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SaGa Frontier 2: FAQ/Walkthrough by NSoe Version: 6.57.0 | Last Updated: 2000-04-04 | View/Download Original File Liked this FAQ?

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SaGa Frontier 2 version 7.0 (04/04/2000) Europe/American FAQ/Walkthrough by Nico Soe (n_soe@yahoo.com)

Standard SaGa Frontier logo, characters are Copyright 2000 Squaresoft. Game is Copyright 2000 Squaresoft and Copyright 2000 Sony Computer Entertainment. Unofficial FAQ/Walktrough is Copyright 2000 Nico Soe.

FAQ/Walkthrough for Sony PlayStation =========================================================================== == =========================================================================== == version info: ------------*version 7.0 - yes, probably this is the final version. I don't know, and (04/04/00) I'm not sure, but at least it won't be updated unless there is major mistake in this FAQ. Pheww, now I can concentrate to my works, or maybe I'll make another guide, well, who knows? - forced to finish the characters info section (yes, low quality, I know that too) - a very minor correction - a very minor update *version 6.5 - twelfth version (03/21/00) - characters info update (not finished, due to my busy days) - minor correction - minor update *version 6.0 - eleventh version (03/14/00) - added characters info in the Character section (not finished yet) - minor correction - minor update *version 5.5: - tenth version (03/12/00) - never published, delayed - minor correction - minor update *version 5.0: - ninth version (03/10/00) - added playable characters data - major correction - minor update *version 4.0: - added the SaGa Frontier logo (03/04/00) - added info about Cinderforge Sword (ability 70) in the Laubholz tower section. Thanks to Elamonster Monsterelam (elameck@yahoo.com) for the info - a little change on Disclaimer - minor correction *version 3.5: - a little change on Disclaimer, etc (02/23/00) - added (a little ^_^) about combo - added some notes, tips (inserted in many section) - correction about Ventarbre (thanks to Evanidus and A.Schoonmaker) - minor correction *version 3.0: - added strategy about the final boss (02/17/00) - a little change on Basic Introduction's format - major correction - minor update

- added some notes, tips (inserted in many section) *version 2.5: - added the Arts List section, big thanks for Andreas Angga (02/15/00) Indrawan (anggasquall@yahoo.com) for his Art List data (you've done a great job Angga!) - added Characters section - added info about Cordelia (Wil, Infiltrate!Alexei Gang), thanks for Yulius Leonard's info (leonard.yulius@mailcity.com) - minor correction *version 2.0: - fourth version (02/14/00) - never published, delayed until complete enough - minor correction - minor update *version 1.6: - added Disclaimer for Indonesian Publishers (02/14/00) (well, publishers in my region can be very annoying, that's why I have to give special more protection) - added Yoko in my credit section (Hi! Yoko! ^_^) - minor correction *version 1.5: - second version (02/13/00) - added info about 'Game Clear' - added the Last Battle scenario (Wil) - added Side Events section - minor correction - minor update *version 1.0: - first version (02/11/00) - hey Hanes, thanks for the CD - big thanks for Marcus Soetomo for all info - minor update ---------------------------------------------------------------------------DISCLAIMER ========== This FAQ/Walkthrough is protected by international law. This FAQ/Walkthrough cannot be changed, cannot be disturbed in any ways. This FAQ/WALKTHROUGH CAN ONLY BE REPRODUCED ELECTRONICALY for PERSONAL USE only. This FAQ/Walkthrough (and any part of this FAQ/Walkthrough, even a little part) cannot be used for any profitable or promotional purpose. This FAQ/Walkthrough (and any part of this FAQ/Walkthrough) cannot be used at any websites without permission from me, the author. In addition, I have the right to have this document removed from any site in anytime I wish. This FAQ/Walkthrough is available ONLY FOR www.gamefaqs.com and www.vgstrategies.about.com. Plagiarism of this FAQ/Walkthrough is prohibited. Copyright (C) 2000, Nico Soe. ---------------------------------------------------------------------------DISCLAIMER FOR INDONESIAN PUBLISHERS ==================================== INDONESIAN PUBLISHERS, MAGAZINES, COMPANIES, AUTHORS, BIG OR SMALL (USUALLY SMALL PUBLISHERS) READ THIS CAREFULLY!!! THIS FAQ/WALKTHROUGH IS PROTECTED BY

INTERNATIONAL LAW. THIS FAQ/WALKTHROUGH CANNOT BE CHANGED, CANNOT BE DISTURBED IN ANY WAYS. DON'T PLAGIARIZE THIS FAQ/WALKTHROUGH!!! THIS FAQ/WALKTHROUGH IS FOR PERSONAL USE ONLY!!! THIS FAQ/WALKTHROUGH (AND ANY PART OF THIS FAQ/WALKTHROUGH, EVEN A LITTLE PART) CANNOT BE USED FOR ANY PROFITABLE OR PROMOTIONAL PURPOSE IN ANY REASON. THIS FAQ/WALKTROUGH CANNOT BE USED FOR A BONUS, AN ARTICLE, AN INSERTION, ANYTHING, ETC.,ON YOUR MAGAZINES, TABLOIDS, GUIDE BOOKS, BROSURS, ANY OF YOUR PRODUCTS, ETC.,EVEN IT NOT MAKES MONEY. I KNOW A LOT ABOUT YOU, I KNOW WHERE YOU ARE SINCE WE ARE IN THE SAME REGION. SO, (ESPECIALLY IF YOU HAVE READ THIS DISCLAIMER) IF YOU STILL DARE TO USE MY FAQ/WALKTHROUGH FOR ANY OF YOUR PROFITABLE OR PROMOTIONAL PURPOSE, THEN WATCH ME!!! I WILL KNOW IT, I HAVE A LOT CONNECTIONS THAT EASILY CAN TELL WHERE ARE YOU. TRY ME!!! AND YOU WILL BE SORRY!! I MEAN IT, I WILL CHASE YOU ANYWHERE YOU GO AND I WILL TAKE YOU TO THE COURT!!! Copyright (C) 2000, Nico Soe. Translation: UNTUK SEMUA PENERBIT, MAJALAH, PERUSAHAAN, PENGARANG DI INDONESIA, BESAR ATAU KECIL (BIASANYA HANYA PENERBIT KECIL/PERUMAHAN) BACA INI BAIK-BAIK!!! FAQ/WALKTRHU INI DILINDUNGI OLEH UNDANG-UNDANG INTERNATIONAL. FAQ/WALKTHRU INI TIDAK DAPAT DIRUBAH, TIDAK DAPAT DIGANGGU, BAGAIMANAPUN CARANYA. JANGAN MENJIPLAK FAQ/WALKTHRU INI!!! FAQ/WALKTHRU INI HANYA UNTUK PENGGUNAAN PRIBADI SAJA!!! FAQ/WALKTHRU INI (DAN BAGIAN MANAPUN DARI FAQ/WALKTHRU INI, WALAUPUN HANYA BAGIAN KECIL) TIDAK DAPAT DIGUNAKAN UNTUK TUJUAN KOMERSIL ATAU PROMOSI APAPUN DALAM ALASAN APAPUN. FAQ/WALKTHRU INI TIDAK DAPAT DIGUNAKAN SEBAGAI BONUS, ARTIKEL, SISIPAN, APAPUN DALAM MAJALAH, DLL., TABLOID, BUKU GUIDE, BROSUR, APAPUN PRODUK ANDA, DLL., WALAUPUN TIDAK MENGHASILKAN UANG. SAYA TAHU BANYAK TENTANG ANDA, SAYA TAHU DI MANA ANDA BERADA KARENA KITA BERADA DI NEGARA YANG SAMA. JADI, (TERUTAMA JIKA ANDA SUDAH MEMBACA PERINGATAN INI) MASIH BERANI UNTUK MENGGUNAKAN FAQ/WALKTHRU INI UNTUK APAPUN KEPENTINGAN KOMERSIL ATAU PROMOSI ANDA, MAKA LIHAT SAJA!!! SAYA AKAN MENGETAHUINYA, SAYA PUNYA BANYAK PERANTARA YANG DAPAT DENGAN MUDAH MEMBERITAHU DI MANA ANDA BERADA. COBA SAJA!!! DAN ANDA AKAN MENYESAL!! SAYA BERSUNGGUH-SUNGGUH, SAYA AKAN MENGEJAR ANDA DIMANAPUN JUGA DAN TINDAKAN HUKUM AKAN SAYA AMBIL. Hak Cipta (C) 2000, Nico Soe. ---------------------------------------------------------------------------SOME WORDS TO SAY ================= This is another great game from the master rpg-maker, Squaresoft. For you rpg-mania, I think that you'll steal a lot of time of your daily routines just to playing this game. This is a Europe version FAQ, but it should compatible for American version too. The game is made in basic 2D, but don't ever underestimate it, cause the hand-drawn graphic will easily blown you to the dream world. Although it isn't the best rpg that Square ever made, it's still a great game, especially comparing with its predecessor, SaGa Frontier 1.

This FAQ is made under my opinion. This FAQ is basically made from what I have played, so don't blame me if you play this game and get a different story. I don't say that this FAQ is 100% correct (since I'm not a god) and there're a lot of cases in this FAQ that I don't exactly know how it's happened. Watch!! Spoiler alert!! There are lots of spoilers in this FAQ. You can send your comments (constructive comments only, if it's a junk mail, I'll just delete it and block your address) or questions to me. But it will took a long time for me to reply it (no guarantee, sometimes I just can't reply your comments, critics or questions since I'm a very busy person and have a lot of another works to do. And I don't have my own computer!!). And unfortunately there's no guarantee that I can answer your questions or solving your problems. Read this FAQ and walkthrough carefully before you go to an event, there are some events that you can't go back (for example: final dungeon). Any email asking about things that already explained in this FAQ will be ignored (if I'm in a good mood, I will answer it, and if I'm not, I will delete it). The latest version of this FAQ can be found at: - www.gamefaqs.com www.vgstrategies.about.com

---------------------------------------------------------------------------CONTENTS ======== I. Basic Introduction A. Basic Controller B. Menu Screen C. Battle Mode D. Team Combo E. Note/Tips II. Characters A. Playable Characters B. Characters Info III. Walkthrough A. Gustave scenario B. Wil Scenario IV. Arts List A. Weapon Arts B. Spell Arts V. Side Events A. Construction of Hahn Nova B. Defeat the Megalith Beast C. Tower of Laubholz VI. Chronicle VII. Credits ---------------------------------------------------------------------------I. BASIC INTRODUCTION ===================== --------------------------------

A. Basic Controller in This Game ================================ 1. D-pad: moving your character. 2. Square: pop up your menu screen by pressing square button. 3. X: confirm button, talking, etc. 4. Circle: cancel button (circle + D-pad: make your character running). 5. Triangle: quick save menu (will be lost if you turn the power off). 6. R1: equip arts--shortcut menu. 7. R2: character status--shortcut menu. 8. L1: equip item--shortcut menu. 9. L2: party status--shortcut menu. 10. Start: pause the game. 11. L1 + R1 + select + start: reset the game. 12. L1 + L2 + R1 + R2: (no 6-9). -------------B. Menu Screen ============== There are some menus in the menu screen, they are: party status, character status, equip item, equip arts, battle style, player notes, system config, items, and a save menu (yesss, you can save your game anywhere you want). You can press triangle in menu screen to pop up help text (pretty useful). ------------------Party Status Screen ------------------This screen shows your main party status (max four characters, showing their HP, LP, WP, WP regain, SP, SP regain, name, gender, and age), shows the info about your chips, cr (money), location, and the year status in the middle of the screen. ----------------------Character Status Screen ----------------------Character status in this game is not shown by 'level'. As a replacement they are only shown by your HP, LP, SP, WP (and some other) stats. Look at the skill status screen (on the right corner). Plus(+) sign in front of an icon means that your character is good in that weapon/element. In other words, it is your character favorite weapon/element. Letting your character to use his favorite weapon/element will increase his/her attack power. It will increase your rate to gain your skill up too (also it maybe increase your chance to learn an art, well, I'm not pretty sure about this one). -----------------Equip Items Screen -----------------Each character have capability to set two arms and four equipment in the equip item screen. Each item has an endurance that showed by number. If the number reach 0, your item will be broken, and there's no way to get it back (items that has an infinite number won't broke). So, always remember to repair your best items (for example in Vogelang city) before it reach 0.

