Sei sulla pagina 1di 23

KI

POWER BY: Hanzo187 (Matt Sylvain)

The NINJA
To move about the field of combat is no easy task. To do so
quickly and silently is another matter entirely. In the world
of the ninja, one must constantly be on the move. To remain
on the move is to remain on the offensive. In this respect, it
will also keep the enemy from coming after you.
In this supplement, you will be introduced to a variety of
new ninja skills, including:

✦ A new build, the tiger ninja. The tiger ninja is a warrior


of pure ferocity, seeking to hurt his enemies as much as
possible. Originally introduced in a previous forum, the
tiger ninja has been revamped and slightly modified.

✦ New ninja powers, which include additional powers for


ninja who follow the Way of the Rat or the Way of the
Scorpion. These powers involve abilities that increase the
ninja’s ability to move quickly and decrease their
enemies’ ability to come after them.

✦ Eight new paragon paths, each of which involve a


different form of specialization in ninjutsu. From the leaf
in the wind to the tiger claw, every path has something to
offer a ninja.

✦ Two new epic destinies, the martial spiritualist and the


ninja master. The martial spiritualist is a ninja who
follows the path of spirit and steel, finding a balance
between spiritual training and martial combat, and the
ninja master is a warrior who has reached the pinnacle of
ninjutsu training.

✦ New feats, which include additional uses of your class


features along with various bonuses to attack rolls and
damage rolls.
New Ninja Build Level 1 Encounter Techniques
Achilles’ Strike Ninja Attack 1
You push ki into an enemy’s Achilles’ tendon, making it difficult
This section introduces a new build: The tiger ninja. The
for your enemy to move.
tiger ninja relies on ferocious attacks and deadly strikes.
Encounter ✦ Ki, Weapon
Scorpion ninja use precision offense, rat ninja use defense,
Standard Action Melee or Ranged weapon
but tiger ninja use aggressive offense.
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Tiger Ninja Target: One creature
You are ferocity, using ki to inflict pain on your enemy. Attack: Dexterity vs. Reflex
Your instinct lets you hurt more than any other ninja. Hit: 2[W] + Dexterity modifier damage, and the target’s
Dexterity is most important for you. Like the rat ninja, you speed is reduced by 1 until the start of your next turn.
rely on instinct, so Wisdom should be secondary, with Way of the Tiger: The target is slowed until the start of
Intelligence as a tertiary score, though Constitution might be your next turn.
better. However, your instinct runs to offense, so you should
take the way of the tiger path. You will want powers that use Bloody Blade Ninja Attack 1
your Wisdom score, but powers that use Intelligence could When your enemy is injured, your spirit truly comes alive.
also prove of aid, lack of tact notwithstanding. Encounter ✦ Ki, Weapon
Suggested Feat: Quick Blade (Human Feat: Weapon Focus: Standard Action Melee weapon
Light Blade) Requirement: You must be wielding a light blade.
Suggested Skills: Acrobatics, Insight, Nature, Perception, Target: One creature
Stealth, Streetwise Attack: Dexterity vs. AC
Suggested At-Will Powers: ki blade, thrower’s clarity Hit: 1[W] + Dexterity modifier damage.
Suggested Encounter Power: achilles' strike Effect: If this attack bloodies the target, you gain a +1
Suggested Daily Power: spirit strike power bonus to the next attack roll you make against the
target. This effect lasts until the end of your next turn.

New Class Feature Way of the Scorpion: The attack bonus is equal to your
Intelligence modifier.
Instead of choosing the Way of the Rat or Way of the
Scorpion ninjutsu path, you may select Way of the Tiger. If One-Tail Strike Ninja Attack 1
you select Way of the Tiger, you must also give up the You begin learning the style of the fox, and learn to unleash ki.
Alchemical Mastery class feature. Encounter ✦ Ki, Weapon
Way of the Tiger: You gain a bonus to your Stealthy Strike Standard Action Melee weapon
damage equal to your Wisdom modifier. Prerequisite: You must be trained in Perception.
Requirement: You must be wielding a light blade.

