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by Rich Redman
Editing: Marc Schmalz Art: Marc Schmalz Layout and Typesetting: Marc Schmalz
Ammunition Variants originally appeared on The Game Mechanics website as a free download, and was included as an appendix in Modern Players Companion.
Heroes can face some pretty tough decisions. But nothing compares to the choices a player has to make. Whether at character creation or when leveling up, just figuring out how to get the hero on your character sheet to match the one in your imagination can be the toughest challenge in the game. Modern Players Companion provides expanded options for creating, developing, and equipping characters, offering even more ways to personalize and customize the heroes of any modern-world d20 game.
Modern Players Companion includes: seven new starting occupations, including Bohemian and Tribal; nine class combinations that illustrate how to flesh out a character concept by multiclassing with just the six basic classes; eight new advanced classes, such as the Enforcer and the Survivalist; twenty-five feats including Cross-Training, Poker Face, and Sidestep; new equipment, from duffle bags to laser pointers, along with equipment packages that enable heroes to quickly gear up for action; and a whole lot more. Give your d20 character the edge with the Modern Players Companion.
This product requires the use of the d20 Modern Roleplaying Game core rulebook and the Urban Arcana Campaign Setting, published by Wizards of the Coast, Inc. For players and Gamemasters, this product is compatible with other d20 System roleplaying games.
d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com/d20. d20 Modern and Urban Arcana are a trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. Wizards of the Coast is a registered trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Ammunition Variants 2003 The Game Mechanics, Inc. All rights reserved. For information on the designation of Open Game Content and Product Identity in this publication, refer to the Appendix. THE GAME MECHANICS and The Game Mechanics logo are trademarks of The Game Mechanics, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of The Game Mechanics, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Made in the U.S.A.
Ammunition Modifiers
Shotgun Ammunition
70
71
Damage
Purchase DC Restriction
Purchase DC Restriction
10 6 9 5 10 7 Military (+3) Normal Normal Normal Military (+3) Normal
2d4 2d4+2 2d4+1 2d4 2d4+2 2d4+1 2d6 2d6-1 2d6 2d6+2
2
4 8 4 5 9 4 5 6 6 9 5 5 10 6 10 6 9 5 10 7 5 10 6 10 6 9 5 10 7 5 10 6
Normal Normal Normal Normal Normal Normal Normal Restricted (+2) Normal Normal Normal Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal Normal Restricted (+2) Restricted (+2)
Hollow-point 2
0.32
Ball Glaser 1 Hollow-point 2
.44 Magnum
Ball AET AP
3
.38 Special
Ball AP 3 Flechette 4 Glaser 1 Hollow-point
5 10 6 10 6 9 5 10 7
Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal
2d6+1 2d6 2d6+1 2d6-1 2d6+1d4 2d6 2d6+2 2d6+1 2d6+1d4 fire 2d6 2d6 2d6+1 2d6-1 2d6+1d4 2d6 2d6+2 2d6+1 2d6+1d4 fire 2d6 2d6 2d6+1 2d6-1
9mm
Ball AET AP
3
0.45
Ball AET AP
3
2d6 2d6+1 2d6-1 2d6+1d4 2d6 2d6+2 2d6+1 2d6+1d4 fire 2d6 2d8 2d8+1 2d8-1 2d8+1d4 2d8 2d8+2 2d8+1 2d8+1d4 fire 2d8
5 10 6 10 6 9 5 10 7 6 12 7 12 7 9 6 12 7
Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal
10mm
Ball AET AP 3 Explosive Flechette 4 Glaser 1 Hollow-point 2 Incendiary Tracer 5
.50 AE
Ball AET AP 3 Explosive Flechette 4 Glaser
1
.357 Magnum
Ball AET AP 1 2 3 4 5
3
If your target has armor or natural armor, you suffer a 2 penalty on attack rolls when using this ammunition type. If your target has armor or natural armor, you suffer a 1 penalty on attack rolls when using this ammunition type. If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls when using this ammunition type. When using this ammunition, you suffer a 2 penalty to damage per range increment rather than the standard 2 penalty to hit. When using this ammunition, you gain a +1 equipment bonus on attack rolls, but only when using automatic fire (or Strafe) and only when using at least 10 bullets in the attack.
72
Damage
Purchase DC Restriction
Damage
Purchase DC Restriction
2d8 2d8+1 2d8-1 2d8+1d6 2d8 2d8+2 2d8+1 2d8+1d6 fire 2d8 2d10 2d10+1 2d10-1 2d10+1d6 2d10 2d10+2 2d10+1 2d10+1d6 fire 2d10 2d8 2d8-1 2d8+1d6
2
4 9 5 8 5 8 4 8 5 4 9 5 8 5 8 4 8 5 4 5 8 4 8 6 6 13 7 12 7 12 6 12
6
Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3) Normal Normal Restricted (+2) Military (+3) Normal Military (+3) Normal Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Normal Military (+3)
Normal
2d8 2d3 2d4 nonlethal 2d6 Special 2d8 nonlethal 2d8 2d8+2d4 2d8+2d4 fire 2d8
4 3 12 14 12 5 4 8 8 6
Normal Normal Restricted (+2) Restricted (+2) Military (+3) Normal Normal Military (+3) Military (+3) Restricted (+2)
7.62mm
Ball AET AP 3 Explosive Flechette 4 Glaser 1 Hollow-point 2 Incendiary Tracer 5
10-gauge
Buckshot 4 Birdshot 4 Riot Slug 2, 6 Slug, explosive 2, 6 Slug, incendiary 2, 6 Slug, penetrating 3, 6 2d10 2d4 2d10 nonlethal 2d10 2d10+2d4 2d10+2d4 fire 2d10 4 3 5 4 8 8 6 Normal Normal Normal Normal Military (+3) Military (+3) Restricted (+2)
7.62mmR
Ball AP
3
2d8+1 2d8+1d6 fire 2d8 2d10 2d10+2 2d10-1 2d10+2d4 2d10 2d10+2 2d10+1 2d10+2d4 fire
2d20
0.444
Ball AET AP 3 Explosive Flechette 4 Glaser
1
Hollow-point 2 Incendiary
Tracer 5
1 2 3 4 5
If your target has armor or natural armor, you suffer a 2 penalty on attack rolls when using this ammunition type. If your target has armor or natural armor, you suffer a 1 penalty on attack rolls when using this ammunition type. If your target has armor or natural armor, you gain a +1 circumstance bonus on attack rolls when using this ammunition type. When using this ammunition, you suffer a 2 penalty to damage per range increment rather than the standard 2 penalty to hit. When using this ammunition, you gain a +1 equipment bonus on attack rolls, but only when using automatic fire (or Strafe) and only when using at least 10 bullets in the attack. 6 When using this ammunition, you also suffer a 2 penalty to damage per range increment as well as the standard 2 penalty to hit.
73