----------------Equip Arts Screen ----------------You can equip/unequip your arts here. Remember that each art you've gained can be used for all characters. Each weapon art can only be used if you equip that kind of weapon (example: cross slash <sword art> can be used if your character equipped with sword). For spell/element arts, you need to equip certain item that has certain quell on it (for example: to use a Recovery Breath <flame-tree spell>, you need to equip item(s) that has/have flame and tree quells on it/them. Note: certain places contain enough quells to cast a spell. For example: there are enough stone quells in the cave, so that you don't need to bring/equip a stone quell item to cast a stone spell. See the Arts List section for the commands of the arts. ------------------Battle Style Screen ------------------You can set your party action order in the battle style screen. You can also change your party member (four characters are set in the main party, other are set in the sub/reserve party) in the battle style screen. There are some roles (each time you get a new character, you'll get a new role) can be set to your character, they are: 1. Solo Action: acts independently. Intuition rate up, combo rate down. 2. Heavy Attack: prioritizes weapon and martial arts attacks. 3. Blitz: attack full force without def. Shield and evasion success down. 4. War God: battles beyond physical limitations. Natural rate rec down. 5. WALL: minimizes damage taken. 6. Dodge: prioritizes evasion. 7. Heavy Spell: prioritizes spell attack power. 8. Spell Atk: uses all power on spell attack. Spell def down. 9. Recover: prioritizes recovery spell. 10. Protean: uses the land to reinforce spell recovery. SP rec rate up. 11. Marksman: prioritizes bow attack. 12. Versatile: atk with various actions. Lower chance of being countered. 13. Counter: aim for a counter attack. 14. Cannonball: conduct action as fast as possible. 15. Bandwagon: raises combo rate of following move. 16. Ace: raises combo rate from preceding move. 17. Preemptive: lowers chance of enemy attacking first. 18. Scout: lowers chance of melees. 19. Decoy: Lures enemy attack to self. 20. Diversion: prevents enemy combo attacks. 21. Perplexion: lowers enemy spell efficiency. 22. Support: raises party's attack and recovery. 23. Defense: raises party's defense. 24. Commander: raises party's attack, evasion, and recovery. 25. Leader: Guides all members to act swiftly. 26. Diplomat: Negotiates truce with friendly opponents. 27. Intimidate: negotiates truce with weaker opponents. 28. Getaway: Secures escape in a tight spot. -------------------

Player Notes Screen ------------------Check your player notes screen. Each art, custom art and combo (for the combo and the custom arts, only the latest) you've already gained are recorded here. You can trade your combo with friends, for that you need a pocket station, I think. I can't explain about that one because I don't have a pocket station. -------------------System Config Screen -------------------You can set your config here. You can set the sound, vibration of your controller, screen adjustment, help lock, and your button config. -----------Items Screen -----------In this menu you can use/discard/sort items. You can check what items are equipped in your character. And you can also check items which you've excavated in Go!Go! Digger game (this is a pocket station section). -------------C. Battle Mode ============== There are 3 kinds of battle mode, they are party team battle, duel battle, and strategy battle. ----------------Party team battle ----------------In this battle you can set for max four characters. You can use a normal attack, spell, weapon spell art, weapon art, or even a combo. ----------Duel battle ----------This is a one-on-one battle. In this battle, if you want to use an art/spell, you need to enter the right command (see the commands in Arts List section). For example if you want to use Cross Slash (sword art), you need to enter the Cross Slash command: slash-backslash, then if you have enough sword skill or you've already learned that art, the art will be worked. --------------Strategy battle --------------I'll explain about the strategy battle in Battle of Buckethill scenario (Gustave scenario). ------------D. Team combo ============= Combo is a combination of some moves to perform an action, so that the attack will be more powerful. Many (if not all) of the arts (weapon arts and spell

arts, weapon arts are better) can be combined into a combo. Sometimes, you even can make a combo consist of your moves (arts) and your enemy moves (arts). There are three kinds of team combo: duo attack (consist of two moves), triple onslaught (consist of three moves), and all out attack (consist of four moves). A combo will be named of his first move, added the kind of the combo in the back. For example: two kinds of arts (first move: skewer + second move: cross slash) combine into a combo, the combo name will be 'skewer''duo attack'. The first step of a combo is always a duo attack (consist of two moves). So, if your character starting a combo, you can bet that at least a duo attack is performed. Added a move, it will be a triple onslaught. Added one more move and it will be an all out attack. A combo is not something that 100% works. Sometimes you maybe fail to perform a combo. Oh yeah, remember to take a note (the arts which perform a combo) of any good combo that you've gained, so that you can use it to fight bosses/tough enemies. More often you use same art, more often a combo will appear (aww..I'm not so sure about that ^_^). Using Ace and Bandwagon role style will be very helpful too. -----------E. Note/Tips ============ -------------------------------Some words about battle and arts -------------------------------Sometime you can gain arts in battle, it happen when there's an arc lamp above your character (trademark of SaGa series). You can learn your arts in duel battle too (it's the best way to learn an art), by entering the right command (see the Arts List section for the commands). But it will need a certain level of your weapon/spell skill before you can gain/cast the art for the first time. The more powerful the arts/spells, the higher of your weapon/spell skill needed to cast the art for the first time. Each type of weapon has some arts, called weapon arts. Weapon arts consumed your WP points. There are another, they are spell/anima arts. It consumed your SP point (Gustave does not has it). LP point can be used in battle to recover your HP to max. Your HP will recover a bit each time you finished a battle. Your status ailment will also be cured after you finished a battle. -----------------------------Explanation about items and cr -----------------------------In this game, most of the items have an endurance that showed by number. Every time you use these items, the number will decrease. When the number reach 0, your item will broken. Note: infinite items cannot broke.

Fortunately, almost all the best weapon and armor in this game are infinite. You can repair your items (before broken) in certain town, cost for some money (cr), of course (the less the endurance number, the higher the repair fee will be taken). Some place where you can repair items: Vogelang city, Westia (later in Wil scenario, the shopkeeper in Westia will able to repair your tools--talk to him behind the desk). Watch your money (cr), repairing item will draw out your money. Save your best items (including weapon, armor, etc.) only to fight bosses/tough enemies. Use the weaker items for normal/easy enemies. Also try not to waste your money to buy too much items, many good items will be found along your journey (if you explore each dungeon carefully), keep this in mine. Hey, I only have 1000 cr. What can I buy with this? I even can't buy a good armor. Don't worry, you'll got a lot of cr along your journey (if you explore each dungeon carefully). Also you'll got a lot of chips that can be trade with cr. How do I trade chips with cr? In certain town (example: Vogelang and North Gate) you'll able to do it (also you can convert your items to chips in certain town <example: Vogelang, Gruegel>). -----------------Some words from me -----------------All those system in this game are pretty complex. It's hard to understand them clearly. But I think they're not too complex at all, especially if you learn them patiently. Don't dizzy too much about the complex system, just hit the CD and play the whole scenario for all day long, that's the most important thing. Note: for other explanation about the game (strategy, explanation of the battle, explanation of some systems, tips, etc.), are often inserted in some of the scenario. Check the Side Events section too.

---------------------------------------------------------------------------II. CHARACTERS ============== There are about 50 characters in this game. They who make this game become so complex. But, not all of them are playable. Only 24 of them are playable. ---------------------A. Playable Characters ====================== Every time you get a new character, he/she will be recorded. You can check them in certain places (Westia, North Gate). You can also take/remove their items from there, keep this in mind. And every time you get a new character, you will get a new role (battle style) too. Here the lists of all playable characters:

---------------------------------------------------------------------------Name Born Gender Best Weapon Best Spell <standard> ---------------------------------------------------------------------------1. Nebelstern 1205 male spear tree, beast 2. Cielmer 1196 male tree, stone, water, flame, tone, beast 3. Narcisse 1205 male stone, flame, tone 4. Nina 1190 female tree, stone, water 5. Labelle 1219 female bow water, tree 6. Gustave XIII 1220 male sword, martial 7. Kelvin 1221 male spear tone, beast, stone, flame 8. Tyler 1210 male axe beast, stone 9. Cordelia 1220 female spear, bow tree, stone, water, tone 10. Wil Knights 1220 male staff flame, water, tree, stone 11. Diana 1260 female sword, staff, stone, water, beast spear 12. Johan 1243 male sword, martial tone, flame, water beast, tree, stone 13. Ventarbre 1247 male staff tree, water, stone flame, tone, beast 14. Julia 1265 female sword, bow water, tone, beast 15. Eleanor 1250 female spear flame 16. Raymond 1235 male bow, martial tree, stone, tone 17. Sargon 1270 male sword tree, stone, flame, tone 18. Rich Knights 1255 male sword, spear beast, flame, tree, tone, stone, water 19. Patrick 1230 male staff, axe tree, beast 20. Gustaf 1280 male sword, spear beast, flame, tree, tone, stone, water 21. Meythia 1280 female axe beast, stone, tone 22. Roberto 1278 male bow flame, tone, water, tree, beast 23. Primiera 1286 female axe, spear, flame, beast, tree martial 24. Ginny Knights 1291 female staff, sword water, tree, stone, flame --------------------------------------------------------------------------------------------B. Characters Info ================== To make it easier, I will divide them into two main parts, with Gustave and Wil as the main center. Some of them are taken from www.square.com. ------------------1. Gustave Scenario --------------------------------------------------Gustave (Gustave XIII, the steel) 1220 ---------------------------------

Son of Gustave XII and Sophie. Our main character. At the age of 7 when it was discovered that he lacked Anima, Gustave exiled from the Kingdom of Finney along with his mother, Sophie. Although he possesses the sympathetic, caring nature of his mother and the power of his father, the pain he endured as a young boy forever haunts him. ------------------------------Kelvin (Gustave's close friend) 1221 ------------------------------Son of Thomas, the Count of Jade. As the royal family, Kelvin possesses the elegance and composure of an aristocrat. He became friend with Gustave after Gustave and his mother, Sophie, moved to Jade. Later, he will become one of the most trusted men for Gustave. -----------------------------Gustave XII (Gustave's father) 1195 -----------------------------As the King of Finney, Gustave XII is distinguished political figure and an elite soldier. During his reign, he formed an alliance with Lord Nohl and worked against Lord Otto and Lord Schud. ------------------------Sophie (Gustave's mother) 1200 ------------------------The Queen of Finney and the daughter of Lord Nohl. After Sophie's father passed away, the land owners who sought to protect the Lord's domain arranged her marriage to Gustave XII, the King of Finney, who was also her father's ally. ---------------------------Philippe (Gustave's brother) 1222 ---------------------------The son of Gustave XII and younger brother of Gustave, he later governs his mother's native town, Nohl. At the age of 5, Philippe is left without a mother when his mother is forced into exile. He developed bitter feelings and angst towards Gustave, on whom he blames this incident. -----------------------Marie (Gustave's sister) 1227 -----------------------The daughter of Gustave XII and younger sister of Gustave, a resemble of her mother, Sophie. Almost immediately after her birth, her mother and brother were forced into exile, leaving her without any memory of them. For political reasons, she is forced by her father to marry Lord Cantal at the age of eighteen. -----------------------------Flynn (Gustave's close friend) -----------------------------Gustave's loyal follower, he patiently endures even Gustave's most violent acts, and never leaves his side. For he, too, cannot use any spells, and Gustave is the only one who understands him. -------------------------------

Leslie (Gustave's close friend) ------------------------------Gustave's childhood friend, she meets again with Gustave when Gustave were moved to Jade. ----------Philippe II 1248 ----------The only son of Philippe, he has to undergo the firebrand ceremony at the age of seven, the day when an assassin will murder him. -------------Marquis Cantal 1229 -------------Marie's husband, he is a ruler who always opposes Finney Kingdom and the family. ------------------------Cielmer (Gustave's tutor) 1196 ------------------------Gustave's tutor, a great spell master, a tutor for every people. He is the man who takes Gustave moves to Gruegel. --------------------------------Nebelstern (Gustave's right hand) 1205 --------------------------------The former general for Marquis of Wide, he later joined Gustave after Gustave expanded his power to Wide. He didn't trust Gustave at the first, but then became one of the most trusted men for Gustave, beside Kelvin, of course. ------------Bart (sailor) ------------A talented swordsman who likes to sail around the world as a member of Silver Sails Fleet. He has a strong personality and a strong dream resemble to Gustave. He met Gustave at the pirate ship when Gustave tried to look for an orb. -------------------Johan (the assassin) 1243 -------------------A member of Scorpion Organization, a huge assassin group during the era. His meeting with Gustave has made him left the group. He found a new life inside Gustave figure, and started to serve him as his bodyguard. --------Ventarbre 1247 --------Gustave's follower, Meythia's tutor. ------Charles ------Son of Kelvin, brother of Philippe III. He always rules a land using his brute power. His brute power, too, will end his destiny.

-----------Philippe III -----------Son of Kelvin, brother of Charles. ----David ----Son of Charles. He has the same characteristic with his uncle, Philippe III, and his grandfather, Kelvin, a very different one from his father. He is the man who will bring peace to his continent during his time. ---------Sir Mouton ---------One of Gustave's followers. He is a follower of the Count of Wide at the first. Later, he'll become Gustave's advisor after Gustave expanded his power to Wide. ---------------------Nicolette Drangueforde ---------------------Daughter of Cantal. For some reason connecting to Charles in the past, she begins to hate the Jade family. Her moves are always in one purpose, oppose the Jade family. ----------------------Duke Edmund of Laubholz ----------------------Young and single ruler from Laubholz, he is incited by Nicolette to move against Jade family. -------------King Sho of Na -------------The successor of King Sui of Na, ruler of Na. ----------------------Sargon (the Edelritter) 1270 ----------------------Fake Gustave's most loyal and powerful vassal. Starting his adventure with Eleanor, talented Sargon has grown into a skilled person. His great skill has created his weird destiny, to be chosen by fake Gustave, become one of fake Gustave's followers.