New Ninja Powers Target: One creature


Attack: Dexterity vs. AC
The ninja train to learn techniques that draw on their ki. Hit: 1[W] + Dexterity modifier damage, and you slide the
The tiger ninja tries to cause as much pain as possible, doing target 1 square.
so in a reckless manner and focusing on powers that use Way of the Rat: You knock the target prone.
their high Wisdom score.
Turtle Strike Ninja Attack 1
Level 1 At-Will Techniques You turtle up, with your ki serving as a shield to defend you.
Encounter ✦ Ki, Weapon
Eagle’s Clarity Ninja Attack 1 Standard Action Melee weapon
An instant of focus helps you make a well-placed throw. Requirement: You must be wielding a light blade.
At-Will ✦ Ki, Weapon Target: One creature
Standard Action Ranged weapon Attack: Dexterity -2 vs. AC
Requirement: You must be wielding a light thrown Hit: 1[W] + Dexterity modifier damage, and you gain a +2
weapon. power bonus to AC until the start of your next turn.
Target: One creature
Attack: Dexterity +1 vs. AC
Hit: 1[W] + Dexterity modifier damage.
Increase to 2[W] + Dexterity modifier damage at 21st level.
Special: This power counts as a ranged basic attack. When
a power allows you to make a ranged basic attack, you
can use this power.
Veil of Frost Ninja Attack 1
The enemy is the victim of your chilly persona.
Level 2 Utility Techniques
Encounter ✦ Ki, Cold, Weapon Frozen Soul Ninja Utility 2
Standard Action Melee or Ranged weapon You infuse your attacks with cold energy for a brief moment.
Requirement: You must be wielding a bow, a crossbow, or Daily ✦ Ki, Cold
a light blade. Move Action Personal
Target: One creature Prerequisite: You must be trained in Insight.
Attack: Dexterity vs. Fortitude Effect: Until the end of your next turn, all your weapon
Hit: 2[W] + Dexterity modifier cold damage, and the target attack powers gain the cold keyword.
is slowed until the end of your next turn.
DiligentSearch Ninja Utility 2
You looked, but could not see. Perhaps you should try using your
Level 1 Daily Techniques head for a change.
Deadly Nightshade Ninja Attack 1 Encounter ✦ Ki
You put ki into the enemy’s eyes. The energy in their eyes Minor Action Personal
disrupts their vision and makes them privy to stupid moves. Prerequisite: You must be trained in Perception.
Daily ✦ Ki, Weapon Effect: Make a Perception check with a bonus equal to
Standard Action Melee weapon your Intelligence modifier.
Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC One with Shadow Ninja Utility 2
Hit: 2[W] + Dexterity modifier damage, and the target is Your form becomes shadowy, and you can disappear in the dim
blinded (save ends). conditions of the night.
Miss: Half damage, and the target is blinded until the end Encounter ✦ Ki, Illusion
of your next turn. Minor Action Personal
Prerequisite: You must be trained in Stealth.
Prolonged Frost Ninja Attack 1 Effect: Until the end of your next turn, if you are in an area
Your attack leeches cold sprit energy into your opponent’s body, of dim light, you are invisible.
leaving them weak and chilled.
Daily ✦ Ki, Cold, Weapon Shadow Step Ninja Utility 2
Minor Action Melee weapon You instantly blink out of existence, reappearing in another spot
Trigger: You score a critical hit against an enemy. almost instantly.
Requirement: You must be wielding a light blade. Encounter ✦ Ki, Teleportation
Target: The triggering enemy Move Action Personal
Attack: Wisdom vs. Fortitude Prerequisite: You must be trained in Acrobatics.
Hit: 3[W] + Wisdom modifier cold damage, and the target Effect: You teleport 3 squares. If you teleport from an area
is slowed and weakened (save ends both). of dim light, teleport 6 squares instead.
Miss: Half damage, and the target is weakened until the
end of your next turn.
Level 3 Encounter Techniques
Web of Deception Ninja Attack 1 Quick Escape Ninja Attack 3
You weave your ki through the ground, creating stringy webs Your sixth sense allows you to nimbly move out of the fray.
that stop your enemies in place Encounter ✦ Ki, Weapon
Daily ✦ Ki, Weapon, Zone Standard Action Melee weapon
Standard Action Close burst 1 Requirement: You must be wielding a light blade.
Requirement: You must be wielding a light blade. Target: One creature that marked you
Target: Each enemy in burst Attack: Dexterity vs. AC
Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage, you are no longer
Hit: 2[W] + Dexterity modifier damage. marked, and you shift 1 square.
Effect: The burst creates a zone of spider webs in the burst
until the end of your next turn. Any creature entering the
zone becomes slowed (save ends).
Sustain Minor: You sustain the power.
Raking Slash Ninja Attack 3 Dragon Smoke Jutsu Ninja Attack 5
You hone your ki into a lethal edge, rending your opponent’s You produce a large smoke cloud. This cloud takes the form of a
flesh. dragon for an instant, attacking the eyes of anyone foolhardy
Encounter ✦ Ki, Weapon enough to draw near.
Standard Action Melee or Ranged weapon Daily ✦ Ki, Weapon, Zone
Requirement: You must be wielding a bow, a crossbow, or Standard Action Close burst 1
a light blade. Requirement: You must be wielding a light blade.
Target: One creature Target: Each enemy in burst you can see
Attack: Dexterity vs. Fortitude Attack: Dexterity vs. Fortitude
Hit: 2[W] + Dexterity modifier damage, and the target Hit: 2[W] + Dexterity modifier damage.
takes a -1 penalty to attack rolls and damage rolls until Special: You create a zone of smoke until the end of your
the end of your next turn next turn. Any creature that enters the zone is blinded
Way of the Tiger: The penalty to attack rolls and damage until the end of your next turn.
rolls is equal to your Wisdom modifier. Sustain Minor: You sustain the zone. You may sustain this
power three times.
Stinging Strike Ninja Attack 3
An expertly-placed attack, combined with ki seeping into the Vanishing Act Ninja Attack 5
wound, causes the opponent to have trouble moving. A sudden attack that would severely injure you is countered into
Encounter ✦ Ki, Weapon a vicious retaliatory slash.
Standard Action Melee or Ranged weapon Daily ✦ Ki, Teleportation, Weapon
Requirement: You must be wielding a bow, a crossbow, or Immediate Interrupt Melee weapon
a light blade. Requirement: You must be wielding a light blade.
Target: One creature Trigger: You are hit by a melee attack.
Attack: Dexterity vs. AC Effect: You teleport to any square adjacent to the
Way of the Scorpion: You gain a bonus to the attack roll triggering enemy and make an attack. You take no
equal to your Intelligence modifier. damage.
Hit: 2[W] + Dexterity modifier damage, and the target is Target: The triggering enemy
weakened until the end of your next turn. Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Two-Tail Strike Ninja Attack 3 Miss: Half damage.
For your second lesson, you strike, then move. Those stupid
enough to attack you suffer the consequences. Level 6 Utility Techniques
Encounter ✦ Ki, Weapon
Standard Action Melee weapon
Master’s Focus Ninja Attack 6
Focusing on one enemy, you can gain a better understanding of
Requirement: You must be wielding a light blade.
their skills, aiding you in effectively combating the threat.
Target: One creature
Daily ✦ Ki, Stance
Attack: Dexterity vs. AC
Minor Action Ranged 5
Hit: 1[W] + Dexterity modifier damage, and you move
Target: One enemy you can see
your speed. If you provoke an opportunity attack, you
Prerequisite: You must be trained in Insight.
deal damage to the attacking enemy equal to your
Effect: You gain a +1 power bonus to your defenses against
Dexterity modifier as a free action.
the target until the stance ends.
Way of the Rat: You gain a +2 power bonus to AC
against the opportunity attacks you provoke using this
power.
Pierce the Veil Ninja Utility 6
Infusing your ki into your weapon, you pierce through magical
defenses.
Level 5 Daily Techniques Encounter ✦ Ki
Cold Wave Ninja Attack 5 Move Action Personal
A wave of spiritual cold freezes the enemy in place. Prerequisite: You must be trained in Perception.
Daily ✦ Ki, Cold, Weapon Effect: Until the end of your next turn, your attacks ignore
Standard Action Close blast 5 a number of points of resistance equal to your Wisdom
Requirement: You must be wielding a light blade. modifier.
Target: Each enemy in blast
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is
immobilized (save ends).
Miss: Half damage, and the target is slowed until the end
of your next turn.
Leg Toss Ninja Attack 7
Imparting ki into your arms and legs, you grab your enemy and
throw them, the force of your throw causing serious pain.
Encounter ✦ Ki, Weapon
Standard Action (Special) Melee weapon
Requirement: You must be wielding a light blade.
Special: If an enemy charges you, you may use this power
as an immediate interrupt.
Target: One creature of Medium size
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, you slide the
target 1 square, and you knock the target prone.

