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Compiled by Y.O. Morales; Version 1.0 (03/19/2008) T is do!"men# !ompiles # e basi! r"les $or !rea#in% and ad&an!in% a ! ara!#er "sin% # e Tr"e20 'ys#em. (# is mean# #o elp players plan # eir ! ara!#ers be#)een %ame sessions. T e ma#erial ere is dra)n solely $rom # e True20 Adventure Roleplaying boo*. T e o$$i!ial erra#a ("p #o 03/1+/2008) as been applied. ,ll #e-# in # is do!"men# is desi%na#ed as Open .amin% Con#en# "nder # e #erms o$ # e Open .ame /i!ense Version 1.0a.
I. Abilities
C ara!#ers a&e si- abili#ies0 '#ren%# 1 2e-#eri#y1 Cons#i#"#ion1 (n#elli%en!e1 3isdom1 and C arisma (see belo) $or more in$orma#ion on o) # ey a$$e!# yo"r ! ara!#er). T e a&era%e $or any abili#y is 0 and ea! abo&e4a&era%e abili#y s!ore pro&ides a bonus on !er#ain die rolls; belo)4a&era%e abili#ies apply a penalty #o some die rolls. Starting Abilities Yo" a&e 5 poin#s #o di&ide amon% yo"r ero6s abili#ies1 ) i! all s#ar# a# 0. T e only limi#a#ion is yo" !anno# p"# more # an 7 poin#s in a sin%le abili#y s!ore. ($ yo" ! oose #o a&e a ne%a#i&e &al"e in an abili#y1 yo" %ain bon"s poin#s #o assi%n #o yo"r o# er abili#y s!ores. Advancement 8pon %ainin% any le&el di&isible by si- (5# 1 12# 1 and 18# )1 eroes !an in!rease an abili#y s!ore by 1 (see /e&el4 2ependen# 9ene$i#s1 belo)). Yo" ! oose ) i! abili#y yo" )an# #o impro&e1 and # e impro&emen# is permanen#. Yo" !an in!rease # e same abili#y more # an on!e or a di$$eren# one ea! #ime. Yo" !an in!rease an abili#y s!ore abo&e :7 in # is )ay. Ability Scores Strength (Str '#ren%# meas"res s eer m"s!le po)er and # e abili#y #o apply i#. Yo"r '#ren%# s!ore applies #o # e $ollo)in%0 2ama%e deal# by melee and # ro)n )eapon a##a!*s. 2e$ense ) en parryin%1 blo!*in% a##a!*s in melee !omba#. Climb1 ;"mp1 and ')im ! e!*s. Yo"r !arryin% !apa!i#y1 o) m"! yo" !an li$# and !arry. '#ren%# ! e!*s $or brea*in% # ro"% doors1 smas in% # in%s1 and o# er deeds o$ s#ren%# ) en a spe!i$i! s*ill doesn6# apply. !e"terity (!e" 2e-#eri#y is a meas"re o$ !oordina#ion1 a%ili#y1 and man"al de-#eri#y. Yo"r 2e-#eri#y s!ore applies #o # e $ollo)in%0 ,##a!* rolls. 2e$ense ) en dod%in%1 e&adin% a##a!*s in !omba#. <e$le- sa&in% # ro)s1 $or a&oidin% dan%er )i# !oordina#ion and ="i!* re$le-es. (ni#ia#i&e ! e!*s. ,!roba#i!s1 >s!ape ,r#is#1 <ide1 'lei% # o$ ?and1 and '#eal# ! e!*s. 2e-#eri#y ! e!*s $or #as*s re="irin% a%ili#y and !oordina#ion ) en a spe!i$i! s*ill doesn6# apply. Constitution (Con Cons#i#"#ion is a meas"re o$ end"ran!e1 eal# 1 and o&erall p ysi!al #o"% ness. Cons#i#"#ion is impor#an# be!a"se i# a$$e!#s yo"r ero6s abili#y #o resis# dama%e. Yo"r Cons#i#"#ion s!ore applies #o # e $ollo)in%0 To"% ness sa&in% # ro)s1 $or resis#in% dama%e. @or#i#"de sa&in% # ro)s1 $or resis#in% disease1 poison1 $a#i%"e1 and o# er e$$e!#s in&ol&in% yo"r ero6s eal# . Cons#i#"#ion ! e!*s $or re!o&erin% $rom dama%e. Intelligence (Int (n#elli%en!e is a meas"re o$ reasonin%1 memory1 and ="i!* # in*in%. Yo"r (n#elli%en!e s!ore applies #o # e $ollo)in%0 Yo"r n"mber o$ *no)n s*ills a# 1s# le&el. T e n"mber o$ s*ill ran*s yo" %ain $rom s"!!essi&e le&els. Cra$#1 2isable 2e&i!e1 Ano)led%e1 and 'ear! ! e!*s. (n#elli%en!e ! e!*s #o sol&e problems "sin% s eer brainpo)er ) en a spe!i$i! s*ill doesn6# apply. #isdom (#is
3 ile (n#elli%en!e meas"res reasonin%1 3isdom is a meas"re o$ a)areness1 !ommon sense1 in#"i#ion1 and s#ren%# o$ )ill. Yo"r 3isdom s!ore applies #o # e $ollo)in%0 3ill sa&in% # ro)s1 $or resis#in% a##emp#s #o in$l"en!e yo"1 ) e# er by m"ndane or s"perna#"ral means. Con!en#ra#ion1 Medi!ine1 Bo#i!e1 'ense Mo#i&e1 and '"r&i&al ! e!*s. 3isdom ! e!*s #o resol&e ma##ers o$ in#"i#ion ) en a spe!i$i! s*ill doesn6# apply. Charisma (Cha C arisma is a meas"re o$ pers"asi&eness1 $or!e o$ personali#y1 leaders ip abili#y1 and a##ra!#i&eness (no# ne!essarily p ysi!al). Yo"r C arisma s!ore applies #o # e $ollo)in%0 9l"$$1 2iploma!y1 2is%"ise1 .a# er (n$orma#ion1 ?andle ,nimal1 (n#imida#e1 and Cer$orm ! e!*s. C arisma ! e!*s #o "se $or!e o$ personali#y ) en a spe!i$i! s*ill doesn6# apply. 3eal# s!ore a# 1s# le&el.
