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Christopher Grohmann 231186-CHG1 Handheld Gaming Consoles Copenhagen Business School, 2013
Part one: Brand Advertising Strategy and Execution: Nintendo Gameboy AdvanceSP1
The ad is split in two parts. The left side shows a young attractive couple in a dimmed bedroom, whereas the halfnaked girl is peacefully asleep and the young guy is playing with his Gameboy right next to her. The right side shows a dominant close-up of the used gaming device, supported by the headline: the second best thing to do in the dark.
Resonance
The ad immediately arouses highly emotional and warm feelings, reflecting the bedroom mood with dimmed lighting. Its sensual and erotic style directly speaks to the natural sexual personality traits of men. Evolutionary conditioned, men highly value sexual relationships (primeval need). It instantly creates a feeling of belonging and sexual intimacy, which directly stimulates the audience personality state. The resonance by the target audience for this ad will therefore be pretty positive.
of the ad clearly shows product-oriented positioning, whereas user-oriented positioning is adopted and works supportive. By using the product, the young guy is positioned within the context of the product benefit, while the user as hero becomes the favorable end benefit. The clear statement of supplemental product characteristics (benefit claims and reasons to believe) also helps to address dual motivations of their high involvement transformational product.
Benefit selection
One purchasing motivation could be social approval, justifying the purchasing decision, increasing self-esteem and sending the message: Even as a grown man it is legitimate to play Gameboy. Social appeal can be highly important for an (often insecure) teenaged target audience. Additional selling points express the products uniqueness. Nintendo understood what customers want most from a handheld system and delivered. (Expectancy Value-Model) For the audience it is highly important to be able to play in the dark (backlit), to be independent from regular batteries (rechargeable battery), and to be able to play everywhere at any moment (portability, usage situation 24:7). Here, Nintendo has a competitive edge and delivers better than other brands, which is clearly communicated.
Benefit focus
The benefit focus is appropriate given those motivations. Its product features allow for a unique experience (characteristic), which evokes a strong warm feeling (emotion = brand benefit) C e+
Category Need
Nintendo is trying to sell their category benefits in addition to their brand benefits. With the help of category communication effects they try to positively influence category attitude for their Gameboys. Nintendo supports its emotional message with reasons to buy and reasons to believe to be more convincing and to increase the purchase intention.
Imagery
In order to attract and maintain reflexive attention for Brand Awareness Nintendo, used a full page advert and ran it horizontally as two consecutive half-page spaces. It is likely to get more attention than regular ads since the format sticks out and prompts the target audience to figure out what is going on here. The ad is basically black and white (except the information screenlight and for men on the borders of the ad). At this point it could be argued that black and white colors will attract more attention as it stands out. However in this case, despite the classy look and feel (consistent with the design and colors of the gaming console), more vibrant colors might be more appropriate to stimulate the desired positive emotion (benefit). Overall Nintendo did a good job in using a high imagery picture. The highly attractive girls maximizes initial attention and starts the desired picture word sequence, whereas emotions get primed first, facilitating the learning process of the brand benefit claims on the right. The audience finds itself outside, observing the scene, which also permits objective consideration of the claimed benefits. The fact that it shows the device being used is beneficial for associative learning; Mirror neurons will fire and help the audience to put them in the place of the young guy with a beautiful girlfriend on his side.
Words
In the headline (more like a bodyline) The second best thing to do in the dark where learning is the objective, it has a good length, but the comparably small font size requires focused attention and proper reading to process. Just from a quick glance, the pun of this message is unlikely to get understood properly. Accepted, however, the wordplay triggers a personal conversation that automatically lets you think of the first best thing to do in the dark, which is highly arousing. One might also argue that smaller letters could also imply whispering the message bracing the audience even more for the bedtime atmosphere. Font sizes in general are too small, making the benefit claims on top of the right side hard to read. The word sequence on the lower right corner: GameBOY for MEN is already controversial concerning the intended change in brand attitude but the product name Gameboy Advance SP kills it as it is much too long and its benefits confusing, especially for non-users.
Part two: Competitive Advertising Analysis: Sony Playsation Portable (PSP) (Direct Competition)2
The ad shows a night scene likely on a highway in the US, where a caught suspect was given a PSP instead of handcuffs to hold his hands together, while the cops are background checking his profile. One cop is facing him, looking at him skeptically, clearly having his hands above the nightstick, while the other is contacting the central. The convict himself is so occupied from playing a game, that he is not able to take his hands off the pole, which would free him.
Benefit selection
The user is likely to be positively motivated through sensory gratification, looking for extra stimulation of joyfulness. The ad promises that the products performance s so compelling that it will cast a spell over the user.
enjoyment. The benefit claim is pretty unclear and requires additional interpretation. In an extreme case, the presented crime scene might even deliver a negative emotion (Especially for parents). For those people looking for the emotional thrill (sensory gratification), the PSP can deliver. Despite that there is no clear uniqueness or differential positioning from other devices. So, the audience could enjoy the claimed benefits just as well with the Nintendo Gameboy.
