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Fallout: New Vegas perks

Fallout: New Vegas perks This page lists all perks in Fallout: New Vegas . The content

This page lists all perks in Fallout: New Vegas.

The content is not described in full detail on this page. For details, please see the respective articles.perks This page lists all perks in Fallout: New Vegas . For perks in other Fallout

For perks in other Fallout games, please see "Perk ". Fallout games, please see "Perk".

For an overview of Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas ". Fallout: New Vegas content, please refer to "Portal:Fallout: New Vegas".

Contents
Contents

General information

New Vegas ". Contents General information Unlike in Fallout 3 , the Perk Rate in Fallout:

Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill- boosting perks have been removed or replaced. There are 88 regular perks, 8 companion perks, 16 challenge perks, and an unknown amount of special perks. Only regular perks may be selected during level up. Other types of perks are granted through completing various tasks, and do not count against the limit of regular perks. You can get up to a total of 25 non-challenge perks with all 4 DLCs installed.

Companion perks, as their name suggests, are granted by the player's companions. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. The perk remains in effect so long as the companion is currently following the player. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Companions told to wait are still counted as active companions.

Challenge perks are unlocked by fulfilling certain requirements. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc.' page, accessible from the 'Data' section. Most of the perks obtained this way are related to the skill or task that was completed to earn it. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player must do 16,000 damage with one handed energy weapons over the course of their game. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as the player continues adding to its requisite challenge task.

Special perks are granted from other sources, usually through actions in the game world. Completing quests and performing certain actions unlock them. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased.

Many of the perks not originally intended to be used in New Vegas remain from the conversion from Fallout 3. This means that some of the Fallout 3 perks can be added to the characters in New Vegas even though the associated quest does not exist in the game. Like Barkskin, or Wired Reflexes.

Regular perks

 

Level

Other

Ranks

   

Name

Name

requirements

     

Base ID

Base ID

req

req   Benefit
req   Benefit
 

Benefit

 
  Community Messages has  
 
       
been updated.

00094eb8

 

2

1

+10% damage to the opposite sex and unique dialogue options w ith certain characters.

 
         

00094eb9

       

001361b3

 

2

 

1

 

+10% damage to the same sex and unique dialogue options w ith

certain characters. Video Games

 
+10% damag e to the same sex and unique dialogu e options w ith certain chara
 

001361b4

2

PE6, Sneak 30

1

Your eyes adapt quickly to low -light conditions.

 

00165118

   

ST 5,

     

2

1

+50% throw n w eapon velocity and range.

 

0014609c

2

1

In combat, you do 75% more critical damage against animals and mutated animals.

00135f18

2

 

10

You can put a single point into any of your SPECIAL attributes.

00044cb1

2

AG 5, Guns 30

1

All of your w eapon reloads are 25% faster than normal.

 

001377fd

2

IN 5

1

Skill magazines last for 3 real-time minutes.

 

0010f09e

2

IN 4

3

You gain an additional 10% w henever experience points are earned.

00031dd3

4

 

1

When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma.

00094ebc

4

IN 4

1

You gain one additional skill point for reading books and double the skill points for reading magazines.

00031de1

4

IN 4

1

You gain tw o more skill points every time you advance in level.

00031dd8

4

1

You do an additional 50% damage every time you attack a mutated

00031dd9

45

insect.

4

1

Regenerate 2 HPper second per 200 rads accumulated.

 

001656fd

   

Guns 45 or

     

4

1

Halved spread w ith one-handed ranged w eapons w hile w alking or running.

0014609d

4

1

While w earing light armor or no armor, you run 10% faster.

00146096

6

 

1

+5% overall damage; more violent death animations.

 

00094eba

6

3

+20% damage w ith explosives.

 

00031dab

6

CH 6

1

When you drop below 50% HP, companions gain +50 DR.

00165180

6

LK 5

1

Considerably more bottle caps w ill be found in stockpiles.

00031de3

6

 

1

+25% accuracy in V.A.T.S. w ith one-handed w eapons.

00094ebb

       

When using Guns, you are tw ice as likely to recover cases and hulls.

 

6

1

You also have all hand load recipes unlocked at any reloading benches.

0016581b

6

EN 5

1

-50% radiation taken from food and w ater sources.

00044ca9

6

Guns 45

1

When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's Damage Threshold.

0016578b

6

Sneak 70

1

Your sneak attack criticals w ith revolvers, pistols, and submachine guns (guns and energy w eapons) all inflict an additional 20% damage.

