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STaRGATE RPG

Table of Contents
Creating a Character: Species Human Careers Army / Marines Air Force Navy Civilian Specialist Military vents Civilian vents #affa Careers #affa vents &ife vents 'all( S*ills S+C ,-ipment .-n/les Aliens T0e +oa1-l/ +oa1-l/ ,-ipment +oa1-l/ an/ #affa N2C profiles As3ar/4 No54 6nas Serra*in4 7lempiri4 8eol Tech Levels Starship Construction and Combat S0ip 9eapons 9eapon 6p3ra/es4 S0ips by species F:3%) A/vance/ fi30ter ;%3%3/.C:3%3 Prometheus .C:3%4 <ae/al-s class battlecr-iser <eat0 +li/er Tel1tac sco-t s0ip Al1*es0 bomber =ata* mot0ers0ip )) )3 )6 3$ 3) 33 34 36 37 3! 3" 4% 4$ 4) 43 44 4 5 6 7 ! " $% $$ $) $3 $4 $6 3

Table of Contents
9er1yet troop carrier >l/:style =ata* pyrami/ s0ip ?emet royal transport art0 an/ +oa1-l/ s0ip pict-res +@aller class /estroyer <aniel #ac*son class science vessel .ils*irnir class cr-iser >1Neill class 0eavy cr-iser As3ar/ s0ip pict-res 45 46 47 4! 55 56 57 5! 5"

C0aracter +eneration
$A )A 3A 4A 5A 6A 7A Select speciesA 8oll c0aracteristicsA Select bac*3ro-n/ s*illsA C0oose career an/ roll to ,-alify4 -sin3 t0e S-rvival roll for ,-alifyin3A A/vance ) to 6 terms4 player1s c0oiceA 8oll benefitsA T0ese co-nt as savin3s4 reBar/s an/ personal 3ear to /ateA .-y personal e,-ipment an/ Brite in stan/ar/ re,-isitione/ e,-ipmentA

Species
Human Characteristics )/6 eac04 ma5im-m of $5A Background Skills Select a n-mber of bac*3ro-n/ s*ills at level % e,-al to 3 C /-cation <M from t0e folloBin3 listA A/min4 A/vocate4 Animals4 Art4 At0letics4 Caro-se4 Comp-ter4 <rive4 n3ineer4 +-n Combat4 &an3-a3e4 2ilot4 Science4 Seafarer4 S-rvivalA Jaffa Characteristics )/6 eac04 ma5im-m of $5A Notable n/ 'C)( an/ /-cation '$/6(A Background Skills All #affa 3ain S-rvival % an/ Melee '.l-/3eon( %A T0ey also 3ain one ot0er s*ill from t0e folloBin3 listA At0letics4 +-n Combat ' ner3y 8ifle(4 +-n Combat ' ner3y 2istol(A Traits Long Life: #affa Bere en3ineere/ to live m-c0 lon3er t0an normal 0-mansA T0ey /on1t test for a3in3 effects -ntil a3e 6! an/ c0ec* every ! years t0ereafterA Ma5im-m lifespan is appro5imately $7% yearsA Radiation Resistant: #affa Bere also en3ineere/ to tolerate ra/iation BellA T0ey s-btract 5% ra/s from all ra/iation t0ey are e5pose/ toA <-e to t0e limite/ amo-nt of symbiotes4 it is not possible for all #affa to carry symbiotesA T0e symbiote c0ooses t0e best 0ostA #affa Bit0o-t symbiotes may only enter t0e #affa 9arrior careerA #affa Bit0 symbiotes may enter any careerA T0e player may c0oose to 0ave t0eir c0aracter carry a symbioteA 7f so4 t0en t0e c0aracter 3ains t0e folloBin3 traitsA No mmune S!stem: T0e +oa1-l/ larva becomes t0e #affa1s imm-ne system4 /estroyin3 it in t0e processA 7f t0e symbiote is lost4 t0e #affa m-st test n/ !C every /ay4 as if 0e 0as an n/ of % ':3 <M(4 to avoi/ contractin3 a /iseaseA 7f 0e contracts a /isease 0e may not test n/ to fi30t it offA =e Bill sic*en an/ /ie -nless me/icine 'antibiotics4 etc( is availableA 7f me/icine is -se/4 0e may test as if 0e 0as an n/ of % ':3 <M(A mmunit! to "isease: 90ile carryin3 a symbiote t0e #affa is imm-ne to all nat-ral an/ man-fact-re/ /iseases4 e5cept t0ose specifically tailore/ to affect +oa1-l/ symbiotes an/ t0eir 0ostsA Resistant to #oison: T0e symbiote 3ives t0e #affa a C) <M to n/ tests to resist t0e effects of poisons an/ /r-3s e5cept t0ose specifically tailore/ to affect +oa1-l/A $elno%reem: T0e #affa /oes not 0ave to sleep4 b-t m-st enter a trance:li*e state calle/ ?elno1reem for at least 4 0o-rs o-t of every )4A 90ile in ?elno1reem t0e #affa1s n/ <M is /o-ble/ for t0e p-rposes of 0ealin3 or resistin3 to5insA Shallo& Breathing: T0e #affa can s-rvive Bit0o-t breat0able air 4 times lon3er t0an normal D'$C n/ <M( 5 4 min-tesEA 7f s-bmer3e/ in Bater4 0e may s-rvive in/efinitely as t0e symbiote can e5tract o5y3en from t0e BaterA

Careers : Army an/ Marines


Assignment and #rogress
Branch 7nfantry Special Forces Fli30t A/ministrative n3ineer Me/ical Survival n/ 6C n/ 7C <e5 6C /- 5C /- 6C /- 6C Advancement /- 7C /- 6C /- 6C /- 7C /- 6C /- 6C Roll $ ) 3 4 5 6 7 Cash Benefits $%%% )%%% 5%%% 5%%% $%%%% $%%%% )%%%% 'ther Benefits Contact C$ /C$ 7nt ,-ipment C$ n/ Ally C$ Soc

Commission( )du *+ Skills and Training


,d$ ) 3 4 5 6 $ ) 3 4 5 6 $ ) 3 4 5 6 Rank $ ) 3 4 5 6 #ersonal "evelopment C$ Str C$ n/ C$ <e5 +-n Combat At0letics Melee nfantr! +-n Combat <rive Me/ic 5plosives S-rvival )ngineer Mec0anic n3ineer 5plosives 8emote >perations Comp-ters n3ineer )nlisted Title 2rivate Corporal Ser3eant Staff Ser3eant Master Ser3eant First Ser3eant Tactics &ea/ers0ip 8econ Service Skills At0letics +-n Combat S-rvival 8econ Melee =eavy 9eapons Special .orces 5plosives Stealt0 <eception 8econ +-n Combat /edical &ife or 20ysical Science Me/ic <rive &ife or 20ysical Science Sensors Me/ic Benefit +-n Combat '8ifle( 'fficer Title Secon/ &ie-tenant &ie-tenant Captain Ma@or Colonel .ri3a/ier +eneral Tactics Soc $% or C$ &ea/ers0ip Benefit A/min Advanced )ducation Comms Navi3ation 5plosives Me/ic Sensors 8emote >perations .light 2ilot '8otor( +-nnery Sensors Navi3ation Comms 8emote >perations 'fficer Skills Tactics &ea/ers0ip A/vocate A/min 7nvesti3ate 2ers-a/e Administrative A/min Comp-ters A/vocate 7nvesti3ate Social Science &in3-istics

+-nnery / =eavy 9eapons At0letics

Careers : Air Force


Assignment and #rogress
Branch Fli30t Science S-pport Survival <e5 7C 7nt 6C 7nt 5C Advancement /- 5C /- 6C /- 7C Roll $ ) 3 4 5 6 7 Cash Benefits $%%% )%%% 5%%% 5%%% $%%%% $%%%% )%%%% 'ther Benefits Contact C$ /C$ 7nt ,-ipment C$ n/ Ally C$ Soc

Commission( )du *+ Skills and Training


,d$ ) 3 4 5 6 $ ) 3 4 5 6 Rank $ ) 3 4 5 6 #ersonal "evelopment C$ <e5 C$ 7nt C$ n/ C$ /At0letics Caro-se .light 2ilot +-nnery Sensors 2ilot Comms +-nnery )nlisted Title Airman $st class Senior Airman Staff Ser3eant Tec0nical Ser3eant Master Ser3eant First Ser3eant Tactics &ea/ers0ip Navi3ation Service Skills At0letics +-n Combat S-rvival 8econ Navi3ation Melee Science 7nvesti3ate Science 'Any( Comp-ters Sensors Science 'Any( A/min Benefit +-n Combat Advanced )ducation Comms Comp-ters 5plosives Sensors Me/ic 8emote >perations Support Me/ic Mec0anic n3ineer Comp-ters Sensors 8emote >perations 'fficer Title Secon/ &ie-tenant &ie-tenant Captain Ma@or Colonel .ri3a/ier +eneral Tactics Soc $% or C$ &ea/ers0ip Benefit A/min 'fficer Skills Tactics &ea/ers0ip A/vocate A/min 7nvesti3ate 2ers-a/e

Careers : Navy
Assignment and #rogress
Branch CreB Fli30t Special >ps Survival 7nt 5C <e5 6C n/ 7C Advancement /- 7C /- 6C /- 5C Roll $ ) 3 4 5 6 7 Cash Benefits $%%% )%%% 5%%% 5%%% $%%%% $%%%% )%%%% 'ther Benefits Contact C$ /C$ 7nt ,-ipment C$ n/ Ally C$ Soc

Commission( )du *+ Skills and Training


,d$ ) 3 4 5 6 $ ) 3 4 5 6 Rank $ ) 3 4 5 6 #ersonal "evelopment C$ <e5 C$ 7nt C$ n/ C$ /Caro-se +ambler Cre& Mec0anic Sensors +-n Combat +-nnery Seafarer Comp-ters )nlisted Title Seaman 2etty >fficer 3r/ class 2etty >fficer )n/ class 2etty >fficer $st class C0ief 2etty >fficer Senior 2etty >fficer Tactics &ea/ers0ip Navi3ation Service Skills At0letics +-n Combat Melee S-rvival Seafarer .light 2ilot +-nnery Sensors 2ilot Navi3ation Comms Benefit Seafarer Advanced )ducation Comms Sensors Mec0anic n3ineer 8emote >perations Special 'perations 8econ Stealt0 At0letics 5plosives <eception +-n Combat 'fficer Title &ie-tenant4 @-nior 3ra/e &ie-tenant &ie-tenant Comman/er Comman/er Captain 8ear A/miral Tactics Soc $% or C$ &ea/ers0ip Benefit A/min 'fficer Skills Tactics &ea/ers0ip A/vocate A/min 7nvesti3ate 2ers-a/e

+-nnery/=eavy 9eapons Me/ic

Careers : Civilian
Assignment and #rogress
Specialt! <iplomat 8esearc0er Scientist Survival 7nt 6C 7nt 6C 7nt 6C Advancement /- 6C /- 6C /- 6C Roll $ ) 3 4 5 6 7 Cash Benefits $%%% )%%% 5%%% 5%%% $%%%% $%%%% )%%%% 'ther Benefits Contact C$ /,-ipment C$ 7nt ,-ipment Ally C$ Soc

Skills and Training


,d$ ) 3 4 5 6 $ ) 3 4 5 6 Rank $ ) 3 4 5 6 A/vocate &ea/ers0ip Social Science &ea/ers0ip Science '&ife4 20ysical or Space( &ea/ers0ip 2ers-a/e &an3-a3e 7nvesti3ate #ersonal "evelopment C$ 7nt C$ /C$ Soc Caro-se +ambler #ac* of All Tra/es "iplomat A/vocate <iplomat 2ers-a/e A/min 7nvesti3ate &ea/ers0ip "iplomat <iplomat Service Skills <rive A/min 7nvesti3ate 2ers-a/e Comp-ters &an3-a3e Researcher 7nvesti3ate Social Science &an3-a3e 2ers-a/e &an3-a3e Social Science Researcher 7nvesti3ate Advanced )ducation Art '9ritin3( Comp-ters &an3-a3e .ro*er A/min &ea/ers0ip Scientist 7nvesti3ate Science '&ife4 20ysical or Space( Comp-ters Sensors Science '&ife4 20ysical or Space( A/min Scientist Science '&ife4 20ysical or Space(

/ilitar! )vents
0d0 1 2 3 4 5 * ,6 ,, ,0 d-,, ,0 ,1 ,2 ,3 ,0, 00 01 02 03 01,712, 20 21 22 23 23, 30 31 32 33 3-, -0 -1 -2 -3 -/ishap Fo- are severely in@-re/ in an acci/ent or in actionA 8oll tBice on t0e in@-ry table an/ ta*e t0e loBer res-ltA Fo- are afflicte/ Bit0 2ost Tra-matic Stress <isor/erA &ose $ point from 7ntA Fo-r -nit Bas Bipe/ o-t e5cept for yo- an/ many people lay t0e blame on yo-A +ain /3 nemiesA Fo- contract a life:t0reatenin3 /iseaseA &ose /3 points from p0ysical c0aracteristics of yo-r c0oiceA Fo- are in@-re/ in an acci/ent or in actionA 8oll on t0e in@-ry tableA Fo- are capt-re/ or ta*en 0osta3eA &ose $ point from Str4 <e54 n/ or 7nt /-e to p0ysical an/ mental tort-reA Fo- /isobey or/ers to save innocentsA Fo- are /emote/ one ran* an/ 3ain an nemy4 b-t also a ContactA Fo- are reassi3ne/A C0oose a /ifferent branc0A Fo- are blame/ for somet0in3 yo- /i/ not /oA +ain a 8ivalA A s-perior officer torments yo- into leavin3 t0is branc0A C0oose a /ifferent branc0A Fo- are in@-re/ in an acci/ent or in actionA 8oll on t0e in@-ry tableA )vents Fo- are assi3ne/ e5tra trainin3A +ain a roll on yo-r Service s*ills tableA Fo- /o a to-r in a 0ostile environmentA +ain S-rvivalA 8oll n/ !C to 3ain a roll on yo-r Specialist s*ills tableA Fo- /o co-nter ins-r3ency /-tyA +ain 7nvesti3ate4 5plosives4 8econ or CommsA Fo- 3et trappe/ in enemy territoryA +ain Stealt04 <eception or StreetBiseA Fo- /o a s-ccessf-l blac* ops missionA +ain a C) <M on yo-r ne5t a/vancement rollA 8oll n/ !C to 3ain a roll on SpecialistG fail : in@-ryA Fo-r -nit ma*es a val-able /iscoveryA 8oll 7nt !C4 if yo- s-ccee/ 3ain <eception an/ C$ <M to one cas0 benefitG fail : /emote/ one ran*A Fo- /o a to-r t0at involves peace*eepin3A +ain 7nvesti3ate4 8econ or A/minA Fo- ,-alify for a/vance/ trainin3A 8oll /- !C4 s-ccee/ an/ pic* a s*ill from SpecialistG fail roll for a s*ill on Specialist tableA Fo- receive cross:trainin3A 8oll /- !C4 s-ccee/ an/ pic* a s*ill from anot0er Specialist tableG fail : roll on anot0er Specialist tableA Fo- /o a to-r in an active combat HoneA +ain +-n CombatA 8oll n/ !C4 s-ccee/ an/ 3ain a Service rollG fail : roll on t0e in@-ry tableA Fo- test e,-ipment for a contractorA +ain a ContactA Fo-1re on base for an e5ten/e/ perio/ of timeA 8oll 7nt !C4 s-ccee/ an/ roll on Service tableG fail : 3ain Caro-se or +amblerA 8oll on t0e &ife vents tableA Fo- are assi3ne/ to /-ty in yo-r fiel/A +ain a roll on yo-r Specialist tableA Fo- pic* -p some trainin3 Bit0 ve0iclesA +ain <rive4 2ilot4 Seafarer or +-nneryA Fo- 3et some tec0nical trainin3A +ain n3ineer4 Mec0anic4 Sensors or 8emote >perationsA Fo- train Bit0 an/ test neB Beapon systemsA +ain +-n Combat4 5plosives4 =eavy 9eapons or +-nneryA Fo- /iscover a val-able secretA 8oll <eception !C4 s-ccee/ an/ 3ain a Contact an/ C$ <M to a one cas0 benefit rollG fail : /emote/ one ran*A Fo- are force/ to babysit I72sA +ain <iplomat or 2ers-a/e4 an/ a ContactA Fo- stop a conspiracy to commit a crimeA +ain an nemy an/ a C) <M to yo-r ne5t a/vancement rollA Circ-mstances force yo- to improviseA +ain #ac* of All Tra/esA Fo- ta*e part in a resc-e operationA 8oll ve0icle s*ill or Me/ic !C4 s-ccee/ an/ 3ain an AllyG fail : 3ain an nemyA Fo- travel aro-n/ t0e Borl/A +ain &an3-a3e4 At0letics4 Caro-se or StreetBiseA Fo- Bor* in a -nit testin3 -nmanne/ ve0iclesA +ain 8emote >perationsA Fo- are assi3ne/ to be a liaison to local sec-rity forcesA +ain &an3-a3e or 2ers-a/eA Fo- complete some colle3e co-rseBor*A +ain any one s*ill of yo-r c0oice 'e5cept #ac* of All Tra/es(A Fo- are 3iven comman/ of a -nitA 8oll /- !C4 s-ccee/ an/ 3ain &ea/ers0ipG fail : 3ain A/min as yo- learn t0e @oys of paperBor*A S-ccess 3ets yo- notice/ by very important peopleA +ain a 0i30 level Contact in t0e military or political fiel/A Somet0in3 Beir/ 0appensA 8oll on t0e &ife vents : 6n-s-al vents tableA Fo- s-perior is an incompetent /r-n*A 8eport 0im an/ 3ain a C) <M to yo-r ne5t a/vancement roll or protect 0im an/ 3ain any one s*illA Fo-r 0eroism or /e/ication to yo-r fiel/ earns yo- an a-tomatic promotionA