Acceptance
Once accepted and liked by the target audience, the positive brand attitude is likely to result from the humor and cleverness behind the presented event, making the audience personally identify with the brand. The subsequent liking is powerful and will go beyond the given ad and extend to the entire PlayStation Brand and create WOM. Typical for Playstation ads, it is pretty off-beat and different from regular video game ads. This consistency with positive motives is very likely to get accepted by the post-teen target audience for handheld gaming consoles.
Category Need
It definitely stimulates a primary demand for the category need (having a handheld gaming console). However, the benefit is not presented as unique and the need could also be solved through other handheld consoles. Sony is increasing the overall demand for handheld gaming consoles and reminding the audience of the category need that handheld gaming helps you to lose yourself completely in the game wherever you are. It stands to reason that Sony as brand leader in gaming consoles chose this strategy on purpose, to boost PSP sales. What is missing here are additional benefit claims and convincing authenticity. In some cases Sony might be failing in eliciting the correct positive emotional response, which is critical. This misattribution could cause an approachavoidance conflict among legal guardians. (Approach Kids want it for Christmas, Avoidance The content might have a bad influence on the personality development of my child.) This is also covered by McGuires two factor analysis. The convict might attract attention but at the same time triggered anxiety might inhibit the message from getting processed deeply among certain groups.
Words
Sony is only using its PSP letters (written-out PlayStation.Portable in tiny letters) and not even mentioning their own umbrella brand (SONY). The lack of wording might represent their large confidence as brand leader but it also takes the possibility for supplementary benefit claims in terms of characteristics and attributes which would clearly link to category benefits and subsequently to brand benefits. However, after the picture attracted attention, a quick glance at the brand name on upper left corner could be sufficient to bridge the message to the brand.
Part two: Competitive Advertising Analysis: Apple iPod Touch (indirect competition)3
In this ad Apple is effectively presenting its iPod Touch multimedia entertainment device in action. Two hands are wielding the device using its motion sensor to play a game. The augmented reality is expressed by a fighting plane which is moving on the screen according to the current position of the hands holding the device. Game variety is visualized and hinted through the 4 following screens whereas the turning angle changes from right to left, like a steering wheel motion, driving a car. Further all devices are connected to a white headphone cable hinting to the music and video player capabilities of the device.
Benefit selection
Newest technical features are the essential thing for a curious target audience, looking for social approval and sensory gratification. The device is likely to exceed existing expectations and requirements of portable gaming consoles and this way apple tries to redirect attention towards a new product category.
Benefit focus
Its attributes (technical superiority) are appropriate given the need for sensory gratification and let the audience experience next generation augmented motion controls (characteristic) which creates positive feelings(Emotion) Accordingly positive emotions related to the benefits are delivered by subjective characteristics : c e+
Words
The short phrase Next level fun presents unexpected, unusual wording and an off-beat expression. Encoding Specificity: Apple personalizes the association between need and brand like no other by using their personal pronoun I. The words I pod Touch describe clear benefits (Customization and touchscreen). Overall it makes you think, communicates joy and creates the need for trial. Due to its excellent execution the benefit is learned pretty quickly at one glance in less than 2 seconds.
Ad Placement
The given ad is very unusual for Nintendos regular campaigns. Here Nintendo is trying to reach an unusual user group. Being aware of the purchasing process, parents as buyer and decider might back away from this ad, if they consider their kids not being mature enough for this kind of product. So the placement of those print ads is important as well. It would fit best in magazines for men like GQ, Playboy or FHM.
Creative tactics
First of all Nintendo needs to decide if they want to present their ad entirely user-oriented or stick to the chosen mixed approach. In any case a unique positioning is mandatory. In terms of product-oriented positioning, the sales angle is likely to be the technical advanced features of the product (C e+). This implies, in terms of written information on their print ads, Nintendo should list their strongest advantages over competition which creates reason to believe that their brand delivers desired benefits better than other brands (Reinforcing their uniqueness by referring to weakness of competition and disarming competitors benefits, which Nintendo cannot deliver or deliver less). For benefits, like pocketsize and portability, which might be unique but not regarded as essential, they should increase the perceived importance and even awaken a particular need for it (Expectancy-Value Model).
Puns
Despite its funny double meaning the second best thing, the expression also has the potential to backfire and to disqualify them as brand leader. Nintendo should be aware of that ambiguity. Further to process the pun it requires thinking. In general Nintendos goal should always be to make the advert as easy to process as possible.
The coming months, Nintendo is about to introduce their next generation handheld on the market and already renamed their established Gameboy Brand to Nintendo DS (Dual Screen). On the one hand, it could be argued, that this was a necessary step in repositioning and rebuilding a more mature brand attitude. Though the last designation of Gameboy AdvanceSP wa s already confusing enough, this time they might have done another significant mistake by destroying their over years established synonym for handheld gaming consoles and consequently their word-of-mouth advantage. Sony in contrast shows more consistency with their Playstation brand and still cultivates it. Now, it is imperative for Nintendo to establish this new brand name and to use their product re-launch as effectively as possible to address an enlarged target market. Finally, a consistent look and feel maintained over time as well as constant communication of positive brand benefits will stimulate immediate brand awareness for the new Nintendo DS brand and its category need.
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