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v2.0a
SPACE MARINES
This team list uses the special rules and wargear found in Codex: Space Marines. If a rule differs from the Codex, it will be clearly stated.
Use the Chapter Tactics rules as normal but replace references to detachment with team. All models in a team must use the same Chapter Tactics. In regards to the Ultramarines doctrines, assume all Tactical Marines, Assault Marines, Bike Marines etc. are in the relevant squads. Tactical Marines and Sternguard Veterans with Heavy weapons always count as being in Devastator Squads with regards to both the Tactical Doctrine and Devastator Doctrine.
Models in Terminator Armour may Deep Strike as normal (see the Built-up Area rule in the Kill Team rules).
You must adhere to the following model requirements when building your Kill Team: 1 Team Leader model 1-20 Core models 0-3 Special models
14 points
WS 4 BS 4 S 4 T 4 W 2 I 4 A 1 Ld 8 Sv 3+ Veteran Upgrade:
May upgrade to a Veteran Sergeant for 10 pts. If you do so, the model gains +1 to both its Attack and Leadership characteristics. This also enables the model to wear Terminator Armour and take extra options (see below).
Wargear:
Power Armour Boltgun Bolt Pistol Frag & Krak Grenades
Special Rules:
Inspiring Presence And They Shall Know No Fear Chapter Tactics Squad Leader*
Squad Leader:
In a Kill Team lead by a Sergeant or Veteran Sergeant with: Terminator Armour, Terminators may be taken as Core. a Space Marine Bike, Space Marine Bikers must be Core. a Jump Pack, Assault Marines must be taken as Core.
- Space Marines
v2.0a
35 points
WS 5 BS 4 S 4 T 4 W 2 I 4 A 2 Ld 9 Sv 3+ Duellist:
When fighting in a challenge the Champion may re-roll all To Hit and To Wound rolls.
Wargear:
Power Armour Bolt Pistol Power Weapon Combat Shield Frag & Krak Grenades
Special Rules:
Inspiring Presence And They Shall Know No Fear Chapter Tactics Honour or Death Duellist*
Options:
May replace Power Weapon with: - Relic Blade 10 pts - Thunder Hammer 15 pts May exchange both Bolt Pistol and Combat Shield with a Storm Shield for 10 points. May take a Melta Bomb for 5 pts. Replace Power Armour with Artificer Armour for 10 pts. May take wargear from the Space Marine armoury including Leader only items.
70 points
WS 4 BS 4 S 5 T 5 W 3 I 4 A 2 Ld 9 Sv 2+ Options:
May replace Ironclad Assault Launchers with: - Hurricane Bolter Free - Missile Launcher 10 pts May replace Twin-linked Flamer with: - Twin-linked Meltagun 5 pts May replace Twin-linked Flamer and Siege Drills with: - Twin-linked Heavy Bolter Free - Twin-linked Lascannon 20 pts - Grav-cannon and Grav-amp 20 pts May take an Omniscope for 10 pts. May take wargear from the Space Marine armoury including Leader only items.
Wargear:
Twin-linked Flamer Two Siege Drills Ironclad Assault Launchers
Special Rules:
Inspiring Presence And They Shall Know No Fear Chapter Tactics Decimator Protocols Move Through Cover Slow and Purposeful Very Bulky
11 points
WS 4 BS 4 S 4 T 4 W 2 I 4 A 1 Ld 8 Sv 4+ Options:
May replace any weapon with: - Close Combat Weapon Free - Space Marine Shotgun Free - Sniper Rifle 1 pt - Storm Bolter 5 pts - Combi-flamer, -melta, -plasma, -grav 10 pts - Grav Pistol 15 pts - Plasma Pistol 15 pts - Power Weapon 15 pts - Lightning Claw 15 pts - Power Fist 25 pts - Thunder Hammer 30 pts May take a Melta Bomb for 5 pts. May take a Space Marine Bike for 10 pts but the model loses the Move Through Cover special rule. If on a Space Marine Bike the model may take a Locator Beacon for 10 pts. If not on a Space Marine Bike the model may take any of the following: - Camo Cloak 2 pts - Auspex 5 pts - Digital Weapon s 10 pts - Teleport Homer 10 pts May take wargear from the Space Marine armoury including Sergeant and Leader only items.
