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Mars Pattern - Undercoat the tank Skull White. Apply watered-down Blood Red over the whole tank.

The paint will act as an ink by poolin around detail and bolts! yet it will cover at the sa"e ti"e. This step "ay re#uire a coat or two. $nce the paint dries! water down so"e %hestnut &nk and apply it to rivet lines and bolts. 'ow! with a lar e drybrush! stipple streaks across the top hal( o( the tank in a downward slant with Scorched Brown. %are(ully stipple )ark *lesh over these stripes. Then! in the center o( each stripe! stipple with Terracotta to co"plete the paint sche"e. -Ty *inocchiaro

Scrubland )esert %a"o - Start with a Skull White undercoat. Paint the whole tank over with a "i+ o( ,-. Bubonic Brown and /-. 0o"it Brown. %are(ully apply *lesh Wash &nk to all the recesses. When the wash dries! streak the tank with )ark An els 1reen in a downward (ashion. %are(ully paint the outer ed es o( the new stripes with %haos Black. 2i hli ht the raised ed es o( the tank with Bron3ed *lesh and Snot 1reen in their respective areas. - )avid Robinson

%he"ical Wastes - Use Bron3ed *lesh! )ark An els 1reen! and Scab Red as your pri"ary colors. A(ter an undercoat o( %haos Black! apply each color in rando" blotched patterns onto the tank. Make sure that each color is represented e#ually. 'e+t! apply sli ht hi hli hts to each color by pickin out the raised areas! *inally! use *ortress 1rey and add s"all dots and dashes in a rando" pattern all over the tank. - 4ason *oley

&on Stor" Pattern Buyaka - A(ter a %haos Black undercoat! drybrush the entire tank with %atachan 1reen (ollowed by %a"o 1reen. Paint short %ode+ 1rey stripes in rouped patterns that slant in the sa"e direction. 2i hli ht the center o( each stripe with a bit o( *ortress 1rey (ollowed by a (inal hi hli ht strai ht down the center with Skull White. - 4ason Buyaki

Snow %a"o - Apply a %haos Black undercoat! then a #uick-and-dirty basecoat o( %atachan 1reen. )rybrush heavily with 5-65- %ode+ 1rey and 7o""ando 7haki! then *ortress 1rey! then *ortress 1rey and Skull White! (inishin up with a drybrush o( pure Skull White. Take an old and splittin lar e drybrush and stab at the tank in various places with so"e %atachan 1reen. Add so"e weatherin with a drybrush o( Scorched Brown and Snakebite 8eather alon the botto" o( the tank. Add kill "arkers and unit desi nations as you wish. - Rob 2awkins

4un le6*orest Pattern - Undercoat the "odel %haos Black. Water down %atachan 1reen and apply it as a basecoat. Apply a 9:; %atachan 1reen to %haos Black "i+ on the tank in splotches. )rybrush this darker pattern with %atachan 1reen and then do the sa"e (or the li hter pattern <without cleanin the brush= in )esert >ellow. Apply 1raveyard ?arth in a s"all patch pattern! stayin within the ed es o( the darker pattern. )rybrush these s"all patches with )esert >ellow. Add details and crew "arkin s as you wish. - Rick S"ith

*ire Wastes - A(ter applyin a %haos Black undercoat! drybrush the whole tank with )ark *lesh (ollowed by Blood Red. Plan and paint in the stripes with %haos Black. %are(ully paint hi hli hts o( Shadow 1rey on the stripes to co"plete this si"ple-yet-e((ective ca"o sche"e. - 4ason Buyaki

9@5th )eath 7orp o( 7rie Plas"a Stor" Pattern - A(ter pri"in black! drybrush the "odel with Shadow 1rey (ollowed by %ode+ 1rey. Paint the e+plosions with a tank brush and a "i+ture o( stipplin and drybrushin . The (irst color is Red 1ore! (ollowed by Blood Red and *iery $ran e. 8i htly drybrush the (inal hi hli ht with 1olden >ellow. - 4ason Buyaki

%he"ical Wastes - Start with a %haos Black undercoat (ollowed by a li ht drybrush o( Shadow 1rey over the entire sur(ace o( the tank. 'e+t! dilute so"e Bestial Brown with isopropyl alcohol and spray ;.5A thick dia onal lines across the tank with an airbrush. When this coat dries! dilute so"e Scab Red and spray a thinner line inside o( the Bestial Brown. Spray close to the tank to et the center o( the lines and then brin the airbrush away (ro" the tank while sprayin to help blend the ed es between colors. When satis(ied with the color! paint the weapons! battle da"a e! and the like with Tin Bit3 (ollowed by a drybrush o( %hain"ail. *inally! paint the rivets with %haos Black and then pick the" out with Mithril Silver. - 4ohn Sha((er

Urban Rubble - Undercoat the "odel Skull White. Apply watered-down %ode+ 1rey as a basecoat. &t "ay take a (ew coats to achieve an even (inish. Paint on a darker ca"o pattern with "i+ o( %haos Black and %ode+ 1rey. 'e+t! paint on so"e s"all patches with *ortress 1rey. Add s"all Skull White ABa sA or trian les to the ca"o pattern. These Ba s should run into all the available colors to con(use the eye. Use a watered-down 9:; %hestnut and Black &nk wash alon rivets and Boints only. 8i htly drybrush %ode+ 1rey over the darker rey patches! *ortress 1rey over the %ode+ 1rey basecoat! and Skull White over the s"all *ortress 1rey patches. - Rick S"ith

Urban Streets - 2ereCs a si"ple sche"e thatCs kind o( an anti-ca"o pattern. &t relies on the "oldin and openin s o( buildin s to hide (ro" would-be attackers. Undercoat the tank %haos Black. Start o(( with a harsh drybrush o( Re al Blue. *ollow up with drybrush o( Shadow 1rey. This coat can be a bit streaky (or a "ore realistic ABust o(( the (actory lineA (eel. $r! you can si"ply drybrush the whole tank with a bit o( %haos Black. Pick out a suitable line on the tank with Space Wolves 1rey to si"ulate a buildin Cs "oldin . - Robin Mario Marsilii

)esert %a"o - Undercoat the "odel with %haos Black. Start with a tank brush and drybrush a "i+ o( )ark *lesh and %haos Black all over the tank. 'e+t! drybrush )ark *lesh and Snakebite 8eather and then continue with Bust Snakebite 8eather. Mi+ Bubonic Brown with Snakebite 8eather and drybrush up to pure Bubonic Brown. Then with a lar e drybrush! stipple streaks across the top hal( o( the tank with a "i+ o( Bleached Bone and Bubonic Brown. %are(ully stipple Bleached Bone in the center o( each striped area to co"plete the paint sche"e. Add any "arkin s as you see (it. - Rob 2awkins

Urban Streets - A(ter the %haos Black undercoat has dried! drybrush the ed es o( the vehicle Re al Blue with a tank brush. Paint lar e blocky stripes o( Shadow 1rey in a downward (ashion. )rybrush these blocks with a bit o( Space Wolves 1rey. Still usin Space Wolves 1rey! care(ully paint little rectan les alon the "eetin o( the stripes at rando" intervals. Add "arkin s as you see (it. - )ave Taylor

%adian 9-;st - Start with a %haos Black undercoat. Use a tank brush to drybrush the "odel heavily )ark An els 1reen. 'e+t! rab a can o( Bleached Bone spray and do your best to apply a sin le stripe across the center rear o( the whole tank. 1oin back over the sprayed area! paint a 3i 3a pattern o( %haos Black across the stripe. *ill in the new pattern with black until the (orward part o( the Bleached Bone stripe is covered co"pletely. Add "arkin s to (inish the Bob. - )ave Taylor

Brown6Tan %a"o - Undercoat the "odel Skull White. Apply watered-down )esert >ellow as a basecoat. This step "ay take a (ew coats to achieve an even (inish. Use a watered-down 9:; %hestnut and Black &nk wash alon rivets and Boints only. $nce the ink dries! drybrush the entire tank with )esert >ellow. Without cleanin the brush! "ove up to Bleached Bone and drybrush the entire tank. Paint on a ca"o pattern with 1raveyard ?arth. )rybrush these new patterns with )esert >ellow. Apply s"all patches adBacent to the 1raveyard ?arth areas with a "i+ o( Scorched Brown and %haos Black. %are(ully drybrush these patches with Scorched ?arth. *inally! add s"all Bleached Bone ABa sA to the ca"o pattern. These Ba s should run into all the available colors to con(use the eye. - Rick S"ith

Swa"py Woodlands - $ver a #uick %haos Black undercoat! basecoat the tank with %a"o 1reen pri"er. Water down %haos Black and paint it into the recesses. *i+ any spilla e o( this Black wash with a heavy-but-precise drybrush. Use sli htly watered-down )ark An els 1reen to Ati er stripeA the tank in various places. %are(ully paint a streak o( %haos Black alon the top o( each ti er stripe. Mi+ %a"o 1reen with Rottin *lesh to hi hli ht the raised areas o( the tank. *inish o(( with a (inal hi hli ht on the raised ed es by addin "ore Rottin *lesh to the "i+. Add s#uad "arkin s to "atch your ar"y. - ?van 8ou heed

Snow %a"o - A(ter undercoatin the "odel in %haos Black! heavily drybrush the entire "odel Scorched Brown with a tank brush. 'ow (or the tricky part: root around your roo" and di up one those (oa" s#uares that co"e in blister packs. )ip an end o( the s#uare into so"e Skull White and wipe o(( the e+cess paint on a paper towel. Usin this Abrush!A liberally spon e the tank to produce a (rosty e((ect. 2owever! you "ay want to leave the botto" ed es Scorched Brown to si"ulate the inevitable "uddied tracks. 'ow! Bust paint on any necessary tank "arkin s. - )ave Taylor

%adian Pattern - Start with a basecoat o( )ark An els 1reen and hi hli ht up throu h %atachan 1reen and %a"o 1reen. Paint on stripes with 7o""ando 7haki. This step "ay take a (ew coats! so be patient. 2i hli ht these stripes with a "i+ o( 7o""ando 7haki and Skull White. Add the tank nu"ber onto the sponson and any other "arkin s as you see (it. - C?avy Metal Tea"

Snow6Ash Wastes - A(ter the %haos Black undercoat has dried! lay down a %ode+ 1rey basecoat on the whole "odel. )rybrush with *ortress 1rey. Add lar e splotches o( Space Wolves 1rey and then drybrush the" with Skull White. To (inish the sche"e! speckle the entire tank with %haos Black and Skull White dabs in either a widespread or a ti ht (ashion. - 7en 7ennedy

Mars Pattern DD& - Undercoat with %haos Black and ive the tank a (ew coats o( Scab Red. Then! paint %ode+ 1rey in rando" patterns across the tank. 2i hli ht the ed es o( the red areas with a Scab Red6Blood Red "i+. )o the sa"e (or the rey areas but with a %ode+ 1rey6*ortress 1rey "i+. *inish up by addin a (ew Snot 1reen Trian les with a )ark An els 1reen border. - ?than Anderson

Scenery on the Cheap


Building 40K Scenery for less than $50 By Rick S"ith

&t is possible to "ake lots o( scenery (or your tabletop without e"ptyin your wallet. )onEt believe usF What i( we said that you could "ake (our really evocative pieces o( scenery (or about G5- US and still have a bunch o( supplies le(t over (or the ne+t ti"e you wanted to scratch-build your own terrainF We did it and so can you. $ver the course o( this article! weEll show you how you can "ake two really si"ple pieces o( scenery and two that are sli htly "ore a"bitious. WeEve covered our bases! too: weEve e+plored scenery (or Warha""er and Warha""er H-!---. Also! i( you want to be really e((icient! you can use so"e o( these pieces (or other 1a"es Workshop a"es like ?pic H-!---! 'ecro"unda! and even The 8ord o( The Rin s Strate y Battle 1a"e. The really cool thin is that "aterials (or scenery buildin are everywhere! and you donEt have to pay an ar" and a le to et a hold o( the". When youEve e"ptied your bo+ o( *rosty $Es! donEt throw it in the arba e. Whether you can see it in its raw (or" or not! a cereal bo+ can beco"e shin les (or your ?"pire ho"estead thatEs about to be attacked by a band o( sava e Beast"en. %aps to toothpaste tubes beco"e e+haust ports on &"perial "anu(acturin co"ple+es. ThatCs Bust (ro" your trash I wait until you start lookin outside. So"e people actually buy twi s and stones (ro" hobby stores! and thatEs (ine! but you can (ind both o( these thin s and "ore ri ht outside your own house or apart"ent (or (reeJ What you canEt (ind in your driveway or in your cupboard you can et at nu"erous locations only a short drive away. 2ardware stores! arts and cra(ts stores! and pet stores hold all sorts o( scenery riches. When you do o to the hobby store down the street! the thin s you buy will last you (or a lon ti"e i( you use the" wisely. Make sure you salva e your e+cess static rass and tape up that ba o( (olia eJ

THE SHO

IN! "IST

The (ollowin ite"s are were all purchased (or GL and under! with so"e o( the" as cheap as G-./-. Un(ortunately! we went over our bud et sli htly! but you can see how "uch stu(( you can et (or a little bit o( "oney.

Item Ho##yTo$n USA


K Plasticard <thin with te+tured side= K Balsa Wood thick sheet thin sheet K Woodland Scenics %oarse Tur( K Woodland Scenics %lu"p *olia e K Woodland Scenics *ield 1rass K Woodland Scenics Static 1rass

rice
G9.5G9.MM G/.9L G9.;L GH.L, G/.L, G,.5L

AC Moore
K *oa"core ;6/A sheet 96;MN sheet G5.LL G;.5-

Home Depot
K Plu"bin hardware Beveled Washers Plastic Tailpiece 'uts 7itchen Spray 2ose 1uide </= Street ?lbow </= %P0% Male Adapter K ;6HA Masonite <one sheet= K Spacklin <Pint= G-.LL G-.LL G9./@ G-./G-.// G9.LL G;.L@ G/.LL

A small selection of scenery materials

etSmart
K A#uariu" Scenery

Static 1rass

Sand

Balsa Wood

*ound $bBects

Total Cost

G5;.,/

INTRODUCTION K INDEX K SUMMARY THIN!S YOU %ON&T HA'E TO (UY


There are a ton o( scenery supplies you can save "oney on. Most o( the" can be (ound in nature or can be hoarded instead o( bein tossed in the trash. %ereal bo+es and Prin les cans are two e+cellent e+a"ples. WeEve included a short list o( thin s you wonEt have to buy:

K Stones K Sand! ravel! and pebbles <weCve (ound the best sand co"es (ro" the corners o( parkin lots=. K Twi s and sticks K Seed pods

THE RUINED CO"UMNS

SC

R*ine+ Col*mns, Diffic*lty le-el, ?a Materials Use+, R Woodland Scenics Woodland Scenics and sand.

This piece o( scenery was probably the least ti"e consu"in to construct and the least e+pensive in ter"s o( "aterials. The "ost invol Masonite and sandin the ed e to a bevel. $ther than this step and the necessary paintin ti"e! these colu"ns were a cakewalk.

Take a trip to your closest tropical (ish store or local PetS"art. >ouEll be surprised at what youEll discover. The colu"ns we (ound were r buildin involved. A(ter a #uick tri""in with a hobby kni(e to re"ove the "old lines! we were on to the ne+t step.

*ro" the Masonite! we cut a circular base! lar e enou h to hold the base o( the colu"ns with enou h spare roo" le(t over (or decoratio belt sander can #uickly create a H5O ed e! but a rasp (ile and a sheet o( sandpaper will ive you the sa"e result with a little "ore ti"e a

A(ter applyin super lue to the botto" o( the resin colu"n! we attached the structure to the Masonite base. By luin the colu"ns sli h scenery that allows skir"ishers and characters to "ove throu h the scenery instead o( around it. At this sta e! we also lued the rocks dry at rou hly the sa"e ti"e! and we could "ove alon "ore #uickly to the ne+t step.

$nce the lue on the colu"ns and stones dried! we painted a liberal about o( wood lue on the top and beveled sides o( the Masonite. parkin lot on the base. &tEs i"portant to work #uickly so the lue doesnEt dry be(ore the sand oes on.

A(ter everythin dried! we ave the entire piece o( scenery a ood coat o( %haos Black Spray Pri"er. We painted the colu"ns in a san brown earth. >ou can paint your colu"ns however you likeP rey and dark brown are only a (ew obvious choices.

'e+t! we drybrushed the scenery to ive it depth. To "ake it stand out even "ore! we added di((erent types o( ve etation to ive the pi over patches o( wood lue. $nce the lue dried <you can tell the lue is totally dry when it turns clear - there wonEt be any yellow showi shaken o(( and collected in its container! we pressed pieces o( %lu"p *olia e o( varyin si3es into the scenery with even "ore wood weeds! to the rocks in patches. *inally! we cut the *ield 1rass to about an inch in len th < ive or take a (ew "illi"eters= and lued it to we dipped the Qbotto"N o( the ve etation in wood lue and placed it ne+t to the rocks. 7eep an eye on the tall rass while it dries as it "

Apart (ro" the ti"e spent paintin ! this scenery piece was e+tre"ely si"ple to "ake! since "ost o( the work was already done when w place to start i( you need to "ake a bunch o( scenery #uickly <(or an i"pro"ptu ca"pai n! (or instance= or i( youEre new to scenery "a Warha""er (eel. 2owever! they could also be used (or The 8ord o( The Rin s a"es or painted rockrete rey and used in a"es o( W

SCENERY S ECI)ICATIONS
Dilapi+ate+ She+, Warha""er Diffic*lty le-el, Mediu" - )i((icult Materials Use+, Balsa wood! Masonite! stones! li htwei ht spacklin ! Woodland Scenics *ield 1rass! Woodland Scenics Static 1rass *lock! and sand.

DI"A IDATED SHED


The )ilapidated Shed proBect was a little "ore a"bitious than the Ruined %olu"ns! since the shed had to be constructed (ro" scratch. The idea was to create a buildin ! a pile o( (irewood! and a len th o( (ence! all o( which would appear ne lected and old. Snow would also be an i"portant part o( this piece.

To start the shed! we cut another circular base out o( the Masonite. This one was "uch lar er than the one used (or the colu"ns! as a len th o( (ence was to e+tend (ro" both sides o( the shed. $nce a ain! we sanded the ed es down to a H5O an le.

A(ter we sanded the base! we "arked out the area that the shed would occupy directly on the Masonite with a per"anent "arker. 'e+t! we be an actual construction on the shed itsel(. A hu"an-si3ed Warha""er "iniature was used to Bud e the scale. We cut two walls out o( a sheet o( balsa wood. Both walls stood to a hei ht o( /A! and we cut a shorter side wall to create a slope (or the roo( to rest on. We used the le(tover

trian le piece (or the partial opposite wall. When cuttin out your walls! "ake sure that you think about the direction o( the natural wood rain. That way! when you drybrush the balsa! the wood will look "uch "ore realistic.

$nce we cut out the walls! they had to be detailed. We drew uides (or the separate planks that would "ake up the shed. We then used a hobby kni(e to score the wood and cut a crooked Q apN on either side o( the score "ark I Bust deep enou h to pull a thin sliver (ro" the balsa wood! but not deep enou h to cut clean throu h to the other side. This process was repeated (or each side o( each wall. To add a (ew details! we added a window and sill as well as a (ew nicks and ou es. We then lued the entire shed to the base with super lue.

To (inish the details! we added the roo( and a support bea" (or the open corner. To add a bit o( stability! we cut out and lued a very thin piece o( balsa alon the (ront openin o( the shed. This support bea" supports the entire (ront section and provides an anchor (or the corner support bea"! which was only a thin piece cut to the proper hei ht. We used thin pieces o( balsa wood to "ake both sides o( the roo(! which were Bust irre ular rectan les that were cut to overhan the corners o( the shed sli htly. We also used thin balsa to decorate the inside o( the structure.

The wood pile was a si"ple "atter o( rabbin so"e o( the thicker balsa wood and cuttin one lon piece o((. &t didnEt have to be a per(ect cut! since it looks "uch better i( the lo s vary in thickness. We broke this sin le piece into separate lo s by hand. 'o kni(e here I that would leave too s"ooth a cutJ Ra ed ed es look a little "ore natural! and they paint up "uch "ore nicely! too. We lued the lo s to the Masonite in a disorderly pile.

The (ence was really si"ple to "ake. We cut (our QpostsN to a hei ht o( about @6,A and then rou h the" up a bit with the hobby kni(e. We cut o(( sharp corners and ou ed the posts. Then! we lued the posts down to the Masonite at re ular intervals with a dab o( super lue. We cut the slats (ro" the thin balsa and lued the" in place. To "aintain the appearance o( ne lect! we lued the slats at irre ular an les to create the look o( a "issin nail or two.

The actual "an-"ade structure was (inished. We could now be in work on the QnaturalN ele"ents. A ain! we lued stones to the base with an a"ple a"ount o( super lue. We "ade the snowdri(ts (ro" spacklin . We spread this #uick-dryin co"pound on the Masonite and s"oothed the ed es into slopes that "et the board. To ive the i"pression that the dri(ts were (or"ed by wind blowin (ro" the sa"e direction! we shaped the spacklin slopes to lay up a ainst the boulders and the buildin at the sa"e an le. 8ittle details like the direction o( these snow dri(ts "ake scenery "uch "ore realistic and believable. We le(t the spacklin overni ht to dry co"pletely.

The (ollowin day! we added sand with "ore wood lue. The only thin le(t to do was to (inish the proBect with a (ew coats o( paint. We pri"ed the entire piece o( scenery black. *irst! we drybrushed the shed with a dark brown! (ollowed by varyin shades o( rey. We did this because it was hard to i"a ine the shed retainin its brown color a(ter weatherin stor"! sun! and snow. Then! we painted the round in browns to su est sodden dirt. We added 1loss 0arnish around the piles o( snow to su est "eltwater or "ud. We painted the rocks li ht rey so they would stand out a ainst the soil! the white o( the snowdri(ts! and the stark rey shed. We painted the dri(ts (irst with 1hostly 1rey and then drybrushed with Skull White. 8astly! we attached Static 1rass and a (ew tu(ts o( *ield 1rass to the base in patches with wood lue.

While "ore ti"e consu"in than the Ruined %olu"ns! this piece is a per(ect start to buildin your own s"all ?"pire villa e.

TAU ESCA E OD

SCENERY S ECI)ICATIONS
Ta* Escape o+ /or Ta* (*n0er1, Warha""er H-!--- or ?pic H-!--Diffic*lty le-el, ?asy Materials Use+, 7itchen Spray 2ose 1uide! Tau )rone and ste" (ro" (lyin stand <(ro" bit3 bo+=! Masonite! stones! Woodland Scenics *ield 1rass! Woodland Scenics Static 1rass *lock! and sand.

There are a ton o( plastic and "etal plu"bin co"ponents at your local hardware store that are be in to be trans(or"ed into so"ethin a little less "undane than a toilet stopperJ The kitchen spray hose uide was co""onplace kitchen sink hardware that had the s"ooth lines o( an alien device. With i"a es (ro" the scenario in Co+e., Ta* in "ind! we ot to work.

To be in workin on the escape pod! we cut out another circular base (ro" the Masonite. A ain! we sanded the ed es down to a H5O an le! and it was ready to o.

The packa e o( kitchen plu"bin parts actually contained three separate co"ponents: a dou hnut-shaped piece! a circular terraced piece with (our (ins! and a pipe with threaded rooves. We threw the threaded pipe into the bit3 bo+ to be used on (uture proBect. The re"ainin piece! when asse"bled! i""ediately su ested the clean lines o( a Tau obBect. We lued the two parts to ether with super lue and then lued this directly to the base. There was a hu e hole in the top o( the escape pod! and we covered it by luin a Tau )rone attached to a truncated (lyin ste" in place. 2owever! be(ore the )rone was lued in! we sprayed %haos Black Spray Pri"er down into the ap. &( this step had been skipped! it would have been nearly i"possible to et any paint inside. 'ot a ood thin at allJ

A(ter the escape pod part was (inished! it was s"ooth sailin . We attached rocks to the base with super lue and lued sand down with wood lue.