Three-Tail Strike Ninja Attack 7


Your third lesson involves illusion, releasing mist from your
blade to obscure your presence.
Encounter ✦ Ki, Illusion, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Slippery Form Ninja Utility 6 Target: One creature
Your skin becomes slippery for a moment, letting you escape Attack: Dexterity vs. Will
from someone who would try to pin you down. Hit: 2[W] + Dexterity modifier damage, you shift 1 square,
Encounter ✦ Ki and you gain concealment until the end of your next
Immediate Interrupt Personal turn.
Trigger: A creature grabs you Way of the Rat: You shift a number of squares equal to 1
Prerequisite: You must be trained in Acrobatics. + your Wisdom modifier.
Effect: Make an Acrobatics check to escape the grab with a
+5 power bonus. Tiger’s Rage Ninja Attack 7
The sudden rush of spirit energy flowing from your projectiles
Wind Rider Ninja Utility 6 forces your enemies back.
You move like the wind, but do not become it. Encounter ✦ Ki, Weapon
Daily ✦ Ki, Stance Standard Action Close blast 3
Minor Action Personal Requirement: You must be wielding a bow, a crossbow, or
Prerequisite: You must be trained in Athletics. a light thrown weapon.
Effect: You gain a +2 power bonus to speed and attack Target: Each enemy in blast you can see
rolls, but take a -2 penalty to your defenses. Attack: Dexterity vs. Reflex
Hit: 1[W] + Dexterity modifier damage, and you slide the
target 1 square.
Level 7 Encounter Techniques Way of the Tiger: You slide the target a number of
Deadly Mixture Ninja Attack 7 squares equal to your Wisdom modifier.
A mix of poison and ki makes for a lethal attack.
Encounter ✦ Ki, Poison, Weapon
Standard Action Melee or Ranged weapon
Level 9 Daily Techniques
Prerequisite: You must be wielding a poisoned weapon. Ice Blast Jutsu Ninja Attack 9
Requirement: You must be wielding a bow, a crossbow, or A blast of cold ki freezes your opponent solid.
a light blade. Daily ✦ Ki, Cold, Weapon
Target: One creature Standard Action Ranged 5
Attack: Dexterity vs. AC Requirement: You must be wielding a light blade.
Hit: 2[W] + Dexterity modifier poison damage. Target: One creature
Way of the Scorpion: If the poison deals ongoing Attack: Dexterity vs. Fortitude
damage, the target is slowed until the end of your next Hit: 2[W] + Dexterity modifier damage, and the target is
turn. helpless (save ends). On a critical hit, the target also takes
ongoing 10 cold damage (save ends both).
Miss: Half damage, and the target is stunned until the end
of your next turn.
Leech’s Embrace Ninja Attack 9 Vanish Into The Night Ninja Utility 10
Your weapon becomes a blade of death, searing the enemy to their Stepping into the shadows, you can no longer be found.
very soul and giving you strength. Daily ✦ Ki, Illusion
Daily ✦ Ki, Healing, Necrotic, Weapon Minor Action Personal
Standard Action Melee or Ranged weapon Prerequisite: You must be trained in Stealth.
Special: If you have combat advantage against the target, Effect: Until the end of the encounter, you may make a
you may use this power as a minor action Stealth check at a -2 penalty to become hidden in areas of
Requirement: You must be wielding a bow, a crossbow, or dim light, even if enemies can see you.
a light blade.
Target: One creature
Attack: Dexterity vs. Fortitude
Level 13 Encounter Techniques
Hit: 3[W] + Dexterity modifier necrotic damage, and Cheetah’s Grace Ninja Attack 13
ongoing 10 necrotic damage (save ends). You slice at your enemy, then move to the next target at blinding
Miss: Half damage, and no ongoing damage. speed.
Effect: You gain 10 temporary hit points. Encounter ✦ Ki, Weapon
Standard Action Melee weapon
Vicious Masterstroke Ninja Attack 9 Requirement: You must be wielding a light blade.
Placing massive amounts of ki into your weapon, you hope to Target: Two creatures (see entry)
cause as much pain as you can in one shot. Attack: Dexterity vs. AC
Daily ✦ Ki, Weapon Hit: 2[W] + Dexterity modifier damage, and you shift 2
Standard Action Melee weapon squares. You must end this movement adjacent to an
Requirement: You must be wielding a light blade. enemy. Make a secondary attack.
Target: One creature Way of the Tiger: You may shift a number of squares
Attack: Intelligence vs. Reflex equal to 1 + your Wisdom modifier.
Hit: 5[W] + Intelligence modifier damage. Secondary Target: The primary target or a different
Miss: Half damage. creature.
Secondary Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage.
Level 10 Utility Techniques
Cat’s Foot Jutsu Ninja Utility 10 Deer’s Bound Ninja Attack 13
Your sixth sense is more acute than normal, and like a cat, you A deadly strike gives you the strength to jump a great distance.
land on your feet. Encounter ✦ Ki, Weapon
At-Will ✦ Ki Standard Action Melee weapon
Free Action Personal Prerequisite: You must be trained in Athletics.
Trigger: You fall. Requirement: You must be wielding a light blade.
Prerequisite: You must be trained in Acrobatics. Target: One creature
Effect: Make an Acrobatics check with a +5 power bonus. If Attack: Dexterity vs. AC
the check reduces at least one-half your falling damage, Hit: 2[W] + Dexterity modifier damage, and you may make
you land on your feet and take no damage instead. an Athletics checks to jump. You are treated as having a
running start for the jump.
Ghost Form Ninja Utility 10
Your body changes into that of a ghost. Five-Tail Strike Ninja Attack 13
Encounter ✦ Ki Your fifth attack forces you to look inward, forcing you to take
Minor Action Personal the soul of a human.
Prerequisite: You must be trained in Insight. Encounter ✦ Ki, Weapon
Effect: You become insubstantial until the start of your Standard Action Melee or Ranged weapon
next turn. Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Leeching Thrust Ninja Utility 10 Target: One creature
A potent attack is exacerbated by the passage of your ki into the Attack: Dexterity vs. AC
gaping wound. Hit: 2[W] + Dexterity modifier damage, and the target is
Encounter ✦ Ki dazed until the end of your next turn.
Free Action Melee 1 Way of the Rat: The target is stunned until the end of
Trigger: You score a critical hit with a melee attack. your next turn instead.
Target: The triggering enemy
Prerequisite: You must be trained in Insight.
Effect: If you also dealt Stealthy Strike damage with the
attack, add an additional 2d6 damage.
Vile Sting Ninja Attack 13
A poisonous attack numbs your enemy’s arms, making it
Level 16 Utility Techniques
difficult for them to make coordinated attacks. Ghostly Eyes Ninja Utility 16
Encounter ✦ Ki, Poison, Weapon You channel ki into your eyes, and you can find those who hide
Standard Action Melee or Ranged weapon under the veil of illusion
Prerequisite: You must be wielding a poisoned weapon. Daily ✦ Ki
Requirement: You must be wielding a bow, a crossbow, or Minor Action Personal
a light blade. Prerequisite: You must be trained in Perception.
Target: One creature Effect: Until the end of the encounter, you can see invisible
Attack: Dexterity vs. Fortitude creatures and objects as if they were visible.
Hit: 2[W] + Dexterity modifier poison damage, and the
target takes a -2 penalty to attack rolls until the start of Ninjutsu Step Ninja Utility 16
your next turn. You jump back suddenly, pushing ki into your feet and dodging
Way of the Scorpion: The attack penalty is equal to 1 + at the right moment.
your Intelligence modifier. Encounter ✦ Ki
Immediate Interrupt Personal
Trigger: You are the target of a melee attack.
Level 15 Daily Techniques Prerequisite: You must be trained in Athletics.
Phoenix Ash Jutsu Ninja Attack 15 Effect: Shift 1 square. You gain a bonus to your defenses
An attack that would kill you instead brings you back to life, like equal to your Intelligence modifier until the start of your
the phoenix rising from the ashes. next turn.
Daily ✦ Ki, Healing
Immediate Interrupt Personal Out of Sight, Out of Mind Ninja Utility 16
Trigger: An attack would reduce you to 0 hit points or less. Those caught off-guard will never find you.
Effect: Spend a healing surge. You take no damage from Daily ✦ Ki, Illusion, Stance
the triggering attack, and take no damage from attacks Minor Action Personal
until the start of your next turn. Prerequisite: You must be trained in Stealth.
Effect: Until the stance ends, you are invisible to any
Polar Bear’s Roar Ninja Attack 15 enemy that is granting combat advantage to any ally
Releasing torrents of ki into your weapons, you unleash a within 5 squares of you.
mighty storm of ice and cold on your enemies.
Daily ✦ Ki, Cold, Weapon
Standard Action Area burst 1 within 10 squares
Requirement: You must be wielding a bow, a crossbow, or
a light thrown weapon.
Target: Each enemy in burst you can see
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier cold damage, and ongoing 5
cold damage (save ends)
Miss: Half damage, and no ongoing damage.