--------------2. Wil Scenario -----------------------------------------William Knights (Tycoon Wil) 1220 ---------------------------An orphan who was raised by his aunt and uncle, Wil Knights is the main character of Wil Scenario. His success in finding large amounts of Quells has

made him widely known as 'Tycoon Wil'. -----------------------------------Nina Cochrane (Wil's aunt, guardian) 1190 -----------------------------------Wil's aunt. Nina became the mother figure for Wil after the death of Wil's parents. She has a strong personality and is quite a magician. -----------------Paul (Wil's uncle) -----------------Nina's husband. He became the father figure for Wil after the death of Wil's parents. ----------------------------Cordelia (Wil's close friend) 1220 ----------------------------A female sentry who ventures on her first expedition with Wil. Her feelings for Wil begin to blossom.. a bit, as they survive various adventures together. Her friends refer to her as Cody. ---------------------------Alexei Sergein (Wil's enemy) ---------------------------A digger, he was a partner for Wil's father. His wild ambition has made him involved in Wil's parents' death. Wil has no other person to be blamed for the very responsible one to his parents' death. ---------------------------------------------Narcisse (an experienced digger, Wil's friend) 1205 ---------------------------------------------An experienced digger, he is the former student of Cielmer. Using his knowledge, he helps Wil in Wil's first journey in the Ruins of Hahn. Later, he will become one of Wil's best friends. He will also train Wil's son, Richard, in Richard's first journey. -------------------Tyler (Wil's friend) 1210 -------------------An expert adventurer, he likes to spend his time looking for treasure. His adventure begins when he meets with Wil in the Ruins of Hahn. Although he has a brutal appearance, like a bandit, he actually is a very kind and a brave man. ---------------------Raymond (Wil's friend) 1235 ---------------------An expert marksman, he is expert in using a bow. His first meeting with Tycoon Wil was in Westia, when Tyler introduced him to Wil. He will then be involved in many adventures with the Knights family. ---------------------Patrick (Wil's friend) 1230 ---------------------A traveller, he likes to travel around the world. He first meets with Wil at Laubholz, when Wil is looking for a way to Weissland. ----------------------

Labelle (Wil's friend) 1219 ---------------------A traveler. Her seeking for her brother has made her met with Wil near the Grand Valley, when both of them stuck in their way to Weissland. ---------------------------------------William of Weissland (Labelle's brother) 12?? ---------------------------------------The only brother of Labelle, he is an ambitious digger. His big journey begins when he met Wil Knights in Weissland. Together with Wil and the companions, he went deep inside the Ice Megalith, looking for a Quell. He didn't know that a weird destiny has waited him. ---------------------------------Richard Knights (Wil Knights' son) 1255 ---------------------------------The only son of Tycoon Wil, Richard likes to spend his time roaming the lands away from home. Although he appears to be a wild individual, he is in reality a very serious person with strong beliefs and sense of responsibility. ---------------------Diana (Richard's wife) 1260 ---------------------A refugee from a local village, she encounters Rich in North Gate. She is drawn to his uncanny courage and confidence and ultimately falls in love with him. -----------------------Julia (Richard's friend) 1265 -----------------------A resident of Grand Teille, her dream is to see a beautiful rainbow painted across the sky of her homeland. Her adventure begins when she confides her childhood dream to Richard. -------------------------Eleanor (Richard's friend) 1250 -------------------------Richard's senior, she has experienced in many adventures. Her huge knowledge as a digger has made her friends refer to her as a 'dictionary'. She is involved in many adventures with Richard. -------------------------------------------Virginia Knights (Ginny, Richard's daughter) 1291 -------------------------------------------The Daughter of Richard and Diana, the first female digger in the Knights family. Born without father, she becomes a tough woman. She possesses all the skills and the bravery as a digger, beside her naughty, teenage spirit. Nobody knows that someday she will save the world. ------------------------Primiera (Ginny's friend) 1286 ------------------------Nicolette's stepdaughter, she was quiet an obedient girl at the first. Didn't want to be involved in her stepmother grudge against the Jade family, she broke her rules and run to look for her own adventure.

-----------------------Roberto (Ginny's friend) 1278 -----------------------A traveler from local village, he first met with Ginny at North Gate. Using his skill as a mediator, he was able to save Ginny from the pirate's hand. After their first meeting, he will then be involved in many adventures with her. -----------------------Meythia (Ginny's friend) 1280 -----------------------A student of Ventarbre, she is very talented. Her first journey begins when his master sent her in a mission with the famous Tycoon Wil in the travel to pursue the Egg. ----------------------Gustaf (Ginny's friend) 1280 ----------------------The only son of Philippe III, he has a great swordskill, resemble to Gustave. His adventure begins when he meets Ginny at North Gate. The meeting with his friends has changed his life, back to fight the wrong for his father's name.

---------------------------------------------------------------------------III. WALKTHROUGH ================ There are two scenarios that you can choose, Gustave scenario and Wil Knights scenario. I'll mention all scenarios I've got below. ------------------A. Gustave Scenario =================== -----------Gustave Born 1220 -----------This scenario will be automatically chosen as a prologue if you playing this game for the first time. There's a battle scene beetween Gustave XII's army versus Marquis of Otto's army. Gustave army is on the lead when suddenly a messenger comes, reports that Queen Sophie, Gustave XII wife, has safely given birth. Gustave then withdraw his army to see his heir, Gustave XIII-the man who would change an era--born. -------------Gustave Exiled 1227 -------------That day is the day Gustave XIII attempts the Firebrand Ceremony. Firebrand, the ancestral Quell of the Eugene family. As its name suggests, it responds to the Anima of fire. Upon reaching seven years of age, the prince undergoes

a ceremony to test whether he is worthy to wield Firebrand and become heir to the throne. Gustave XIII as a prince reaches 7 years of age and must face the firebrand ceremony. However Gustave XIII has no anima (spell) spirit and fails the ceremony. His father is being very angry with him and even says that Gustave isn't his child. Then Gustave XIII is banished from the castle. Knowing this, Sophie, Gustave XIII's mother following him to leave the castle, leaving her other children (Phillipe and Marie) behind. ----------------------Departure from Homeland 1227 ----------------------Gustave and his mother Sophie are banished from the palace. Cielmer, Gustave's tutor, feels that he no longer has right to remain at the castle and asking permission from the king to back to Gruegel. On his way back to Gruegel, Cielmer suggests Queen Sophie to seek asylum from the King Sui of Na. Three of them are moving to Gruegel, the capital of Na. -------------------Gustave 12 Years Old 1232 -------------------After Gustave and Sophie transferred to Gruegel, they were given a mansion by King Sui of Na. Five years have passed. Gustave has become infamous as a violent child. The fact that he is ungifted, and that he is an outcast, has twisted his mind as the years passed. His peculiar background as a member of the royalty of the Eastern continent causes his peers to avoid him, taking away the most important to a young boy..friends. Gustave has only one follower, a boy named Flynn. Flynn patiently endures even Gustave's most violent acts, and never leaves his side. For he, too, cannot use any spells. --------------------------Gustave and the Blacksmiths 1233-35 --------------------------When Gustave reaches the age of 13, the King Sui of Na grants him territory in the vicinity of Jade. Using this as an opportunity, Sophie takes Gustave with her and moves to Jade. Many rumors spreads that the move is meant to prevent Gustave from being treated as a vassal of King Sui, and as an excuse to stay away from the king who has been repeatedly approaching Sophie. You'll be able to control Gustave from this point. Do whatever you want, talk to the townspeople. After that go to the house in the middle of the town. Enter, then talk to the blacksmith. Gustave want to learn to make a weapon (sword correctly) out of steel, which is very strange in that era. After all, the blacksmith takes Gustave as his apprentice. Gustave got the idea of forging a steel sword since he cannot use spell/anima arts. This steel weapon is a replacement of his 'ungifted' condition. He builds his strength in another way than people do. -------------------Gustave 15 Years Old 1235 --------------------

Older, Gustave moves to Jade. However, his bad attitude has not change. Someday Gustave want to go to the cave of wind to test his skill and to test the sword he has made. Although Flynn feels so scary with that place, as usual, he keeps following Gustave. Worried about Gustave, Kelvin, the Count of Jade's son, starts to look for Gustave. He too then, goes to the cave. Enter the second cave there to trigger a scene showing Gustave and Flynn. Take Gustave to another screen then the scene will switch to Kelvin. Enter the first cave there to encounter a battle. Gustave will join you in this battle. Then Gustave asks for Kelvin help to save Flynn who had been captured by a gang of bandits. There's a light spear in the first cave, take it. There's a buckler shield in the fourth cave. Exit and enter the second cave (you can enter from the third cave too). From the second cave go up to the next screen. Take your way around the huge-mushroom and go down to reach another screen. Take the lower left path to a room where Kelvin is. You then will do a duel battle with one of the bandit. Use your best move. After that, prepare for a team battle against the boss, not too hard after all. ------Reunion 1236 ------Gustave goes to a party at the Count of Jade's mansion. There he meets Leslie, his childhood friend. ---------------Mother's sickbed 1239 ---------------Gustave at the age of 19. His mother, Sophie is on her deathbed. Suddenly Sophie condition is getting worse. But Gustave isn't there during that time. In panic, Leslie, who has been nursed Queen Sophie during her illness, asks Kelvin to look for Gustave somewhere out there. The scene then will switch to Gustave who is on the cave, training as usual. Go all the way up to the next two screens. You'll meet Kelvin near the huge mushroom. After a few scenes, go up then left to encounter a battle with a Slime monster. Defeat him, and the scene will switch to Sophie's bed with Gustave on her side. Sophie gives Gustave some final words before she passes away. ---------------Conquest of Wide 1240 ---------------Gustave goes to seek an audience with the Count of Wide. After some scenes, move your character to the bar. Talk to Leslie or Flynn in the second floor. Then exit the bar. Enter the bar again and talk to Leslie again. She will reports some information about Sir Mouton. Now go to the castle and talk to the Count. There will be some scenes after that. Gustave then will be sneaking to the castle that night.

Enter the door under the stairs. Go forward and enter Nebelstern's room. Check the painting in the left corner of the room. A secret passage will then opened. Go down from there. Keep moving until you found a door (there are 120 and 80 cr near that door). Enter the door and climb the staircase. Go left then down to another screen. You'll find a lift-crank, rotate it to the right. A bridge will set below you. Exit the room and go back to the first spot which you saw the door. Cross the bridge to the left. Break the door on the upper right of the screen if you want to get 1000 cr. But first you have to fight a Wide Ghost to open the chest. Go to the left two screens to exit the place. ----------------------Gustave and the Pirates 1242 ----------------------Mouton reporting about the condition of Wide to Gustave in his room. But Gustave actually isn't listening to the reports. Mouton takes Gustave outside the castle and orders the guard not to let Gustave inside until Gustave feeling better. Talk to the townspeople, do whatever you want. After finished, go behind the town. Talk to the grey hair man in front of the door twice. He will say something about Silver Sails Fleet. After that talk to a soldier in the house above the bar. The men that blocking the bar will now disappear. Now enter the bar in the middle of town. There will be some scenes which Gustave kicks some foreign sailor butts. After that exit the bar. Go talk to a soldier in front of the house. Gustave will ask him to tell his leader that he wants to meet him. Now go behind the town and talk to the pirate captain there. He is interested with Gustave's swordskill and offers him to join. After that go back to the house with soldier in front of it. Talk to him again and you will be brought inside the house. Talk to their leader. Gustave asks them to leave the town as soon as possible. The leader then will ask Gustave a favor. He wants Gustave to take back an orb from the Silver Sails Fleet (he claimed that Silver Sails Fleet, the pirates, has stole the orb from him). He says that he cannot leave the town without this orb. Feeling fun, Gustave agrees. Go back behind the town and talk to the pirate captain. You'll then join them. Then the scene will switch to Gustave in the pirate ship. After a scene go downstairs and check the treasure box there. Than go back and talk to the pirate captain. Ask him the first choice. Talk to all crew. Then go to pirate captain's room. Exit the room after that. If you want an alternate scene, don't go to the captain's room. Just help the man near the treasure chest

(the orb is over there). After doing so a lone slime will appear and it's your job to handle it (you can let Bart handle it if you want). Talk to Bart after the battle. Now go to the pirate captain's room and talk to him. Talk to him again and he will ask your opinion about the map (you can give any answer). After that exit the room. Bart will go down to meet the pirate captain (if you don't get this scene, try to talk to Bart outside). After this scene go to the room below the captain's room. Talk to the crew there and you'll here what the leader and Bart talk about (Bart talk about you. He suspicious your identity as a royal member. But the captain says that even if so, Gustave will understand their dreams). Suddenly slimes attack the ship and all of you will be in the ship deck by now, helping other crew. Soon Gustave feels that he has a chance to steal the orb while they are busy enough fighting the slimes. Fight all the slimes in your way to the deck under the captain's room. Climb the staircase to go to orb room. Go right from there to enter the captain's room. Examine the map, it's actually the password for breaking the orb shield. The lines on the map is the route and the mark on it is the days that the journey taken each route. Go back to the orb room, go to the compass there and enter the password (the map says: first route: south 3 days, second route: southeast 2 days, third route: east 1 day, fourth route: northeast 2 days). After that Bart and the captain start to know that you try to steal the orb. While you argue with them, slimes come and attack them. Gustave realizes that actually the pirates aren't bad guys after all. Then Gustave helps them. Prepare for battles. Then Gustave returns to Wide. --------------------Father's Sudden Death 1247 --------------------Gustave XII, King Finney, has already passed away and Gustave XIV, Gustave XIII half brother, is chosen to replace the throne. Lack of experience in commanding troops battle, Gustave doesn't want to start a war at first. But Cielmer, former Gustave's tutor, convinces general Nebelstern to be the one of Gustave's generals. Then the problem has already solved, and war is just going to begin. ------Landing 1247 ------Upon the death of Gustave XII, King Finney, Gustave XIV becomes the successor to the throne. The Gustaves are half brothers. Gustave makes a claim as the inheritor of Gustave XII's property or, in other words, the rights to the Finney Kingdom, and gathers his troops. -------------------Battle of Buckethill 1248 -------------------Succesfully landing at the Lordless Land, Gustave proceeds east and crosses the Anath river. The King of Finney, Gustave XIV, gathers his vassal lords

and advances southward. Gustave's army blockades Zohl Peak and begins the confrontation. The royal army forms a separate force under Cantal's command to take advantage of their own superior numbers and moves to attack Gustave's army from behind. Noticing this movement, Gustave's army draws back and camouflages itself on Zahl Peak. With fortune on their side, they regroup with the newly arrived reinforcements under the Count of Jade's command. They initiate an attack on Cantal's separate force. Cantal avoids battle and withdraws. He stands by and observes the rest of the battle. The royal army finally notices that Gustave's army has retreated from Zohl Peak and begins to move in for an attack. Gustave's army also moves to intercept. The two armies collide at Buckethill, near the Ruins of Hahn. Gustave's day of destiny is about to begin. (Pheww actually I only write down the text above from the game..spoiler.. there will be many more like this later hehe ^_^) This is the first strategy battle for you. This battle is a little bit confusing for me at the first time. But actually is not too frustating (maybe I was too dull). In this battle you will control your troops in the map. There are three kinds of them, infantry, steel army (Gustave's army only, I think), and archer (support other troops within range with 30 damage to all). The concept is like this: you move your troops somewhere (depends on your moves stats), and if you move your troops to the enemy troops then it will results in a battle (similar to team battle but not the same). Each battle is only done in one turn. After all player and enemy turn, the troops which less then 4 character soldier will be added one soldier from the reserves. The beaten troops will be drawback few steps on the map. You can end your turn by pressing circle button and choose end turn. When you end your turn the enemy will begin their turn. If one troop attacked more than one in one player/enemy turn, their HP will reduce to 7/8 (second, third) or 3/4 (fourth) from the start (called successive battle). All the characters HP will be full after each turn (except the successive battle condition). The victory and the defeat condition can be known by pressing circle. Note: you can access the help menu by pressing circle too. All the rules about this battle mode are written there. Quite simple, isn't it. Your victory condition here is to defeat Gustave XIV troops. Just clear any other troops that blocking your way to him. Send your best troops on him and crash him (Nebelstern troops is a good choice). ----------------Gustave's Reunion 1248 -----------------

