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Users Manual

Captain Sim is not affiliated with any entity mentioned or pictured in this document. All trademarks are the property of their respective owners.

2011 Captain Sim www.captainsim.com

ABOUT THIS MANUAL VE S!"#$ 1% #"VE&'E ( 2011 )A #!#*$ +,!S &A#-A. !S /ES!*#E/ 0" &!C "S"0+1 0S2 -SE "#.3. /" #"+ -SE 0" 0.!*,+.

0" *E#E A. !#0" &A+!"# "# +,E 4)EA5"#6 5 "/-C+ 5.EASE V!S!+ ))).CA5+A!#S!&.C"& . +,!S &A#-A. 5 "V!/ES A//!+!"#A. !#0" &A+!"# "#.3( ),!C, !S #"+ AVA!.A'.E "# +,E )E' S!+E.

2011 Captain Sim www.captainsim.com

CONTENTS 5a8e 5 % % 9 6 WEAPON FOR FSX PRODUCT S5EC!0!CA+!"# !#S+A..A+!"# -#!#S+A..A+!"# WEAPON SYSTEM STRUCTURE WEAPON LOADER : ! = %& 10 10 12 %, 17 1% 19 1? %1: 1: 20 21 21 2B 2% * 2? * 2? 2= 2= 72 7B 7B 7% 79 7? 7? 7? 7? 7? )EA5"# C"#+ ". 5A#E. ;)C5< "EYBOARD#$OYSTIC" SUPPORT C"#+ ". >E3S E0E E#CE CA /

HEAD'UP DISPLAY (HUD)


*D AND +C +ERSIONS 2/ ,-/ VC ,-/ BASIC HUD MODES 'AS!C S3&'".S +ACA# S+EE !#* &"/E #AV!*A+!"# S+EE !#* &"/E !.S S+EE !#* &"/E HUD ATTAC" MODES -#*-!/E/ )EA5"# ;*-#S A#/ "C>E+S< A-+"@ACA-!S!+!"# ;SEA C,< &"/E .C"S &"/E *-!/E/ )EA5"# ;&!SS!.ES< ! SEE>E '" ES!*,+ &"/E ! SEE>E -#CA*E/ &"/E A/A +A *E+ + AC>!#* &"/E WEAPON SIMOB$ECTS E2+E #A. S+" ES WEAPON DESCRIPTION *-#S "C>E+S A! @+"@A! &!SS!.ES A! @+"@S- 0ACE &!SS!.ES )EA5"# C"#+ ". &!.!+A 3 + A00!C SCE#E !ES SEC E+ &!SS!"#S &!.!+A 3 A! A! C A0+ SE+ C"#0!*- A+!"# 0!.E )EA5"# 5,3S!CS E#*!#E S"-#/S V!S-A. E00EC+S +A *E+ /A&A*E &"/E.

2011 Captain Sim www.captainsim.com

B 7: ,! 0-+- E /EVE."5&E#+ CUSTOMER CARE

2011 Captain Sim www.captainsim.com

WEAPON FOR FSX PRODUCT SPECIFICATION +he Wea./n 0/r FSX is availaCle eDclusively at our "nline Store at www.captainsim.com 0ile #ame$ csC%21E2200.eDe SiFe$ G 11 &'

INSTALLATION 1. Shortly after a purchase you will receive an email messa8e from Captain Sim Sales with your "rder #umCer and download links.

N/1e2 ,ow to 8et the product download links if you have not received the email receiptH @ 5lease check@in to 3our 5rofile ;" /E #-&'E EA-! E/< @ !n 3our 5rofile click$ Product Name > Extended Download Service and download the product. @ 5lease keep your " /E #-&'E safe. 3ou will need it for future re@install( updates etc. 2. /ownload the .eDe file to any folder. 5lease Cackup the file;s< to avoid an eDtra char8e in future. 5lease keep your download and Check@in info safe. 7. un the .eDe file ;ri8ht click on the .eDe file( select 4 un as Administrator6< and follow the prompts. N/1e2 3"" /E 5C &-S+ 'E C"##EC+E/ +" +,E !#+E #E+ 0" #-&'E !S EA-! E/ 0" +,E !#S+A..A+!"#.

+,E !#S+A..A+!"#.

5roduct installer adds the )eapon for 0S2 to$ CS 0IA@1: @ if your simulator is 0S2 Acceleration CS .2@B% ;armed version of .earJet B%< @ if your simulator is 0S2 S52

0IA@1:

.2@B%

2011 Captain Sim www.captainsim.com

9 -se )eapon .oader to installIremove the )eapon toIfrom any 0S2 aircraftIrotorcraft. See Weapon Loader section.

UNINSTALLATION Click S+A + K 5ro8rams K Captain Sim K )eapon for 0S2 K -ninstall

WEAPON SYSTEM STRUCTURE +he Captain Sim L)eapon for 0S2L is the first and the only weapon eDpansion ever made for any version of &S 0li8ht Simulator. )eapon system consists of the followin8 components$ %3 *3 ,3 ;3 Wea./n l/a4er Wea./n 5/n1r/l .anel "e67/ar4#8/6s195: su../r1 Ra4ar Search mode .C"S mode +ar8et trackin8 mode 53 HUD 'asic modes #avi8ation steerin8 mode +ACA# steerin8 mode !.S Steerin8 mode Attack modes Search mode .C"S mode ! seeker mode ! trackin8 mode adar trackin8 mode 63 Wea./n .<6s95s en=9ne 3 Wea./n s9>/78e51s -3 S/un4s !3 +9sual e00e51s %& Ar>e4 ?ers9/ns /0 F#A'%- /r LX';5 a9r5ra01 %%3 Tar=e1 4a>a=e >/4el %*3 M9l91ar6 1ra0095 s5ener9es %,3 M9l91ar6 AI a9r5ra01 se1 %;3 C/n09=ura19/n 09le %53 SD"

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WEAPON LOADER

)eapon .oader provides Mone clickN installationIremovalO of the )eapon toIfrom any 0S2 aircraft or rotorcraft. 1. 2. 7. B. %. un the .oader ;5ro8ramsKCaptain SimK)eapon for 0S2K.oader Select any aircraft or rotorcraft. Select a panel ;if the aircraft has more than one panel< Click !#S+A.. Click E2!+ +his lo8o in aircraft preview means the )eapon has Ceen already installed. Click E&"VE if you wish to uninstall the weapon from this aircraft.

O @ 2/ ,-/ and control panel only. 0or ,-/ installation to VC see S/>.

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WEAPON CONTROL PANEL (WCP) 2/ panel provides total system control on any 0S2 aircraftIrotorcraft. >eyCoard inputs duplicate the 2/ panel and provide additional functionality. Note comments in Italic grey font.