Torrent of Blades Ninja Attack 15


Moving at blinding speed, you keep slicing and dicing until the
enemy is left bloodied.
Daily ✦ Ki, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: See entry
Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and you may shift
3 squares. Make a secondary attack.
Miss: Half damage, you may shift 1 square, and no
secondary attack.
Secondary Target: The primary target or a different
creature.
Secondary Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage. You may repeat
the attack until you miss or until the target is bloodied.
Will-o’-the-Wisp Ninja Utility 16 Wind Blade Ninja Attack 17
Entering a brief state of focus, your movements are so quick, You unfurl a deadly blade of pure wind from your weapon, and
your enemies find you difficult to spot. no one is safe from its deadly edge.
Encounter ✦ Ki Encounter ✦ Ki, Weapon
Minor Action Personal Standard Action Close blast 3
Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade.
Effect: Until the end of your turn, you become Target: Each enemy in blast you can see
invisible, and your speed increases by 2. Attack: Dexterity vs. AC
Hit: 2[W] + Dexterity modifier damage, and the target is

Level 17 Encounter Techniques slowed until the end of your next turn.

Drill Blade Ninja Attack 17


You twist your body and deliver a drill-like attack. Level 19 Daily Techniques
Encounter ✦ Ki, Thunder, Weapon Cracked Kappa Shell Ninja Attack 19
Standard Action (Special) Melee weapon Weaving ki into the opponent’s body, you seek to weaken them in
Special: If charging, you may use this power as a melee either, mind, body, or spirit.
basic attack. Daily ✦ Ki, Weapon
Requirement: You must be wielding a light blade. Standard Action Melee or Ranged weapon
Target: One creature Requirement: You must be wielding a bow, a crossbow, or
Attack: Dexterity vs. AC a light blade.
Hit: 3[W] + Dexterity modifier thunder damage. Target: One creature
Way of the Tiger: Enemies adjacent to the target take Attack: Wisdom vs. Fortitude, Reflex, or Will
thunder damage equal to your Wisdom modifier. Hit: 5[W] + Wisdom modifier damage, and the target
takes a penalty to the target defense equal to your
Six-Tail Strike Ninja Attack 17 Wisdom modifier (save ends).
Your sixth lesson in the style of the fox draws you closer to their Miss: Half damage, and the target takes a -2 penalty to the
trickster nature and illusory manner. target defense until the end of your next turn.
Encounter ✦ Ki, Illusion, Weapon
Standard Action Melee or Ranged weapon Ice Dragon Jutsu Ninja Attack 19
Prerequisite: You must be trained in Bluff. Invoking the spiritual strength of your cold soul, you unleash a
Requirement: You must be wielding a bow, a crossbow, or large sheet of ice along the ground
a light blade. Daily ✦ Ki, Cold, Weapon, Zone
Target: One creature Standard Action Close burst 2
Attack: Dexterity vs. Will Requirement: You must be wielding a light blade.
Hit: 3[W] + Dexterity modifier damage, and the target Target: Each enemy in burst
must makes opportunity attacks against its allies if able Attack: Dexterity vs. Reflex
until the start of your next turn. Hit: 2[W] + Dexterity modifier cold damage.
Way of the Rat: Add your Wisdom modifier to your Special: You create a zone of ice until the end of your next
defenses until the start of your next turn. turn. Any enemy that enters the zone is knocked prone if
it moves more than 1 square while within the zone
Venom and Pincer Ninja Attack 17 during a single turn.
A precision attack combined with a poisonous weapon creates a Sustain Minor: You sustain the zone. You may sustain this
debilitating effect on your opponent. Power no more than three times.
Encounter ✦ Ki, Poison, Weapon
Standard Action Melee or Ranged weapon
Prerequisite: You must be wielding a poisoned weapon.
Requirement: You must be wielding a bow, a crossbow, or
a light blade.
Target: One creature
Attack: Dexterity vs. Fortitude
Hit: 4[W] + Dexterity modifier poison damage, and the
target is slowed until the end of your next turn.
Way of the Scorpion: If the poison deals ongoing
damage, increase the ongoing damage by 5.
Shark’s Lunge Ninja Attack 19
You manipulate your spirit energy into your weapon and lunge
Level 23 Encounter Techniques
forward, using your serrated blade to leave lasting wounds. Adamantine Palm Ninja Attack 23
Daily ✦ Ki, Weapon The rat ninja developed the technique, but the scorpion have
Standard Action Melee weapon refined it.
Requirement: You must be wielding a light blade. Encounter ✦ Ki, Weapon
Special: You may shift 2 squares before the attack. Standard Action Melee weapon
Target: One creature Requirement: You must be wielding a light blade.
Attack: Dexterity vs. AC Target: Three creatures
Hit: 4[W] + Dexterity modifier damage, and the target Attack: Dexterity vs. Reflex, three attacks
takes 10 ongoing damage (save ends). Hit: 2[W] + Dexterity modifier damage, and you knock the
Effect: One enemy adjacent to the target takes ongoing target prone.
damage equal to 5 + your Intelligence modifier (save Way of the Scorpion: You make a number of attacks
ends). equal to your Intelligence modifier instead.
Miss: Half damage, and the target takes ongoing damage
equal to your Intelligence modifier (save ends). Tarantuala’s Rage Ninja Attack 23
Your ki is more deadly than any venom the drow could produce.
Encounter ✦ Ki, Poison, Weapon
Level 22 Utility Techniques Standard Action Melee or Ranged weapon
Crane’s Jump Ninja Utility 22 Requirement: You must be wielding a bow, a crossbow, or
You move with incredible grace, no matter the situation. a light blade.
At-Will ✦ Ki Target: One creature
Move Action Personal Attack: Dexterity vs. AC
Prerequisite: You must be trained in Acrobatics and Hit: 3[W] + Dexterity modifier damage, and the target is
Athletics. stunned until the end of your next turn.
Effect: You may shift 2 squares.
Leech’s Grasp Ninja Attack 23
Eagle’s Feather Ninja Utility 22 You pass on your injuries to your enemy for a brief time.
You take flight, like an eagle spreading its wings. Encounter ✦ Ki, Healing, Necrotic, Weapon
Daily ✦ Ki Standard Action Melee or Ranged weapon
Minor Action Personal Prerequisite: You must be bloodied to use this power.
Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a bow, a crossbow, or
Effect: You gain a flight speed equal to your speed until a light blade.
the end of the encounter. Target: One creature
Attack: Dexterity vs. Fortitude
Hawk’s Focus Ninja Utility 22 Hit: The target takes necrotic damage equal to your
Your singular focus against an enemy gives you a deadly bloodied value minus your current hp, and you gain
advantage against that foe. temporary hit points equal to one-half your level.
Encounter ✦ Ki Way of the Tiger: You gain temporary hit points equal to
Minor Action Ranged 10 one-half your level + your Wisdom modifier.
Target: One creature you can see
Prerequisite: You must be trained in Insight. Seven-Tail Strike Ninja Attack 23
Effect: You gain a power bonus to attack rolls and your Your seventh lesson in the fox style involves waving you weapon
defenses against the target equal to your Wisdom or in a seven-pronged hurricane.
Intelligence modifier (whichever is higher) until the end Encounter ✦ Ki, Weapon
of your next turn. Standard Action Close burst 1
Requirement: You must be wielding a light blade.
Spider Sense Ninja Utility 22 Target: Each enemy in burst you can see
You feel vibrations in the ground- an ambush! Attack: Dexterity vs. AC
Daily ✦ Ki Hit: 2[W] + Dexterity modifier damage, and you slide the
Immediate Interrupt Ranged sight target 2 squares.
Trigger: You and your allies become surprised Way of the Rat: You shift one-half your speed.
Prerequisite: You must be trained in Perception.
Targets: You and each ally
Effect: The targets gain the surprise round instead and a
+10 power bonus to the initiative check.
Level 25 Daily Techniques Level 27 Encounter Techniques
Black Widow Strike Ninja Attack 25 Black Mamba Strike Ninja Attack 27
You pour ki down your blade, and the poison unleashed in your The sting you release is the deadliest you ever created.
enemy’s body causes delirium and madness. Encounter ✦ Ki, Poison, Weapon
Daily ✦ Ki, Poison, Weapon Minor Action Melee or Ranged weapon
Standard Action Melee or Ranged weapon Prerequisite: You must score a critical hit this turn to use
Requirement: You must be wielding a bow, a crossbow, or this power.
a light blade. Requirement: You must be wielding a bow, a crossbow, or
Target: One creature a light blade.
Attack: Intelligence vs. Fortitude Target: One creature
Hit: 5[W] + Intelligence modifier poison damage, and the Attack: Dexterity vs. Fortitude
target is deafened and blinded (save ends both). The Hit: 3[W] + Dexterity modifier poison damage, and the
target makes saving throws at a -5 penalty. target is immobilized until the end of your next turn.
Miss: Half damage, and the target is deafened (save ends). Way of the Scorpion: The target is stunned until the end
The target makes saving throws at a -2 penalty. of your next turn instead.