$nce the lue was dry! paintin could be in. We pri"ed the entire sur(ace black. Then! we painted the sand with various browns! (ollowed by the rust red boulders (or contrast. We painted the Tau escape pod as shown in Co+e., Ta*! "akin it easily reco ni3able to other players as Tau. 2owever! (eel (ree to paint it any color you like! thou h you will probably want to "atch it to the color sche"e o( your ar"y i( you have your own Tau (orce.

$nce the pod was (inished! we lued Static 1rass and *ield 1rass to the base. This type o( scenery is e+tre"ely si"ple to "ake. *indin obBects like these at your hardware store saves you ti"e and ener y.

CRUM("IN! %A""

SCENERY S ECI)ICATIONS
Cr*m#lin2 %all, Warha""er H-!--Diffic*lty le-el, Mediu" - )i((icult Materials Use+, Street ?lbow! Plastic Tailpiece 'uts! Beveled Washers! ;6/A *oa"core! 96;MA (oa"core! paperclips! 7itchen Spray 2ose 1uide! thin plasticard! Masonite! Woodland Scenics *ield 1rass! Woodland Scenics %oarse Tur(! Woodland Scenics Static 1rass *lock! and sand.

2al(-destroyed buildin s (or use in a"es o( Warha""er H-!--- are e+tre"ely easy to "ake and essential in depictin the war-torn H;st "illenniu". TheyEre even easier when you buy so"e plu"bin hardwareJ The ruined wall shown below was built around the plastic parts we obtained on our trip to the local 2o"e )epot. Read on to see how we built it.

This piece o( scenery started with a circular piece o( Masonite Bust lar e enou h to hold the wall. That way! i( you "ade other walls! you could butt the" all to ether to (or" a continuous line. We sanded down the ed es to a H5O an le. Then! we considered how the wall would work in conBunction with the "etal pipin that would be part o( it.

We worked on the QpipesN (irst. We e+peri"ented with di((erent co"binations o( parts and (i ured out how "uch space would be taken up by the plu"bin hardware and the (oa"core when they were asse"bled. By playin around with ele"ents be(ore asse"blin anythin ! we "ade sure that everythin (it properly on the Masonite base. Be(ore we went (urther! we lued Plasticard and thin (oa"core to the plu"bin since it was easier now than when asse"bled. 'ow to cut out the wall.

*oa"core is T2? wall-buildin "aterial. &tEs li htwei ht. &tEs relatively easy to cut <"ake sure you have a (resh hobby kni(e blade! because a dull one "ay shred the (oa" core=. *oa"core has two sides that are covered in paper! so you only have to worry about coverin the ed es be(ore sprayin it with pri"er! which "elts (oa". &nsulation (oa" is ood (or scenery work too! as you can carve in details and actually sculpt the sur(ace. 2owever! ;6/A thick (oa"core is per(ect (or "akin walls.

To create the wall! we cut a piece o( ;6/A thick (oa"core (ro" the lar er sheet and "easured where it would be placed on the base. We used a hobby kni(e to create the irre ularly shaped ed e! and the le(tovers beca"e lar e chunks o( rubble. We cut the (loor on one side o( the wall (ro" 96;MA (oa"core and placed it a ainst the wall. Then! we cut a piece o( plasticard <buy plasticard with a s"ooth side and a te+tured side to save "oney= to the sa"e si3e and shape as the (loor and lued it into place <te+ture side up= with super lue. *inally! we lued all the asse"bled pieces <the wall! (loor! hardware! and rubble= to the Masonite.

We "ade the rivets (ro" the s#uared-o(( te+tured side o( the plasticard. We cut individual s#uares (ro" the Plasticard and lued the" on with a s"all dab o( super lue. $nce everythin was lued down! we applied wood lue to the Masonite and the ruined ed e o( the wall. Sand was sprinkled on top o( the lue! and it was le(t to dry.

$nce we sprayed the piece with black pri"er! we drybrushed the broken ed es o( the wall! (loor! and rubble with rey paint! while we painted the "etal parts in suitably rusted "etallic colors. *or the inside and outside walls o( the ruined buildin ! we used a bone color to "ake the" stand out (ro" the rey and "etal tones. We painted the round in the usual browns! but we also le(t patches o( rey around the sections o( tu"bled wall to rese"ble pulveri3ed stone.

To (inish the piece! we added Static 1rass! %oarse Tur(! and *ield 1rass. Try e+peri"entin with lar er sections o( wall or even ruined corner sections.

$ne o( the bi bene(its o( the Tau (leet is its points cost. %o"pared with the vast "aBority o( (leets in Battle(leet 1othic! Tau are (airly cheap. Take the 8arCshi <2ero= %lass Starship: at ;,- points it has launch bays! and weapon syste"s co"parable to those o( an &"perial )ictator %lass %ruiser but costs /-. less <;,- vs. //-=J This points cost "eans you can (ield a ood nu"ber o( ships and be con(ident that youCll outnu"ber the ene"y. Tau weapon syste"s are rou hly e#uivalent to the basic weaponry utili3ed by &"perial and %haos *leets. Many o( the Tau syste"s have better ran e than their &"perial counterparts but not #uite the ran e o( %haos vessels. 2owever! the Tau have an ace up their sleeve to counteract the lon er %haos ran es. Any Tau ships within the AbubbleA o( the advanced Trackin Syste" <;- c"= on the speciali3ed Tau Messen er ship <available soon= receive both an o((ensive and de(ensive advanta e. When attackin while inside this bubble! Tau lon -ran e volleys <over 9- c"= can i nore the detri"ental colu"n shi(ts on the 1unnery Table. When de(endin a ainst ordinance attacks! Tau ships within the bubble can reroll "issed turret shots. SweetJ Tau Spine 1uns are another cool thin this new (leet has to o((er. These weapons are (aster than avera e torpedoes and can chan e direction since they are controlled )rones. Thus! they are the "ost "aneuverable torpedoes in the a"e. Because o( the havoc a cluster o( torpedoes can cause! Spine 1uns will have the ene"y #uakin in their boots be(ore they can properly en a e the Tau.

With all the wonder(ul bene(its o( advanced Tau technolo y! what could possibly stop the" (ro" e+pandin and takin over the stars (or the 1reater 1oodF Sadly! the Tau (leet does have its shortco"in s. Tau 7orEel should (ear boardin actions and teleport attacks "ore than an a ravated 7rooto+ loose on the brid e. Tau war(are has always been centered around the idea o( the hunt...(ro" a very sa(e distance! o( course. Tau ships "ay not initiate Teleport or 2it-and-Run attacks! and when the ene"y boardin torpedoes cut throu h the hull! Tau ships "ust halve their nor"al boardin value (or the attack. This can be a bad thin ! a very bad thin . 2ope(ully! the Trackin Syste"s o( the Messen er Starship will uide your turrets true in de(ense o( your shipsJ Another pri"ary weakness o( the Tau (leet is the relative lack o( shields per cruiser. $nce the 1alCleath <?+plorer= detaches its $rcas! it will be reduced a sin le! solitary shield! "akin it (ri htenin ly vulnerable to an ene"y volley. This weakness is di((icult to et around. 2owever! the 8arCshi <2ero= %lass Starship does have a special )e(lector Shield that ives the vessel an Ar"or value o( M when (ired upon (ro" the (ront. Better than nothin ! & supposeJ An odd weakness o( the Tau (leet is the place"ent o( its weapon syste"s around the ship. While it is very nice to have the capability to co"bine all your weapon syste"s into a sin le "i hty salvo (irin (orward! the disadvanta e is the (act that in order to achieve this concentrated attack! you "ust be closin on your opponent. $( course! approachin the ene"y "akes it easier (or their weapon batteries to hit you. Then a ain! youCre probably oin to be bankin on the tar eted ship not survivin the (irestor" in the (irst placeJ Tau weapon place"ent is a sli ht and so"ewhat obscure disadvanta e! but keep in "ind that closin on your ene"y does "ake a di((erence each ti"e he picks up dice and (ires at you. 8astly! thereCs the "aneuverability issue. While the Battleships and %ruisers are about avera e in co"parison to the "ain &"perial and %haos (leets! the only Are ularA escort in the Tau (leet only has a H5 de ree turn arc and a "ove"ent o( /- c". 2owever! this de(iciency shouldnCt be a hu e issue! as youCll "ost likely enBoy nu"erical superiority on the table. ThereCs bound to be a ship in your Tau (leet that can co"pensate (or this lack o( a ility. As a startin Tau 7orCel! how can you asse"ble a (leet that can e+pand the ?"pire (or the 1reater 1oodF 8etCs look at a solid ;!5---point core Tau (leet. As always! you "ust start with a *leet %o""ander! and a 7orCel with a 8d , and one reroll should be su((icient. 'e+t! you should de(initely consider ettin an ?thereal (or the bonus reroll. Re"e"ber! a second reroll is always a ood thin in Battle(leet 1othicJ 2ereCs the (leet:

Comman+ Tau 7orCel %o""ander I 5- <8d ,! ; Reroll= Tau ?thereal %aste I /5 <; Reroll= Capital Ships 1alCleath 0ashCya Mk DD&&& <?+plorer= %lass Starship I /9with 9 $rcas </5 ea= - @5 &lC*annor 7eClshan <Merchant= %lass I ;-5 with / $rcas </5 ea= - 5&lC*annor 7eClshan <Merchant= %lass I ;-5 with / $rcas </5 ea= I 5&lC*annor )alCyth <Merchant= %lass I ;-5 8arCshi TColku <2ero= %lass I ;,8arCshi TColku <2ero= %lass I ;,8arCshi 0ashCya <2ero= %lass I ;,Escorts 9 7irC#ath <)e(ender= Starships <5- ea= I ;534567 oints

$n the whole! the Tau enBoy a solid (leet with enou h variances in the list to ive it character and an ori inal (eel. 2owever! you donCt need to "e"ori3e and carry to"es o( special rules around in order to use the". Also! there are a (ew ni(ty new weapons to taunt your (riends with. Whippin curveball-style torpedo volleys around asteroid (ields is enou h to "ake your buddies pay (or (or ettin that the Tau can do such thin sJ

(retonnian Army re-ie$


&n the (air lands o( the western $ld World live the noble and valiant Bretonnians! whose history and ideals are based on the heroic deeds o( their (ore(athers. The Bretonnians are known (or their proud 7ni hts o( the 8ady! calvary"en whose battle(ield prowess is le endary. 2owever! the bulk o( a Bretonnian ar"y is "ade o( hardy co""oners known as 8ow-Borns ?very "idsu""er! peasants (lock to their lordCs castle to present their sons (or trainin as Men-at-Ar"s. &n the eyes o( the 8ow-Born! selection is a reat honor.

(retonnian Men8at8Arms rally a2ainst the enemy9 /Clic0 for lar2er ima2e91

Men-at-Ar"s are iven rudi"entary trainin with the weapons o( war and out(itted in the livery o( their lord. They are iven roo" <a pallet in a barn= and board <thin ruel and stew=. &n return! they "ust help uard the kni htCs do"ain. When the kni ht is su""oned to war! he will take "any o( these troops with hi"! but he will always leave enou h behind to sa(e uard his castle and the local villa es. &n ti"es o( peace! Men-at-Ar"s "ust patrol the borders o( the kni htCs lands.
M Man8at8Arms Yeoman %ar+en H H %S / 9 (S / 9 S 9 9 T 9 9 % ; ; I 9 9 A ; / "+ 5 M

Concept s0etches9 /Clic0 for lar2er ima2e91

(retonnian Miniat*res
$kay! enou h back round! on to the new "iniaturesJ The (ollowin pa e contains a (ew preview pictures to et your "otor runnin . 4ust click the link below.

When a Bretonnian ar"y "arches to war! it is o(ten acco"panied by a "ass o( peasants dra(ted to (i ht. These include the standin Menat-Ar"s: co""oners who have been bestowed the honor o( Boinin the ranks o( a kni htCs household. This bo+ed set contains enou h bit3 to create ;M Men-at-ar"s "odels! includin a co""and roup <standard bearer! "usician! and cha"pion=. All o( these 8ow-Borns co"e e#uipped with pole-ar"s <which count as 2alberds= and an assort"ent o( other add-ons. 8ook at the i"a es below to see a sa"plin o( what youCll et in the bo+ed set.

The Bretonnian Men-at-ar"s sprue. %lick on either hal( to view it in detail.

So"e o( the various Men-at-ar"s heads. Most are in dire need o( a ood dentist.

Also included on the sprue are an assort"ent o( talis"ans! weapons! and vittles. WeCll let you decide which ones are (or the stew pot.

A (ully asse"bled sprue o( Bretonnian Men-at-ar"s! ready to serve their 2i h-Born "asters. The Bretonnian 7ni hts o( the Real" (or" the "ainstay o( the ar"ies o( the dukedo"s! while the youn er 7ni hts ?rrant throw the"selves into battle recklessly to prove their bravery. This bo+ed set contains enou h bit3 to create ei ht <,= 7ni hts <either as 7ni hts o( the Real" or 7ni hts ?rrant= includin a co""and roup <%ha"pion! Standard Bearer! and Musician=. 8ook at the i"a es below to see a sa"plin o( what youCll et in the bo+ed set.

The Bretonnian plastic 7ni hts sprue. %lick on the sprue to view it in detail.

?ven the horse bodies and heads are hi hly detailedJ %lick on a "odel to view it in detail.

$nce you pri"e your "odels with %haos Black Spray Pri"er! paintin can be in. Below! you will (ind a si"ple-but-e((ective color sche"e usin ;H colors. *ollow the detailed instructions and check out the sta e-by-sta e i"a es (or re(erence as you paint your "odels. )onCt (ret i( the "odel doesnCt co"e out picture per(ect in the endP paintin takes ti"e and practice to "aster. 4ust do the best you can each ti"e and be open to learnin new techni#ues (ro" others. Be(ore you know it! youCll be #uite an acco"plished painter with "odels youCll be proud to a"e withJ By (ollowin this techni#ue with your own Men-at-Ar"s! youCll be able to paint up lar e nu"bers o( in(antry that look si"ilar enou h to be an ar"y but still have su((icient variety to be interestin . The sa"e "ethods can be used to paint Peasant Bow"en! Trebuchet crew! and "aybe even 1rail Pil ri"s.

%E USED THE )O""O%IN! CITADE" AINTS,

Buy the" allJ

Bottom of Form Bottom of Form


Catchan !reen

Bottom of Form
Chaos (lac0

Bottom of Form
Dar0 )lesh

Bottom of Form
D$arf )lesh

Bottom of Form
Scorche+ (ro$n

Bottom of Form
!ra-eyar+ Earth

Bottom of Form
Sha+o$ !rey

Bottom of Form
MithrilSil-er

Bottom of Form
Chainmail

Bottom of Form
'omit (ro$n

Bottom of Form
Space %ol-es !rey

Bottom of Form
Re2al (l*e

Bottom of Form
(loo+ Re+

Bottom of Form
(lac0 In0

3 Be in with a layer o( )ark *lesh on the (aces and hands. *ollow the basecoat by drybrushin the skin with )war( *lesh.

: )rybrush all o( the leather and cloth parts with Scorched Brown. %o"plete the (oundation color by drybrushin a ain with a "i+ o( Scorched Brown and 1raveyard ?arth.

;
Start work on the clothin by paintin %atachan 1reen on so"e o( the clothin areas o( each "odel. 0ary where you place this paint (ro" "odel to "odel. Then! o over each "odel a ain and paint Shadow 1rey on all o( the clothin areas you didnCt paint reen.

5
Paint a layer o( Mithril Silver on the hel"ets! weapon blades! and other "etal parts. $nce the paint dries! apply a layer o( watered-down Black &nk over the "etal parts.

A (ully asse"bled sprue o( Bretonnian 7ni hts o( the Real"! char in into battle in de(ense o( their 8ady.

?ach o( the varied Warha""er races has a certain set o( units around which the rest o( the ar"y is built. These units are co""only re(erred to as the AcoreA o( an ar"y. The core o( the ar"y enerally represents a solid block o( %ore choices (ro" the Ar"y book alon with the ar"y eneral! ar"y standard! and perhaps a sorcerer or hero. ?very ti"e the ar"y "arches to war! this Acore ar"yA is inevitably present. Below! weCve thrown to ether a Bretonnian Acore ar"y!A "inus any Ma ic &te"s. Unit Name ala+in oints
M-

Unit E<*ipment
2and Weapon 2eavy Ar"or Shield 8ance Barded Warhorse

oints
/ H ;H

Notes Hero Choice


Ar"y 1eneral The 7ni htCs 0ow

Total
,-

Bottom of Form

Army (attle Stan+ar+ (earer

M-

2and Weapon 2eavy Ar"or Barded Warhorse Ar"y Battle Standard

;H -

Hero Choice
Ar"y Battle Standard The 7ni htCs 0ow

@H

Bottom of Form

Damsel

@-

2and Weapon Barded Warhorse

;H

Hero Choice
8evel ; Wi3ard Aura o( the 8ady

,H

Bottom of Form

6 =ni2hts of the Realm

;L/

Bottom of Form

2and Weapon 2eavy Ar"or Shield 8ance Barded Warhorse 1allant Musician Standard Bearer

, ;M

Core Choice
The 7ni htCs 0ow Purebreed Warhorse

/;M

,-

3> Men8at8arms

Bottom of Form

2and Weapon Shield 8i ht Ar"or Pole-ar" Musician Standard >eo"an Warden

5 ;;/

Core Choice
The PeasantCs )uty

;-@

3> (o$men

LM

Bottom of Form

2and Weapon 8on bows )e(ensive stakes Musician Standard 0illein

5 ;5

Core Choice
The PeasantCs )uty

;;M

7 Mo*nte+ Yeomen
@5

Bottom of Form

2and Weapon Spear Bow 2orse

Special Choice
The PeasantCs )uty *ast %avalry

@5

Total points,

?7: Ne.t, What To )o 'ow.

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)ACE YOUR )EARS


Un+erstan+in2 )ear an+ Confrontin2 It "... the only thing we have to fear is fear itself nameless, unreasoning, un ustified terror which !araly"es needed efforts to convert retreat into advance." These (a"ous words were spoken by the reat A"erican President *ranklin ). Roosevelt in his ;L99 inau ural address re ardin the 1reat )epression that was pla uin the land. 2ad Roosevelt been a 1a"es Workshop (an! he would have reali3ed that in the Warha""er world! A(ear itsel(A is "ore than enou h to be a(raid o(J 2avin recently (ou ht Rob 2awkinCs 0a"pire %ounts ar"y a hal(-do3en ti"es in the last "onth as part o( The 1eneralCs %o"pendiu" %a"pai n! & know (irsthand how devastatin this psycholo ical e((ect can be. *or those o( you who havenCt been (ollowin the ca"pai n! "y )war(s have held their own a ainst the Undead hordes! but every a"e has co"e down to a (ew key rolls that were due to )ear.

Nameless4 Unreasonin24 Un@*stifie+ Terror


Most players that havenCt played a ainst a lot o( )ear-causin opponents have! at the very least! read the Psycholo y section in the Warha""er rulebook. 8et "e tell you this: readin about so"ethin is not the sa"e as e+periencin itJ Until one bad roll causes your best in(antry unit to be run down by a sli htly lar er unit o( ra -wearin ! bone-totin Undead! you donCt know )ear. #$ay, what does it mean to fight an o!!onent with Fear% *irst o((! you need to test a ainst your 8eadership every ti"e you want to char e a unit with )ear! even i( its Unit Stren th is lower than than yours. &( you (ail the roll! you canCt "ove or shoot and have set yoursel( up to be char ed ne+t turn by the unit <only one unit i( youCre lucky= you hoped to sla" into. &ow 'ad could a charge from a Fear(causing o!!onent 'e% &( your 8eadership is #uestionable! it can be catastrophic. A ain! you "ust take a )ear test re ardless o( how lar e the char in unit is. &( you (ail! you will run away (ro" a lar er unit. &( you (ail when con(ronted by a s"aller unit! you will re#uire MCs to hit! which can be even worse than runnin away as your ene"y has a ood chance o( breakin your unit in co"bat and runnin you down <especially i( you are slow! like )war(s=. )*m good at tests and my troo!s have great +eadershi!. $kay! so you didnCt run away and cry to your "a"a. All you need to do now is win every round o( co"bat until the )earcausin unit either runs away <which never happens in the case o( Undead= or is utterly obliterated <i( your ene"y has 'ecro"ancers! this could be never! too=. &( you lose a round o( co"bat and are outnu"bered! you auto"atically break (ro" co"bat. Many an elite unit o( )war(s has been destroyed by these "eans. Win! win! win! lose by ;... run awayJ

Con-ert Retreat into A+-ance

&n order to understand the "ind o( a player who relies on )ear-causin units! all we need to do is review the words o( their )ark 8ord Alessio %avatore. &n his (asic R*les of En2a2ement (ound at the back o( %arhammer Armies, 'ampire Co*nts! Alessio instructs a recently deceased Warha""er eneral on how to lead an Undead horde: AThe 0ey to s*ccess $ith )ear is to o*tn*m#er yo*r enemy999A The di((icult part about con(rontin a )earbased ar"y is that cheap troops or ani3ed in lar e units usually have poor 8eadership and will (ail "any o( their )ear tests. %onversely! hi h 8eadership troops are e+pensive and et outnu"bered easily. So! what else can you doF

(last them +o$n to siBe #efore they 2et to yo*9 &( you are (acin slow units! then "issile (ire! artillery! and "a ic can even the odds a bit. O*tmane*-er the enemy9 'ot an option (or )war(s! but other ar"ies can pull this one o((. %avalry! (lyers! skir"ishers! and (ast in(antry can allow you to choose your battles and avoid tou h (oes until youCve whittled the" down. Ma2ic Items9 >ou want "a ic ite"s that can help in co"bat ?0?R> round to help (i ht )ear. &( you depend on a character <as opposed to a unit standard bearer= to carry these ite"s! you had better protect hi". >our heroCs death could spell the doo" o( your unit and others behind it. Also! "a ic ite"s that add to %o"bat Resolution are very use(ul. )iel+ a host of lo$8cost troops an+ hope for the #est9 &( you outnu"ber your )ear-causin (oe and survive the initial round o( co"bat! you should be set. ?ventually! one o( your units will build up the nerve to "ake a (lank or rear attack and then you can rind your ene"y to dust.

A=eep yo*r characters $ith yo*r *nits999A This tactic is used by Undead ar"ies "ore than other ar"ies with )ear-causin "onsters! but it should still be e+a"ined since your "aBor )ear-causin (oes are 0a"pire %ounts and To"b 7in s. The (law in this tactic is that i( your opponent selects characters who are ood in close co"bat! they will usually et less "a ic to use a ainst you. Below are so"e ways to counter this Undead strate y.

Co*nter $ith yo*r o$n characters9 The sa"e proble" stated above applies to you. &( you choose characters that like to ru"ble! your Ma ic Phase will su((er. Also! (ew ar"ies can (ield characters that can o "ore than ; round with a To"b 7in or a 0a"pire 8ord6%ount o( any kind. A-oi+CSlo$ Do$n9 &( you have so"e way to keep your ene"yCs uber unit (ro" Marchin or "ovin ! then you "i ht never have to (ace it. %heap! (ast troops that you can et within ,A are ideal. &( they char e! run away and send another #uick unit in to do the sa"e thin ne+t turn. =ill those characters from afarD This is easier said than done! especially with the A"oo0 o*t4 SirDA rule and the re enerative "a ic o( Undead ar"ies. Ma ic-pro(icient ar"ies "i ht (ind so"ethin use(ul in their spell list. The )ark ?"issaryCs Coils of the Serpent <re"e"ber the )ark Shadows su""er ca"pai n= co"es to "ind. Re"e"ber! i( the 1eneral or 2ierophant dies! the Undead start to cru"ble. lay lo$8point 2ames9 *ewer points! (ewer characters. Ad"ittedly! (ew units are available to put characters in. 'ow! the decision between "a ic or "elee characters beco"es "ore di((icult. The (act that no 8ords are allowed in ar"ies with less than /!--- points could be a hu e (actor when (acin a power(ul character o( so"e ar"ies.

A(oost yo*r ma2ic capa#ility999A A ain! while this tactic is not uni#ue to Undead ar"ies! it is "ore co""only used by the". While all ar"ies have "a ic <even )war(s! with the An-il of Doom=! only the 0a"pire %ounts have the ability to "ake an entirely new unit o( )ear-causin creatures and char e the" into your (lankJ &n this case! "a ic is so"ethin to be (eared itsel(.