II. $ac%grounds
9a!*%ro"nds a&e a n"mber o$ $ea#"res # a# in$l"en!e and modi$y a ! ara!#er6s #rai#s. Human T is is # e de$a"l# ba!*%ro"nd. T e #rai#s o$ a "man ba!*%ro"nd are0 ,bili#y ,dD"s#men#s0 Bone. 9on"s @ea#0 T e ero %ains one bon"s $ea# a# 1s# le&el o"# o$ # e lis# o$ $ea#s a&ailable $or # e ero6s role. 9on"s '*ill0 T e ero %ains one bon"s *no)n s*ill a# 1s# le&el1 in addi#ion #o # ose %ained $or # e ero6s role and (n#elli%en!e s!ore. @a&ored @ea#s0 C oose any #)o $ea#s as # e ! ara!#er6s $a&ored $ea#s. T ese $ea#s are a&ailable #o # e ero re%ardless o$ role. !&arf 2)ar&es are a ra!e o$ s#o!*y1 #a!i#"rn "manoids # a# %enerally li&e "nder%ro"nd and are *no)n $or # eir s*ill in s#one4 and me#al)or*in%. 2)ar&es a&e # e $ollo)in% ba!*%ro"nd #rai#s0 ,bili#y ,dD"s#men#s0 :1 Cons#i#"#ion1 E1 C arisma 9on"s @ea#s0 .rea# @or#i#"de1 Bi% # Vision1 Talen#ed (Cra$# and 'ear! 1 only in&ol&in% s#one)or*) @a&ored @ea#s0 2ie ard1 @a&ored Opponen# (%oblins or %ian#s) 'lf >l&es are a ra!e o$ slender "manoids )i# deli!a#e $ea#"res and poin#ed ears. T ey li&e in $ores# and syl&an en&ironmen#s and are *no)n $or # eir lo&e o$ bea"#y and # eir s*ill )i# ma%i!. >l&es a&e # e $ollo)in% ba!*%ro"nd #rai#s0 ,bili#y ,dD"s#men#s0 :1 2e-#eri#y1 E1 Cons#i#"#ion 9on"s @ea#s0 Bi% # Vision1 Talen#ed (Bo#i!e and 'ear! )1 3eapon Trainin% @a&ored @ea#s0 C oose one s"perna#"ral po)er (el&es #rea# # eir #o#al le&el as # eir adep# le&el $or # is po)er). (nome .nomes are small "manoids (see # e 'mall ?eroes sidebar). T ey pre$er #o li&e in !om$or#able b"rro)s in illsides ) ere animals abo"nd1 and # ey6re )ell *no)n $or bo# # eir %re%ario"s na#"re and as !"nnin% #ri!*s#ers and pra!#i!al Do*ers. ,bili#y ,dD"s#men#s0 :1 Cons#i#"#ion1 E1 '#ren%# 9on"s @ea#s0 (ron 3ill1 Bi% # Vision1 Talen#ed (Cra$# F! emi!alG and Bo#i!e) @a&ored @ea#s0 C oose @as!ina#e and @a&ored Opponen# (%oblins)1 or a s"perna#"ral po)er. Half)'lf T e o$$sprin% o$ a "man and an el$ paren#1 al$4el&es e-is# be#)een bo# !"l#"res. 'ome $eel aliena#ed1 ) ile o# ers $eel )el!ome in bo# )orlds. ?al$4el&es !ombine some o$ # e re$inemen# o$ el&es )i# # e ardiness and adap#abili#y o$ "mans. ,bili#y ,dD"s#men#s0 Bone 9on"s @ea#s0 Bi% # Vision1 Talen#ed (2iploma!y and .a# er (n$orma#ion)1 Talen#ed (Bo#i!e and 'ear! ) @a&ored @ea#s0 C oose #)o (based on # e al$4el$6s ome !"l#"re). Half)*rc 9orn o$ a "man and an or! paren#1 al$4or!s are mos# o$#en o"#!as# $rom bo# !"l#"res. T ey a&e %rea# s#ren%# and e="ally %rea# #empers. ?al$4or!s ma*e $ier!e )arriors and "s"ally be!ome soldiers1 mer!enaries1 or raiders.
,bili#y ,dD"s#men#s0 :1 '#ren%# 1 E1 (n#elli%en!e 9on"s @ea#s0 Bi% # Vision1 3eapon Trainin% 9on"s '*ill0 ?al$4or!s a&e one bon"s *no)n s*ill (# is balan!es o"# # e one # a# # ey lose d"e #o # eir lo)er na#"ral (n#elli%en!e s!ore). @a&ored @ea#s0 C oose #)o o$ Clea&e1 @a&ored Opponen#1 To"% 1 or <a%e.