%3 Wea./n Mas1er S@915< Ctrl+6 *3 Wea./n T6.e Sele51/r S@915< Ctrl+7 *-# @ 8un Ctrl+Shift+7 to cycle weapon sub types! &90C Ctrl+Shift+" to select fire mode for any weapon subtype *S,@70 &91 Vulcan C>+ @ rockets Ctrl+Shift+7 to cycle weapon sub types! ,ydra ?0 Puni 12? &S. @ missiles Ctrl+Shift+7 to cycle weapon sub types! A!&? Sparrow A!&= Sidewinder '"&' @ ComCs ;inop< ,3 Ra4ar AIR'SURFACE M/4e Sele51/r S@915< Ctrl+" ;3 R/un4s C/un1er In495a1/r 53 HUD M/4e Sele51/r S@915< Ctrl+# 63 Ra4ar Ran=e Sele51/r S@915< Ctrl+$ 3 L/5:e4 Tar=e1 Ran=e In495a1/r (NM) -3 A11a5: He>9s.<ere In495a1/r

QQR @ if interceptor and the tar8et headin8 difference is more than =0 de8rees. SQR @ if interceptor and the tar8et headin8 difference is less than =0 de8rees.

!3 L/5:'On L9=<1 !lluminates if the tar8et is locked. %&3 S<//1 L9=<1 !lluminates if the tar8et is within effective ran8e for selected weapon. Supported with audio alert. N/1e2 -nlimited numCer of weapon types can Ce added or removed. -nlimited numCer of weapon suCtypes can Ce added or removed. All weapon settin8s are editaCle. All keys can Ce reassi8ned. See S/> for details.

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"EYBOARD#$OYSTIC" SUPPORT System totally supported Cy keyCoard assi8nments.

CONTROL "EYS REFERENCE CARD )e would hi8hly recommend printin8 the followin8 card$ CONTROL "EYS REFERENCE CARD )EA5"# "#I"00 SE.EC+ )EA5"# +35E SE.EC+ )EA5"# S-'+35E SE.EC+ S-'+35E 0! E &"/E S)!+C, A! @S- 0ACE &"/ES S)!+C, 'AS!C ,-/ &"/ES SE.EC+ A/A A#*E C+ .T9 C+ .T? CtrlTShiftT? CtrlTShiftT: C+ .T: C+ .T= C+ .T0 C+ .TS5ACE " U"3S+!C> '-++"# 1 N/1e2 #one of the keys aCove conflict with default 0S2 keys. 3ou can reassi8n any key for eDtra convenience. See S/> for details

/ "5IS)!+C, +A *E+ ."C> 0! E

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HEAD'UP DISPLAY (HUD)


*D AND +C +ERSIONS *D HUD 2/ ,-/ supports Lone clickL installation to any 0S2 aircraftIrotorcraft. See )eapon .oader section for details.

PANELS ORDER 2/ ,-/ installs in the followin8 panels order$ A55elera19/n F#A'%-2 )eapon control panel V panel 1 %Shift+&' ,-/ indication V panel 2 %Shift+(' ,-/ 8lass V panel 7 %Shift+)' An6 /1<er FSX a9r5ra01#r/1/r5ra01A2 )eapon control panel V panel 2 %Shift+(' ,-/ indication V panel 7 %Shift+)' ,-/ 8lass V panel B %Shift+*' O @ +hird@party aircraft may use other order of panels. BOOM 2/ ,-/ supports full ran8e of 0S2 Foom from minimal ;0.70< to unlimited. .eft$ Actual 2/ ,-/ screenshots.

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*D HUD ALICNMENT CHEC" "nce you have installed the )eapon to any new 0S2 aircraftIrotorcraft( if there are no mistakes in panel.cf8 2/ ,-/ should Ce ali8ned properly. +o check 2/ ,-/ ali8nment$ 1. &ake sure aircraft is on the 8round( speedW0. 2. Call ADis indicator ;Views KADis indicator K small V< 7. )eapon master switch V "# B. &ake sure the ADis indicator V position match the 5itch eference SymCol

CALIBRATION All new installations of the weapon reXuire caliCration. !f you are on wide screen monitor( we would recommend to set )ide View Aspect$ C$Y-sersY.....YApp/ataY oamin8Y&icrosoftY0S2YfsD.C0*.tDt +,isplayWide.iew/spect01rue

1. &ake sure aircraft is on the 8round( speedW0. 2. Call 2/ ,-/ panels ;ShiftTnumCer< 7. Set any Foom ;,-/ scale< you like usin8 T and V keys. B. -sin8 Ctrl T Shift T = or Ctrl T Shift T 0 resiFe * EE# circle to match the red caliCration circle %. ed caliCration circle automatically disappears in 2 sec Also we would recommend checkin8 caliCration from time to time.

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+C HUD

,-/ in VC works on the followin8 aircraft$ 0S2 Acceleration 0IA@1: ;preinstalled< 0S2 Acceleration CS 0IA@1:/ ;use )eapon .oader< 'ut VC ,-/ can Ce installed on most of third@party aircraft ,-/s. See S/> for details. COLLIMATION VC ,-/ provides true collimation with automatic caliCration. BOOM VC ,-/ supports full ran8e of 0S2 Foom from minimal ;0.70< to unlimited. CALIBRATION VC ,-/ does not reXuire manual caliCration.

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BASIC HUD MODES 'efore use$ E.EC+ !CA. &AS+E 'A++E 3 V "# %Shift+2' AV!"#!CS &AS+E S)!+C, V "# %must be assigned' +he followin8 'asic ,-/ modes can Ce selected usin8 ,-/ mode selector switch on 2/ weapon control panel ;)C5< Ctrl+#$ 1. #avi8ation steerin8 ;#AV< V loads Cy default. 2. +ACA# steerin8 ;+C#<. 7. !.S Steerin8 ;!.S<.

BASIC SYMBOLS All ,-/ modes include the followin8 Casic symCols$ 1. *round Speed 2. ,eadin8 Scale 7. .uCCer .ine B. &ach #umCer %. Airspeed 9. 'reakaway Cue ?. +ime +o *o :. an8e =. ,eadin8 10. Vertical Velocity Scale and !ndicator 11. Vertical Velocity 12. /rift Corrected ,eadin8 Caret 17. Velocity Vector 1B. Altitude 1%. 5itch .adder 19. 'ank An8le and !ndicator 1?. /&E an8e

%3 Cr/un4 S.ee4 *round speed is displayed in knots to within one knot. *3 Hea49n= S5ale +he headin8 scale is a horiFontal movin8 display of ma8netic headin8( referenced to a fiDed luCCer line. &aJor 8raduations are multiplies of 10Z( and minor 8raduations are at odd multiplies of %Z. +he most si8nificant two di8its of headin8 are displayed at multiplies of 70Z. ;3 Ma5< Nu>7er A two@di8it readout of &ach numCer is displayed( accurate to two decimal places. )hen !.S is selected( the followin8 symCols and displays are removed from the ,-/.