Civilian )vents
0d0 1 2 3 4 5 * ,6 ,, ,0 d-,, ,0 ,1 ,2 ,3 ,0, 00 01 02 03 01,712, 20 21 22 23 23, 30 31 32 33 3-, -0 -1 -2 -3 -/ishap Fo-r are severely in@-re/ in an acci/entA 8oll tBice on t0e in@-ry table an/ ta*e t0e loBer res-ltA Fo- are fire/ from yo-r @ob or yo-r position is eliminate/A &ose one benefit rollA Fo- are ca-30t in an acci/ent an/ 3et t0e blame for itA +ain an nemy an/ roll n/ !C to avoi/ rollin3 on t0e in@-ry tableA T0e 3overnment bloc*s yo-r Bor*A Contin-e yo-r Bor* openly an/ lose $ point of Soc4 contin-e it secretly an/ 3ain an nemyA Someone sabota3es yo-r Bor*A +ain a 8ivalA Fo- contract a life:t0reatenin3 /iseaseA &ose /3 points from p0ysical c0aracteristics of yo-r c0oiceA Fo- are t0e victim of a violent crimeA &ose $ point from a p0ysical c0aracteristics /-e to in@-ry or $ point from 7nt /-e to emotional scarrin3A An acci/ent res-lts in a loss of memoryA Fo- are missin3 mont0s or more of timeA Fo- 3et entan3le/ in a le3al matterA &ose one benefit rollA Fo- are in@-re/ in an acci/entA 8oll on t0e in@-ry tableA Fo- are betraye/ by a peerA An Ally becomes an nemy or a Contact becomes a 8ivalA 7f yo- 0ave neit0er4 3ain a 8ivalA )vents <isasterJ 8oll on t0e mis0ap tableA Fo- Bor* on a secret pro@ectA +ain <eception an/ a roll on yo-r Specialist tableA Fo- 3ain a/vance/ trainin3 in yo-r fiel/A 8oll /- !C4 s-ccee/ an/ 3ain A/vance/ /-cation s*ill of c0oiceG fail : roll on A/v /- tableA Fo- ta*e some self /efense trainin3 co-rsesA +ain Melee '6narme/( or +-n Combat 'Sl-3 2istol(A Fo- 3et involve/ in a 0i30ly visible political iss-eA +ain A/min4 A/vocate4 <eception or 2ers-a/eA Fo- spen/ some time p-rs-in3 a 0obby yo- loveA +ain Animals 'Farmin3 or 8i/in3(4 Art4 At0letics or &an3-a3eA Fo- meet a lot of professionals in yo-r fiel/A +ain /3 ContactsA Fo- /o a lot of Bor* in a remote locationA +ain S-rvivalA 8oll /- !C to 3ain a roll on yo-r Service tableA Fo- 0ave a ma@or brea*t0ro-30A 7ncrease any s*ill yo- *noB by $ an/ roll /- !C to 3ain C$ <M on one cas0 benefit rollA Fo- spen/ a lot of time improvisin3 sol-tions to problemsA +ain #ac* of All Tra/esA Fo- 3et into some /eep researc0A +ain 7nvesti3ate4 Science4 Sensors or &an3-a3eA Fo- sample some of t0e finer pleas-res t0at life 0as to offerA +ain Caro-se4 +amble4 Art or StreetBiseA 8oll on t0e &ife vents tableA Fo- are as*e/ to 0elp a fi3-re Bit0 a /-bio-s le3al rep-tationA 8ef-se an/ 3ain an nemy4 b-t C$ SocA A3ree an/ 3ain a criminal AllyA Fo- can -se someone else1s Bor*A 8oll <eception/ 2ers-a/e !C4 s-ccee/ an/ 3ain C$ <M to a/vance4 fail : 3ain nemyA 8ef-se 3ain AllyA &e3al iss-es en/ -p /istractin3 yo- from yo-r Bor*A +ain A/min or A/vocateA Fo- Bor* on improvin3 yo-r core s*illsA +ain a roll on yo-r Service table or yo-r Specialist tableA Fo- learn t0e val-e of yo-r Bor*A +ain .ro*erA Fo- are c0allen3e/ to a /ebateA 8oll 2ers-a/e !C4 s-ccee/ an/ 3ain $ SocG fail : lose $ SocA Fo- ta*e c0ar3e of a ma@or pro@ect Bit0 many people -n/er yo-A +ain &ea/ers0ipA Fo- 3et some time to Bor* on a pro@ect yo-1ve alBays Bante/ toA +ain a Specialist s*ill of yo-r c0oiceA Fo- st-/y -pA +ain a roll on yo-r Service tableA Fo- ta*e some intensive st-/y co-rsesA +ain a roll on t0e A/vance/ /-cation tableA Fo- 3et a boo* /ealA +ain Art '9ritin3( an/ an e5tra benefit rollA Fo- Bor* Bit0 a brilliant mentorA +ain an AllyA 8oll /- !C4 s-ccee/ an/ 3ain a roll on yo-r Specialist tableA Fo- f-rt0er yo-r e/-cation4 3oin3 for an a/vance/ /e3reeA C0oose a s*ill from yo-r Specialist tableA Circ-mstances p-t yo- in c0ar3e of a pro@ectA 8oll /- !C4 s-ccee/ an/ 3ain &ea/ers0ipG fail : 3ain A/min as yo- learn t0e @oys of paperBor*A Fo- s-ccess /raBs notice from t0ose in poBerA +ain a 0i30 level political or social ContactA Somet0in3 Beir/ 0appensA 8oll on t0e &ife vents : 6n-s-al vents tableA Fo- boss is a /r-n*4 a//ict or i/iotA .loB t0e B0istle an/ 3ain C) <M to a/vancement or cover -p an/ 3ain t0e boss as an AllyA Fo-r 0ar/ Bor* pays offA Fo- are a-tomatically promote/A

Careers : #affa
Assignment and #rogress
#ath ?res01taa #affa 9arrior Serpent +-ar/ =or-s +-ar/ #ac*al +-ar/ Setes0 +-ar/ Survival n/ !C n/ 7C n/ 7C n/ 7C n/ 7C n/ 6C Advancement : Soc "C Soc 7C Soc 7C Soc 7C Soc !C Commission Soc ,0+8 all e9cept $resh%taa and :arrior

Skills and Training


,d$ ) 3 4 5 6 $ ) 3 4 5 6 $ ) 3 4 5 6 Rank $ ) 3 4 5 6 Tactics Secon/ 2rime First 2rime &ea/ers0ip 8econ Tactics #ersonal "evelopment C$ n/ C$ Str C$ <e5 C$ 7nt Melee C$ Str Serpent ;uard Melee +-n Combat 8econ Tactics Stealt0 +-n Combat Jaffa :arrior +-n Combat Melee =eavy 9eapons At0letics Melee Caro-se )nlisted Title Service Skills At0letics 8econ +-n Combat Melee =eavy 9eapons S-rvival Horus ;uard 2ilot Sensors +-nnery Navi3ation +-n Combat 8econ $resh%taa S-rvival StreetBise <eception 2ers-a/e At0letics #ac* of All Tra/es Benefit +-n Combat 2ers-a/e 'fficer Title Benefit Jackal ;uard Tactics +-n Combat 5plosives Melee &ea/ers0ip +-n Combat 'fficer Skills &ea/ers0ip Tactics 2ilot 2ers-a/e +-nnery A/min Setesh ;uard Stealt0 <eception 8econ 7nvesti3ate StreetBise 5plosives

Jaffa )vents
0d0 1 2 3 4 5 * ,6 ,, ,0 d-,, ,0 ,1 ,2 ,3 ,0, 00 01 02 03 01,712, 20 21 22 23 23, 30 31 32 33 3-, -0 -1 -2 -3 -/ishap Fo- fail yo-r 3o/A Fo- are *ille/ as an e5ample to t0e ot0ersA Fo- are severely in@-re/ in battleA 8oll tBice on t0e in@-ry table an/ ta*e t0e loBer res-ltA Fo- are in@-re/ in battleA 8oll on t0e in@-ry tableA Fo- are li30tly in@-re/ in battleA 8oll tBice on t0e in@-ry table an/ ta*e t0e 0i30er res-ltA Fo-r s0oB of Bea*ness costs yo- :$ SocA Many of yo-r felloB #affa /ie in a one:si/e/ battleA Fo- carry t0e sti3ma of fail-reA &ose ) from SocA Fo-r -tter fail-re res-lts in yo- bein3 /eclare/ ?res01taa 'o-tcast(A Fo- m-st move to t0at career an/ re/-ce yo-r Soc to $A Fo-r army is /efeate/A 8oll n/ !C to avoi/ rollin3 on t0e in@-ry tableA 8e3ar/less4 lose $ SocA >t0er #affa believe yo- to be -nBort0y or Bea*A +ain /3 nemiesA T0ere is an attempt on yo-r lifeA 8oll n/ !C4 s-ccee/ an/ roll on t0e in@-ry tableG fail : yo- are severely in@-re/ 'as per a roll of 3(A >t0er #affa are @ealo-s of yo-r s-ccess4 eit0er real or ima3ine/A +ain /3 8ivalsA Fo-r 3o/ is slain4 yo- serve a neB 3o/A &ose all ran* an/ commissionA Fo- /on1t 3ain ran* s*ills yo- alrea/y 3aine/ from previo-s promotionsA )vents <isasterJ 8oll on t0e mis0ap tableA Fo- are place/ in comman/ of a /etac0ment of #affa BarriorsA +ain &ea/ers0ipA An assassin is /iscovere/A 7f yo- try to stop 0im4 roll n/ !C4 s-ccee/ an/ 3ain C) <M to ne5t a/vancement rollG fail : roll on t0e in@-ry tableA Fo- learn 0oB to o-t:t0in* yo-r enemiesA +ain TacticsA Fo- Ba3e Bar on an -nfor3ivin3 0ell of a planetA +ain S-rvival4 At0letics or 8econA Fo- are tas*e/ to /efen/ a val-able location from yo-r 3o/1s enemiesA +ain +-n Combat4 Melee or =eavy 9eaponsA Fo- serve -n/er a Bell:*noBn #affa comman/erA +ain a ContactA Fo- serve on a spaces0ipA +ain 2ilot4 Sensors4 Comms or +-nneryA Fo- spen/ a lot of time on a planet /oin3 very littleA 8oll on t0e 2ersonal <evelopment tableA Fo- are assi3ne/ to e5pose a c-lt of -nbelieversA +ain 7nvesti3ate4 2ers-a/e or <eception : B0et0er yo- @oin t0em or *ill t0emA Fo- are fo-n/ to 0ave ,-alities B0ic0 are consi/ere/ /esirableA Fo- 3ain a C) <M to ,-alify for a /ifferent 3-ar/ pat0A Fo- a traine/ in simple repairsA +ain Mec0anicA 8oll on t0e #affa &ife vents tableA Fo- fin/ a piece of lost tec0nolo3yA T0is pleases yo-r 3o/ 3reatlyA +ain a C4 <M on yo-r ne5t a/vancement rollA Fo-r enemies 0ave learne/ to coBer before yo-r approac0A +ain 2ers-a/e '7ntimi/ate(A Fo- learn t0e fine art of t0e amb-s0A +ain Stealt0 or 8econA Fo- spen/ time trainin3 in personal combatA +ain MeleeA Fo- are reco3niHe/ for yo-r accomplis0mentsA +ain C$ SocA Fo- save an important #affa /-rin3 a battleA +ain an AllyA Fo- spen/ time as an enforcer on a rebellio-s planetA +ain 7nvesti3ate4 8econ or TacticsA Fo- are selecte/ for fli30t trainin3A +ain 2ilot4 Sensors or +-nneryA Fo- e5plore a neBly /iscovere/ planetA +ain S-rvival4 Navi3ation or At0leticsA Fo- spen/ time /ealin3 Bit0 t0e s0a/ier elements in t0e 3ala5yA +ain StreetBise or <eceptionA Fo- /o a lot of /ifferent tas*s Bit0o-t foc-sin3 on any one t0in3A +ain #ac* of All Tra/esA Fo- learn a bit abo-t +oa1-l/ politicsA +ain A/minA Fo- receive special trainin3 to better serve yo-r 3o/A +ain Comp-ters or Mec0anicA 9or/ of yo-r feats reac0 t0e ears of yo-r masterA +ain a C) <M to yo-r ne5t a/vancement roll or a C4 <M to yo-r commission rollA Fo- an/ yo-r comra/es Ba3e Bar t0ro-30o-t t0e 3ala5yA +ain +-n Combat4 Melee4 2ilot or +-nneryA Fo- enco-nter ot0er #affa B0o believe as yo- /oA +ain an Ally or /3 ContactsA Fo- spen/ time /oin3 transport Bor* on a car3o s0ipA +ain 2ilot4 Sensors4 Navi3ation or Comp-tersA Fo-r victories are le3ionA Fo- are a-tomatically promote/A