Halfling ?al$lin%s are small "manoids1 almos# e-a!#ly al$ # e ei% # o$ "mans (# "s # e name1 see 'mall ?eroes). T ey6re !le&er and insis# # ey a&e #o be in a )orld o$ Hbi% people.I T ey6re mos# o$#en $o"nd li&in% amon% o# er ra!es1 par#i!"larly "mans. ,bili#y ,dD"s#men#s0 :1 2e-#eri#y1 E1 '#ren%# 9on"s @ea#s0 /"!*y1 Talen#ed (Climb and ;"mp)1 Talen#ed (Bo#i!e and '#eal# ) @a&ored @ea#s0 >&asion1 ,##a!* 'pe!ialiJa#ion (# ro)n )eapon or slin%)
Small Heroes 'ome ba!*%ro"ndsLs"! as %nomes and al$lin%sL in&ol&e ra!es smaller # an "mans. '"! small eroes %e# a :1 #o # eir Comba# bon"s d"e #o # eir siJe (# ey6re small #ar%e#s1 ) ile normal4siJed #ar%e#s seem bi% #o # em)1 and a :K bon"s on '#eal# ! e!*s. T ey s"$$ers a E1 penal#y on To"% ness sa&es1 o)e&er. , 'mall ! ara!#er6s !arryin% !apa!i#y is # ree4="ar#ers o$ # a# o$ a normal (medi"m4siJed) ! ara!#er and a 'mall ! ara!#er %enerally mo&es abo"# #)o4# irds as $as# as a medi"m ! ara!#er.
III. Roles
Yo"r ero6s role is # e par# e or s e plays in # e %ame. T e role yo" ! oose $or yo"r ero a$$e!# o# er s#"$$ li*e !omba# bon"s1 sa&in% # ro) bon"ses1 s*ills1 $ea#s1 and o# ers. T ere are # ree roles (adep#1 e-per#1 )arrior)1 in addi#ion #o eroes )i# mi-ed1 or m"l#iple1 roles. Starting Role >a! role as a !ore abili#y1 ) i! yo" only %ain i$ yo" #a*e yo"r 1s# le&el in # a# role. ($ yo" add ano# er role la#er on yo" don6# %ain # e ne) role6s !ore abili#y1 D"s# # e abili#y o$ yo"r $irs# role. Advancement ,$#er 1s# le&el1 eroes %e# # e oppor#"ni#y #o !on#in"e in # e s#ar#in% role or be%in mi-in% roles #o $"r# er e-pand # eir op#ions and !apabili#ies. Cer#ain bene$i#s are based on a ero6s o&erall le&el1 re%ardless o$ role (as s o)n in # e /e&el4 2ependen# 9ene$i#s #able). +evel)!e,endent $enefits +evel 1s# 2nd 3rd K# 7# 5# +# 8# 9# 10# 11# 12# 13# 1K# 17# 15# -a" S%ill Ran% K 7 5 + 8 9 10 11 12 13 1K 17 15 1+ 18 19 Ability Increase L L L L L 1s# L L L L L 2nd L L L L Conviction 3 3 K K 7 7 5 5 + + 8 8 9 9 10 10 .eats K 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Ade,t ,n adep# is someone )i# a #alen# $or # e s"perna#"ral po)ers. T e roleMs bene$i#s are0 Abilities/ Men#al abili#ies are "s"ally more impor#an# #o adep#s # an p ysi!al ones. 3isdom is impor#an# #o s#a&e o$$ $a#i%"e and (n#elli%en!e $or emp asiJin% on s! olars ip. ,dep#s also ! oose a men#al abili#y as # e *ey abili#y o$ # eir s"perna#"ral po)ers. ,dep#s $ind a eal# y Cons#i#"#ion elp$"l. The Talent (Core Ability 0 T e adep# !an spend a Con&i!#ion poin# #o ma*e one "se o$ a s"perna#"ral po)er # ey do no# possess. ,n adep# )i# # e Talen# !an also spend a Con&i!#ion poin# #o elimina#e any a!!"m"la#ed modi$iers #o $a#i%"e sa&in% # ro)s $or "sin% po)ers. 0o&ers/ ,n adep# !an ! oose #o a!="ire a po)er (see $"r# er belo)) in pla!e o$ one o$ # e adep#6s normal $ea#s1 ei# er s#ar#in% $ea#s or # ose a!="ired by impro&in% in le&el. S%ills/ C oose K : (n#elli%en!e s!ore s#ar#in% s*ills (minim"m o$ 1). ,dep#s %ain K : (n# s*ill ran*s per addi#ional le&el (minim"m o$ 1). .eats/ C oose K s#ar#in% $ea#s $rom # e .eneral and ,dep# !a#e%ories. ,n adep# !an also ! oose a po)er in pla!e o$ a $ea#. Ade,t Advancement +evel 1s# 2nd 3rd K# 7# 5# +# 8# 9# 10# 11# 12# 13# 1K# 17# 15# 1+# 18# 19# 20# '",ert Combat :0 :1 :1 :2 :2 :3 :3 :K :K :7 :7 :5 :5 :+ :+ :8 :8 :9 :9 :10 .ort Save :0 :0 :1 :1 :1 :2 :2 :2 :3 :3 :3 :K :K :K :7 :7 :7 :5 :5 :5 Ref Save :0 :0 :1 :1 :1 :2 :2 :2 :3 :3 :3 :K :K :K :7 :7 :7 :5 :5 :5 #ill Save :2 :3 :3 :K :K :7 :7 :5 :5 :+ :+ :8 :8 :9 :9 :10 :10 :11 :11 :12 Re,utation :1 :1 :1 :2 :2 :2 :2 :3 :3 :3 :3 :K :K :K :K :7 :7 :7 :7 :5