Gustave finally returns to Thermes for the first time in 20 years. Gustave is in his throne room when Marie, wife of Marquis Cantal of Otto, come to seek an audience. She asks for an alliance between them. Gustave agrees. The other day Marie is in converse with Gustave when suddenly Phillipe comes and try to kill Gustave. Gustave then shows their mother spirit and Phillipe is calmed down. Then both Phillipe (he says that hard for him to forgive his brother) and Marie go back to their domain. ------------------------Construction of Hahn Nova 1249 ------------------------Well, what is this? You have to build your own city. Just put some districts into any location. You will be given 3 districts to locate to. Those are Blacksmith district, Shopping district and entertainment district. Note: if you build your city with an entertainment district, Gustave will says something different. If you build your city with three entertainment districts, then it will become a metropolis city. (see the Side Events section for more info and for best results) --------------------The Firebrand Tragedy 1250-1255 --------------------Since Gustave has moved to the currently under construction Hahn Nova, Thermes castle is left in the hands of Philippe. Yet, since Philippe has not undergone the Firebrand ceremony, he is a king, but not a real king. Philippe is ready to undergo the ceremony. Meanwhile there's a rumor spread among the townspeople that Philippe will fail the ceremony. Rumor say that only men in a young age, while their anima is still weak, can do the ceremony. An already grown man like Philippe will only let his anima being absorbed by the Firebrand. The rumor is true and Philippe failed the ceremony. Gustave then calms him down and say that Philippe just only have to wait 5 more years until his son, Philippe II, grown to the age of 7 and can take the ceremony. Five years have passed and in 1255 Philippe II is ready to take the ceremony. Philippe II passes the ceremony and will be the next King to the Finney Kingdom. However suddenly a soldier runs through Philippe II and stabs him. Philippe takes the Firebrand and burns down the assassin but he is getting burned as well. Philippe then transforms to a red dragon. Then Philippe II is taken to the sky by the dragon and Gustave can do nothing about that. -----------------Anima Faith Fiasco 1256 -----------------See Wil scenario. -----------------Johan the assassin 1260 -----------------It is a story about Johan as an assassin. The scorpion, the symbol of the

organization, is branded upon him. The scorpion's poison, the organization's power is given to him as his power. However, the poison will kill him is he ever betray the organization. You will be controlling Johan. Just go forward to trigger a scene about his baptism ceremony. Go to the upper right screen after the scene. There will be another scene about Johan's final test. There will be some more scenes and you will have to control him a little here and there (you can take Johan's sword, Blast sword, if you want. But it's not really a good sword after all). Johan then will meet Gustave. He doesn't know why, but he feels comfortable to hear Gustave's order. -------------------The General's Memory 1264 -------------------This scenario is a flashback one. You will be controlling Nebelstern in the age of 23 at Gruegel. Exit the town, then go to Vogelang through the desert. Go to the shop in the corner left to meet Cielmer. Cielmer will offers a help to accompany you in your way back to Gruegel. Answer the first choice, and then go to the bar. You will see Narcisse there. After some conversations, take your men back to Gruegel through the desert. ----------------The Southern Fort 1269 ----------------Gustave, Flynn and Ven are at the Southern Fort, waiting for Dirk's reinforcement troop arrival. Gustave thinks that it's too dangerous to move at night. That's why he orders his men to wait until daybreak. However, dawn never comes. That night, the fort is attacked by countless monsters. Gustave then orders Flynn and Ven to leave the fort immediately while he tries to hold back the monsters. But Johan then comes out and replacing Gustave to fight the monsters. Gustave agrees. You'll be controlling Johan again. Prepare for some duel battles with monsters. After each battle, the scorpion poison will take effect and reduce your LP point by one. After your LP point reach 0, Johan will die. Dirk's troops will arrive in the morning, but it's already too late. Gustave and Johan have disappeared (sob..sob..Why? Why Gustave..sob), leaving only a sword in the ground (Gustave's steel sword). ------------------Gustave's Successor 1269 ------------------The news of Gustave's death spreads quickly throughout the continent, and many lords and their armies begin to gather at Hahn Nova. But there are those who do not appear. The most notable of them all is Marquis Cantal of Otto,

Marie's husband. After Kelvin asked why he refused to join, Cantal gathers the troops to invade neighboring country, showing his power. This is the reason why the neighboring lords leave Hahn Nova and choose to defend their own country from Cantal's attack. Kelvin then asks all the remaining lords in Hahn Nova to join him fighting Cantal. But, even after 20 days, the army still has not made its move against Cantal. More than half of Merchmin's lords joined under Cantal. Those irritated by the inconclusive meetings and their spectators begin to distance themselves from Hahn Nova. ------------------Hahn Nova in Flames 1271 ------------------With the arrival of the news about Cantal movement to the south, invading Hahn Nova, the lords begin to evacuate Hahn Nova. Kelvin's men, too, suggest Kelvin to return to Jade since their army are the last that left. It will be impossible for them to defend Cantal after all. In the other time, Cantal's army is ready to move when suddenly burglars and monsters beginning to attack Hahn Nova. Knowing this, Cantal cancels his invasion to Hahn Nova. Kelvin is really sad knowing the condition of Hahn Nova. Knowing his father sadness, Philippe (Philippe III) gathers a small troop to return to Hahn Nova. The troops are in danger when suddenly a red dragon comes and blasts the monsters. Philippe's troops are saved. --------------Death of Cantal 1288 --------------At long last, the Anima of Kelvin's worthy rival departs on its journey. Cantal, the Marquis of Otto, struggles for supremacy against Kelvin, and finally conquers the Merchmin Region. However, in 1288, nineteen years after Gustave's death, Cantal dies in the age of 59. His kingdom is divided among so many of his offspring that it loses any influences it once had. Kelvin takes the opportunity to advance into the lordless land. He gathers the lords at Hahn Nova and successfully forms a pact to finally establish supremacy. Kelvin finally obtains glory at the age of 67. In the other place, Nicolette Drangueforde, a daughter of Cantal, is trying to incite Duke Edmund of Laubholz to fight against Jade. Nicolette, too, incites the King Sho of Na to invade Jade. Nicolette is doing this because she holds a grudge against Charles, the Count of Jade's (Kelvin) son. -------------------Kelvin's Last Battle 1292 -------------------After a scene about Duke Edmund invasion, you will face a strategy battle. Victory condition: defeat the duke of Laubholz/defeat more than half of the enemy army. Defeat condition: Kelvin is defeated. This is just an easy battle, you don't need to worry.

Two years after this battle, Kelvin died in the age of 71. His life has been one long, gruelling battle. -------------------Fake Gustave Arrives 1300 -------------------There's a battle scene between a group of bandits against a group of soldiers. After a few step the soldiers win the battle. The bandit leader, however, is able to escape, wounded, before finally fall down somewhere on the ground. Suddenly a grey hair man comes to the fallen bandit. This bandit claims his self as a grandson of the famous Gustave. The man, however, doesn't believe him. Later, in the bar, there's a conversation among the townspeople, saying that the bandit is just a suck impostor. Hearing this, the grey hair man--which in the bar too--says that he is 'Gustave' and change his hair to the blonde color. The townspeople are very impressed. Then after a few chats, this 'Gustave' leave the bar. ---------Edelritter 1301 ---------A group of youngsters consist of Sargon, Watts, and Greta heard the news about an unstoppable pack of monsters in the quarry. The monster population is getting bigger everyday, and it means danger for the townspeople safety. For the sake of the village, Sargon's group heads for the quarry to exterminate the monsters that infest the village. You will now controlling Sargon's party. This quarry is the place where you defeated Alexei--you still remember the layout of this place, don't you. Take your move to the place near the first cave. There will be a scene about the fake Gustave there. He will offer a help to eliminate the monsters. But your group seem don't believe him and ask Sargon to refuse his help. Sargon agrees. Now go enter the first cave. Go all the way up until you find a rope. Climb down the rope and go right from there. You will now face tons of slimes. Fight them and enter the next room to the right. There are three panels there. Look at the diagram below: 1 2 + 3 0 5 * 4

The concept is like this: The middle panel (0) is used to rotate your symbol. The left panel (+) is used to reverse the condition of point 1, 2, and 3. The right panel (*) is used to reverse the condition of point 2 and 4. For example: if there's a symbol in point 1. Point 2 and 3 are blank. After you press the left panel (+), the condition will reverse: point 1 is now blank, symbols appear in point 2 and 3. Example: symbols appear in point 1,

2, and 3. Pressing the middle panel (0) will results on condition: the symbols rotate to point 2, 3, and 5. Example: symbols appear in point 1 and 4. After you press the right panel (*), the condition will reverse: symbol remains in point 1 (remember, the right panel has nothing to do with point 1), point 4 become blank, new symbol appear in point 2. Well, as far as I know, the concept is like what I've said in the text above, don't get mad at me if it isn't work. Anyway your point is to make all the symbols in the floor appear at the same time. So, just try the combinations. A door will open in the left room. Go back a screen and enter the door. Go to the center. Suddenly your companions will transform into slimes, only Sargon survived. When Sargon wakes up, the fake Gustave is already there. He will say that Sargon was able to survive because of his strength. And after that Sargon will become fake Gustave's loyal and powerful vassals. ---------------Peace Conference 1305 ---------------After King Sho of Na's death, the lords gather to begin peace talks. Most of the lords don't like the Count of Jade's act. As always, the conference is result on nothing. Meanwhile, Hahn Nova's elder committee has refused to deliver its quota of supplies. They, too, intend to stop Charles' act with brute force. Among of the committee's troops, there is who claims his self as Gustave. ------------------Battle of Hahn Nova 1305 ------------------The fake Gustave has had many powerful men to support his rebellion. Underestimates his power, Charles, the current Count of Jade, plans to subdue him in battle in order to take over Hahn Nova. This is not a hard battle. Just use your steel army to crush Charles. Avoid a successive battle. Victory condition: defeat Charles, defeat condition: Gustave is defeated. In the peace conference David, Charles' son, receives the news about his father death. David, as the new Count of Jade, asks all lords to unite the troops in order to eliminate the impostor, fake Gustave, before his rebellion power getting stronger. -----------------------Battle of South Moundtop 1305 -----------------------Troops begin to gather under Gustave after his victory against Charles. Meanwhile, the various lords sign a provisional treaty and form an allied army, with the new Count of Jade, David, as the central figure. They approach Hahn nova from the North, South, and West.

Gustave's army controls the western army, the primary force, while the troops under Bolse's command intercept the relatively weaker northern army. Bolse's army skillfully destroys the southern army. Gustave's strategy goes as planned up to this point. However Bolse's army risks pursuit, despite orders. Their return to Hahn Nova is delayed. Upon Bolse's return, Gustave makes a plan to use his entire army to strike at the center of the alliance, the western army under the command of David. But Bolse's army doesn't return from the pursuit, and the southern army draws close to Hahn Nova first. At this point, Gustave decides to commit his current forces. In summer 1305, the most renowned historical event, the Battle of South Moundtop, begins. Victory conditions: defeat Gustave/survive until the Duke of Laubholz's army arrives. Defeat conditions: David is defeated/headquarters is infiltrated. This is a very very very hard battle! Defeating Gustave without using a PAR code is nearly impossible, that's why the second victory condition is your best option. I really don't know how to guide you to win this battle. But, you can try my strategy if you want. For the very first, place three infantry units to block their move from the left, and place the rest in the right. Remember to support them by archer, so that they can give an early 30 damage to all. Gustave and his steel army units will not move for the first few turns. With a little luck, your left side troops should wipe their left troops (including Sargon's troops) out. And of course, you must hope your right side troops can defeat their right side troops too. This will buy some times (about 4 or 5 turns), and hopes that you can quickly gather your troops to block Gustave's steel armies. After that, what you should do is just defend (don't fight them if it isn't necessary)! You will be forced all the way so that each turn you have to move one step back. In my condition, Gustave's armies are only need one more step to beat me, but that's happened right in the end of turn eight. Well, this is the last Gustave's scenario. There are some scenes after you beat the battle. See the scene for yourself this time (I'm already tired in typing). --------------B. Wil Scenario =============== --------------Wil's Departure 1235 ---------------