=-man &ife vents


0d- )vent 0 1 2 3 4 5 * ,6 ,, ,0 Somet0in3 ba/ 0appensA 8oll on t0e mis0ap tableA Someone close to yo- 3ives birt0A Fo- are involve/ some0oB 'parent4 siblin34 etc(A Someone close to yo- /iesA 8elations0ip en/sA A romantic relations0ip yo- Bere involve/ in en/s ba/lyA 7mprove/ relations0ipA A relations0ip yo-1re c-rrently in moves to t0e ne5t levelA NeB relations0ipA Fo- become involve/ in a neB romantic relations0ipA .etrayalA Someone close to yo- stabs yo- in t0e bac*A Convert a Contact into a 8ival4 or simply 3ain a 8ivalA TravelA Fo- 3et to /o some Borl/ travelin3A +ain a C) <M to ,-alify for a neB career or branc0 of yo-r c0oiceA +oo/ fort-neA Fo- come into a financial Bin/fallA +ain a C) <M to one cas0 benefit rollA CrimeA Fo- are acc-se/ of a crime4 tr-e or notA &ose $ from SocA 6n-s-al ventA 8oll $/6A $ : Fo- fin/ somet0in3A Fo-1re not s-re B0at it is4 so yo- *eep itA Note it -n/er yo-r possessionsA ) : Fo- lose a feB /ays to a Bee* of memoryA No one *noBs B0at 0appene/ or @-st aren1t sayin3 anyt0in3A 3 : +overnment contactA Men in blac* come to as* yo- stran3e ,-estionsA Fo- feel yo-1re bein3 Batc0e/A 4 : Fo- see somet0in3 yo- can1t e5plain : aliens4 6F>s or .i3footA No one listens to yo-4 b-t people Batc0 yo-A 5 : A 3overnment pro@ect yo-1re Bor*in3 on en/s one /ayA veryt0in3 is ta*en aBay an/ no one e5plains B0yA 6 : Fo- fin/ a piece of @eBelry an/ *eep it as yo- fin/ it stran3ely attractiveA

#affa &ife vents


0d- )vent 0 1 2 3 4 5 * ,6 ,, ,0 Somet0in3 ba/ 0appensA 8oll on t0e mis0ap tableA Someone close to yo- 3ives birt0A Fo- are involve/ some0oB4 @-st not t0e parentA Someone close to yo- /iesA Fo-r /e/ication is reBar/e/A Fo- are 3rante/ property on yo-r 0ome Borl/A Fo-r service is note/A Fo- are permitte/ to ta*e a spo-seA Fo- become a parentA 7f yo- Bere not 3rante/ t0e ri30t to marry4 lose $ from SocA Fo- are reco3niHe/ as a risin3 star amon3st felloB #affaA +ain C$ SocA Some relatives are /eclare/ ?res01taaA 7f yo- /eno-nce t0em4 3ain C$ Soc an/ /3 nemiesA S-pport t0em4 :$ SocA Fo-r /ee/s are reBar/e/A Fo- are 3rante/ property an/ ri30t to marryA 7f yo- lost Soc from event 74 3ain it bac*A .etrayalA Someone close to yo- stabs yo- in t0e bac*A Convert a Contact into a 8ival4 or simply 3ain a 8ivalA CrimeA Fo- are acc-se/ of a crime4 tr-e or notA &ose $ from SocA

Skills
A/min A/vocate Animals Farmin3 8i/in3 Trainin3 Ieterinary At0letics Coor/ination n/-rance Stren3t0 Art Actin3 <ance 7nstr-ment 2aintin3 Sc-lptin3 9ritin3 .ro*er Caro-se Comms Comp-ters <eception <iplomat <rive +ro-n/:effect Trac*e/ 90eele/ n3ineer lectronics <rive Systems =yper/rive 2oBer Systems 5plosives +ambler +-nnery ner3y 9eapons Missile 9eapons 2ro@ectile 9eapons +-n Combat ner3y 2istol ner3y 8ifle 2rimitive S0ot3-n Sl-3 2istol Sl-3 8ifle =eavy 9eapons ner3y 9eapons Fiel/ 9eapons &a-nc0ers 7nvesti3ate #ac* of All Tra/es &an3-a3e art0 &an3-a3es 'many( Ancient As3ar/ +oa1-l/ &ea/ers0ip Mec0anic 'Species specific( Me/ic 'Species specific( Melee .la/e .l-/3eon Nat-ral 9eapon 6narme/ Navi3ation 2ers-a/e .l-ff 7ntimi/ate Convince 2ilot 'species specific( 8otor Small spacecraft Spacecraft 9in3 8econ 8emote >perations 20ysical Science C0emistry lectronics Mat0ematics 20ysics &ife Science .iolo3y Cybernetics +enetics Social Science Arc0eolo3y conomics =istory &in3-istics 20ilosop0y 2syc0olo3y Space Science 2lanetolo3y 8obotics ;enolo3y Seafarer MotoriHe/ Sail S-bmarine Sensors Stealt0 StreetBise S-rvival Tactics +ro-n/ Naval Space Tra/e .iolo3icals C0emicals Civil n3ineerin3 20armace-ticals S0ip .-il/in3

SGC Firearms and Equipment


:eapon Service Pistols .eretta ")FS Colt $"$$A$ =K? S>C>M Si3:Sa-er 2:))6 FN Five:Seven Ma3n-m 8esearc0 <esert a3le Si3:Sa-er 2:))5 Submachine Guns =K? M25A3 FN 2:"% Assault Rifles Colt M4A$ Colt M$6A3 Sniper Rifles =K? MS+:"% .arrett M!)A$ Shotguns M$%$4 '.enelli M4( <aeBoo 6SAS:$) Franc0i S2AS:$5 Tactical/Support Weapons FN M)4" S,-a/ A-tomatic 9eapon FN M)4% li30t mac0ine 3-n Colt M:)%327 3rena/e la-nc0er Mar*:$" a-tomatic 3rena/e la-nc0er 8ayt0eon Stin3er missile la-nc0er Talley M7) &A9 Talley M*:$53 SMA9 M))4 ):man mortar Explosives Conc-ssion +rena/e Flec0ette +rena/e Fra3mentation +rena/e 7ncen/iary +rena/e Claymore C:4 T=8 : T=8 T=8 : : 3/6 5/6 5/3/$/6 3/6 5/3/$/6 3/6 : : : : : : : : : : : : : : : : : : 6m blast4 st-n only4 4%mm 4%mm only4 ma5 rn3 S0ort 3/6/"m blast4 4%mm 3m blast4 4%mm 5/$%/$5m4 "%L blast )/6m blast per $ *3 8 8 S= S= 8?T 8?T 8?T A9 3/6 3/6C3 .y 3ren .y 3ren !/6 7/6 !/6 5/6 4 6 : 3 : : : : ) ) $ ) $ $ $ : $%% $%% $ 3% $ $ $ $ .ipo/4 .o5/belt fee/ Tripo//pintle:mo-nt 6n/er:mo-nte/ or stan/:alone4 4%mm Tripo//pintle:mo-nt4 4%mm A244 anti:aircraft only :$ <M4 A274 = A2 :$ <M4 = A2:A2! / = <2:6m blast 6m blast S= S= S= 4/6 4/6 4/6 ) 3 : ) ) ) 7 )% 6 <r-m fee/ 8 8 3/6C$ 4/6C) : : $ ) )% $% A2$4 scope A244 A2 amm-nition4 bipo/4 scope A9 8 3/6 3/6 3 3 $ $ 3% 3% A2$ A2$ A9 A9 3/6:3 3/6:) 3 3 % :$ 3% 5% A234 A2 amm-nition 2 2 2 2 2 2 2 3/6:3 3/6:) 3/6:5 3/6:3 3/6:) 4/6 3/6:3 : : : : : : : % $ $ % % ) % $5 7 $) $5 )% 7 ! A234 A2 amm-nition A2) Compact S-ppressor4 s-bsonic ammo Rng "mg Auto Rcl /ag Notes

Body Armor
Armor T!pe Tactical <eployment Iest ?evlar 2late Iest 7nterceptor .<6 2lasma <iff-sion 7nsert Tactical =elmet #rot 4 6 ! $% C) /ass ) 4 ! ) ) :$ <M to At0letics an/ melee tests >nly effective a3ainst plasma ')%%5( A//s to t0e protection of ot0er armor Notes

Weapon Accessories
Ba!onet Lug: A//s an attac0ment to connect a bayonet to t0e firearmA Bipod<Tripod: =alves t0e recoil val-e of a rifle or s-pport BeaponA "a!<Night Sight: liminates s0ootin3 penalties B0en in /ar*nessA .olding<Telescoping Stock: S-bmac0ine 3-ns4 carbines4 rifles an/ s0ot3-ns can 0ave a fol/in3 or telescopin3 stoc*A 90en t0e stoc* is fol/e/ or retracte/4 it re/-ces ne3ative <Ms at 2ersonal an/ Close ran3e by $4 b-t increases ne3ative <Ms at lon3er ran3es by )A Laser Sight: +ives C$ <M to attac*s at Close an/ S0ort ran3eA /u==le Brake: 8e/-ces t0e recoil of a firearm by one to a minim-m of HeroA Red "ot 'ptical Sight: +ives an e5tra C$ <M to attac*s t0at are aime/A Redi7/ags: Clips or /-ct tape 0ol/ ) clips to3et0er for faster reloa/in3A Fo- can reloa/ t0e Beapon once as a free actionA Certain Beapons4 s-c0 as t0e FN 2:"% or belt4 bo5 an/ /r-m fe/ Beapons4 can1t -se t0is optionA Scope: 8e/-ces t0e penalty for ran3e by one ran3e ban/A Shotgun Side Saddle: Attac0es to t0e si/e of t0e s0ot3-n an/ 0ol/s 6 s0ellsA 6p to 3 s0ells may be reloa/e/ as a minor action4 instea/ of t0e -s-al one s0ellA Suppressor: Mas*s t0e so-n/ an/ m-HHle flas0 of a Beapon Bit0 A-to 4 or less4 imposin3 a :) <M to /etect or locate t0e s0ooterA Tactical .lashlight: liminates /ar*ness penalties for s0ootin3 Bit0in )% metersA Tactical Sling: =ol/s a Beapon in a rea/y position4 ma*in3 it a free action to rea/y t0e firearmA 6sable on most s-bmac0ine 3-ns4 rifles an/ s0ot3-nsA

Ammunition Types
Armor #iercing: Ma*es pistol caliber firearms Semi Armor 2iercin3 'SA2(4 3ivin3 an A2 val-e e,-al to 0alf t0e Beapon1s /ice of /ama3e '3/6 /ama3e Bo-l/ be A2$(A Ma*es rifle caliber firearms Armor 2iercin3 'A2(4 3ivin3 an A2 val-e e,-al to t0e Beapon1s /ice of /ama3e '3/6 /ama3e Bo-l/ be A23(A Buckshot: T0e stan/ar/ s0ot3-n ro-n/4 b-c*s0ot alloBs t0e s0ooter to i3nore t0e tar3et1s <o/3e <MA =oBever b-c*s0ot 0as poor armor /efeatin3 ability an/ is consi/ere/ a Soft Tar3et 'ST( ro-n/A Armor is /o-ble/ a3ainst ST ro-n/sA "iscarding Sabot Armor #iercing >"SA#?: <SA2 ro-n/s are available for only rifle firearms : rifles4 assa-lt rifles4 carbines an/ sniper riflesA T0ey ma*e t0e firearm S-per Armor 2iercin3 'S-per:A2(4 3ivin3 an A2 val-e e,-al to /o-ble t0e Beapon1s /ice of /ama3e '3/6 /ama3e Bo-l/ be A26(A Solid Ball<Slug: S0ot3-ns may -se a soli/ sl-3 instea/ of b-c*s0otA T0ey lose t0e ability to i3nore t0e tar3et1s <o/3e <M4 b-t are no lon3er consi/ere/ ST ro-n/sA Stun Bag<Baton: S0ot3-ns may -se ba3 or baton ro-n/s B0ic0 are less let0al ro-n/s for croB/ /ispersal or riot controlA T0ese ro-n/s convert t0e Beapon to St-n /ama3e an/ are consi/ere/ ST ro-n/sA Subsonic: T0is is a loB poBere/ ro-n/ /esi3ne/ to be ,-ietA 90en combine/ Bit0 a s-ppressor4 t0e only noise t0e Beapon ma*es is t0e clatter of t0e action movin34 imposin3 a :4 <M to /etect or locate t0e s0ooterA .y itself4 t0e ro-n/ imposes a :$ <M to /etect or locate t0e s0ooterA

.-n/les for Star3ate


:ho gets a Bundle@
ac0 team member 3ets a Stan/ar/ .-n/le Bit0 Stan/ar/:iss-e Beapons 'base/ on year( Certain team members may 3et a 9eapon .-n/le4 as /etermine/ by mission type an/ in/ivi/-al trainin3A ac0 team may select one Mission .-n/le for -se by t0e entire teamA ac0 team member may select a n-mber of 2ersonal .-n/les e,-al to $CM t0eir ran* 'minim-m of $(A

A team member may re,-isition a//itional e,-ipment if t0ey /eem it necessary for t0e s-ccess of t0e missionA T0ey may ma*e a 8e,-isition Test4 B0ic0 is )/6 C M ran* 'ro-n/e/ /oBn4 minim-m Hero( C Soc <M pl-s any /iffic-lty mo/ifiers set by t0e +MA S-ccess 3ains one re,-este/ piece of e,-ipment per C$ of effectA All e,-ipment m-st be re,-este/ before t0e test is attempte/A T0e e,-ipment is only -sable for t0at mission an/ m-st be ret-rne/ -pon ret-rn to t0e S+CA Faile/ 8e,-isition Tests may not be reteste/ for t0e same mission -nless mission parameters c0an3e /rastically '+M /ecision(A

Standard Bundle
Stan/ar/ .<6s incl-/in3 cap 'blac*4 3reen or san/( Combat boots 8-c*sac* &oa/ bearin3 0arness Ma3netic compass Canteen Flas0li30t +<> 3 /ays of M8 s 'Meals 8ea/y to at( Tactical /eployment vest Tactical ra/io 9ater p-rification tablets

Standard7issue :eapons >,**57066,?


.eretta ") FS Bit0 3 clips '45 ro-n/s( or Colt $"$$A$ Bit0 6 clips '4) ro-n/s( =K? M25A3 s-bmac0ine 3-n Bit0 5 clips '$5% ro-n/s(4 tactical flas0li30t an/ tactical slin3 ) fra3mentation 3rena/es $ smo*e 3rena/e

Standard7issue :eapons >0660 on?