2
Wargear:
Scout Armour Bolt Pistol Boltgun Frag & Krak Grenades
Special Rules:
Inspiring Presence And They Shall Know No Fear Chapter Tactics Infiltrate Move Through Cover Scouts Scout Biker Leader*
Veteran Upgrade:
May upgrade to a Veteran Scout Sergeant for 10 pts. If you do so, the model gains +1 to both its Attack and Leadership characteristics.
- Space Marines
v2.0a
55 points
WS 4 BS 4 S 4 T 4 W 2 I 4 A 2 Ld 9 Sv 3+ Options:
May replace Bolt Pistol with: - Boltgun Free - Storm Bolter 5 pts - Combi-flamer, -melta, -plasma, -grav 10 pts - Grav Pistol 15 pts - Plasma Pistol 15 pts - Power Fist 25 pts May take any of the following: - Melta Bomb 5 pts - Auspex 5 pts - Digital Weapon s 10 pts - Teleport Homer 10 pts May take one of the following: - Jump Pack 10 pts - Space Marine Bike 15 pts May take wargear from the Space Marine armoury including Leader and Warden only items.
Wargear:
Power Armour Bolt Pistol Crozius Arcanum Frag & Krak Grenades
Special Rules:
Inspiring Presence Chapter Tactics Zealot Battle Liturgies*
Battle Liturgies:
Any friendly Space Marine models within 6 of the Warden-Chaplain gain the Zealot special rule.
45 points
A team with the Black Templars Chapter Tactic may never take a Lexicanium. WS 4
BS 4
S 4
T 4
W 2
I 4
A 2
Ld 9
Sv 3+
Options:
May replace Bolt Pistol with: - Boltgun Free - Storm Bolter 5 pts - Combi-flamer, -melta, -plasma, -grav 10 pts - Grav Pistol 15 pts - Plasma Pistol 15 pts May take any of the following: - Melta Bomb 5 pts - Auspex 5 pts - Digital Weapon s 10 pts - Teleport Homer 10 pts May take one of the following: - Jump Pack 10 pts - Space Marine Bike 15 pts May take wargear from the Space Marine armoury including Leader and Lexicanium only items.
Wargear:
Power Armour Bolt Pistol Force Weapon Frag & Krak Grenades
Special Rules:
Inspiring Presence And They Shall Know No Fear Chapter Tactics Psyker (Mastery Level 1)
Psychic Powers:
Before the battle the Lexicanium may choose a single Psychic Power from the following list: - Smite (Biomancy) - Flame Breath (Pyromancy) - Assail (Telekinesis) - Psychic Shriek (Telepathy)
- Space Marines
v2.0a
14 points
WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 Ld 8 Sv 3+ Options:
For every five Tactical Marines you take in your team, one may replace their Boltgun with: - Flamer 5 pts - Meltagun 10 pts - Heavy Bolter 10 pts - Multi-melta 10 pts - Grav-gun 15 pts - Plasma Gun 15 pts - Missile Launcher 15 pts - Plasma Cannon 15 pts - Lascannon 20 pts
Wargear:
Power Armour Bolt Pistol Boltgun Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics
11 points
WS 3 BS 3 S 4 T 4 W 1 I 4 A 1 Ld 8 Sv 4+ Options:
Any Scout may replace its Boltgun with: - Close Combat Weapon Free - Space Marine Shotgun Free - Sniper Rifle 1 pt For every five Scouts you take in your team, one may replace their Boltgun with: - Heavy Bolter 8 pts - Missile Launcher 15 pts Any model may take a Camo Cloak for 2 pts Models with a Heavy Bolter may take Hellfire Shells for 5 pts
Wargear:
Scout Armour Bolt Pistol Boltgun Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics Infiltrate Move Through Cover Scouts
14 points
Only teams with the Black Templars Chapter Tactic may take Initiates. WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 Ld 8 Sv 3+ Options:
Any Initiate may replace its Boltgun with a Chainsword for free. For every five Initiates you take in your team, one may replace their Boltgun with: - Heavy Bolter 10 pts - Multi-melta 10 pts - Power Weapon 15 pts - Missile Launcher 15 pts - Plasma Cannon 15 pts - Lascannon 20 pts - Power Fist 25 pts For every five Initiates you take in your team, one may replace their Boltgun with: - Flamer 5 pts - Meltagun 10 pts - Grav-gun 15 pts - Plasma Gun 15 pts
Wargear:
Power Armour Bolt Pistol Boltgun Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics (Black Templars)
10 points
You may take one Neophyte for every one Initiate in your team. WS 3 BS 3 S 4 T 4 W 1 I 4 A 1 Ld 8 Sv 4+ Wargear:
Scout Armour Bolt Pistol Boltgun Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics (Black Templars)
Options:
Any Neophyte may replace its Boltgun with: - Close Combat Weapon - Space Marine Shotgun Free Free
4
- Space Marines
v2.0a
25 points
WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 10 Sv 2+ Wargear:
Artificer Armour Bolt Pistol Boltgun Power Weapon Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics
Options:
May replace Power Weapon with Relic Blade for 10pts. May take wargear from the Space Marine armoury.
18 points
WS 3 BS 3 S 4 T 5 W 1 I 4 A 1 Ld 8 Sv 4+ Unit Type: Bike Wargear:
Scout Armour Bolt Pistol Space Marine Shotgun Frag & Krak Grenades Space Marine Bike
Special Rules:
And They Shall Know No Fear Chapter Tactics Infiltrate Scouts
Options:
One Scout Biker in your Kill Team may replace their bikes Twin-linked Boltguns with: - Astartes Grenade Launcher 5 pts
21 points
WS 4 BS 4 S 4 T 5 W 1 I 4 A 1 Ld 8 Sv 3+ Options:
One Space Marine Biker in your team may replace take: - Flamer 5 pts - Meltagun 10 pts - Plasma Gun 15 pts - Grav-gun 15 pts If you have three or more Space Marine Bikers in your team, a second model may take: - Flamer 5 pts - Meltagun 10 pts - Plasma Gun 15 pts - Grav-gun 15 pts
Special Rules:
And They Shall Know No Fear Chapter Tactics
22 points
WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 9 Sv 3+ Options:
May replace Boltgun with: - Storm Bolter 5 pts - Combi-flamer, -melta, -plasma, -grav 10 pts One Sternguard Veteran in your team may replace its Boltgun with: - Flamer 5 pts - Meltagun 10 pts - Heavy Bolter 10 pts - Multi-melta 10 pts - Heavy Flamer 10 pts - Grav-gun 15 pts - Plasma Gun 15 pts - Missile Launcher 15 pts - Plasma Cannon 15 pts - Lascannon 20 pts May take wargear from the Space Marine armoury.
Wargear:
Power Armour Bolt Pistol Boltgun Special Issue Ammunition Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics
- Space Marines
v2.0a
19 points
WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 9 Sv 3+ Options:
May replace any weapon with: - Grav Pistol 15 pts - Plasma Pistol 15 pts - Power Weapon 15 pts - Lightning Claw 15 pts - Power Fist 25 pts - Thunder Hammer 30 pts May take any of the following: - Jump Pack 3 pts - Melta Bomb 5 pts - Storm Shield 10 pts May take wargear from the Space Marine armoury.
Wargear:
Power Armour Bolt Pistol Chainsword Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics Heroic Intervention*
Heroic Intervention:
Rule Amendment: A Vanguard Veteran may Countercharge an enemy model within 6 instead of just 3.