This is the first time for Wil starting a journey as a quell-seeker. After saying goodbye to his uncle and aunty he went to Westia, a town where the quell-seeker gather. After this you'll be able to control him. Do whatever you want at the town, after that go to the bar. Talk to Narcisse to trigger an event about Cordelia suddenly enters the bar and blabbering about something. Ask her to join. After that talk to Narcisse and ask him to join you too. You can prepare yourself if you want, buying weapon or something. After finished, exit the town. Go to the Ruins of Hahn. At the very first you'll meet an intersection. Don't bother going to the right as it will result to a dead end. Just go up or left (there are some items outside such as bone breastplate--in the upper screen-, and a steel amulet--somewhere near the underground entrance). Go to the very left screen and enter the only building (actually an underground passage) there. There you'll meet Tyler (Wil thinks that he is a bandit). Ask him to join your group. Get all your way to find a stairs that lead to the upper room. There will be another stairs that lead your way to the southern exit. But before that try to collect all items you found in this place, some of them are very useful (100 cr, amber maleatte, kris knife--infinite, dragon pocket, bone--useful??). After finding the southern exit, go back to Westia. Enter the bar there. Note: there's a room where Wil can't enter by now. You will be able to enter it in the Anima Faith Fiasco scenario. Oh yeah, in Wil scenario you'll often find an ark stone (recovery item). Keep these items, cause it can fully heal all your party members. This item is pretty useful if you want to train your characters in a place where you can't find an inn. And you'll need these items in the final dungeon, trust me. --------------Desert Megalith 1236 --------------Wil will start a new journey looking after Alexei Sergein, a man that know about his parent death. After going home, Wil then return to Westia with his aunt, Nina. There, once again, Wil asks for the help from Narcisse and friends to accompany him. Ask Narcisse, Cordelia, and Tyler to join you again, then exit the town. Go to Gruegel then exit. From there go to the Continent Interior. Go all the way left to the next screen, left again, then up to another screen. Go to the lower left then down to find a water pool (it can heal you, but sometimes..! see for yourself). From there go up, back another screen. Take your way to the upper right screen. From there take the middle path which lead you to the upper left screen. Go down to another screen then exit trough the upper left. You'll reach another water pool there. Go left from

there to enter Vogelang city. Go to the bar at the middle of the town and talk to the bartender from behind. Ask about Henry Knights. Knowing you as Henry's son, the bartender will give you a letter that Henry left. Exit the town to automatically go to the desert megalith. There are a few scenes there and the scenario will be finished. ----------------------Infiltrate! Alexei Gang 1238 ----------------------There will be a scene in Thermes bar. Choose one of your party members (well, this info was given by Yulius Leonard <leonard.yulius@mailcity.com>. If you choose Cordelia, later, in the end of this scenario, she will die. Guess what, she won't become Wil's wife. Wil's wife will be Labelle <you will know her later>. But, strangely, Wil's son will still Richard?? Different woman, same child. How this can be??). After that exit the town and go to Westia city. Enter the bar there. Talk to the men in the bar. The scene will then switch to your choosen member. You can first go to seek for a room with three green panels. Reach them to turn off the city lamp. By doing so you'll be able to see some items in the town. Items which I found: sacred spear (near the first spot you stand up in the beginning of this mission), fire charm (in the upper screen of Kisk's house--read section below), rock axe (in the upper room of the old lady's room--which told you to look after Kyle. Read section below), blue water (behind the bar). You can skip this item founding section if you wish. Turn back on the city lamp. Talk to the people at the bar, the bartender will suggests you to go to Old Kisk's house. Go to the house, a woman will tell you that Kisk has already passed away. Now go seek for Alexei, talk to him, choose any choice. After that go to the upper right to an Old Lady's room. She'll ask you to look after a boy named Kyle. Choose the first answer then go back and talk to Alexei again, choose any choice. Go to the side of the bar, talk to the hiding boy there (appear only if the light turn on). Then go back to the place where you meet Alexei. From there, go to the next right screen and enter the building there. Examine the hole inside the building for a scene. Now go behind the bar. From there continue to go down to reach Look for a door near the stairs to proceed to the roof (if you a dog after a scene inside the most right building, then the dog near this door). Talk to the boy up there and agree to go down tunnel. Save Kyle. Then exit through left. a dead end. ever talk to will stand to the

---------------Showdown! Alexei 1239 ---------------Go to the lower bridge, then go up to the next screen (you can broke the bridge <don't broke both bridges> by releasing it rope, I don't know what for, but I think if you broke the bridge, you'll be able to get items under

it somehow). Go to the middle right by crossing a mini bridge. Go down in the next screen, continue to go down (there's 500 cr--or silver staff??--there if you broke the lower bridge --I think). Go down next two staircases, enter the cave for a stone shield, then go up another staircase. Climb up the rope above the staircase and take the next rope to the right. Go up to the cave on the top of the hill. Enter it to face Alexei--results on a battle that you can't win (don't forget to bring your aunt Nina while fighting Alexei's servants, I don't know what will happen if you don't bring her in your party). After some scene, you'll fight Alexei. Just unleash your best move direct on him, soon he will fall. There will be a few scenes after that. Oh yeah some of the enemy here is very tough, be careful to 'em. -------At Mines 1244 -------Wil get his first job as a miner in Svendorf Mines. Before he starts the job, he sensed some kind of unusual Anima there. He has got a bad feeling about that. The miners there don't believe him, they laugh and ignore him. Exit the Mine. There will be a scene in Westia bar, a news report about monster attacking the Mine. Wil's instinct was right. Exit the town and go back to the Mine. Save all the miners there and go back to the place where you were talk with the miners in the first time (I don't know what will happen if you don't save all the miners there). Move your step as quickly as possible to the staircase in that room--where the three gremlins are waiting (there will be unstoppable gremlin came out from the place--generator-above the staircase), if you done it right, when you caught in a battle your character will say about some ideas. What you have to do now is to defeat one of any gremlin in able to make a way for one of your character to sneak into the enemy generator. There will be a new window popup in your battle command to do this task. It called 'close in'. Just defeat one of them and choose 'close in' in one of your character menu. The character which shutdown the generator will face a duel combat with the gremlin. Exit the mines. Note: you might want to take three kind of ore here, it will be useful later. There's a treasure box that you can't take right now (you're able to take it when you enter the Mine for the second time later in Wil scenario). ------------------Beyond Grand Valley 1246 ------------------Wil heads south to Weissland. He approaches the stone bridge of Grand Valley.

Grand Valley. A giant valley that splits the Eastern Continent into north and south. During the era of the ancient empire, a stone bridge spanned the valley. The bridge could not withstand the flow of time, and has now mostly collapsed. Yet it still stands as the sole road connecting the north and the south. To get to cross to the south, Wil now attempts to cross the bridge. There's a scene in Westia bar. Wil now feel confident enough to face a 'real' journey. Narcisse suggests him to go to Weissland, the land that's supposedly the birthplace of the spell arts. Exit Westia, go to the Grand Valley. Cross the bridge to the left, then go down. You cannot pass to the southern continent via the normal gate since its fee ridiculously expensive. Find a girl named Labelle in the middle right. She says that she knows a different route, and asks you to join her since the route is a little bit dangerous. They are planning to go through the valley below instead of crossing the bridge. As you go down, Narcisse feels worried about you and offering for help for at least the last time. There will be a deep mist in the valley that will make you impossible to find the way out. First you need to find a thing to clear the mist. Go all the way down from the first spot. After Narcisse's scene, go to the next screen. Go to the left until you come to the place where you can see the bridge or something from there. Go left to the next screen from there. In the next screen, go to the lower left corner of the screen. Enter the next screen below you. Go to the lower left screen. Go up from there. In the next screen, go to the upper right corner of the screen. Go up the next few screens until you came in a huge place and your character will say something. Find a shiny yellow thing (something like a staff or spear), and pull it. You'll encounter a pretty tough boss, Volcanoid. The death of Volcanoid will reduce the mist a little bit (you'll also get an ice lance after defeating it), so that your character can see the way clearly and now you can continue your way on. Go back down from the boss screen. Proceed to the left on the next screen, and there will be a short scene. Just go to the left from that point (is this the same way as before??). Keep continuing left for the next two screens and you'll make your way out. There is a blue chip behind the wall before you entering Laubohlz. In Laubohlz, Narcisse will quit your party, saying that he's already too old for journeys. ---------Tycoon Wil 1247 ----------

You will start from Laubohlz. Enter the bar there to recruit Patrick (he's pretty strong ya' know). Exit the town, then go north to Weissland. Enter the shop and the bar there for some scene. In the bar you will meet with Labelle's brother (his name is William too). He will ask your party to look for an Ice Megalith in the south. After that exit the town and move your tiny looking character to the left. Keep going down, then left to the next screen. Up is a dead-end, so just continue to the left until you reach a tent. Reach the tent and William will say something. Go through the gate uphead after the scene. There will be an awesome scene. After the bridge formed, go forward. After that you will see an intersection. Take the left side, find a pit spider somewhere there, also there's a glacier shield down in the next screen. If you don't want to take those items just go to the right side in the first intersection and keep moving forward. Keep moving. There is a green glass somewhere. Go to the left then down to get 1000 cr and a berserker axe. Go up then right then proceed down from that point until you reached something like a gate (there's a silence bow and 1000 cr under the gate). Enter the gate. Take the left side and then enter the right side. In the next screen, take the very east circle. Enter the most east circle again, then enter the big circle. You will be transferred to another room. Take the door on the right, then go down two times, go up and enter the floating symbol there. You'll get an ice lance. Exit the room. Go to the middle room to proceed to the Megalith. Your party will collapse. Suddenly Wil wake up and your party will converse about something. Talk to all your party members and then enter the Megalith room again. There is another scene. After that, once again, enter the Megalith room. Then William, Labelle's brother will transform into a Megalith Beast. Fight the Megalith beast until a retreat command is appear (kinda like a final fantasy battle with X-ATM092). Retreat. Then fight him again. You'll fight him three times. The last time is on the bridge near the tent. After the last retreat, the bridge will collapsed and the Megalith Beast will collapsed as well. -------------------------At Mines (Mines Collapsed) 1251 -------------------------Wil accepts a job prospecting for ore in the Svendorf Mine. It's the second time he has to enter the Mine. There's really nothing important here. After some scene there will be an earthquake and the Mine will start to collapse. Wil says that he has only ten minutes before the ceiling fall down and blocked the way out (actually there's only less than ten minutes before the Mine collapsed. It depends on how many items you take and how many often you change screen).

Find all the way out of here as fast as possible. If you have time you might want to take some items there. The items are gem band (on the box below the waterfall which you couldn't take before), blue chip (I don't take this one, it's only waste my time), hot stone, and silver staff. You can save some miners too. As far as I know there are 3 miners there. If you're able to save them all you'll get rewards from them (1000cr, 1000cr, and a sandwurm staff). -----------------Anima Faith Fiasco 1256 -----------------Wil goes off to the Ruins of Hahn upon hearing rumors of the Anima Faith and the Egg. Go to bar, talk to Tyler. Tyler says that there are lots of rumors flying around there. Such as Lord Philippe assassins were of the Faith, or, that Gustave is going to annihilate the Anima Faith in the near future. But Wil says that the rumor that caught his attention was that the Anima Followers had got hold of the Egg. He wants to check it. You'll get a new member, Raymond. Exit the town and go to the Ruins of Hahn. I'm sure you know this place pretty much by now. Enter from the south entrance. Head down and go to the place where you couldn't enter before. Go right to the next screen from there (there's 500 cr below the stairs. A man blocking your way to a door in the upstairs--remember this spot). Then go all the way up to the next screen from there. Note: talk to all Faith followers if you want to, there are items (moneys) behind some of them--pick these items after Gustave scene. Go up then right to the next screen (there will be a man and a woman blocking an item). Go back then go down and enter the door below. There's an item blocked by a man and a woman on the left. Just ignore them by now, go up to the next screen. A door in the upper left corner is a dead end. Just go right to the next screen. Go right again to find the High Priest, Wil will says something. In the same time, a brigade of Gustave's army arrived, ready to annihilate the Anima Faith followers (he claimed the Anima followers as the men that must responsible for the Philippe death). The followers will be panic--this letting you to pick the item that was blocked before (1713 cr, 1858 cr, 1429 cr). Go through the door that was blocked by a man before. Move forward and you'll face some monsters (fish??). Prepare for an easy battle. (note: items found in this area: ark stone, 500 cr, alligator shoes, 1713 cr, 1858 cr, 1429 cr). ---------Wil vs Egg 1257 ---------Wil heard a rumor about the Egg, saying that it is in the pirate's hand by now. In order to get the Egg, Wil spread a rumor to some informers about a highly value Quell being discovered in certain towns. Since he, as a famous

digger Tycoon Wil, was the one that spread it, the informer believed his words. Wil has already known that the informer works for the pirates. This should draw the pirates to the town. He will then use this chance to sneak to the pirate's ship and find the Egg. Worrying about the townspeople safety, Narcisse doesn't agree with Wil's plan. They were almost in fight when Tyler then says that he will gives a hand to defend the townspeople safety. After that scene you will now controlling Tyler. Exit the bar and go to the City of Night. Note: there's a man that will exchange three kinds of orbs or a mushroom tear with a cat's eye (I spend lots of time seeking a mushroom tear in Hahn Nova, hoping it would be traded a great item by the man. But <sigh> the result is a cat's eye too??!!). Go to the room where there are panels to switch the city lamp. Talk to Gustave there. Gustave will say that Wil has already told him about the pirates. Hearing this, Tyler wondering why Wil didn't explain it to Narcisse. Now Gustave will accompany you. Since Gustave is in your party, you don't need to worry about the enemies here. Defeat all the enemies here, including the pirates (you can turn off the city lamp to take some items again. Unfortunetly the items are the same as before). After defeating all the enemies go to the place where you used to meet Alexei (Infilterate!Alexei Gang scenario). Talk to the pirate and you will face a battle against Wyvern. The scene then will switch into Wil. Go to the orb room and talk to a lady. You will fight her. Go to the right from there, to the pirate's captain room. Fight the slime there. After that go to the room below the orb room, upper than your first spot. Fight the monsters there and check the thing like item there. This item is actually a cork for the ship's hole. Then go to the deck and fight the man there, use your best arts. The ship will begin to sink after that. --------------Into the Forest 1275 --------------Using an old document, Eleanor, Patrick, Raymond, and Rich--Wil's son head for an ancient city, deep in the forest. Look at the forest map (you can look at your map by entering the item screen and use it). Your destination is to find a tower to the north. But it's not as simple as its look. The layout isn't look like in the map. Sometimes when you change screen and go back one step to the previous screen, it's not the same screen as before! I'm not sure about the way, but try my method if you want. Explore all the way there (don't miss anything). After you've explored each inch of the dungeon layout, move your step to the room with a circle in the middle of it