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53 A9rs.ee4 A CoDed three@di8it readout of indicated airspeed ;!AS< is displayed to the nearest knot. )hen the rate of chan8e is 8reater than %>!AS per second( !AS is displayed to the nearest % knots. 63 Brea:a@a6 Cue +he Creakaway cue is a lar8e 2 which is displayed flashin8 whenever infli8ht radio altitude is at or Celow 1000 feet. 3 T9>e T/ C/ /epends on ,-/ mode -3 Ran=e /epends on ,-/ mode !3 Hea49n= A CoDed three@di8it readout of ma8netic headin8 is displayed to the nearest de8ree. %&3 +er195al +el/5916 S5ale an4 In495a1/r +he vertical velocity scale displays vertical velocity in feet per minute with a movin8 indicator a8ainst a fiDed scale. &aJor 8raduations indicate multiplies of 1000 feet( and minor 8raduations indicate odd multiplies of %00 feet. +he scale represents a ran8e of T1000 to @2000 feet per minute. )hen the vertical velocity eDceeds the scale limits( the pointer remains at the limit position. %%3 +er195al +el/5916 An unCoDed di8ital readout of vertical velocity is displayed to the nearest ten feet per minute. +he onesL di8it is always Fero. )hen vertical acceleration is 8reater than 0.99? feet per second per second( the tensL di8it is also Fero. +he readout consists of up to four di8its and( in case of downward velocity( includes a minus si8n. %*3 Dr901 C/rre51e4 Hea49n= Care1 +his symCol indicates the ma8netic headin8 reXuired to fly a course set Cy headin8 select knoC. +he drift corrected headin8 is computed Cy applyin8 !#S@determined wind drift to the commandedIselected course. !n !.S mode the caret indicates the ma8netic headin8 set Cy headin8 select knoC with no wind correction. %,3 +el/5916 +e51/r +he velocity vector displays the inertially derived fli8ht path of the aircraft . +he velocity vector is free to indicate aircraft fli8ht path in Coth pitch and yaw. %;3 Al191u4e A CoDed five@di8it readout of Carometric altitude is displayed to the nearest ten feet. +he onesL di8it is always Fero. )hen rate of chan8e of altitude is 8reater than B0 feet per second( the tensL di8it is also Fero. An occlusion Fone prevents other symCols( such as the pitch ladder( from intrudin8 into the CoD. %53 P915< La44er +he roll attitude is indicated Cy rotation of the entire pitch ladder. +he horiFon Car is proJected to overlie the actual horiFon( when viewed Cy the pilot. 5itch attitude is indicated Cy movement of the entire pitch ladder in a direction perpendicular to the horiFon. 5itch an8le reference Cars are shown at multiplies of %Z. All pitch an8le reference Cars( includin8 the horiFon Car( have a central 8ap sli8htly wider than the 2011 Captain Sim www.captainsim.com

1% velocity vector symCol. +he inside ends of the pitch ladder Cars Cend toward the horiFon line[ the Cend varies linearly from 0 to T@ B%Z as the pitch an8le varies from 0 to T@ B%Z( and remains a constant T@ B%Z as the pitch an8le varies from T@B%Z to T@=0Z. %63 Ban: An=le an4 In495a1/r 'ank an8le is indicated Cy a movin8 indicator a8ainst a fiDed scale. &aJor 8raduations are at T@ 10( 20( and 70Z( and minor 8raduations are at T@ %Z. % 3 DME Ran=e /epends on ,-/ mode

TACAN STEERINC MODE +ACA# S+EE !#* ,-/ &"/E !ncludes the followin8 specialiFed symCols$ 1. 'ank Steerin8 'ar 2. +ime +o *o 7. an8e an8e

B. /&E

%3 Ban: S1eer9n= Bar !f #AV1 station tuned( the Cank steerin8 Car provides Cank steerin8 commands referenced to the velocity vector. +he direction of displacement of the Car indicates the direction in which the aircraft should Ce rolled to estaClish the desired Cank an8le. )hen the desired Cank an8le is estaClished( the Car is centered on the velocity vector. *3 T9>e T/ C/ !n all modes time@to@8o to the selected #AV1 station is displayed to within one second. &&$SS ==$%= maD. ,3 Ran=e *round ran8e to the selected #AV1 station is displayed in all modes. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. /isplays \@@.@\ if /&E unavailaCle or inop.

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;3 DME Ran=e +he /&E ran8e indicates slant ran8e to the selected #AV1 station in nautical miles to the nearest 0.1 nm. /isplays \@@.@\ if /&E unavailaCle or inop.

NA+ICATION STEERINC MODE !ncludes the followin8 specialiFed symCols$ 1. +ime +o *o 2. an8e

7. 'ank Steerin8 'ar B. "ut@"f@Corridor )arnin8 %. /&E an8e

%3 T9>e T/ C/ !n all modes time@to@8o to the neDt fli8ht plan waypoint is displayed to within one second. &&$SS ==$%= maD. *3 Ran=e *round ran8e to the neDt fli8ht plan waypoint is displayed in all modes. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. /isplays \@@.@\ if /&E unavailaCle or inop. ,3 Ban: S1eer9n= Bar !f 0S2 fli8ht plan loaded( the Cank steerin8 Car provides Cank steerin8 commands referenced to the velocity vector. +he direction of displacement of the Car indicates the direction in which the aircraft should Ce rolled to estaClish the desired Cank an8le. )hen the desired Cank an8le is estaClished( the Car is centered on the velocity vector.

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;3 Ou1'O0'C/rr94/r Warn9n= !f 0S2 fli8ht plan loaded( this symCol is displayed and flashes whenever the aircraft is outside fli8ht plan corridor ;2#& each side<. 53 DME Ran=e +he /&E ran8e indicates slant ran8e to the selected #AV1 station in nautical miles to the nerest 0.1 nm. /isplays \@@.@\ if /&E unavailaCle or inop.

ILS STEERINC MODE !.S S+EE !#* ,-/ &"/E !ncludes the followin8 specialiFed symCols$ 1. *lide Slope !ndicator 2. Approach An8le "f Attack 'racket 7. .ocaliFer /eviation !ndicator. B. +ime to 8o %. an8e

9. 5itch Steerin8 'ar ?. 'ank Steerin8 'ar :. /&E an8e.