,n e-per# is someone e-perien!ed in a )ide ran%e o$ s*ills. T e roleMs bene$i#s are0 Abilities/ ,%ili#y is # e name o$ # e %ame $or e-per#s1 bo# p ysi!al a%ili#y (represen#ed by 2e-#eri#y) and so!ial a%ili#y (represen#ed by C arisma)1 )i# a bi# o$ men#al a%ili#y (represen#ed by (n#elli%en!e) # ro)n in $or %ood meas"re and $or pi!*in% "p a $e) e-#ra "se$"l s*ills. 3isdom is "se$"l #o e-per#s in a&oidin% dan%er1 $rom #raps #o de!ep#ion. '",ertise (Core Ability / ,n e-per# !an spend a poin# o$ Con&i!#ion #o %ain K #emporary ran*s in any s*ill1 in!l"din% s*ills in ) i! # e e-per# is no# !"rren#ly #rained or # a# !anno# be "sed "n#rained. T ese #emporary s*ill ran*s las# $or # e d"ra#ion o$ # e s!ene and %ran# # eir normal bene$i#s. Saving Thro&s/ >-per#s &ary in # eir @or#i#"de1 <e$le-1 and 3ill sa&e bon"ses. C oose one o$ # ese # ree #o be # e e-per#6s %ood sa&e1 )i# # e o# er #)o as normal sa&es1 !ons"l#in% # e appropria#e !ol"mn on # e >-per# ,d&an!emen# #able. S%ills/ C oose 8 : (n#elli%en!e s!ore s#ar#in% s*ills (minim"m o$ 1). >-per#s %ain 8 : (n# s*ill ran*s per addi#ional le&el (minim"m o$ 1). .eats/ C oose K s#ar#in% $ea#s $rom # e >-per# or .eneral !a#e%ories. '",ert Advancement +evel 1s# 2nd 3rd K# 7# 5# +# 8# 9# 10# 11# 12# 13# 1K# 17# 15# 1+# 18# 19# 20# Combat :0 :1 :2 :3 :3 :K :7 :5 :5 :+ :8 :9 :9 :10 :11 :12 :12 :13 :1K :17 (ood Save :2 :3 :3 :K :K :7 :7 :5 :5 :+ :+ :8 :8 :9 :9 :10 :10 :11 :11 :12 1ormal Save :0 :0 :1 :1 :1 :2 :2 :2 :3 :3 :3 :K :K :K :7 :7 :7 :5 :5 :5 Re,utation :1 :1 :1 :2 :2 :2 :2 :3 :3 :3 :3 :K :K :K :K :7 :7 :7 :7 :5
#arrior , )arrior is someone )i# #rainin% in many $orms o$ !omba#. T e roleMs bene$i#s are0 Abilities/ 3arriors priJe p ysi!al abili#ies o&er men#al ones. '#ren%# is impor#an# in s#ri*in% a po)er$"l blo). 2e-#eri#y allo)s )arriors #o e&ade in!omin% a##a!*s and %i&es # em a!!"ra!y )i# # eir o)n. Cons#i#"#ion may be a )arrior6s mos# impor#an# ="ali#y1 %ran#in% # em # e end"ran!e #o s"s#ain lon% mar! es and #o $i% # on ) en o# ers $all d"e #o inD"ry or $a#i%"e. !etermination (Core Ability / , )arrior !an spend a poin# o$ Con&i!#ion #o immedia#ely erase all br"ised and "r# dama%e !ondi#ions (and # eir asso!ia#ed penal#ies). S%ills/ C oose K : (n#elli%en!e s!ore s#ar#in% s*ills (minim"m o$ 1). 3arriors %ain K : (n# s*ill ran*s per addi#ional le&el (minim"m o$ 1).
.eats/ ,ll )arriors a&e @irearms Trainin% or 3eapon Trainin% as a s#ar#in% $ea#. C oose 3 o# er s#ar#in% $ea#s $rom # e .eneral or 3arrior !a#e%ories.
#arrior Advancement +evel 1s# 2nd 3rd K# 7# 5# +# 8# 9# 10# 11# 12# 13# 1K# 17# 15# 1+# 18# 19# 20# Combat :1 :2 :3 :K :7 :5 :+ :8 :9 :10 :11 :12 :13 :1K :17 :15 :1+ :18 :19 :20 .ort Save :2 :3 :3 :K :K :7 :7 :5 :5 :+ :+ :8 :8 :9 :9 :10 :10 :11 :11 :12 Ref Save :0 :0 :1 :1 :1 :2 :2 :2 :3 :3 :3 :K :K :K :7 :7 :7 :5 :5 :5 #ill Save :0 :0 :1 :1 :1 :2 :2 :2 :3 :3 :3 :K :K :K :7 :7 :7 :5 :5 :5 Re,utation :0 :0 :1 :1 :1 :1 :2 :2 :2 :2 :3 :3 :3 :3 :K :K :K :K :7 :7
I2. S%ills
'*ills are learned abili#ies a!="ired # ro"% a !ombina#ion o$ #rainin% (s*ill ran*s) and na#"ral #alen# (an abili#y). Yo" assi%n ran*s $rom yo"r role and le&el #o s*ills1 and # e ma-im"m ran* yo" !an a&e in any s*ill is yo"r le&el :3. >a! s*ill as a *ey abili#y1 applied #o # e s*ill6s ! e!*s. Starting S%ills Yo" ! oose a !er#ain n"mber o$ s*ills yo"r ! ara!#er *no)s a# 1s# le&el1 based on yo"r role and (n#elli%en!e s!ore (see <oles1 abo&e). @or e-ample1 a )arrior *no)s $o"r s*ills a# 1s# le&el1 pl"s or min"s # e ! ara!#er6s (n#elli%en!e s!ore. T ese s#ar#in% s*ills be%in a# $o"r ran*s. Advancement ,s yo"r ero ad&an!es in le&el1 yo" %ain addi#ional ran*s #o assi%n #o s*ills (based on # e role a!="ired $or # e ne) le&el). Yo" !an assi%n # ese ran*s #o e-is#in% s*ills yo"r ero *no)s1 impro&in% # em "p #o # e ma-im"m ran* (see /e&el4 2ependen# 9ene$i#s1 abo&e) or yo" !an # em #o en#irely ne) s*ills.
