Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
The NINJA
To move about the field of combat is no easy task. To do so
quickly and silently is another matter entirely. In the world
of the ninja, one must constantly be on the move. To remain
on the move is to remain on the offensive. In this respect, it
will also keep the enemy from coming after you.
In this supplement, you will be introduced to a variety of
new ninja skills, including:
New Class Feature Way of the Scorpion: The attack bonus is equal to your
Intelligence modifier.
Instead of choosing the Way of the Rat or Way of the
Scorpion ninjutsu path, you may select Way of the Tiger. If One-Tail Strike Ninja Attack 1
you select Way of the Tiger, you must also give up the You begin learning the style of the fox, and learn to unleash ki.
Alchemical Mastery class feature. Encounter ✦ Ki, Weapon
Way of the Tiger: You gain a bonus to your Stealthy Strike Standard Action Melee weapon
damage equal to your Wisdom modifier. Prerequisite: You must be trained in Perception.
Requirement: You must be wielding a light blade.
Level 17 Encounter Techniques slowed until the end of your next turn.
Master of Twin Blades Requirement: You must be wielding two light blades.
Target: Each enemy in burst
Path Features Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is
Twin Blade Action (11th Level): When you spend an
knocked prone.
action point to use a melee attack power with your main
Effect: You slide the target 1 square.
hand, you may attack the same enemy with your off-hand
weapon as a free action. If you hit, you deal an extra 1[W] +
Dexterity modifier damage.
Two-Hand Expertise (11th Level): As long as you are
wielding two melee weapons, you gain a +1 bonus to AC.
Crossed Blades (16th Level): As long you are wielding two
melee weapons that are the same (two daggers, for example),
you gain a +1 bonus to attack rolls made with your main
hand weapon.
Rat Foot Rat Foot Techniques
Iron Palm Rat Foot Attack 11
“To learn the Way of the Rat, you must be able to skitter about the Stretching your hand, you push ki through your hands and feet
battlefield, avoid enemy reprisal, and slip into and out of the and thrust your body forward, striking with an iron hand.
shadows at your whim. But these are only the basics. When you Encounter ✦ Ki, Weapon
possess the skill needed to learn more about our way, seek me out Standard Action Melee weapon
again.” Requirement: You must be wielding a light blade.
Target: One creature
Prerequisites: Ninja class, Way of the Rat class feature Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is
During the first days of the ninja, there were three ninja in knocked prone.
particular who carried the legacy of the clans. They were the
progenitors of ninjutsu, and each one perfected the three Eyes of the Rat Rat Foot Utility 12
ways of the ninja each clan would come to use today. The You push out your ki, and the energy that spreads grants you an
first of these ninja was named Nezumi. augmented sense of your surroundings. Any enemy who moves
A quick-moving ninja, Nezumi was a master of silent your way will face a deadly reprisal.
movement and cautious defense. Though his attacks were Daily ✦ Ki, Thunder
not as deadly as his two brethren, his abilities still carried Minor Action Personal
advantages. His ability to move effective allowed to slip Effect: Until the end of the encounter, any enemy that
through enemies and deliver a crucial attack at the right moves closer to you during its move action takes
moment. To put it bluntly, Nezumi could skitter around the thunder damage equal to your Wisdom modifier.
battlefield better than anyone else. Truly a rarity even among
those who seek to remain hidden, Nezumi would draw the Sweeping Foot Jutsu Rat Foot Attack 20
attention of numerous clans, all of whom seeking to learns Your spirit energy swoops from your blade, sweeping under
his way. Wishing to pass on his skills and, perhaps to perfect your enemies’ feet, as if a foot moved behind theirs and knocked
his own abilities, Nezumi trained any ninja who wished to them down.
learn from him, under the condition that during this Daily ✦ Ki, Weapon
training, students from rival clans could not fight each other Standard Action Close burst 1
until the training was complete. This was meant to deny any Requirement: You must be wielding a light blade.
clan the upper hand, as Nezumi felt all with the potential to Target: Each enemy in burst you can see
become rat ninja under him had the right to do so. In time, Attack: Dexterity vs. AC
Nezumi’s techniques would become one of the founding Hit: 2[W] + Dexterity modifier damage, and you knock the
pillars of the ninja. target prone.