00165aec

6

EN 5

2

+3 DT permanently.

00031de0

       

When using Energy Weapons, you are tw ice as likely to recover

 

6

1

drained ammunition. You also have more efficient recycling recipes available at w orkbenches.

00165816

8

 

1

+25% accuracy in V.A.T.S. w ith tw o-handed w eapons.

00099828

8

1

+25% damage done by dynamite, hatchets, knives, revolvers, and

00138562

45

lever-action guns.

8

1

Show s health and Damage Threshold of any target. +5% bonus to damage against humans and non-feral ghouls.

00146099

8

IN 5, Barter 70

1

Items w ith a w eight of tw o pounds or less now w eigh half as much.

0014609b

8

AG 5

1

Makes w eapon equipping and holstering 50% faster.

001377fe

         

8

40

1

+25% radiation resistance permanently.

00031da9

8

LK 5

1

Considerably more ammunition in stockpiles.

00031daa

8

ST 6, EN 6

1

+5 DT against melee and unarmed attacks and cannot be knocked dow n during combat.

00165449

8

ST 5, EN 5

1

00031dde

       

All melee (except throw n) and unarmed attacks have a chance of

 

8

1

knocking your target dow n. 15% for Unarmed or one-handed melee, 30% for tw o-handed melee.

0014609e

8

1

Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds.

0010c6cd

10

 

1

You instantly level up again.

00031dac

10

2

On 1st rank, hostile animals become friendly. On 2nd rank they come to

00031db5

45

your aid against enemies except against other animals.

10

 

1

+5% Critical Chance.

00094ec1

10

1

Reduces all APcosts by 10%.

00135ec3

10

LK 6

1

10% chance that Miss Fortune w ill incapacitate a target in V.A.T.S.

00137800

10

Sneak 60

1

Can instantly kill a sleeping non-player character, and earn bonus XP

00031dad

w

hen doing so.

10

LK 6

1

10% chance that the Stranger w ill finish off a target in V.A.T.S.

00031dbc

10

1

+15 DT and Strength increased to 10 w henever health is 20% or

00044ca7

50

 

low er.

10

 

1

+2 Intelligence and +2 Perception betw een 6:00 P.M. and 6:00 A.M.

00094ebd

         

10

1

APcosts for all plasma w eapons are reduced by 20%.

00165aef

12

 

1

+20% Hit Points restored w ith stimpaks.

00094ebf

12

Cannibal perk

1

When you're in Sneak mode, you gain the option to eat a super mutant

00135ec9

or

feral ghoul corpse to regain hit points, but lose Karma.

12

1

+25 DT against explosives.

001651b6

12

EN 6

1

+30 hit points.

00031db1

12

EN 6, Barter 70

1

Being over-encumbered no longer prevents you from using fast travel.

00146098

12

1

All your unarmed and melee attacks negate 15 points of DT.

0014609f

12

1

+50% damage w ith fire-based w eapons.

00031db2

12

1

+25% damage to robots; can shut dow n robots by sneaking up on them and deactivating.

00031dc2

12

AG 6, Sneak 50

1

Running no longer factors into a successful sneak attempt.

00031db3

12

PE6, AG 6

1

25% more likely to hit the target's head in V.A.T.S.

00031db4

12

1

Explosives have a 25% larger area of effect.

00165af0

12

1

x4 normal damage through enemy blocks w ith melee and unarmed attacks.

00165447

         

14

1

Damage taken by limbs reduced by 50%.

00094ec4

       

In

V.A.T.S., you do an additional 15% damage w hen targeting the

 

14

Guns 70

1

torso.

00165182

14

1

Chems, food, and stimpaks (in Hardcore) last tw ice as long.

0009982d

14

1

Repair any item using a roughly similar item.

00165815

14

PE6, AG 6

1

Floor traps or mines w ill not be set off.

00031db7

       

You do 50% extra damage w ith melee and unarmed w eapons against

 

14

1

00135f75

Action Boy
     
Action Boy       00031dba

00031dba

16

AG 6

2

0007b202

16

PE6, LK 6

1

+50% damage w ith critical hits.

00031dbb

16

1

Half as likely to get addicted.

00099827

         

16

1

Foes killed by your Energy Weapons emit a corona of harmful energy.

0014609a

16

 

1

Fourth "tag" skill: +15 points to that skill.