S%ills Table S%ill ,!roba#i!s 9l"$$ Climb Comp"#ers Con!en#ra#ion Cra$# 2iploma!y 2isable 2e&i!e 2is%"ise 2ri&e >s!ape ,r#is# .a# er (n$orma#ion ?andle ,nimal (n#imida#e ;"mp Ano)led%e /an%"a%e Medi!ine Bo#i!e Cer$orm Cilo# <ide 'ear! 'ense Mo#i&e 'lei% # o$ ?and '#eal# '"r&i&al ')im Ability 2eC a '#r (n# 3is (n# C a (n# C a 2e2eC a C a C a '#r (n# L 3is 3is C a 2e2e(n# 3is 2e2e3is '#r 3ntrained4 Bo Yes Yes Bo Yes Bo Yes Bo Yes Bo Yes Yes Yes Yes Yes Bo Bo Bo Yes Yes Bo Bo Yes Yes Bo Yes Yes Yes S,eciali5ation4 Bo Bo Bo Bo Bo Yes Bo Bo Bo Bo Bo Bo Bo Bo Bo Yes Yes Bo Bo Yes Bo Bo Bo Bo Bo Bo Bo Bo Action <ea!# or mo&e '#andard or $"ll Mo&e or $"ll L <ea!# L @"ll @"ll L Mo&e @"ll L L '#andard or $"ll Mo&e <ea!# or $"ll L L <ea!# or mo&e L Mo&e Mo&e @"ll <ea!# '#andard Mo&e L Mo&e or $"ll Ta%e60720 10 10 10 10/20 L 10 (20 on repair) 10 10/20 10 10 20 10 10/20 10 10 10/20 L 10/20 10/20 10 10 10 10/20 10 10 10 10 10
2. .eats
@ea#s are spe!ial abili#ies # a# allo) yo"r ero #o do # in%s mos# o# er people !anno#. Starting .eats ?eroes s#ar# o"# )i# a !er#ain n"mber o$ $ea#s1 based on # eir role. >a! role as a!!ess #o # e %eneral $ea#s1 as )ell as i#s o)n lis# o$ $ea#s. Clayers ! oose ne) $ea#s $or # eir eroes $rom # ese lis#s (in!l"ded belo)). Advancement
C ara!#ers a!="ire a ne) $ea# ea! #ime # ey %ain a le&el1 ei# er in # a# role or in a ne) role (see /e&el42ependen# 9ene$i#s1 abo&e).
(eneral .eats .eat 1ame ,!!"ra#e ,##a!* ,ll4o"# ,##a!* ,nimal >mpa# y ,rmor Trainin% ,ssessmen# ,##a!* @o!"s ,##ra!#i&e 9ene$i# 9lind4@i% # Canny 2od%e C allen%e Conne!#ed Con#a!#s 2edi!a#ed 2e$ensi&e ,##a!* 2od%e @o!"s >ide#i! Memory >nd"ran!e >-o#i! 3eapon Trainin% @ar ' o# @irearms Trainin% .rea# @or#i#"de (mpro&ed Cri#i!al (mpro&ed 2e$ense (mpro&ed 2isarm (mpro&ed .rab (mpro&ed (ni#ia#i&e (mpro&ed Cin (mpro&ed Cre!ise ' o# (mpro&ed <an%ed 2isarm (mpro&ed 'peed (mpro&ed '#ri*e (mpro&ed '"nder (mpro&ed T ro) Summary Yo" !an sa!ri$i!e dama%e $or a!!"ra!y. Yo" !an sa!ri$i!e de$ense $or a!!"ra!y. Yo" !an "se in#era!#ion s*ills on animals. Yo" *no) o) #o mo&e and $i% # ) ile )earin% armor. Yo" !an %e# an idea o$ an opponen#6s !omba# bon"s. :1 on a##a!* rolls )i# a ! osen a##a!*. :K on 9l"$$ and 2iploma!y ! e!*s $rom yo"r appearan!e. .ain some minor1 b"# si%ni$i!an#1 bene$i#. ?al$ miss ! an!e ) ile in melee !omba#. ,dd yo"r (n# or 3is s!ore #o yo"r dod%e bon"s. Cer$orm a par#i!"lar ! allen%e )i# no modi$ier. Yo" !an !all in $a&ors $rom #ime #o #ime. Yo" !an ma*e .a# er (n$orma#ion ! e!*s $as#er. :K bon"s $or ! e!*s in&ol&in% # e obDe!# o$ yo"r de&o#ion. Yo" !an sa!ri$i!e a!!"ra!y $or de$ense. :1 #o yo"r dod%e bon"s. To#al re!all and :K bon"s on ! e!*s #o remember # in%s. :K bon"s on s#amina4rela#ed Con ! e!*s and @or# sa&es. Yo"6re #rained in a par#i!"lar e-o#i! )eapon. (n!rease ran%e in!remen# by one4 al$ (do"ble $or # ro)n )eapons). Yo" are #rained in # e proper "se o$ Nrearms. :2 on @or#i#"de sa&in% # ro)s. Yo"r # rea# ran%e )i# a par#i!"lar a##a!* is do"bled. :2 bon"s ) en #a*in% # e #o#al de$ense a!#ion. :2 bon"s ) en a##emp#in% #o disarm an opponen# Yo" !an $ollo) an "narmed a##a!* )i# a $ree %rapple. Yo" %e# a :K bon"s on ini#ia#i&e ! e!*s. Opponen#s s"$$er a EK penal#y on %rapple ! e!*s a%ains# yo". Bo penal#y $or less # an #o#al !o&er or !on!ealmen#. Bo penal#y ) en ma*in% a ran%ed disarm a##emp#. :10 $ee# mo&emen# speed. Yo" do le# al dama%e "narmed. :K #o i# ) en s#ri*in% eld obDe!#s. C oose ) e# er an opponen# "ses '#r or 2e- a%ains# a #rip.