(this isn't the room where you start your journey from). You'll face a giant monster, Wood Guard. Defeat him. (note: item found near this area: ark stone, star dust). After that (again, not really sure ..^_^'), explore the dungeon once more, then go back to the circle room. From there go up to the next screen. If it works, the screen above is a different screen as before (maybe I'm just lucky to find it). Go down from there and enter the tower. Take a blast sword in the upper left. Keep moving, pick the treasure along the way (there are anthurium and a wysteria bow outside). You'll soon face another monster, Tree Folk. Go all the way up to finish the scenario. ------------------To the Monster Nest 1276 ------------------Go to the left, then climb the stair to the next screen. Go down to the next screen to pick a lake robe. Go back, and enter the cave to the right. Next, go down and exit the cave. There's a blue chip below. Go up from there. There are two treasure boxes (a coral ring and a red ore) surrounded by four gremlins--remember this spot. Go right from there. Pick all items in this screen (1000 cr, wind shell, 1000 cr, and a ranger bow), then go to the lower right screen (the upper right screen leads to a scale visor). Go down two next screens to enter the Mine. Explore the Mine (actually, there's nothing you can do here). Exit the Mine then. Eleanor will say something. Go back to the place where four gremlins surrounded two treasure boxes. Defeat the Gargoyle to finish the scenario. ---------------Life Tree Island 1277 ---------------One day, Narcisse asks Rich, Wil's son, to go to a certain island and bring back the seeds of a tree that grows there. Wil must do this job alone. He is told not to tell the task to anybody else. Sounds like an easy job, Wil asks Narcisse why doesn't he do it on his own. Narcisse says that he has already too old for this kind of journey. Borrow the boat in the town then go to the Fairy Island. Enter the cave above you (there's an ark stone near your first spot). Inside, go through the upper left of the screen. In the next screen, climb the rope on the ship, then move to the lower left screen. Go up from there. You can take an ark stone in the lower left and in the middle right. Ignore them, just go to the upper left screen. Go up another screen to find the tree. Pick all the seeds there. Go back to the ship in the middle of the cave. Climb down the robe. There will be a scene, the ship will move and as usual, a boss (Mother Grendel) will appear. His attack, big hammer, sometimes can be very annoying. Maybe

you'll need to recover your HP often. But the good thing is she doesn't have a large amount of HP. After defeating the boss, exit the cave and go back to your boat. Go back to Westia. Report your mission to Narcisse. After that, exit the house, Rich will sense a creepy feeling. A child carrying an Egg walks in front of him. Rich feels scary about this thing and returns home to discuss it with his father. After the scene, go back to Narcisse's house and talk to him. ------------------To the Fossil Caves 1280 ------------------A cave with a never before seen fossil of giant creature is discovered in the north continent. As a professional digger, Rich goes to explore the cave. You'll controlling Rich at North Gate, the gateway to northern continent. Go to cave in the middle right of the town. Don't do anything, exit the cave and go to the bar. This will trigger a scene about you and your old companion, Eleanor and Raymond (they won't appear if you don't enter the cave first). Ask 'em to join. There's a girl (Diana) in the bar too. Ask her to join. Now enter the cave. Go to the upper right screen from there (skeleton in the lower right room is actually a bone glove). In the next screen there's an item (scale visor, I think) down in the middle of the room. The upper right screen will lead to a dead end, don't waste your time going there. Go to the most right corner to the next screen. You will see a skeleton (a real skeleton this time). Proceed through the room above. Take the fossil dagger in the upper left screen. Take a lava shield near there. Keep moving to the right. Get a skeleton and a lava shield (again??) along the way. After a few walk you will face a boss, Fossil Beast. After defeating him, go right to the next screen, the bridge will collapse. This will make a hole in the room below. Just go down and enter the room. Reach the shiny green thing there. ----------------To Cast a Rainbow 1285 ----------------To fulfill his girl's (Julie? How about Diana?) dream, Rich is planning to refresh the water tower. Go to the town to seek for information. Go to the bar there, talk to Eleanor. She, together with Sargon, will join you to refresh the tower. Go back to the water tower. The right underground passage will lead you to some items (a coral ring and a coral spear). Other than those items, there's nothing you can do here. Go to the left underground passage. There's a bone-breastplate below. Go to the most left screen and go to the next room. Go left again. To the up is an

empty room with an ark stone. Just go down to the right screen. Examine the water generator there. Rich will notice that it's still works, only needs some replacement on its part. Go down from there. Then go to the lower left screen to find the second generator. Examine the generator and you will find the replacement item there. Now go back to the first generator to replace the broken part. You can take a rock heart in the room below the first generator room (enter through the lower right corner of the screen). From the first generator room, go up to the next room. Take a spring orb along the way. Down in the lower right screen is a flame rod. Just go up to the next room. Go down from there. The third generator is here. Just ignore it, go right to the next screen. There's a blue water in this room-remember this spot. Go down to the lower left screen. Examine the fourth generator there (there's a crystal wing behind). Now go back to the third generator. Examine the generator. Go right to the next room from there. Go to the most right screen (the spot where you take a blue water from). Examine the dead end road, and you can go up to the next room. Examine all generators in your way to the top of the tower. Take a gem band along the way. Then the last, examine the most top generator. ----------------Return of the Egg 1290 ----------------Diana goes to North Gate to tell Rich about their unborn baby. Before Rich says anything, a girl with the Egg walks near them to the bar. Diana gets angry and run to the dock. Go to the bar. Enter the room below and talk to the girl. Rich will warn the girl not to do anything stupid or she will regret. But the Egg-girl doesn't afraid to Rich. After that go to the dock and talk to Diana. Rich explain to her about the situation. He tells her to leave the town immediately and go to his father home in Wide. Diana feels worry about Rich, but Rich promises that he will come home in the day their baby born. -----------Misty's Plot 1290 -----------A mysterious epidemic befalls the townspeople of North Gate, putting them all into a strange coma disease. Rich, knowing that the epidemic caused by the Egg, goes to find the Egg-girl (Misty). Go to the bar and talk to the bartender. The bartender will says that Misty, the Egg-girl, headed for the bone cave. Enter the cave after that. Then go to the most right screen. Go to the next room. Go down from there. Keep moving to the next screen. Go up to the left screen. Keep moving until you see her above you.

Enter the room to the left. Keep moving to find a place where Misty stands. Reach the light blue Egg there. Misty creates a quell that absorbs anima and puts it into another object. This process will probably resurrects an already dead thing (maybe Gustave is resurrected by this and become the fake Gustave, well..just maybe). You will then fight a boss, Anima Beast. -------------------------Deadly Battle with the Egg 1291 -------------------------As usual, go talk to the bartender. Go to the cave after that. Rich is wondering why he has to fight this Egg-girl, not to live with his family in happiness. You will be transported to the Settlement. There, talk to the girl beside the house. She will tell you that Misty waits for you in the middle of the ruins (Insect Megalith Ruins). Go to the left of the village to enter the ruin. Climb the root, then go down. Go down to the next room. Go to the left if you want to get a silver gloves (you will have to fight a tough monster..forgot the name). Down to the middle left will lead you to a stardust robe. Go down to the right to make your character looks tiny. Watch the route. Your goal is to make your way to the upper right screen (there's an <forgot> item along the way). Keep moving until you find Misty. You will have to fight two monsters before you get an option: fight her/not gonna harm a lady. If you choose the second choice you will face another monster. Just choose the first one to end this scenario. Sadly, Rich can't keep his promise to Diana. ----------------Ginny's Departure 1305 ----------------Ginny is now fourteen years old. It's an age when she will face a big adventure on her own. One day, a messenger for Master Ventarbre comes to Wil's home. The messenger says that his master, Ventarbre, request Wil to come to Thermes to discuss an important matter. It is, of course, about the Egg. Hearing this, Wil agrees to go. Ginny wants to follow, but is told by Wil not to leave her mother alone. In the night, Ginny disobeys her grandpa's order. She sneaks out the house, looking for a way to Thermes. Bad for her, she stowes away a wrong ship and get caught. The ship captain locks her in the deck. Fortunately, a woman rescues her. In the morning Ginny and the woman are almost escape when the pirates chase them and able to catch them on the port. Again, lucky, a mediator named Roberto pass by and helps them. They're saved,

in one condition, have to pay the ship they lost. ----------------Ginny's Adventure 1305 ----------------With the help from her new friends, Ginny begins her first adventure as a real digger. Do whatever you want in this town. After that go to the right of the town to go to Giant Worm Hole. Actually there's nothing you need to do here. This dungeon only offers you some items. If you don't want to take those items, you can just go out whenever you want to finish this scenario. But, I suggest you to take those items, cause some of them can be pretty handy. Go to the place where you can see some insects were eating a big root. Go down one screen and kill the monster there. Each time you kill one of them, they will run to the screen above and they will start to eat the root too. Go up to check the root condition then go down again to kill the monsters again. Repeat those steps until the root is all eaten. This will allow you to cross the root and go to the next screen. Just explore the dungeon to take the items. The items I found: sea beast horn, 5000 cr, ark stone, silver chain, blood, fossil sword. There are some <twigs??> that you can pull in one of this dungeon room. Pulling it will make an item drop from it. But sometime they don't drop item, but monster. The items I found: obsidian axe, canary heat. Once you've done, exit the dungeon and the scenario will finished. Note: oh yeah, after one more scenario, you'll enter Thermes and Hahn Nova. There lots of useful items (and expensive) there (especially if you've already read my Side Events section), maybe you want to exchange your chips with crown considering you can't change your chips in Thermes and Hahn Nova. --------------Insect Megalith 1305 --------------Feel boring, Ginny is so happy to hear Roberto's news about the next journey that they will do. This time, they will explore the insect megalith, the same megalith that is explored by Rich for the last time. After the scene, go right (again, as usual ^_^) from the town to go to the Settlement. Talk to the girl beside the inn. Then talk to Roberto. After that go left from the town to go to insect megalith. Go to the place where Rich fights Misty for their deadly duel. Prepare for battle. The monsters you have to face is random, sometime, if you were lucky, you will face the weak enemy. Better save the game before you fight them. ----------------

Pursuing the Egg 1305 ---------------Wil finally finds Ginny at North Gate in his way to Thermes, Wil asks Ginny to come along with him. Roberto, Gustaf, and Primiera accompany her as well. Five of them then head for Thermes. You may want to buy some steel equipments here. They're pretty good. After that go to the bar and talk to Ventarbre. Ventarbre asks Wil to help him eliminating all impostors of Gustave. As the most of them is the famous EggGustave who is in Hahn Nova now, Wil is asked by Ven to head for Hahn Nova. Of course, Wil always agrees if it is about 'Egg'. ----------------------To Gustave's Stronghold 1305 ----------------------You can go to district areas if you want. After that go to the commons area. Wil will senses the Egg power within the fake Gustave. Since he has sensed the Egg, the Egg must have sensed his anima as well. That's why they have to leave the place immediately. There are some items in the cave above (wild rose, 8000 cr, hydra suit, heavy armor, snake staff), but if you take the items, you have to fight some monsters in your way out from the cave. Go down across the bridge to the next screen. Go down another screen. Then go to the right from the intersection. You will arrive in a place with no enemies there. Reach the tree in the middle of the screen to fight Deisty with three Crimes (you will get a beowulf sword after this battle). After that, just go down all the way to exit the place. (note: if you choose to get the beowulf sword, you will have to fight Sargon, the Fire Lords, before you can exit the place). I suggest you to keep your reserve save game after this scenario. Considering that the final boss is very tough (and you can't exit the last megalith, I think), you'll probably need to go back outside to train your characters. -----------------------Battle of South Moundtop 1305 -----------------------Ginny and friends are in the top of a hill, watching the condition of the battle between the Count of Jade's army and the fake Gustave's army. Both army sides have been staring at each other for two days without doing anything. This is because the Count of Jade is still waiting for the reinforcement army from the Duke of Laubholz's. In the other side, the impostor awaits the return of the force which dispatched the northern army. Note: you can see this scenario clearly in Gustave's scenario. Suddenly Gustaf (Philippe III's son) says that he want to help David, the current Count of Jade. He says that he has ignored his father dying wishes once and abandoned his home. He won't do the same mistake this time. He's going to protect David. Then Ventarbre will gives him the Gustave's sword.

--------------------------Into the Northern Continent 1306 --------------------------After the battle of South Moundtop, the Egg disappears. In the Thermes' bar, Wil's and the party get a news about the men they looked for in North Gate. They then head for North Gate. Exit the town and go to North Gate. Go right from the town and you will be transported to the settlement. Go left from the town and you have to face 4 continuous battles. ----------------The Last Megalith 1306 ----------------Finally, the last stage. There are 6 element bosses in this dungeon: tree, stone, flame (Sargon), water, tone and beast. You can skip all of them if you want. You will face water boss and flame boss in party battle mode. The rest of them will face you in duel battle mode. If you want to use my strategy, read my note below the walkthrough-for-this-dungeon before you want to face/skip each boss. Remember that you can't go back to fight a boss if you've already skipped it. When you face the element bosses (except flame and water) you will be given options: fight it/ignore it. If you choose the first option, your first character in the reserve screen will fight it, while your main party retreat. Each time you beat one element bosses, the final boss will lose one of his element skills. Walkthrough: go along the one way route until the road splits. To the left is Water Lords (water boss). If you want to skip it just go down. (From this point if you accidentally back one screen, the trap route will work. How do you pass this? Watch the screen. There are 6 kinds of elements along the route. What you need to do is keep going to the left until you are in the water element (it's looks like a Slime for me) screen. Go down from there and then go right, you will pass the trap route and can continue your walk). Keep going until you After that, the bosses you flame boss (Sargon). battle. A very tough face a beast boss. You can ignore it if you want. will face are: tone boss, stone boss, tree boss, and Not far from the flame boss, you will face your final battle.