%3 Cl94e Sl/.e In495a1/r +he position of the !.S 8lide slope relative to the aircraft is indicated Cy a movin8 pointer a8ainst a fiDed scale. +he center dot represents the 8lide slope. +he inner dots represent 0.2%Z and the outer dots represent 0.%Z deviation from the 8lide slope. *3 A..r/a5< An=le O0 A11a5: Bra5:e1 +he approach A"A Cracket is referenced to the velocity vector so that( when the aircraft A"A is at the optimum value( the middle Car of the Cracket is level with the velocity vector win8. )hen the A"A is 1Z 8reater than optimum( the top of the Cracket is level with the win8. )hen the A"A is 1Z less than optimum( the Cottom of the Cracket is level with the win8. +he Cracket moves well aCove and Celow the velocity vector if the A"A varies 8reatly from the optimum value. +he Cracket appears only when the airspeed is decreasin8 throu8h 200 !AS( and is removed when the airspeed increases throu8h 270 !AS. See CS)eapon.Dml @ O.19>u>AOA3

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,3 L/5al9Der De?9a19/n In495a1/r3 +he position of the !.S localiFer inCound course relative to the aircraft is indicated Cy a movin8 pointer a8ainst a fiDed scale. +he center dot represents the inCound course. +he inner dots represent 1.2%Z and the outer dots represent 2.%Z deviation from the !.S localiFer inCound course. ;3 T9>e 1/ =/ !n all modes time@to@8o to the selected !.S station is displayed to within one second. &&$SS ==$%= maD. 53 Ran=e *round ran8e to the selected !.S station is displayed in all modes. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. /isplays \@@.@\ if /&E unavailaCle or inop. 63 P915< S1eer9n= Bar !n !.S steerin8 mode only( this symCol provides vertical steerin8 commands referenced to the velocity vector. +he direction of displacement of the Car from the velocity vector indicates the direction in which fli8ht path should Ce corrected to return to the !.S 8lide slope. )hen the aircraft is at the commanded pitch an8le( the Car is centered on the velocity vector. +he !.S pitch steerin8 Car displays the pitch command durin8 !.S approaches. 3 Ban: S1eer9n= Bar +he Cank steerin8 Car provides Cank steerin8 commands referenced to the velocity vector. +he direction of displacement of the Car indicates the direction in which the aircraft should Ce rolled to estaClish the desired Cank an8le. )hen the desired Cank an8le is estaClished( the Car is centered on the velocity vector. -3 DME Ran=e +he /&E ran8e indicates slant ran8e to the selected !.S station in nautical miles to the nerest 0.1 nm. /isplays \@@.@\ if /&E unavailaCle or inop.

HUD ATTAC" MODES UNCUIDED WEAPON (CUNS AND ROC"ETS) N/1e2 )eapon master switch must Ce "# Ctrl+6 to power a radar( weapon control system and ,-/ attack modes. adar activates SEA C,@A! mode ,-/ turns into SEA C, mode ;no +C#( #AV( !.S mode cues displayed( eDcept /&E< System sets &90C 8un as default

5ress Ctrl+Shift+" to cycle throu8h availaCle ,-/I adar modes for selected weapon.

AUTO'ACEUISITION (SEARCH) MODE adar auto@acXuisition ;search< mode is enaCled when the weapon system is "# Cut no tar8et locked.

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N/1e2 adar ran8e in SEA C, mode is 10#&.

adar ran8e selector is !#"5.

Search ,-/ mode includes the followin8 specialiFed symCols$ 1. eticle

2. *un Cross 7. 5itch eference SymCol.

B. )eapon !nfo Strin8 %. )eapon 0ire &ode Strin8

%3 Re195le eticle appears on ,-/ Celow a luCCer line. +he reticle consists of a 2@mil pipper centered inside a 2%@mil se8mented circle( likewise centered within a %0@mil circle. +he reticle does not move and provides no information eDcept to Xuickly identify that the SEA C, mode is enaCled. *3 Cun Cr/ss !ndicates where selected weaponLs Carrel points to. Can Ce adJusted ;see S/>KCSWea./n3F>lGS1a19/n< ,3 P915< Re0eren5e S6>7/l3 A fiDed ) aircraft pitch reference symCol appears in the center of the ,-/ and indicates where the aircraft6s nose is pointin8. ;3 Wea./n In0/ S1r9n= Sele51e4 @ea./n information appears in the lower@left corner in )EA5"# +35E I )EA5"# S-'+35E format. *-# 1200 &91 means &91 Vulcan 8un with 1200 rounds remainin8. 53 Wea./n F9re M/4e S1r9n= Selected weapon fire mode strin8 indicates selected fire mode ;A-+"( 1TB( S!#*. etc.< All fire modes are defined in CS)eapon.Dml ;See S/>< "-#/S E&A!#!#* I

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LCOS MODE .ead Computin8 "ptical Si8ht ;.C"S< mode automatically activates and replaces the static reticle as soon as any tar8et 8et locked. +o lock a tar8et fly the 8un reticle over the tar8et. N/1e2 +ar8et must Ce within 10#& ran8e +o drop a tar8et lock$ &anoeuvre to 8et the tar8et out of radar feed an8le ran8e or press CtrlTN/1e2 +ar8et lock will Ce dropped automatically if a tar8et 8ets out of the 10#& ran8e limit. .C"S ,-/ mode includes the followin8 specialiFed symCols$ 1. .a8 .ine. 2. an8e 'ar. eticle.

7. .C"S

B. +ime +o *o. %. an8e

9. +ar8et 'oD

%3 La= L9ne N/ la= l9ne 49s.la6e4 90 a 1ar=e1 9s @91<9n an e00e519?e ran=e 0/r sele51e4 @ea./n3 +he la8 line eDtends from the center dot indicatin8 an error. +he lon8er the la8 line( the 8reater the error ;maDimum displayed error is 12(000 feet<. *3 Ran=e Bar +he ran8e Car ;circle< provides a visual reference on the ran8e to a tar8et. Each mark on the circle is 1(000 feet of ran8e ;clockwise( 12 o6clock W 0 feet( 7 o6clock W 7(000 feet<.

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,3 LCOS Re195le .ead Computin8 "ptical Si8ht ;.C"S< calculates and provides visual information on where a shell will Ce when it has traveled the distance to the tar8et( takin8 into account numerous conditions ;accelerations( velocity( dra8( 8ravity etc<. See S/> for details. +o ensure a hit( steer the .C"S center dot on the tar8et CoD ;3 T9>e T/ C/ 0li8ht time to a tar8et. &&$SS ==$%= maD. 53 Tar=er ran=e /irect ran8e ;distance< to a tar8et. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. 63 Tar=e1 B/F +he tar8et desi8nator CoD appears on the locked tar8et.

