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03/07/13

Fallout: New Vegas ammunition - The Fallout wiki - Fallout: New Vegas and more

Fallout: New Vegas ammunition


This page lists all munitions in Fallout: New Vegas .
The content is not described in full detail on this page. For details, please see the respective articles. For munitions in other Fallout games, please see "Ammunition". For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas".

Contents
Ammunition or ammo is the term used for expendable ordnance material used in charging firearms of all kinds; as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area. Currently the Pip-Boy 3000 menu displays ammunition of any given type by the combined weight of all rounds of the same type, and not the weight per round.

Ammunition
Guns
Nam e Weapons using this am m o Weight Type Standard Silenced .22 pistol Silenced .22 SMG Value 1 Effects Damage x 1 Damage x 1.75 Target DT x 3 Damage x 0.85 Damage x 1 Damage x 1.3 Condition x 1.5 Damage x 1.75 Target DT x 3 Base ID 0 0 0 7 e a 2 7

.22LR round

0.0076

Hollow point

0 0 1 3 e 4 3 9

Plinking Automatic rifle Battle rifle (GRA) Christine's COS silencer rifle JSP hand load Standard

0 4

0 0 1 2 1 1 6 2 0 0 0 6 b 5 3 c

0 0 1 4 0 a a 0

.308 round

Gobi Campaign scout rifle Hunting rifle Paciencia (GRA) Sniper rifle This Machine

0.055

Hollow point

0 0 1 3 e 4 4 3

Armor piercing

Damage x 0.95 Target DT -15 0 0 1 3 e 4 4 2

Standard .357 magnum revolver Cow boy repeater .357 magnum round K9000 cyberdog gun La Longue Carabine Lucky Police pistol .38 special round 0.035 JFP hand load

Damage x 1

0 0 0 8 e d 0 2

Damage x 1.25 3 Target DT -3 Spread x 0.8 Damage x 1.75 Target DT x 3 Damage x 0.75 Condition x 0.75 Damage x 1 Damage x 1.75 Target DT x 3 Damage x 1.2 Target DT -6 Damage x 0.75 Condition x 0.75 Damage x 1 Damage x 1.75 Target DT x 3 Damage x 1.1 0 0 1 4 0 a 9 e

Hollow point

0 0 1 3 e 4 3 c

0 0 1 5 e 8 e e

Standard

0 0 0 2 9 3 7 e

.44 magnum revolver .44 magnum round FIDO Mysterious Magnum Trail carbine 0.043

Hollow point

0 0 1 3 e 4 3 7

SWC hand load

0 0 1 3 e 4 3 8

Special round

0 0 1 5 e 8 e d

Standard

x x 0 0 9 4 7 b

Hollow point A Light Shining in Darkness

x x 0 0 9 e 6 a

.45 Auto

.45 Auto pistol .45 Auto submachine gun

0.065

+P

Target DT -2 Condition x 1.2

x x 0 0 9 e 6 b

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Super hand load 8 Damage x 1.3 Target DT -4 Condition x 2.5 Standard Brush gun Hunting revolver Hollow point 0.065 8 4 Damage x 1 Damage x 1.75 Target DT x 3 Damage x 1.2 SWC hand load 5 Target DT -6 Condition x 3 Standard Explosive (GRA) 6 Damage x 1 Damage x 1 Boom Damage x 0.95 Target DT -15 Damage x 1 +2 damage for 5s Damage x 1.15 Spread x 0.65 0 0 0 8 e c f f 0 0 1 3 e 4 3 e 0 0 1 2 1 1 3 3 x x 0 0 9 e 6 c

0 0 1 3 e 4 3 d

.45-70 Gov't

Hunting revolver (GRA) Medicine Stick (GRA) Ranger Sequoia

40

x x 0 0 0 8 5 b

.50 MG

Anti-Materiel Rifle Anti-materiel rifle (GRA)