Note: The final boss is very tough, especially if you never train your character before. I will explain my strategy in assumption you have trained your character until 520 HP+ average, 120+ WP average, enough SP, good armors and equipment, enough good combos (all out attack) and enough ark stones (I've already told you to keep your separate reserve save file, right). First, beat the water boss with your party member. Don't afraid to use your best moves if you have enough ark stones (it can fully heal your party, but can't heal LP). Try not to use too much LP. After that, use your reserve characters (not your best four characters) to beat two of element bosses (stone boss and tree boss are a good choice),

equip your characters with shield for best results. Then, for the last, beat Sargon, the flame boss. Heal your party with ark stone. Equip items that can null deathblow (if you choose to beat tree boss, he will gave you one). Equip your best weapon arts and spell arts. Use the roles of bandwagon and ace in two of your characters (Gustaf is a good choice). After that face the final boss. Use your best moves (all out attack combo). Beat each phase of the boss as quickly as possible (after each phase, he will gather some anima and sometime transforms into another shape <the shape of each element bosses>). After 56 phases, he will transform into Egg, which has an attack (xenocide or genocide?? <forgot>) that can give 300+ damage to all. Beat him and you can sit back to see the ending. After you beat the game you will be given choice to save your game. The save game will be recorded as a 'Game Clear'. If you load this 'Game Clear' file, your opening title screen will be added a display of Gustave's sword behind the title. Choose the new game and all the scenarios you've already got will now open from the first time (new game+ ??). --------------The Last Battle 1306 --------------The last battle against the Egg. This scenario only appears if you've already beaten the game and load the 'Game Clear' file. Hmmm, I wonder what will happen if we beat this final boss early from the beginning of this new game+. But, it would be difficult without using a PAR code.

---------------------------------------------------------------------------IV. ARTS LIST ============= A very big thanks for Andreas Angga Indrawan (anggasquall@yahoo.com). He's done a great job writing the Arts List data, very detail, I think. You can look more completely about this Arts List data in his Arts List FAQ in the gamefaqs site. Well, why do I write this section? I think it will help you to learn your arts easily. Just do a duel battle and enter the right commands (note: the higher the art, the higher level of your weapon skill is needed to cast the art for the first time). How do you learn an art? If in party battle, I think it's random. If you use a weapon normal moves/already-gained-art, you will sometimes get a new art. For best result, equip your character with his/her favorite weapon (showed by plus(+) sign in his/her weapon icon in his/her skill status screen).

For spell/anima arts, you usually gain it after finishing a battle (for spells, you need to equip certain items with certain quells. For example: if you want to learn/use Recovery Breath <flame-tree spell>, you need to equip item(s) that has/have flame and tree quells on it/them). Note: certain places contain enough quells to cast a spell. For example: there are enough stone quells in the cave, so that you don't need to bring/equip a stone quell item to cast a stone spell. If in duel battle (remember, the best way to learn an art is in duel battle), you need to enter commands. For example, if you want to learn No Moment (sword art), you need to enter the commands: ready x3-slash. Sometimes you maybe fail, but if your sword skill is high enough, then the No Moment will be worked. Note: Every weapon/spell arts you've already gained are can set to another character. Keep that in mind, so that you don't need to waste your time learning an already gained art in duel battle. Here the lists of Weapon and Spell arts commands (not all of them actually, see more completely in Angga's FAQ..). Customize arts aren't mentioned here (at least for now), since I rarely use them. -------------A. Weapon Arts ============== a. Martial Arts ---------------------------------------------------------------Arts(note) Commands WP/attack ---------------------------------------------------------------1. Karate punch ready-punch 2/9 2. Backhand feint-punch 3/15 3. Rotation kick charge-kick 3/21 4. Bear paw charge-grab 4/24 5. Brawl punch-kick-punch 4/27 6. Crush beat charge-punch-punch 4/35 (best vs stone) 7. Heart breaker focus-grab-punch 5/38 (cripple effect) 8. Arm hammer charge-charge-punch 5/45 9. Kick rush kick-kick-kick 5/49 10. Corkscrew charge-focus-punch 6/51 11. Somersault charge-kick-kick 5/54 12. Triangle kick feint-kick-kick 6/57 13. Sumo throw punch-grab-kick 8/60 (stun effect) 14. Kitchen sink charge-feint-kick 7/62 15. Rolling thunder focus-punch-punch-punch 9/64 16. Tumbler(stun effect) feint-grab-charge-grab 9/72 17. Cascade rising focus-kick-kick-kick 10/79 18. Kamikaze charge-charge-charge-grab 10/90 (cost LP to use) 19. Eradication punch-punch-kick-kick 10/99 (deathblow effect) ---------------------------------------------------------------b. Swords Arts

---------------------------------------------------------------Arts(note) Commands WP/attack ---------------------------------------------------------------1. Double slash cleave-cleave 2/21 2. Cross slash slash-backslash 3/25 (best vs undead) 3. Strike slash feint-slash 3/27 (stun effect) 4. Running slash feint-backslash 3/33 5. Mist double feint-cleave-slash 3/34 6. Smash charge-cleave 4/37 7. Final letter backslash-cleave-backslash 6/39 (deathblow effect) 8. Dead end cleave-backslash-slash 7/42 (deathblow effect) 9. Double stroke ready-backslash-backslash 4/44 10. Cross break charge-cleave-cleave 5/46 11. Slice and dice slash-backslash-cleave 5/49 12. Dragon tail feint-slash-backslash 5/50 13. Head cracker ready-charge-slash 6/52 (best vs beetle) 14. Heaven and hell charge-slash-backslash 6/55 (stun effect) 15. Head wind feint-cleave-backslash 7/59 16. Bull crush charge-charge-cleave 8/63 17. No moment ready-ready-ready-slash 8/66 (unavoidable attack) 18. Blade spray(area atk) ready-charge x2-backslash 9/71 19. Bear crush charge x3-cleave 10/80 20. Multi-way slash-bkslash-cleave-slash 13/88 ---------------------------------------------------------------c. Axe Arts ---------------------------------------------------------------Arts(note) Commands WP/attack ---------------------------------------------------------------1. Tomahawk charge-throw 2/17 2. Heel crush focus-backslash 2/19 3. Hyper hammer charge-backslash 3/24 4. Wood cutter charge-charge-slash 4/27 (best vs plants) 5. Fake out feint-backslash-slash 3/34 (unavoidable attack) 6. Skull crush focus-charge-slash 4/40 (best vs skeletons) 7. Axel turn ready-charge-backslash 5/44 8. Ogre crossing ready-backslash-backslash 4/49 9. Sky drive charge-feint-throw 5/53 10. Yo-yo focus-charge-throw-throw 7/55 11. Mega hit ready-charge-slash 6/60 12. Wheel grind feint-slash-slash-slash 5/61 13. Flash trinity ready-slash-slash-backslash 8/70 14. Sky rendezvous throw-throw-focus-throw 9/73 15. Tornado divide backslash x2-charge-slash 12/91 (best vs plants) ---------------------------------------------------------------d. Staff Arts ---------------------------------------------------------------Arts(note) Commands WP/attack ----------------------------------------------------------------

1.

Roll beat swing-swing 2/10 (unavoidable attack) 2. Heart beat focus-beat 3/14 (cripple effect) 3. Lobster slayer swing-feint-swing 4/28 (best vs shellfish) 4. Bone crush focus-charge-beat 4/31 (best vs skeletons) 5. Head splitter focus-focus-beat 4/34 6. Gong beat ready-charge-swing 6/42 7. Painful beat ready-focus-beat 5/45 8. Rock crush charge-beat-beat-beat 7/50 (best vs stone) 9. Turtle killer charge-focus-focus-beat 10/61 (unblockable by shield) 10. Time and tide feint-focus-beat-beat 14/77 (unavoidable + deathblow) ---------------------------------------------------------------e. Spear Arts ---------------------------------------------------------------Arts(note) Commands WP/attack ---------------------------------------------------------------1. Swing and stab backslash-thrust 2/18 2. Double thrust thrust-thrust 2/22 3. Lawnmower backslash-backslash 4/27 (best vs plants + stun) 4. Rush charge-thrust 3/32 5. Skewer charge-charge-thrust 4/36 6. Wave thrust backslash-thrust-thrust 5/43 7. Brain shaker focus-feint-thrust 4/51 8. Aiming focus-focus-thrust 5/55 (unavoidable attack) 9. Squash feint-backslash-thrust 6/57 10. Shining Arm charge-feint-thrust 8/63 (unavoidable attack) 11. Heavenly strike backslash x2-thrust x2 10/65 12. Beast lightning ready-focus-bkslash-thrust 9/69 13. Thousand cross thrust x4 12/80 14. Fearless triple feint-backslash x2-thrust 14/88 ---------------------------------------------------------------f. Bow Arts ---------------------------------------------------------------Arts(note) Commands WP/attack ---------------------------------------------------------------1. Shadow bind feint-focus-shoot 3/0 (cripple effect) 2. Aim shot focus-shoot 3/18 3. Mind break focus-feint-quickshot 5/36 4. Sidewinder focus-focus-shoot 4/44 (best vs frogs) 5. Shadow slayer shoot-focus-quickshot 6/49 (deathblow effect) 6. Thousand needle quickshot-quickshot-shoot 6/52 7. Rapid fire charge-quickshot x3 7/55 8. Hi speed arrow charge-focus x2-quickshot 7/64 9. Crystal prism qkshot-shoot-qkshot-shoot 9/84 (deathblow effect) ----------------------------------------------------------------

------------B. Spell Arts ============= a. Tree Arts ----------------------------------------------------------Arts(note) Spell SP/attack ----------------------------------------------------------1. Needle shot tree-stone 4/36 2. Life water tree-water <recovery> 5/(restores HP and abnormal status) 3. Sleep tree-tree-flame 5/(makes enemies within area sleep) 4. Woodstock tree-beast 5/32 (best vs plants) 5. Bushfire(area attack) tree-flame 6/28 6. Song of earth tree-stone 8/(psyche attack on all enemies) 7. Needle burst tree-stone 10/42 ----------------------------------------------------------b. Stone Arts ----------------------------------------------------------Arts(note) Spell SP/attack ----------------------------------------------------------1. Stone armor stone-stone-stone 4/(raises armor strength) 2. Water hammer stone-water 5/20 (psyche attack effect) 3. Magmaxplosion stone-flame 5/38 (area attack) 4. Delta petra stone-tree 6/50 (area attack + petrify) 5. Guard beast stone-stone-beast 9/(calls stone beast to protect target) ----------------------------------------------------------c. Flame Arts ----------------------------------------------------------Arts(note) Spell SP/attack ----------------------------------------------------------1. Recovery breath flame-tree <recovery> 4/(removes status) 2. Flame naga flame-beast 5/40 (area attack, best vs frogs) 3. Firestorm(attack all) flame-tree 8/66 4. Incineration flame x2-tree-stone 10/75 (combo spell, deathblow effect) 5. Soul Hymn flame-beast-tone 16/(stengthens entire party) ----------------------------------------------------------d. Water Arts ----------------------------------------------------------Arts(note) Spell SP/attack

----------------------------------------------------------1. Aqua viper water-beast 4/18 (area attack best vs frogs) 2. Sonic poison water-tone 5/44 (attack all poison effect) 3. Call thunder water-water-tone 7/60 4. Permanence water-water-stone-tree 8/(maintains target's current status) 5. Heaven's thunder water-water-tone-tree 9/70 ----------------------------------------------------------e. Tone Arts ----------------------------------------------------------Arts(note) Spell SP/attack ----------------------------------------------------------1. Spoil wave tone-water 3/(lowers enemy psyche within area) 2. Sonic sanctuary tone-stone 4/(strengthens spell defense) 3. Sonic burner tone-flame 6/21 (area attack) 4. Stone memory tone-tone-stone 7/(petrify effect) 5. Hymnal tone-tree-beast 11/60 (attack all, best vs undead) ----------------------------------------------------------f. Beast ----------------------------------------------------------Arts(note) Spell SP/attack ----------------------------------------------------------1. Regenerate beast-beast 3/(gives regenerative ability) 2. Mindscape beast-tree 3/(raises entire party's reflex) 3. Berserk beast-beast-beast 3/(raises morale to cause berserk) 4. Howling heaven beast-tone 5/32 (attack all) 5. reviva beast-beast-flame-flame 9/(endows ability to resurect self) -----------------------------------------------------------

---------------------------------------------------------------------------V. SIDE EVENTS ============== ----------------------------

A. Construction of Hahn Nova ============================ In one of Gustave scenarios you will face this scenario. Well, there's really nothing important here (except the fun factor). You have to build your own city consists of three districts. However, your construction affects the items that the city will offer. Some of them (I think) are the best items in this game. You will be given three districts to locate in three locations. They are blacksmith, shopping, and entertainment district. Each location offers different features. For example: the shopping district in the left location will offer different items than the shopping district in the center location. In this section I want to explain what features the district will offer if you put them in a location. First, take a look at the map of your city: 0 ----> the commons \___/ L / \ R / C \ location / \ location /location \ Next, I will mention each district's features in each location. Step by step. a. Blacksmith district ====================== Blacksmith district is located in the left (L) location. -------------------------------------------------------The smithy will offer you these items: --------------------------------------------item name ability price --------------------------------------------1. Steel sword ab 33 1500 2. Paladin sword ab 50 4500 3. Steel dagger ab 15 250 4. Gauntlet ab/sp:06/00 160 5. Steel greaves ab/sp:08/00 400 6. Field suit ab/sp:34/00 2500 (full body armor) 7. Knight shield ev 20 750 --------------------------------------------Blacksmith district is located in the center (C) location. ---------------------------------------------------------The smithy will offer you these items: --------------------------------------------item name ability price --------------------------------------------1. Steel spear ab 35 1000 2. Paladin spear ab 54 4000 3. Steel dagger ab 15 250 4. Gauntlet ab/sp:06/00 160 5. Steel greaves ab/sp:08/00 400