.eretta ") FS Bit0 3 clips '45 ro-n/s( or Colt $"$$A$ Bit0 6 clips '4) ro-n/s( FN 2:"% s-bmac0ine 3-n Bit0 3 clips '$5% ro-n/s(4 tactical flas0li30t an/ tactical slin3 ) fra3mentation 3rena/es $ smo*e 3rena/e

9eapon .-n/les
Anti7Aircraft Bundle
8ayt0eon Stin3er missile la-nc0er Bit0 4 roc*ets

Anti7Armor Bundle
Talley M7) &A94 one '$( for eac0 team member or Talley M*:$53 SMA9 Bit0 4 = A2 roc*ets

Anti7)mplacement Bundle
Talley M*:$53 SMA9 Bit0 4 = <2 roc*ets

Close Combat Bundle


Franc0i S2AS:$5 s0ot3-n or <aeBoo 6SAS:$) s0ot3-n 6% ro-n/s $) 3a-3e s0ells 'any ratio of s0ot an/ sl-3s( S0ot3-n si/e sa//le 'S2AS:$5 only( Tactical slin3 arpl-3s

)9plosives Bundle
) claymore mines ) *3 C:4 plastic e5plosive 8emote an/ /etonators

.ire Support Bundle8 "irect


FN M)4" S,-a/ A-tomatic 9eapon Slin3 3 ammo bo5es '3%% ro-n/s amm-nition(

.ire Support Bundle8 .ire Team >07man?


FN M)4% li30t mac0ine 3-n Tripo/ $% belts '$%%% ro-n/s amm-nition(

.ire Support Bundle8 ndirect


Colt M:)%327 3rena/e la-nc0er Bit0 3rip TBelve 4%mm 3rena/es 'flec0ette4 fra3mentation or incen/iary(

.rontal Assault Bundle


Colt M$6A3 assa-lt rifle Tactical slin3 <ay/ni30t si30t ! clips ')4% ro-n/s amm-nition(

;renadier Bundle
Ten 0an/ 3rena/es 'any type(

Heav! Assault Bundle


Colt M$6A3 assa-lt rifle Bit0 -n/ersl-n3 Colt M:)%327 3rena/e la-nc0er Tactical slin3 <ay/ni30t si30t $% clips '3%% ro-n/s amm-nition( Si5 4%mm 3rena/es 'flec0ette4 fra3mentation or incen/iary(

Sniper Bundle8 Anti7/aterial


.arrett M!)A$ N&i30t FiftyN sniper rifle Scope Carry ba3 +0illie s-it 3% ro-n/s amm-nition

Sniper Bundle8 Standard


8emin3ton M)$ or M4%A$ sniper rifle Scope Slin3 +0illie s-it 4% ro-n/s stan/ar/ amm-nition )% ro-n/s Armor 2iercin3 amm-nition

Mission .-n/les
Anal!sis Bundle
Seale/ metal case Atmosp0eric NsnifferN tester 9ater testin3 *it +ei3er co-nter 8a/iation ba/3es for eac0 team member 2rofessional /i3ital vi/eo camera Bit0 e5tra me/ia C0emical analysis *it .iolo3ical analysis *it

Archeolog! Bundle
8-c*sac* or .ac*pac* .r-s0es an/ /i33in3 tools 2ortable lantern 2rofessional /i3ital vi/eo camera Bit0 e5tra me/ia 8eference boo*s &aptop comp-ter 4 /ays of M8 s for eac0 team member Sleepin3 ba3 for eac0 team member

"emolitions Bundle
Metal bo5 or r-c*sac* 5 *3 C:4 plastic e5plosive ) remotes $% /etonators Flas0li30t $%% feet of Bire <-ct tape

/edic Bundle
.ac*pac* Me/ical *it 5 /oses of anest0etics4 antibiotics4 antivenin4 anti:inflammatories4 pain*illers an/ stim-lants Collapsible stretc0er +loves4 nee/les4 t0rea/ an/ ban/a3es

Research Bundle
&ar3e case &aptop comp-ter 8eference boo*s &o3boo* 2rofessional /i3ital vi/eo camera Bit0 e5tra me/ia Flas0li30t Cell-lar p0one or satellite p0one '>n art0 only( Ma3nifyin3 3lass

Securit! and Surveillance Bundle


=eavy /-ty metal or plastic case ) pairs 0an/c-ffs )% 0eavy /-ty Hip ties Metal /etector Tactical ra/ios Bit0 sec-re 0ea/sets First ai/ *it ) /oses anest0etics ! Bire taps an/ line tracer 5 Bireless sec-rity cameras Bit0 monitor

Technician Bundle
9aterproof case lectronics tools 2<A or laptop Bit0 reference softBare $% -nits of parts for repairs

:ilderness Bundle
&ar3e bac*pac* 4 man tent 7nertial compass S-rvival *it Camo-fla3e nettin3 '6m 5 6m( 7 /ays of M8 s for eac0 team member 4 si3nal flares Mac0ete Sleepin3 ba3 for eac0 team member $%% feet of rope .inoc-lars 4 3loBstic*s

2ersonal .-n/les
Actor Bundle
S-it ba3 ) sets of fas0ionable clot0in3 4 sets of cas-al clot0in3 <is3-ise *it

"iver Bundle
<ivin3 .a3 >ne Bet s-it >ne /ry s-it ) mas*s Bit0 snor*els 6n/erBater /i3ital camera Bit0 e5tra me/ia ) air tan*s <ive *nife

;amer Bundle
<es*top comp-ter or console 3amin3 system $% 3ames 7nternet acco-nt Cell p0one

;un )nthusiast Bundle


+-n case Civilian pistol4 rifle or s0ot3-n $%% ro-n/s amm-nition

Historian Bundle
Ialise Ma3nifyin3 3lass =istory reference boo*s <es*top comp-ter 7nternet acco-nt &o3boo*

Hunter Bundle
.oB/3-n case ) sets of camo-fla3e clot0in3 .inoc-lars +2S receiver Civilian rifle4 boB or crossboB 3% ro-n/s amm-nition4 arroBs or bolts

nternet Hacker Bundle


<es*top comp-ter or laptop comp-ter &aptop case 'laptop only( 7nternet acco-nt =ac*in3 softBare <i3ital camera Bit0 e5tra me/ia Cell p0one

/ovie Buff Bundle


=i30 /efinition television =i30 /efinition <I< player Satellite TI service =ome t0eater system Annoye/ nei30bors

/rA .i97it Bundle


Tool case Mec0anical tools lectronics tools

/usician Bundle
7nstr-ment '3-itar4 bass4 /r-ms4 etc( Amplifier <es*top comp-ter Bit0 m-sic softBare

'utdoorsman Bundle
.ac*pac* ) man tent S-rvival *it Canteen 4 /ays of M8 s .inoc-lars +2S receiver Ma3netic compass

#art! Animal Bundle


3 sets of fas0ionable clot0in3 4 sets of cas-al clot0in3 <i3ital camera Bit0 e5tra me/ia Cell p0one &aptop comp-ter 7nternet acco-nt

#hotographer Bundle
Camera case an/ /-ffel ba3 2rofessional /i3ital camera Bit0 e5tra me/ia an/ /es*top comp-ter Bit0 p0oto printer or 2rofessional 35mm film camera Bit0 e5tra film an/ /evelopin3 /ar*room .ac*/rop an/ li30ts

#rofessional Business Bundle


&eat0er briefcase 7 sets of fas0ionable b-siness Bear 2<A cell p0one

:orld Traveler Bundle


&-33a3e ) sets of fas0ionable clot0es 4 sets of cas-al clot0es <i3ital camera Bit0 e5tra me/ia 2assport Travel boo*s 8e3ional maps

Alien Races
T0e +oa1-l/
;oa%uld Larva C0aracteristics Str $4 <e5 64 n/ )4 7nt $%4 /- $%4 Soc 7 S*ills At0letics 'Coor/ination( $4 Melee '.ite( $4 8econ %4 Stealt0 $4 S-rvival $ Traits <ominate4 +enetic Memory4 7mm-nity to <isease4 &on3 &ife4 Na,-a/a0 Sense4 Nat-ral 9eapon '.ite4 $/6:)(4 2arasite4 8a/iation 8esistant4 8esistant to 2oisonA ;oa%uld in human host8 ne&l! mature C0aracteristics Str !4 <e5 !4 n/ !4 7nt $%4 /- $%4 Soc 7 S*ills A/vocate %4 At0letics 'Coor/ination( $4 Comms $4 <eception $4 +-nnery ' ner3y 9eapons( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 =istory '+oa1-l/( 44 #ac* of All Tra/es $4 &an3-a3e '+oa1-l/( 44 &in3-istics %4 &ea/ers0ip $4 2ers-a/e '7ntimi/ate( $4 2ilot 'Small craft4 Spacecraft( $4 8econ %4 Sensors $ Traits <ominate4 Fast =ealin34 +enetic Memory4 7mm-nity to <isease4 &on3 &ife4 Na,-a/a0 Sense4 2arasite4 8a/iation 8esistant4 8esistant to 2oisonA ;oa%uld Traits "ominate: T0e +oa1-l/ completely /ominates it1s 0ost bo/y at all timesA .ast Healing: T0e symbiote can 0eal in@-ries to t0e 0ost bo/y faster t0an normalA T0e +oa1-l/1s n/ <M is /o-ble/ for t0e p-rposes of 0ealin3A ;enetic /emor!: All +oa1-l/4 even t0ose neBly mat-re4 possess s*ills passe/ /oBn in t0eir 3enetic co/eA All +oa1-l/ 3ain t0e folloBin3 s*ills: A/vocate %4 At0letics 'Coor/ination( $4 Comms $4 <eception $4 +-nnery ' ner3y 9eapons( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 =istory '+oa1-l/( 44 #ac* of All Tra/es $4 &an3-a3e '+oa1-l/( 44 &in3-istics %4 &ea/ers0ip $4 2ers-a/e '7ntimi/ate( $4 2ilot 'Small craft4 Spacecraft( $4 8econ %4 Sensors $ mmunit! to "isease: T0e +oa1-l/ an/ 0ost are imm-ne to all nat-ral an/ man-fact-re/ /iseases e5cept t0ose specifically tailore/ to affect +oa1-l/A Long Life: +oa1-l/ 0ave very lon3 lifespansA Many Bill live t0o-san/s of yearsA 9it0 t0e sarcop0a3-s4 t0ey are effectively immortal '$54%%%C years(A NaBuadah Sense: T0e +oa1-l/ are inf-se/ Bit0 Na,-a/a0 an/ are able to sense ot0er +oa1-l/4 To*1ra4 #affa Bit0 symbiotes or former +oa1-l/ 0osts Bit0in $% meters on a s-ccessf-l 8econ testA #arasite: A +oa1-l/ Bit0o-t a 0ost -ses t0e c0aracteristics of a +oa1-l/ larvaA Radiation Resistant: +oa1-l/ 0ave a 0i30 tolerance to ra/iationA A +oa1-l/ can i3nore t0e first 5% ra/s of any e5pos-reA Resistant to #oison: T0e +oa1-l/ is resistant to poisons an/ /r-3s4 3ainin3 a C) <M to n/ tests to resist t0e effects of to5ins e5cept t0ose specifically tailore/ to +oa1-l/A

+oa1-l/ ten/ to become very Bell learne/ /-e to t0eir e5ten/e/ lifespanA Some e5amples of s*ills by a3e an/ ran* are: ;oa%uld Cnderlord A3e: NeBly mat-re to /eca/es ol/A S*ills: )5 to 35 points total4 #ac* of All Tra/es $A ;oa%uld Lord A3e: =-n/re/s of years ol/A S*ills: 35 to 55 points total4 #ac* of All Tra/es )A

;oa%uld S!stem Lord A3e: T0o-san/s of years ol/A S*ills: 55C points total4 #ac* of All Tra/es 3A

To*1ra
T0e To*1ra are essentially +oa1-l/4 e5cept t0ey possess none of t0e callo-sness an/ e3o of t0e +oa1-l/A T0ey /o not ta*e over t0eir 0ost4 instea/ co:e5istin3 Bit0 t0emA T0ey tra/e t0e +oa1-l/ <ominate trait for t0e Symbiotic .len/in3 traitA S!mbiotic Blending: T0e To*1ra @oin Bit0 t0eir 0osts4 s0arin3 memories an/ control of t0e 0ost bo/y betBeen t0emA it0er t0e 0ost or t0e To*1ra may control t0e 0ost bo/y at any one time an/ sBitc0in3 control is a free actionA +enerally t0e personality best s-ite/ to t0e sit-ation maintains controlA To*1ra an/ 0ost alBays Bor* o-t an -n/erstan/in3 a0ea/ of time an/ maintain t0e -tmost respect for one anot0erA

Former =osts
=osts to a +oa1-l/ or To*1ra t0at lose t0eir symbiote an/ s-rvive lose all traits e5cept for Na,-a/a0 SenseA T0ey also retain t0e ability to -se +oa1-l/ /evices t0at r-n off of t0e na,-a/a0 in t0e 0ost1s bo/y 'note/ in t0e /evice1s /escription(A

Goa'uld Weapons and Equipment


:eapon Staff 9eapon Oat1ni*atel S0a*1nel To*1pel : >verloa/ 5plosion 2lasma 8epeater S0oc* 2ro/ ?ara ?es0 =ara ?as0 S0oc* +rena/e 8a1*e* 's-nb-rst 3rena/e( Tac1-nita3am-nition 'Tac( Rng S= 2 2 2 : S= : 2 2 T=8 T=8 2 "mg 6/6 3/6 3/6 )/6 5/6 4/6 $/6 Special Special 3/6 4/6 3/6 Auto : : : : : 6 : : : : : : Rcl % :$ :$ :$ : :$ : :$ :$ : : : /ag Notes 5% 5% 5% $% : 5% : : : : : $%% A244 :) <M to attac* St-n only4 .ypass armor A24 A24 3m blast A244 :$ <M to attac* St-n $/6 normal C )/6 st-n Special St-n only4 bypass armor A244 6m blast A244 A-tonomo-s /rone

Body Armor
Armor T!pe #affa Armor #affa =elmet 'vario-s( ?-ll 9arrior armor #rot ! C) 3% /ass $5 ) $) Notes :$ <M on At0letics tests A//s to t0e protection of ot0er armor4 0as loB li30t an/ ni30t vision b-ilt inA >nly -sable by ?-ll 9arriors4 +oa1-l/4 To*1ra an/ former 0ostsA