CUIDED WEAPON (MISSILES) +he followin8 tar8et lock and missile launch conditions apply to all missile types$ +ar8et must Ce within the missile effective ran8e ;&!#@&A2<. +ar8et must Ce within the missile seeker or aircraft radar field of view and ran8e. #ormal * force must Ce within the missile launch limits.

IR SEE"ER BORESICHT MODE N/1e2 AvailaCle for infrared homin8 ;heat@seekin8< missiles only. An infrared homin8 missile has a seeker head independent from a radar. +he seeker can acXuire tar8ets with or without usin8 the radar. "nce the missile is launched( it receives no further 8uidance from the launchin8 aircraft.

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IR SEE"ER SEARCHINC !n the search mode a fiDed douCle circle appears around an aircraft symCol. +his fiDed circle ali8ned with a missile6s line of si8ht( and represents a missile6s seeker field of view. A steady low@pitched tone indicates the seeker is en8a8ed. !f the tar8et is within visual ran8e you can steer the aircraft to position the tar8et within the circle. 1. &issile seeker Coresi8ht reticle. emains fiDed over an aircraft symCol until a tar8et is detected Cy the missile seeker. 2. &issile class ;AA V Air@to@Air( AS V Air@to@Surface<( units( type. 7. Seeker Coresi8ht mode indicator strin8.

2011 Captain Sim www.captainsim.com

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IR SEE"ER TRAC"INC )hen a missile locks a tar8et( the seeker tone will increase in pitch and the missile seeker Coresi8ht reticle will turn into sin8le trackin8 circle. %3 Tra5:9n= C9r5le +he circle moves to follow the tar8et. As lon8 as the tar8et remains within the circle the missile continues to track and may Ce launched. *3 T9>e T/ C/ 0li8ht time to a tar8et. &&$SS ==$%= maD. ,3 Tar=e1 Ran=e /irect ran8e ;distance< to a tar8et. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. ;3 Tar=e1 A1 +9sual D9s1an5e

2011 Captain Sim www.captainsim.com

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IR SEE"ER UNCACED MODE N/1e2 AvailaCle for infrared homin8 ;heat@seekin8< missiles only. IR SEE"ER SCANINC -nca8in8 the a seeker chan8es the ,-/ display. +wo circles appear. +he lar8er circle represents the missile seeker field of view. +he smaller circle represents the missile6s seeker position. %3 S5an >/4e /u1er 59r5le +he outer field@of@view circle always remains stationary and disappears when the missile locks a tar8et. *3 S5an >/4e 9nner 59r5le +he inner circle remains fiDed over an aircraft symCol until a tar8et is detected( then the circle moves to follow the tar8et. A steady( hi8h@ pitched tone indicates the seeker is locked. ,3 Un5a=e4 >/4e 9n495a1/r s1r9n= ;3 Tar=e1 a1 ?9sual 49s1an5e

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IR SEE"ER TRAC"INC %3 Tra5:9n= C9r5le +he circle moves to follow the tar8et. As lon8 as the tar8et remains within the circle the missile continues to track and may Ce launched. *3 T9>e T/ C/ 0li8ht time to a tar8et. &&$SS ==$%= maD. ,3 Tar=e1 Ran=e /irect ran8e ;distance< to a tar8et. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. ;3 Tar=e1 a1 +9sual D9s1an5e

RADAR TARCET TRAC"INC MODE N/1e2 !n the radar tar8et trackin8 mode an aircraft radar tracks a tar8et( so reXuired ran8e must Ce set usin8 a ran8e selector switch. %3 T<e All/@a7le S1eer9n= Err/r (ASE) circle provides a frame of reference for the missile launch representin8 the missile6s field of view. *3 Tra5:9n= >/4e 9n495a1/r s1r9n=

)ith a radar lock estaClished the ,-/ provides additional information aCout a tar8et.

2011 Captain Sim www.captainsim.com

29 1. An8le of .ine. 2. AllowaCle Steerin8 Error Circle 7. +ime +o *o B. +ar8et an8e

%. +ar8et /esi8nator 'oD 9. &issile Seeker ?. +ar8et at visual distance :. Shoot Cue

%3 An=le /0 L9ne3 +he an8le@off line appears outside the ASE( providin8 a 8raphical representation of the aspect an8le. )hen the line is at the top of the circle the tar8et is movin8 directly away. )hen the line is at the Cottom the tar8et is movin8 directly toward the aircraft. N/1e2 Even thou8h most of modern missiles are all@aspect weapon Cut they are far more effective at lower aspect an8les. *3 All/@a7le S1eer9n= Err/r C9r5le +he circle douCles in siFe when the missile6s seeker has acXuired the tar8et. &aneuver the aircraft to place the steerin8 dot in the center of the ASE circle. N/1e2 A lar8e M2N appears across the circle when a tar8et is closer than the missile6s minimum launch ran8e. ,3 T9>e T/ C/ 0li8ht time to a tar8et. &&$SS ==$%= maD. ;3 Tar=e1 Ran=e /irect ran8e ;distance< to a tar8et. an8e is displayed in feet for ran8es up to 70 000 feet( and in nautical miles within 0.1 nm for ran8es eDceedin8 70 000 feet. 53 Tar=e1 Des9=na1/r B/F +he +/ CoD shows the tar8et6s position( tracked Cy the radar. Steer the +/ CoD inside the ASE circle. -3 S<//1 Cue )hen the is tar8et within the missile6s minimum and maDimum launch ran8es a flashin8 trian8ular LshootL cue appears under the +/ CoD.

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WEAPON SIMOB$ECTS Each shot ;shell( rocket or missile< has its own realistic Cut optimiFed visual model ;simoCJect<.

EXTERNAL STORES As far as the key feature of the )eapon is Lany 3S4 aircraft5rotorcraft compatibilityL( eDterior weapon simoCJects are not installed on some particular eDternal stores. Any )eapon simoCJect appears at the moment of fire and follows its own fli8ht path driven Cy )eapon physics en8ine. !n further development we can install any of eDterior weapon simoCJects on any particular eDternal stores of any third@party aircraft. 5rovided there will Ce enou8h interest from )eapon users and the third@party aircraft developers.

