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The Southern Fiefdoms

The DEFENDERS OF Gondor


This section contains background and gaming information for all of the Southern Fiefdoms in the Lord of the Rings Strategy Battle Game. It also includes profiles for characters that are part of different Gondorian LOME lists. Profiles are broken down into Heroes and Warriors with special rules explained. This is a complete bestiary, a source for all the armies of the Southern Fiefs including profiles produced in this release and existing profiles created by Games Workshop.

The Southern Fiefdoms

GOOD HEROES
Imrahil of Dol Amroth Points value: 135
F 6 S 4 D 7 A 3 W 3 C 6 M 3 W 3 F 3

Prince Imrahil is the Lord of Dol Amroth, the fair port city on the Bay of Belfalas. Descended from the nobles of Numenor in almost true line, Imrahil has a commanding presence and unshakeable loyalty to the ruling line of Gondor, whether they be Steward or King. Though he possesses martial skills all but unparalleled in Gondor, it is Imrahils gift of inspiration that shows his true quality, for he is able to rally those around him in even the very direst of circumstances. It is chiefly through Imrahils leadership that the fiefdoms of Gondor have been spared the worst in these days of deepening shadow.

Wargear

Imrahil wears heavy armour and carries both a shield and the Sword of Dol Amroth. He may be given the following items at an additional cost. Armoured Horse Lance 15 points 5 points

The Lineage of Numenor. Imrahil commands great respect and loyalty from all the free folk of Middle-earth. The range of Prince Imrahils Stand Fast is 12/28cm rather than 614cm.

Hurin, Warden of the Keys

Points value: 75
F S 5/3+ 4 D 6 A 2 W 2 C 4 M 2 W 2 F 2

Wargear
Hurin wears heavy armour. He carries a twohanded sword and can be given the following items at an additional cost: Longbow Horse 5 points 10 points

Warden of the Keys. Hurin is an exceptional swordsman, able to wield the heaviest of swords with ease. He receives +1 to his dice roll to Wound however he does not suffer the usual -1 penalty for deciding which side wins the fight.

The Southern Fiefdoms

Duinhir

Points value: 70
F S 5/3+ 4 D 5 A 2 W 2 C 3 M 2 W 1 F 1

Wargear

Duinhir of Blackroot Vale wears armour. He carries a bow, a sword and a spear. Pathfinder. Duinhir moves through boulders, scree and other similar areas of difficult terrain without penalty. Go for the Eyes! When shooting, Duinhir can re-roll failed to wound rolls against Trolls, Fell Beasts, Mumakil, the Balrog, Dragons, Giants, Cave Drakes, the Spider Queen, Shelob and Gulavhar the Terror of Arnor. Critical Strike. Duinhirs shooting attacks cause D3 wounds, rather than 1, on the creatures listed above. Fate rolls can be taken against each wound individually as normal.

Duinhir is lord of Morthond, the Blackroot Vale that lies under the shadow of the White Mountains. Bedevilled by near constant raids carried out by Orcs of the White Mountains and the Corsairs of Umbar, Duinhir and his folk have had plenty of opportunity to hone their archery to the point where their skill surpasses that of most other Men, and has even come to rival that of the Elves.

Duilin and Derufin

Points value: 60
F S 4/3+ 4 D 5 A 1 W 1 C 3 M 1 W 1 F 1

Wargear

The Sons of Duinhir are clad in Blackroot Vale armour. They each carry a bow, a sword and a spear. Go for the Eyes! When shooting Duilin & Derufin can re-roll failed to wound rolls against Trolls, Fellbeasts, Mumakil, the Balrog, Dragons, Cave Drakes Giants, the Spider Queen, Shelob and Gulavhar the Terror of Arnor. Swift Shots. Duilin & Derufin are allowed to shoot twice in the Shoot phase instead of once, providing they don't move. Lead by Example. The Sons of Duinhir are brave men, an inspiration to their kinsmen they fight alongside. Any Blackroot Vale Archer within 3" of either of the sons will automatically pass any courage tests.

