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Title Mixed Reality Education Bibliographic data Multimedia applications in Education Conference , Michael Haller , Upper Austria University

of Applied Sciences ( Media Technology and Design ) . Introduction Mixed Reality Education , When Ivan Sutherland introduced in 1961 for the first time the head mounted display ( HMD ) , no one realized that it was the launch of the new technology of Augmented Reality ( AR ) . Milgram defines a continuum of real and virtual environments called Mixed Reality (MR ) . Includes pure augmented virtuality (AV ) , in which real objects are added to virtual and augmented reality ( AR ) , in which virtual objects are added to a real environment : The Mixed Reality Continuum Milgram includes two stages , from the augmented reality environment and terminating in enlarged virtual environment . A mixed reality environment improves user perception and enhances intuitive interaction with the real world [2 ] . VR technology immerses a user completely inside a synthetic environment . While immersed , the user can not see the real world around him. In contrast , AR allows you to see the real world with superimposed virtual objects . Therefore, AR supplements the real world rather than replace it completely. In most cases, a virtual reality environment includes a complex technical installation and therefore the technology is used primarily to expensive training simulations (eg flight simulators, simulator of the ship) . One of the main objectives of RA is the reduction of costs and the use of cheaper hardware in order to achieve the same results . In the next section , we begin with a discussion of related work. Then in the next section , we show three possible applications of augmented reality for education, followed by a description of benefits. Finally , it concludes with a summary and future work . Augmented reality development is how to combine two environments on a single real environment expanding virtual objects. Currently this technology is being implemented in education , there are applications that change the perspective of the student teaching him a strikingly as does Vulcan kiosk . Another application of this technology is construct3D is a program that superimposes the real environment objects and allows interaction between teachers and students Since these applications have had a great performance in the education of the young this article presents applications for training personnel working in an oil refinery and another application for training in furniture assembly, these last two applications have been funded by the United States to encourage the developers of these applications. In the training program of the oil refinery counterproductive something that affects the perception of the employees is the long training time they have observed shown confused when faced with situations of everyday life . This type of technology in a way that would autonomously and without the help of an instructor or teacher could be used to generate knowledge and this has been the main objective of developing this technology because it can reinforce teachers during the training

section the best example of this is a technology based laboratory AR generating a series of advantages

Conclusions This technology is the future of education based on the current model the student would become self

In the industrial environment this tool would be helpful for siseadores as they may do their work directly on the site where they will be installed

Author : john Joseph Loaiza 2013136037

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