60 points
You may only take a maximum of two Centurions in your Kill Team. WS 4 BS 4 S 5 T 5 W 2 I 4 A 1 Ld 8 Sv 2+ Options:
May replace Ironclad Assault Launchers with: - Hurricane Bolter Free - Missile Launcher 10 pts May replace Twin-linked Flamer with: - Twin-linked Meltagun 5 pts May replace Twin-linked Flamer and Siege Drills with: - Twin-linked Heavy Bolter Free - Twin-linked Lascannon 20 pts - Grav-cannon and Grav-amp 20 pts May take wargear from the Space Marine armoury.
Wargear:
Twin-linked Flamer Two Siege Drills Ironclad Assault Launchers
Special Rules:
And They Shall Know No Fear Chapter Tactics Decimator Protocols Move Through Cover Slow and Purposeful Very Bulky
40 points
WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 9 Sv 2+ Options:
May replace Power Fist with: - Chainfist 5 pts May replace all weapons with: - Two Lightning Claws Free - Thunder Hammer & Storm Shield 5 pts One Terminator in your team may take one of the following options: - Replace Storm Bolter with Heavy Flamer 10 pts - Replace Storm Bolter with Assault Cannon 20 pts - Take a Cyclone Missile Launcher 25 pts May take wargear from the Space Marine armoury including Terminator only items.
Wargear:
Terminator Armour Storm Bolter Power Fist
Special Rules:
And They Shall Know No Fear Chapter Tactics
17 points
WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 Ld 8 Sv 3+ Options:
One Assault Marine in your team may replace its Bolt Pistol with: - Flamer 5 pts - Plasma Pistol 15 pts If you have five or more Assault Marines in your team, a second model may replace its Bolt Pistol with: - Flamer 5 pts - Plasma Pistol 15 pts
Wargear:
Power Armour Bolt Pistol Chainsword Frag & Krak Grenades Jump Pack
- Space Marines
v2.0a
35 points
You may only ever take one Apothecary in your Kill Team. WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 9 Sv 3+ Options:
May replace Bolt Pistol with: - Boltgun Free - Storm Bolter 5 pts - Combi-flamer, -melta, -plasma, -grav 10 pts - Grav Pistol 15 pts - Plasma Pistol 15 pts May take one of the following: - Jump Pack 10 pts - Space Marine Bike 15 pts May take wargear from the Space Marine armoury including Apothecary only items.
Wargear:
Power Armour Bolt Pistol Chainsword Nathecium* Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics
Narthecium:
Rule Amendment: The Apothecary and all friendly models within 6 of the Apothecary gain the Feel No Pain special rule.
50 points
You may only ever take one Techmarine in your Kill Team. WS 4 BS 4 S 4 T 4 W 1 I 4 A 1 Ld 8 Sv 2+ Options:
May upgrade Servo-arm to a Servo-harness for 25 points. May replace any weapon with: - Storm Bolter 5 pts - Combi-flamer, -melta, -plasma, -grav 10 pts - Grav Pistol 15 pts - Plasma Pistol 15 pts - Power Weapon 15 pts - Lightning Claw 15 pts - Power Fist 25 pts - Thunder Hammer 30 pts May take the following: - Space Marine Bike 15 pts May take wargear from the Space Marine armoury including Techmarine only items.
Wargear:
Artificer Armour Bolt Pistol Boltgun Servo-arm Frag & Krak Grenades
Special Rules:
And They Shall Know No Fear Chapter Tactics Blessing of the Omnissiah Bolster Defences
v2.0a
A model with Suspensors that is equipped with a Heavy type weapon may fire this weapon even if he has moved in the previous Movement phase although if he does so, the maximum range of the weapon is halved.
Auspex 5 pts
See Codex: Space Marines
Bionics 5 pts
The model gains the Feel No Pain (6+) special rule.
Targeter 5 pts
If a model with a Targeter has not moved in the previous Movement phase it may re-roll To Hit rolls of 1 when shooting.
8