The Southern Fiefdoms

Golasgil, Lord of Anfalas

Points value: 60
F 5 S 4 D 7 A 2 W 2 C 4 M 2 W 1 F 1

Wargear

Golasgil wears heavy armour and carries both a sword and shield. Lord of Anfalas. Golasgil is a renowned leader; revered for his skill in battle he commands great respect from the folk of Anfalas. All warriors within 6/14cm of Golasgil gain +1 to their courage.

Forlong the Fat

Points value: 60
F 4 S 5 D 6 A 2 W 3 C 4 M 3 W 1 F 1

Wargear

Forlong wears heavy armour and carries a spear. He may have the following equipment at additional cost: Horse 10 points

Angbor the Fearless

Points value: 55
F 4 S 4 D 5 A 2 W 2 C 5 M 2 W 3 F 1

The clan chief of Lamedon, Angbor is a bold some would say reckless leader who warrior skills have been honed across decades battling Saurons vassals. In all the years spent contesting the White Mountains with Orcs and Gondors lowlands with Corsair raiders, Angbor has never once fled the field of battle, no matter how desperate the situation.

Wargear

Angbor wears armour and carries a two-handed sword. Note that he does not carry a hand weapon and so is otherwise considered to be unarmed.

Captain of Lebennin

Points value: 45
F 4 S 4 D 6 A 2 W 2 C 3 M 2 W 1 F 1

Wargear

A Captain of Lebennin wears a coat of mail and carries a sword and shield.

The Southern Fiefdoms

Dervorin

Points value: 55
F 4 S 4 D 6 A 2 W 2 C 3 M 1 W 1 F 1

Wargear

Dervorin wears armour and carries a sword and shield. Fierce Nature. All Warriors of the Ringlo Vale gain +1 to their Strength Value when charging (S3 would become S4). Note this only applies to charging enemy models on foot. Extreme Conditioning. Men of the Ringlo Vale are used to living in the shade of the White Mountains, and so have learnt to adapt to the punishing environment. If a Warrior of the Ringlo Vale receives a wound, roll a dice. On a 5+ the wound is ignored as if the Warrior had expended a point of fate. Note: Fate can be used as normal if the wound is not saved.

Hirluin of Pinnath Gelin

Points value: 50
F 3 S 4 D 6 A 2 W 2 C 4 M 2 W 2 F 0

Wargear

Hirluin is clad in splendid green armour, and carries a spear and shield. He may have the following equipment at additional cost: Horse 10 points

Valiant. Hirluin is a brave leader, proud of his heritage; such a man will fight unto the last. If Hirluin is outnumbered by two to one or more and loses a Fight, deal one Strength 4 hit (after rolling to determine Wounds on Hirluin) against all of the enemy combatants. Note this rule always takes effect, even if Hirluin is killed in the combat, he may still strike.

The Southern Fiefdoms

Commander of Pelargir

Points value: 80
F 4 S 4 D 5 A 2 W 2 C 4 M 2 W 4 F 2

Wargear

The Commander of Pelargir wears armour and carries both an ancient sword (hand weapon) and a walking stick.

Special Rules

The Faithful. The men of Pelargir are descended from the courageous Numenoreans. Such is their determination the Commander of Pelargir, Harbour Masters and Wardens of Pelargir all receive a +1 bonus to their Courage when broken. Master Tactician. As the ranking officer in the City of Pelargir, the Commanders knowledge and experience is second to none. More so his ability to judge the movements of enemy forces is a trait unrivalled in Southern Gondor. If the Commander of Pelargir is within 6/14cm of an enemy Hero calling a Heroic Move he may immediately call an action of the same type without expending a point of Might. Chief Warden. The Commander is an experienced leader however he is not as young as he once was. He carries a walking stick which can be used along with his sword to shield during the Fight phase. Follow the normal rules for 'shielding'.