00031dbd

16

ST < 10

1

Weapon Strength requirements are now 2 points low er than normal for you.

00146097

         

18

70

1

Can make one extra attempt to hack a locked-dow n terminal.

00031dc4

         

18

1

+5% accuracy in V.A.T.S. w ith every attack on a given body part queued.

00044caf

Guns 60

         

18

70

1

Can make one more attempt to pick a broken lock.

00044cb0

18

1

Can paralyze an enemy for 30 seconds w ith a V.A.T.S. unarmed attack.

00044caa

20

 

1

All locations are marked on your map.

00031de5

20

 

1

A

kill in V.A.T.S. restores 20 APimmediately.

00099834

       

x1.15 (instead of +15 luck due to a bug) critical chance w ith melee and

 

20

1

unarmed w eapons, +25% damage w ith melee/unarmed sneak attack criticals.

00031dcc

20

EN 7

1

+2 Strength and +1 HPper second w hile outside, from 6:00 A.M. to 6:00 P.M.

00031dc5

     

You do an extra 15% damage and have a 10% extra chance to critically hit w ith any laser w eapon.

 

22

1

00165789

22

1

Unlocks special Nuka-Cola recipes at the w orkbench.

00165ae6

22

 

1

Your attacks do 75% less damage to companions.

00165181

         

24

90

1

The speed of all your melee and unarmed attacks is increased by 30%.

00165446

26

AG 7

1

20% faster APregeneration.

000e2c49

28

EN 7

1

-1

Rad every 20 seconds.

000e2c4a

Companion perks

Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole.

 

Follower

   

Name

Name req Benefit Base ID

req

Name req Benefit Base ID

Benefit

Name req Benefit Base ID

Base ID

Name req Benefit Base ID
     

Regain +20% more health from all consumable sources.

0015c60b

 

Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S.

 

0015c60e

     

0015c610

The condition of w eapons and armor decays 50% slow er (75% w ith Full Maintenance).

0015d2bc

     

The player can craft w orkbench items through Veronica’s dialogue.

0015c613

     

Rex

Chems, firearms & ammunition w ithin a short distance are highlighted w hen you zoom in.

0015c611

     

Hostile targets are highlighted w henever the player is actively aiming.

0015c60c

Doubles Stealth Boy duration w hile also granting sneak attack criticals an extra 10% damage.

0015c60f

Eliminates negative effects of consumption and addiction to alcohol, w hile drinking specifically w hiskey w ill raise player's Damage Threshold.

0015c60d

Challenge and special perks

   

Ranks

   

Name

Name Unlock conditions Benefit Base ID

Unlock conditions

Name Unlock conditions Benefit Base ID
Name Unlock conditions Benefit Base ID

Benefit

Name Unlock conditions Benefit Base ID

Base ID

Name Unlock conditions Benefit Base ID

Kill 50/100/150 abominations

3

Deal +3%/+6%/+10% damage to abominations.

0015eadb

   

Deal +3%/+6%/+10% damage to mutated animals.

 

Kill 50/100/150 mutated animals

3

0015eae0

Complete A Fistful of Hollars and inflict 10,000 damage w ith unarmed w eapons.

 

APcosts for unarmed attacks are reduced by 10%.

 

1

0015eadf

Bug

   

Deal +3%/+6%/+10% damage to mutated insects.

 

Kill 50/100/150 mutated insects

3

0015ead7

   

Water items hydrate and heal you 15% better.

 

Drink 100 w ater items

1

00167e26

Use 25 addictive Chems.

1

The effects of addictive Chems last 33% longer.

0015ead8

   

Get option to take Human remains w hen using Cannibal.

 

Eat 25 corpses w ith Cannibal perk.

1

0015eae1

Use turbo 20 times

1

Turbo's effects last +50% longer.

0015ead9

Use 20 RadAw ay

1

10 additional rads removed upon each RadAw ay usage.

0015eada

       

Receive 15 Mysterious Stranger or Miss Fortune visits.

1

0015eae3

Kill 200/700/1000 enemies

3

Deal an extra +1%/+2%/+4% damage to all enemies.

0015eae4

Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable).

     

3

Deal +3%/+6% damage to robots.

0015eadc

     

+1 Luck, Strength, Charisma and

 

1

Intelligence for 60 seconds each time a corpse is consumed.

00164afb

 

First kill 125 enemies w ith melee w eapons. For one rank, deal 10,000 damage w ith one-handed melee w eapons. For another, deal 10,000 damage w ith tw o-handed melee w eapons.