Eel’s Bite Ninja Attack 25 Cloud of Dust Ninja Attack 27


You send a massive shockwave into the enemy. What will Concentrating ki through your feet, you push your energy out
happen next depends where you struck your foe. and create a large cloud of irritating dust.
Daily ✦ Ki, Lightning, Weapon Encounter ✦ Ki, Weapon
Standard Action Melee or Ranged weapon Standard Action Close burst 2
Requirement: You must be wielding a bow, a crossbow, or Requirement: You must be wielding a light blade.
a light blade. Target: One creature
Target: One creature Attack: Dexterity vs. AC
Attack: Intelligence vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is
Hit: 6[W] + Intelligence modifier lightning damage. blinded until the end of your next turn.
Miss: Half damage.
Effect: Roll 1d20. Determine the effect based on the roll Eight-Tail Strike Ninja Attack 27
1-4: Strikes the arms. The target takes a -2 penalty to As you approach your final lesson, the fox teaches you a method
attack rolls and defenses (save ends) for punishing enemies who would try to stand against you.
5-9: Strikes the legs. The target is knocked prone and Encounter ✦ Ki, Thunder, Weapon
cannot stand up until the end of your next turn. Standard Action Melee or Ranged weapon
10-14: Strikes the stomach. The target is slowed and Requirement: You must be wielding a bow, a crossbow, or
weakened (save ends both). a light blade.
15-19: Strikes the chest. The target is stunned (save ends). Target: One creature
20: Strikes the head. The target becomes unconscious Attack: Dexterity vs. Will
(save ends). Hit: 3[W] + Dexterity modifier thunder damage, and you
move your speed. Any enemy that makes an opportunity
Forest Mist Jutsu Ninja Attack 25 attack against you takes 10 thunder damage.
You channel your spirit energy into a misty veil that obscures Way of the Rat: The thunder damage is equal to 10 +
your enemy’s vision and catches them off-guard. your Wisdom modifier.
Daily ✦ Ki, Illusion, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will
Hit: 5[W] + Dexterity modifier damage, and you gain
combat advantage and a bonus to your defenses
against the target equal to your Wisdom modifier (save
ends both).
Miss: Half damage, and you gain combat advantage
against the target until the end of your next turn.
Electric Slash Ninja Attack 27 Water Moon Jutsu Ninja Attack 29
You create a weapon of pure lightning, slashing and shocking “It can be seen, but never held.” This ancient saying applies to
your enemy at the same time. you and your ability to unnaturally avoid your enemies, yet you
Encounter ✦ Ki, Lightning, Weapon seem perfectly capable of putting down your enemies.
Standard Action Melee or Ranged weapon Daily ✦ Ki, Illusion, Weapon
Requirement: You must be wielding a bow, a crossbow, or Standard Action Close burst 1
a light blade. Requirement: You must be wielding a light blade.
Target: One creature Target: Each enemy in burst you can see
Attack: Dexterity vs. AC Attack: Wisdom vs. Will
Hit: 4[W] + Dexterity modifier lightning damage, and roll Hit: You gain combat advantage against the target (save
1d20. Determine the effect based on the roll. The effect ends). You can score critical hits against the target on 17-
lasts until the end of your next turn. 20 until the end of the encounter.
1: No effect Miss: You gain combat advantage and can score critical
2-5: The target is immobilized hits against the target on 19-20 until the end of your next
6-10: The target is weakened turn.
11-15: The target is blinded
16-19: The target is petrified
20: The target is stunned
Way of the Tiger: You may choose the effect without
rolling.

Level 29 Daily Techniques


Fall of the Sakura Ninja Attack 29
Cherry blossoms are beautiful, but have short lives. Your
enemies are no different, and you show it in a literal sense.
Daily ✦ Ki, Weapon
Standard Action Area burst 1 within 10 squares
Requirement: You must be wielding a bow, a crossbow, or
a light thrown weapon.
Target: One creature
Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is
stunned (save ends).