(mpro&ed Trip (ron 3ill /eaders ip /i% # 'leeper /i% #nin% <e$le-es /o) Cro$ile /"!*y Mo&e4by ,!#ion Bi% # Vision O&err"n Coin# 9lan* ' o# Cre!ise ' o# Crone @i% #in% O"i!* 2ra) <an%ed Cin <"n 'e!ond C an!e 'e#4"p ' ield Trainin% '*ill @o!"s '*ill Trainin% '#ar#le Talen#ed Ta"n# Tireless Tra!* Tra!*less TrailblaJer T)o43eapon 2e$ense T)o43eapon @i% #in% 8n!anny 2od%e Ve i!"lar Comba# 3eal# y 3eapon Trainin%
:2 bon"s #o #rip opponen#s. :2 bon"s on 3ill sa&in% # ro)s. Yo" a!="ire a n"mber o$ $ollo)ers. Bo penal#y on Bo#i!e ! e!*s ) ile sleepin%. :2 bon"s on <e$le- sa&in% # ro)s. '"b#ra!# 3 $rom yo"r <ep"#a#ion s!ore. ,dd yo"r C a s!ore #o yo"r sa&in% # ro)s. Mo&e bo# be$ore and a$#er yo"r s#andard a!#ion. 'ee #)i!e as $ar in lo)4li% # !ondi#ions. Yo" !an o&err"n more e$$e!#i&ely ) ile mo"n#ed or in a &e i!le. :1 a##a!* and dama%e )i# ran%ed )eapons a# 30 $#. ran%e. Yo" !an ma*e ran%ed a##a!*s in#o melee )i# no penal#y. Bo penal#ies ) ile $i% #in% prone. 2ra) or reload a )eapon as a $ree a!#ion. Yo" !an pin an opponen# )i# a ran%ed )eapon. Yo" r"n a# $i&e #imes yo"r normal speed. Yo" %e# a se!ond sa&e a%ains# a par#i!"lar aJard. Trans$er an in#era!#ion bon"s in !omba# #o an ally. Yo"6re #rained in # e proper "se o$ s ields in !omba#. :3 bon"s )i# a ! osen s*ill. :K s*ill ran*s. 8se (n#imida#e in pla!e o$ 9l"$$ #o $ein# in !omba#. :2 bon"s )i# #)o rela#ed s*ills. Ma*e a 9l"$$ ! e!* #o s a*e a #ar%e#6s !on$iden!e. '"$$er no penal#ies $rom $a#i%"e. Yo" !an $ind and $ollo) #ra!*s. Yo" lea&e no #rail in na#"ral s"rro"ndin%s. Yo" !an mo&e # ro"% na#"ral s"rro"ndin%s $reely. Yo"r #)o4)eapon $i% #in% s#yle impro&es yo"r 2e$ense. Yo" !an s*ill$"lly $i% # )i# a )eapon in ea! and. Yo" re#ain yo"r dod%e bon"s ) en Pa#4$oo#ed. '"bs#i#"#e 2ri&e1 Cilo#1 or <ide ! e!* $or &e i!le or mo"n#Ms 2e$ense. :K 3eal# bon"s. Yo"6re #rained in # e "se o$ mar#ial )eapons. Ade,t .eats
Summary Yo" !an in!rease # e e$$e!#i&e ran* o$ yo"r po)ers. Yo" !an erase s"perna#"ral si%na#"res.
@amiliar (mb"e (#em Mind O&er 9ody O"i!*en Co)er ' ield Cene#ra#ion '"b#le Co)er '"perna#"ral @o!"s '"perna#"ral Talen# 3iden Co)er
Yo" a&e a s"perna#"ral bond )i# a spe!ial animal !ompanion. Yo" !an !ra$# s"perna#"ral i#ems. '"bs#i#"#e yo"r 3isdom s!ore $or Cons#i#"#ion ! e!*s. <ed"!e # e #ime re="ired #o "se yo"r po)ers. :2 bon"s #o o&er!ome a #ar%e#6s Csy! i! ' ield. Yo" !an m"#e # e si%na#"re o$ yo"r po)ers. :3 bon"s )i# a ! osen po)er. :2 bon"s )i# #)o ! osen po)ers. ,$$e!# an area )i# yo"r po)ers. '",ert .eats
.eat 1ame ,!roba#i! 9l"$$ Cripplin% '#ri*e 2e$ensi&e <oll 2e$le!# ,rro)s >l"si&e Tar%e# >&asion @as!ina#e ?ide in Clain 'i% # (mpro&ed >&asion (mpro&ised Tools (nspire ;a!*4o$4,ll4Trades Mass '"%%es#ion Mas#er Clan <edire!# '*ill Mas#ery 'lo) @all 'na#! ,rro)s 'nea* ,##a!* '#"nnin% ,##a!* '"%%es#ion 3ell (n$ormed
Summary 8se ,!roba#i!s in pla!e o$ 9l"$$ #o $ein# and #ri!*. Yo"r s"rprise a##a!*s in$li!# 1 poin# o$ '#r dama%e. :1 bon"s on To"% ness sa&es. Yo" !an de$le!# one ran%ed a##a!* a%ains# yo" per ro"nd. 2o"ble normal penal#ies $or ran%ed a##a!*s a%ains# yo" ) ile yo"6re in melee. Bo dama%e $rom area a##a!*s i$ yo" ma*e yo"r <e$le- sa&e. Yo" !an !ap#"re and old someone6s a##en#ion )i# an in#era!#ion s*ill. Ma*e '#eal# ! e!*s )i# o"# !o&er or !on!ealmen#. '"$$er only al$ dama%e on a $ailed <e$le- sa&e. Bo penal#y $or "sin% a s*ill )i# o"# # e proper #ools. Yo" !an inspire o# ers )i# yo"r presen!e. Yo" !an "se any s*ill "n#rained. Ma*e a s"%%es#ion #o an en#ire %ro"p. .ain a bon"s ) en yo" a&e a ! an!e #o prepare. <edire!# a missed a##a!* a%ains# ano# er #ar%e#. C oose $o"r s*ills yo" !an #a*e 10 )i# e&en "nder press"re. Yo" !an slo) yo"r $all by 10 $#. per #)o e-per# le&els. Yo" !an !a#! ran%ed )eapons. :2 dama%e )i# a s"rprise a##a!*. Yo" !an ma*e a s#"nnin% a##a!* in melee. Yo" !an plan# s"%%es#ions in#o # e minds o$ o# ers. Ma*e a .a# er (n$orma#ion ! e!* immedia#ely "pon mee#in% someone. #arrior .eats
Summary :1 dama%e )i# a ! osen a##a!*. Ca"se a pinned opponen# #o s"$$o!a#e. .e# an e-#ra melee a##a!* ) en yo" #a*e o"# an opponen#.