Co*nter $ith %iBar+s9 &( you (ind yoursel( (i htin a "a ic-heavy opponent! you will probably not need "elee characters to counter his. *i ht (ire with (ire! but re"e"ber that you et (ewer )ispel )ice than Power )ice when usin 6(acin 8evel H and 8evel / Wi3ards. Ma2ic Items can help9 )ispel scrolls! ite"s that add to your dispel pool! ite"s that add to your dispel rolls! and spell-destroyin ite"s will all help your cause. The Master Rune o( Balance <take ; Power )M (ro" your opponent and add to your )ispel pool= is a standby o( "any )war( players.

=ill the %iBar+s9 A ain! easier said than done! especially i( you have a slow "ovin ar"y or your opponent is ood at controllin his characters. &( you have a (ast ar"y! all o( your e((orts should o to killin these linchpins. A%atch o*t for enemies that are fearless999A *inally so"ethin use(ul a ainst all )ear-causin units: (earless unitsJ

The Un#rea0a#les9 Many ar"ies have Un#rea0a#le swar"s! but beyond that! there are pretty sli" pickin s. Slayers! *la ellants! Undead! and units under the in(luence o( "a ic that causes troops to beco"e Un#rea0a#le can all hold up! and in so"e cases subdue! )ear-causin <and Terror-causin = troops. Imm*ne to sycholo2y9 A ain! i( you (ind yoursel( lucky enou h to have access to troops that are )renBie+ or Imm*ne to sycholo2y! take the"J These troops are very rare. $ne troop option that everyone but the Bretonnians can (ield is the Re i"ent o( Renown! 8eopoldCs 8eopard %o"pany. This re i"ent is Imm*ne to sycholo2y. )earCTerror8ca*sin2 *nits9 &( you cause )ear or Terror! you are not oin to run away (ro" so"ethin that is Bust as scary as you. A s"all unit o( "onstrous troops can "ake short work o( a weaker unit when used correctly. Also! an elite in(antry unit carryin a )ear banner will do very well under nor"al circu"stances.

Thin2s Yo* Sho*l+ Really )ear


)ear8Ca*sin2 )ast Ca-alry9 &ne+pensive! weak cavalry units will scare o(( your war "achine crews and sla" into your side or rear at the "ost inopportune ti"es. &( you are already en a ed in the (ront when they strike! you will have to take a anic test and a )ear test. &( you decide to stay! you will lose your rank bonus <assu"in Unit Stren th o( 5 or "ore=! and your opponent will et a S; to co"bat resolution (or hittin you in the side <S/ in the rear=. 'ot a bad e((ect (or 5- points o( )ire Wolves. Whittlin these units down to two "odels is a "ustJ )ear8Ca*sin2 Har+ Ca-alry9 %old $ne riders! Ste adons! Black 7ni hts! and Undead %hariots all (all in this cate ory. They are desi ned to break your units in the initial round o( co"bat. They will do e+actly that i( you donCt take "atters into your own hands. They W&88 al"ost always win the ;st round o( co"bat! so reducin the Unit Stren th o( these units be(orehand is a "ust. &( you (ail to do so! even 8eadership ;- troops will have no choice but to break and run auto"atically. )earCTerror8ca*sin2 )lyers9 U ... these critters are "y bane. *ell Bats are not so badP & can accept the". So"eti"es they will "ake it past "y barra e o( hot lead <they are S0irmishers a(ter all= and scare o(( or destroy all o( "y artillery. & donCt like it when they do so! but at least the *lyers are not oin to contribute to the destruction o( any o( "y lar e units. A unit o( ;- )war( Thunderers can usually handle a *ell Bat char e. The kind o( *lyers & canCt stand are characters on )ear8ca*sin2 "onsters or terri(yin super )ae"ons. An ?+alted )ae"on and si+ *uries sin le-handedly sacked "y )war(en *ortress when 4ohn Sha((er and & played our Sie e a"e. The sa"e ?+alted )ae"on did unspeakable thin s to the (lank o( "y )war( ar"y when & "et 4ohn a ain in Pitched Battle. Those uys are despicable.

Un+erstan+ Yo*r )ears


The key to winnin a ainst an ene"y that uses )ear-causin troops is knowled e. &( you have a ood idea o( what your opponent will be brin in to the table <perhaps a(ter havin played hi" "ultiple ti"es and knowin his collection=! you have a ood chance o( settin up a counterstrate y. So"eti"es no "atter what you do! the ar"y you are playin is Bust not suited to (acin )ear-causin (oes. Troops with very low 8eadership are not ideal. Sure! you et a lot o( the"! but never ettin to char e and always runnin away when threatened is not a ood trade-o((. &( you have tried all the tricks and are still re ularly ettin beat down by your )ear-causin opponent! "y only advice is another (a"ous idio": A&( you canCt beat Ce"! Boin Ce".A

By ,y -inocchiaro S#ui 2erder Te+turin a "odelCs base or a terrain piece is very i"portant in that it can "ake or break the (inal look o( a proBect. This article will show you how to do it ri ht (ro" start to (inish and show you a bunch o( di((erent earth tones to help you decide which one is ri ht (or your proBects. %hite D$arf and the 1a"es Workshop web site are (illed with e+a"ples o( "akin special terrain (eatures (or use as obBectives or even buildin a a"in board to enhance your a"e play. &n order to create terrain and bases! you need to know the basics! and te+turin an ite" is a (unda"ental basic o( terrain construction. The basics o( te+turin can be learned by clickin the (irst i"a e on the top le(t. $nce you have these skills down! choose any o( the other te+ture swatches below to (ind out how to achieve that look with step-by-step instructions. The #uality o( the e+a"ples provided below can be achieved by anyone. 4ust take your ti"e and youCll do Bust (ine. Be(ore you et into the actual proBect! it "i ht be a ood idea to consider the supplies youCll need by clickin the link below. 1ood luck and have (un "akin e+citin terrain (or 1W a"esJ

Below are two e+a"ples o( how to te+ture or (lock terrain and "odel bases! as well as so"e (urther e+a"ples o( interestin te+ture variations. The (irst e+a"ple shows how to create a (ine! even te+ture! while the second details how to "ake a coarse and rocky te+ture. The order o( the pictures corresponds to the nu"bers below the i"a es.

To start thin s o((! water down so"e wood lue. A ;:H "i+ o( water to lue will work Bust (ine. $ptionally! you can water it down on the (ly by repeatedly addin water to the lue as you o. Use an old! ra ed brush and spread the lue over the area to be te+tured. Work (ast and cover s"all sections at a ti"e as the lue will be in to dry i( you work too lar e or slow. &( you really need to cover a lar e area! "i+ up a tub o( watered-down lue ahead o( ti"e and use a lar e brush to spread the lue around. ?ither way! "ove #uickly or the lue will not be as sticky as it needs to be. Be(ore you add the sand! it is a really ood idea to place so"e sort o( bucket or (lat container underneath the obBect to catch the e+cess sand. 'ow! usin so"e (ine sand! sprinkle a hand(ul over the lue-covered area to be te+tured. 1ently shake o(( the e+cess sand into the bucket a(ter each application o( sand. &( you are workin in s"all sections! si"ply repeat the process until the area is co"pletely covered. $nce the piece it te+tured! let it sit (or a bit. >our best bet is to be patient and wait overni ht. 2owever! you i"patient (olks can usually et away with waitin a "ere / hours or so. The sand will now be (ir"ly attached and ready (or a basecoat o( paint. So! rab a lar e brush and start applyin so"e %haos Black paintJ >ou can use a spray can to speed thin s up i( necessary. >ou are now ready to paint.

%oarse te+ture is best created by usin wood lue! since the stron er bond helps keep the lar er ranules o( sand in place. Spread the lue onto the area to be te+tured. Use a ;:H ratio o( water and lue. Work (ast and cover s"all sections at a ti"e since the lue will be in to dry i( you work too lar e or slow. &( you really need to cover a lar e area! "i+ up a tub o( watered-down lue ahead o( ti"e and use a lar e brush to spread the lue around. ?ither way! "ove #uickly or the lue will not be as tacky as it needs to be. Be(ore you add the sand! it is a really ood idea to place so"e sort o( bucket or (lat container underneath the obBect to catch the e+cess sand. 'ow! usin a coarse sand "i+ture! sprinkle a hand(ul over the lue-covered area to be te+tured. 1ently shake o(( the e+cess sand into the bucket a(ter each application o( sand.

$nce the area is covered! it is ood practice to place a drop o( lue over really lar e pebbles and bits. This drop will ensure that they stays put and donCt (all o(( durin paintin . Use a ;:; ratio o( lue to water (or this. 'ow! wait (or it to dry and then lay down a basecoat o( %haos Black paint.

Above are two e+a"ples o( additional ways you can te+ture a piece. The (irst one is a si"ple co"bination o( (ine sand and coarse sand dispersed in a rando" (ashion. This "i+ breaks up the uni(or"ity o( a (ine te+ture with a (ew clu"ps o( rocks here and there. The second e+a"ple uses a (ew broken balsa wood sticks and lar er sand rains to create a debris-(illed area. Balsa wood is really Bust a startin point! because you can use wa on wheels! knives! barrels! and "ore to ive o(( a debris-strewn (eel. When usin lar e piece o( debris! you "ay want to use super lue or o back and place a drop o( lue over really lar e pebbles and bits to ensure they stay in place.

The steps below show you how to create a si"ple reen te+ture rese"blin a sli htly "uddy (ield. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever! you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! drybrush Scorched Brown over the entire area. This will ive the piece an earthy undertone.

'e+t! heavily drybrush )ark An els 1reen over the area. 2eavy "eans to have a decent a"ount o( paint on your brush.

%ontinuin on! use Snot 1reen. >ou will be in to see so"e results at this point as you drybrush.

'ow! apply 1oblin 1reen. )rybrush the area pretty thorou hly! thou h it will help the overall e((ect i( you concentrate on certain areas and leave so"e areas alone. This will help distribute the color so it doesnCt look too even and arti(icial. At this point! you can consider everythin done. This last step is co"pletely optional! thou h it doesnCt look hal( badJ Apply a very li ht drybrushin o( Bleached Bone on a (ew select areas to ive the te+ture "ore depth. ThatCs about itJ

Other I+eas, 0ariations on this color sche"e can involve "ore vibrant reens like Scorpion 1reen or duller tones that can be produced by addin another deep brown! like )ark *lesh! to the earlier sta es.

The steps below show you how to produce a reen (ield with clu"ps o( rou h round. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

Start o(( with a drybrush o( Scorched Brown over everythin ! "akin sure to heavily drybrush the rocky areas. $nce this dries! heavily drybrush )ark An els 1reen onto the rass areas only! avoidin the rocky bits. &t will help to have a separate brush ready (or each color as you o. Thin s will "ove #uicker and the colors will keep better. )rybrush Snot 1reen on all the rassy areas and then use )ark *lesh (or the rou h round. Be care(ul not to be sloppy and et reen where you want brownJ

Movin alon ! drybrush with 1oblin 1reen and Bestial Brown onto their respective areas.

%are(ully drybrush the lar er rocks with Bubonic Brown and li htly drybrush the rou h areas as well. *ocus your attention on a (ew rocks. The reen areas are pretty "uch done with! so o back and touch up any sloppy paintin now. To (inish! use a "i+ o( Bleached Bone and a tin e o( Bubonic Brown to hi hli ht a (ew o( the "ore interestin rocks. Also! i( you wish! very li htly drybrush Bleached Bone on the reen areas. At this point! you can consider yoursel( done. As an interestin option! use so"e sort o( static rass. There are tons o( di((erent colors out there! Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin so"e lue in the desired area and then sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result "akes (or realistic terrain.

Other I+eas, 0arious reens could be used (or di((erent rass e((ects! and so"e o( the rocks could be picked out with a separate color like %ode+ 1rey (or e+a"ple. Also! you could Bust paint the rocky areas usin the %oarse Ash Plain color sche"e.

The steps below show you how to produce an earthy! dirt plain. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! drybrush Scorched Brown over the entire area. This will ive the piece a ood! earthy undertone.

'e+t! heavily drybrush )ark *lesh over the area. 2eavy "eans to have a decent a"ount o( paint on your brush.

%ontinuin on! use Bestial Brown ne+t. >ou will be in to see so"e results at this point as you drybrush.

Usin Bubonic Brown! drybrush the area pretty thorou hly! thou h it will help the overall e((ect i( you concentrate on certain areas and leave so"e areas alone. This will help distribute the color so it doesnCt look too even and arti(icial. *inally rab Bleached Bone and li htly drybrush a (ew areas selectively. At this point! you can consider everythin done. As an interestin option! use so"e sort o( static rass. There are tons o( di((erent colors out there! Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin so"e lue in the desired area and then sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result "akes (or realistic terrain.

Other I+eas, To create a darker earth tone! Bust i nore the Bubonic Brown and Bleached Bone sta es. &nstead! "i+ Bubonic Brown and Bestial Brown to ether (or a (inal hi hli ht. &( you want to incorporate so"e rocky areas into the "i+! check out the %oarse ?arth step-by-step pa e.

The steps below show you how to produce a coarse! earthy te+ture. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! drybrush Scorched Brown over the entire area. This will ive the piece a ood! earthy undertone.

'e+t! heavily drybrush )ark *lesh over the area. 2eavy "eans to have a decent a"ount o( paint on your brush.

%ontinuin on! use Bestial Brown. >ou will be in to see so"e results at this point as you drybrush. %oncentrate on lar e rock clusters as these will pick up the paint nicely.

Usin Bubonic Brown! drybrush the area pretty thorou hly! thou h it will help the overall e((ect i( you concentrate on certain areas and leave so"e areas alone. This will help distribute the color so it doesnCt look too even and arti(icial.

8astly! use Bleached Bone to hit a (ew o( the "ore interestin rocky bits. At this point you can consider yoursel( done. As an interestin option! use so"e sort o( static rass. There are tons o( di((erent colors out there! Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin so"e lue in the desired area and then sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result "akes (or realistic terrain.

Other I+eas, To create a darker earth tone! Bust i nore the Bubonic Brown and Bleached Bone Sta es. &nstead! "i+ Bubonic Brown and Bestial Brown to ether (or a (inal hi hli ht.

*ollowin the steps below will produce a dry barren desert. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever! you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! heavily drybrush Scorched Brown over the entire area. This will ive the piece an earthy undertone.

'e+t! heavily drybrush )ark *lesh over the area. 2eavy "eans to have a decent a"ount o( paint on your brush.

%ontinuin on! use Bestial Brown ne+t. >ou will be in to see so"e results at this point as you drybrush. A ain! use a heavy hand at this sta e.

Usin Bubonic Brown! drybrush the area pretty thorou hly. Try to lay the paint down in an even "anner.

'e+t! use Bleached Bone to apply another heavy coat o( even drybrushin . >ouCll be in to see the desert e((ect co"e to li(e at this point.

To (inish thin s o((! apply a (resh coat o( Skull White. )rybrush li htly and thorou hly (or the best e((ect. >ou will now have a (inished desert te+ture.

Options, >ou could add a (ew plastic Skeleton bit3 and skulls to enhance the arid (eel o( a li(eless desert. Also! you could place so"e s"all patches o( dried-up! brownish static rass or even use lush reen static rass to si"ulate the ed e o( an oasis.

The steps below show you how to produce a dry! rocky desert. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever! you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! heavily drybrush Scorched Brown over the entire area. This will ive the piece an earthy undertone.

'e+t! heavily drybrush )ark *lesh over the area. Pay attention to lar e rock clusters as they will produce the "ost depth (or the te+ture.

%ontinuin on! use Bestial Brown. >ou will be in to see so"e results at this point as you drybrush. A ain! use a heavy hand at this sta e.

Usin Bubonic Brown! drybrush the area pretty thorou hly. Try to lay the paint down in an even "anner.

'e+t! use Bleached Bone to apply another heavy coat o( even drybrushin . >ouCll be in to see the desert e((ect co"e to li(e at this point. To (inish thin s o((! apply a (resh coat o( Skull White. )rybrush li htly and thorou hly (or the best e((ect. Try and hit the lar e rock clusters with the "ost paint. At this point you can consider yoursel( (inishedJ As an interestin option! use so"e sort o( static rass. There are tons o( di((erent colors out there! Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin so"e lue in the desired area and then sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result is "akes (or realistic terrain. Options, >ou could add a (ew plastic Skeleton bit3 and skulls to enhance the arid (eel o( a li(eless desert. Also! you could use lush reen static rass to si"ulate the ed e o( an oasis.

The steps below show you how to produce a dead! blasted plain. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever! you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! drybrush Scorched Brown heavily over the entire area. This coat will ive the piece an earthy undertone. 'e+t! heavily drybrush %ode+ 1rey over the area. 2eavy "eans to have a decent a"ount o( paint on your brush.

Movin on! use *ortress 1rey ne+t. >ou will be in to see so"e results at this point as you drybrush. A ain! use a heavy hand at this sta e.

To (inish up! use 1hostly 1rey to drybrush the sur(ace evenly. &( you wish! a little Skull White can be "i+ed in with the 1hostly 1rey used to enhance the e((ect. At this point you can consider yoursel( (inishedJ As an interestin option! use so"e sort o( static rass. There are tons o( di((erent colors out there! Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin so"e lue in the desired area and then sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result "akes (or realistic terrain.

Options, >ou could add so"e clu"ps o( rocks usin a coarser rain o( sand be(ore paintin to break up the (lat! even sur(ace.

The steps below show you how to produce a rocky ash waste. 7eep in "ind that between the drybrushin sta es! it is help(ul to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever! you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! heavily drybrush Scorched Brown over the entire area. This will ive the piece an earthy undertone.

'e+t! heavily drybrush %ode+ 1rey over the area. Pay attention to the lar e rock clusters as they will need to show the "ost depth and te+ture due to their si3e.

%ontinuin on! use *ortress 1rey ne+t. >ou will be in to see so"e results at this point as you drybrush. A ain! use a heavy hand at this sta e.

To (inish up! use 1hostly 1rey to drybrush the sur(ace. &( you wish! a little Skull White can be "i+ed in with the 1hostly 1rey used to enhance the e((ect. *ocus on the clu"ps o( rocks (or the best results. At this point! you can consider yoursel( (inishedJ As an interestin option! use so"e sort o( static rass. There are tons o( di((erent colors out there! Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin so"e lue in the desired area and then sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result "akes (or realistic terrain.

The steps below show you how to produce a debris-(illed terrain piece. Between the drybrushin sta es! it is a ood idea to Bust keep the color you currently have on your brush and dip into the ne+t color. This helps blend the two colors o( paint in a natural (ashion while you drybrush. 2owever! you donCt want to do so i( the two colors are radically di((erent. &( you have no clue how to "ake this te+ture! visit the basics section and learn howJ

To start thin s o((! heavily drybrush Scorched Brown over the entire area. This will ive the piece a ood! earthy undertone. Paint the wood planks with a solid coat o( Scorched Brown. 'e+t! heavily drybrush )ark *lesh over the area. )rybrush the planks (ro" all an les.

2eavily drybrush with Bestial Brown ne+t. >ou will be in to see so"e results at this point as you drybrush.

Usin Bubonic Brown! drybrush the area thorou hly. Brush the tips o( the wood planks and pay attention to the hard ed es as they will pick up the paint nicely. 8astly! apply a li ht coat o( Bleached Bone. There is no need to be heavy handedP li htly drybrush speci(ic spots and the ed es o( the wood plankin . At this point! you can consider yoursel( (inishedJ As an interestin option! apply static rass. There are tons o( di((erent colors out there I Bust (ind one you like and use it. Applyin static rass is a si"ple "atter o( spreadin lue in the desired area and sprinklin static rass on the spot. When placed in strate ic patches here and there! the end result "akes (or realistic terrain.

Options, There are tons o( other thin s you could do to create cool debris e((ects. 4ust have a look in your bit3 bo+! and you should (ind so"e inspirin ite"s to uide your proBect. 1et creative and when it co"es ti"e to paint the"! take your ti"e. )onCt rushJ

%ITH ICE E STEE"


Incorporatin2 a =isle-ite Allies Contin2ent into Yo*r %arhammer Army By .ric Sarlin %hie( S#ui 2erder The new rules (or 7islevite Allies %ontin ents (eatured in %hite D$arf :67 e+pand the troops available (or the Q oodN ar"ies o( the Warha""er world. Alon with these 7islevite troops co"e a host o( new tactical options that e+pand what these ar"ies can do on the battle(ield. *or so"e players! these options are reason enou h to collect! paint! and play with a (ew 7islevite re i"ents. *or other players! "ysel( included! si"ply havin a distinctive! character(ul (orce on the tabletop is su((icient "otivation to include 7islevites. Whatever your reason (or addin the" to your ar"y! itEs worth considerin how 7islevites can (it in with your "ain ar"y and how they can work to your advanta e. WeEll take a look at how 7islevite Allies can e+pand and enrich the process o( ar"y co"position as well as how the warriors (ro" the steppes can be used strate ically on the tabletop. !lorio*s Char2e9 Be(ore we investi ate how you "i ht incorporate 7islevite allies into your Warha""er ar"y! letEs take a "inute to e+a"ine the !lorio*s Char2e special rule. This rule ives 7islevite Win ed 8ancers and 1ryphon 8e ionnaires an enor"ous ed e when they char e into close co"bat. Whenever these units char e! the tar et unit or "odel "ust pass a anic test or (lee! e+actly as thou h it had been char ed in the side or rear while en a ed to the (ront. The !lorio*s Char2e is "ore e((ective than even )ear! because the 7islevites do not have to outnu"ber their opponents in order to (orce the" to (lee. &n addition! "any troops that cause )ear the"selves! and thus would nor"ally be i""une to it! will still be subBect to anic. Thus! the !lorio*s Char2e is a 2U1? advanta e that the 7islevites can brin to your Warha""er ar"y <particularly when youEre (acin an opponent with a lot o( low 8eadership troops like Skaven or 1oblins= and e+plains why Win ed 8ancers and 1ryphon 8e ionnaires cost a bit "ore in ter"s o( points than co"parably e#uipped "odels with si"ilar stats. As with "ost cavalry "odels! it is i"perative that your 8ancers and 1ryphon 8e ionnaires char e rather than be char ed. 8ances are only e((ective on the char e. More i"portantly! the !lorio*s Char2e rule is wasted i( your "odels donEt char e the ene"y. *ollow the links below to read so"e tactical su estions and ar"y-co"position strate ies (or addin a 7islevite Allies %ontin ent to your ar"y o( choice.

=isle-ites an+ (retonnians


Without a doubt! the reatest stren th o( the Bretonnian ar"y is its cavalry I 7ni hts o( all (lavors as well as Mounted >eo"an. As cavalry is also the reatest stren th o( the 7islevites! one "i ht be te"pted to think that incorporatin Win ed 8ancers! Un ol 2orse Archers! and the 1ryphon 8e ion into a Bretonnian ar"y would be lar ely redundant. While itEs true that 7islevite Allies will not radically alter the BretonniansE strate ies and tactics! the (orces o( 7islev do allow you to season your cavalry choices to your tastes and to hand pick your troops "ore selectively in order to (ace particular ar"ies.

