Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Curriculum Vitae
Concept 1
Ideation Concept 3
Concept 2
Concept Development
Concept 4
Concept 5
1 Month (2002)
www.likom.com.my
“WOBI” Sponge Holder
Sponge Holder
Industrial Design
Ideation
Product Concept
Usage Development
Zero
A sponge holder that bring in joy and happiness Research
Design
to the kitchen. Evaluation
1 Month (2001)
www.orca.com.my
Research Design
2003-2006 Orcadesign Consultants, Malaysia
Maclarenbaby Stroller Research Program
Identifying problems in existing baby strollers and defining
design oppotunities in baby strollers market
Maclarenbaby Stroller Research Program Examples of research findings
Research Design
We also identified parent who left their baby stroller unattended for a few minutes because of inconveniency to
push in the baby stroller into the shops.
The objective of this program is to identify problems in existing baby
strollers and to find out design oppotunities in baby strollers. This
program enphasized on two (2) focuses, the product studies and
the users studies. The research material were used as New Product
Devlopment materials.
Research Process
Interviews On-site trials User Observations
We had discovered interesting usage of stroller and who are actually sitting on the stroller.
Zero
Research 2 Weeks (2004)
Design
Evaluation www.maclarenbaby.com
Problem Identification
Parents who say NO to stroller due to the inconveniency of stroller in manuverable around
especially when they are traveling alone.
Parents who misused the stroller that might endangers the children who say in the stroller.
Creative parents who modified their own stroller or even design their own stroller that suit
their needs and the geographical climates.
Maclarenbaby Convertible Cot and Seat
A detachable seat module for an existing baby stroller
Maclarenbaby Convertible Cot and Seat
Industrial Design
Convertible Cot and Seat (CCS) is a detachable module that allow it to be transformed from a Mockup (Ideation)
cot to seat in seconds, catering for a wider usage and for a longer period of time. This project Low-fidelity mockup in ideation stage that help to push the idea forward. Size (1:5)
start up with a new concept that was proposed by Maclarenbaby and we carried on the design
from the idea of converting cot to seat.
In this project, there are 2 major focuses:
Releasing the Safety Lock Push the upper frame Push it till both side of the
locks snapped.
Hold on to the top frame and let allowed CCS converts from Seat to Cot naturally with the help of gravitational force.
Product Design Identity
2003-2006 Orcadesign Consultants, Malaysia
PENSONIC Product Design Identity Product Design Identity (PDI)
Corporate Identity & Branding It is a value, an image, as well as a visual expression of the company and its brand through design, aiming to create a
desirable experience that happens between the user and the company
A Malaysia company named PENSONIC would like to have a facelift in their brand image. Due to the constrained of
time and resources, we’ve suggested them to do a PDI program specially on colours on their best selling product range,
kitchen appliances.
For the original edition, we used try to work with pastel colours which are natural, comfortable, For the limited edition, we
soothing and suit very well with kitchen appliances. Pastel with some subtle vivid tone gives selected Maroon with Silver
the product a bit of highlights especially with the companion of white. because it is a distinctive and
exclusive combination.
Corporate Identity
2006 -2007 Graphic Design Freelancer
Astra Pharmaceutical
Corporate Identity
Astra Pharmaceutical
Corporate Identity
& Branding
Zero
Research
Design
Evaluation
3 Weeks (2006)
Graphic Design I
Nice Print
Corporate Identity & Packaging Design
Nice Print
Corporate Identity
& Branding
Logo
Zero
Save 50-60% of your printing costs, align with your overhrad trimming strategy!
Research Clear printing, good quality, 100% product warranty,
Design and a good way to stay GREEN!
Evaluation
60 Hours (2007)
www.niceprint.net Cartridges Packaging Advertisement
Lotus Restaurant, Suzhou
Corporate Identity
Lotus Restaurant, Suzhou
Corporate Identity
& Branding
Zero
Research
Design
Evaluation
60 Hours (2006)
www.niceprint.net Menu
Interaction Design
2006-2008 Umeå Institute Design, Umeå, Sweden
Design is a Game
Design reflection
Design is a Game
Interaction Design
To transport the CUBE from “START” to “DEADLINE”
by shooting the puck at it
“Tick-Tock Time’s Up!”, a game was inspired by Danfoss (Micro-Drives) - the first team to complete this, WINS.
product manager who thinks that whole department is fighting with
time.