Cri#i!al '#ri*e 2ie ard @a&ored Opponen# .rapplin% @inesse .rea# Clea&e .rea#er ,##a!* @o!"s .rea#er ,##a!* 'pe!ialiJa#ion <a%e 'eiJe (ni#ia#i&e 'mi#e Opponen# 'piri#ed C ar%e '#"nnin% ,##a!* To"% 3eapon 9ind 3eapon 9rea*
'!ore !ri#i!al i#s normally a%ains# $a&ored opponen#s. Yo" a"#oma#i!ally s"!!eed on Con ! e!*s #o s#abiliJe. :2 bon"s a%ains# a par#i!"lar #ype o$ opponen#. 8se 2e- in pla!e o$ '#r #o %rapple. /i*e Clea&e1 b"# "sable an "nlimi#ed n"mber o$ #imes. :1 a##a!* bon"s )i# a par#i!"lar a##a!*. :1 dama%e )i# a par#i!"lar a##a!*. Yo" !an %o in#o a ra%e in !omba#. 'pend a Con&i!#ion poin# #o %o $irs# in # e ini#ia#i&e order. Yo" !an in$li!# addi#ional dama%e on yo"r $a&ored opponen#. 2eal :3 dama%e )i# a melee )eapon ) ile ! ar%in%. Yo" !an ma*e a s#"nnin% a##a!* in melee. :1 bon"s on To"% ness sa&es. @ree disarm a##emp# a$#er s"!!ess$"l parry. @ree a##a!* a%ains# an opponen#6s )eapon a$#er a s"!!ess$"l parry.
2I. 0o&ers
HCo)erI is a %eneral #erm $or s"perna#"ral #rai#s # a# ! ara!#ers and !rea#"res may possess and # a# are no# $o"nd in # e ordinary )orld. Starting 0o&ers T e abili#y #o )ield po)ers is # e *ey ad&an#a%e o$ # e adep# role. ,n adep# !an ! oose #o a!="ire a po)er in pla!e o$ one o$ # e adep#6s normal $ea#s1 ei# er s#ar#in% $ea#s or # ose a!="ired by impro&in% in le&el. Advancement ,n adep# !an ! oose #o e-! an%e a $ea# #o learn a po)er ins#ead. 0o&ers Table 0o&er 1ame ,ppor# 9eas# /in* 9lin* 9liss 9ody Con#rol Calm Cold ' apin% Comba# 'ense Comp"#er /in* C"re C"re 9lindness/2ea$ness C"re 2isease C"re Coison 2omina#e Summary Transpor# !rea#"res or obDe!#s #o di$$eren# lo!a#ions. Cer!ei&e # ro"% an animal6s senses. Yo" !an #elepor# rapidly #o a&oid a##a!*s. CroDe!# bliss$"l $eelin%s #o daJe a s"bDe!#. >-er# men#al !on#rol o&er yo"r body. 2rain in#ense emo#ion $rom o# ers. Crea#e in#ense !old. .ain a #emporary Comba# bon"s. Ma*e men#al !on#a!# )i# !omp"#ers. ?eal inD"ries by #o"! . <emo&e blindness or dea$ness. <emo&e a disease1 pre&en#in% $"r# er arm. <emo&e a poison1 pre&en#in% $"r# er arm. Con#rol a s"bDe!#6s a!#ions.