0.25

Armor piercing

14

0 0 1 3 e 4 4 5

Incendiary

18

0 0 1 3 e 4 4 4

Match hand load

0 0 1 4 0 a a 1

Standard

Damage x 1 DT - 10 Damage x 0.95 DT - 25 Damage 1.75 Target DT x 2 Damage 1.3

0 0 0 6 b 5 3 d

Armor piercing

0 0 1 3 e 4 3 f

Assault carbine 5mm round Assault carbine (GRA) CZ57 Avenger Minigun 0.017

Hollow point

0 0 1 6 1 3 f f

JSP (Hand Load)

Target DT - 10 Condition x 1.5 Damage x 1.15

x x 0 0 0 8 7 1

Surplus

Condition x 3 DT - 10 Spread x 1.2

0 0 1 2 1 1 5 0

Standard 5.56mm pistol (GRA) All-American Bozar (GRA) Light machine gun 5.56mm round Marksman carbine Ratslayer Service rifle That Gun Varmint rifle .223 caliber round 0.026 Hollow point Surplus

Damage x 1 Damage x 0.95 Target DT -15 Damage x 1.15 Condition x 3 Damage x 1.75 Target DT x 3 Damage x 1.15 Spread x 0.65 Damage x 0.9 Condition x 0.8 Damage x 1 Damage x 1.1

0 0 0 0 4 2 4 0

Armor piercing

0 0 1 4 0 a 9 f

0 0 1 3 e 4 4 0

0 0 1 3 e 4 4 1

Match (Hand Load)

x x 0 0 0 8 6 f

0 0 1 6 0 c 4 1

Standard

0 0 0 8 e d 0 3

9mm pistol 9mm SMG 9mm round Maria Vance's 9mm submachine gun 0.029

+P

Condition x 1.2 Target DT -2 Damage x 1.75 Target DT x 3 Damage x 1.65 Target DT x 2 Damage x 1 Damage x 1.65

0 0 1 6 0 c 4 0

Hollow point

0 0 1 3 e 4 3 a

JHP (Hand Load)

x x 0 0 0 8 7 0

10mm pistol 10mm submachine gun

Standard

0 0 0 0 4 2 4 1

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10mm round Sleepytyme (GRA) Shoulder mounted machine gun Weathered 10mm pistol

Fallout: New Vegas ammunition - The Fallout wiki - Fallout: New Vegas and more
0.033 JHP hand load 3 Target DT x 2 0 0 1 4 0 a a 8

Hollow point

Damage x 1.75 Target DT x 3 Damage x 1 Damage x 0.75 Condition x 1.5 Damage x 1.65 Target DT x 2 Damage x 1.75 Target DT x 3 Damage x 1.2 Projectiles 4 Damage x 1.3

0 0 1 3 e 4 3 b

Standard 12.7mm pistol 12.7mm SMG 12.7mm round 12.7mm submachine gun (GRA) Li'l Devil (GRA) Survivalist's rifle 0.064 (Junk)

0 0 1 4 2 9 c f

TBA

x x 0 0 0 0 0 0

JHP (Hand Load) (GRA)

x x 0 0 0 a 2 b

Hollow point

0 0 1 6 1 3 d 4

Standard 4/0 buck (GRA)

2 2

0 0 0 8 e c f 5 x x 0 0 0 8 6 1

4/0 buck mag. (Hand Loader) (GRA)

Target DT -2 Projectiles 4 Condition x 1.15 Damage x 0.05 Fatigue +250 10% chance Denarii in targets

x x 0 0 0 8 6 2

Bean bag

0 0 1 3 e 4 4 6

Coin shot

40

15% chance Mangled Denarius in targets Damage x 1.3 Target DT -2

0 0 1 5 8 2 d a

Big Boomer Dinner Bell 12 gauge shotgun shell Hunting shotgun Riot shotgun Saw ed-off shotgun Flechette (GRA) 0.075 Dragon's Breath (GRA) 4