$ara $esh T0e si3nat-re Beapon of t0e +oa1-l/4 t0e *ara *es0 is a m-lti:f-nction /eviceA 7t can only be -se/ by +oa1-l/4 To*1ra or former 0osts as it /raBs poBer from t0e na,-a/a0 in t0e -ser1s bo/yA $inetic Blast: T0e *ara *es0 can pro@ect a blast of *inetic ener3y at a tar3et -p to a ma5im-m ran3e of S0ortA T0e blast /eals $/6 normal /ama3e an/ )/6 st-n /ama3e an/ 0-rls t0e tar3et )/3 meters aBay4 *noc*in3 0im proneA Armor protects a3ainst t0e /ama3e4 b-t not t0e *noc*bac*A #ersonal Shield: T0e *ara *es0 can pro@ect a s0iel/ aro-n/ t0e -ser so lon3 as 0e /oes not moveA T0e s0iel/ provi/es a protection of 3% a3ainst ener3y Beapons4 0i30 spee/ ballistic pro@ectiles 'b-llets4 arroBs( an/ e5plosive effectsA T0e s0iel/ /oes not protect a3ainst melee attac*s or sloB movin3 pro@ectiles4 s-c0 as t0roBn BeaponsA Nerve Rip: 6sable at 2ersonal ran3e only4 t0e Nerve 8ip pro@ects ener3y into t0e tar3et1s 0ea/4 ca-sin3 incre/ible pain an/ event-ally *illin3 0imA 7t inflicts $ to $/6 /ama3e per ro-n/4 at t0e -ser1s /iscretion4 an/ paralyHes t0e victim B0ile t0e attac* is 3oin3 onA T0e -ser m-st concentrate to maintain t0is f-nction4 so any /ama3e or si3nificant /istraction Bill interr-pt itA Nerve 8ip is most often -se/ for tort-re or p-nis0ment4 rat0er t0an an offensive attac*A #o&er Source: T0e *ara *es0 can f-nction as a poBer so-rce for ot0er small +oa1-l/ /evicesA 7t /oes not 3enerate eno-30 poBer to open a Star3ateA Hara $ash T0e 0ara *as0 is a Beapon of assassination4 employe/ almost e5cl-sively by t0e +oa1-l/ As0ra*sA &i*e t0e *ara *es04 only +oa1-l/4 To*1ra or former 0osts can -se t0e 0ara *as0A Close Range: All 0ara *as0 f-nctions 0ave a ma5im-m ran3e of CloseA /ental Suggestion: T0is f-nction ma*e t0e tar3et compliant an/ Billin3 to /o B0at t0e as0ra* s-33estsA Any s-33estion t0at re,-ire t0e tar3et to /o somet0in3 very contrary to t0eir nat-re alloB an 7nt !C test to brea* t0e s-33estionA For e5ample a s-33estion to open a loc*e/ /oor to let t0e as0ra* into a restricte/ area Bo-l/ be folloBe/4 b-t a re,-est to a 3-ar/ to *ill 0is comra/e Bo-l/ alloB an 7nt testA T0e tar3et Bill remember B0at 0appens /-rin3 t0is timeA /emor! :ipe: +enerally -se/ on tar3ets t0at 0ave been infl-ence/ by Mental S-33estion4 t0is f-nction can Bipe o-t -p to 3 0o-rs of memories from t0e tar3etA T0is f-nction cannot create memories4 only Bipe o-t alrea/y e5istin3 onesA NaBuadah "isruption: T0is f-nction is -se/ to tort-re an/ *ill +oa1-l/ an/ To*1ra4 t0e -s-al tar3ets of t0e as0ra*A 7t 0as no effect on #affa or anyone not c-rrently carryin3 a symbioteA 7t /isr-pts na,-a/a0 in t0e bo/ies of t0e symbiote an/ 0ost4 ca-sin3 e5treme pain an/ event-al /eat0A T0e tar3et ta*es $/6 /ama3e per ro-n/ B0ic0 bypasses armor an/ resistancesA ven after t0e /isr-ption stops4 t0e tar3et contin-es to ta*e $ point of /ama3e every 5 min-tes for t0e ne5t 3% min-tesA #lasma "ischarge: T0is creates an ener3etic fiel/ t0at is /isc0ar3e/ B0en t0e as0ra* to-c0es a person or ob@ectA A livin3 creat-re ta*es 3/6 st-n /ama3eA 6ns0iel/e/ electronics /evices 'sec-rity cameras4 comp-ters4 electronic loc*s( are /ama3e/ an/ ren/ere/ inoperative -ntil repaire/A T0e /isc0ar3e can also be foc-se/ into a s0ort ')% cm(4 ti30t beam an/ -se/ li*e a plasma torc0 to c-t t0ro-30 nearly anyt0in3A T0e beam can only be move/ sloBly an/ is ineffective as a BeaponA 'verload )9plosion: T0e 0ara *as0 can be ma/e to /etonate in a ball of plasma4 inflictin3 5/6 /ama3e in a 3 meter blast area an/ a-tomatically *illin3 t0e as0ra*A 7t e5plo/es at t0e en/ of t0e ro-n/ it is activate/A Tok%pel T0e to*1pel appears as a rin3 or set of rin3s Bit0 a small t-be protr-/in3A 7t is a s0ort ran3e plasma Beapon /esi3ne/ for concealmentA 7t can be -se/ by anyone an/ is fre,-ently -se/ by Hatarc assassins 'brainBas0e/ 0-mans4 To*1ra or +oa1-l/(A Concealed :eapon: T0e to*1pel is easy to concealA 8econ tests to fin/ t0e 0i//en Beapon are <iffic-lt ':) <M(A Lo& Capacit!: 90ile possessin3 3oo/ stoppin3 poBer for a Beapon of its siHe4 it 0as limite/ s0ots an/ cannot be easily reloa/e/A 7t 0as capacity for $% s0ots an/ rec0ar3es $ s0ot per min-te B0en 0el/ by a +oa1-l/4 To*1ra or former 0ostA 'verload )9plosion: T0e to*1pel can be ma/e to /etonate in a ball of plasma4 inflictin3 5/6 /ama3e in a 3 meter blast area an/ a-tomatically *illin3 t0e -ser if 0e1s still 0ol/in3 t0e /eviceA A to*1pel on overloa/ e5plo/es at t0e en/ of t0e ro-n/ it is activate/ an/ may be t0roBn as a 3rena/eA Dat%nikatel T0e Hat1ni*atel 'or Hat 3-n for s0ort( is a pistol siHe/ Beapon -se/ to /isable tar3etsA 7t fires an electrical blast t0at st-ns livin3 tar3etsA Oat /ama3e is st-n only an/ can1t *ill a livin3 creat-re4 b-t it /oes bypass all armor 'Bit0 t0e e5ception of ?-ll 9arrior armor(A 2ersonal s0iel/s Bill stop a Hat s0otA 7f -se/ a3ainst electronic /evices it Bill s0ort t0em o-t4

/isablin3 t0em -ntil repaire/A N'T)( 7 0ave c0osen to ma*e my Oat st-n onlyA Fo- may c0oose ot0erBiseA To folloB series canon4 t0en t0e secon/4 t0ir/ etcA s0ot /oes let0al /ama3e an/ a s0ot to a /ea/ tar3et Bill /isinte3rate itA Shak%nel T0e s0a*1nel is a pistol siHe/ Beapon t0at fires bolts of plasma similar to4 b-t smaller t0an4 t0ose of a staff BeaponA 7t is most common amon3st =or-s 3-ar/sA #lasma Repeater T0is is a small4 rapi/:fire plasma Beapon b-ilt into t0e arms of t0e ?-ll 9arrior armor '-s-ally one on eac0 arm(A 90ile it /oesn1t 0ave t0e poBer of a staff Beapon4 it is more acc-rate an/ p-ts o-t a sta33erin3 amo-nt of fireA C-rrently t0is Beapon is only -se/ by ?-ll 9arriors alt0o-30 any +oa1-l/4 To*1ra or former 0ost can ma*e -se of t0e BeaponA T0e list ma3aHine capacity is B0en t0e Beapon is -se/ by someone ot0er t0an a ?-ll 9arrior4 ot0erBise t0e capacity is effectively -nlimite/A Shock #rod T0e s0oc* pro/ is more an instr-ment of tort-re t0an a Beapon4 alt0o-30 it serves t0e later role Bell eno-30A T0e pro/ floo/s t0e tar3et1s nervo-s system Bit0 ener3y inflictin3 -nbelievable painA T0e pro/ can *ill a tar3et t0ro-30 prolon3e/ -se by ca-sin3 nerve /ama3e4 0emorr0a3in3 from m-scle spasms an/ 0eart fail-reA Shock ;renade T0e +oa1-l/ s0oc* 3rena/e /oes not e5plo/e in a conventional sense4 b-t er-pts Bit0 blaHin3 B0ite li30t an/ piercin3 -ltrasonic so-n/A Tar3ets Bit0in t0e area 0ave t0eir senses overB0elme/ by t0e li30t an/ so-n/A 7f t0e /ama3e inflicte/ e5cee/s t0e tar3ets1 n/4 t0ey are *noc*e/ -nconscio-s for 5/6 min-tesA ven after Ba*in3 from t0e effects4 tar3ets are blin/e/ for an a//itional $/6 min-tes from t0e vis-al overloa/A >nce -se/4 s0oc* 3rena/e is e5pen/e/A 7t may be rec0ar3e/ from a na,-a/a0 poBer so-rce4 s-c0 as a spaces0ip4 base4 na,-a/a0 3enerator or *ara *es0A Ra%kek >sunburst grenade? T0e ra1*e*4 or s-nb-rst 3rena/e4 is anot0er +oa1-l/ 3rena/e t0at /oesn1t act-ally e5plo/eA 90en activate/ an/ t0roBn4 t0e ra1*e* /eploys small 3-n t-bes all aro-n/ t0e 3rena/e an/ fires plasma blasts in all /irectionsA >nce it fires4 t0e ra1*e* is e5pen/e/A 7t may be rec0ar3e/ from a na,-a/a0 poBer so-rce4 s-c0 as a spaces0ip4 base4 na,-a/a0 3enerator or *ara *es0A Reth%ma >;oa%uld Healing "evice? T0is 0an/:0el/ /evice can only be -se/ by a +oa1-l/4 To*1ra or former 0ostA T0e /evice can be -se/ to /etermine t0e 0ealt0 stat-s of an in/ivi/-al4 revealin3 in@-ries4 poisonin34 /isease an/ ra/iation e5pos-reA 7t can also be -se/ to 0eal in@-ries4 p-r3e t0e bo/y of poison4 /r-3s or ra/iation an/ era/icate /iseaseA T0e -ser m-st concentrate to -se any of t0ese f-nctions so /ama3e or si3nificant /istractions 's-c0 as combat( Bill ma*e it impossible to -se t0e /eviceA T0e /evice Bill 0eal t0e tar3et in t0e folloBin3 Bays: nEuries: T0e -ser of t0e /evice can 0eal a tar3et of $ point of /ama3e per ro-n/ of -seA T0is can brin3 a person bac* from t0e brin* of /eat04 b-t cannot 0elp someone B0o is alrea/y /ea/A #oison and disease: 6se of t0e /evice alloBs t0e tar3et to ma*e an imme/iate n/ test Bit0 a C6 <MA S-ccess means t0e to5in or /isease 0as been p-r3e/ an/ t0e tar3et s-ffers no f-rt0er ill effects4 fail-re means t0e poison or /isease 0as not been p-r3e/ o-t of t0e tar3et1s bo/yA T0e tar3et may retry t0e n/ roll every $% min-tes t0e /evice is -se/A Radiation: 6se of t0e /evice can remove $%% ra/s from t0e tar3et after 3% min-tes of -seA T0is can only be /one once after an e5pos-re or m-ltiple e5pos-resA T0e tar3et cannot benefit from t0e /evice a3ain -ntil 0e s-ffers f-rt0er ra/iation e5pos-reA T0e /evice cannot 0eal terminal ra/iation e5pos-reA Sarcophagus T0e +oa1-l/ sarcop0a3-s is a miracle of 0ealin3 tec0nolo3yA Many times more potent t0an t0e ret01ma 0ealin3 /evice4 a sarcop0a3-s can 0eal virt-ally all in@-ries an/ p-r3e t0e bo/y of any amo-nt of to5in4 /isease or ra/iationA 7t can even brin3 a /ea/ person bac* to life if t0ey are place/ in t0e sarcop0a3-s Bit0in )4 0o-rs of t0eir /eat0s4 so lon3 as t0e brain is intactA T0e sarcop0a3-s cannot restore a person Bit0 severe brain /ama3e or a missin3 0ea/A Contin-e/ -se Bill e5ten/ a person1s life by 0-n/re/s of years4 or even lon3er for +oa1-l/ 0ostsA =oBever4 t0is all comes at a terrible priceA 6se of t0e sarcop0a3-s c0ips aBay at t0e -ser1s 0-manityA T0ey become /etac0e/ an/ cr-el4 carin3 only abo-t t0emselvesA For a non: +oa1-l/ t0is process is reversible by ceasin3 -se of t0e sarcop0a3-sA T0is ca-ses a severe p0ysiolo3ical response similar to 3oin3 col/ t-r*ey from a /r-3 a//ictionA

Tac%unitagamunition >Tac? T0e tac is an a-tonomo-s /rone 3-n t0at loo*s m-c0 li*e a +oa1-l/ s0oc* 3rena/e B0en inactiveA 7t fires plasma blasts similar to a s0a*1nel B0en activeA T0e tac 0overs sli30tly above t0e s-rface it Bas set on an/ can rotate in any /irection to fire4 b-t can1t move from its locationA 7t -ses infrare/ sensors to /etect an/ /etermine tar3ets an/ Bill fire on 0eat so-rces of appro5imately 0-man siHeA T0e tac Bill i3nore 0eat so-rces too small or too lar3e to be 0-man4 b-t can be foole/ Bit0 flares or ot0er 0eat so-rces4 7t fires its Beapon Bit0 a <e5 of 7 an/ a +-n Combat ' ner3y 2istol( s*ill of $ once per ro-n/A Tacs are -s-ally -se/ in 3ro-ps of 3 to 6A #ersonal Cloaking "evice T0is small /evice ren/ers t0e -ser completely invisible to si30tA T0is covers not only t0e visible li30t spectr-m4 b-t also e5ten/s into -ltraviolet an/ infrare/ an/ mas*s bo/y 0eat from t0ermal sensorsA T0e /evice /oesn1t mas* noise or scentA Attac*in3 an invisible opponent is a Formi/able ':6 <M( tas*A &ocatin3 an invisible opponent by so-n/ is possible -sin3 t0e 8econ s*ill4 t0e tas* /iffic-lty is base/ on t0e amo-nt of noise bein3 ma/eA

Typical #affa an/ +oa1-l/ N2Cs


Jaffa :arrior
C0aracteristics Str !4 <e5 !4 n/ "4 7nt 64 /- 34 Soc 6 S*ills At0letics 'Coor/ination( %4 At0letics ' n/-rance( $4 +-n Combat ' ner3y 2istol( %4 +-n Combat ' ner3y 8ifle( $4 =eavy 9eapons ' ner3y( %4 Melee '.l-/3eon( $4 S-rvival % Traits &on3 life4 8a/iation resistant ,-ipment #affa armor4 staff Beapon

Serpent ;uard
C0aracteristics Str "4 <e5 !4 n/ $%4 7nt 64 /- 34 Soc 7 S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 =eavy 9eapons ' ner3y( %4 Melee '.l-/3eon( $4 8econ %4 Stealt0 $4 S-rvival %4 Tactics $ Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 Hat1ni*atel

)lite Serpent ;uard


C0aracteristics Str "4 <e5 "4 n/ $$4 7nt 64 /- 34 Soc " S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( )4 =eavy 9eapons ' ner3y( %4 &ea/ers0ip $4 Melee '.l-/3eon( $4 2ers-a/e '7ntimi/ate( )4 8econ $4 Stealt0 $4 S-rvival %4 Tactics $ Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 Hat1ni*atel

Serpent ;uard 7 .irst #rime


C0aracteristics Str "4 <e5 "4 n/ $)4 7nt 64 /- 34 Soc $$ S*ills A/min $4 At0letics 'Coor/ination( $4 At0letics ' n/-rance( )4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( 34 +-nnery ' ner3y( $4 =eavy 9eapons ' ner3y( %4 &ea/ers0ip )4 Melee '.l-/3eon( )4 2ers-a/e '7ntimi/ate( )4 2ilot 'Small craftA Spacecraft( $4 8econ $4 Stealt0 $4 S-rvival %4 Tactics ) Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 Hat1ni*atel