Nine-Tail Strike Ninja Attack 29


You reach the pinnacle of the fox’s teachings, striking nine vital
points in the enemy’s body and giving you omniscience against
your foe.
Daily ✦ Ki, Illusion, Weapon
Standard Action Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. AC, nine attacks
Hit: 1[W] + Dexterity modifier damage per attack.
Effect: Determine the effect based on the number of hits.
1: The target is deafened (save ends).
2: You gain a +2 power bonus to damage rolls against the
target (save ends).
3: The target is immobilized (save ends).
4: The target is dazed (save ends).
5: You gain a +5 power bonus to attack rolls against the
target (save ends).
6: The target is blinded (save ends).
7: The target is stunned (save ends)
8: The target becomes unconscious (save ends).
9: All attacks the target makes against you are treated as
a natural 1 until the end of the encounter.
New Paragon Paths Cunning Fox Techniques
Four-Tail Strike Cunning Fox Attack 11
The fourth lesson of the fox style is reserved specifically for you.
Cunning Fox Encounter ✦ Ki, Weapon
Standard Action Melee or Ranged weapon
“I am a student of the fox. Tricksters, illusionists, deceivers. Requirement: You must be wielding a bow, a crossbow, or
Whatever you call them, their mysticism is one of many avenues a light blade.
for the ninja.” Target: One creature
Attack: Dexterity vs. AC
Prerequisites: Ninja class, training in Bluff and Insight Hit: 2[W] + Dexterity modifier damage. If you have combat
advantage against the target, add 1[W] + Wisdom
Hundreds of years ago, there once lived a warrior known modifier damage.
as the Cunning Fox. The Cunning Fox was a legendary
master of subterfuge and illusion, believed to be able to slip Foxfire Cunning Fox Utility 12
past a legion of soldiers on a brightly lit day. An ancient defense taught by the Cunning Fox, foxfire is a blue
When the Cunning Fox was still a teenager, in the middle flame that deceives the enemy and heals you.
of his daily training, he came across a fantastic sight: A fox Daily ✦ Ki, Healing
with nine tails, said to be one of the rarest sights in all of Immediate Interrupt Melee 1
existence. Though the ninja was spotted by the fox, it was Trigger: You are hit by a melee attack
surprised it took so long to find him. Therefore, the nine- Target: The triggering enemy
tailed beast decided to reward him with its greatest gift: A Effect: You take no damage from the triggering attack. You
set of nine techniques, each created when the fox grew a new regain hit points equal to 10 + your Wisdom modifier.
tail, a symbol of its age and ever-burgeoning wisdom.
Whether this is true or not is still a hotly debated topic Mischievous Strike Cunning Fox Attack 20
among the ninja today, but even after all these years, none Mischief and lethality become one as you cut down your enemy.
deny the uncanny skill of the Cunning Fox. This is because Daily ✦ Ki, Weapon
of a set of nine techniques known to many of the old clans: Minor Action Melee or Ranged weapon
The Tailed-Fox Strikes, which were the signature skills of the Requirement: You must be wielding a bow, a crossbow, or
Cunning Fox. Passed onto Nezumi, the first ninja to master a light blade.
the way of the rat, the skills of the Cunning Fox still exist Target: One enemy you have used the Bluff skill to gain
today, but only those who focus the most intently on the combat advantage against.
legendary ninja’s teachings will hope to master all of his Attack: Dexterity vs. AC
techniques. Hit: 5[W] + Dexterity modifier damage, and when the
target attacks you, you may shift 1 square as an
immediate interrupt (save ends).
Cunning Fox Path Features Miss: 3[W] + Dexterity modifier damage, and you shift 1
Fox’s Action (11th Level): You may spend an action point square.
to become invisible until the end of your turn instead of
taking an extra action.
Fox’s Vision (11th Level): You gain a +2 bonus to Bluff,
Insight, and Perception checks.
Ancestral Trickery (16th Level): You may use the Bluff
skill to create a distraction to hide or gain combat advantage
as a minor action.
Four-Point Starblade Four-Point Starblade Techniques
Starblade Four-Point Starblade Attack 11
“Shuriken are my specialty. When you want someone who can Strike
pierce the orbit of an enemy’s eye or cut the tendons of their wrist Focusing your vision through the hole in your shuriken, you
without them knowing where it came from, you come to me.” unleash a well-aimed throw. A perfect throw allows you to
maintain your focus.
Prerequisite: Ninja class, Ninja Weapon Talent (shuriken) Encounter ✦ Ki, Weapon
class feature Standard Action Ranged weapon
Requirement: You must be wielding a shuriken.
The shuriken is likely one of the strangest weapons to even Target: One creature
a well-trained combatant. A small piece of metal with Attack: Dexterity vs. AC