Damage x 0.9 8 fire damage for 5s Damage x 0.9 Target DT -6 Projectiles 5 Damage x 1.3

x x 0 0 0 8 5 f

x x 0 0 0 8 5 e

Magnum

Condition x 1.15 Target DT -2 Damage x 0.7 Projectiles 1

0 0 1 6 5 e 7 9

Pulse slug (GRA)

+50 damage against robots +25 damage against pow er armor

x x 0 0 0 8 5 d

Slug

Spread x 0.35 Projectiles 1 Damage x 1.2 Projectiles x 4 Projectiles x 4

0 0 1 3 e 4 4 7

Standard 3/0 buck (GRA)

1 1

0 0 0 e 8 6 f 2 x x 0 0 0 8 6 0

3/0 buck mag. (Hand Loader) (GRA)

Damage x 1.3 Target DT -2 Condition x 1.15 Spread x 0.35 Projectiles x 1 Damage x 1.3

x x 0 0 0 8 6 3

Caravan shotgun 20 gauge shotgun shell Lever-action shotgun Sturdy caravan shotgun Single shotgun 0.065

Slug

0 0 1 3 e 4 4 8

Magnum

Target DT -2 Condition x 1.15

0 0 1 6 5 e 7 a

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Damage x 0.7 Spread x 0.35 Pulse slug (GRA) 4 Projectiles x 1 +50 damage against robots +25 damage against pow er armor x x 0 0 0 8 5 c

Explosives
Nam e Weapons using this am m o Weight Type Standard Value 8 Effects Damage x 1 Damage x 1.35 Area of effect x 1.36 Damage x 1.3 Area of effect x 0.86 +75 damage against robots Pulse (GRA) 8 +30 damage against pow er armor Area of effect x0.4 5 second fuse Timed (GRA) 8 No detonation on contact Standard Great Bear grenade rifle Incendiary Grenade launcher Grenade rifle 40mm grenade Mercenary's grenade rifle Mercy Red Victory grenade rifle Pulse (GRA) 12 0.5 Plasma (GRA) 12 18 12 Damage x 1 Damage x 0.7 Area of effect x 0.6 6 damage for 15s Damage x 1.3 Area of effect x 0.87 +150 damage against robots +60 damage against pow er armor Area of effect x0.5 Standard High explosive Missile Annabelle Missile launcher 1.5 High velocity 50 150 150 Damage x 1 Damage x 1.35 Flight speed x 3.23 Damage x 0.175 Hive (GRA) 60 Spread x 20 Projectiles 9 Damage x 1 10 Rads for 12s Damage x 1.3 Big Kid (GRA) 500 Area of effect x 1.29 30 Rads for 20s Damage x 0.67 Low yield (GRA) 3 125 Area of effect x 0.88 6 Rads for 12s Delayed detonation 10 Rads for 12s Damage x 0.2 Tiny Tots (GRA) 100 Projectiles 9 Spread x 2 25 Rads for 12s Standard 25 Damage x 1 x x 0 0 9 2 6 2 x x 0 0 0 a 0 9 x x 0 0 0 8 6 6 x x 0 0 0 8 6 8 x x 0 0 0 8 6 5 0 0 0 2 9 3 8 3 0 0 1 3 e 4 4 b 0 0 1 3 e 4 4 c x x 0 0 0 8 6 d x x 0 0 0 8 6 e 0 0 1 5 8 3 0 7 0 0 0 7 e a 2 6 x x 0 0 0 8 6 9 x x 0 0 0 8 6 a Base ID 0 0 0 9 6 c 4 0

High explosive

20

0 0 1 3 e 4 4 9

Plasma (GRA) Grenade machinegun 25mm grenade 25mm grenade APW (GRA) 0.25

x x 0 0 0 8 6 b

Thump-Thump

Standard

250

0 0 0 2 0 7 9 9

Esther (GRA) Mini nuke Fat Man Fat Man (GRA)

