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person's opinion. TV Tropes doesn't have an opinion. The person who signed the review does. sort by: type: correct subject add a review about reviews Witch Girls Adventures game review by Kn 9 8th Sep 10 A light, fun game that needs just a little tweaking. I was pretty skeptical of this game just looking at the previews, and hearing ab out its background made me moreso. Then again, I'm a big fan of witches, so I ga ve it a shot. Count me a fan of it now I gamed with the creator at a con and got a copy of the rules for myself. System-wise, the game resembles Savage Worlds's dice-size-as-stats system. Skill s act as a flat bonus to stat rolls, further modified by Traits (bonuses to cert ain rolls, e.g. Spooky giving bonuses to unnerve people, or Goody Two-Shoes for trying to help them). Heritages provide both bonuses and limitations, and while many are cool, I do wish there were more variety, since some come off as a bit t oo restrictive. Making characters is quick, and while there is One Stat To Rule Them All, it's a set value depending on your "clique" (such as Gothique, Rustic, or Sorceress) to discourage easy powergaming. The magic system is more-or-less Mage Lite, which is totally fine. The basic sch ools are simple and flavorful, particularly Cybermancy, whose signature blast sp ell is a deadly Pong block. There are numerous example spells, and you could pla y pretty happily just sticking to the examples. The rules are simple, and while there's a few ambiguities, they're easy to house rule. No complaints here. The setting is take-it-or-leave-it, and many may leave it or heavily alter it si nce there's a heavy elitist pro-witch bias it reads like Rapture minus the bad par ts being called bad. You can see why the GRIMDARK version is popular. On the ups hot, the baddies tend to be pretty cool, especially Malleus Maleficarum. Be wary of transformation fetish overtones, which are present, frequent, and usu ally delivered by canon sue Princess Lucinda. While it's easy to ignore or downp lay these elements in actual play, they show up nearly everywhere and it's kind of annoying to wade through. Unless you're into that sort of thing, in which cas e shine on, you crazy diamond! The rules are easy to tweak, with Harry Potter and older-hero tweaks being in th e core book. These are much appreciated, though I'd also like some plain rules f or creating Immortals (spear counterparts to witches.) All in all: If you want a simple, fun magic-heavy game and don't mind faint nich e-fetish overtones or The Wesley, this is a solid game and great fun with the ri ght group. # comments: 0 flag for mods back to article TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attr ibution-NonCommercial-ShareAlike 3.0 Unported License. Permissions beyond the scope of this license may be available from thestaff@tvtr opes.org. Privacy Policy

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