Win ed 8ancers have several advanta es over 7ni hts ?rrant. 8ancers have hi her Weapon Skill and 8eadership and can take advanta e o( the !lorio*s Char2e rule! which! as discussed earlier! is particularly e((ective a ainst low 8eadership troops like Skaven and 1oblins. 7islevite cavalry also does not su((er (ro" the Impet*o*s rule! which can (orce 7ni hts ?rrant to "ake ill-ti"ed char es. 2owever! you pay (or these advanta es! as Win ed 8ancers cost /H points a piece! whereas 7ni hts ?rrant are only /- points. 7ni hts ?rrant do have a (ew advanta es: a better ar"or save due to their bardin <and the bardin does not slow the Bretonnian horses down per the *re#ree+ rule=! the ability to adopt the 8ance (or"ation! and a (ree %ha"pion <in the new Bretonnian rules! one 7ni ht is always up raded to %ha"pion status at no points cost=. When decidin whether to take 7ni hts ?rrant or Win ed 8ancers <or both=! consider both the nu"ber o( points you have to spend and the type o( ene"y you will be (acin . A ainst low 8eadership troops! the !lorio*s Char2e rule can be devastatin . Maneuverin cavalry (or a (lank char e that will cause anic is very di((icult! as "ost opponents will be anticipatin such a "ove. 2owever! the !lorio*s Char2e rule (orces your opponent to take a anic test even when he is char ed in the (ront by Win ed 8ancers or the 1ryphon 8e ion. Use this rule to (orce opposin units to take anic tests. A ainst an ene"y with a lot o( )ear-causin troops! the 7islevite cav! with its hi her 8eadership! "ay also be the better bet. 2owever! a ainst troops that are Imm*ne to sycholo2y! the !lorio*s Char2e will have no e((ect. Thus! the cheaper and better ar"ored 7ni hts ?rrant in their 8ance (or"ation are likely the better choice. Win ed 8ancers and 7ni hts o( the Real" are statistically identical and cost the sa"e nu"ber o( points </H each=. 1enerally! 7ni hts o( the Real"! with a better ar"or save! 8ance (or"ation! and the 7ni htEs 0ow! which allows the" to i nore so"e types o( anic tests! are o(ten the stron er choice. 7ni hts o( the Real" are also the "eat and potatoes o( the Bretonnian ar"y. >ou "ust take at least one unit! and in "y opinion! you should take at least two or three. >ou "i ht consider (ieldin a unit o( Win ed 8ancers in addition to a solid core o( 7ni hts o( the Real" a ainst ar"ies with low 8eadership troops. $therwise! Bretonnian co""anders are probably better served by their old stand-bys: 7ni hts o( the Real" in 8ance (or"ation. Tuestin 7ni hts and "e"bers o( the 1ryphon 8e ion are statistically identical and co"parable in ter"s o( points. The Tuestin 7ni hts have a better ar"or save <and! a ain! are not slowed by their bardin =! the Tuestin 0ow <which allows the" to i nore "ost anic tests and reroll (ailed Psycholo y tests=! reat weapons! and perhaps "ost i"portantly! the ability to (or" a 8ance (or"ation. The 1ryphon 8e ion! like Win ed 8ancers! "ay take advanta e o( the !lorio*s Char2e. $n the char e! both Tuestin 7ni hts and the 1ryphon 8e ion will attack with SM because o( their reat weapons and lances! respectively. 2owever! Tuestin 7ni hts in a 8ance (or"ation are likely to kill "ore ene"ies than a co"parably si3ed unit o( 1ryphon 8e ionnaires. &n protracted co"bat! the 7ni htsE hi her ar"or save! 8ance (or"ation! and reat weapons will "ore o(ten than not have a reater e((ect than a si"ilar nu"ber o( 1ryphon 8e ionnaires! who "ust drop their lances in (avor o( hand weapons on subse#uent turns. All in all! &Ed (avor the Tuestin 7ni hts when co"posin "y ar"y. 2owever! a ainst low 8eadership ar"ies! & would consider takin both troop types to take advanta e o( the !lorio*s Char2e.

Both Bretonnians and the 7islevite Allies %ontin ent have interestin )ast Ca-alry options: Mounted >eo"en and Un ol 2orse Archers. Both units are co"parable in ter"s o( points. 2owever! the 7islevites have a hi her Ballistic Skill and 8eadership <althou h the Mounted >eo"en will o(ten be able to use the 8eadership o( any 7ni htly unit nearby because o( the easantFs D*ty rule=. Which one you should take depends on the battle(ield role you want your )ast Ca-alry to (ul(ill. &( you intend si"ply to "ove your )ast Ca-alry to the ene"yEs (lanks to slow your opponentEs advance! the cheaper Mounted >eo"an are probably your better bet. &( you want your )ast Ca-alry to harass the ene"y with "issile (ire! the "ore accurate Un ols are a ood choice. &( you want your li ht cav to act as a (lankin (orce! then the spear-ar"ed >eo"en! who will ain S; Stren th on the char e! are the way to o. >eo"en can also be e#uipped with shields and li ht ar"or to "ake the" even "ore durable in close co"bat <thou h i( they take the li ht ar"or! they can no lon er take advanta e o( the )ast Ca-alry rule=. $ne (inal consideration: )ast Ca-alry o(ten (lee (ro" ene"y char es and thus will be called upon to rally in subse#uent turns. The Un ol 2orse Archers with hi her 8eadership will be "ore likely to do so than the Mounted >eo"an. The 7ossars! ar"ed with reat weapons and bows! provide a reliable in(antry choice to the Bretonnian eneral. Althou h Peasant Bow"en are ar"ed with lon bows <instead o( the shorter-ran ed bows o( the 7ossars= and can take advanta e o( Defensi-e Sta0es ! the 7ossars are (air archers and can add so"e ran ed punch to the Bretonnian (orce. Where the 7ossarsE real stren th co"es into play (or the Bretonnians! however! is in close co"bat. Bretonnian in(antry is enerally poor and will have di((iculty oin toe-to-toe a ainst all but the weakest o( opponents. The 7ossars have hi her Weapon Skill and 8eadership than Bretonnian in(antry. &n addition! 7ossars are ar"ed with reat weapons and can take advanta e o( the Stea+y in the Ran0s rule to so(ten the ene"y with "issile (ire be(ore receivin a char e. 7ossars can assist Bretonnian 7ni hts! who rely on a devastatin char e that breaks the ene"y a(ter the ;st round o( co"bat. A ainst Un#rea0a#le and St*##orn troops! 7ni hts can so"eti"es have di((iculty! because they lack the Unit Stren th and so"eti"es the ranks to stand up in protracted co"bat. 7ossars can help the 7ni hts by en a in those *la ellants! Swar"s! 1reatswords! and Undead units that si"ply re(use to break under a 7ni htly char e.

=isle-ites an+ Empire


&E" a veteran ?"pire player and re"e"ber a ti"e when 7islevite Win ed 8ancers were an inte ral part o( the ?"pire ar"y <way back in the days o( *ourth and *i(th ?dition Warha""er=. As such! (or nostal ic reasons! & so"eti"es take a unit or two o( 7islevites in "y (orce or at least a sin le unit o( 1ryphon 8e ion as a Rare choice <per the Mercenaries special rule=. While these 7islevite troops o(ten (are well on the battle(ield! & reali3e that so"eti"es "y points and Rare choices "i ht be better used elsewhere. ?"pire 7ni htly $rders! with their ni h-i"penetrable ;S ar"or save! are actually cheaper than Win ed 8ancers and are o(ten a stron er (orce on the battle(ield <particularly a ainst well-disciplined troops who are likely to i nore !lorio*s Char2es=. The Mercenary 1ryphon 8e ion can be a te"ptin option (or an ?"pire ar"y that does not take a (ull Allies %ontin ent but whose eneral still wants to include one unit o( 7islevite cavalry. & o(ten include one such unit in "y ?"pire ar"y. 2owever! itEs i"portant to keep in "ind that the

1ryphon 8e ion! when not used as a part o( a (ull Allies %ontin ent! counts as a Rare choice per the Mercenaries rule. *orsakin a 2elblaster 0olley 1un or a unit o( *la ellants in (avor o( 1ryphon 8e ionnaires is a hard pill (or "any ?"pire enerals to swallow. 7islevite cavalry! thou h "ore e+pensive than ?"pire 7ni hts! bene(its (ro" the !lorio*s Char2e rule. As stated throu hout this article! the !lorio*s Char2e can be devastatin ! particularly a ainst low 8eadership troops. When (acin Skaven or a lot o( 1oblins or Bretonnian Peasants! ?"pire players could do worse than (orsake their well ar"ored 7ni hts in (avor o( Win ed 8ancers or 1ryphon 8e ion. The (ailed anic tests will "ake their e+tra points and li hter ar"or see" inconse#uential in the lon run. Un ol 2orse Archers can be an interestin replace"ent (or or addition to Pistoliers! the standard )ast Ca-alry choice (or the ?"pire. The Un ols cost / points less than the Pistoliers! have a sli htly lower ar"or save! and bene(it (ro" a hi her Ballistic Skill. )ecidin which one to take depends on the battle(ield role you envision (or your )ast Ca-alry. &( you want to use your )ast Ca- as harass"ent troops <i.e.! shootin at s"all units like war "achine crews and slowin the ene"y advance by re"ainin within ,A o( opposin troops=! then the cheaper 2orse Archers with their lon er ran e (it the bill nicely. &( you think that your )ast Ca- "i ht (ind the"selves in co"bat! particularly as a (lankin unit! then the Pistoliers are "ore in order with their better ar"or saves and two close co"bat pistols. These troops arenEt so e+pensive that you canEt take both I it all depends on the bi picture o( your battle plan. Bear in "ind that Pistoliers are a Special choice! whereas Un ols are %ore. &( you take Pistoliers! you "ay be (orsakin 1reatswords! 1reat %annon! and Mortars in order to do so. 7ossars are also a reat option (or ?"pire enerals. *or only a sin le point "ore! 7ossars are (ar superior troops than the standard ?"pire Archers! as 7ossars have the sa"e Ballistic Skill as well as reat weapons and the Stea+y in the Ran0s rule. When considerin in(antry with reat weapons! ?"pire co""anders should keep in "ind that 7ossars are "ore versatile and cheaper than 1reatswords. 2owever! the 7ossars have lower Weapon Skill and 8eadership and lack the all-i"portant St*##orn rule that "akes 1reatswords so attractive. A ain! your decision whether to include 7ossars should be "ade in li ht o( your overall strate y. &( you want a shooty (orce that has a chance to withstand the ene"yEs char e! then 7ossars "i ht be a ood option. *or a "ore o((ensive or speedy ?"pire (orce! you "ay want to leave the 7ossars back on the oblast.

AS= THE SCENERY !UY


All Yo*r Scenery G*estions Ans$ere+D *ro" ti"e to ti"e! we receive "ail (ro" 1a"es Workshop hobbyists askin how we produce scenery and tabletop terrain (or our web and %hite D$arf articles! 1rand Tourna"ents! and 1a"es )ays. Scratch-built terrain is one o( the "ost rewardin aspects o( the hobby! second only perhaps to (inishin that brand new ar"y youCve been slavin over (or "onths on endJ &n (act! weCve received so "uch "ail that we decided to co"pile these letters and start a colu"n! aptly na"ed AAsk the Scenery 1uy.A

If yo*&+ li0e to as0 a <*estion or re<*est a step8#y8step scenery pro@ect4 yo* can reach the Scenery !*y at,

#lac02o##oH2ames8$or0shop9com or (lac0 !o##o cCo !ames %or0shop4 Inc9 >?:3 (aymea+o$ Dri-e !len (*rnie4 MD :3I>I8>5I3

$ur second scenery in#uiry co"es (ro" 0lad via e-"ail. 2e writes: "&i, ) have some e/!erience in ma$ing terrain and ) finally reali"ed what ) want to ma$e. ) have never seen someone ma$e an awesome loo$ing 0aemon 1orld 2in the 1ar! or out3 that was availa'le to anyone. )*m not trying to 'uild a whole ta'le or anything, 'ut )*m a longtime follower of 4urgle and thin$ it would 'e cool to ma$e some terrain and donate it to my local gaming store. So, could you !ossi'ly hel! me create scenery to de!ict a 0aemon 1orld of 4urgle 2) wont mind if it is some other 0aemon3, for a low 'udget%"

By Rick S"ith S5uig &erder Sure! 0lad. 'o proble". 2owever! instead o( coverin Bust the Pla ue 1odCs bli hted )ae"on Worlds! why donCt we run the a"ut and look at a (ew e+a"ples I one (or each o( the %haos Powers. With re ard to workin on a low bud et! this "ay see" a little pricey! but the insulation sheets described below will last you a lon ti"e i( used wisely.

DAEMON %OR"DS
Within the ?ye o( Terror! there e+ist worlds that do not adhere to laws o( nature that overn the rest o( the ala+y. The corruptin ener y o( %haos saturates these planets while )ae"ons and "ortals battle (or the pleasure o( their i""ortal "asters. %lick on the A&nde+A link below to (ind out how & "ade (our pieces o( scenery to represent the )ae"on Worlds o( the %haos Powers.

THE SHO
Item Ho##yTo$n USA
K Styro(oa" insulation board ;A thick <one sheet! HC + ,C= /A thick <one sheet! HC + ,C=

IN! "IST
rice
G9.5G;;.-G//.--

K ;6HA Masonite <2ardboard= <one sheet= K /-part ?po+y Putty <& used Aves Apo+ie Sculpt "odelin co"pound=

G,.-G/-.--

AC Moore
K Styro(oa" balls HA ball /A ball 96HA ball G-.LL G-./L G-.;L

Toys &R& Us
K Action (i ure <Sarlacc tentacles (ro" a Boba *ett *i ure= G;5.@H G5.-G5.--

!% Ho##y Center or Online Store


K S"all *lyin Bases <;/ per ba = K 8ar e *lyin Bases <;M per ba =

Total Cost

G,,./;

SA'E YOUR MONEY ON999

)loc0in2 materials for #asin29

Sand! ravel! and pebbles can be (ound in your driveway! at the super"arket I basically anywhere thereCs pave"ent. 1rab a s"all! sealable container and load up on as "uch as you can (indJ

This )ae"on World is occupied by the Word Bearers %haos Space Marines. 'ote the leerin ! dae"onic architecture. %lick (or lar er i"a e.

A warp ate that leads to a (oul )ae"on World o( the Pla ue 1od 'ur le. Many such portals opened durin the ;9th Black %rusade. %lick (or lar er i"a e.

INTRODUCTION K INDEX K SUMMARY

)OUR CHAOTIC CREATIONS, ro@ect O-er-ie$s


There are plenty o( other pieces o( terrain that you can "ake (or your battles within the ?ye o( Terror <theyCre not called the Real"s o( %haos (or nothin =! but &Cve co"e up with (our e+a"ples I one (or each o( the %haos Powers. They "ay look di((icult to "ake! but they arenCt too bad. 4ust ive yoursel( plenty o( roo" to spread out your "aterial! be patient! and the rest should Bust co"e to ether.
1et the printer-(riendly version here.

=horne
This piece was a si"ple idea that can be used in a"es o( both Warha""er H-!--- and Warha""er. &tCs not hard to i"a ine thin s like this Buttin (ro" a war-torn wasteland strewn with bits o( broken bone! skulls! and the blood o( (allen warriors. &( youCre (eelin adventurous! try addin pools o( blood! so"e plastic skulls! or "aybe so"e slashin claws (ro" the %haos Spawn "odel.

Slaanesh
2ow can you o wron with raspin tentacles and (an -(illed "aws (or a piece o( Slaanesh terrainF Well! & couldnCt! so & "arched ri ht to Toys CRC Us with this idea in "ind. & tried to capture the look o( Slaanesh with bri ht colors! but & reali3ed a(terwards that they "ay be a bit arish. %onsider tryin "ore "uted tones o( the sa"e hues when you ive it a try.

N*r2le
This terrain proBect was the (irst o( the roup to pop into "y head! si"ply because it was easy to visuali3e. Bi ! burstin ! pus-(illed bubbles were the way to o. The thin to re"e"ber is this: the (ilthier! sli"ier! and "ore revoltin ! the better. Maybe you could "ake your own house rules (or these scenery pieces. What 1uards"an would want to walk throu h this "essFJJJ

TBeentch
This oddity was probably the "ost interestin to conceptuali3e and build. T3eentch is the "aster o( "a ic and chan e! and this piece o( scenery tries to capture that essence. What could be stran er than a "a ically char ed boulder (loatin across the landscape! chan in every thin that passes beneath itF & couldnCt think o( anythin weirder! either! so & "ade this one.

(rass Icon 8 =horne


The Brass &con is a little easier to "ake! due to the (act that it doesnCt re#uire the use o( the epo+y putty. &( you want to et your hands dirty but donCt want to dive into the deep end ri ht away! & su est you try this piece (irst. The construction is (airly strai ht(orwardI the "ost di((icult part bein the sculptin o( the icon. SCENERY S ECI)ICATIONS
Diffic*lty le-el, Mediu" - )i((icult Materials Use+, Masonite! Styro(oa"! paper clips! ?l"erCs wood lue! and sand.

This piece o( scenery can also be used in your a"es o( Warha""er as a herdstone or "onolith. CONSTRUCTION

39 :9 ;9 59 79 >9 ?9 69 J9 3I9 339 3:9

%ut the Masonite into a nearly circular shape with a band saw. &( you donCt have a band saw! use a hack saw or handheld Bi saw. )o not use these power tools i( you are youn and have no parental supervisionJ

Bevel the ed es to a H5-de ree an le with a belt sander. &( you donCt have a belt sander! try a lar e (ile.

)raw a 7hornate icon on a piece o( paper.

Trans(er the drawin o( the icon to ;A thick (oa" by layin the paper te"plate over the (oa" and punchin throu h at the corners with a pin or tack o( so"e sort. >ou are Bust tryin to "ark the boundaries.

Redraw the icon on the (oa" with a (elt-tipped pen by connectin the dots you Bust "ade.

Use an D-acto blade and a retractable hobby kni(e to cut away unwanted pieces o( the (oa" to ive shape to the icon.

*lip the piece o( (oa" over and repeat steps three throu h si+.

Usin an old rounded pencil eraser! push divots into the (oa" to create a te+ture si"ilar to that o( beaten brass.

Usin thicker (oa" </A variety=! hack out a rou h! rando" pattern to si"ulate cra try di in into the (oa" with the retractable kni(e to pop out lar e chunks.

y stone. Try to dis uise the rectan ular shape o( the (oa". Also

Pin and lue the icon to the rock usin wood lue and two pieces o( paper clip cut to about ;A each.

1lue the rock and 7hornate icon to the Masonite base.

1lue (oa" o((-cuts <(ro" carvin o( the rock= around the base o( the pillar. *lock the base with sand and ravel as necessary.

AINTIN!

39 :9 ;9 59 79 >9 ?9 69 J9 3I9 339

Basecoat the (oa" with %haos Black paint. )o '$T use spray paint (or this step as it contains aerosol that dissolves Styro(oa".

Spray the (locked base with %haos Black Spray Pri"er once %haos Black paint on the (oa" is dry.

The Icon
)rybrush with 0ile 1reen.

)rybrush with Tin Bit3.

8i htly drybrush with Bra3en Brass.

Monolith Roc0
)rybrush with %ode+ 1rey.

)rybrush with *ortress 1rey.

The (ase
2eavily drybrush with 1raveyard ?arth.

)rybrush with )esert >ellow.

)rybrush li htly with Bleached Bone.

)rybrush only the s"all stones with Skull White "i+ed with Bleached Bone <to "ake it look like powdered bone (ra "ents.=

Tentacle+ Horror 8 Slaanesh


With the Tentacled 2orror! hal( the work is already done (or you! that is! i( youCre willin to hack apart an action (i ure (ro" a ala+y (ar! (ar away. A(ter you are done (i htin down your revulsion at what & Bust said! why not ive this piece o( terrain a tryF >ou will need to et co"(ortable with usin the epo+y putty. 4ust re"e"ber to keep your (in ers wet with a cup o( tap water. The putty & used dries rock hard and doesnCt warp the Masonite base. SCENERY S ECI)ICATIONS
Diffic*lty le-el, Mediu" - )i((icult Materials Use+, Masonite! epo+y putty! action (i ure! super lue! and sand.

CONSTRUCTION

39 :9 ;9 59 79 >9 ?9 69

%ut the Masonite into an irre ular shape shape with a band saw. &( you donCt have a band saw! use a hack saw or handheld Bi saw. )o not use these power tools i( you are youn and have no parental supervisionJ

Bevel the ed es to a H5-de ree an le with a belt sander. &( you donCt have a belt sander! try a lar e (ile.

%ut the tentacles (ro" the action (i ure. & know! &C" cra3y! but o ahead and butcher your toyJ Tri" and scrape away any "old lines.

*latten the bases o( the tentacles by cuttin the" o(( with an D-acto kni(e. 1lue the tentacles to the base with super lue.

Build up sculptin putty around tentacles and alon the len th o( the base.

Add s"all rolls o( putty around the base o( the tentacles. S"ooth only the botto" ed es into the e+istin putty.

Usin a cylindrical piece o( putty! push a rou h A"outhA into one end and stick the other end onto the e+istin base. Add (olds <see above! UM= and cut teeth (ro" the toy. Push these into the putty and add another (old o( putty around this "aw.

Push rando" bits (ro" the toy into the base to create warty rowths. *lock the base with sand and ravel. Avoid the putty areas.

AINTIN!

39 :9 ;9 59 79 >9 ?9 69 J9 3I9 339

Spray the entire piece o( terrain with %haos Black Spray Pri"er.

The Tentacles
Basecoat the tentacles with &ce Blue.

)rybrush with Skull White.

&nk with Blue &nk. Make sure that the ink is thinned with water <;:M "i+=.

)leshy arts
Basecoat with Tentacle Pink <you "ay need to apply a (ew coats=.

Mi+ Tentacle Pink with Skull White <9:;=. Paint over the basecoat but allow so"e the ori inal layer to show throu h "ainly in the deeper crevasses.

Add "ore Skull White to the "i+ture and add a (inal hi hli ht.

The Teeth4 %arty "*mps4 an+ the Ma$


Both the teeth and the warty lu"ps et the sa"e treat"ent: touch up with %haos Black paint and then paint on 1loss 0arnish once the black paint is dry.

Paint the lips o( the "aw with sin le brush strokes o( Scab Red. 2i hli ht these lines with Blood Red.

The (ase
)rybrush with %ode+ 1rey.

)rybrush the s"all stones with *ortress 1rey! but keep away (ro" the ravel.

(*rstin2 *st*les 8 N*r2le


'ur le is a truly (oul %haos 1od. What better way to show o(( his putrescence than a land (illed with rottin (lesh! cantankerous sores! and ripe! pus-(illed blistersJ Apart (ro" usin the putty <which is used to hide the te+ture o( the Styro(oa" balls and ive the (leshy base so"e depth=! this is a (airly strai ht(orward proBect. &( you are (eelin a bit adventurous! try usin so"e o( those action (i ure tentacles. 4ust "ake sure that you paint the" in suitably 'ur lish colors. SCENERY S ECI)ICATIONS
Diffic*lty le-el, Mediu" Materials Use+, Masonite! Styro(oa" balls o( varyin si3es! epo+y putty! and sand.

CONSTRUCTION

39 :9 ;9 59 79 >9 ?9 69

%ut the Masonite into an irre ular shape shape with a band saw. &( you donCt have a band saw! use a hack saw or handheld Bi saw. )o not use these power tools i( you are youn and have no parental supervisionJ

Bevel the ed es to a H5-de ree an le with a belt sander. &( you donCt have a belt sander! try a lar e (ile.

%ut the (ollowin Styro(oa" balls in hal( with a hack saw or band saw: one HA <use one hal(=! one /A <use both halves=! and one 96HA <use both halves=. Use putty to cover the sur(ace o( the balls to "ask the (act that theyCre Styro(oa" and create a s"oother te+ture. Put the" aside and allow the" to set. %over the Masonite base in a "illi"eter-thick layer o( putty. This should be irre ular and does not have to (ollow the contour o( the Masonite.

While this s"ooth! thin layer is still so(t! push the he"ispheres into the putty. Roll "ore putty into thin Awor"sA and wrap these around the base o( the Apustules.A Usin water and so"e pressure (ro" your (in ers! s"ooth the Boins between the sides o( the he"ispheres and the putty base. &( youCve ot hu e (in ers! try usin a s"ooth! rounded tool! such as a pen cap. *inally! press so"e s"all lobs o( putty into the base and! usin water to keep your (in ers (ro" stickin ! push your (in er around as i( you were "akin a s"all pit or bowl. A roll will naturally (or" to represent a burst pustule. *lock the base with sand! avoidin the putty areas.

AINTIN!

39 :9 ;9 59 79 >9 ?9 69 J9 3I9 339 3:9 3;9 359

Spray the entire piece o( terrain with %haos Black Spray Pri"er.

Rottin2 )lesh
Basecoat with a "i+ o( )war( *lesh and %haos Black <H:;=. This will create a "uddy rey color.