Timed (GRA)

250

x x 0 0 0 8 6 7

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Rocket Red Glare

Fallout: New Vegas ammunition - The Fallout wiki - Fallout: New Vegas and more
0.25 High explosive 150 AoE radius x1.4 Damage x 0.75 2 damage for 8s x x 0 0 9 2 6 3

Incendiary

150

x x 0 0 9 2 5 f

Energy Weapons
Nam e Alien pow er cell Archimedes II charge Weapons using this am m o Alien blaster Euclid's C-Finder Weight 0.02 0.0001 Type Standard Standard Value 10 0 Effects Damage x 1 Damage x 1 Damage x 1 Target DT -2 Damage x 0.85 Condition x 0.85 Damage x 1.3 Optimized (Vigilant Recycler) (GRA) 0.025 2 Target DT -5 Condition x 1.1 Weight x 0.6 Damage x 1.25 Tesla cannon Tesla-Beaton prototype Over charge 2 Condition x 1.5 Target DT -5 Damage x 1.5 Max charge 2 Condition x 2.5 Target DT -10 Damage x 1 Target DT -2 Damage x 0.85 Condition x 0.85 Damage x 1.3 2 Condition x 1.1 Target DT -5 Damage x 1.25 Plasma pistol Plasma pistol (GRA) Pulse gun Sonic emitter Max charge 3 Damage x 1.5 Condition x 2.5 Target DT -10 Cleansing Flame (GRA) Flamer Flamer fuel Flare gun Heavy incinerator Incinerator 0.020 0.025 Standard Homemade Optimized (Vigilant Recycler) (GRA) 1 0 Damage x 1 Condition x 3 Damage x 1.3 1 Target DT -5 Condition x 1.1 x x 0 0 0 8 7 5 0 0 0 2 9 3 7 1 0 0 1 6 6 f 6 2 0 0 1 5 8 2 e 0 Over charge 3 Condition x 1.5 Target DT -5 0 0 1 5 8 2 d f x x 0 0 0 8 7 2 0 0 1 5 8 3 0 e 0 0 1 5 8 3 0 d x x 0 0 0 8 7 4 Base ID 0 0 0 2 9 3 6 4 0 0 1 6 a e f 9

Standard

0 0 0 6 b 5 3 e

Arc w elder Elijah's jury-rigged Tesla cannon Gatling laser Electron charge pack Laser RCW Sprtel-Wood 9700 (GRA)

Bulk

0 0 1 5 8 3 1 1

Standard Compliance Regulator Laser pistol Laser pistol (GRA) Pew Pew Plasma Defender Energy cell Plasma Defender (GRA) 0.078 Optimized (Vigilant Recycler) (GRA) Bulk

0 0 0 2 0 7 7 2

0 0 1 5 8 3 1 3

AER 14 Prototype Elijah's advanced LAER

Standard

Damage x 1 Target DT -2 Damage x 0.85 Condition x 0.85 Damage x 1.3

0 0 0 0 4 4 8 5

Gauss rifle Holorifle LAER Laser rifle Multiplas rifle Microfusion cell Plasma caster Plasma rifle Q-35 matter modulator The Smitty Special (GRA) 0.1

Bulk

0 0 1 5 8 3 1 2

Optimized (Vigilant Recycler) (GRA)

TBA

Target DT -5 Condition x 1.1 Weight x 0.6 Damage x 1.25

x x 0 0 0 8 7 3

Over charge

Condition x 1.5 Target DT -5

0 0 1 5 8 3 0 b

Tri-beam laser rifle

Damage x 1.5

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Tri-beam laser rifle (GRA)

Fallout: New Vegas ammunition - The Fallout wiki - Fallout: New Vegas and more
Max charge 5 Condition x 2.5 Target DT -10 YCS/186 Gauss rifle Laser detonator MF Hyperbreeder Alpha Damage x 1 DT - 2 0 0 1 5 8 3 0 c

