11. 12. 13. 14. 15. 16. NEW FEATURES Negative light posts Toggle to outline around buildings Tag editor to allow making triggers without tags Random tree tool improved (preview and double click for adding/deleting tree Smudge support added Hotkey (CTRL-F) for "framework mode" All the Yuri's Revenge art assets, etc. At the bottom of the File menu have a list of the last four files opened In the Trigger Editor, automatically clears all fields containing non-defaul info when clicking New Trigger, New Event, and New Action buttons Minimize button to the mini map Search waypoint function Allow user selected starting positions and allies Script support for easier map editing (add new functions to FA2:YR!) Generally faster Copy trigger function AI Trigger Editor

KEY FIXES 1. Object browser sometimes doesn't list units & buildings 2. Resizing maps sometimes creates problems (crashes, trees doubled etc) Regards, President M. Dugan

TECHNICAL SUPPORT DISCLAIMER ---------In order to ask questions about FinalAlert 2: Yuri's Revenge, please visit www.w estwood.com. We will review the message board and reply to questions as often as we can. Tech nical support is limited. FinalAlert 2: Yuri's Revenge is distributed free of charge for the benefit of Red Alert 2 fans. MINIMUM SPECS ---------FinalAlert 2: Yuri's Revenge: - Win9x or Win2k - DirectX 6 - 64 MB physical, 150 MB free space on your page file harddisk - Red Alert 2 installed - Direct X 8.0 recomendend Command & Conquer: Red Alert 2 - see system requirements on box - You must have the Yuri's Revenge expansion installed. KNOWN ISSUES/BUGS ---------- If FinalAlert 2: Yuri's Revenge crashes while loading pictures, switch into an other color mode by right clicking on your desktop and selecting properties. Select the correct tab and switch to another color mode. Then try again. If it doesnt work, try a lower resolution. And if even this doesnt help, check the end of this file that has additional notes. Work Around: First you should try switching to 16 bit color depth and probabl y a lower resolution. If this doesnt work, you should make sure that c:\ (or where you have your swap file) has enough free space (300-400 MB are perfect). If this a lso doesnt help, you can try to increase your swap file size manually (but please o nly do this if you are experienced!) - In Windows true color 32 bit when the user right clicks Iso View it may be cor rupted.

Try different color settings in Windows if any unexpected video behavior is oc curring. - Problems may occur if you have one or more mods installed. If you experience p roblems, please try first to remove these mods.

HOW TO START ---------After FinalAlert 2: Yuri's Revenge has finished loading, press F1 to show the ma nual and some tutorials.

PLEASE!!! Read the manual by pressing F1 in FinalAlert 2: Yuri's Revenge. You s hould also begin with the tutorials included.

FAQ ---------Q: How can I create a zoom trigger? A: If you want to zoom on a particular place, you must first use the 'move camer a and scroll to waypoint' action (#48) and then zoom in. The zoom rate is cont rolled by an undocumented keyword which must be placed in the [General] section of R ULES.INI or your map file: ZoomInFactor=N } It works to use Edit->Ini to create a [ General] section inside the map file and insert the key. Q: Can I play the maps online? And use the new unit types online? A: Yes, the synchronization limit is 180 seconds. You can use the unit types onl ine. Q: How can I keep the map file small so that Im able to play with 4 players onlin e? A: One possibility is to "hide" the preview. Just select the appropiate options when you save the map. Since Patch 1.005 will allow longer synch times, this problem s hould be less of an issue.. Q: Ok Ive made a multiplayer map. How can I play it? A: In the Yuri's Revenge map settings dialog, choose "multiplayer maps" and clic k on your's (usually near the bottom). Note that you cannot load the map in the ra ndom map editor. Q: What is that drag & drop feature? How can I copy units/buildings or move them ? A: Instead of deleting a building and placing it somewhere else, you can simply click

with the left mouse button on the building and move your mouse while holding down the mouse button. You can now see a line that shows where the building/unit will be placed. If you stop holding down the button, the unit/building will be moved there. I f you hold down the shift key also, it will be "copied" there. That means you can creat e a big army without having to create every unit yourself. Note: if you move/copy a b uilding and it is to big to be placed at the new position, no warning appears! That m eans you will probably have problems if you dont make sure that there is enough space! FEATURE Basic Special Flags Lighting General editor for sections Inserting of other INI files Version of rules.ini included in EXE Graphical editor EDITABLE!) Inserting Trees Inserting Units Inserting Buildings Inserting Infantry Inserting Aircraft Inserting waypoints Inserting base nodes Object settings General map settings Triggers etc Scripts AITriggerTypes etc Minimap Placing cliffs, water, roads, etc. BUILT-IN Yes Yes Yes Yes Yes Not included. Uses directly Red Alert 2s rules.ini Iso-view included (terrain is shown and Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes

Note: We have not listed every missing/built in feature. *********** DLLS NEEDED *********** ADVAPI32.DLL COMCTL32.DLL DDRAW.DLL GDI32.DLL KERNEL32.DLL MFC42.DLL MSVCP60.DLL MSVCRT.DLL NTDLL.DLL SHELL32.DLL SHLWAPI.DLL USER32.DLL

VERSION.DLL Now DLLs, that are loaded delayed: COMDLG32.DLL CRYPT32.DLL MPR.DLL MSOSS.DLL MSVCRT20.DLL ODBC32.DLL OLE32.DLL OLEAUT32.DLL OLEDLG.DLL OLEPRO32.DLL RPCRT4.DLL URLMON.DLL WININET.DLL WINSPOOL.DRV WSOCK32.DLL

Potrebbero piacerti anche