 

Level 1: +5% melee w eapon

 

2

attack speed. Level 2: +10% melee w eapon attack speed.

0015eade

   

Deal +3%/+6%/+10% damage to super mutants.

 

Kill 50/100/150 super mutants.

3

0015eae2

       

1

Ability to w ear all pow er armor variants.

00058fdf

     

ALL energy w eapons gain an

 

Deal 16,000 damage w ith pistol grip energy w eapons for one rank and 25,000 damage w ith rifle grip energy w eapons for the other.

2

extra +2%/+4% chance to get a critical hit.

0015eadd

Become crippled 50 times.

1

Take 20% less limb damage.

0015ead6

Implant perks

The total number of implants you can receive is equal to your Endurance statistic. The additional point granted by the Endurance implant does not count toward the total.

Name

Name

Unlock conditions

Name Unlock conditions Ranks Benefit   Base ID

Ranks

Name Unlock conditions Ranks Benefit   Base ID

Benefit

Name Unlock conditions Ranks Benefit   Base ID
 

Base ID

Base ID

Buy from Doctor Usanagi for 4000 caps.

 

1

+1 Agility

0014c12a

 

Buy from Doctor Usanagi for 4000 caps.

 

1

0014c130

 

Buy from Doctor Usanagi for 4000 caps.

 

1

0014c12e

 

Buy from Doctor Usanagi for 4000 caps.

 

1

0014c132

 

Buy from Doctor Usanagi for 4000 caps.

 

1

+1 Luck

0014c134

 

Buy from Doctor Usanagi for 12000 caps.

 

1

Regenerate 1 health per 10 seconds

0014cce1

 

Buy from Doctor Usanagi for 4000 caps.

 

1

0014c12d

 

Buy from Doctor Usanagi for 4000 caps.

 

1

0014c069

 

Buy from Doctor Usanagi for 8000 caps.

 

1

 

0014ccdf

 

Unarmed perks

 

Special unarmed moves can be learned from various characters in the Mojave.

 
   

Ranks

   

Name

Name   Unlock conditions   Benefit Base ID
 

Unlock conditions

Name   Unlock conditions   Benefit Base ID
Name   Unlock conditions   Benefit Base ID
 

Benefit

Name   Unlock conditions   Benefit Base ID

Base ID

Name   Unlock conditions   Benefit Base ID

Perform all Great Khan drug runs.

 

1

Temporarily stun opponents by throw ing dust or dirt at their eyes (requires dirt or sand ground)

 

0015b8e7

           

Talk to Lucius w ith 50 Unarmed.

1

Knock back opponents

0015b8e9

Talk to Ranger Andy w ith 30 Speech or complete the unmarked quest, Andy and Charlie.

       

1

Knock dow n opponents

0015b8e8

     

1

Quick counter-attack after block

 

0015b8ea

Dead Money perks

Regular perks

 

Level

Other

Ranks

   

Name

Name requirements Benefit Base ID

requirements

Benefit

Name requirements Benefit Base ID

Base ID

Name requirements Benefit Base ID
 

req

  req    
  req    
  req    
   
 

Repair 20,

   

xx00f216,

2

1

This perk is bugged and applies no effect.

xx00f217

2

LK 6, Repair 45

1

You can craft ammunition using scrap metal and tin cans.

xx00fb6a

2

AG 6, Repair 45

1

While w earing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance.

xx00e87b

2

1

+25% addiction resistance. +50% health bonus from snack foods. Scotch,

xx00f96f

45

vodka and w ine now give you health in addition to their normal effects.

         

10

Guns 70

1

Shotguns have a 10% chance, per pellet, of knocking an enemy back.

xx00f218

12

ST 7

1

Weapons w ith a w eight of more than 10 are cut in half. This does not affect w eapons modded to under 10 w g.

xx011468

12

PE7

1

Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%.

xx011469

Companion perks

Name

Name Follower Benefit Base ID

Follower

Name Follower Benefit Base ID

Benefit

Name Follower Benefit Base ID

Base ID

Name Follower Benefit Base ID

God

Traps do not activate and you are given a stealth increase.

xx013b26

Dog

Dog w ill devour the limbs of any Ghost People, preventing them from resurrecting.