Horus ;uard
C0aracteristics Str "4 <e5 "4 n/ $%4 7nt 64 /- 34 Soc ! S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 +-nnery ' ner3y( $4 =eavy 9eapons ' ner3y( %4 Melee '.l-/3eon( $4 2ilot 'Small craft( $4 2ilot 'Spacecraft( %4 8econ $4 S-rvival % Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 s0a*1nel or Hat1ni*atel

)lite Horus ;uard


C0aracteristics Str "4 <e5 $%4 n/ $%4 7nt 64 /- 34 Soc " S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 +-nnery ' ner3y( $4 =eavy 9eapons ' ner3y( %4 Melee '.l-/3eon( $4 Navi3ation $4 2ilot 'Small craft( )4 2ilot 'Spacecraft( $4 8econ $4 Sensors $4 S-rvival % Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 s0a*1nel or Hat1ni*atel4 s0oc* 3rena/e

Horus ;uard 7 .irst #rime


C0aracteristics Str "4 <e5 $)4 n/ $%4 7nt 64 /- 34 Soc $$ S*ills A/min $4 At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( )4 +-nnery ' ner3y( $4 =eavy 9eapons ' ner3y( %4 &ea/ers0ip )4 Melee '.l-/3eon( )4 Navi3ation $4 2ers-a/e '7ntimi/ate( $4 2ilot 'Small craft( 34 2ilot 'Spacecraft( $4 8econ $4 Sensors $4 S-rvival %4 Tactics ) Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 s0a*1nel or Hat1ni*atel4 s0oc* 3rena/e

Jackal ;uard
C0aracteristics Str $%4 <e5 !4 n/ $$4 7nt 64 /- 34 Soc ! S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 5plosives $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( )4 =eavy 9eapons ' ner3y( %4 &ea/ers0ip $4 Melee '.l-/3eon( $4 8econ $4 S-rvival %4 Tactics $ Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 s0a*1nel or Hat1ni*atel

Jackal ;uard 7 .irst #rime


C0aracteristics Str $%4 <e5 !4 n/ $)4 7nt 64 /- 34 Soc $$ S*ills At0letics 'Coor/ination( )4 At0letics ' n/-rance( $4 5plosives $4 +-n Combat ' ner3y 2istol( )4 +-n Combat ' ner3y 8ifle( 34 =eavy 9eapons ' ner3y( $4 &ea/ers0ip )4 Melee '.l-/3eon( )4 2ers-a/e '7ntimi/ate( )4 8econ )4 S-rvival $4 Tactics ) Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 staff Beapon4 s0a*1nel or Hat1ni*atel

Setesh ;uard
C0aracteristics Str "4 <e5 $%4 n/ "4 7nt 74 /- 34 Soc 6 S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 <eception $4 5plosives $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 =eavy 9eapons ' ner3y( %4 7nvesti3ate $4 Melee '.l-/3eon( $4 8econ $4 Stealt0 $4 StreetBise $4 S-rvival % Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 s0a*1nel4 Hat1ni*atel

)lite Setesh ;uard


C0aracteristics Str "4 <e5 $$4 n/ "4 7nt !4 /- 34 Soc 6 S*ills At0letics 'Coor/ination( $4 At0letics ' n/-rance( $4 <eception )4 5plosives $4 +-n Combat ' ner3y 2istol( )4 +-n Combat ' ner3y 8ifle( $4 =eavy 9eapons ' ner3y( %4 7nvesti3ate $4 Melee '.l-/3eon( $4 8econ $4 Stealt0 $4 StreetBise $4 S-rvival % Traits &on3 life4 8a/iation resistant4 Symbiote4 7mm-nity to <isease4 8esistant to 2oison4 ?elno1reem4 S0alloB .reat0in3 ,-ipment #affa armor4 s0a*1nel4 Hat1ni*atel

;oa%uld Cnderlord >Dipacna8 /ot8 $honsu?


C0aracteristics Str !4 <e5 !4 n/ !4 7nt $%4 /- $%4 Soc 7 S*ills A/min $4 A/vocate %4 At0letics 'Coor/ination( $4 Caro-se $4 Comms $4 <eception $4 +-nnery ' ner3y 9eapons( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 =istory '+oa1-l/( 44 #ac* of All Tra/es $4 &an3-a3e '+oa1-l/( 44 &in3-istics %4 &ea/ers0ip $4 2ers-a/e '7ntimi/ate( $4 2ilot 'Small craft4 Spacecraft( $4 8econ %4 Sensors $4 StreetBise $ Traits <ominate4 Fast =ealin34 +enetic Memory4 7mm-nity to <isease4 &on3 &ife4 Na,-a/a0 Sense4 2arasite4 8a/iation 8esistant4 8esistant to 2oisonA ,-ipment Fine clot0in34 *ara *es04 lar3e e3o4 ):4 #affa Barrior bo/y3-ar/s

;oa%uld Lord >'siris8 Camulus8 Amaterasu?


C0aracteristics Str !4 <e5 !4 n/ !4 7nt $$4 /- $%4 Soc $% S*ills A/min )4 A/vocate $4 At0letics 'Coor/ination( $4 Caro-se )4 Comms $4 Comp-ters $4 <eception $4 <iplomat $4 +-nnery ' ner3y 9eapons( $4 +-n Combat ' ner3y 2istol( )4 +-n Combat ' ner3y 8ifle( $4 =istory '+oa1-l/( 44 7nvesti3ate $4 #ac* of All Tra/es )4 &an3-a3e '+oa1-l/( 44 &in3-istics $4 &ea/ers0ip )4 2ers-a/e '7ntimi/ate( )4 2ilot 'Small craft4 Spacecraft( $4 8econ $4 Sensors $4 StreetBise )4 Tactics $ an/ at least 4 points in ot0er s*ills base/ on personal interestA Traits <ominate4 Fast =ealin34 +enetic Memory4 7mm-nity to <isease4 &on3 &ife4 Na,-a/a0 Sense4 2arasite4 8a/iation 8esistant4 8esistant to 2oisonA ,-ipment Fine clot0in34 *ara *es04 very lar3e e3o4 4:$% #affa Barrior bo/y3-ar/s4 comman/ of 0-n/re/s of troops4 personal spacecraft '-s-ally an al*es0 alt0o-30 very important lor/s co-l/ be 3rante/ -se of a 0ata*(A

;oa%uld S!stem Lord >Apophis8 Baal8 Sokar8 etc?


C0aracteristics Str "4 <e5 "4 n/ "4 7nt $$4 /- $$4 Soc $4 S*ills A/min 34 A/vocate )4 At0letics 'Coor/ination( )4 At0letics ' n/-rance( $4 Caro-se 34 Comms $4 Comp-ters $4 <eception 34 <iplomat )4 +-nnery ' ner3y 9eapons( )4 +-n Combat ' ner3y 2istol( 34 +-n Combat ' ner3y 8ifle( $4 =istory '+oa1-l/( 44 7nvesti3ate )4 #ac* of All Tra/es 34 &an3-a3e '+oa1-l/( 44 &in3-istics $4 &ea/ers0ip 44 2ers-a/e '7ntimi/ate( 44 2ilot 'Small craft4 Spacecraft( )4 8econ )4 Sensors $4 StreetBise )4 Tactics ) an/ at least 5 points in ot0er s*ills base/ on personal interestA Traits <ominate4 Fast =ealin34 +enetic Memory4 7mm-nity to <isease4 &on3 &ife4 Na,-a/a0 Sense4 2arasite4 8a/iation 8esistant4 8esistant to 2oisonA ,-ipment Fine clot0in34 *ara *es04 immense e3o4 )%:5% #affa Barrior bo/y3-ar/s4 comman/ of tens of t0o-san/s of troops4 fleet of 0ata*s4 al*es0 an/ /eat0 3li/ers4 /ominion of a m-ltit-/e of planetary systems

;oa%uld Ashrak >assassin?


C0aracteristics Str !4 <e5 "4 n/ "4 7nt $%4 /- $%4 Soc 6 S*ills A/vocate %4 At0letics 'Coor/ination4 n/-rance( $4 Caro-se $4 Comms $4 <eception )4 +-nnery ' ner3y 9eapons( $4 +-n Combat ' ner3y 2istol( $4 +-n Combat ' ner3y 8ifle( $4 =istory '+oa1-l/( 44 #ac* of All Tra/es $4 &an3-a3e '+oa1-l/( 44 &in3-istics $4 &ea/ers0ip $4 Melee '6narme/( $4 Melee '.la/e( )4 2ers-a/e 'Convince4 7ntimi/ate( $4 2ilot 'Small craft4 Spacecraft( $4 8econ $4 Sensors $4 Stealt0 )4 StreetBise $ Traits <ominate4 Fast =ealin34 +enetic Memory4 7mm-nity to <isease4 &on3 &ife4 Na,-a/a0 Sense4 2arasite4 8a/iation 8esistant4 8esistant to 2oisonA ,-ipment Clot0in3 as appropriate for blen/in3 in4 0ara *as04 /a33er4 personal cloa*in3 /evice 'as /ictate/ by mission(A

Asgard
C0aracteristics )/6 eac04 ma5im-m of $5A Str an/ n/ '$/3C$(4 Notable 7nt an/ /- 'C)4 ma5A of $7(A Traits Clones: All As3ar/ are clonesA Cent-ries of 3enetic manip-lation an/ clonin3 0ave ren/ere/ t0em -nable to repro/-ce se5-allyA T0ey are a /yin3 race4 *ept alive only by t0eir ability to transfer t0eir min/s to neB clone bo/ies B0en t0eir c-rrent ones /e3ra/e to t0e point of or3an fail-reA T0ey contin-e researc0 to create a bo/y capable of se5-al repro/-ction before 3enetic /e3ra/ation /ooms t0em as a speciesA Small: T0e As3ar/ are p0ysically -nimpressive4 avera3in3 aro-n/ $ meter in 0ei30t an/ Bei30in3 )%:)5 *3A

The No9
C0aracteristics )/6 eac04 ma5im-m of $5A Notable 7nt 'C)4 ma5A $7(A Traits Harmless: T0e No5 typically appear to be a less a/vance/ species4 /isintereste/ in B0at ot0er species offerA T0ey Biel/ only a feB tools4 live o-t/oors in basic s0elters an/ -se no BeaponsA >bservers -nfamiliar Bit0 t0e No5 Bill li*ely ass-me t0ey are 0armless primitives4 B0ic0 is e5actly 0oB t0e No5 prefer itA #acifistic: T0e No5 are total pacifists an/ Bill not 0arm anot0er sentient bein34 even in /efense of t0eir oBn livesA T0ey prefer to -se t0eir abilities to 0i/e an/ 0elp ot0ersA T0eir pacifism even e5ten/s to t0eir /ietG t0ey are ve3etariansA #sionic: T0e No5 are psionically poBerf-l4 rollin3 )/6C6 to /etermine 2si scoreA T0e No5 s0are a 3estalt PpoolQ of psi ener3y 3enerate/ by eac0 in/ivi/-al No5 an/ amplifie/ planet:Bi/e by t0eir tec0nolo3yA Any No5 can tap into an effectively -nlimite/ pool of psi points to -se t0eir abilities4 so lon3 as t0e ot0er No5 approveA S-c0 a telepat0ic /isc-ssion is 3enerally resolve/ in a fraction of a secon/ an/ t0-s ta*es no appreciable timeA No5 favor t0e folloBin3 psi poBers: Telepath!: &ife <etection4 2robe4 8ea/ S-rface T0o-30ts4 Sen/ T0o-30ts4 S0iel/A A&areness: 8e3eneration4 8e3enerate >t0erR4 8it-al of &ifeR Teleportation: Cloa*R4 Teleport Self4 Teleport >t0erR R8e3enerate >t0er f-nctions e5actly as re3eneration4 b-t is -sable on ot0ersA R8it-al of &ife re,-ires at least 3 No5 Bor*in3 in -nison an/ can restore a /ea/ person bac* to life Bit0in one /ay of t0eir /eat0A T0e rit-al ta*es one 0o-r an/ /oes not Bor* on someone B0o 0as /ie/ of ol/ a3eA 7t also re,-ires enormo-s poBer an/ concentration4 so no ot0er poBers may be -se/ /-rin3 t0e rit-alA RCloa* moves a person4 ob@ect or area sli30tly o-t of p0ase4 ren/erin3 it invisible an/ intan3ibleA Cloa*e/ t0in3s are -n/etectable by vision4 0earin34 sensors or any ot0er meansA T0e No5 -se t0is poBer to 0i/e t0emselves4 t0eir cities an/ anyt0in3 else t0ey Bis0 to protect from o-tsi/ersA RTeleport Self alloBs a No5 to teleport t0emselves an/ one e5tra person per point of 2si <MA RTeleport >t0er alloBs a No5 to teleport one person pl-s one e5tra person per point of 2si <MA T0is poBer is -s-ally -se/ to remove -nBante/ intr-/ers Bit0o-t 0armin3 t0emA A variant of t0is also alloBs t0em to open a Star3ate an/ an/ teleport ot0ers t0ro-30 t0e event 0oriHon an/ into t0e Borm0oleA

Cnas
C0aracteristics )/6 eac04 ma5im-m $5A Notable Str 'C)4 ma5A $7(4 Bea* <e5 ':)( an/ /- '$/6(A Traits )nhanced Senses: 6nas can see e,-ally Bell in /ar*ness an/ li30t an/ can also see into t0e infrare/A T0ey 0ave a fine t-ne/ sense of smell as Bell an/ can trac* by itA .eral: 6nas are at a Stone A3e tec0nolo3y level4 b-t can be ,-ite intelli3entA T0ey can be ta-30t to -se 0i30er tec0 items Bit0 some instr-ctionA /- '$/6(A Natural :eapons: 6nas 0ave formi/able claBs on eac0 0an/ t0at /eal $/6 /ama3e pl-s Str <M in meleeA Slo& /etabolism: 6nas ten/ to eat lar3e amo-nts at infre,-ent intervalsA T0ey s-bsist on 0alf t0e foo/ normally necessaryA T0is can ma*e t0em a bit sloB to react4 ta*in3 a :) <M to initiative c0ec*sA