6. Field suit ab/sp:34/00 2500 (full body armor) 7. Knight shield ev 20 750 --------------------------------------------Blacksmith district is located in the right (R) location. --------------------------------------------------------The smithy will offer you these items: --------------------------------------------item name ability price --------------------------------------------1. Steel bow ab 36 2000 2. Paladin bow ab 56 4000 3. Steel dagger ab 15 250 4. Steel greaves ab/sp:08/00 400 5. Brigandine ab/sp:22/00 760 6. Steel armor ab/sp:26/00 940 7. Knight shield ev 20 750 --------------------------------------------b. Shopping district ==================== Shopping district is located in the left (L) location. -----------------------------------------------------The item shop will offer you these items: --------------------------------------------item name ability price --------------------------------------------1. Warlord shield ev 30 2500 2. Cross branch tree 100 3. Rock heart stone 100 4. Fire charm flame 100 5. Blue water water 100 6. Wind shell tone 100 7. Beast amulet beast 100 --------------------------------------------Shopping district is located in the center (C) location. -------------------------------------------------------The item shop will offer you these items: --------------------------------------------item name ability price --------------------------------------------1. Reinforced suit ab/sp:40/00 4000 (full-body armor) 2. Cross branch tree 100 3. Rock heart stone 100 4. Fire charm flame 100 5. Blue water water 100 6. Wind shell tone 100 7. Beast amulet beast 100 --------------------------------------------Shopping district is located in the right (R) location. ------------------------------------------------------The item shop will offer you these items: --------------------------------------------item name ability price --------------------------------------------1. Warlord armor ab/sp:31/00 2500 2. Cross branch tree 100

3. Rock heart stone 100 4. Fire charm flame 100 5. Blue water water 100 6. Wind shell tone 100 7. Beast amulet beast 100 --------------------------------------------c. Entertainment district ========================= Entertainment district offers the same things in all three locations: 1. Bar/pub in the middle of the district. 2. A man/woman/soldier offers random items to buy (red ore/green ore/blue ore/hyper steel/demongrass fang/steel amulet/mushroom tear). d. How if I put the same district in all three locations? ========================================================= If you put the same blacksmith/shopping district in all three locations, then you will get a 10% discount for the stuff they sold there. If you put the same entertainment district in all three locations, then your city will become a metropolis city. The bar/pub will only opens in the left location. Random items can be bought only in the most right location (from a soldier). And the city mayor will give you a pocket station section in the right location. ---------------------------B. Defeat the Megalith Beast ============================ Go to the town of Weissland (Tycoon Wil scenario must have Exit the town to go back to Ice Megalith. Go back to the broken you retreat from the Megalith Beast for the last time). Summon Beast, this time you don't need to retreat, just crush him moves.

been passed). bridge (where the Megalith with your best

-------------------C. Tower of Laubholz ==================== You can go to the Tower of Laubholz after Tycoon Wil scenario has passed. Go to the town of Laubholz. Go to the most right of the town (beside the inn/bar) and enter the gate there. Enter the tower. This is a cursed tower. People in this tower are actually monsters, don't bother talking to them. Go all the way up until you find an organ. Reach the organ to turn off the sound. Now exit the room to go back one screen. Look at the symbol (an owl in a tree) at the center of the room. Reach it and you will fight two ghosts. Then go back one more screen to the room with a gate (there's an ark stone in this room, by climbing the ladder) and go left to the next room. From there go down until you enter the next screen. There's a statue there. Reach them to fight a Gargoyle. (note: sometime you have to fight a Demon grass before

you can reach the statue). Now find a place with a big painting behind a crystal ball. Reach the crystal ball to fight two ghosts. After that, go back to the organ room. Go up from there to take the Elven Lyre (bow weapon, ability 28, tone quell, resist sonic). Note: look at the bow room. All three symbols you have reached are actually there, as the background of the room (owl with trees, statue, crystal ball). After that go all the way down to the very first room. Enter the door in the right corner. Reach the shiny thing in the middle of the room to face Anima Ghoul. You can choose to fight him as a party or a duel. Your anima/spell will be drawn to 0 while you fight this monster. After the battle you will get an Anima Crystal. In this tower you can also get a Cinderforge Sword (steel sword, ability 70). After getting the Elven Lyre and beating the Anima Ghoul, go find twin boys in the tower. Fight both of them. Fight the birds too if you want. Then go to the place with an owl in a tree symbol. Reach the painting (map) there to fight monsters (I don't really sure if you have to fight this monsters). Now go down from there to the room with a gate (there are a man, a woman, and an old man there). Sometimes (very rarely), a transparent skeleton will appear in this room (if you don't see him, you probably need to exit the room/exit the tower and reenter this room). Reach the transparent skeleton to fight Lich with two skeletons. Beat them to get the Cinderforge sword.

---------------------------------------------------------------------------VI. CHRONICLE ============= You can see your chronicle by first entering the Atlas (press X in Atlas icon on your left/right corner of the map). After that enter the chronological table on the corner. Below is the chronicle I've got. -----------------------------------------------------XXXXX years ago Birth of Mankind on Southern Continent (the birth of mankind occurs on the Southern Continent, before it becomes a desert) -2000 Spell Arts are discovered in Weissland (spell arts are discovered in Weissland. A vast migration occurs, due to a population explosion) -400 Hahn expansion begins (mankind quickly expands their power with the help of Quells) 0 The Empire is established (the occumulation of Quells gives birth to a giant empire)

374 Rebellion of Nika (this small rebellion sparks the beginning of the downfall of the Empire) 400 Migration to Southern Continent begins (people of the Eastern Continent migrate to the Southern Continent. Spell Arts expand to the Southern Continent) 465 Fall of the Empire (the third assault on Hahn Nova completely destroys the Empire) 800 "Tool" invented in Southern Continent (the system of producing Tools begins in Vogelang) 1000 "Tool" introduced to Eastern Continent (the use of Spell Arts with Tools flourishes in the Eastern Continent) 1087 Gustave VIII, Marquis of Berth, takes over Finney Island (the Finney Kingdom is born) 1278 Gustave XII and the Marquise of Nohl, Sophie weds (the Finney Kingdom gains control of the Nohl territory) 1220 Gustave XIII is born (a prince is born in the Finney Kingdom, Thermes, between Gustave XII and Sophie) 1220 William Knights is born (three days after the birth of Gustave, Henry Knights and Catherine have a child) 1221 Kelvin is born (Thomas, Count of Jade, has a son) 1222 Philippe is born (the second child between Gustave XII and Sophie is born) 1224 Egg is discovered (the Sergein brothers excavate the Egg from the desert Megalith) 1227 Marie is born (the third child between Gustave XII and Sophie is born) 1227 Gustave is banished (Gustave is banished from the castle after failing the Firebrand Ceremony) 1227 Gustave is exiled (Gustave and Sophie take refuge in Gruegel with the help of Cielmer) 1227~32 Gustave in Gruegel (Gustave lives through a rough childhood in Gruegel) 1233 Gustave relocates to Jade (Gustave begins forging a steel sword after moving to Jade) 1235 Gustave uses a steel sword in battle (Gustave joins up with Kelvin to rescue Flynn from the thugs) 1235 Wil journeys to the Ruins of Hahn (Wil discovers a Quell in the Ruins of Hahn on his first journey as a digger)

1236 Wil journeys to the desert Megalith (Wil decides to solve the mystery of the desert Megalith but is unsuccessful) 1236 Gustave encounters Leslie once again (they see each other for the first time in four years) 1238 Wil infiltrates Alexei's Gang (Wil infiltrates the gang of Alexei, prossessor of the Egg) 1239 Wil - Showdown with Alexei (Wil defeats Alexei in the granite Quarry. However, Aunt Nina does not survive) 1239 Sophie passes away (Sophie, Gustave's mother, dies of illness at the age 39) 1240 Gustave takes Wide (Gustave successfully captures Wide behind the back of Nebelstern. Gustave makes Wide as his stonghold) 1243 Finney Kingdom unites Merchmin (Gustave XII removes the Marquis of Otto and completes his unification) 1244 Wil undertakes a mining job (prospecting in the Svendorf Mine ends with the appearance of monsters) 1245 Marie marries Cantal, Marquis of Otto (the Finney Kingdom gains half of the Otto territory through this marriage) 1245 Gustave XII dies (Gustave XII dies suddenly during his southern campaign. There are rumors of an assassination) 1246 Wil journeys beyond Grand Valley (on his way to Weissland, Wil journeys south and passes through the canyons of Grand Valley) 1247 Wil journeys to the glacier Megalith (Wil is referred to as Tycoon Wil, after successfully exploring the glacier Megalith) 1247 Gustave lands on the Eastern Continent (vying for position as the heir, the two Gustaves begin their battle) 1248 Battle of Buckethill (Gustave XIV loses to Gustave's steel army) 1248 Gustave enters Thermes Castle (he returns home after 20 years..as its ruler) 1249 Construction of Hahn Nova begins (construction begins in the land of the ancient empire as a base to conquer the world) 1250 Philippe fails the Firebrand Ceremony (Philippe, who aimed to be the king, fails the ceremony) 1251 Svendorf mine collapses (the mine collapses, possibly due to excessive mining. Wil barely escapes

with his life) 1255 Richard Knights is born (Tycoon Wil's son is born) 1255 Philippe II is assassinated (he is assassinated immediately after the ceremony. He is 7. Shocked, Philippe transforms into a dragon) 1256 Gustave assaults the Anima Followers (Gustave announces the intent to eradicate the Anima Followers, Philippe's murderers) 1256 Wil heads for the hidden base of the Anima Followers (Wil looks for the Anima Faith, prossessors of the Egg, but gets caught up in Gustave's assault on the Faith) 1257 Wil duels with the Egg (Wil duels the Egg on the pirates ship and sinks the Egg to the bottom of the sea) 1260 Gustave encounter Johan (the assassin, Johanne, encounters Gustave and becomes Johan, his bodyguard) 1264 Nebelstern dies (Gustave loses one of his greatest allies) 1269 Gustave dies (Gustave, the hero of his generation, dies at 49) 1270 Cantal, the Marquis of Otto, gains control of the Merchmin territory (Cantal gains popularity in Merchmin through tactical manipulation) 1271 Hahn Nova is detroyed by fire (Kelvin retreats from Hahn Nova because of pressure from Cantal. The city becomes a sea of flame) 1275 Eleanor explores the tower in the forest (Eleanor discovers the tower in the forest) 1276 Eleanor goes to the lair of monsters (Eleanor defeats the gargoyle in the lair of monsters) 1277 Rich - Encounter with the Egg (Rich encounters a girl with the Egg after visiting the island of the tree of life) 1280 Rich journeys to the dungeon of fossils (Rich tries to strike it rich on the Northern Continent) 1285 Rich journeys to the Water Tower (Rich paints the sky with a rainbow) 1288 Cantal dies (the man known as the Mephistophelian hero finally dies) 1289 Edmund, Duke of Laubholz, intervenes in the Heir War

(the daughter of Cantal, Nicolette, convinces Edmund to begin military intervention) 1289 King Sho of Na summons Kelvin (King Sho, doubting Kelvin's intentions, summons him) 1290 Rich encounters the Egg once again (the young girl who possessed the Egg has grown up) 1290 Battle of Salisbury (Kelvin defeats Edmund's army) 1290 Rich battles the Egg in the dungeon of fossils (Rich stops the Egg's plan and shows his power) 1291 Virginia Knights is born (Richard Knights' daughter is born) 1291 Rich battles the Egg for the last time (Rich takes his own life when the Egg almost possesses him) 1292 Kelvin dies (Kelvin, Count of Jade, dies. He is 71) 1300 First appearance of Fake Gustave (among all the impostors, the most famous fake Gustave appears) 1301 Sargon, the first Edelritter (fake Gustave's loyal and powerful vassals, the Edelritters, are born) 1303 King Sho of Na dies - Peace Conference begins (King Sho is 74. The peace conference begins) 1305 Ginny runs away (Ginny, the granddaughter of Tycoon Wil, goes on her own adventure) 1305 Ginny's first adventure (the adventure in the Northern Continent) 1305 Ginny journeys to the insect Megalith (the adventure at the giant insect Megalith) 1305 Ginny goes to Thermes (Ginny obtains information about the fake Gustave in Thermes) 1305 Battle of Hahn Nova (fake Gustave's army defeats the Jade army and the Count of Jade, Charles, dies in the process) 1305 Ginny infiltrates fake Gustave's military camp (it is discovered that the mystery behind the fake Gustave is the Egg) 1305 Battle of South Moundtop (David, Count of Jade, commands the united armies of the feudal lords and defeats fake Gustave) 1305 Hahn Nova Treaty (the very first worldwide peace treaty) 1306 Ginny journeys to the Northern Continent (Ginny journeys to the Northern Continent--??)

1306 Ginny and friends battle with the Egg (Ginny and friends battle with the Egg--??)

---------------------------------------------------------------------------VII. CREDITS ============ Special Thanks -------------1. Me, of course! 2. GameFAQs for publishing my FAQ. 3. Squaresoft official site, www.square.com. Some of the public info (character info in the Character section) are taken from there. 4. Honk for his computer. 5. Hanes Tjoek Andoko for lending me his CD (I don't have my own <sigh>). (I can't finish this game without his CD, right?). 6. Andreas Angga Indrawan (anggasquall@yahoo.com) for his Arts List (woohoo, thanks Angga, now this FAQ is complete). 7. Marcus Soetomo for the CD, PAR, lots info. 8. Michael Arthur Tj, again, about this gamefaqs site. 9. As usual, My Eyes. Contributors -----------1. Yoko Nyotowijoyo for lending me his PlayStation. (hey Yoko, my sandals, don't let your dog piss on 'em, arrgh!). 2. Yulius Leonard (leonard.yulius@mailcity.com) for his Cordelia info. 3. Evanidus (evanidus@videotron.ca) and Andrew P. Schoonmaker (aschoonmaker@orion.ac.hmc.edu) for the info about Ventarbre. 4. Elamonster Monsterelam (elameck@yahoo.com) for his Cinderforge Sword info. 5. Friend of Marcus for his Megalith Beast info. 6. Jean-F. Mimault (darkdraco@videotron.ca), Emirzian (mtemisan@bu.edu), and Omponk Rock (omponk@usa.net) and everyone who has helped me finishing this FAQ.

=========================================================================== == =========================================================================== == Saga Frontier 2 FAQ. Enjoy reading.. Hope it would be useful for you. See you.. Email: n_soe@yahoo.com Copyright (C) 2000, Nico Soe.

SaGa Frontier 2: FAQ/Walkthrough by NSoe Version: 6.57.0 | Last Updated: 2000-04-04 | View/Download Original File Hosted by Return to SaGa Frontier 2 (PS) FAQs & Guides

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