The Commander of Pelargir is the chief warden of the port city, the highest ranking officer, highly respected amongst citizens and soldiers alike. Descended from the Numenoreans of old, the Commander is an experienced officer, courageous and wizened through years of bitter conflict with raiders from Umbar. Though the Commander is old, it is not his skill with a sword which defines him as a leader of men, instead his ability to read the tides of battle are unparalleled in Gondor.

Harbour Master

Points value: 55
F 4 S 4 D 7 A 2 W 2 C 4 M 1* W 1 F 1

Wargear
The Harbour Master wears armour and carries a sword and shield. The Faithful (see Commander of Pelargir) Commanding Voice. The Harbour Master can often be heard over the din of battle shouting orders and bolstering troop morale. Any friendly hero within 6 of the Harbour Master may make a free Heroic Action once per turn. Only one hero can benefit from the rule per turn.

The Southern Fiefdoms

GOOD WARRIORS
Knight of Dol Amroth Points value: 9
F 4 S 3 D 6 A 1 W 1 C 4

The tall Swan Knights of Dol Amroth are the elite of Gondor, men fair and stern of aspect and peerless upon the field of battle. Truly they are a memory of days long ago lost. Some fight on foot, leading regiments of Men-at-arms into the fray, but most knights fight from horseback, their skilled hands guiding gleaming lances to pierce the heart of the enemy formations. Where the Swan Knights of Dol Amroth ride, hope is reborn and victory is torn from the darkness of defeat.

Wargear

A Knight of Dol Amroth wears heavy armour and carries both a sword (hand weapon) and shield. He may be given the following items at additional cost:

Armoured Horse Lance Banner Special Rules

9 points 1 point 30 points

Dol Amroth for Gondor!

The Langstrand Guard

Points value: 12
F 4 S 3 D 6 A 2 W 1 C 3

Wargear

A Langstrand Guard wears heavy armour. They also carry a sword and shield.

Special Rules
Household of Golasgil. The Langstrand Guard are proficient fighters sworn to protect the Lord of their land. All Langstrand Guard benefit from the Bodyguard special rule. In addition they receive +1 bonus to their Fight value if Golasgil is within 6/14cm.

Man-at-Arms

Points value: 9
F 4 S 3 D 5 A 1 W 1 C 3

Dol Amroths defence rests not only upon the shoulders of her knights, but also upon her Men-atarms, a force of standing soldiery sworn to the princes service. Unlike the Swan Knights, these Men-at-arms are of common birth, but are no less dedicated to the protection of Gondor and Dol Amroth. Armed with sturdy pikes and clad in plate armour, blocks of Men-at-arms march in support of the knights, forming a reliable core of warriors.

Wargear

A Man-at-arms of Dol Amroth wears heavy armour and carries a pike. He may be given the following items at additional cost: Banner 25 points

Special Rules
Dol Amroth for Gondor!

The Southern Fiefdoms

Axeman of Lossarnach

Points value: 9
F 4 S 3 D 5 A 1 W 1 C 3

The Men of Lossarnach are unusually armed, choosing to wield broad-bladed axes in place of the more commonplace spear and sword. This peculiarity holds its origins in the earliest days of Gondor, when the first lord of Lossarnach used such a weapon to great effect in the defence of his liege. Since that day, the sons of Lossarnach have wielded these polearms with fearsome skill, battering aside or crushing any who would stand before them.

Wargear

An Axeman of Lossarnach wears heavy armour and carries an axe of Lossarnach. He may be given the following items at additional cost: Banner 25 points

Special Rules

Axe of Lossarnach. These heavy weapons combine a broad axe head with a spear tip. An Axeman of Lossarnach may use his axe as either a spear or a two-handed weapon.