The game makes players aware of the important of time and the
importance of collaborations within teams to achieve the goal. It 1
also teaches the player to be open to what is done by others and
triggers a discussion afterwards about their experiences in the game
and everyday life.
“Time is very costly,”
he states and
continues to say Collaboration in University of Southern Denmark - Sønderborg
“and very big factor
to look at.”
Users Testing
Zero
Research
Design
Evaluation
5 Weeks (2006)
Collaborations with University of Southern Denmark - Sønderborg
Intuitive Door
Sound, Form and Graphical Interpretation
Intuitive Door
Interaction Design Intuitive Door Interface
New designed sounds are incorperate into these interfaces the to make the whole device
more intuitive and friendly.
//Link to User Interface
RFID
Tag User with RFID Tag
User without RFID tag approaching and try to Door bell heard and Door unlocked by
open the door by pushing the door handle. connected to the receptionist
receptionist
With RFID Tag, the device can auto-detect //Link to Product Demo - With RFID Tag Zero
Research
whenever an user with the RFID Tag is //Link to Product Demo - without RFID Tag Design
Evaluation
approaching.
3 Weeks (2007)
Collaborations with MA Product Design
Ambient (Musical Visualiser)
A multi layering information project; giving priority in
information layering...
Ambient (Musical Visualiser)
Interaction Design
A display that visualises the architecture of sound and projects the mood based on the
music that is playing in the living environment. Ambient the musical visualiser was inspired
by the Music Genome Project which capture the essence of music at the most fundamental
level.
Time
Song Information:
1. Song Title Coming
2. Artist Tracks
3. Album
4. Year
Current
Playing
Track
Event Information Colours and Mood of
the Genre of the Music
Previous
Tracks
Zero
Research
Design
Evaluation
Link to example 5 Weeks (2007)
“Stretch Your Body” with Nada
A research program comparing 8 others mobile phone
brand identity with panda
“Stretch Your Body” with Nada
Interaction Design
“Tap-tap” File Sharing Platform
In this virtual files of sharing, the tangible interactivity between each other become invisible
“Stretch Your Body” with Nada is an exercise that was carried out with Tellarts. It was designed and sharing activities have dimmed gradually.
to use Nada Sketchtools with MAKE controller, an asssortment of sensors, Nada software and
Flash actionscripts. This design allows people to share their files through network by simply tapping the side
of the screen. The shared files will fly through the screen of the sender to the screen of the
During the exercise, three projects were developed during this exercise with Heewon Lee and receiver.
Jannes Peters.
MAC platform
NADA Sketchtools
1, Mac Mini
RFID 2, Make Controller (analog and
digital converter kit)
inputs 3, Phidgets RFID Reader
MAKE 4, An assortment of sensors, motors, //Link to design demo
controller lights, fans, servos, and RFID tags
5, NADA software and Live Manual
6, Flash 8 Software Approximately Sensor : to identify the location of the user’s hand relatively to the
outputs files location of the screen
Touch Sensors : to trigger the sending signals
MAKE Controller : links the computer and sensors as a platform
Zero
Research 5 Days (2007)
Design
Evaluation www.sketchtools.com
“Stretch Your Body” with Nada
Interaction Design
Pressure sensors : embedded in the handle to simulate the pulling actions Pressure Sensors : embedded under the coaster to weigh the glass
Motors : lab-made fruit juicer (the amount of the water)
Make Controller : links the computer and sensors as a platform Make Controller : links the computer and sensors as a platform
“Happy Feet” the music floor
Experience prototyping project with the objective of
build, test, build, test and build...
“Happy Feet” the music floor
Interaction Design B.O.M list
2x Laptops 192x LEDs
2x Speakers 24x Pressure sensors
“Happy Feet” is a luminous music player that could be played by 1x Power supply 24x 100k Ohm resistors
anyone. In this project, we intended to explore the integration 2x Keyboard Emulators 2x 100 Ohm resistors
between dance steps with digital interactivity, in this case with 2x Arduino Boards 4x ULN2003 chips
sounds and lights. 24x Tiles A lot of wires
// Link to demo
This project was carried out over 12 working days with the approach
of prototype early and prototype more. We nearly spent 80% of our
time in prototyping, testing and trouble shooting.
Zero
Research
Design
Evaluation
12 Days (2007)
“Happy Feet” the music floor
Interaction Design
HOW WE WORK?