N/A

+50% time to escape signals.

xx008a2e

Temporary cloud protection, take 25% less damage.

xx008a2f

Special perks

   

Ranks

   

Name

Name Unlock conditions Benefit Base ID

Unlock conditions

Name Unlock conditions Benefit Base ID
Name Unlock conditions Benefit Base ID

Benefit

Name Unlock conditions Benefit Base ID

Base ID

Name Unlock conditions Benefit Base ID
   

Adds recipe. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips

 

Dialogue w ith Christine

1

xx01039b

   

Ghost people are more likely to die outright w ithout needing to be dismembered or disintegrated.

 

Dialogue w ith Dog

1

xx01039a

       

Dialogue w ith Dean Domino

1

xx01039e

Give Veronica holomessage from Elijah.

 

Boosts Veronica's melee attack speed 150% & gives her a 25% chance for melee attacks to knock dow n enemies.

 

1

xx00d4a8

Keep holomessage from Elijah after Veronica unlocks it.

     

1

Boosts melee critical damage +50%.

xx00d4a9

Honest Hearts perks

Regular perks

 

Level

Other

Ranks

   

Name

Name req requirements Benefit Base ID

req

Name req requirements Benefit Base ID

requirements

requirements
Name req requirements Benefit Base ID

Benefit

Name req requirements Benefit Base ID

Base ID

Name req requirements Benefit Base ID
         

Eye

20

1

For each crippled limb you have, you do an additional 10% damage.

xx00b2f4

     

+2 Damage Threshold and +5% Critical chance against anyone w earing NCR, Legion or Brotherhood of Steel armor.

 

10

1

xx00f67c

         

8

Guns 45,

1

xx00f677

         

the

8

1

Whenever you interact w ith a campfire, you have the option of sleeping, w ith all the benefits that sleep brings.

xx00b2f3

     

+15% Damage and +25% accuracy in V.A.T.S. to various tribal and raider characters.

 

8

1

xx00f67b

     

-50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison resistance, ability to eat mutated insects in sneak mode.

 

8

1

xx00f679

Companion perks

Name

Name Follower Benefit Base ID

Follower

Name Follower Benefit Base ID

Benefit

Name Follower Benefit Base ID

Base ID

Name Follower Benefit Base ID

Waking Cloud in your party.

White Legs' Perception is effectively decreased by 3.

xx00b2f7

Joshua Graham in your party.

Decrease in spread and double the critical chance for .45 Auto pistols.

xx00b2f5

Follow s-Chalk in your party.

Reaching various summits reveals nearby map markers and grants +3 Perception temporarily.

xx00b2f6

Old World Blues perks

Regular perks

Name

Level

Other

Ranks

   

requirements

Benefit

requirements Benefit Base ID

Base ID

requirements Benefit Base ID
req    

req

req    
req    
req    
   

20

EN 6

1

In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, APregen scales from 1.1 times to 1.5 times normal.

xx008011

     

You have come to understand night stalkers. Consuming night stalker squeezin's

 

20

1

now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits.

xx009619

         

20

1

xx0098c9

       

You gain a non-addictive subdermal turbo (chem) injector. This perk may be taken

 

GRX

30

EN 8

2

tw ice, w ith the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory).

xx009d48

Special perks

Name

5 to 10 (activated in the Pip-Boy inventory). xx 009d48 Special perks Name Unlock conditions Ranks

Unlock conditions

5 to 10 (activated in the Pip-Boy inventory). xx 009d48 Special perks Name Unlock conditions Ranks

Ranks

5 to 10 (activated in the Pip-Boy inventory). xx 009d48 Special perks Name Unlock conditions Ranks

Benefit

5 to 10 (activated in the Pip-Boy inventory). xx 009d48 Special perks Name Unlock conditions Ranks

Base ID

5 to 10 (activated in the Pip-Boy inventory). xx 009d48 Special perks Name Unlock conditions Ranks
 

Initial dialogue w ith Doctor Klein in the think tank (optional to keep after completion of OWB if you keep your artificial brain)

 

Head can no longer be crippled,

 

1

+25% resistance to chem addiction, +5% DT (min +1)

xx0098be

     

Cannot be poisoned, healing

 

Initial dialogue w ith Doctor Klein in the think tank (optional to keep after completion of OWB if you keep your artificial heart)

1

items are boosted +25%, robots have -50% crit chance.

xx0098c2

Initial dialogue w ith Doctor Klein in the think tank (optional to keep after completion of OWB if you keep your artificial spine)

1

Strength+1, DT+1, torso can no longer be crippled.