multiple sharpened blades, these weapons can spin through Hit: 2[W] + Dexterity modifier damage.
air like hot knives through butter, creating amazing spin and Special: If you score a critical hit, you do not expend this
piercing flesh with a well-placed throw. Because they are so power.
small, shuriken are difficult weapons to grasp, even to a
well-trained warrior. Star in the Sky Four-Point Starblade Utility 12
Long ago, during the days of the first ninja, the clans were A well-aimed throw at the enemy renders you indistinguishable,
looking to make a weapon that could move quickly and as if you were one of the stars in the sky.
silently. Experimenting with a variety of bladed weapons, Encounter ✦ Ki
they found that while daggers were effective, they could Free Action Personal
spin effectively in the air and could not fly well once thrown. Trigger: You are hidden and hit an enemy with a shuriken.
However, a ninja named Hoshi came up with an item with Effect: If you have cover or concealment, you remain
multiple edges. This weapon flew matched the dagger in hidden.
general accuracy, but could fly further and was easier to
poison, and thus, the first shuriken was born. Raining Star Four-Point Starblade Attack 20
You are the foremost expert of the shuriken. To you, Jutsu
holding the shuriken in your hands is no different from With lightning speed, you throw endless shuriken into the air.
holding a knife when cutting a piece of steak. Years of The enemy is left dumbstruck as they are perforated by your
training in proper holding and throwing, combined with deadly stars.
your talent for deadly accurate throws, make you most Daily ✦ Ki, Weapon
effective when holding this exotic weapon in your hands. Standard Action Area burst 2 within 10 squares
The rogue is master of the dagger. You are master of the Requirement: You must be wielding a shuriken
shuriken. Special: You do not take the -2 penalty to attack rolls for
attacking at long range when using this power.
Four-Point Starblade Target: Each enemy in burst you can see.
Attack: Dexterity vs. AC
Path Features Hit: 2[W] + Dexterity modifier damage, and the target is
Starblade’s Action (11th Level): When you spend an dazed (save ends).
action point to take an extra action, you may also make a
ranged basic attack with a shuriken as a free action.
Starblade’s Accuracy (11th Level): You can score critical
hits with shuriken on a roll of 18-20.
Slice the Eyes (16th Level): Whenever you score a critical
hit against an enemy with a shuriken, the enemy is dazed
until the end of your next turn.
Leaf in the Wind Leaf Tornado Leaf in the Wind Utility 12
Entering a state of intense focus, you create a tornado of green
leaves, and those who enter the tornado become off-balance and
“I have learned to control the forces of Mother Nature with my confused.
spirit. Every root, every leaf, is under my command.” Encounter ✦ Ki, Zone
Minor Action Close burst 2
Prerequisites: Elf, ninja class Effect: You create a zone of flitting leaves until the end of
your next turn. Any enemy in the zone becomes dazed as
Some ninja believe that when one communes with the long as the power remains in effect
forces of nature, that person can connect with those forces
and unleash those abilities upon the enemy. Over the last One Thousand Leaf in the Wind Attack 20
few centuries, however, the ninja began to focus their
Leaves
powers internally, focusing on more intrinsic methods of Your spirit resonates with the ground, allowing you to bring
perfection, wishing to become more self-sufficient and rely down a blast of one thousand leaf blades upon your enemy.
on no one but themselves. As time progressed, communing Daily ✦ Ki, Weapon
with nature became a largely forgotten practice. Standard Action Ranged 5
Today, only one race posses the disposition to tap into the Requirement: You must be wielding a light blade.
forces of nature: The elves. Elves, with their amazingly acute Target: One creatures
eyes and ears, their natural affinity to the wild, and their Attack: Dexterity vs. AC
incredible wisdom allow them to connect with the other side Hit: 4[W] + Dexterity modifier damage, and the target and
in a way even the eldarin could never understand. In time, all enemies adjacent to the target are dazed (save ends).
the elves learn to become one with nature in the literal sense, Miss: Half damage, and the target is dazed until the end of
becoming one with the wind, and blending in with the your next turn.
forests and swamps of the world Special: If this power reduces the target to 0 hit points or
When a ninja’s spirit becomes one with the natural forces less, all enemies adjacent to the target are dazed and take
of the world, they can move swiftly and silently. Their ongoing damage equal to your Dexterity modifier (save
footsteps are tiny ruffles upon the moss, their speed like a ends both).
passing breeze. To your enemies, it is as if you are a leaf in
the wind.