Trial and error Day 1 Day 2 Day 3 Day 4 Day 5 Development Day 6
Finding ideas and exploration Sourcing for Materials Arduino with processing and More experiments and Hacking an electronic Piano to Using PhidgetLED 64 to create
Flash (matching hardware & building our own pressure get some sounds the luminous effects
software) sensors
Facing lots of difficulties with New attempt with Arduino Using ULN 2003 chip as a switch Production starts (duplicating Production continue (sub- The final assembly
the hacked piano system using flash actionscripts with to allow external power supply the code, physical parts, assembles the parts)
keyboard emulator to power the LEDs soldering, wiring...)
Airport as an Interface
Shaping a Pleasure Departure
Airport as an Interface
Interaction Design
The concept is declined in four parts: an interactive floor guide, a Participatory Design (i) Participatory Design (ii) Participatory Design (iii)
culture cube, a motion detector OLED information on tables and
some arrivals, departures and gate screens. dscreens.
Zero
Research
Design 8 Weeks (2007)
Evaluation
www.lfv.se
Airport as an Interface
Interaction Design
Link to
research
video
Airport as an Interface
Interaction Design
Joakim
(student)
Quotes from
Interviews
Sara & Lena
(scientists)
Interview
Austrians
(engineer) Hypothesis
Coding Memoing (Design Design
Henricksson
Footage from Opportunities)
Family Shadowings
Shadowing
Umeå
Man
// Link to demo
interactive floor guide
Although Umeå City Airport is a small place, signage is a must have and it presents an
opportunity to create an innovative experiences out of the ordinary.
Inspiration comes from the nerves of the leaf but it is also an attempt to reduce the
information overload by only showing the information to people who need it.
// Link to demo
Info screen and gate screen
Time passing is displayed using Storytelling. Complementing the accurate
clock, birch leaves fall smoothly one by one, during the last ten minutes
before boarding. The leaves are of course also a connection to “The City of
Birches”. It gives to passengers a calm feeling.
// Link to demo
// Link to demo
Connect the Unconnected
“Connect” the “Unconnected”?
Nokia Only Planet
Interaction Design
This project spread over 10 weeks and resulted into a
documentary about the “unconnected” community from
the massive digital communication network.
IMMIGRANTS
their aspirsations and their stories
It started up in a group of three and after 2 weeks of “A man’s reach must exceed his grasp...
research, we proceed into our own direction. In our
or what’s a heaven for?”
research wedecided to look back at our own cultures,
and try to find a common ground to three of them. - Robert Browning
The last 4 weeks of my project had Read more about this project:
changed my design vision and questioned
my personal positioning in design. Project Blog
The Malaysia Ways
My Experience (Project Report)
Green Umeå
Make sustainability a living community
Green Umeå
Interaction Design Research Focus
Waste
As a final examination, the students of Master in Interaction Design Dec Preliminary Management
Operating
programme have to develop a project in co-operation with a basic understanding about the subject System
company, demonstrating their skills as interaction designers. This plan - time, budget, collaborators
project lasts about 20 weeks starting from 21 January till 4 June
2008.
Jan Research
collect, sort & analyse data
identify problems and design opportunities The Process
(Behind the
scene)
Feb Ideation
use the inspirations from the research to
generate ideas lot of sketchy ideas
What if...
recycling becomes enjoyable
information is in the air
recycling is a lifestyle
someone say thanks
Skills
Softwares Adobe Photoshop, Illustrator and InDesign Languages English, Chinese and Malay (Advance)
Adobe Premiere Element French & Swedish (Beginner)
Macromedia Flash and Freehand
Microsoft Word and Powerpoint Strength Strong in Design Process & Methodology
Sound Software - Audacity Strong in Research, Documentation and Presentation
ProEngineer Strong Coordinating, Planning & Organizing Skill
Innovative & Creative
Responsible & Self Initiatives
Hardware Make Controller with Nada
Problem Analytical Skill
Phidgets
Work great in Team & Individually
Arduino
Electronics
Knowledge Experience Prototyping - Low Fidelity and High Fidelity Prototyping Thanks for viewing.
Electronics with sensors and controller (with flash actionscripts)
Design Research - Grounded Theory, Participatory Design, Shadowing
Design Research - New Product Development and Trend Studies
Video Documentary
Short Movie Making
You Le, Chong (Malaysia)
Branding and Product Design Identity
chongyoule@gmail.com
Project Management
Interactive Presentation +46 73 031 00 85
Pedagoggränd 1C:15
SE-907 30, Umeå, Sweden