Serrakin
C0aracteristics )/6 eac04 ma5im-m $5A Notable <e5 'C)( an/ Bea* Str ':)(A Traits Shallo& Breathing: A 0ol/over from t0eir reptilian/amp0ibian ori3ins4 Serra*in can 0ol/ t0eir breat0 for a n-mber of min-tes e,-al to '$ C n/ <M( 5 $%A

lempiri 'Aris .oc01s race(


C0aracteristics )/6 eac04 ma5im-m $5A Traits Addiction: To control t0e 7lempiri4 t0e +oa1-l/ 0ave t0em a//icte/ to a /r-3 calle/ ros0na0A T0e 7lempiri re,-ire re3-lar /oses of t0e /r-3 to s-rviveA 7f t0ey cannot obtain it4 t0ey sloBly sic*en an/ /ie similar to a #affa B0o loses a symbiote 'folloB t0e same r-les(A "isease Resistance: 7lempiri 0ave a very /ifferent p0ysiolo3y t0en 0-mans an/ are not -s-ally affecte/ by t0e same ailmentsA T0ey 3ain a C4 <M to n/ tests to resist t0e onset of /iseaseA 7f t0e initial test is s-ccessf-l4 t0en t0e 7lempiri is imm-ne to t0at partic-lar /iseaseA 7f t0ey fail4 t0ey m-st test to fi30t it off normallyA ncompatible Host: <-e to t0eir -ni,-e p0ysiolo3y4 7lempiri cannot be -se/ as 0osts by t0e +oa1-l/A Stun Resistance: 7lempiri are very resistant to st-n effects from ener3y:base/ Beapons incl-/in3 Hat1ni*atels4 tasers4 st-n 3-ns4 s0oc* pro/s4 Brait0 st-nners an/ 7lempiri st-n BeaponsA An 7lempiri i3nores t0e first $% points of st-n /ama3e from ener3y Beapons t0at st-n 'or 0ave a st-n settin3(A T0ey 0ave no special resistance to let0al ener3y Beapon /ama3eA 7lempiri Tec0nolo3y lempiri Combat Armor: Mi5 of ener3y an/ ballistic resistant fabric4 armore/ plates an/ a personal ener3y s0iel/A 7ncl-/es a 0elmet Bit0 ni30t vision an/ telescopic opticsA 2rotection: Armor:74 S0iel/:$%A lempiri )nerg! Rifle: All p-rpose ener3y Beapon Bit0 st-n an/ let0al settin3sA St-n: 8an3e:S0ot3-n4 <m3:3/64 A-to:%4 8ecoil:%4 Ma3:5%4 st-n /ama3e &et0al: 8an3e:8ifle4 <m3:3/6C)4 A-to:%4 8ecoil:%4 Ma3:5%

Reol
C0aracteristics )/6 eac04 ma5im-m of $5A Traits #heromones: T0e 8eol contin-o-sly emit an a/aptive p0eromone t0at affects nearly every species *noBn4 3iven eno-30 timeA T0e p0eromone ca-ses t0ose affecte/ to perceive t0e 8eol as one of t0eir oBn species an/ even a familiar 3ro-p or affiliationA T0e p0eromone also alloBs t0e 8eol to comm-nicate Bit0 t0e tar3ets 0e is affectin3 an/ even e5ert mil/ infl-ence -pon t0em 's-c0 as convincin3 t0em 0e is a member of t0eir -nit or army(A Time aBay from t0e 8eol Bill alloB t0e affecte/ person1s bo/y to p-r3e t0e p0eromone an/ ret-rn to normalA T0ey Bill remember t0e events t0at transpire/4 b-t not B0y t0ey accepte/ t0e stran3er as one of t0eir oBnA T0e 8eol are peacef-l an/ non:a33ressive4 b-t lar3e scale 0-ntin3 by t0e +oa1-l/ 0as force/ t0em to learn to r-n4 0i/e an/ fi30t B0en necessary to avoi/ capt-re an/ e5terminationA Some 8eol 0ave be3-n to -se t0eir abilities to infiltrate t0e +oa1-l/ or3aniHations to plant false information an/ lea/ t0e +oa1-l/ aBay from t0e s-rvivin3 8eolA

Tec0 &evels for Star3ate


T& 2erio/
% $ ) 3 4 5 6 7 ! " $% $$ $) $3 $4 $5 $6 $7 $! $" Stone A3e .ronHe A3e 8enaissance arly in/-strial revol-tion &ate in/-strial revol-tion 7n/-strial man-fact-rin34 electricity4 plastics 7n/-strial4 electronics4 atomic fission 2re:stellar4 sop0isticate/ electronics4 rail3-ns 2re:stellar4 a/vance/ electronics4 orbital 0abitats 2re:stellar4 na,-a/a0 poBer Stellar4 0yper/rive4 s-bli30t /rive Stellar4 improve/ 0yper/rive4 plasma Beapons4 s0iel/in3 Stellar4 nanotec0nolo3y A/vance/ stellar4 clonin34 ion Beapons A/vance/ stellar4 matter transportation4 a/vance/ plasma Beapons A/vance/ stellar4 inter3alactic 0yper/rives =i30 stellar4 star3ate constr-ction4 /rones =i30 stellar4 city:s0ips =i30 stellar4 Oero 2oint Mo/-les =i30 stellar4 s-per3ates As3ar/ No5 As-rans Ancients >ri +oa1-l/4 Serra*in 9rait0 Tollan ?eloBnans art0/Ta-ri

Species
6nas Aby/onians

Note t0at t0e tec0 levels are s*eBe/ someB0at by circ-mstanceA For e5ample t0e +oa1-l/ -se rin3 transporters even t0o-30 t0ey are not 0i30 eno-30 tec0 level to 0ave matter transportationA T0is is /-e to t0eir scaven3in3 an/ reverse en3ineerin3 of Ancient tec0nolo3yA T0e same is tr-e of 9rait0 <art c-llin3 beams4 for t0e same reasonA T0e main t0r-st of t0e tec0 level table is to 3ive t0e avera3e level of t0e species in ,-estion to establis0 a basis for comparison Bit0 ot0er speciesA

Stars0ip Constr-ction for Star3ate


S0ips are constr-cte/ by stan/ar/ Traveller an/ =i30 +-ar/ r-les Bit0 t0e folloBin3 e5ceptionsA $A =yper/rives are -se/ instea/ of stan/ar/ #-mp <rivesA =yper/rives -se no f-el4 b-t ta*e -p tBice t0e /isplacement of an e,-ivalent #-mp <riveA =i30er rate/ 0yper/rives are fasterA )A S-bli30t /rives are treate/ e5actly as stan/ar/ Traveller 3ravitic /rivesA 3A Available armors are liste/ beloBA Star3ate s0ips rely more on s0iel/s t0an armor '9rait0 bein3 a notable e5ception(A Titani-m Alloy: ) point per 5S /isplacement4 T& 74 Ma5im-m armor "A Trini-m Alloy: 4 points per 5S /isplacement4 T& $$4 Ma5im-m armor $)A A/vance/ .on/e//>r3anic composites: 6 points per 5S /isplacement4 T& $4C or special 'or3anic(4 Ma5im-m armor $!A 4A Screens are replace/ by S0iel/ 6nitsA S0iel/ 6nits provi/e a n-mber of S0iel/ 2oints t0at absorb incomin3 /ama3e from any so-rceA Armor /oes not s-btract from t0e /ama3e applie/ to t0e s0iel/sA A s0ip can still ta*e system /ama3e even if its s0iel/s 0ave not been /eplete/4 as covere/ in s0ip combatA Species shield t!pe Ship categor! +oa1-l/R Small Craft Spacecraft Capital S0ip As3ar/ Small Craft Spacecraft Capital S0ip Ancient Small Craft Spacecraft Shield points per Cnit : $% $%% 5 )% )%% $% 3% TL $$ $$ $$ $5 $5 $5 $! $! $!

Capital S0ip 3%% R+oa1-l/ s0ip s0iel/s only Bor* in vac--m4 t0ey /on1t Bor* in an atmosp0ereA 5A 2oBer plants are Na,-a/a0 f-ele/ an/ are treate/ in all respects as if t0ey Bere f-sion poBer plantsA #o&er #lant Rating $ ) 3 4 5 6 7 #ercent displacement >Capital ships? $A5S )S )A5S 3S 4S 5S 6S F of shield units allo&ed >Capital ships? $ ) 3 4 5 6 7

Species ma9imum TL 5 7 " +oa1-l/ As3ar/ Ancients $$ $3 $5 $7

Stars0ip Combat for Star3ate


Stars0ip combat in Star3ate -ses t0e stan/ar/ system as presente/ in t0e Traveller r-leboo*4 Bit0 t0e folloBin3 c0an3esA

Small craft < Spacecraft


6se t0e system as presente/ in t0e boo*4 e5cept Beapon /ama3e is applie/ to s0iel/ points firstA 90en s0iel/ points are /eplete/ t0en /ama3e is calc-late/ as normalA 90en small craft or spacecraft attac* capital s0ips4 -se t0e system beloBA

Capital Ships
Capital Ship Hull < Structure #oints 90en settin3 -p capital s0ip battles yo- 0ave ) options on 0an/lin3 t0e =-ll an/ Str-ct-re pointsA .ot0 met0o/s Bor*4 b-t 0ave a /ifferent feel to t0emA $A First is to simply -se t0e f-ll =-ll an/ Str-ct-re points t0e s0ip Bo-l/ 0ave base/ on its siHe4 an/ r-le t0at t0e s0ip is /estroye/ B0en its Str-ct-re points are /eplete/A )A T0e secon/ option is to /ivi/e t0e =-ll an/ Str-ct-re points by t0e n-mber of sections t0e s0ip 0as 'as per =i30 +-ar/( an/ r-le t0at t0e s0ip is /estroye/ B0en its first section is /eplete/ of Str-ct-re pointsA S0iel/ points protect t0e entire s0ip an/ are not /ivi/e/A 90en capital s0ips attac* smaller vessels4 -se t0e stan/ar/ r-les Bit0 c0an3es as o-tline/ aboveA 90en capital s0ips attac* eac0 ot0er or are attac*e/ by smaller craft4 -se t0e folloBin3: $A 90en ma*in3 attac*s4 -se t0e stan/ar/ system for resolvin3 attac*sA 9eapons are fire/ in/ivi/-ally4 not in barra3esA )A 90en a 0it is score/4 /ama3e is applie/ at a $:$ ratio to t0e s0iel/ points firstA 7f no s0iel/ points remain4 /ama3e is applie/ to t0e 0-ll pointsA 7f no 0-ll points remain4 /ama3e is applie/ to t0e str-ct-re pointsA 3A 90ile s0iel/ points remain4 a nat-ral attac* roll of $% or better on t0e attac* /ice Bill score a system 0it in a//ition to normal /ama3eA 7f s0iel/ points are /eplete/4 a nat-ral attac* roll of ! Bill score a system 0itA System =it C0an3es =-ll: Apply 5%S of t0e ori3inal /ama3e to =-ll pointsA Str-ct-re: Apply 5%S of t0e ori3inal /ama3e to Str-ct-re pointsA All ot0er 0its -se t0e stan/ar/ tablesA

Shields
S0iel/s act as a b-ffer to absorb incomin3 Beapon fireA S0iel/s re3ain stren3t0 over time4 b-t in t0e 0eat of battle yo- Bant t0em to re3enerate as fast as possibleA 7n combat4 s0iel/s re3enerate a n-mber of points eac0 t-rn e,-al to $S of t0eir total amo-nt per point of poBer plant ratin3A T0is re,-ires monitorin3 by an en3ineer an/ an Avera3e 'C% <M( n3ineer '2oBer( s*ill c0ec*A 2oBer can be /iverte/ from ot0er ener3y:intensive systems4 namely Mane-ver an/ 9eaponsA 7f poBer is /iverte/ from t0e system4 t0at system cannot be -se/ t0at combat t-rnA Mane-ver: S0ip can1t move in t0e Mane-ver p0ase or /o/3e in t0e Combat p0aseA 9eapons: S0ip can1t fire Beapons in t0e Combat p0aseA 2oBer can be /iverte/ from one system Bit0 a <iffic-lt ':) <M( n3ineer '2oBer(s*ill c0ec*A T0is /o-bles t0e s0iel/ re3eneration rate for t0at t-rnA 2oBer can be /iverte/ from bot0 systems Bit0 a Iery <iffic-lt ':4 <M( n3ineer '2oBer( s*ill c0ec*A T0is triples t0e s0iel/ re3eneration rate for t0at t-rnA

Stars0ip 9eapons
:eapon )arth &i30t rail3-n 8ail3-n 8ail3-n bay =eavy n-clear missile =eavy n-clear missile Na,-a/a0:en0ance/ missile Na,-a/a0:en0ance/ missile ;oa%uld 2lasma 3-n 2lasma cannon 2lasma bomb la-nc0er Asgard 2lasma p-lse 3-n 2lasma p-lse cannon 2lasma beam cannon Ancients <rones : 6/6 Fi5e/4 .ays $! Iery 0i30 yiel/4 Armor penetratin34 S0iel/ /efeatin3 Me/i-m Me/i-m &on3 3/6 !/6 "/6 Fi5e//t-rret &ar3e .ay &ar3e bay $4 =i30 yiel/4 Armor penetratin3 $4 =i30 yiel/4 Armor penetratin3 $5 =i30 yiel/4 Armor penetratin34 S0iel/ penetratin3 S0ort S0ort S0ort )/6 6/6 )/6 Fi5e//T-rret &ar3e .ay Fi5e/ $$ :) <M to attac* $$ $$ :) <M to 0it movin3 tar3et4 )%m blast S0ort S0ort S0ort : : : : $/6C4 3/6 3/6 4/6 4/6 6/6 6/6 Fi5e//T-rret .arbette .ay .arbette .ay .arbette .ay 7 7 7 6 6 6 6 A-to 4 'alBays fires in b-rst mo/e4 4 ro-n/s per b-rst(4 $%% ro-n/s ammo T $ ton A-to 44 )% ro-n/s ammo T $ ton A-to !4 )% ro-n/s ammo T $ ton Fire rate $4 ra/iation 0it Fire rate 34 ra/iation 0it Fire rate $4 ra/iation 0it Fire rate 34 ra/iation 0it 'ptimum "amage T!pe Range TL Notes

:eapon Cpgrades
Cpgrade Acc-rate Armor 2enetratin3 asy to 8epair =i30 Fiel/ Iery =i30 Fiel/ &on3 8an3e Iariable 8an3e S0iel/ 2enetratin3 )ffect C$ <M to attac* rollA 73nores 5%S of t0e tar3et1s armorA C$ <M to repair attempts B0ile in combatA 8olls of $ co-nt as ) on /ama3e /iceA 8olls of $ or ) co-nt as 3 on /ama3e /iceA 7ncrease optim-m ran3e by one ban/A 7ncrease or /ecrease optim-m ran3e by one ban/ once per combat ro-n/A 9eapon inflicts 5%S more /ama3e to s0iel/s only4 normal /ama3e to -ns0iel/e/ tar3etsA T!pe <o-ble Sin3le Sin3le Sin3le <o-ble Sin3le <o-ble <o-ble Triple Tech Level 6 6 6 ! $$ 7 7 $3 $!