2eavily drybrush with )war( *lesh over the reyish basecoat.

Mi+ )war( *lesh with *ortress 1rey and drybrush over the previous )war( *lesh layer.

Mi+ Skull White with )war( *lesh6*ortress 1rey "i+ (or a (inal drybrushed hi hli ht.

*st*les
2eavily drybrush Terracotta over the reyish basecoat. Make sure to stipple so"e o( this color onto the rottin (lesh to blend the pustules and the skin to ether to create the look o( raw! en(la"ed (lesh.

2eavily drybrush Blood Red over all the pustules and ulcers. Stop at this step (or the ulcersJ

)rybrush 1olden >ellow over the Blood Red.

Mi+ 1olden >ellow and Skull White to ether and drybrush the very tops o( the pustules.

Paint a layer o( 1loss 0arnish over each o( the pustules and ulcers to "ake the" listen.

The (ase
Basecoat the sand with Scorched Brown. Add so"e rando" splotches o( %atachan 1reen.

)rybrush 1raveyard ?arth over the basecoat.

8i htly drybrush )esert >ellow over the 1raveyard ?arth in rando" patches.

Pick out the s"all stones and rocks with a li ht drybrushin o( Bleached Bone.

Ho-erin2 Roc0 8 TBeentch


This piece o( scenery is sli htly "ore di((icult! only because you have to "odel the putty in such a way as to "ake it believable that the rock is "eltin the stone beneath it. $ther than that! youCve already picked up tricks (ro" the other proBects to speed you alon your way. SCENERY S ECI)ICATIONS
Diffic*lty le-el, Mediu" - )i((icult Materials Use+, Masonite! Styro(oa"! epo+y putty! ?l"erCs wood lue! (lyin base! and sand.

2ere are so"e other ideas (or "ore T3eentch 2overin Rocks. CONSTRUCTION

39 :9 ;9 59 79 >9 ?9 69 J9

%ut the Masonite into a nearly circular shape with a band saw. &( you donCt have a band saw! use a hack saw or handheld Bi saw. )o not use these power tools i( you are youn and have no parental supervisionJ

Bevel the ed es to a H5-de ree an le with a belt sander. &( you donCt have a belt sander! try a lar e (ile.

Usin thicker (oa" </A variety=! hack out a rou h! rando" pattern to si"ulate stone. Try to hide the rectan ular shape o( the (oa". Also try di into the (oa" with the retractable kni(e to pop out lar e chunks.

in

Use a solderin iron or (oa" cutter to "elt the (oa" to "ake a recessed line alon the (ace o( your rock. Melt the (oa" in a well ventilated area and be care(ul not to burn yoursel(. Usin thin (oa" <;A=! cut out a low stone to (or" the base. )i into the (oa" with the retractable kni(e and pop out lar e chunks. %arve a level! (lat sur(ace into the top o( this rock. &t is very i"portant (or this area to be level. *ind a s"all (lyin base and a tall ste". 1lue both to ether. 1lue the (lyin base to the (lat area carved into the (lat rock with a bit o( wood lue. 8et this dry co"pletely be(ore "ovin onto the ne+t step. Usin "ore o( the putty! create a s"all saucer-like shape on top o( <and around= the (lyin base and ste". %url the ed es up to create the illusion o( a ripple. Roll a very thin Awor"A o( putty and use it to create an inner ripple. S"ooth down the inner ed e o( this piece o( putty. By usin lon er strands o( putty! create rivulets o( "olten stone seepin down the ed e o( the rock. Press s"all balls o( putty into the Masonite at the ends o( these rivulets to "ake pools o( coolin rock.

)ecorate your base with o((-cuts o( (oa" to create s"all boulders and rocks. *lock the base with sand and ravel! avoidin the putty areas. Do not glue both halves of the floating rock together until you have finished painting it!

AINTIN!

39 :9 ;9 59 79 >9 ?9 69 J9 3I9

Wrap the (lyin stand ste" in "askin tape.

Basecoat the (oa" with %haos Black paint. )o '$T use spray paint (or this step as it contains an aerosol that will dissolve the Styro(oa"

Spray the (locked base with %haos Black Spray Pri"er once the black paint over the (oa" is dry.

Molten Roc0
Paint in successive layers with the (ollowin colors: Red 1ore! Blood Red! Bla3in $ran e! *iery $ran e! 1olden >ellow! and 1olden >ellow "i+ed with Skull White. Paint black lines with %haos Black to show where the rock has cracked.

)loatin2 Roc04 Stationary Roc04 an+ R*##le


)rybrush with %ode+ 1rey.

)rybrush with *ortress 1rey.

The (ase
)rybrush with %ode+ 1rey.

)rybrush s"all stones with *ortress 1rey! but keep it away (ro" ravel.

)loatin2 Roc0 Innar+s


)rybrush in successive layers with the (ollowin colors: Midni ht Blue! ?nchanted Blue! &ce Blue! and &ce Blue "i+ed with Skull White.

Note ( 1ith each layer of !aint, $ee! clear of the edges from the !revious layer. ,his will create a glowing effect.

Reflectin2 "i2ht

Use the colors (ro" the AMolten RockA step listed above to create a ruddy low on the underside o( the (loatin rock. >ou can leave the last three colors out! as they "ay "ake it too bri ht.

%INTER %ARRIORS
6reating 7rctic Bases and ,errain By 8o' &aw$ins S#ui -at-8ar e Snow-covered bases are per(ect (or the ar"ies (ro" the 'orthern %haos Wastes and 7islev (orces alike! but any ar"y can bene(it (ro" a stron winter the"e. The 2ostile Terrain section o( The !eneral&s Compen+i*m has rules (or (i htin in the *ro3en 8ands! and there are plenty o( new AwinterA scenarios I a (antastic opportunity to "ake up so"e icy terrain and "atchin bases (or your "odelsJ &"a ine a winter version o( your eneral standin in the snow and "odeled with a (ur cloakJ All o( the basin techni#ues described here start with the sa"e techni#ue: lue sand and ravel to the base and pri"e the whole thin with %haos Black Spray Pri"er. This is best acco"plished i( you a((i+ the sand while buildin the "odel and then pri"e the whole (i ure at once. $nce the "odel is painted! (ollow these steps to (inish the base. Re"e"ber that these techni#ues arenCt only li"ited to "odel bases. Any o( these "ethods can be used to create an entire snow-covered! (rostbitten battle(ieldJ %lick the links or i"a es below to see how itCs done.

SNO% UTTY
With this techni#ue! you can create a realistic representation o( snow. The putty will hold up a little bit better than the snow (lock "i+ but re#uires a little "ore work. Asse"ble the "odel separately (ro" its base. Add sand in a (ew patches on the base! and then cover the re"ainin area with "odelin putty. 7eep your (in ers wet! s"ooth out the putty! and re"ove all (in erprints. Then! be(ore the putty hardens! press the "odel into the Asnow.A The putty should be enou h to bond the "odel to the base! but i( it co"es loose once the putty is dry! si"ply lue the (i ure back into its (ootprints. ;. Paint the sand by drybrushin with browns as you would (or the other techni#ues. /. Basecoat the snow with Shadow 1rey. 9. 'e+t! paint the snow with Space Wolves 1rey. H. *inally! paint the snow with Skull White! leavin a bit o( rey showin in the recesses to create the illusion o( shadow. Paint the ed es with Bestial Brown.

)ROKEN TUNDRA
This basin sche"e doesnCt use any snow. The sand is painted to look like (rost-covered earth dotted with patches o( "oss. The result is a bleak (ro3en tundra. %hris Walten used this basin style (or his %haos Marauder Ar"y. %heck out so"e o( his "odels in %hite D$arf :6?J ;. Basecoat the sand with 1raveyard ?arth. /. Paint 7o""ando 7haki over the base. 9. )rybrush with Bleached Bone. H. Apply a very li ht drybrushin o( Skull White and paint the ed es with Space Wolves 1rey. Then use white lue to add sparse patches o( reen (lock to the base. Re"e"ber to keep it sparse! as there shouldnCt be "uch "oss rowin on the (ro3en earth.

C"ASSIC AINTED SNO%


This is the si"plest "ethod o( achievin a snow e((ect on your bases. &t uses the AclassicA 1a"es Workshop basin style o( painted sand. ;. Start by basecoatin the sand with Shadow 1ray. /. )rybrush with Space Wolves 1rey. 9. *inally! drybrush the base with a coat o( Skull White. H. Paint the ed es with Space Wolves 1rey and youCre (inishedJ

SNO% ASTE
*or a "ore (lu((y appearance! prepare a ;:; "i+ o( water and white lue. Stir in the snow (lock to create a white paste. %ontinue to add snow until the "i+ is as thick as "ashed potatoes. Be(ore spreadin the "i+ onto the base! paint a patch o( Skull White where the snow will cover. To see this techni#ue used on a wide scale! check out the 7islev Scenery article in %hite D$arf :67J ;. Basecoat the sand with Scorched Brown. /. 'e+t! drybrush Snakebite 8eather over the base. 9. )rybrush with 7o""ando 7haki! and then a ain li htly with Bleached Bone. H. Be(ore addin the snow paste! add a (ew clu"ps o( static rass. Use brown static rass so it looks like dead weeds. Paint the sides o( the base with Snakebite 8eather! and then add the snowJ

ME"TIN! SNO%
$ne o( the easiest ways to achieve a snowy e((ect is to apply white snow (lock over painted sand. 2owever! snow (lock by itsel( is not very white or (lu((yP it lies (lat and as it dries! it absorbs so"e o( the color o( the paint. 2owever! the snow (lock does "ake very e((ective A"eltin A snow. ;. Basecoat the sand with Scorched Brown. /. 'e+t! drybrush Snakebite leather over the base. 9. )rybrush with 7o""ando 7haki! and then a ain li htly with Bleached Bone. H. With white lue! apply a thick layer o( snow (lock. Paint the ed es o( the base with Scorched Brown.

There are so "any ways to paint S#ui s I thatCs hal( the attraction o( the"J & went around the o((ice and du up a (ew e+a"ples o( how other people have painted their S#ui s. %heck Ce" all out and see i( any new ideas start (irin in your brain.

4ere"y 0etockCs "ulticolored S#ui horde. 'ote the ATi erA S#ui on the (ar ri htJ

4ake 8andis stuck to traditional red S#ui s! but his have a certain reasy (eel that "akes the" dis ustin ly realistic.

2ere are a (ew S#ui s (ro" yours truly. & wanted to have eye-blisterin ly bri ht S#ui s! so & used Bad Moon >ellow.

8aura 0etock likes S#ui s <le(t two= and so does %hristina Watts. See! chicks di S#ui sJ

A selection o( S#ui s (ro" the ar"y book! painted by the al"i hty C?avy Metal Tea".

Where to be inF 2ow about the basic anato"y o( the S#ui . They have / Attacks at Stren th 5. 'ot too shabby. They also sport a Weapon Skill o( H. 'ot bad either. ?specially when youCre used to dealin the puny 1oblin stat lineJ The trick is directin all this pri"al (ury towards the ene"y and not your own troops. S#ui s have a plethora o( rules that acco"pany the". Two pa es o( the ar"y book have been dedicated to the" aloneJ 2ere are so"e basics on how they (unction. *or every three S#ui s! you need a 'i ht 1oblin to control the". As lon as this 9:; ratio is "aintained! everythin is cool. $nce the S#ui s be in to outnu"ber the herders! thin s et out o( hand as S#ui s take o(( on their own. S#ui 2oppers are part o( the unit! but do not (all under this particular 9:; rule since the berserk 'i ht 1oblin on its back AcontrolsA the S#ui . &tCs best to et the" out on their own early be(ore the inevitable rain o( arrows hits the S#ui unit. This way! ene"y units have to waste their ti"e (irin at the individual 2oppers rather than the unit itsel(J 2owever! you can only have a sin le S#ui 2opper per three S#ui s in the unit. &( a S#ui 2erd (lees (or any reason! all the S#ui s bust loose and rando"ly run a"ok. This behavior is use(ul in that you o(ten want to lose co"bat Bust to set the S#ui s loose on the ene"y. So even i( the ene"y wins the co"bat! he losesJ All these loose S#ui s runnin around will attack units at rando" <(riend or (oe= and tie up ene"y char es like no other. 2erein lies the hideous sneakiness o( it all. >ou essentially want to construct a unit that has a precarious rasp on its S#ui population and then suicidally hurl it at the ene"y. Then! when the ratio (alls (ro" co"bat! the S#ui s all et set loose and "ess up your opponentCs plans. $ne last thin . )oubles on /)M are your sworn ene"y when rollin (or a S#ui Cs rando" "ove"ent. *or S#ui s! this roll "eans death as they et e+cited and burst <yeechJ= (or S#ui 2oppers! it "eans the rider ets thrown and you no lon er have any say as to where the S#ui oes. >et! you have no control over this <unless you are a truly despicable and unscrupulous player=! so donCt even worry about it. 4ust sit back and ride the bouncin whirlwind o( death wherever it "ay take youJ

Start hed in your bets with s"art unit co"position. >ou can only have one S#ui 2erd in your ar"y! so it better be thou ht out well. 7eep in "ind that this is Bust a sin le e+a"ple o( what you could co"e up with. *or this whole thin to work! you should "a+ out your S#ui allot"ent. Try usin a "odestly si3ed unit o( 9- "odels in total: M 'i ht 1oblin 2erders! ;, S#ui s! and M S#ui 2oppers. S#ui 2erds have special rules (or rankin the" up! "ainly bein that you canCt have 'i ht 1oblins ranked up with S#ui s behind the" <but itCs okay to have the" alon side the"=. S#ui s eat anythin in (ront o( the"! so this "akes plenty o( sense. Rank up your 9--stron unit as shown in the dia ra" to the ri ht. As you can see! there is a stran e pattern oin on with this brick o( troops. The S#ui 2oppers take the (ront row because you want the" to hop really (ar when they (irst leave the unit! so Ba" the" up (ront (or that oh-so-i"portant e+tra inch. Also! youCre oin to et rid o( the" #uick! so when this 2opper rank peels o((! the (oot slo ers behind the" are all set (or battle. The 'i ht 1oblins are sneakily placed alon side the S#ui s (or the sole reason that you are oin to want to kill the" o(( once the unit "akes it into co"bat. As you can only re"ove casualties (ro" "odels actually (i htin in base-to-base! havin the oblins lined up alon the side is the best way to et the" killed (ast. As you know! once the 1oblins start croakinC! the S#ui s start hoppinC! which in "y "ind is the entire point o( it allJ To co"ple"ent this insidious S#ui plan! be sure load up on Rock 8obbers! arrow-slin inC 1reenies! and )oo" )ivers I basically anythin that dishes out death (ro" a distance. >ouCll see why in the ne+t Tactics section. 'ow that you have your (erocious S#ui unit chosen and or ani3ed! alon with the reasons why sorted out in your "ind! et the" to battle. )eploy the S#ui 2erd only a(ter you et a ood idea o( where the hi hest concentration o( ene"y troops will be. $nce this is deduced! slap your S#ui s down opposite the troop concentration. March directly towards this hi h concentration o( ene"y troops (or the ;st turn or so I youCll have to Bud e this as you o. Start the o((ensive o(( by launchin your S#ui 2oppers o(( in the co"plete opposite area where youCre ai"in to end up with the 2erd. 'o sense in havin the 2oppers "ess up >$UR plans! so et the" (ar awayJ Try to avoid "issile (ire by o((erin Buicier tar ets that you "ay have AaccidentallyA le(t in the open. Try so"ethin like! A)an ! "y unit o( Wol( Riders is in ran e o( your archers nowP they are onna et shredded. 2ow stupid o( "e. $ops!A with a concerned look on your (ace. A(ter utterin such a phrase! lau h inside your head! not out loud. 7eep the 2erd "ovin towards the lar est "ass o( ene"y troops and atte"pt to et the char e o((. This way! you end up deep within the ene"yCs ar"y. &( you are really lucky! so"e o( your S#ui 2oppers will have been directed in such a "anner that they "ess up or (orce the ene"y to send hu e blocks o( troops at the". >our 2oppers can waste the ene"yCs ti"e and allow you to control the (low o( "ove"ent.

$nce you et the char e o(( or et char ed! try your best to lose the co"bat. )onCt pick a super hard unit to char e as you donCt want to et slau hteredP Bust try and tar et a run-o(the-"ill unit that outnu"bers you. >our power(ul 8eadership o( 5 will surely work its "a ic when you pick up the dice and roll (or the break test. Since you do not 2A0? to use your 1eneralCs 8eadership value i( he is within ;/A! you can still use the "i hty value o( 5 (or your evil sche"e. $nce the co"bat ends and the 2erd breaks! the S#ui s are set loose be(ore the ene"y can run the" down. 'ow the chaos truly be ins. ?ach S#ui will take o(( in a new direction a rando" nu"ber o( inches! resultin in a literal e+plosion o( bad-te"pered ani"als. ?ven i( you donCt roll too well and score only a (ew hits (ro" bouncin S#ui s on nearby ene"y units! youCll still have saturated the battle(ield with lovely! tooth-(illed (un us critters. 2avin S#ui s all over the place will screw up the ene"yCs char es! (orce your opponent to waste "issile (ire! and cause units to re(or" or reposition the"selves. &tCll basically slow down his advance and hinder any oals he "ay have had in "ind. Which is ood! because ti"e is the key here. >ou see! while the ene"y is busy riddin the battle(ield o( annoyin S#ui s! your batteries o( bow"en! )oo" )ivers! and Rock 8obbers will continue to rain terror all over the place. The lon er the ene"y (ools around with the S#ui in(estation! the "ore deadly your lon ran e assault will be. 'ot to "ention the (act that bouncin S#ui s can cause horrendous da"a e with / Stren th 5 Attacks apieceJ 'ow is the appropriate ti"e to lau h out loud and enBoy the havoc youCve created. This whole S#ui 2erd assault strate y is very risky and will probably work in your (avor a third o( the ti"e. 2owever! itCs the thrill o( anticipation that "akes it oh-so-"uch (un and all the "ore satis(yin when it does actually work out. There are a (ew (inal thin s to consider in order to ensure that your 2erd breaks and causes a violent outburst o( S#ui s. *irst! do the opposite o( co""on sense and o a(ter )ear and Terror8causin units. &( you (lee...oh well! "ore S#ui s (or the ene"y to choke onJ To (inish up! the "ost direct thin to do to enhance the power o( the S#ui e+plosion is load up on "ore o( the bipedal bu ers. &ncrease the unit si3e and take a chanceJ While &Cve never seen anyone bold enou h to take M-S S#ui s! the sheer potential (or "adcap "ayhe" is certainly enticin . *inally! itCs worth notin that this is intended to be a (un tactic to try out on your (riends only. Please donCt show up to a tourna"ent with a ton o( S#ui s! as the a"ount o( scatter dice and rando" dice rollin will slow thin s down i""ensely. 'o one wants to o to a tourna"ent and watch so"e dude "ove S#ui s around (or 9- "inutesJ This "ay be viewed as very unsports"anlikeJ The whole point o( this article is to et you to use a wacky unit in an e#ually wacky way a ainst your buddies in a (riendly a"e o( Warha""er. So break out your custo"-"ade S#ui pipe! paint your (ace reen! slap on a black cloak! and oad the" S#ui ies to new hei hts o( unbridled (uryJ <&( you need a (ull-si3ed S#ui ! try dressin up your cat (or (ull e((ect. 2owever! keep in "ind that we accept no responsibility (or shattered (eline nerves or claw "arks you receive in the atte"pt.= There are "any! "any ways to paint a S#ui Cs skin! as e+e"pli(ied in our S#ui allery. There are certainly too "any to cover in a sin le Ahow toA paintin article. 2owever! there is one thin that all S#ui s have...teeth and clawsJ 2ere is a brie( rundown o( how veteran painter and US 2obby Tea" Mana er 4ason Buyaki paints his "odelsC teeth! claws! and bones. %lick any i"a e below (or a lar er version.

Bestial Brown basecoat.

%oat o( Bubonic Brown.

%ontinue with Bleached Bone.

*inish with so"e Skull White.

Start by undercoatin all the bone and teeth areas %haos Black. Then! paint a layer o( Bestial Brown across the entire tooth or claw! but leave a s"all line o( black around each o( the ed es. %over this coat with Bubonic Brown! leavin a bit o( the previous color re"ainin at the base o( the tooth. Paint the Bubonic Brown on with a sli htly Ba ed ed e at the base o( each tooth to "ake it look "ore realistic. Repeat this Ba ed techni#ue! but use Bleached Bone this ti"e around. Water down your paints as you o to keep thin s (ro" ettin chunky. &( you want dirty! nasty teeth! then this step is as (ar as you need to o. &( you donCt! then add a (inal hi hli ht o( Skull White to the teeth and you are doneJ

Mo+elin2 Staine+ !lass


Ty *inocchiaro S5uig &erder Stained lass is a co""on si ht in the worlds o( Warha""er! Warha""er H-!---! and even The 8ord o( The Rin s Strate y Battle 1a"e. When constructin scenery! stained lass can add a level o( detail that really "akes your buildin or ruin "ore realistic. Below! &Cve iven you three ways to "odel stained lass.

Step One

Step T$o

Step Three
1lue the the printout in place! and youCre done. Sure! itCs not transparent! but it looks niceJ

Paint! photo raph! or scan a stained lass i"a e. Si3e it to %ut the printed i"a e out. 8eave a s"all ed e that (it on your co"puter! then print it out in color. can be used (or luin .

Step One
8ike be(ore! (ind a stained lass i"a e! si3e it to the correct di"ensions! and print it out.

Step T$o
2ead o(( to 7inkoCs or Staples and ask (or a color transparency to be "ade o( your printout.

Step Three
%ut the transparent i"a e out. 8eave a s"all ed e that can be used (or luin .

Step )o*r
1lue the transparency in place! and youCre done. 8et the li ht shine inJ

Step One
1rab a blister pack and a pair o( scissors.

Step T$o

Step Three

Step )o*r

%ut the blister card Astained lassA to (it into your window. Usin "arkers or inks! create your stained lass i"a e. 1lue the lass in place! and your windows are (inishedJ

Application
'ow that youCve seen how to "ake stained lass! check out this Bretonnian 1rail %hapel proBect. The settin o( Bretonnia is per(ect (or stained lass! so donCt Bust li"it yourselves to the chapel. Use your i"a ination and o nutsJ

Or0 %alls

$rks rarely think de(ensively. TheyCre "ore (or "obbin the Boy3 up and runnin (ull speed at the ene"y. 2owever! a cunninC reenskin boss will position his walls in such a way as to "a+i"i3e his (orceCs de(ensive (irepower! such as his 7annons and 8obbasJ Rick S"ith o( the US Web Studio illustrates how he "ade this $rk Wall (ro" start to (inish. 2e walks you throu h a step-by-step uide on how to "ake this piece o( scenery. CONSTRUCTION

Step 3

%ut out a piece o( Masonite. &t can be any shape! but the (or" will dictate how lon or what bends can be "ade on the len th o( wall. Use a band saw. &( you donCt have access to a band saw! use a hack saw or a handheld Bi saw. )o not use these power tools i( you are youn and have no parental supervision.

Step : Step ; Step 5

Usin L6;MA thick insulation Styro(oa"! "easure out a wall that is /A hi h and ;/A lon with a (elt-tipped pen. Startin (ro" the le(t side! "easure in @A. )raw a line here. This "ark will be the corner o( your wall. 'ow! rou h out the Ba ed! broken ed es on both the le(t and ri ht sides. While plannin the rou h sections o( the broken wall! re"e"ber to "ake adBust"ents (or where lar e blocks "ay be Buttin (ro" the rubble. Put aside the walls and pick up an D-acto kni(e and so"e plasticard. %ut the card into lon strips o( varyin thickness. 'ow! cut the" into s"all bricks. Round the ed es by layin your brick onto a (lat sur(ace <not your "otherCs kitchen tableJ= and cut downward until the ed es are rounded. 'ow! cut the ed es o( the brick at a H5-de ree an le with s"all! #uick slices. *inally! on only a (ew bricks! cut out trian ular "arks (or so"e easy detailin . Also usin plasticard! "ake a "etal plate to patch a hole in the wall. %ut a lar er AbrickA and round the ed es. 'ow! usin an D-acto! hack into the ed e at a H5 de ree an le. *lip the card over and repeat this cut back into your previous cut to create a s"all A0A shape. *ind a wheel well (ro" an $rk bu y and cut the bolts o(( o( it. Usin super lue! lue these to your "etal plate. To create the look o( a "issin rivet! use an D-acto to drill down into the plasticard.

