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Carcassonne Miner and Underminer

A Carcassonne Central variant by CARC_Zoner The mineral wealth around Carcassonne is being exploited, with mines appearing on the landscape. However, disputes flourish and city walls are under attack even from below while defenders struggle to counter the breaches!
Underminers/sappers attempt to undermine a city wall.

Extra Pieces

18 landscape tiles from the Carcassonne: The Tower expansion, redefined and divided into three equal sets of mining tiles, as follows: Mining Tiles (6)

Under Mining Tiles (6)

Counter Mining Tiles (6)

Each of the tiles shows a mine entrance (tower foundation).

Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

Carcassonne Miner and Underminer

30 wooden pieces, each representing one cartload of valuable mined ore (tower pieces).

Additional Rules
Preparation
Shuffle the 18 mining tiles together with all other tiles. The 30 cartload pieces are placed nearby for use during game play.

1. Place a tile
The tiles are placed according to the original rules. However, there are some restrictions on tile placement, depending on how followers are deployed (see below).

2. Deploy a follower
After playing a mining tile, a player may choose to deploy a follower as a miner. To become a miner, the follower must be placed on the mine entrance.

Secondary defences surround the undermined wall.

A follower placed on the mine entrance of an undermining tile will become an underminer (or sapper), and this tile can be added to a city already claimed by another player. Ownership of the city will then be automatically shared. When the city is scored, points will be allocated according to existing rules (based on follower majority). However, if the city occupied by another player already contains a counter mining tile, an under mining tile may not be added to it. A counter mining tile can be played like any other city tile. A follower claiming a city that contains a counter mining tile will act as a counter miner, as needed, regardless of the city segment the follower occupies. If a player already occupies a city that has been undermined, his or her placing a counter mining tile on that city expels the underminer/sapper, which is returned to its owners supply. If two partial cities merge, introducing a counter mining tile, the same rule applies. The follower can otherwise be placed on any other feature on a mining tile (field, road or cloister), an under mining tile (city segment, field, or road), and a counter mining tile (field or road), with the standard rules applying.
Mining Iron, coal, zinc and lead were mined in medieval France. Lead was used for roofing, gutters and decorative objects. Minecarts could be used to transport ore or the tools and materials needed for mining. Under mining Because stone walls could not be burned or effectively bombarded, tunnels would be excavated to either access the fortifications or to destabilize and collapse the walls. This would undermine the defences. Counter mining By digging a counter mine, a defender could enter the sapper tunnel to attack or could even undermine it to collapse it. A secondary barrier could be built to attempt to seal off an undermined wall.

Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

Carcassonne Miner and Underminer

3. Score
The mining feature is completed when the mining tile is surrounded on all four of its sides. Matching the number of tiles in the feature, the player scores 5 points and earns 5 cartloads of ore from the supply. The miner is returned to the player. At the beginning of his or her turn, the player can spend the ore, as follows:
1 cartload: Swap a drawn tile for another tile. 3 cartloads: Take another turn following the completion of your turn. 5 cartloads: Return one of your meeples from the playing area to your supply.

Miners gather valuable ore.

Scoring for the under mining and counter mining tiles is as noted above. The underminer/sapper is returned to the players supply after scoring. Scoring mining Scoring under/counter mining

The red player places the mining tile and becomes a miner by putting his or her follower on the mine entrance. Once the final road tile is placed, the five-tile mining feature is completed. This is similar to the mechanic for scoring the cloisters. The red player earns 5 points and 5 cartloads of ore (wooden tokens) to spend during subsequent turns, as noted above.

The red player places the under mining tile and becomes an underminer/sapper by putting his or her follower on the mine entrance. In this situation, the red player has completed two of the blue players cities and shares the points for each. The red player would not have been able to put the under mining tile on the blue players city at the top left, given the counter mining tile.

Final Scoring
At the end of the game, incomplete mining features are allocated one point per tile, but no cartloads of ore are earned. Unspent cartloads of ore have no final value. Incomplete cities are scored according to the original rules, but with underminers/sappers sharing city points as per the variant rules.
Wooden tokens representing three cartloads of ore.

Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

Carcassonne Miner and Underminer

Version History
0.1 First draft posted for comments.

Acknowledgements
The Medieval Warfare web site (www.medievalwarfare.info ), the primary source of historical information and some imagery featured in this document. Gantry Rogue (Gantry) for creating the Carcassonne Central web site where this fan-made expansion was developed and hosted. Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne. Scott (Scott) for inspiring this terrific template, and Jonathan Warren (Joff) for making the original template upon which this one was based.

www.carcassonnecentral.com

Carcassonne 2001-2011 Hans im Glck Verlags-GmbH

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