Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
by Olivier Boscournu
http://www.configurateurvisuel.fr/fr/sticker-designer/367-sticker-encouleur.html
In the bottom image, all the parameters are defaults except the area
lamp with a power of 2.
Pillows are identical, one is unfolded with UV fabric texture, the other
with a floral pattern, to place the best maps. Three textures are used in
the Bump channel and color, the last for the Displacement modifier.
Books are imported from archives3d.net with their maps, shaders are
Shiny.
The whole is then converted into a mesh used as duplicated " Object" in
the particles system of the carpet.
Render settings
Very often, the default settings of Yafaray give fairly good results. It
is always best to check the photon map to see if it's sufficiently
accurate. By checking the "Show Radiance map", the default photon
map looks like an impressionist painting. To improve resolution,
increase the number of '' Photons'', the '' Search Count'' and
decrease the value of '' Search radius''. The map will be more
accurate and dense, ready for final rendering.
Here the result of the default rendering settings Radiance Map. The
opened book for example is not well defined.
Antialiasing
The AA must be precise enough to allow proper handling later
masks. Size rendering is 2000 x 2000 px, but the final composition
for the configurator is 600 px. Therefore it is not necessary to have
an excessive rendering time due to AA overgrown.
Object ID pass
Same manipulation for AO pass, simply copy the entire scene. This
rendering pass will be used to isolate objects by a color selection in a
photo editing software. This it is possible to change the color, saturation,
contrast, etc ... of each single object without affecting the rest of the
image.
In the case of the visual configurator, a wall sticker will be prepared and
handled on the wall, that's why it's necessary to produce this rendering
pass.
Post-compositing
Post-composition is partially done in the composite node editor in
Blender. This is made to merge in '' Multiply'' mode, the raw
rendering and the AO rendering to get shadows more frank. This is
the first step in a serie of improvements. Do not hesitate to play
with the different nodes and passes, to increase the realism of
rendering. Images from photo editing software, and not produced
with Yafaray, can be included in the post-compositing.
Conclusion:
The whole project took only one half a day, including renderings
and checkings. With those scene settings, we're able to produce
several interior. As we can see Yafaray provides very good results
with an easy way to do it, and allows a fast and efficient workflow.
I hope you had fun reading this tutorial and it will be useful, and
have a good '' blending'' and '' yafaring''.
Best regards
Olivier Boscournu