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dx = v dt
x x0 = vt x = x0 + vt
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dv = a dt
0
v v0 = at
dx = v0 + at dt
dx = (v0 + at )dt
0
x0
2 x x 0 = v0 t + 1 at 2
2 x = x0 + v0 t + 1 at 2
dv v = a = constant dx
2 v 2 = v0 + 2 a ( x x0 )
v v0
x x0
v dv = a dx
1 2
(v 2 v02 ) = a(x x0 )
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For linearly related positions, similar relations hold between velocities and accelerations.
dx A dx B dxC 2 +2 + = 0 or 2v A + 2v B + vC = 0 dt dt dt dv dv dv 2 A + 2 B + C = 0 or 2a A + 2a B + aC = 0 dt dt dt
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In general, acceleration vector is not tangent to particle path and velocity vector.
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( )
vz = 0 z =0
Motion in horizontal direction is uniform. Motion in vertical direction is uniformly accelerated. Motion of projectile could be replaced by two independent rectilinear motions.
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= velocity of B relative to A.
r aB A = acceleration of B relative to A.
Absolute motion of B can be obtained by combining motion of A with relative motion of B with respect to moving reference frame attached to A.
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Tangential component of acceleration reflects change of speed and normal component reflects change of direction. Tangential component may be positive or negative. Normal component always points toward center of path curvature.
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