WEAPON DESCRIPTION Version 1.0 delivers the followin8 weapon types and suCtypes$

CUNS M6&C

+ype 5lace of ori8in !n service Specifications$ )ei8ht .en8th 'arrel len8th Cartrid8e CaliCer Action ate of fire &uFFle velocity Effective ran8e 0eed system

*eneral purpose machine 8un -nited States 1=%?Vpresent 10.% k8 ;27.1% lC< 1(10% mm ;B7.% in< %90 mm ;22.0 in< ?.92D%1mm #A+" ?.92 mm ;0.70: in< *as@operated( open Colt %%0 roundsImin ;rpm< 2(:00 ftIs ;:%7 mIs< 1(200 yd ;1(100 m< /isinte8ratin8 Celt with &17 .inks

+he &90C is a variant of the standard &90 for aircraft@mountin8( such as in helicopter armament suCsystems. !t lacks thin8s like the Cipod( pistol 8rip( and iron si8hts. +he main difference Cetween the standard &90 and the \C\ variant is the electronic control system and the hydraulic swivel system used. !t could Ce fired from the cockpit Cy the pilot or co@pilot. !t is an electronically@controlled( hydraulic@powered( air@cooled( 8as@operated( Celt@fed weapon system. &90C production was on the order of several hundred.

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CSH',&

+ype 5lace of ori8in !n service /esi8ned Specifications )ei8ht .en8th 'arrel len8th )idth ,ei8ht Cartrid8e CaliCer 'arrels Action ate of fire &uFFle velocity

Automatic cannon Soviet -nion 1=:0Vpresent 1=?? B9 k8 1=?: mm 1%00 mm 1%9 mm 1:% mm 70]19%mm 70mm 1 Short recoil operated 1%00V1:00 roundsImin :90 mIs

+he Cr6aDe?'S<9.un/? CS<',&'% ;the actual ussian desi8nation is *Sh@701[ also known Cy the * AindeD desi8nation !A';& %"< is a 70 mm cannon desi8ned for use on Soviet and later ussian military aircraft( enterin8 service in the early 1=:0s. !ts current manufacturer is the ussian company !Fhmash USC. M6% +ul5an

+ype 5lace of ori8in !n service /esi8ned Specifications )ei8ht .en8th Cartrid8e CaliCer 'arrels Action ate of fire &uFFle velocity 0eed system

SiD@Carrelled *atlin8@style rotary cannon -nited States 1=%=Vpresent 1=B9 2B: pounds ;112 k8< ;eDcludin8 feed system< ?1.=7 in ;1(:2? mm< 20 ] 102 mm. 20 mm ;0.?:? in< 9 ,ydraulically operated( electrically fired( *atlin8 9(000 rounds per minute 7(B%0 feet per second ;1(0%0 mIs< 'elt or linkless feed system

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+he M6% +ul5an is a hydraulically or pneumatically driven( siD@Carreled( air@cooled( electrically fired *atlin8@ style cannon( which fires 20 mm rounds at an eDtremely hi8h rate. +he &91 and its derivatives have Ceen the principal cannon armament of -nited States military fiDed@win8 aircraft for fifty years. +he &91 was ori8inally produced Cy *eneral Electric.

ROC"ETS HYDRA &

+he H64ra & rocket is a weapon derived from the 2.?% inch ;?0 mm< &k BI&k B0 0oldin8@0in Aerial developed Cy the -nited States #avy for use as a free@fli8ht aerial rocket in the late 1=B0s. BUNI %*

ocket

+he Bun9 is a %.0 in ;12?.0 mm< un8uided rocket deployed Cy the -nited States armed forces. +he rocket was developed for Coth air@to@air and air@to@8round operations. !t can Ce used to carry various types of warheads( includin8 chaff for countermeasures. !t is usually fired from the .A-@10 rocket pod holdin8 four rockets.

AIR'TO'AIR MISSILES R' ,M*

+he R' , ;#A+" reportin8 name AA'%% Archer< developed Cy #5" Vympel( is the most modern short@ran8e air@to@air missile. +ype 5lace of ori8in !n service Specifications )ei8ht short@ran8e air@to@air missile Soviet -nion 1=:2@present 10% kilo8rams ;270 lC<

ussian

2011 Captain Sim www.captainsim.com

70 .en8th 2.=7 metres ;= ft ? in< /iameter 19% millimetres ;9.% in< )arhead ?.B kilo8rams ;19 lC< En8ine solid@fuel rocket en8ine )in8span %10 millimetres ;20 in< "perational ran8e B0km ;2B.? miles< Speed &ach 2.% *uidance system All@aspect infrared homin8 .aunch platform &i*@21;-p8raded<( &i*@27@=:( &i*@2=( &i*@71( &i*@7%( Sukhoi Su@2B( Su@2?( Su@70( Su@77( Su@7%( Su@7B( Su@B?( &il &i@2B( &il &i@2:( >amov >a@%0( 3ak@1B1( ,A. +eJas( U@10 R'6&

+he R'6& ;#A+" reportin8 name AA'- 'Aphid'< developed Cy #5" Vympel( is an infrared homin8 li8htwei8ht air@to@air missile desi8ned for use Cy Soviet fi8hter aircraft. !t has Ceen widely eDported( and remains in service with the C!S and many other nations. +ype 5lace of ori8in !n service Short@ran8e Air to Air &issile Soviet -nion 1=?B@ present

Specifications )ei8ht B7.% k8 ;=9 lC< .en8th 20=0 mm ;9 ft 10 in< /iameter 120 mm ;B^ in< )arhead 7 k8 ;9.9 lC< )in8span 7=0 mm ;1%_ in< "perational ran8e : km ;% mi< 0li8ht altitude 20(000 m ;9%(91% ft< Speed &ach 2.? .aunch platform &i*@21( &i*@27( &i*@2%( &i*@2?( &i*@2=( &i*@71( Su@1%( Su@1?( Su@20( Su@22( Su@2B( Su@2%( 3ak@2:( 3ak@7:( 3ak@1B1( &i@2B( 'AE ,awk AIM' E S.arr/@ III

+he AIM' S.arr/@ is a medium@ran8e semi@active radar homin8 air@to@air missile operated Cy the -S as well as various allied air forces and navies. +ype 5lace of ori8in Specifications )ei8ht .en8th /iameter )in8span &edium@ an8e Air@to@Air &issile -nited States %10 lC ;270 k8< 12 ft ;7.? m< : in ;200 mm< 2 ft : in ;0.:1 m< ;A!&@120AI'<

2011 Captain Sim www.captainsim.com

71 "perational ran8e B% kilometres ;2: mi< Speed &ach B .aunch platform Aircraft$ 0@B 5hantom !!( 0@1% Ea8le( 0@19 0i8htin8 0alcon( 0@1B +omcat( 0IA@1: ,ornet( UA@7? Vi88en( 0@10BS Starfi8hter( +ornado 0.7 A/V( 0IA@1:EI0 Super ,ornet( &itsuCishi 0@2. AIM'! S94e@9n4er