Clansman of Lamedon

Points value: 8
F 4 S 3 D 4 A 1 W 1 C 5

The Clansmen of Lamedon make their homes in the untamed foothills of the White Mountains. Undisciplined and preferring a wilder way of fighting, such folk may be unsuited to the ordered battle lines at the heart of Gondors armies but they are formidable skirmishers, using their long blades to great effect.

Wargear

A Clansman of Lamedon wears armour and carries a two-handed sword. Note that he does not carry a hand weapon and so is otherwise considered to be unarmed.

Special Rules

The Honour of Lamedon. The Clansmen of Lamedon are fanatically loyal to their chief, Angbor the Fearless. Clansmen of Lamedon always count as being within the area of effect of a banner if Angbor the Fearless is within 6/14cm.

Warrior of the Ringlo Vale

Points value: 7
F 3 S 3 D 5 A 1 W 1 C 2

The Warriors of the Ringlo Vale dwell in the cold valleys of the Ringlo, guarding the shores of the River whereby they get their name. Men from this land are renowned for their strength and determination, and ability to battle on despite suffering wounds others would fall to.

Wargear

A Warrior of the Ringlo Vale wears armour and carries a sword and shield. Any warrior can be given additional items at the following cost: War horn 20 points

Special Rules

Fierce Nature; Extreme Conditioning.

The Southern Fiefdoms

Blackroot Vale Archer

Points value: 8
F 4 S 3 D 4 A 1 W 1 C 2

The marksmen of the Blackroot Vale are ranked amongst the finest shots in Middle-earth, able to find the weakest point in any creatures hide.

Wargear

A Blackroot Vale Archer wears armour. He carries a bow and a sword. Any warrior can be given additional items at the following cost: War horn Banner 20 points 25 points

Special Rules
Go for the Eyes!

Warrior of Pinnath Gelin

Points value: 6
F 2 S 3 D 5 A 1 W 1 C 3

The Men of the Green Hill have become accustomed to a rather peaceful life in comparison to their kinsmen of the realm. Anfalas to the South and Dol Amroth to the East offer protection against the Corsairs whilst to the North East the Fief of Lamedon patrols her lands vigorously. But the Men of Pinnath Gelin do take pride in their livery, a swath of Green with yellow stars but more so their captain, Hirluin the Fair.

Wargear

A Warrior of Pinnath Gelin wears armour and carries a spear and shield. Any warrior can be given additional items at the following cost: Banner 20 points

Militia of Lebennin

Points value: 5
F S 3/4+ 3 D 4 A 1 W 1 C 2

Militia men from all across the Lebennin swell the ranks of Gondors Southern armies. Without such dedicated service the lands would be overrun with orcs and other foul creatures that are drawn to the rich pastures and fields. In Gondors darkest hour the Militia of Lebennin were thinly spread across the major crossing points and coastal towns. Many men travelled with the Grey Company on the Corsair fleet to Minas Tirith were they joined battle on the Pelennor.

Wargear

A Militia man of Lebennin wears armour and carries a sword. Any warrior can be given additional items at the following cost: Spear Bow Shield War horn 1 point 1 point 1 point 20 points

The Southern Fiefdoms

Warden of Pelargir

Points value: 9
F S 4/4+ 3 D 5 A 1 W 1 C 4

Wargear

A Warden of Pelargir wears heavy armour and carries a sword. Any warrior can be given additional items at the following cost: Spear Bow Shield Banner 1 point 1 point 1 point 25 points

Special Rules
The Faithful.

Hunter of Anfalas

Points value: 4
F S 2/4+ 3 D 3 A 1 W 1 C 2

Wargear

A Hunter of Anfalas wears light garments. He carries a short sword and a longbow (treat as an elf bow).

Special Rules
Stealthy (see rules for Elven Cloak).

Fisher-folk of the Ethir

Points value: 2
F S 2/4+ 2 D 3 A 1 W 1 C 2

Wargear

A Fisherman of the Ethir wears everyday clothing. He carries a number of throwing spears and a small blade (hand weapon).

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