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Therians v1.

5a Special Rules Intransience - Therians have built-in tracking systems to maintain weapon stability and firing rates while they advance. Therian infantry units that move may still fire heavy weapons but at -2 Ballistic Skill. elentless units fire heavy weapons as normal and may also fire two weapons a turn. Fleet - Therian infantry units and independent characters have !leet. Fearless - Therian infantry units are !earless. Overseer Routines - Therian leaders have access to the "#$ grid and the most powerful among them can utili%e this network to modify or create &ano devices that temporarily assist them and the units they lead during battle. The routines available and number of routines that can be used are listed in each profile. 'fter a successful leadership test( a Therian leader may use a routine on any applicable Therian model or unit within 12)*line of sight is not re+uired ,all attached independent characters benefit from unit routines-. .verseers may only use routines at the start of their turn. "ach routine can be used any number of times per turn and an .verseer may use multiples of the same routine if able to do so. Alpha Routines Alpha routines can be retained after each turn. This reduces the number of routines the Overseer can use in subsequent turns by 1 for each routine retained until the ability is ended. Dash - ' non-vehicle unit adds /0) to its movement that turn ,this ability is not cumulative-. Weapon Creation - ' unit gains 'ssault and 1efensive grenades until the end of the turn. Combat Enhance - .ne model ignores armor saves in close combat until the end of the turn ,may only be used up to three times per turn-. The model also retains any other close combat abilities such as rending. Armor Fusion - .ne non-vehicle model gains a 2/ invulnerable save ,in addition to its normal save- until the end of the turn ,may only be used up to three times per turn-. Beta Routines Hyper Nano-Nucleus - ' unit may reroll to-wound rolls of 1 or armor penetration rolls of 1 that turn. Reconstruct - .ne destroyed model in a 3olem or 'rachn infantry unit is returned on a 2/ ,the model may be a heavy weapon bearer or .verseer 'lpha( but it may not be an independent character-. Repair - ' vehicle repairs an immobili%ed or weapon destroyed result on a 2/. Transfer - 'n unengaged infantry unit in play that has not moved and has not fired any weapons is placed in reserve. That unit may outflank or enter play on their table edge on a 0/ in subse+uent turns. _____________________________________________________________________________________ (H ! "micron 114 points each 5S BS S T 5 $ ' 6d Sv 7 5 5 2 0 5 0 14 0/ Infantry; Equipment Reaper !lade" #ano$!laster" #ano$%arbon Armor 'n .micron may replace &ano-Blaster for a &ucleus ife at no additional cost or replace &ano-Blaster for an additional eaper Blade at /5 points. Special ules8 Independent %haracter( Overseer Routines - #ay use one routine per turn ,'lpha or Beta-. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (H ! #i$ma 124 points each 5S BS S T 5 $ ' 6d Sv 7 5 5 2 0 5 0 14 0/ Infantry; Equipment Reaper !lade" #ano$!laster" #ano$%arbon Armor ' Sigma may replace &ano-Blaster for a &ucleus ife at no additional cost or replace &ano-Blaster for an additional eaper Blade at /5 points. Special ules8 Independent %haracter" Overseer Routines - #ay use two routines per turn ,'lpha or Beta-. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (H ! "me$a 1:5 points 5S BS S T 5 $ ' 6d Sv 7 5 5 2 0 5 2 14 0/ Infantry; Equipment Reaper !lade" #ano$!laster" #ano$%arbon Armor 'n .mega may replace &ano-Blaster for a &ucleus ife at no additional cost or replace &ano-Blaster for an additional eaper Blade at /5 points. Special ules8 Independent %haracter" Overseer Routines - #ay use three routines per turn ,'lpha or Beta-. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999