2rain Vi#ali#y >ar# ' apin% >lemen#al ,"ra >lemen#al 9las# >lemen#al <esis#an!e >lemen#al 3eapon >ner%y ' apin% >n an!e ,bili#y >n an!e O# er >n an!e 'enses @ire ' apin% @les ' apin% . os# To"! ?arm ?ear# <eadin% ?ear# ' apin% (ll"sion (mb"e /i$e (mb"e 8nli$e /i% # ' apin% Manip"la#e ObDe!# Mind Crobe Mind <eadin% Mind ' apin% Mind To"! Mo&e ObDe!# Ba#"re <eadin% ObDe!# <eadin% Cain C ase Clane ' i$# Clan# ' apin% Csy! i! 9las# Csy! i! <e$le!#ion Csy! i! ' ield Csy! i! Trap Csy! i! 3eapon '!ryin% 'e!ond 'i% #
2rain &i#al ener%y by #o"! . ' ape and dire!# masses o$ ear# and s#one. '"rro"nd yo"rsel$ )i# a dama%in% a"ra. '#ri*e a $oe )i# a $o!"sed blas# o$ elemen#al $or!e. <esis# # e e$$e!#s o$ a par#i!"lar elemen#. (mb"e a )eapon )i# dama%in% elemen#al ener%y. ' ape and dire!# # e Po) o$ ele!#roma%ne#i! ener%y. Temporarily boos# yo"r '#ren%# or 2e-#eri#y. Temporarily boos# someone else6s '#ren%# or 2e-#eri#y. Temporary bon"s #o Bo#i!e1 'ear! 1 and 'ense Mo#i&e ! e!*s. ' ape and dire!# Nre. ' ape and mold $les li*e !lay in#o o# er $orms. To"! and a$$e!# in!orporeal !rea#"res as i$ # ey )ere solid. (n$li!# inD"ry )i# a #o"! . 'ense # e emo#ions o$ o# er !rea#"res. (mpose emo#ional !ondi#ions on o# ers. Crea#e ill"sions # a# $ool # e senses. <es#ore li$e #o # e re!en#ly dead. Crea#e "ndead !rea#"res. ' ape and dire!# li% # and ill"mina#ion. Manip"la#e and andle obDe!#s a# a dis#an!e. Crobe a s"bDe!#6s mind $or in$orma#ion. 'ense a s"bDe!#6s s"r$a!e # o"% #s. ,l#er a s"bDe!#6s memories or be a&ior. >s#ablis men#al !on#a!# )i# ano# er mind. /i$e and mo&e obDe!#s a# a dis#an!e. 'ense # e $lo)s and si%ns o$ # e na#"ral )orld. <ead psy! i! impressions $rom pla!es and obDe!#s. (n$li!# s#"nnin% pain on a s"bDe!#. Yo" !an be!ome in!orporeal. Yo" !an #ranspor# yo"rsel$ #o o# er dimensions. ' ape li&in% plan#s and )ood and dire!# # eir %ro)# . (n$li!# men#al dama%e on a #ar%e#. 'end a psy! i! a##a!* ba!* a# # e a##a!*er. ' ield yo"r mind $rom psy! i! in$l"en!es. Co"n#era##a!* an a##emp# #o bypass yo"r Csy! i! ' ield. Crea#e a melee )eapon o"# o$ psy! i! ener%y. 'ense dis#an# e&en#s as i$ yo" )ere presen#. 'ense # e "se and lin%erin% e$$e!#s o$ s"perna#"ral po)ers.
'el$4' apin% 'ense Minds 'e&eran!e 'leep '"%%es#ion '"perna#"ral 'peed '"perna#"ral '#ri*e '"perna#"ral 3eapon Telepor# Tr"# 4<eadin% Visions 3ard 3a#er ' apin% 3ea# er ' apin% 3ind ' apin% 3ind 3al*
<es ape yo"r body in#o di$$eren# !rea#"res. 'ense # e presen!e and lo!a#ion o$ o# er minds. <emo&e # e po)ers o$ o# ers #emporarily. C"# a #ar%e# in#o a deep sleep. (mplan# s"%%es#ions in # e minds o$ o# ers. Mo&e a# %rea# speed in s or# b"rs#s. O&er!ome # e dama%e red"!#ion o$ s"perna#"ral !rea#"res. (mb"e )eapons #o o&er!ome dama%e red"!#ion. Yo" !an mo&e ins#an#ly $rom pla!e #o pla!e. 'ense ) en someone is lyin% #o yo". 'ee &isions o$ # e $"#"re. Crea#e in#er$eren!e )i# s"perna#"ral po)ers or !rea#"res. ' ape and dire!# # e Po) o$ )a#er. ' ape and dire!# )ea# er !ondi#ions. ' ape and dire!# # e $or!e o$ # e )ind. 3al* on air.
10 Copy o$ # is /i!ense0 Yo" M8'T in!l"de a !opy o$ # is /i!ense )i# e&ery !opy o$ # e Open .ame Con#en# Yo" 2is#rib"#e. 11. 8se o$ Con#rib"#or Credi#s0 Yo" may no# mar*e# or ad&er#ise # e Open .ame Con#en# "sin% # e name o$ any Con#rib"#or "nless Yo" a&e )ri##en permission $rom # e Con#rib"#or #o do so. 12 (nabili#y #o Comply0 ($ i# is impossible $or Yo" #o !omply )i# any o$ # e #erms o$ # is /i!ense )i# respe!# #o some or all o$ # e Open .ame Con#en# d"e #o s#a#"#e1 D"di!ial order1 or %o&ernmen#al re%"la#ion # en Yo" may no# 8se any Open .ame Ma#erial so a$$e!#ed. 13 Termina#ion0 T is /i!ense )ill #ermina#e a"#oma#i!ally i$ Yo" $ail #o !omply )i# all #erms erein and $ail #o !"re s"! brea! )i# in 30 days o$ be!omin% a)are o$ # e brea! . ,ll s"bli!enses s all s"r&i&e # e #ermina#ion o$ # is /i!ense. 1K <e$orma#ion0 ($ any pro&ision o$ # is /i!ense is eld #o be "nen$or!eable1 s"! pro&ision s all be re$ormed only #o # e e-#en# ne!essary #o ma*e i# en$or!eable. 17 COCY<(.?T BOT(C> Open .ame /i!ense & 1.0 Copyri% # 20001 3iJards o$ # e Coas#1 (n!. True20 Adventure Roleplaying1 Copyri% # 20071 .reen <onin C"blis in%; ,"# or '#e&e Aenson.