Microfusion breeder

(GRA) Recharger pistol Recharger rifle

Standard

0 0 1 2 1 1 5 5

Like us on Facebook for all your fandomness Video Games Entertainment Value 1 Effects Damage x 1 Base ID 0 0 0 2 9 3 5 b

Other
Nam e BB's Weapons using this am m o Abilene Kid LE BB gun BB gun Weight 0.002

Lifestyle Type Standard

Camera film

Codac R9000

0.01

Standard

No Damage Quest Photograph Target DT -5

0 0 1 1 a 2 0 7

Nails

H&H Tools nail gun

0.01

Standard

x x 0 0 9 2 6 1

Note: camera film is actually classed as a form of gun ammunition.

Ammunition boxes
Nam e Ammo box, .223 Ammo box, .22LR plinking Ammo box, .38 special Ammo box, 5.56mm surplus Ammo box, 5mm surplus Ammo box, electron charge pack, bulk Ammo box, microfusion cell, bulk Ammo box, small energy cell, bulk Weight 5 10 5 5 5 5 5 5 Value 20 25 50 100 100 50 100 100 Box Qty 20 rounds 100 rounds 50 rounds 250 rounds 250 rounds 100 rounds 100 rounds 100 rounds Base ID 0 0 1 6 6 6 4 e 0 0 1 6 6 6 4 0 0 0 1 6 6 6 4 f 0 0 1 6 6 6 5 1 0 0 1 6 6 6 5 0 0 0 1 6 6 6 5 3 0 0 1 6 6 6 5 5 0 0 1 6 6 6 5 4

Note: Weight only applies while playing on Hardcore mode. Compatible with weapons that use 5.56mm rounds. Compatible with weapons that use .357 magnum rounds.

Notable vendors
These are vendors carrying large amounts of certain ammunition types. .308 round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam. 12.7mm round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam. 12 gauge shotgun shell: Quartermaster Bardon at Hoover Dam. 25mm grenade, .50 MG: Vendortron at Gun Runners, Alexander at 188 Trading Post, and Quartermaster Bardon at Hoover Dam 40mm grenade: Cliff Briscoe at Novac, Vendortron at Gun Runners, Lacey at Mojave Outpost, Boomer munitions manager at Nellis Air Force Base, and Quartermaster Bardon at Hoover Dam Flamer fuel: Chet at Goodsprings and Johnson Nash at Primm Great Khan armorer at Great Khan armory has large quantities of all ammunition except missiles and flamer fuel HE and HV missiles: Vendortron.

Loading
To load different ammunition, go into the Pip-boy, scroll to the "Ammunition" section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-boy menu, pressing hotkey "2" on PC or "Up" on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.

Bugs
Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become "stuck" and not allow you to switch. To correct this, drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and you can pick the first set of ammunition back up. [verified] In reference to the above statement, you cannot change ammunition types (by hitting up on the D-Pad), when the weapon is holstered. Additionally you might not be able to change ammunition types via pip-boy on an equipped/holstered weapon. You can unequip in the pip-boy, then change ammunition types. [verified] if you switch over to another weapon you have hotkeyed it will stop the bug mentioned above. [verified] When adding large amounts of ammunition using the console command p l a y e r . a d d i t e m , the game may crash. This is especially evident when adding .50 MG incendiary rounds. [verified]

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When transferring ammunition to a companion in Hardcore mode and you get a message that the transfer will overload them (which is correct), try reducing the amount

you're giving them at once. For instance, Boone might not like you lumping 200 microfusion cells on him at once, so try maybe 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this. [verified] While using plinking ammunition in Vault 3, the repercussion sounds of bullets won't stop until you have exited the Vault. [platforms tag needed]
Categories: Platforms needed Fallout: New Vegas items Fallout: New Vegas ammunition

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