Today, you carry on the legacy of Nezumi, the first rat Miss: Half damage, and the target is slowed until the end
ninja. Years ago, when you first learned the techniques of of your next turn.
your clan, you began your journey to learn the Way of the
Rat. Today, you become the rat.
Terror Master Path Features within 5 squares of the target take a -5 penalty to
Perception checks (save ends).
Terrifying Action (11th Level): When you spend an action Miss: Half damage, and all enemies within 5 squares of the
point to take an extra action, one enemy within 5 squares of target take a -2 penalty to Perception checks (save ends).
you is dazed until the end of your next turn. Special: If you score a critical hit, all enemies within 5
Master Your Fear (11th Level): You gain a +5 bonus to squares of the target are blinded instead (save ends).
saving throws against fear.
Night Terrors (16th Level): You gain a +2 bonus to all
defenses when a bloodied enemy attacks you.
Tiger Claw Tiger Claw Techniques
Roaring Rake Tiger Claw Attack 11
“To learn the Way of the Tiger, you must be aggressive, The ki in your weapon unleashes a violent burst of energy
relentless, and ruthless. You must claw your way through the fray against those stupid enough to come near you.
and cut down your enemies without thought. But to claw is the Encounter ✦ Ki, Thunder, Weapon
start of your journey. To truly find your way, look for me when Standard Action Melee weapon
you think you are ready.” Requirement: You must be wielding a light blade.
Target: One creature
Prerequisites: Ninja class, Way of the Tiger class feature Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier + Wisdom modifier
When the ninja first came into being, there were three in thunder damage.
particular who established the three paths known as the Way
of the Ninja. They were masters of their craft, and while they Tiger Claw Stance Tiger Claw Utility 12
were not the first, they were the best. The third ninja was You shift your weight towards your back foot, then bring your
known as Tora. left hand over your right, and your stance gives you clarity and
Emotional and reckless, Tora grew up out of control and focus.
angry. He would pick street fights and bully people on the Daily ✦ Ki, Stance
slightest whim. In time, his anger and passion came to Minor Action Personal
control him. One day, however, he would make the biggest Effect: Whenever you score a critical hit, you deal an extra
mistake of his life: He challenged a ninja. damage equal to your Wisdom modifier, and you regain
Slapped aside by the ninja he challenged, Tora was hit points equal to your Wisdom modifier.
restrained and was given an ultimatum: Death or servitude.
Tora accepted servitude, under the condition he would go Raking Claw Jutsu Tiger Claw Attack 20
free if he could surpass the one he challenged. After several Your focused anger converts into deadly ki that rends the flesh of
years, Tora had an epiphany: His emotions were controlling the enemy. One stroke of your weapon leaves multiple wounds
him all these years, but he discovered control of these that bleed profusely.
emotions made him even stronger. The next day, Tora Daily ✦ Ki, Weapon
challenged the ninja once again and finally defeated him. Standard Action Close burst 1
Finally free, Tora saw, in an ironic way, his life had purpose, Requirement: You must be wielding a light blade.
and he used the training he obtained to spread his skills to Target: Each enemy in burst you can see
other ninja clans. His method of raking the flesh of the Attack: Dexterity vs. Fortitude
enemy became one of the foundations of modern ninjutsu. Hit: 2[W] + Dexterity modifier damage, and the target
Together, with Nezumi and Sasori, Tora founded the final takes ongoing 10 damage (save ends).
path: The Way of the Tiger.
Today, you become one of the members of Tora’s legacy.
You have become the embodiment of controlled ferocity, and
now, you must perfect your skills on your own. No one else
can do it for you.