99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 Alpha Atis-Astarte :5 points 5S BS S T 5 $ ' 6d Sv 5 2 5 2 1 2 0 14 0/ Infantry" Special %haracter Equipment T&o Reaper Scythes" #ano$%arbon Armor" Optical %amo 'odule 'lpha 'tis-'starte may be chosen in a 3rim 3olem unit instead of a standard .verseer 'lpha. 'tis'starte does not use an ;< slot. Special ules8 Combat Teleportation - Before the movement phase( 'tis and her s+uad may be placed anywhere on the battlefield without scattering ,cannot be placed within 7) of an enemy-. They may not move in the movement phase( but they may run in the shooting phase. Overseer Routines - #ay use one 'lpha routine or Combat Teleportation per turn. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (H ! "micron Nina %ero 244 points 5S BS S T 5 $ ' 6d Sv 7 5 7 5 2 5 2 14 0/ Infantry" Special %haracter Equipment T&in$(in)ed #ucleus *un" #ano$+late Armor Special ules8 %ero Fire - .ne unit gains /1 BS until the end of the turn. Independent %haracter 'ove Throu,h %over Overseer Routines - #ay use one routine ,'lpha or Beta- or %ero Fire per turn. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (H ! #i$ma &rash 175 points 5S BS S T 5 $ ' 6d Sv 7 5 5 2 0 5 0 14 0/ Infantry" Special %haracter Equipment Reaper !lade" #ano$!laster" #ano$%arbon Armor Special ules8 5hen =rash uses the 'rmor !usion routine it may be used in two ways> either one model within 12) gains a 0/ invulnerable save or all models in Sigma =rash?s unit gain a 5/ invulnerable save. outines used by =rash have a range of 1:). Independent %haracter Overseer Routines - #ay use two routines per turn ,'lpha or Beta-. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (H ! "me$a Tiamat 225 points 5S BS S T 5 $ ' 6d Sv @ 5 @ 7 2 5 5 14 0/ 'onstrous %reature" Special %haracter Equipment -our *rim Scythes .bonus for additional cc attac)s has already been added in the profile/ Special ules8 -leet Eternal 0arrior !ody 1ac)in, - $f Tiamat is destroyed the Therian player may choose to Body ;ack*roll a 17( on a 5/ Tiamat ,with full wounds- may replace any other friendly Therian unit within 12). $f that unit is engaged( place Tiamat in contact in the area where the maAority of the friendly Therian models occupied. $f Tiamat cannot be placed in a suitable location( the Body ;ack fails and Tiamat is removed permanently. Overseer Routines - #ay use three routines per turn ,'lpha or Beta-. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999

99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Elite! 'rim 'olems 2@ points each 5S BS S T 5 $ ' 6d Sv 2 2 5 2 1 2 1 14 0/ 3rim 3olem 2 2 5 2 1 2 0 14 0/ .verseer 'lpha ,may use one 'lpha routine per turnInfantry; 2nit Si3e 4$15 Equipment T&o Reaper !lades" #ano$%arbon Armor" Optical %amo 'odule .ptions8 =pgrade one member to an .verseer 'lphaBB..........................................................04 points elay ,.verseer 'lpha only-BBBBBBBBBBBBBBBBBBBBBBB5 points =p to one in three models in the unit may replace eaper Blades for a &ano-!lamerB5 points per model Special ules8 Optical %amo 'odule - 'ny unit attempting to fire at a 3rim 3olem unit must check its distance by rolling 2d7C2. $f no 3rim 3olems in the unit are within this distance( the unit firing automatically misses and cannot fire at another target. 5hile attached( any independent character also gains .ptical Damo #odule. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Elite! Assault (e)usas 05 points each 5S BS S T 5 $ ' 6d Sv 5 2 2 5 1 5 0 14 0/ 'ssault #edusa Infantry; 2nit Si3e 6$15 Equipment Electro (ash" #ucleus Rifle" #ano$%arbon Armor .ptions8 elay ,one model only-BBBBBBBBBBBBBBBBBBBBBBBBB..5 points =p to one in three models in the unit may eplace &ucleus ifle for a &ucleus 3unB15 points per model Special ules8 Entan,le - 'ny model in contact with at least one #edusa looses one attack ,down to a minimum of 1-. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Troop! #torm Arachns 15 points each 5S BS S T 5 $ ' 6d Sv 0 0 5 0 1 0 2 14 2/ Storm 'rachn Infantry; 2nit Si3e 7$18 Equipment Reaper !lades .bonus attac)s already added in profile/" #ano$-ilament Armor .ne model may have a elay at /5 points. Special ules8 E9plosive %har,e - $nstead of attacking normally( a Storm 'rachn may detonate causing a strength 7 hit that ignores armor saves on all models in base contact. esolve each charge one at a time. ' Storm 'rachn is removed after using this ability. Eehicles hit resolve damage against rear armor. Storm 'rachns that detonate do not count towards combat resolution. *roup Sacrifice - ' Storm 'rachn unit at least siC models strong may group sacrifice causing 217 S: hits on any unit in contact with at least one 'rachn. Eehicles in contact suffer 10 S: hits and resolve damage against rear armor. emove the Storm 'rachn unit after using this ability. Sacrificial 'achines - Storm 'rachns are not scoring units. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Troop! #torm*Assault 'olems 21 points each 5S BS S T 5 $ ' 6d Sv 2 2 5 2 1 2 1 14 0/ StormF'ssault 3olem 2 2 5 2 1 2 0 14 0/ .verseer 'lpha ,may use one 'lpha routine per turnInfantry; 2nit Si3e 4$15 Equipment Reaper !lade" #ano$!laster" #ano$%arbon Armor .ptions8 The entire unit may replace &ano-Blaster for &ucleus ifle at no additional cost. =pgrade one member to an .verseer 'lphaBB..........04 points elay ,.verseer 'lpha only-BBBBBBBBBB...5 points =p to one in three models in the unit may replace eaper Blades for one of the following8 &ano-!lamerBBBBBBBBBBBBBBBBB5 points per model Sonic 3un......................................................................14 points per model &ucleus 3unBBBBBBBBBBBBBBBB..15 points per model 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999

99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Transport! +ra,en 'ol$oth 114 points each 5S G BS G S G $ G ' G !ront 'rmor G Side 'rmor G ear 'rmor 2 2 5 2 0 12 12 14 Transport; 0al)er" 2nit Si3e 1" 1:5; 0eapon Arc Equipment T&in$(in)ed #ucleus *un ' Hraken 3olgoth may have a elay at /5 points. Special ules8 ' Hraken 3olgoth follows the rules for 5alkers but may move up to 12) in the movement phase. Transport8 #ay transport 14 models ,3oliaths may not be transported- of any unit*rear and side hatch eCits. ' Hraken 3olgoth may be taken by any non-3oliath infantry unit. #odels may disembark from an engaged Hraken 3olgoth as long as the hatches are free of enemy models and there is room to disembark. #odels inside the Hraken may not be placed in contact with any enemy while disembarking. $f there is not enough room to place a disembarking model( it is removed. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Fast! #uccubus 144 points each 5S G BS G S G $ G ' G !ront 'rmor G Side 'rmor G ear 'rmor 5 2 5 5 2 11 11 14 0al)er; 2nit Si3e 1$6" <5; 0eapon Arc Equipment Sonic %annon" =irus %annon .ne model may have a elay at /5 points. Special ules8 -leet 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Fast! He,at @4 points each 5S G BS G S G $ G ' G !ront 'rmor G Side 'rmor G ear 'rmor 5 2 5F@ 5 0 11 11 14 0al)er; 2nit Si3e 1$6 Equipment T&o *rim Scythes .bonus for additional cc attac)s has already been added in the profile/ .ne model