Step 7 Step > Step ?

'ow! asse"ble the wall. Usin the D-acto kni(e! cut the wall in hal(. 'ow! cut a trian le out o( each wall to (or" a corner <re"e"ber: This is an $rky wall. What $rk would worry i( his wall was a per(ect L- de ree an leF This one sure didnCtJ=. Use your (in er to apply a thin layer o( wood lue to the wall corner Boint. Press these to ether and apply a layer o( lue to the botto" o( the wall. 1lue it down to the Masonite base.

Also at this Buncture! attach your bricks to the wall in their proper places with "ore wood lue. 8et everythin dry co"pletely I this "ay re#uire an hour or "ore. With a sandin block or (ine piece o( sandpaper! sand the harsh corners into s"ooth rounded ed es. &( there are any plasticard bricks that han over the cru"bled ed es o( the wall! take care not to sand these areas. With two s"all o((cut le(tovers o( (oa"! use the D-acto kni(e to hack the shape o( a rock into (our o( their si+ sides. Two sides "ust re"ain untouched so that it will lay (lush a ainst the wall and the Masonite base. Use "ore wood lue and lue these two rock halves opposite each other on each side o( the wall.

Step 6 Step J Step 3I Step 33 Step 3: Step 3

$nce everythin is co"pletely dry! use the sandin block to s"ooth down the sharp corner o( the wall. &( there is still a ap (ro" where the Boint "eets! use so"e spacklin to (ill in the openin . 'ow! ather to ether all the $rky bit3 you can (ind. Barrels! en ine blocks (ro" $rk bu Pile the" up i( youCd like. ies! as cans! tires... all sorts o( detritus. 1lue these down to the Masonite base with super lue.

Te+ture the wall with paint. &t doesnCt "atter what color is used! but li hter colors "ake it harder to see where the brush has been. Try to keep the paint away (ro" the "etal plate and the plastic bits. The (irst coat should seal the (oa". Make sure that every Styro(oa" sur(ace is covered. This seal will sa(e uard the (oa" a ainst "eltin when the scenery is pri"ed with spray pri"er. The second coat will te+ture the (oa". When paintin this second coat! apply the paint with the side o( the brush. )o not thin the paint with water. The paint "ust be thick to retain the brush te+ture when applied to the wall. *lock the base with sand! s"all stones! and wood lue. Allow it to dry thorou hly.

*inally! add spikes to the wall with a little bit o( wood lue <the spikes shown on the (ollowin pa e were taken (ro" the old $rk Battlewa on kit! but you can easily "ake shards o( "etal as described (or the steel plate.=

AINTIN!
%heck to "ake sure that all the (oa" has been covered by paint <the aerosol dissolves (oa"=. Pri"e the entire piece o( scenery with %haos Black Spray Pri"er.

Step : Step ; Step 5

Basecoat the walls with two coats o( 0er"in Brown. 8eave the bricks black (or later.

2eavily drybrush 8eprous Brown over the 0er"in Brown basecoat.

1ive the previous coat a heavy drybrush with Bubonic Brown. Use "ore pressure near the top o( the wall and less at the base. &( you would like to have an especially bri ht wall like the one depicted! repaint the very tops o( the wall with Bubonic Brown. )onCt drybrush this. Paint it strai ht on.

Step 7 Step > Step ?

8i htly drybrush the wall with Bleached Bone. %oncentrate "ost o( your paint on the upper portion o( the wall. Touch up the AbricksA and rocks with Scorched Brown.

Repaint the "etal bit3 with %haos Black.

Step 6

)rybrush Bestial Brown over the Scorched Brown bricks and rocks.

Step J Step 3I

)rybrush Snakebite 8eather over the bricks and rocks.

8i htly drybrush Bleached Bone over the bricks and rocks. )o not clean out your brush (ro" the previous color.

Step 33 Step 3: Step 3;

Usin Tin Bit3! rou hly paint anythin that would be "etal in the rando" piles o( re(use.

2eavily drybrush the "etal bit3 with Bolt un Metal.

1ive all the "etallic parts a wash o( H:; "i+ o( %hestnut &nk to Black &nk and a ood deal o( water.

Step 35 Step 37 Step 3>

To create the appearance o( rust streaks! thin the "i+ down with "ore water. Paint thin lines down (ro" the plate and the spikes alon the top o( the wall. )onCt overdo it! thou h. 8ess is always "ore. 'ow! paint all the re"ainin bit3. %hoose suitably $rky colors. & chose %haos Black drybrushed with %ode+ 1rey (or the tires <a no-brainer= and Red 1ore hi hli hted by Blood Red (or the barrel. Add $rky lyphs i( youCd like. The ones shown were (irst drawn on very li htly with a sharp pencil. Then! & (illed it in with %haos Black paint. The horned skull was painted with two coats o( Snot 1reen with hi hli hts o( 1oblin 1reen to pick out the ed es.

Step 3? Step 36 DoneD

*inally! paint the base with the sa"e colors as the bricks and rocks. Basecoat the round with Scorched Brown. Then drybrush with Bestial Brown! Snakebite 8eather! and (inally a li ht coat o( Bleached Bone. &( you (eel up (or it! try addin so"e static rass and clu"p-(olia e to the base. Add a tiny bit o( water to so"e wood lue and paint it onto the base in patches. Sprinkle the static rass over the lue and reclai" what doesnCt stick. Repeat this process until youCre pleased with the result! but re"e"ber that even thou h $rks have reen thu"bs! they donCt care "uch (or ardenin . 7eep the (olia e sparse and tra"pledJ ThatCs that with thatJ %lick on the very last i"a e above to see the (inished $rk Wall (ro" di((erent an les.

Part o( )ave TaylorCs Beasts o( 7har or ar"y! which is heavily in(luenced by their backstory <(ound in %D:6?=.

'ariant on a Theme
&ow to 9a$e a ,hemed 7rmy By Ross Watson S5uig(at(+arge

As /--H approached! & wanted to put a new ar"y to ether to rin in the new year ri htVwith plenty o( ra in battles o( Warha""er and Warha""er H-!---J &nitially! & was attracted by the i"pressive n "odels (or the %adian &"perial 1uard ar"y. With the release o( the new %ode+! & (elt the ti"e was ri ht to be in creatin a (orce o( &"perial 1uard (or tourna"ents and a"es in /--H. >et! what kind o( 1uard ar"y did & want to createF Since & started on the 1a"es Workshop hobby! & have been (ascinated with the"ed ar"ies. At tourna"ents and local a"in it ca"e to "akin a new &1 ar"y! "y thou hts naturally turned to a the"ed ar"y.

roups! & saw "any ar"ies based on a detailed story! (a"iliar book! or (il".

The Acop W robbersA (il"s that clutter "y ho"e provided the inspiration. & would "ake a Penal 8e ionJ A(ter a little research! & (ound St. 4os"aneEs 2ope! a prison planet in the %adian syste" that had be destroyed durin the ?ye o( Terror ca"pai n. A %adian prison planetVper(ectJ

ST9 LOSMANE&S HO E
&'55.M; $rb. )ist. 9.@,AU ;.916Te"p /,% Military Prison World Tithe 1rade: Adeptus 'on Population: ;-!---!--- <,!LL-!--- &ncarcerated=

'e+t! & looked at the code+ to deter"ine what choices would (it "y the"e and which ones would not. Stor" Troopers at (irst didnEt "ake "uch sense in a Penal 8e ion! but then it hit "eVa prison plane certainly have SWAT tea"s on handJ %o""issarEs (it "y the"e as well! and & chose "y Senior $((icer to serve as the Penal 8e ionEs Warden. Ratlin Snipers did not (it "y the"e! and neither did Sanc Psykers! so "y Penal 8e ion would contain none o( these choices.

To tie "y ar"y to ether visually! & decided to o with *iery $ran e (ati ues to represent the standard prison coveralls. My SWAT tea"s were to be painted in blue! o( course! and & could try and add so" bad es to "y co""and "odels. With this plan in "ind! & was on "y way to a nicely the"ed ar"y.

%hat is a Theme+ ArmyM

A the"ed ar"y is! #uite si"ply! a (orce that is centered on a uni(yin concept <(or e+a"ple! a Stirland (orce! usin the ?"pire ar"y list! is a the"ed ar"y=. The the"e o( the ar"y is re(lected in the ar"y purpose! presentation! and co"position.

*rpose9 The reason (or the ar"yCs e+istence. )oes your ar"y represent a raidin party or a roup o( civil de(ense troopsF Purpose is closely linked to your ar"yCs backstory. As "entioned above! "y a ained its history (ro" events that occurred in the ?ye o( Terror ca"pai n.

resentation9 The ar"yEs na"e! the way the ar"y is painted! and any conversions done to the "odels! vehicles! or bases within the ar"y. *or "y ar"y! & chose to paint "y "odels in colors applicable prisoners <*iery $ran e *ati ues= and police <?nchanted Blue carapace ar"or=. Then! & bou ht so"e chains and painted the" black! then cut the" up to (or" le irons (or "y prisoners. & also used bit3 the 'i ht 1oblin *anatics to add so"e ball-and-chains (or "y heavy weapons tea"s.

The authorEs Penal 8e ion! still in chains! pressed to (i ht (or the &"periu". Rede"ption throu h serviceJ

Composition9 The choice o( units and characters that "ake up the ar"yEs (orces. $(ten! a the"ed ar"y has (ewer options than a non-the"ed ar"y due to the (act that so"e ar"y choices will not (it the *or e+a"ple! "y Penal 8e ion has no vehicles to (it with the idea o( a prison world. A Wood ?l( ar"y (ro" a lush tropical Bun le "i ht include a lar e a"ount o( )ryads and Tree"en! but (ew <i( any= 1la Riders. Many %haos ar"ies build (orces around the sacred nu"ber o( a particular %haos 1od! includin only that nu"ber o( "odels in each s#uad I no "ore! no less. The Space Wolves ;9th %o"pany Theme+ A+-anta2es reatArmy e+a"ple o( an ar"y list that (its a certain the"e. Since the ;9th %o"pany has been one (ro" the &"periu" a lon ti"e! they have s"all (orces without a lot o( special e#uip"ent. The pri"ary advanta e is psycholo ical. *or e+a"ple! & will (ind it "uch easier to send "y prison troopers into dan erous situationsVa(ter all! theyEre scu"J Also! the"ed ar"ies are %hy Ma0e a Theme+ ArmyM rarely (or otten by your opponents! especially when you ive the" a ood thu"pinC.

An ar"y with a the"e has its own personality! which o(ten is e"phasi3ed in the a"es that the ar"y is involved in. A the"ed ar"y can really draw you into the a"e and "ake it truly "e"orable. Battle With re ards to the ar"y list! a the"ed ar"y is enerally very stron in the areas e"phasi3ed by its the"e. *or e+a"ple! a 2i h ?l( ar"y based on an ?llyrian Reavers the"e would ca"pai ns are even better when the (orce you are co""andin has a true identity that (uels your i"a ination. &tEs easy to et into the a"e when your (orces represent so"ethin i"portant to you I so" have a reat deal o( cavalry! and thus would be a hi hly "obile (orce. players like to create special pre-co"bat speeches or battle cries (or their the"ed ar"y! while others o so (ar as to record the"e son s or special sound e((ects.

Theme+ Army Disa+-anta2es Puttin a the"ed ar"y to ether can be a blast as well. >our the"e is a reat source o( inspiration (or uni#ue conversions and paint sche"es. The"ed ar"ies are a reat way to showcase your creativity
"odelin and storytellin . Un(ortunately! stickin with a consistent the"e can curtail your (orce selection options. A ain! (or e+a"ple! "y Penal 8e ion will contain only renade launchers (or special weapons. They "ake sense accordin to the the"e <riot control! anyoneF=! but it "eans & wonEt have any (la"ers or "elta uns. Stickin to your the"e can so"eti"es "ean ivin up on certain options that would otherwise be available. This li"itation does not auto"atically "ake you less co"petitive. *ocusin on a particular type o( unit in your ar"y will allow you to #uickly learn how to "aster its use! and you "ay (ind that your opponents have a surprisin ly hard ti"e adaptin when (aced with a the"ed ar"y.

)in+in2 I+eas
&deas (or a ood the"e can co"e (ro" al"ost anywhereJ $( course! the settin s (or all o( 1WEs a"es are rich with in(or"ation! (actions! and roups that can be represented with a the"ed ar"y. So"eti"es a particular book or (il" will su est a the"e you can adapt (or your ar"y. With Bust one look around your ho"e! you can usually co"e up with a the"e (or your ar"yJ
"ore like valiant kni hts. round will su est a the"e on its own! such as the ?llyrian Reavers ar"y "entioned above. Also! consider takin an established ar"y in a new $(ten!look a particular ar"yEs back direction. So"eti"es all it takes is seein a new roup o( "odels <or older "odels (ro" the archive! or "odels (ro" one o( the Specialist a"es= to co"e up with a the"e or story.

Ti" 2uckelberyEs Space Marines o( the )ra onslayers %hapter are shown here in all their resplendent lory. Ti" has chosen a chivalric the"e and has included several conversions <usin bit3 (ro" the Bretonnian ran e= to "ake his Space M

& (ound the the"e (or "y ar"y a(ter seein the new %adian "odels and checkin out the "ovies & have at ho"e. So"eti"es all it takes is seein a particularly evocative i"a e on television or in a (il". So"e players & know have even drawn inspiration (ro" "usic.

The Archetypal Theme


An ar"yEs the"e that represents the ideal o( that ar"yEs back round is so"eti"es called an archetype. Many such ar"ies abound! and o(ten hobbyists are encoura ed to try and create the &"perial *ists ar"y! or the Middenhei" ar"y! or the Moria 1oblin (orce. Many %haos players atte"pt to create an archetypal (orce o( a particular %haos 1od. Stuart Spen lerEs 'ur le Pla ue"arine ar"y! (or e+a"ple! has every sin le unit "ade o( a nu"ber o( "odels e#ual to 'ur leEs (avored nu"berVseven. Players who (ield archetypal ar"ies are o(ten accorded a reat deal o( respect (or re"ainin true to the back round o( their particular (orce. Archetypal ar"ies have raced the pa es o( %hite D$arf "any ti"es and have been well-represented in 1olden )e"on contests. %reatin an archetypal ar"y re#uires a near-encyclopedic knowled e o( the ar"yEs history and #uirks! a consistent color sche"e to "atch the traditional colors o( the ar"y! and a willin ness to re(rain (ro" (ieldin units that! althou h they "ay be e((ective and very cool! do not (it with the established history o( the ar"y.

Stu did a lot o( a"a3in conversion work to create an archetypal the"e (or his ar"y. %heck out the banner on StuEs 'ur le Sorcerer 8ord at the le(tJ

Accordin to Stu! archetypal ar"ies o((er a hobbyist a reat deal o( (ul(ill"ent by creatin an ar"y that is a shinin e+a"ple o( itEs back round. Q& (ind that an archetypal ar"y is "ore (un to play than a (orce thatEs Bust a rab-ba o( options!N he e+plains. QArchetypal ar"ies "ay be sli htly less versatile! but they o((er a lot o( opportunities to do so"e creative thin s with "odelin ! conversions! and paintin . &n (act! paintin an archetypal ar"y oes #uickly once you have the sche"e understood! and the (orce really looks coherent on the a"e table.N

The Sit*ational Theme


So"e ar"ies "ay have a the"e based around a recent event in their backstory. *or e+a"ple! a Bretonnian ar"y that survived a recent e+pedition into the dead lands o( 7he"ri could have an interestin the"e! as would a Space Marine (orce that has crossed an entire death world in pursuit o( )ark ?ldar pirates. An ar"y co"posed entirely o( new recruits or ri33led veterans would also have a distin uishin the"e.

4e(( %auleyEs Slaaneshi ar"y is co"pletely co"posed o( (e"ale "odels and is the"ed around a roup o( %haos A"a3ons. %heck out the wildcats that represent his chaos houndsJ

The Historical Theme


Many ar"ies can be constructed based upon a certain period in their history that would rant the" a vibrant the"e. *or e+a"ple! a pre-heresy unit o( 8unar Wolves Space Marines would be substantially di((erent (ro" the Black 8e ion %haos Space Marine %hapter they later beca"e. An ar"y o( 2i h ?lves who (ou ht in the War o( the Beard could be "odeled with )war( war trophies or banners to "ark victories (ro" that con(lict.

?ric SarlinEs ?"pire ar"y represents an alliance between the provinces o( Talabhei" and Averland. This ar"y has a stron visual the"e! as the two provinces have speci(ic color sche"es that co"pli"ent each other. Another bonus is that the colors "atch those o( the Maryland state (la J

A Theme Is a 2oo+ Thin24 #*t not the only Thin2


The "ost i"portant (actor o( any a"e is to have (un. 7eepin that in "ind! a the"ed ar"y should still be an ar"y you will enBoy playin with. &n "any cases! a the"ed ar"y "ay re#uire so"e choices that "ay not be entirely within the the"e idea! yet are still necessary (or the ar"y to be co"petitive. Bein true to a the"e should not re#uire intentionally sabota in either an ar"yEs ability to win or the sense o( (un and e+cite"ent that acco"pany a particular (orce. >ouCll Bust have to (ind a balance youCre co"(ortable with.

%hich Army "istM


There will be ti"es when you have a reat idea (or a the"e based on certain "odels that lack a "atchin ar"y list. *or e+a"ple! you "i ht cobble to ether a bunch o( 'ecro"unda "odels into an ar"y. The "ost lo ical ar"y list to use with this would be a list (ro" the Co+e., Imperial !*ar+9 Another e+a"ple would be Ti"Cs 1enestealer %ult (ro" the H-7 in a *lash article. Ti" is usin an &1 list with )octrines to cover his roup o( cultists <no Purestrains! "ind you=. The ar"y lists can be used in this (ashion! albeit within reason. Please! donCt show up to an o((icial event with your Styro(oa"-cup the"ed ar"y <your house rules are your business! as always=. Many Ar"y books and %ode+es already contain alternative ar"y lists! such as the %ult o( Ulric (ro" %arhammer Armies, The Empire or a *arsi ht enclave (orce (ro" Co+e., Ta*. These alternative lists are an e+cellent place to start (or a the"ed ar"y. Also! keep in "ind that a variant ar"y list doesnEt always have to rese"ble its parent. >ou could use the )eathwin ar"y list to represent the Ultra"arines ;st %o"pany durin the battle (or Macra e! or utili3e the *lesh Tearers rules (or a pre-heresy World ?aters (orce.

AS= THE SCENERY !UY


All Yo*r Scenery G*estions Ans$ere+D *ro" ti"e to ti"e! we receive "ail (ro" 1a"es Workshop hobbyists askin how we produce scenery and tabletop terrain (or our web and %hite D$arf articles! 1rand Tourna"ents! and 1a"es )ays. Scratch-built terrain is one o( the "ost rewardin aspects o( the hobby! second only perhaps to (inishin that brand new ar"y youCve been slavin over (or "onths on endJ &n (act! weCve received so "uch "ail that we decided to co"pile these letters and start a colu"n! aptly na"ed AAsk the Scenery 1uy.A
If yo*&+ li0e to as0 a <*estion or re<*est a step8#y8step scenery pro@ect4 yo* can reach the Scenery !*y at,

#lac02o##oH2ames8$or0shop9com or (lac0 !o##o cCo !ames %or0shop4 Inc9 >?:3 (aymea+o$ Dri-e !len (*rnie4 MD :3I>I8>5I3

$ur second scenery in#uiry co"es (ro" the (aceless overlord o( the US Studio. 2e de"ands: "Build us 0warf scenery and 'uild it 5uic$:"

By Rick S"ith S5uig &erder 'oJ Please (aceless overlord! please donCt... not "y (in ers.. aaarhJ 'ow! seriously! thereCs been a lot o( cla"orin (or scenery (or your Warha""er tabletops <rather than the H-7 scenery shown in the last (ew colu"ns=. &Cd like to kill "ultiple birds with one stone and do so"e )war( scenery. WhyF Well! that )eni3ens o( the )eep ca"pai n <which weCve dropped so"e cryptic hints about= is approachin . &( youCre interested in this "ysterious ca"pai n! this colu"n will allow you to et ready be(ore the ca"pai n actually arrives. &( youCre not interested! well! you can certainly paint this scenery proBect a di((erent color and use it (or battles on the sur(ace.

D%AR) %AYSTONE
While they "ay not actually contain te+t! )war( waystones speak volu"es by their condition. Those that are in one piece "ark sa(e passa e. 2owever! those that are broken or de(aced "ay indicate dan erous conditions or even "ore dan erous creatures aheadJ

THE SHO
Item Home Depot

IN! "IST
rice
G9.5G,.-G/.--

K Styro(oa" insulation board! ;A thick <one sheet! HC + ,C= K ;6HA Masonite <2ardboard= <one sheet= K Ba o( pine bark nu ets

Total Cost

G;9.5-

SA'E YOUR MONEY ON999 )loc0in2 materials for #asin29


Sand! ravel! and pebbles can be (ound in your driveway! at the super"arket I basically anywhere thereCs pave"ent. 1rab a s"all! sealable container and load up on as "uch as you can (indJ

INTRODUCTION K CONSTRUCTION K AINTIN! CONSTRUCTION

Step 3

)raw an appropriately )war(y pattern on a piece o( paper. This will act as a te"plate so that the Waystone can be reproduced as "any ti"e as youCd like. & have scanned in a te"plate used (or this e+a"ple so that you can use it. )ownload it here.

%eltic knots see" to be the best icono raphy (or )war(s. $( course! )war( runes can also be used. &( you need any help co"in up with a pattern or rune! look to the D$arf Army #oo0 <p. @9=.

'ow! usin the te"plate and so"e thin card! trans(er the desi n and border to the cardboard usin a thu"b tack <punch tiny holes throu h the pattern te"plate to "ark the lines=. The best card stock to use would be cereal bo+ cardboard! si"ply because itCs thin but still has enou h depth to drybrush easily.

Step :

'e+t! play connect the dots. 'o! really! this will help you see where you need to cut so that you donCt chop o(( a corner that you didnCt "ean to. A black ball-point pen works best. Use the ori inal te"plate (or re(erence.

Step ;

%ut out all o( your pieces usin a brand new D-Acto kni(e blade. Trust "e! you need a new blade. 'o a"ount o( tears or cursin will "ake you (eel better a(ter shreddin your intricate work with a dull kni(e blade. &( you need to! nu"ber your pieces (ro" top to botto"! le(t to ri ht. This "ay keep you (ro" ettin a headache durin asse"bly.

Step 5 Step 7 Step >

'ow! cut a piece o( L6;MA thick (oa" to the width o( your Waystone. &( you are plannin to "ake a bunch o( these at one ti"e! cut one lon strip o( (oa". 8ay the card border on top o( the (oa" and "ake a cut with the D-Acto to "ake both "atch. $nce you have cut your (oa" to (it! lue both the border and the desi n onto the (oa" with wood lue. Use your (in ertip to spread the lue around. Make sure that the lue "akes it all the way to the ed es o( the card. 8et this dry thorou hlyJ The (inal (ew steps re#uire the lue to be totally dry. While the Waystone is dryin ! rab a hand(ul o( bark. Use a hot lue un <take care not to burn yoursel(J= to lue the bark to the hardboard base. *ind at least one very thin! (lat piece o( "ulch (or your Waystone to stand on.

Step ? Step 6 Step J Intro

?+peri"ent with your waystone and decide i( you want it to lean at an an le. >ou can also co"pensate (or uneven bark at this step. 'ow! back to the waystone. &tCs ti"e to "ake the )war(-hewn stone look like it has had better days. With a (resh D-Acto blade in the kni(e! hack into the ed es o( your stone. )onCt Bust cut into the (oa"! thou h. &( a cut is "ade into the cardboard desi n! (ollow it throu h. ThatCs why you had to let the lue dry: So that the desi n wouldnCt shi(t as you cut throu h it. )o as "uch da"a e as you like. & hacked the corner o(( o( "ine. Maybe ti"e dealt a blow to the stone...or was it a (ilthy 1oblinF 1lue the Waystone to the top o( the (lat piece o( bark with wood lue.