Immortality of spirit and steel. To move quickly and efficiently is the first step needed to
The memories of you are contained in the weapons you call oneself a ninja. Movement allows you to keep your
wield. Your weapons become valuable heirlooms you clan enemy on your toes and, in dire situations, find an escape
will pass from generation to generation once your time has route. Mastery of movement, both for yourself and against
come. your enemies, is what makes you a true ninja. To be a ninja
Like the ancient samurai, your steel carries memories. who moves both quickly and silently is considered to be a
When the next generation grasps the cold blade in their supreme ninja.
fingers, they feel the years of training, sweat, and dedication Ninja are well-versed in the ways of concealment and
you devoted to your pursuits. stealthy movement. Years of training and mastery of your
Memory contained in steel: Your weapons acted as a spirit have enabled you to become a wraith, an abstract
conduit for your skills, and the metal contained within your being, a wisp in the air.
blades became as much a part of you as your soul. Once you Only ninja can be ninja masters, as their skill in quickness
have completed your final assignment or quest, you leave and silence are of paramount importance.
the clan from which you devoted your life to. Before you do,
however, you pass on the weapon you so long held within
your hands. Parting with a piece of your soul has its
Immortality? Not for us.
A ninja who is well-known is not a good ninja. To be a
purposes: By relinquishing your prized weapon, you impart
ninja is to be unnoticed and unacknowledged. For a ninja to
your wisdom to your clan in the hopes another will follow in
be known means to be recognized during a mission. Such
your footsteps. Additionally, it signals the end of a life of
recognition makes their missions difficult at and, at worst,
conflict, but the beginning of a life of peace, a life aspired by
gets them killed. In the end, the most legendary ninja are
many ninja.
those that are not known by the masses. They are the ninja
who are known only to the clansmen they devoted their
lives training. In that sense, you are no different from
Nezumi, Sasori, and Tora, warriors known only to the
Battlefield Awareness
masters of mysticism.
Prerequisite: Ninja class, Int 13, Wis 13
Knowledge of the Way: The Way of the Ninja is a method
Benefit: During the first round of combat and during
first taught to young ninja during their first days as students.
surprise rounds, you gain a +2 bonus to speed and damage
Intended more as a riddle than a way of life, the Way is not
rolls.
as simple as a mere statement: To be a ninja is to truly be a
You gain a +2 feat bonus to Perception checks and initiative
master of oneself, such that you have skills that could be
checks.
passed on to future generations. It is for that reason that,
while not legends among most people, the three masters of
ninjutsu are veritable legends among the ninja. With your Calculated Wrath
guidance, it is possible a fourth ninjutsu path will be opened. Prerequisites: Tiefling, ninja class, Int 15
Benefit: You may add your Intelligence modifier as extra
Ninja Master Features damage when using your infernal wrath racial power.
New Feats Benefit: When you score a critical hit against an enemy,
you may shift 2 squares as a free action.
Elven Reflexes
Prerequisites: Elf, ninja class, Dex 17, Wis 15
Benefit: If your reroll with your elven accuracy power
results in a hit, you gain a bonus to your speed equal to your
Wisdom modifier until the end of your next turn.
Mountain Resolve Nezumi-jutsu
Prerequisites: Dwarf, ninja class, Wis 15 Prerequisites: Paragon tier, ninja class, Way of the Rat class
Benefit: When you score a critical hit with an attack power feature, Dex 19, Wis 15
with the ki keyword, you regain the use of your second Benefit: When an enemy misses you with an opportunity
wind. attack, you gain a +1 bonus to AC. The bonus accumulates
until the start of your next turn.
Passionate Tiger
Prerequisites: Ninja class, Way of the Tiger class feature, Pierce the Flesh
Dex 17, Wis 13 Prerequisites: Paragon tier, ninja class, Dex 19
Benefit: If you deal Stealthy Strike damage to an enemy, Benefit: When you deal Stealthy Strike damage with an
you may reduce the damage by one die to give your allies a attack targeting an enemy’s Reflex defense, you may forego
bonus to damage rolls against the target equal to your the damage to deal ongoing damage to the target equal to
Wisdom modifier until the star of your next turn. the number of Stealthy Strike dice you have (save ends).
Tora-no-Ougi
Prerequisites: Epic tier, ninja class, Way of the Tiger class
feature, Dex 21, Wis 17
Benefit: At the beginning of your turn, all enemies adjacent
to you take damage equal to 5 + your Wisdom modifier. This
damage may not be applied to minions.