S0iel/ <efeatin3 .ypasses s0iel/sA

S0ips by Species
)arth F:3%) A/vance/ fi30terG )% ton small craft ;:3%3/.C:3%3 Prometheus battlecr-iserG )%4%%% ton capital s0ip .C:3%4 <ae/al-s class battlecr-iserG 354%%% ton capital s0ip ;oa%uld <eat0 3li/erG )% ton small craft Tel1tac car3o s0ipG $%% ton spacecraft Al1*es0 bomberG 3%% ton spacecraft =ata* mot0ers0ipG 7%4%%% ton capital s0ip 9er1yet troop carrierG 5%% ton spacecraft >l/ =ata* pyrami/ s0ipG 4%4%%% ton capital s0ip ?emet royal transportG $%% ton spacecraft Asgard +@aller class /estroyerG $%4%%% ton capital s0ip <aniel #ac*son class science vesselG 4%4%%% ton capital s0ip .ils*irnir class cr-iserG "%4%%% ton capital s0ip >1Neill class 0eavy cr-iserG $)%4%%% ton capital s0ip

.7160 Advanced Tactical .ighter


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms )9tras Mane-ver &ibrary Fire Control/$ Total Aerofins =eat S0iel/in3 8einforce/ =-ll 8ail3-n ro-n/s Stan/ar/ missiles C$ =-ll / 5S )%% 4 s= s= $ /ay Coc*pit for ) Mo/el/$ .asic military ) li30t rail3-ns Missile rac* '4 missiles( %A46 tons Fi5e/ mo-nt 'forBar/( Fi5e/ mo-nt 'forBar/( ! ! )% tons4 Streamline/ Trini-m alloy =-ll $4 Str-ct-re $ 4 points

Tons )% $

4 3A3 %A4 3 : ) $ $ %A)6 $ : $ ) %A3 )%

G7161 < BC7161 Prometheus


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons )%4%%% tons4 Stan/ar/ Trini-m alloy As3ar/ U 3 -nits 8atin3 4 4 8atin3 4 mer3ency 2oBer 4 mont0s Stan/ar/ Core/6 .asic Military Bit0 <istrib-te/ Arrays $) 8ail3-n bays $) =eavy missile t-bes Cargo Staterooms $7!! tons <o-ble occ-pancy Sin3le occ-pancy Armory .riefin3 room &ab space &ibrary )9tras Mane-ver &ibrary =yperspace Control/4 Fire Control/3 va/e/) Cons-mables =an3ar bays ')( &a-nc0 t-bes Armore/ .-l*0ea/s 8einforce/ =-ll 8einforce/ Str-ct-re 8in3 Transporter As3ar/ Transporter 8ail3-n ro-n/s =eavy n-clear missiles 8a/iation S0iel/in3 S0iel/s4 =yper/rive4 S-bli30t4 2oBer4 .ri/3e C4% / $%S C3) / $%S $ $ !64% '3% volleys( $)% $%% 3% 5 4 $% $ 4 mont0s =ol/ ! F:3%) fi30ters 3 ) 3 .ay .arbette =-ll 44%4 Str-ct-re 43) ! points 6%% s0iel/ points

Tons )%%%% )%%% 3%%% )%%% 35% 6%% 6% $6%! 3%% : $! 6$) 7) $7!! 4%% $)% $% $6 4% 4 !%% 5%% 5%% 6)5 )%%% )%%% 5 )% 3$) )4% :

Total

)%%%%

BC7162 "aedalus7class battlecruiser >Asgard refit?


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons 354%%% tons4 Stan/ar/ Trini-m alloy As3ar/ U 4 -nits 8atin3 6 4 8atin3 6 mer3ency 2oBer 4 mont0s Stan/ar/4 $ comman/ bri/3e 3 Core/! Iery A/vance/ Bit0 <istrib-te/ Arrays 4 2lasma beam cannons $) 8ail3-n bays ! =eavy missile bays Cargo Staterooms $56) tons <o-ble occ-pancy Sin3le occ-pancy Armory .riefin3 room &ab space &ibrary )9tras Mane-ver &ibrary =yperspace Control/6 Fire Control/4 va/e/) Cons-mables =an3ar bays ')( &a-nc0 t-bes Armore/ .-l*0ea/s 8einforce/ =-ll 8in3 Transporter As3ar/ Transporter 8ail3-n ro-n/s =eavy n-clear missiles 8a/iation S0iel/in3 S0iel/s4 =yper/rive4 S-bli30t4 2oBer4 .ri/3e C4% / $%S $ $ !64% '3% volleys( $)% $%% 3% $% 4 $5 $ 4 mont0s =ol/ $6 F:3%) fi30ters ) 3 &ar3e bay .ay .ay =-ll 74%4 Str-ct-re 7%% ! points !%% s0iel/ points 7nter3alactic 0yper/rive

Tons 35%%% 35%% 7%%% 4"%% 6$) $75% $75 46!! 3!% : 45 4%4 6$) 4%! $56) 4%% $)% )% )4 6% 4 $4%% 6%% 5%% $63" 35%% 5 )% 3$) )4% $)% :

Na,-a/a0:en0ance/ missiles 4!

Total

35%%%

"eath ;lider
Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons s# s# ) Bee*s Coc*pit for ) Mo/el/$ .asic civilian ) 2lasma 3-ns $ Fi5e/ mo-nt 'forBar/( " " )% tons4 Streamline/ Titani-m composite =-ll $4 Str-ct-re $ 4 points

Tons )% )

4A5 3A6 ) 3 : $ $

Cargo Staterooms )9tras Mane-ver Fire Control/$ Total

%A" tons Aerofins 8einforce/ =-ll C$ =-ll / 5S

%A" $ $ )%

Tel%tac scout ship


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms )9tras Mane-ver &ibrary =yperspace Control/) Total )"A5 tons >ne stateroom Cons-mables 8in3 Transporter Cloa*in3 <evice scape/<rop 2o/s $ mont0 $ $ 4 Mo/el/$ bis .asic civilian $ A A A 3 mont0s 8atin3 ) ) 8atin3 ) $%% tons4 Streamline/ Trini-m alloy =-ll )4 Str-ct-re ) ) points

Tons $%% )A5 )% ) 4 $) $% : $ )"A5 4 $ 5 5 4 $%%

Al%kesh bomber
Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms )9tras Mane-ver &ibrary =yperspace Control/3 Fire Control/) va/e/$ Total Mo/el/) bis .asic military ) 2lasma 3-ns ) 2lasma bomb la-nc0ers )$ tons .arrac*s Armory Cons-mables 8in3 Transporter 2lasma bombs Cloa*in3 <evice )% #affa $ $ mont0 $ 6% $ $ <o-ble t-rret Fi5e/ mo-nt F F 3 mont0s 3%% tons4 Streamline/ Trini-m alloy +oa1-l/ U ) -nits =-ll 64 Str-ct-re 6 4 points )% s0iel/ points 8atin3 3 4 8atin3 4

Tons 3%% $5 3% 6% $$ $" 6% )% : ) $ $ )$ 4% ) 3 5 5 5

3%%

Hatak mothership
Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms 7%4%%% tons4 Sp0ere Trini-m alloy +oa1-l/ U 4 -nits 8atin3 4 3 8atin3 4 3 mont0s Stan/ar/ Core/6 A/vance/ $) 2lasma cannons $% <o-ble plasma 3-ns 3"% tons Sin3le occ-pancy .arrac*s Armory .riefin3 room &ab space )9tras Mane-ver &ibrary =yperspace Control/4 Fire Control/4 va/e/$ Cons-mables 8in3 Transporters +li/er 0an3ar '3( Al1*es0 0an3ar '3( &-5-ries )% "%%% #affa $!% $% 5 3 mont0s 4 4! 3li/ers eac0 3 Al1*es0 eac0 )% rooms ) &ar3e .ay <o-ble t-rret ) =-ll $4%%4 Str-ct-re $4%% ! points 4%% s0iel/ points

Tons 7%%%% 7%%% $4%%% 7%%% $%5% )$%% !44) 7%% : ! $)$) $% 3"% !% $!%%% 36% 6% )% )$%% )% 3!)! 36%% )%

Total

7%%%%

:er%!et troop carrier


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms )9tras Mane-ver &ibrary Fire Control/$ va/e/$ Total = = $ Bee* Stan/ar/ Mo/el/) .asic military ) 2lasma 3-ns $) tons Troop C0amber Armory 8einforce/ =-ll 8in3 Transporter 6%% troops 6 C5 / $%S $ $ <o-ble t-rret 3 8atin3 3 5%% tons4 Streamline/ Trini-m alloy =-ll $54 Str-ct-re $% ! points

Tons 5%% 5%

$5 )5 ! )% : ) $ $) 3%% $) 5% 5

5%%

'ld7st!le Hatak p!ramid ship >Ra%s ship?


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms 4%4%%% tons4 9e/3e Trini-m alloy +oa1-l/ U 3 -nits 8atin3 3 ) 8atin3 3 6 mont0s Stan/ar/ Core/5 .asic military 4 2lasma cannons ! <o-ble plasma 3-ns $)63 tons Sin3le occ-pancy .arrac*s Armory .riefin3 room &ab space )9tras Mane-ver &ibrary =yperspace Control/4 Fire Control/4 va/e/$ Cons-mables 8in3 Transporters +li/er 0an3ar &-5-ries 4% 75%% #affa $5% 4 5 6 mont0s $ 4% 3li/ers 4% rooms ) &ar3e .ay <o-ble t-rret 3 =-ll !%%4 Str-ct-re !%% ! points 3%% s0iel/ points

Tons 4%%%% 4%%% 6%%% 3)%% 5%% $%%% 4%)% 6%% : 4 4%4 ! $)63 $6% $5%%% 3%% $6 )% )4%% 5 $%6% 4%

Total

4%%%%

$emet ro!al transport >'siris% ship?


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms )9tras Mane-ver &ibrary =yperspace Control/) va/e/$ Fire Control/$ Total A A A 3 mont0s Stan/ar/ Mo/el/3 .asic military $ 2lasma 3-n 3A5 tons Sin3le occ-pancy .arrac*s Cons-mables 8in3 Transporter &-5-ries 5 5 3 mont0 $ 5 rooms $ Fi5e/ mo-nt 8atin3 ) ) 8atin3 ) $%% tons4 Streamline/ Trini-m alloy =-ll )4 Str-ct-re ) ) points

Tons $%% )A5 )% ) 4 $) $% : ) $ 3A5 )% $% 3 5 5

$%%

.7160 .ighter

BC7161 #rometheus

BC7162 "aedalus

"eath ;lider

Tel%tac cargo ship

Al%kesh bomber

Hatak mothership

:er%!et Troop Carrier

'ld Hatak p!ramid ship

$emet ro!al transport

;Ealler class destro!er


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms $%4%%% tons4 Streamline/ Trini-m alloy As3ar/ U 4 -nits 8atin3 6 6 8atin3 6 mer3ency poBer 3 mont0s Stan/ar/ Bit0 0olo3rap0ic controls Core/! Iery A/vance/ Bit0 <istrib-te/ Arrays 4 plasma p-lse cannons 4 /o-ble plasma p-lse 3-ns 36 tons Sin3le occ-pancy <o-ble occ-pancy &ab space &ibrary )9tras Mane-ver &ibrary =yperspace Control/6 Fire Control/5 va/e/3 7ntellect Cons-mables =an3ar bay 8einforce/ =-ll 8a/iation S0iel/in3 Armore/ .-l*0ea/s S0iel/s4 =yper/rive4 .ays4 S-bli30t4 S0iel/s4 .ri/3e4 F-el 3 )% )% 5 4 ) mont0s $ C)% / $%S ) &ar3e bay <o-ble t-rrets ) =-ll ))%4 Str-ct-re )%% $) points !%% s0iel/ points 7nter3alactic 0yper/rive

Tons $%%%% $5%% )%%% $4%% )5% 5%% 5% $%%5 $%% : 3% 4%4 4 36 !% !% )% $6 )%% )%% $%%% : 565

As3ar/ Transporter Aerofins Total

6% 5%% $%%%%

"aniel Jackson >Hmir? class science vessel


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms 4%4%%% tons4 Stan/ar/ Trini-m alloy As3ar/ U 3 -nits 8atin3 6 4 8atin3 6 mer3ency poBer 6 mont0s Stan/ar/ Bit0 0olo3rap0ic controls Core/! 3 3 =-ll !%%4 Str-ct-re !%% ! points 6%% s0iel/ points 7nter3alactic 0yper/rive

Tons 4%%%% 4%%% 6%%% 56%% 7%% )%%% )%% !%4% 6%% : !4 )%) 4 67)% 5% 5% $%% 5 $ 6 mont0s $ S0iel/s4 =yper/rive4 2oBer4 S-bli30t4 .ri/3e4 F-el 5 )%% )%% 4%% )% 4 )4%% 5%% : )%)6 $%% 4%%%%

Iery A/vance/4 <istrib-te/ 4 Arrays4 n0ance/ 2rocessin3 ) plasma p-lse cannons 4 /o-ble plasma p-lse 3-ns 67)% tons Sin3le occ-pancy <o-ble occ-pancy &ab space &ibrary .riefin3 room &ar3e bay <o-ble t-rret

)9tras Mane-ver &ibrary =yperspace Control/6 va/e/) Fire Control/) 7ntellect Total

Cons-mables =an3ar bay 8a/iation S0iel/in3 Armore/ .-l*0ea/s As3ar/ Transporter

Bilskirnir class cruiser


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms "%4%%% tons4 Stan/ar/ Trini-m alloy As3ar/ U 5 -nits 8atin3 6 4 8atin3 6 mer3ency poBer 6 mont0s Stan/ar/ Bit0 0olo3rap0ic controls Core/! Iery A/vance/ Bit0 <istrib-te/ Arrays 6 plasma p-lse cannons 4 /o-ble plasma p-lse 3-ns 344 tons Sin3le occ-pancy <o-ble occ-pancy &ab space &ibrary )9tras Cons-mables =an3ar bay 8a/iation S0iel/in3 Armore/ .-l*0ea/s S0iel/s4 =yper/rive4 .ays4 S-bli30t4 S0iel/s4 .ri/3e4 F-el 6 5% $%% )% 5 6 mont0s ) 4 3 3 &ar3e bay <o-ble t-rret =-ll $!%%4 Str-ct-re $!%% $) points $%%% s0iel/ points 7nter3alactic 0yper/rive

Tons "%%%% $35%% ))5%% $)6%% $575 45%% 45% $!%"% $!%% : 45 6%6 4 344 )%% 4%% !% )% 54%% $6%% : 6$66

As3ar/ Transporters Total

$)% "%%%%

'%Neill >;ungnir? class heav! cruiser


Hull Armor Shields H!perdrive Sublight "rive #o&er #lant .uel Bridge Computer )lectronics :eapons Cargo Staterooms $)%4%%% tons4 Stan/ar/ Trini-m alloy As3ar/ U 6 -nits 8atin3 6 5 8atin3 6 mer3ency poBer 6 mont0s Stan/ar/ Bit0 0olo3rap0ic controls Core/! 5 4 =-ll )4%%4 Str-ct-re )4%% $) points $)%% s0iel/ points 7nter3alactic 0yper/rive

Tons $)%%%% $!%%% 36%%% $6!%% 3%%% 6%%% 6%% )4$)% 3%%% : 63 !%! ! )%" 5% $%% )% 5 6 mont0s ) S0iel/s4 =yper/rive4 .ays4 S-bli30t4 S0iel/s4 .ri/3e4 F-el 6 )%% 4%% !% )% 7)%% $6%% : !"7)

Iery A/vance/4 <istrib-te/ 3 Arrays4 n0ance/ 2rocessin3 ! plasma p-lse cannons ! /o-ble plasma p-lse 3-ns )%" tons Sin3le occ-pancy <o-ble occ-pancy &ab space &ibrary &ar3e bay <o-ble t-rret

)9tras

Cons-mables =an3ar bay 8a/iation S0iel/in3 Armore/ .-l*0ea/s

As3ar/ Transporters Total

$)% $)%%%%

Hmir class science vessel

Bilskirnir class cruiser

Bilskirnir and '%Neill cruisers

'%Neill class heav! cruiser

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