*inally! water down a bit o( wood lue and spread it over the base. Try puttin a (ew s"all puddles o( lue on top o( so"e o( the pieces o( bark to represent debris (allin (ro" the cave roo(. Be(ore the lue dries! sprinkle sand and s"all stones <the best stu(( co"es (ro" parkin lots= over the base.

AINTIN!
What colors you use to paint your )war( waystone depend on what kind o( caves you will be playin in. Many caves are li"estone! especially those nearer to the sur(ace. Browns and li ht tans will work best (or these cave syste"s. 8i"estone caves also tend to have s"oother stone and "ore rock (or"ations that have been carved out naturally by the passa e o( water.

%aves deeper in the earth can still be li"estone! but "ore o(ten than not! you be in to run into harder stones such as ranite. A ranite color sche"e has a (ew subtle browns but "ainly uses reys.

*or this piece o( scenery! & wanted to stick with the classic )war( reys. There are also a (ew other colors "i+ed in! so read on to (ind out how & painted this )war( waystone.

Step 3 Step : Step ;

*irst! hand paint any e+posed areas o( (oa" with %haos Black paint. This will keep the (oa" (ro" "eltin when the piece is pri"ed with spray pri"er. $nce this sealin paint dries! pri"e the entire "odel with %haos Black Spray Pri"er. )rybrush the lar e rocks and the waystone with a heavy coat o( )ark *lesh.

$nce the )ark *lesh dries! ive the waystone and rocks another heavy drybrush o( %ode+ 1rey. Allow a little o( the )ark *lesh to show throu h but not a whole lot.

Step 5 Step 7 Step >

'e+t! li htly drybrush the rocks and waystone with *ortress 1rey. Take care not to cover up the previous layers co"pletely. 'ow! usin Skull White! very li htly drybrush the ed es o( the Waystone and rocks. Try to keep "ost o( the white on the ed es o( the details and away (ro" the interior (lat areas.

Touch up the base with %haos Black and drybrush %ode+ 1rey over the piles o( rubble and sand.

Step ? DoneD

*inally! li htly drybrush *ortress 1rey on the ravel base and patches o( crushed stone. %lick on the i"a e <le(t= (or di((erent views o( this piece. Well! thatCs how & put this )war( waystone to ether. When you build yours! try di((erent patterns or runes! lar er or s"aller si3es! or "aybe even so"e 'i ht 1oblin ra((iti. &( you need so"e help with that! check out the paintin section o( this H-7 $rk Wall.

May your anvils always rin and your old always li""erJ

M*sterin2 the Troops


9a$ing ;northodo/ 7rmies 1or$ By Ross Watson S5uig(at(+arge $ne o( the cool aspects o( the new Co+e., Imperial !*ar+ is that it contains such a wide variety o( options (or unit choices and tactical e"phasis. 'ever be(ore have &"perial 1uard players had such an opportunity to custo"i3e their ar"y. Add in such ele"ents as the doctrine choices and nearly any kind o( hu"an-oriented (orce can be built with Co+e., Imperial !*ar+ . The beauty o( this (le+ibility is that it allows you to o way beyond the standard (ootslo er "iniatures. The doctrines available in the %ode+ ive you the ability to le ally (ield such ar"ies as Adeptus Mechanicus Skitarii! Tau 2u"an Au+iliaries! and the evil Blood Pact. Many o( the classic &"perial 1uard units <such as the Mordians and the Tallarn= and their own special doctrine choices have recently been showcased in %hite D$arf. We thou ht we "i ht inspire you with so"e less conventional concepts. Below! you will (ind several ideas (or ar"ies utili3in the new unit doctrines options. ADE TUS MECHANICUS ARMY

A Tech-Priest ?n inseer directs the (orces o( Mars.

Mars! the pre"iere *or e World o( the &"periu"! is ho"e to the Adeptus Mechanicus. )evoted to the cult o( the Machine 1od! the priesthood o( Mars dei(ies technolo y and has thereby beco"e its sole custodian. Their *or e Worlds are scattered throu hout the ala+y! and crank out ar"s and other industrial products under the protection o( the reat Titan 8e ions.

RESTRICTED TROO S, ?n inseers


The ar"y can now include Tech-Priest ?n inseers.

A"TERNATE OR!ANIKATION, Mechani3ed


&n(antry "ust be entirely "ounted in %hi"eras.

The Adeptus Mechanicus also deploy ?+plorator *leets to scour the ala+y (or lost technical knowled e. The ar"ies o( Mars that acco"pany such e+peditions are known as the Skitarii. $bviously! o((icers and veteran ser eants in this ar"y will have Bionics! and Master-%ra(ted war ear would likely be present as well. The Sharpshooters doctrine accounts (or the tar etin syste"s that are built into the soldiers! while the Special E<*ipment, Cy#er8Enhancement and Carapace Armor doctrines correspond to syste"s desi ned to keep the soldier alive.

S=I""S AND DRI""S, Sharpshooters


&n(antry"en have been enhanced with tar eters.

S ECIA" EGUI MENT, %arapace Ar"or


&n(antry"en have %arapace Ar"or instead o( *lak Ar"or.

S ECIA" EGUI MENT, %yber-?nhance"ent


&n(antry"en have a MS invulnerable save.

The Adeptus Mechanicus can (ield a reat nu"ber o( vehicles i( they wish! so the MechaniBe+ doctrine "akes sense and keeps the Skitarii "obile. $( course! Tech-Priest ?n inseers acco"pany each e+peditionary (orce to oversee any discoveries that are "ade.

Necrom*n+a Spi+ers Army


NECROMUNDA S IDERS ARMY

>ears o( brutal an war(are yield valuable <albeit unruly= troops on the battle(ield.

$ne o( the "any &"perial 1uard re i"ents with a lon and proud history is the 'ecro"unda ,th! QThe Spiders.N 'ecro"unda is a 2ive World! and lar e an s control "any o( the planetEs industrial resources. QThe SpidersN recruit heavily (ro" the Spider %lan o( the Palantine 2ive %o"ple+! known (or producin so"e o( the hardiest and "ost a ressive soldiers in the &"periu".

RESTRICTED TROO S, %onscript Platoons


The ar"y can now include %onscript Platoons.

RESTRICTED TROO S, Sanctioned Psykers


The ar"y can now include Sanctioned Psykers.

The Conscripts doctrine represents hive an 4uves <new recruits= that are o(ten (ound on 'ecro"unda! while the 'eterans doctrine sy"boli3es the hive an ers the"selves! "any o( who" have been involved in "ore battles than the avera e soldier. The Sanctione+ sy0ers doctrine represents the "any Psykers <known as Wyrds= who o(ten haunt the hives o( 'ecro"unda! while the riests doctrine illustrates the lar e a"ount o( Rede"ptionist cultists on the planet. 2ive an ers (ro" 'ecro"unda are also skilled at avoidin rival an s! Arbiters! and other threats in the underhive! so the "i2ht Infantry doctrine see"s appropriate as an e+a"ple o( those stealth skills.

RESTRICTED TROO S, Priests


The ar"y can now include Priests.

S=I""S AND DRI""S, 0eterans


May include "ore than one 2ardened 0eteran Unit.

S=I""S AND DRI""S, 8i ht &n(antry


A s#uad can beco"e adept with stealthy tactics.

("OOD ACT ARMY

Blood Pact troopers wear (earso"e "asks to strike terror in their (oes.

A"on the various dread (orces o( %haos! there are entire ar"ies o( &"perial 1uard who have (allen under the in(luence o( the Ruinous Powers. $ne o( the "ost skilled and (eared o( these traitor ar"ies is known as the Blood Pact. %onsistin o( hi hly trained! vicious soldiers! the soldiers o( the Blood Pact know no (ear or hesitation. They have overrun entire worlds and caused the (orces o( the &"periu" no s"all a"ount o( su((erin and woe.

S=I""S AND DRI""S, &ron )iscipline


&n(antry"en can survive lon er in battle.

S=I""S AND DRI""S, )ie 2ards


Bein outnu"bered doesnCt a((ect the unit.

Blood Pact soldiers are well known (or their (earlessness I the Iron Discipline and Die8Har+s doctrines represent that #uality well. The Blood Pact troops are also cruelly cunnin warriors! and the Har+ene+ )i2hters doctrine sy"boli3es these skills. *inally! the Blood Pact includes vast nu"bers o( troopers who are the e#ual o( even the (inest &"perial 1uards"en I the !rena+iers and 'eterans doctrines represent that (act. The Blood Pact has been e+tensively (eatured in "any o( )an AbnettEs !a*ntFs !hosts novels (ro" the Black 8ibrary.

S=I""S AND DRI""S, 2ardened *i hters


&n(antry"en have a better WS value.

A"TERNATE OR!ANIKATION, 1renadiers


Stor"trooper s#uads are co""onplace.

S=I""S AND DRI""S, 0eterans


May include "ore than one 2ardened 0eteran Unit.

TAU !UE&"A AUXI"IARY ARMY

As the Tau e+pand their (led lin e"pire! unlikely allies are added to their ar"ies.

&n principle! the 1reater 1ood "akes no distinction between Tau and other races. Thus! the e+pandin Tau ?"pire has incorporated races they have encountered into their society and even "ilitary. 2u"ans <known as 1ueEla in the Tau ton ue= who have accepted the 1reater 1ood now serve alon the border as au+iliary in(antry. Since the 1ueEla have yet to prove the"selves! they have li"ited access to advanced Tau technolo y like pulse weapons and hover vehicles. 2owever! they do have so"e Tau e#uip"ent and parts <you could even "odi(y a Sentinel with a (ew Battlesuit bit3 to represent this=.

S ECIA" EGUI MENT, %arapace Ar"or


&n(antry"en have %arapace Ar"or instead o( *lak Ar"or.

S=I""S AND DRI""S, %lose $rder )rill


&n(antry"en have been trained in close co"bat.

The Special E<*ipment, Carapace Armor represents "odi(ied *ire Warrior ar"or "ade available by the Tau re ulars. 1ueEla au+iliaries are trained to Tau standards! sy"boli3ed by the Close Or+er Drill doctrine. Tau Water %aste "erchants ensure a steady (low o( black-"arket weaponry (ro" the &"periu"! illustrated by the availability o( Special Weapons S#uads and 2eavy Weapons Platoons. *inally! the Tau ?"pireEs "ost deter"ined (oes at present are the $rks -I the Xeno8 )i2hters doctrine represents the au+iliaryEs e+perience de(endin the border.

S=I""S AND DRI""S, Deno-*i hters


&n(antry"en are trained to tackle speci(ic alien threats.

RESTRICTED TROO S, Special Weapon S#uad


The ar"y can now include Special Weapon S#uads.

RESTRICTED TROO S, 2eavy Weapon Platoon


The ar"y can now include 2eavy Weapon Platoons.

!ENESTEA"ER CU"T ARMY

Ti" has converted so"e 1enestealer 2ybrids (or his 0eteran Ser eants. 2e also adapted "any Mordhei" and 'ecro"unda "odels to represent the brood brothers and cultistsJ

Ti" Q2ive"indN 2uckelbery o( the US Marketin Tea" desi ned a the"ed ar"y based on the 1enestealer %ult (ro" past H-7 incarnations. 2e (ound that Co+e., Imperial !*ar+ could be adapted to accurately depict such an unconventional ar"y.

RESTRICTED TROO S, %onscript Platoon


The ar"y can now include %onscript Platoons.

S=I""S AND DRI""S, 2ardened *i hters


&n(antry"en have a better WS value.

S=I""S AND DRI""S, 0eterans


May include "ore than one 2ardened 0eteran Unit.

*or his ar"y! Ti" chose doctrines that closely "atch co""on attributes o( a 1enestealer %ult. The Conscripts doctrine represents the recent Brood Brother recruits inducted into the cult. The Special E<*ipment, Chem8Inhalers doctrine doesnEt "ean that the troopers wear any actual e#uip"ent. &nstead! the e((ects o( Chem8Inhalers are used to represent the control o( the 2ive"ind over the cult "e"bers. The 'eterans doctrine is used to indicate how "any 1enestealer 2ybrids have rown (ro" lon -standin "e"bers o( the cult. The Restricte+ Troops, Hea-y %eapon latoon indicates that the cult has in(iltrated the hi hest echelons o( the planetary overn"ent and can thus ac#uire this weaponry.

S ECIA" EGUI MENT, %he"-&nhalers


&n(antry"en have a better chance with 8eadership checks.

RESTRICTED TROO S, 2eavy Weapon Platoon


The ar"y can now include 2eavy Weapon Platoons.

Brood Brother (anaticis" is easily "atched by the Har+ene+ )i2hters doctrine! and the presence o( 2eavy Weapons Platoons indicates that this cult has reached (ar into the planetary overn"ent to the point they can ac#uire such weaponry.

%rath of the Emperor


%eapons an+ Decorations of the Imperial !*ar+
By Ross Watson S5uig(at(+arge While & was desi nin "y &"perial 1uard ar"y <see B1H and B15 (or "ore on that process=! & be an to look at the various options (or e#uippin "y s#uads and co""anders. 8ookin over the new Co+e., Imperial !*ar+ "ade "e reali3e that there are a reat nu"ber o( choices! and & be an to consider how each selection can chan e the way a unit (i hts. As a relatively ine+perienced &"perial 1uard co""ander! & was unsure at (irst how & wanted to e#uip "y (orces. & knew (ro" readin throu h the %ode+ that the &"perial 1uardEs stren th pri"arily lies in the nu"ber o( heavy and special weapons it can (ield. Point (or point! the &"perial 1uard can (ield "ore special and heavy weapons than nearly any other Warha""er H-!--- ar"y. &n addition! the &"perial 1uard bene(its (ro" a wide selection o( (irepower! ran in (ro" the co""on <such as the 2eavy Bolter= to the uni#ue <like the Mortar=. ?ach weapon has a particular use to which it is best e"ployed. When these weapons are co"bined with new selections in the &1 war ear list! the 1uard beco"es a deadly (oe indeed. 8etEs take a tour o( the arsenal that can ive your &1 ar"y the ed e you need. Also! we will e+plore the battle decorations in the War ear section o( the %ode+ that can have a lar e i"pact on the per(or"ance o( your 1uards"en.

Special %eapons
?ach &n(antry S#uad can (ield one special weapon. Special Weapons S#uads and %o""and S#uads can (ield even "ore o( these use(ul weapons! as can Stor" Troopers and 2ardened 0eterans. 1enerally! special weapons can add (irepower to a s#uad or tailor it towards a speci(ic purpose. *or eneral purposes! ood special weapons include the 1renade 8auncher and the Melta un. 2owever! the best special weapon depends on the speci(ic intended purpose o( the s#uad. &( the unit is intended to close with the ene"y! choose *la"ers. &( you pre(er to have the unit stand and shoot at ran e! the 1renade 8auncher or the Plas"a 1un are your best choices. &( you are ai"in to destroy tou h opponents or vehicles at short ran e! pick the Melta un. Re"e"ber that (or &"perial ar"ies! the "ore the "errier. )onEt think that one Melta un or 1renade 8auncher will see you throu hVthree! (our! or even "ore are usually re#uired to acco"plish the oals you set (or your weaponry. The )lamer & like the *la"er #uite a bitVanythin that hits auto"atically is ood in "y book. The only disadvanta e is that you have to be practically shakin hands with the ene"y by the ti"e you can (ire it! so the use o( the *la"er always see"s like "ore o( an art than a science. Ulti"ately! & decided that the *la"er was a ood choice! but not one & had roo" (or in "y Penal 8e ionVyet. At so"e point & "ay end up with an in(antry %o""and S#uad with nothin but pro"ethiu"-(ueled (la"in death ready (or any (oes careless enou h to et in ran eJ Mobile units that will eventually et very close to the ene"y will (ind the *la"er to be an invaluable tool. The *la"er has "any thin s oin (or it: itEs cheap! accurate! and hits lots o( ene"y "odels. %ostin only M points! the *la"er is the best option (or those wishin to conserve points. Since the *la"er is a te"plate weapon! the &"perial 1uardEs avera e accuracy <BS9= is less o( an issue! and the te"plate can hit several "odels with one blast. 2owever! the *la"er has an e+tre"ely short ran e <around ,N=! and has a Stren th only sli htly hi her than that o( a 8as un. While Str H AP5 is appreciable! the *la"er is the weakest o( the special weapons. )onEt discount the *la"er! howeverVits te"plate is hi hly use(ul in situations where one-shot special weapons are not. 7eep in "ind that cover saves <such as the protection o((ered by ?ldar and Space Wol( psychic powers and the Bun les where the 7root and %atachans like to hide= are useless a ainst a *la"erJ As & said above! "ultiples o( any weapon are ood in the &"perial 1uard! and a roup o( three or (our *la"ers can so"eti"es wipe out a ti htly packed ene"y <like "ost $rks tend to be= in one blast. The !rena+e "a*ncher *or "e! & (ind the hu"ble 1renade 8auncher to be the "ost attractive o( all the special weapons. &t (its the back round o( "y ar"y very well! as a prison planet would likely keep several on hand to control riots or blast open locked cell doors. Secondly! itEs hi hly versatile I (or only , points & have a weapon that can either blast in(antry (or"ations or threaten vehicle ar"or. What a reat valueJ 8astly! & Bust like the thou ht o( (ieldin 1renade 8aunchersVsince no other ar"y ets to carry the"! so"eti"es opponents Bust donEt know how to respond. & ended up selectin the 1renade 8auncher (or "y ar"yV/9 o( the"! in (actJ To support a s#uadEs (irepower! destroy roups o( ti htly clu"ped ene"ies! wound tou h opponents! or destroy li ht vehicles! the 1renade 8auncher is very use(ul. 8ike the *la"er! the 1renade 8auncher is not very e+pensive! costin only , points. &t is a versatile weapon! bein able to (ire both 7rak and *ra renades. The 1renade 8auncher has a ood ran e </HA= and! as an assault weapon! can be (ired to (ull e((ect even when on the "ove or (allin back. The 7rak renades hit hard! strikin at SM and APH! while the *ra renades can! on a ood day! hit up to three or "ore "odels. The 1renade 8auncher has one "ore reat advanta e over the other special weapons I no other (orce in the ala+y can (ield the"J $ccasionally! you "i ht (ind a co"bi-weapon with a 1renade 8auncher! but as a stand-alone special weapon! the &"perial 1uard is the only ar"y that has the privile e to choose this weapon. The 1renade 8auncherEs only downside is that it is not as stron as "ost o( the other special weapons. The 7rak renade is power(ul! but does not have the tank-bustin capabilities o( the Plas"a 1un or the Melta un. The lasma !*n & donEt nor"ally hesitate to ar" "y Space Marines with Plas"a 1uns! but & have noticed that & tend to roll a lot o( ;Es when tryin to hit the ene"y. With that luck! even thinkin about ivin Plas"a 1uns to "y &"perial 1uards"en Bust see"s downri ht cruelJ 'ot only will they "iss "ore! theyEll end up ettin barbecued by their own weapon. $n the other hand! a Plas"a 1un-ar"ed 1uards"an is cheaper than a Space Marine! and you can et a lot "ore 1uards"en as part o( the bar ain. Still! & eventually decided that the Plas"a 1un was too e+pensive and co"plicated a piece o( e#uip"ent (or "y chain an troopers. &tEs hard (or "e to i"a ine anyone who would really trust a prisoner with a plas"a weaponJ As a power(ul weapon that is ood a ainst both troops and li ht vehicles! the Plas"a 1un is a weapon both loved and (eared by &"perial 1uard co""anders. Plas"a 1uns hit hard <S@ and AP/=! slicin throu h heavily ar"ored troops and "onstrous creatures with ease. As a rapid-(ire weapon! the Plas"a 1un can add considerable (irepower to a static in(antry s#uad and can still be (ired up to ;/A while on the "ove. The Plas"a 1un is one o( the (ew weapons in the &"perial 1uard arsenal that can deal with (oes such as Ter"inators or 'ecrons. 2owever! the Plas"a 1un has "any disadvanta es. *irst! the Plas"a 1un is e+pensive! costin ;- points per weapon. Secondly! the Plas"a 1un is the only weapon that has a chance to kill your own "enJ &t is stron ly reco""ended that you keep a Medic in the unit containin a Plas"a 1un Bust in case it overheats. Thirdly! Plas"a 1unners do not ain any bene(its (ro" the Sharpshooters )octrine <so"ethin to keep in "ind i( you are usin that )octrine in your ar"y=. Still! the Plas"a 1un is a valuable weapon as lon as you are willin to pay the cost. The Melta2*n M"""! & love the s"ell o( Melta uns in the "ornin . Melta uns are really ood (or elicitin (ear in your opponent. An e+pensive %haos 8ord! a tooled-up vehicle! or even a ra"pa in )readnou ht can all be put down with one well ti"ed Melta un blast. 8ike the *la"er! the Melta un is really stron close up but re#uires a skilled hand to be e"ployed to its (ullest. 8ike the Plas"a 1un! the Melta un represents a certain advanced technolo y and power that Bust doesnEt (eel ri ht (or "y convicts. With re ret! & decided to pass up the Melta un as a possibility (or "y (orces. Maybe i( & add another Stor"trooper s#uad down the lineV

The "i htiest special weapon available to the &"perial 1uard is the Melta un. Wei hin in with S, and AP/! the Melta un can kill nearly any "ultiple-Wound "odel and can destroy vehicles and walkers with one shot. 8ike the Plas"a 1un! the Melta un is e+pensive! costin ;points per weapon! and its short ran e o( ;/A "akes it a risky prospect a ainst assault-oriented ar"ies. 2owever! i( you want your tar et to stay down! you canEt beat the Melta un.