+he AIM'! S94e@9n4er is an infrared homin8( short@ran8e( air@to@air missile carried mostly Cy fi8hter aircraft and recently( certain 8unship helicopters. Variants and up8rades remain in active service with many air forces after five decades. +ype 5lace of ori8in !n service Specifications )ei8ht .en8th /iameter )in8span "perational ran8e Speed .aunch platform AIM'%,* ASRAAM Short@ran8e air@to@air missile -nited States 1=%9 ;A!&@='< V present 1=0 pounds ;:9.2 k8< = feet B.2 inches ;2.:%0 m< % in ;12?.0 mm< 2B.: in ;92=.= mm< 0.9 to 11.7 miles ;1.0 to 1:.2 km< &ach 2.% Aircraft( helicopter 8unships

+he AIM'%,* A4?an5e4 S</r1 Ran=e A9r'1/'A9r M9ss9le is an infrared homin8 air@to@air missile( produced Cy &'/A. !t is currently in service in the oyal Air 0orce and oyal Australian Air 0orce( replacin8 the A!&@= Sidewinder in those services. +ype 5lace of ori8in !n service Specifications )ei8ht .en8th /iameter )in8span "perational ran8e 0li8ht altitude Speed &ach .aunch platform Air 0orce$ 0IA@1: Short@ran8e air@to@air missile -nited >in8dom 2002 :: k8 2.=0 m 199 mm B%0 mm 700 m V 1: km #IA 7T Aircraft$ oyal Air 0orce$ +ornado( ,arrier( Eurofi8hter +yphoon(

oyal Australian

2011 Captain Sim www.captainsim.com

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AIR'TO'SURFACE MISSILES ACM'-- HARM

+he ACM'-- H9=<'s.ee4 An19'Ra49a19/n M9ss9le (HARM) is a tactical( air@to@surface passive radar homin8 missile desi8ned to home in on electronic transmissions comin8 from surface@to@air radar systems. !t was ori8inally developed Cy +eDas !nstruments ;+!< as a replacement for the A*&@B% Shrike and A*&@?: Standard A & system. +ype !n service 5roduced Specifications )ei8ht .en8th /iameter )in8span "perational ran8e Speed .aunch platform "<'*!H Air@to@surface anti@radiation missile 1=:% @ present 1=:%Vpresent 7%% kilo8rams ;?:0 lC< B.1 metres ;17 ft< 2%B millimetres ;10.0 in< 1.1 metres ;7.9 ft< %? nautical miles ;99 mi[ 109 km< 2(2:0 kilometres per hour ;1(B20 mph< 0IA@1:( 0@B*( 0@19( +ornado !/S( 0@7% and others

+he "<'*! ;#A+" reportin8 name AS-14 'Kedge< is a ussian air@to@surface missile with a ran8e of 10V70 km. !t has a lar8e warhead of 720 k8( has a choice of laser or +V 8uidance( and is typically carried Cy tactical aircraft such as the Su@2B and Su@70( as well as the \+I+&\ models of the Su@2%( 8ivin8 that craft an eDpanded standoff capaCility. !t is comparaCle to the -nited StatesL A*&@9% &averick missile Cut with a much heavier warhead. +he >h@2= is intended for primary use a8ainst lar8er Cattlefield tar8ets and infrastructure such as industrial Cuildin8s( depots and Crid8es( Cut can also Ce used a8ainst ships up to 10(000 tonnes( hardened aircraft shelters and concrete runways. +ype 5lace of ori8in !n service Specifications )ei8ht )in8span "perational ran8e Speed .aunch platform air@to@surface missile Soviet -nion 1=:0s@current 9:% k8 ;1(%10 lC< 110 cm ;B7 in< >h@2=+ $12 km ;9.% nmi< 1(B?0 kmIh ;=10 mph<. >h@2=.`+ $ &i*@2?>( &i*@2=&( Su@2?-'( Su@70&>( Su@7=[ Su@7%[ Also $ &ira8e 01E( Su@1?I22( Su@2B( Su@77( Su@7B( Su@7?

2011 Captain Sim www.captainsim.com

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ALARM

ALARM (A9r Laun5<e4 An19'Ra49a19/n M9ss9le) is a 'ritish anti@radiation passive radar seeker missile desi8ned primarily to destroy enemy radars for the purpose of Suppression of Enemy Air /efense ;SEA/<. +ype !n service Specifications )ei8ht .en8th /iameter )in8span "perational ran8e Speed .aunch platform AS3,; "/r>/ran Air@to@surface anti@radiation missile 1==0 @ present 29: kilo8rams ;%=0 lC< B.2B metres ;17.= ft< 270 millimetres ;=.1 in< 0.?7 metres ;2.B ft< =7 kilometres ;%: mi< 2(B%% kilometres per hour ;1(%2% mph< +ornado * .B( +ornado 07

+he AS.7B >ormoran is a *erman@produced Anti@ship missile. +he >ormoran ;cormorant< uses an inertial 8uidance system for the midcourse phase( switchin8 to active radar homin8 durin8 the terminal attack phase. !t carries a 19% k8 ;797 lC< delay@fused warhead( desi8ned for =0mm of penetration prior to detonation. +he missile entered service with the *erman #avy in 1==1. ApproDimately 1B0 missiles were produced for *ermany. +he missile is now in service with the *erman .uftwaffe and !talian Air 0orce. +ype 5lace of ori8in Specifications )ei8ht .en8th /iameter )arhead "perational ran8e Speed .aunch platform &edium@ran8e( active radar homin8 air@to@surface missile *ermany 900 k8 B.B0 m 7BB mm 19% k8 27 km &ach 0.= Aircraft$ 0@10B* Starfi8hter( +ornado !/S

2011 Captain Sim www.captainsim.com

7B

WEAPON CONTROL 1. )eapon master switch V "# Ctrl+6 2. )eapon type selector switch @ *-#( C>+( &S. or '"&' Ctrl+7 7. Select weapon suCtype V AS EA-! E/ Ctrl+Shift+7! CUN ' Cuns2 &90C Ctrl+Shift+" to cycle fire modes! A-+" V fire until tri88er released 27 V Curst of 7 shots S!#*. V one shot fire @ *S,@70 A-+" V fire until tri88er released 2: V Curst of : shots @ &91 Vulcan A-+" V fire until tri88er released 210 V Curst of 10 shots RC"T ' r/5:e1s Ctrl+Shift+7 to cycle weapon sub types!