may have a elay at /5 points. Special ules8 -leet 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Hea-y! .ane 'oliaths @5 points each 5S BS S T 5 $ ' 6d Sv 2 2 7 5 2 2 2 14 0/ Bane 3oliath Infantry; 2nit Si3e 1$6 Equipment T&in$(in)ed #ucleus *un" #ano$+late Armor .ne model may have a elay at /5 points. Special ules8 Relentless" 'ove Throu,h %over 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Hea-y! Assault 'oliaths :5 points each 5S BS S T 5 $ ' 6d Sv 2 2 7 5 2 2 2 14 0/ 'ssault 3oliath Infantry; 2nit Si3e 1$6 Equipment Sonic *un" #ucleus *un" #ano$+late Armor .ne model may have a elay at /5 points. Special ules8 Relentless Impale - 5hen assaulting( 'ssault 3oliaths gain /2 attacks on the charge instead of the normal /1. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999

99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Hea-y! Wraith 'ol$oth 124 points each 5S G BS G S G $ G ' G !ront 'rmor G Side 'rmor G ear 'rmor 2 2 5 2 0 10 12 14 0al)er; 2nit Si3e 1" 1:5; 0eapon Arc Equipment T&o Sonic %annons .ptions8 elayBBBBBBBBBBBBBBBBBBBBBBB5 points eplace a Sonic Dannon for a &ucleus DannonBBBBBB..5 points 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 (Hea-y! .aal 'ol$oth 224 points each 5S G BS G S G $ G ' G !ront 'rmor G Side 'rmor G ear 'rmor 2 2 7 0 0 12 10 12 0al)er; 2nit Si3e 1" <5; 0eapon Arc Equipment #ano$+ro>ection -lamer" +article Accelerator ' Baal 3olgoth may have a elay at /5 points. Special ules8 %rush Attac) - ' Baal 3olgoth can use its legs as powerful close combat attacks( it ignores armor saves Advanced #ano$Resource Administration - ' Baal 3olgoth can fire its weapons at separate targets. 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999 I .ST" &.T"8 '66 B.&=S"S ! .# "<=$J#"&T ;'E" B""& '11"1 T. T;" J .!$6"S 6$ST"1 'B.E"> .&6K "LT ' 'TT'DHS ! .# '11$T$.&'6 D6.S" D.#B'T 5"'J.&S ;'E" B""& .##$TT"1 ,=&6"SS &.T"1-. S"" T;" ' #. K S"DT$.& !. 5"'J.&S T;'T ;'E" T;" MDD 5"'J.&? J .!$6" T. 1"T" #$&" $! ' #.1"6 3'$&S '& '11$T$.&'6 D6.S" D.#B'T 'TT'DH 5;"& D' K$&3 T5. S=D; 5"'J.&S. /ehicle "ptions 'ny Eehicle may have8 &ight Eision !ilter for /1 point each ,roll 017 pick highest two for night fight&ano Screen for /0 points ,one turn> all penetrate rolls become glancing( must declare before enemy rolls armor penetration&ano-Jlating for /14 points ,ignores shaken or stunned results on 2/Scythes for /15 points ,charging enemies that assault the vehicle take S5 hitN;ekat onlyO .ptical Damo #odule /24 ,enemies firing at the vehicle use night fightArmory elay8 adds an additional 7) range to .verseer outines used on a relay-e+uipped unit. eaper Blade8 cc weapon( rending "lectro 6ash8 ignores armor saves in close combat eaper Scythe8 counts as monstrous creature cc weapon 3rim Scythe8 S@( counts as monstrous creature cc weapon &ano-!lamer---------------------------------S2> 'J2> 'ssault 1( Template &ano-JroAection !lamer------12) ange( S@> 'J0> ;eavy 1( Template &ano-Blaster-------------------1:) ange> S2> 'J7> 'ssault 2 &ucleus ifle-------------------22) ange> S5> 'J5> 'ssault 1 Sonic 3un----------------Julse 04) ange> S7> 'J7> 'ssault 0 Shatter 04) ange> S5> 'J0> ;eavy 1( Blast Sonic Dannon------------Julse 07) ange> S@> 'J7> ;eavy 0 Shatter 07) ange> S7> 'J0> ;eavy 1( Blast Eirus Dannon-------------------07) ange> wounds on 2/( S0 against vehicles> 'J5> ;eavy 1> 6arge Blast &ucleus 3un--------------------2:) ange> S7> 'J2> ;eavy 1> 217 armor penetration( to-wound rolls of 7 cause instant death &ucleus Dannon----------------2:) ange> S@> 'J2> ;eavy 1> 217 armor penetration( to-wound rolls of 7 cause instant death Jarticle 'ccelerator------------74) ange> S14> 'J1> ;eavy 2

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