Hea-y %eapons
Much like the special weapons! each &n(antry S#uad can (ield one heavy weapon. 2eavy Weapons S#uads and the s#uads attached to the %o""and S#uad <such as *ire Support S#uads! Anti-Tank S#uads! and Mortar S#uads= can all (ield "ultiple heavy weapons to ive the ene"y a taste o( the &"periu"Es "i ht. As always! the "ore heavy weapons you can (ire at the ene"y! the better. Since the avera e 1uards"an has only a BS9! you can never count on ettin in a lucky 8ascannon shot to take out an ene"y tank! (or e+a"ple. 2owever! i( you have si+ 8ascannons! the odds #uickly row in your (avor. >ou can tailor your choice o( heavy weapon (or the role you wish the unit to play! whether it be tank-huntin with 8ascannons to takin out waves o( ene"y troops with the 2eavy Bolter. 1ood eneral-purpose weapons include the 2eavy Bolter! the Autocannon! and the 8ascannon. &( (irin at lon ran e! the Missile 8auncher! 8ascannon! and Autocannon will serve you well! while the 2eavy Bolter and the Autocannon put out the reatest a"ount o( shots <which can "ow down roups o( in(antry=. The Hea-y (olter At three shots per turn! 2eavy Bolters provide the hi hest rate o( (ire o( all the heavy weapons available to the &"perial 1uard. This stor" o( (irepower works e+tre"ely well in conBunction with the Sharpshooters doctrine and also helps eli"inate roups o( in(antry. The 2eavy Bolter is e+tre"ely ood a ainst Troops! with a hi h Stren th that will wound nearly any opponent <S5= and chew throu h "ost ar"or <APH=. The 2eavy Bolter is also cheap! costin only ;- points (or an &n(antry S#uad and sli htly "ore <up to ;5= in a *ire Support or 2eavy Weapons S#uad. Un(ortunately! the 2eavy Bolter has a shorter ran e than "ost heavy weapons at 9MA! and cannot da"a e any but the li htest vehicles. The (irst Q"ust haveN on "y list o( heavy weapons! the 2eavy Bolter is al"ost unrivalled in its ability to dis"antle ene"y in(antry. A *ire Support S#uad with 2eavy Bolters can darn near hold a section o( the battle(ield all by the"selves. And! as always! the "ore dice you throw (or the &"perial 1uard! the betterJ My co"pleted ar"y list (eatures no less than (ive 2eavy Bolters (or anti-personnel (irepower. The A*tocannon A ood all-around heavy weapon! the Autocannon provides &"perial 1uard s#uads with the ability to destroy both hi h-Tou hness troops and li ht to "ediu" vehicles. The Autocannon has a ood rate o( (ire! shootin twice per turn! and has an e+cellent Stren th <S@ APH=. Anyone not in power ar"or <which includes "ost o( the alien races such as the $rks! Tau! 7root! ?ldar! and )ark ?ldar= will certainly have to be cautious in the (ace o( an Autocannon! althou h the weapon is not power(ul enou h to threaten the thickest o( vehicle ar"or <A0;H=. $ne (urther advanta e to the Autocannon is that it is rarely seen outside o( a (ew vehicles or speciali3ed units in other ar"ies. While & really like the 2eavy Bolter! & (eel an even stron er likin (or the Autocannon. 4ust like the 2eavy Bolter! Autocannons can tear apart (ootslo ers but can also rip throu h "ost transport vehicles. Bein able to blow apart a Rhino or )evil(ish is a reat advanta eJ Plus! (irin twice a round! Autocannons are al"ost uaranteed at least one hit! even when (ired by the relatively avera e unners o( the &"perial 1uard. The Missile "a*ncher Missile 8aunchers are very versatile heavy weapons! able to en a e both roups o( ene"y in(antry with *ra "issiles and can burst open the "ost heavily ar"ored tank with 7rak "issiles. 7rak "issiles can kill "ultiple-wound "odels at S,! and AP9 "akes sure that even 'ecrons donEt usually stand up a ain once hit. The 7rak "issile can even threaten A0;H vehiclesJ *ra "issiles use the blast te"plate! "eanin that lar e roups o( in(antry can be tar eted (or eli"ination. Both "issiles can be (ired out to H,A! allowin the Missile 8auncher to (ire at very lon ran e. 2owever! the Missile 8auncher ets only one shot per turn! so the &"perial 1uard needs to be lucky in order to et the "issiles on tar et. At (irst! the Missile 8auncher looked like the per(ect heavy weapon (or "y Penal 8e ion. &t could hit hard with the 7rak "issile and take on roups o( in(antry with the *ra "issile. & eventually ended up replacin "y Missile 8auncher choices with Autocannons! but & can reco""end that a ood place (or a Missile 8auncher lies in Anti-Tank S#uads. The ability to (ire both anti-tank and anti-personnel "issiles "akes a roup o( three Missile 8aunchers a very well rounded (irebase. The "ascannon 8ascannons! strikin at SL AP/! are the "ost power(ul heavy weapon available to the &"perial 1uard. ?ven heavily ar"ored vehicles (ear a well placed 8ascannon shot! and 8ascannons can easily deal with nearly any "odel in the a"e. All this power co"es with a price I the 8ascannon is also the "ost e+pensive heavy weapon! costin /5 points. Also! the 8ascannon (ires only once per turn! which "eans its e((ectiveness is hi hly dependent on your rollin . &n "y opinion! 8ascannons are well worth their costValthou h & would caution a ainst placin the" all in one spot without any protection! such as in an e+posed Anti-Tank S#uad. 8ascannons can inti"idate your opponent! especially one who wants to protect his ar"or! and so they "ay draw #uite a bit o( ene"y (ire. 'evertheless! the 8ascannon re"ains the kin o( heavy weapons in ter"s o( raw power. The new 8ascannon heavy weapon tea"s look (antastic. & knew that & would have to pick up at least a couple (or "y &"perial 1uard ar"y. 8ookin over the specs on a 8ascannon! & saw that they would be ideal (or tank-huntin ! and with ood backup (ro" the 2eavy Bolters and Autocannons! "y 8ascannons should be able to destroy heavy ar"or in pretty "uch every Shootin PhaseJ The Mortar Mortars provide &"perial 1uard s#uads with indirect (ire capability. 'o other heavy weapon can (ire without a line-o(-si ht to the ene"y! which "akes the Mortar ideal (or s#uads that do not want to be e+posed to ene"y counterattacks. Mortars can (ire in barra es! layin down roups o( te"plates that can tar et entire ene"y units in ; turn. Barra es can also potentially send the ene"y scurryin (or cover and (orce the unit to take a pinnin test. 2owever! these barra es are not very accurate! re#uirin a uess and a roll o( the scatter die. &n addition! Mortar blasts are weak and do not penetrate ar"or e((ectively <SH APM=! "akin the" the weediest o( the heavy weapon options available. Also! Mortars are another heavy weapon rarely seen outside o( the &"perial 1uard I (ew other (orces can (ield the". 8astly! Mortars really shine in psycholo ical war(are. *ew thin s can put the (ear o( od into your opponent like te"plates! and droppin roups o( three on hi" at once will always "ake hi" sweatJ

A$ar+s an+ Decorations


1uns alone do not an &1 victory "ake. Stron leadership and intelli ent tactics contribute to every victory (or the &"periu". The "ost i(ted strate ists and "ost in(luential leaders are o(ten reco ni3ed (or their skills and valor with "edals or awards that they wear proudly. Presented below are a list o( such decorations (or honor! valor! and tactical aptitude that can be used to reat e((ect in an &"perial 1uard ar"y.

The Honorifica Imperialis


$ne o( the hi hest awards iven to "e"bers o( the &"periu"Es "ilitary! the 2onori(ica &"perialis denotes an individual who has distin uished hi"sel( above and beyond the call o( duty and who represents the (inest ideals hu"anity can aspire to. &n practical ter"s! a "odel with the 2onori(ica &"perialis ains the pro(ile o( a 2eroic Senior $((icer! "akin hi" <in "ost cases= (ar "ore e((ective a "odel than he was be(ore. The 2onori(ica &"perialis is the "ost e+pensive o( the awards! costin /5 points! but is also the award that can have the "ost i"pact on the ar"y. A 4unior $((icer <perhaps the "ost cost-e((ective option= can take the 2onori(ica &"perialis! ivin hi" the sa"e stats as the 2eroic Senior $((icer! althou h the 4unior $((icer cannot take as "uch war ear. The sa"e oes (or TechPriest ?n ineseers! who can only take 5- points o( war ear! so the 2onori(ica would (ill up hal( that allot"ent. Tech-Priests ain "any bene(its (ro" the 2onori(ica &"perialis! since their power ar"or and e#uip"ent is not altered. A Tech-Priest with the 2onori(ica &"perialis Mundanus "akes #uite an e((ective close co"bat (i hter and can lend his 8eadership wherever it is needed <e. .! a %onscripts platoon=. Priests bene(it reatly (ro" the 2onori(ica! as it boosts their stats considerably! and Priests are co""only in a position to en a e in close co"bat. Perhaps the "ost i"pressive chan e occurs when a Sanctioned Psyker is iven the 2onori(ica I his stats ain the reatest boost o( all the "odels that are allowed to purchase the award.

The Macharian Cross


Awarded to &"perial 1uard o((icers (or tactical brilliance and unusual initiative! the Macharian %ross is a hi hly use(ul award that has "any applications (or the a"e. Althou h e+pensive at /- points! the Macharian %ross ives an &"perial 1uard player the chance to alter his own deploy"ent be(ore the a"e be ins. So"e su estions (or e"ployin the Macharian %ross include:

The (ait an+ S$itch9 8eave a te"ptin unit out in the open durin your deploy"ent. When the opponent positions ele"ents o( his ar"y to deal with your bait! use the Macharian %ross to "ove the bait unit into cover or behind a screenin (orce. S*++en Death9 2ide a hard-hittin unit behind a terrain (eature or vehicle durin deploy"ent. $nce deploy"ent has been (inished! use the Macharian %ross to "ove your hardhitters out into a ood spot where they can tar et the ene"y. On Secon+ Tho*2ht9 >ou can use the Macharian %ross to eli"inate any potential deploy"ent "istakes or thin s you "ay have overlooked! such as pullin back a unit that is too (ar (orward or shi(tin another unit up that "ay be out o( ran e. Mo*nt UpD The Macharian %ross can even "ove troops into or out o( their transport vehicle! so you can #uickly redeploy an Ar"ored *ist s#uad (ro" their %hi"era <assu"in that the vehicle is within MA o( the o((icer with the Macharian %ross= in order to take up a strate ic position or screen a vulnerable unit.

The Me+allion Crimson


Those "en who survive rievous inBury without losin (aith or honor are o(ten awarded the Medallion %ri"son. The pri"ary (unction o( this award is de(ensive: it keeps the "odel alive when an otherwise instant death attack is struck. The Medallion %ri"son is best awarded to "odels with "ultiple wounds <since it reduces the (irst instant death attack to a sin le wound= and is a reat way to keep your ar"yEs co""ander in the (i ht. The Medallion %ri"son is reasonably priced at ;5 points! but you should purchase it only i( you consider it likely (or your co""ander to be placed in dan er o( instant death <such as (acin an opponent with a lot o( Power(ists=. $ther "odels in the ar"y can take the Medallion %ri"son! but it is best used with &ndependent %haracters <who have to worry about bein sin led out=.

Tra+emar0 Items
A pair o( "atched 2ellpistols! a ci ar! and a ca"o-cloak. These ite"s all speak o( bravery! o( honor! o( a speci(ic leader who wonEt back down no "atter what. Allowin a reroll (or a (ailed pinnin or "orale check! Trade"ark &te"s will ensure that your %o""and S#uad will rarely! i( ever! (all back or stay pinned down by ene"y (ire. *or a "oderate cost o( ;points! this ability can be yoursJ 2owever! there is a downsideVshould the owner o( the Trade"ark &te"s be killed! the unit "ust pass a "orale test or start (allin back. Addin a Re(ractor *ield! %arapace Ar"or! or the a(ore"entioned Medallion %ri"son can help keep your co""ander <and his rerollsJ= alive and kickin .

*rity Seals
A Priest is re#uired in order to take this award! but Purity Seals can co"e in very handy. At an e+tre"ely a((ordable 5 points! Purity Seals allow you to roll three dice (or (allin back and take the two die results that you want. This advanta e can co"e in very handy (or deter"inin how (ar away you want your unit to (lee <such as ettin within rapid (ire ran e or an o((icerEs 8eadership radius=.

(ac0 to the Armory


%hoosin the ri ht special and heavy weapon (or the Bob can "ean the di((erence between winnin and losin . &"perial 1uard ar"ies can (ield "ore special and heavy weapons than any other (orce! so choose wiselyJ )onEt be con(used by the array o( choices available to you. &nstead! "ake the choices work (or you by concentratin your (ire on appropriate tar ets <e. .! vehicles (or 8ascannons! troops (or 2eavy Bolters=. Utili3e the awards and decorations to ive your o((icers so"e real leadership abilities. Re"e"ber that the bi uns canEt win the a"e on their ownJ

TO TEN TERRAIN TI S
The U7 Studio recently ran a Top Ten Terrain Tips Contest that has produced so"e very use(ul hobby "aterial. While the contest had %ity(i ht terrain in "ind! "any o( the tips can be applied to eneral Warha""er H-!--- scenery and terrain (or Warha""er. A bi thanks oes out to everyone who took the ti"e to send in their (avorite Terrain Tip. A(ter di in throu h hundreds o( terrain ideas! su estions! short cuts! and techni#ues! )ave Andrews and Mark 4ones have co"piled the (ollowin list o( winners.

Da-e An+re$s 3Ith, St*art =ola0o-ic 8 ACar (ootA Sales /US Translation, )lea Mar0ets4 Yar+ Sale1 Mar0 an+ Da-e, 1ood advice! you can (ind so"e real e"s here <and also so"e interestin people=.

Mar0 Lones

St*art, Althou h & think this tip "ay not be strictly what you are lookin (or! & hi hly reco""end any terrain builder to o check out car boot sales <(lea "arkets=J Althou h this tip "ay sound a bit weird! car boots are a"a3in places to buy cheap! unwanted bits that can be easily slashed! crushed! painted! twisted! and converted to "ake super-cool! yet cost-e((ective! pieces o( scenery. *or e+a"ple! a si"ple household obBect such as a toaster can be taken apart pretty easily with a screwdriver! and presto I you have a "illion interestin bits to work with. Wires! bulbs! bolts! casin s! and parts that havenCt really ot a na"e are e+cellent additions to e+istin piles o( scenery "aterials. Also! you "ay (ind a uni#ue bit that sparks your i"a ination. Toys are also (air a"e. They are cheaper! and i( you root around! you can (ind really interestin stu((. & even (ound a HC+HC "odeled desert that was "eant (or old cowboy (i ures and a sewer that belon ed to a bunch o( ninBa turtles. Then youCve ot the train sets: loads o( hills and trees can be bou ht pre-"ade and easily tweaked to look even "ore realistic <i.e.! han in corpses! (lock! stones! and the like=. Plus! the train tracks the"selves o((er li"itless possibilities: ever considered "odelin a coal "ine strai ht out o( an &ndiana 4ones (il" or a slaver train weavin in and out o( the cultural detritus that is the underhiveF Believe "e! car boots are worth a lance! Bust donCt buy the #uestionable hot do s (ro" the concession stand. Jth, Timothy L9O9 !ateho*se 8 Ho$ to re-ent %arpe+ (ases Mar0 an+ Da-e, We a ree ;--.. Timothy, 'othin "akes you "ore an ry than (inishin the "ain construction o( your newest scenery idea only to (ind that the lue has warped your baseJ & have two solutions to this irritatin situation! so donCt throw your hard work a ainst a wall Bust yetJ *irst! the easiest "ethod. )$'CT use cardboardJ 8et "e e+plainJ There is a cabinet "aterial that is per(ect (or scenery! and i( youCre polite enou h! "ost cabinet "akers will ive you scraps (or (ree <cabinet "akers usually consider anythin less than /C or oddly shaped to be scrap! which is ood news (or us=. This stu(( is called Masonite <or M)*! or Pressboard= and usually co"es ;6HA thick. &t is a dark brown board "ade out o( (ine sawdust lued to ether. 1et yoursel( a hand Bi saw or sabersaw <ask your parents to help i( you havenCt used one be(ore I power tools can be tricky= and cut a block shape (or city scenery or a blob shape (or rubble piles and s"all hills. The block shape is reat because it "akes a cool curb in (ront o( the buildin <heck! you can even paint so"e sections o( it to look like no-parkin 3onesJ=! and "akes street areas look very realistic. &( you are workin on rubble piles! bevel the ed es (or realis". &( you "ust absolutely use cardboard! then consider this second solution <thou h it takes a little practice=. Make sure you use thick! corru ated! bo+-style cardboard I not the thin packa e kind! and de(initely not a cereal bo+J Paint the underside o( this cardboard base with watered-down white lue and let it dry. When the cardboard dries out! it will contract and warp sli htly. 'ow! when you start applyin lue to the top o( the cardboard! it will dry and warp to balance the lue on the botto"! e((ectively strai htenin it a ainJ As & said! this solution re#uires a trial-and-error approach! so when in doubt! try the Masonite. >ou wonCt re ret itJ 6th, !re2 Ho@e0 8 Holes in %alls Mar0 an+ Da-e, This techni#ue is si"ple and e((ective. !re2, 2ereCs "y terrain tip (or "odelin walls with shell or bullet holes. Usin the handle o( your D-Acto kni(e! push throu h a Styro(oa" wall. The handle will pop out the other side! takin with it a "uch lar er chunk o( (oa"! rou hly in the shape o( a cone. >ou can also use a wooden dowel! or any other ite" with a (lat! blunt! circular end. Usin di((erent ite"s will ive you di((erent si3ed holes. $n the side you pushed (ro"! use the sharp end o( your D-Acto to rou h-up the hole <star pattern blast "arks! etc.=. &( the shot you are "odelin is near the round or (loor! spread coarse ravel on the sur(ace in a 0-shaped pattern below the blast side.

?th, Mi0e A+ams 8 a-ement an+ Si+e$al0s Mar0 an+ Da-e, 8ots o( terrain tips were entered! but one o( "y (avorites is this one about pave"ent. Mi0e, The one thin & didnCt like about the otherwise-brilliant %ity(i ht terrain produced (or the book is that they didnCt have pave"ents. So & went about "y city terrain like so: %reate a baseboard (or your entire city <consider Masonite! but even cardboard can work=! or break it up into a set o( sections (or portability. Paint this baseboard like

a road! with appropriate te+turin and colors <li ht sand te+turin with dark reys (or asphalt! etc.=. Then! when "akin your buildin s! e+tend the Masonite base /A beyond the peri"eter o( the structure to "ake a sidewalk. Round the corners o( this base like any street corner. Paint and te+ture the sidewalk as appropriate <i( youCre really (ancy! you can stick pieces o( thin card to the "asonite to represent sidewalk slabs=. 'ow! place your buildin s on your road-like baseboard with the sidewalks lined up to delineate the streets. This setup allows you to place the buildin s in various co"binations without havin to "ake new road scenery each ti"e. >th, (ran+on =oller 8 !emstones an+ Le$els Mar0 an+ Da-e, This one is not speci(ically (or %ity(i ht! but it is a reat tip which &Cve used "ysel(J (ran+on, To "ake lar e e"stones and Bewels on ?ldar and ?l( structures <such as warp ates! te"ples! and towers=! use the s"ooth <not (aceted= (au+ e"stones with the "etallic! re(lective backin s (ro" the Bewelry section o( the art supply store. They are cheap and co"e in "any si3es and shapes. Si"ply lue the" on. Also consider tracin the stoneCs ed e onto the structure be(ore paintin and carve the area within this border down to about hal( a "illi"eter or ;69/A to create a socket (or the e". Also! (or ?ldar vehicles and Wraithlords! the sculpted A e"sA already on the "odels can be sanded6 round o(( and replaced with tiny (au+ e"stones (or a si"ilar e((ect.

TO TEN TERRAIN TI S
7th, Dylan !o*l+ 8 Realistic Concrete R*##le Mar0 an+ Da-e, This tip is a ood one because by colorin the plaster (irst! you avoid havin to touch up the chips later. Dylan, *or this "ethod! you will need plaster! so"e earth tones o( acrylic paint! and so"e paper plates. Mi+ a batch o( watery plaster! about the consistency o( thick stew. Add so"e acrylic paint to this "i+ until you et a concrete-like color! so"ethin like a war"ish rey. Pour this "i+ture into a lar e paper plate and let it set. Be(ore itCs (ully dry! bend the plate so that the plaster cracks and breaks apart. Break any o( the lar er pieces into s"aller ones i( you wish and set the pieces aside to dry. $nce dry! you will have pre-colored concrete rubble to put in and around all your da"a ed and destroyed buildin s. 5th, Lon Ar2all 8 Easy %al0$ays an+ )loorin2 Mar0 an+ Da-e, This tip is a really nice and si"ple way o( te+turin lar e areas #uickly. Lon, With re ards to your top tips! & have (ound that the plastic louvre <AtoiletA in the US= air vent covers can be used (or #uick and easy (loorin or walkways. They are cheap and readily available (ro" ho"e i"prove"ent and hardware stores

Seen in the picture above are two LA s#uare covers (or the (loor in the repair buildin . The upper tier is another cover cut into s"aller pieces. $nce they are lued down! & Bust spray the" with black pri"er and drybrush with an appropriate "etallic. ;r+, =e-in Solomon 8 Do Some ResearchD Mar0 an+ Da-e, We picked this tip because itCs ood! eneral advice (or any a"er. =e-in, &Cve been playin 1W a"es now (or about ;, years. &Cve built a lot o( terrain and converted a lot o( "iniatures. & uess "y best tip (or scenery buildin would be to o to a library or look online to et in(or"ation and pictures about what you are thinkin o( buildin . *or e+a"ple! a book on castles i( youCre lookin to build a castle or a web site on train scenery "odelin i( you are about to tackle a landscape. >ouCll et so"e very ood ideas that you "ay never have thou ht o( aloneJ :n+, Donal+ (ransfor+ 8 Dra2on Teeth Tan0 Traps

Mar0 an+ Da-e, This tip is a ood one to work on while youCre waitin (or stu(( to dry! and it is also a si"ple proBect (or ine+perienced "odelers to try. Donal+, &nspired by your )e(ense articles but with no cra(t shops open at / a.". the other ni ht! & was lookin at "y ice cube-(illed drink and ca"e up with this idea (or another cheap and easy way to "ake A)ra on TeethA tank traps. 4ust use plaster (iller and an ice cube trayJ Plaster is easy to carve! so realistic bullet holes and blown-o(( corners are a snap. My (irst batch turned out reatJ

& had to use so"e ARed )evilA powdered wood (iller (or "y putty! which & "i+ed to a "ilkshake-like consistency with war" water and then poured into an old ice cube tray. Then! & let it set overni ht. As it dries! there will be a little shrinka e! so theyCll (all out o( the tray really easily. &( the cubes have a lossy sheen to the"! theyCre not co"pletely dry yet. 1ently pop the" out and set aside to (inish dryin . When the cubes are dry! sand the top <which will then be the botto"= (lat! and run a s"all wire brush either vertically or hori3ontally over the" to ive the" a coarse te+ture. Then break out a sturdy BewelerCs screwdriver! ice pick! or any other stout tool with a (ine point and start ou in away by pressin the tip in and pushin it sideways so chips pop out <a ain! be care(ul not to ou e your (in ers=. 0ary the si3e o( the holes! and keep the "aBority o( the" on the (ront (acin the ene"y. Takin out chunks on the ed es look really dra"atic. & cut out a #uarter o( one and added paper clip bits to look like "an led rebar. *inally! across the botto"! scratch so"e deep rooves (or your lue to adhere to. & used a hot lue un to attach the" to "y base.

Si+ teeth per base! sta ered in two rows with a ap lar e enou h to set a (i ure between works Bust (ine. *or the base! & used 96;MA plywood cut into a parallelo ra"! so & could sta er the teeth and still butt up the bases on the table. *or battle(ield rubble! & used old tracks and runnin wheels o(( so"e WW&& tanks that & had in "y bit3 bo+! as well as so"e Warha""er H-!--- bit3. Base as nor"al with white lue and (ine ravel and sand. A(ter a basecoat o( black spray paint! & went over all the holes that & had "issed with a brush. Three shades o( rey drybrushed on! then (lock or drybrush to "atch your battle(ield! and youCre done. Since & work with ena"el paint! the proBect took a (ew days! but the actual work took a (ew hours because & was "akin (our o( the" at a ti"e. 3st, "ester %hitta0er 8 Maintainin2 Scale Mar0 an+ Da-e, Brilliant. Ar uably the "ost use(ul tip (or any terrain "aker re ardless o( a"e syste" or ti"e period. "ester, The "ost i"portant thin when buildin any terrain <especially city terrain= is to have a (ew "odels on hand. >ou "aintain a sense o( scale and proportion by havin the" around when you are dry(ittin thin s to ether! plus you can check lines o( si ht into and out o( the buildin .

;: Paint the eye %haos Black as an undercoat. With a (ine detail brush! paint the eye with sli htly thinned Blood Red. Take care to leave a black line between the red and the blue hel"et. /: 2i hli ht the botto" hal( o( the eye with a ;:; "i+ o( Blood Red and Bad Moon >ellow. 9: 2i hli ht the very botto" o( the eye by care(ully paintin a line o( thinned Bad Moon >ellow. H: Paint a tiny dot o( Skull White at the back o( the eye to create the e((ect o( sunli ht hittin the eye.

;: Paint the eye %haos Black as an undercoat. With a (ine detail brush! paint the eye with sli htly thinned 1olden >ellow. Take care to leave a black line between the eye and the hel"et. /: 2i hli ht the botto" hal( o( the eye with Bad Moon >ellow. 9: 2i hli ht the very botto" o( the eye by care(ully paintin a line o( thinned Skull White. H: Paint a tiny dot o( Skull White at the back o( the eye to create the e((ect o( sunli ht hittin the eye.

;: Paint the eye %haos Black as an undercoat. With a (ine detail brush! paint the eye with sli htly thinned Snot 1reen. Take care to leave a black line between the eye and the hel"et. /: 2i hli ht the botto" hal( o( the eye with a ;:; "i+ o( Snot 1reen and Bad Moon >ellow. 9: 2i hli ht the very botto" o( the eye with a line o( thinned Snot 1reen and Bad Moon >ellow. H: Paint a tiny dot o( Skull White at the back o( the eye to create the e((ect o( sunli ht hittin the eye.

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