Puni 12? Ctrl+Shift+" to cycle fire modes! A-+" @ B rockets volley ;from all stores 1(2(7(B< 1TB @ 2 rockets volley ;from stores 1 and B @ outCoards< 2T7 @ 2 rockets volley ;from stores 2 and 7 V inCoards< S!#*. V one shot fire MSL ' >9ss9les Ctrl+Shift+7 to cycle weapon sub types! A!&@? Sparrow A!&@= Sidewinder @?7&2 @90 A!&@172 AS AA& A*&@:: ,A & 2@2= ;>h@2=< A.A & AS.7B >ormoran

,ydra ?0 Ctrl+Shift+" to cycle fire modes! A-+" @ fire until tri88er released ;from all stores 1(2(7(B< 2B V B rockets volley ;from all stores 1(2(7(B< 1TB @ 2 rockets volley ;from stores 1 and B @ outCoards< 2T7 @ 2 rockets volley ;from stores 2 and 7 @ inCoards<

MILITARY TRAFFIC SCENERIES &ilitary traffic sceneries add A! military aircraft operations on the followin8 ten areas of the world$ %3 IraI 5eriod$ =0@00@s Area$ 'a8hdad " '!( 'asrah " && Aircraft$ '@2( '@%2( C@170( 0@1B( &i*@2% *3 Yu=/sla?9a 5eriod$ =0@s Area$ Croatia Cilipi .//-( SerCia 5ristina '>5 ( Slovenia .JClJana .U.U Aircraft$ &i*21( 0@19( !.@?9( '@2( &i@9( C@170 ,3 A0=an9s1an 5eriod$ :0@s Area$ >aCul "A>'( >anda8ar "A># Aircraft$ &i*@21( An@12( !.@?9( +u@19 ;3 Cer>an6 5eriod$ :0@s Area$ /resden E//C ( +empelhof E//!( #oCitF E/AC Aircraft$ 0@B( '@%2( C@170

2011 Captain Sim www.captainsim.com

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53 Wes1ern Eur/.e 5eriod$ :0@s Area$ -> Uersey E*UU( -> 'ournemouth E*,,( 0rance &aupertus .0 C Aircraft$ 019( 0@B( '@%2( C@170( &ira8e !!! 63 Eas1ern Eur/.e (USSR) 5eriod$ ?0@s Area$ >hraClovo >alinin8rad -&>>( *rodno -&&*( 'rest -&'' Aircraft$ &i*@21( &i*@2%( An@12( +u@=%( &i@9 3 M944le Eas1 5eriod$ 90@?0@s Area$ .eCanon 'eirut ".'A( E8ypt 5ort Said ,E5S( !srael Uerusalem ..U ( 5alestinian Authority *aFa .V*P Aircraft$ 0@B( 0@1B( &ira8e !!!( &i*@21( &i*@2%( C@170 -3 +9e1na> 5eriod$ 90@s( Vietnam war Area$ +ansonnhat ,ochiminh VV+S( /anan8 VV/#( #oiCai ,anoi VV#' Aircraft$ '@%2( 0@B( &i*@21 !3 "/rea 5eriod$ %0@s( >orean war Area$ #orth >orea Sunan 5yeon8yan8 P>53( South >orea !ncheon Seoul Aircraft$ &i*@1?( !.@2:( 0@:9( '@2=( +u@19 %&3 Far Eas1 5eriod$ B0@s( ))!!( L amp +rampL Area$ China Chen8du P---( -SS >nevichi -,)) Vladivostok Aircraft$ '@2=

>S!( UeJu

>5C

N/1es2 +he sceneries add A! military aircraft operations traffic only. #o new Cuildin8s or anythin8 else. +o switch off default 0S2 non@comCatant traffic$ "ptionsK Settin8sK /isplayK +raffic set$ Airline traffic density 1@7a( *eneral aviation traffic density 0a +he )eapon can work with unlimited numCer of military add@on sceneries created Cy third@party developers.

SECRET MISSIONS +wo sets of top secret fli8ht missions are included. "ne is +u@=% ComCers transatlantic fli8ht( another is -@2 rec mission. )hereH )henH +ry to find out yourselfb

2011 Captain Sim www.captainsim.com

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MILITARY AI AIRCRAFT SET +he followin8 nineteen military A! aircraft models provides military operations on the ten areas of the world$

0@B

0@1B

0@19

0@:9

&i*@1?

&i*@21

&i*@2%

&ira8e !!!

-@2

!.@2:

!.@?9

+-@19

+-@=%

A#@12

'@2

'@2=

'@%2

C@170

2011 Captain Sim www.captainsim.com

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&i@9 Also the models can Ce used in new third@party military scenery proJects creation. USE IN THIRD'PARTY PRO$ECTS COPYRICHTS NOTICE2 #o Captain Sim A! aircraft modelsIteDtures are allowed to Ce included in the scenery release. '8l files only. Scenery description must include the followin8 teDt$ 1he scenery re6uires Captain Sim Weapon for 3S4 /I aircraft set.

CONFICURATION FILE Confi8uration file ;CS)eapon.Dml< provides eDtensive fleDiCility of the )eapon system modification. See S/> for details.

WEAPON PHYSICS ENCINE Each shot is driven Cy realistic weapon physics en8ine. See S/> for performance( Callistics and other settin8s and envelopes.

SOUNDS )eapon and tar8et fire( launch( hit( splash and eDplosion sounds. See S/> for details.

+ISUAL EFFECTS )eapon and tar8et fire( wake( smoke( launch( hit( splash( eDplosion and dama8e effects. See S/> for details.

TARCET DAMACE MODEL Real9s195 .<6s95s /0 =ra4ual .ar19al 1/ 1/1al 4a>a=e3 See SD" 0/r 4e1a9ls3

2011 Captain Sim www.captainsim.com

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FURTHER DE+ELOPMENT +he )eapon for 0S2 is a pilot proJect( so its further development is totally depends on the initial fli8htsim community feedCack ;sales<. !f the product will receive an enthusiastic welcome( then most likely we will consider an addition of the followin8 features$ @ &ultiplay @ -n8uided ComCs @ )eapon eDterior models installation on eDternal stores of any aircraft @ &any other eDcitin8 features +echnically there are no limits in the )eapon inte8ration into 0S2. N/1e2 !nitial release of the )eapon for 0S2 product does not include any LpromisedL eDpansions or features.

2011 Captain Sim www.captainsim.com

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CUSTOMER CARE FORUM 3ou are invited to Join Captain Sim community forum

DAILY NEWS 0or Captain Sim daily news please follow us at +witter or 0aceCook.

+IDEO CHANNEL 0or Captain Sim videos please watch our 3ou+uCe channel.

TECH SUPPORT "ur product is not perfect ;unfortunately nothin8 is<. 'ut we are workin8 on improvements. !f you have some important issue to report( please check@in to 3our 5rofile then click 5roduct #ame K Customer Support K and use the +rouCle +icket System. )e process all tickets and consider the most si8nificant issues for the neDt service packs.

2011 Captain Sim www.captainsim.com

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