xx0098bc

     

Head cannot be crippled, +10%

 

Sink Auto-Doc after Old World Blues is finished (optional to get if you take your organic brain back)

1

resistance to chem addiction, +10% DT (min +1).

xx015bba

     

+50% poison resistance, healing

 

Sink Auto-Doc after Old World Blues is finished (optional to get if you take your organic heart back)

1

items boosted by 50%, robots have -25% crit chance.

xx015bbb

Sink Auto-Doc after Old World Blues is finished (optional to get if you take your organic spine back)

1

xx015bbc

Completion of X-8 Data Retrieval Test

1

All damage done to night stalkers is increased by 10%.

xx009617

 

Kill tw o cazadores for rank 1, three more for rank 2, and another five for rank 3 of this perk. All kills must be made in the Big MT; cazadores outside the Big MT do not count.

 

All the damage done to

 

3

cazadores is increased cumulatively by 10% by rank.

xx00da28

Implant perks

Doesn't count against the Endurance limit of original implant perks.

Name

 

Ranks

   
Unlock conditions Benefit Base ID

Unlock conditions

Unlock conditions Benefit Base ID
Unlock conditions Benefit Base ID

Benefit

Unlock conditions Benefit Base ID

Base ID

Unlock conditions Benefit Base ID
     

1

Plus 10% damage to cazadores

xx009616

 

Your crouched movement speed is increased by 20%.

 

M-5

1

xx009614

 

Removes any radiation taken from drinking an irradiated w ater source.

 

Y-3

1

xx009615

 

+5 health and +2 restored action points through the consumption of food.

 

Y-7

1

xx00961a

Lonesome Road perks

Regular perks

 

Level

Other

Ranks

   

Name

Name req requirements   Benefit Base ID

req

Name req requirements   Benefit Base ID

requirements

Name req requirements   Benefit Base ID
Name req requirements   Benefit Base ID
 

Benefit

Name req requirements   Benefit Base ID

Base ID

Name req requirements   Benefit Base ID
 

Karma less than

 

Karma reset to 0, +25% APregeneration rate, +20% attack speed, immunity to critical hits, 20% reduction in APcost for all w eapons.

 

50

-250

1

xx00a749

   

PEbetw een 6 and

     

12

9

1

+2 Perception w hen crouched and still.

 

xx00c252

         

36

1

No Sneak penalty for using Pip-Boy light.

 

xx00a6df

         

30

ST 6, EN 6

1

+50 carry w eight.

xx00c250

     

+25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots.

 

40

1

xx00a6de

         

22

EN 8

1

Sleep removes all Rads (Hardcore: only -100 Rads).

xx00c255

 

Karma betw een -250 and 250

   

+4 Luck for 3 minutes upon finishing a battle w ith less than 25% health; immunity to critical hits, +50% critical damage.

 

50

1

xx00c24f

         

26

IN 6

1

+1% XPgain per player level.

xx00c256

28

1

Sleeping outside gives Well Rested benefit.

 

xx00c251

50

Karma at least

1

+10 Health per 100 Karma; Karma reset to 0, +10% damage, immunity to

xx00c24e

250

critical hits.

         

26

AG 8

1

+25% sneaking speed w hen w earing light or no armor.

xx00c258

     

Damaged books become blank magazines; can copy existing magazines into blank magazines.

 

22

IN 7

1

xx00c253

         

18

1

+1 Perception and Agility w hen outside.

 

xx00c254

Special perks

   

Ranks

   

Name

Name Unlock conditions Benefit Base ID

Unlock conditions

Name Unlock conditions Benefit Base ID
Name Unlock conditions Benefit Base ID

Benefit

Name Unlock conditions Benefit Base ID

Base ID

Name Unlock conditions Benefit Base ID
       

Launch nuclear missiles at NCR.

1

+1 SPECIAL point, Caesar's Legion Fame, NCR Infamy

xx00c25b

Launch nuclear missiles at both Caesar's Legion and NCR.

 

+1 SPECIAL point, Boomers and Pow der Gangers Fame, Caesar's Legion and NCR Infamy

 

1

xx00c25a

   

+1 SPECIAL point, Brotherhood of Steel and Follow ers of the Apocalypse Fame

 

Stop the missile launch.

1

xx00c25c

Leave ED-Ebehind in Ulysses' Temple.

1

+10% damage and +10% V.A.T.S. hit chance w hen you

xx00a6dc

   

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