Leaf in the Wind Path Features


Leaf’s Action (11th Level): When you spend an action
point to take an extra action, you may also take a move
action.
Ruffle of Leaves (11th Level): You take no penalty to
Stealth checks when moving your speed and a -5 penalty to
Stealth checks when running.
One With Nature (16th Level): You gain a +1 bonus to
attack rolls when outdoors.

Leaf in the Wind Techniques


Air Slash Leaf in the Wind Attack 11
A gust of air flies from your blade, slicing the enemy and cutting
anyone near them.
Encounter ✦ Ki, Weapon
Standard Action Ranged 5
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and one enemy
adjacent to the target takes damage equal to your
Dexterity modifier.
Master of Twin Blades Master of Twin Blades Techniques
Light and Dark Master of Twin Blades Attack 11
“These two blades have become my life over the last several years. You channel ki into your weapons, each of which embody the
My ki has seeped into these weapons during these long years, so power of blazing light and shuddering darkness.
much so that they are now as much a part of me as my fingers and Encounter ✦ Ki, Necrotic, Radiant, Weapon
toes.” Standard Action Melee weapon
Requirement: You must be wielding two light blades.
Prerequisites: Ninja class, any ranger multiclass feat, Target: One or two creatures, two attacks (one main hand,
proficiency with light blade one off-hand)
Attack: Dexterity vs. AC
It takes a special warrior to master the use of two weapons. Hit: 1[W] + Dexterity modifier radiant damage (main
To master one weapon requires years of training to learn the hand), and 1[W] + Dexterity modifier necrotic damage
intricacies of martial combat. To learn how to use a weapon (off-hand).
is to treat the weapon as a part of yourself. If you cannot Special: If both attacks hit, the target cannot apply necrotic
connect with your weapon, the weapon will turn against or radiant resistance for this power.
you. Once your weapon and you are one, you cannot be
beaten. Hidden Blade Master of Twin Blades Utility 12
The mastery of two weapons, however, is another matter. You only had time to draw one weapon. With another deftly
Wielding a weapon in each hand is much more difficult and housed on you, you pull it out with supernatural quickness,
requires further training to master. Two weapons create catching the enemy unawares.
conflict with one another; one could catch on the other if you Encounter ✦ Ki, Weapon
are not properly trained, and if your blades become angry Free Action Melee 1
and fight each other, you die. However, if you both blades Requirement: Your off-hand must be free.
become friends, you can become a whirlwind, a hurricane, a Target: One creature
torrent of destruction and mysticism. Effect: Draw a weapon for your off-hand. You gain combat
Now, you have attained the skill necessary to carry two advantage against the target for the next melee attack
weapons in perfect harmony. Your years of training have you make with your off-hand weapon this turn.
given you the skill to turn your blades into, at best, great
friends, and at worst, strong allies. Your weapons know you Hurricane Master of Twin Blades Attack 20
have devoted a great deal of time and effort to bring them Your spirit moves its way into your hands and feet, and you spin
together, and they finally understand, and these weapons your body violently, knocking back your enemies.
will not fight against each other. They are united. Daily ✦ Ki, Weapon
Standard Action Close burst 1

Master of Twin Blades Requirement: You must be wielding two light blades.
Target: Each enemy in burst
Path Features Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and the target is
Twin Blade Action (11th Level): When you spend an
knocked prone.
action point to use a melee attack power with your main
Effect: You slide the target 1 square.
hand, you may attack the same enemy with your off-hand
weapon as a free action. If you hit, you deal an extra 1[W] +
Dexterity modifier damage.
Two-Hand Expertise (11th Level): As long as you are
wielding two melee weapons, you gain a +1 bonus to AC.
Crossed Blades (16th Level): As long you are wielding two
melee weapons that are the same (two daggers, for example),
you gain a +1 bonus to attack rolls made with your main
hand weapon.
Rat Foot Rat Foot Techniques
Iron Palm Rat Foot Attack 11
“To learn the Way of the Rat, you must be able to skitter about the Stretching your hand, you push ki through your hands and feet
battlefield, avoid enemy reprisal, and slip into and out of the and thrust your body forward, striking with an iron hand.
shadows at your whim. But these are only the basics. When you Encounter ✦ Ki, Weapon
possess the skill needed to learn more about our way, seek me out Standard Action Melee weapon
again.” Requirement: You must be wielding a light blade.
Target: One creature
Prerequisites: Ninja class, Way of the Rat class feature Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and the target is
During the first days of the ninja, there were three ninja in knocked prone.
particular who carried the legacy of the clans. They were the
progenitors of ninjutsu, and each one perfected the three Eyes of the Rat Rat Foot Utility 12
ways of the ninja each clan would come to use today. The You push out your ki, and the energy that spreads grants you an
first of these ninja was named Nezumi. augmented sense of your surroundings. Any enemy who moves
A quick-moving ninja, Nezumi was a master of silent your way will face a deadly reprisal.
movement and cautious defense. Though his attacks were Daily ✦ Ki, Thunder
not as deadly as his two brethren, his abilities still carried Minor Action Personal
advantages. His ability to move effective allowed to slip Effect: Until the end of the encounter, any enemy that
through enemies and deliver a crucial attack at the right moves closer to you during its move action takes
moment. To put it bluntly, Nezumi could skitter around the thunder damage equal to your Wisdom modifier.
battlefield better than anyone else. Truly a rarity even among
those who seek to remain hidden, Nezumi would draw the Sweeping Foot Jutsu Rat Foot Attack 20
attention of numerous clans, all of whom seeking to learns Your spirit energy swoops from your blade, sweeping under
his way. Wishing to pass on his skills and, perhaps to perfect your enemies’ feet, as if a foot moved behind theirs and knocked
his own abilities, Nezumi trained any ninja who wished to them down.
learn from him, under the condition that during this Daily ✦ Ki, Weapon
training, students from rival clans could not fight each other Standard Action Close burst 1
until the training was complete. This was meant to deny any Requirement: You must be wielding a light blade.
clan the upper hand, as Nezumi felt all with the potential to Target: Each enemy in burst you can see
become rat ninja under him had the right to do so. In time, Attack: Dexterity vs. AC
Nezumi’s techniques would become one of the founding Hit: 2[W] + Dexterity modifier damage, and you knock the
pillars of the ninja. target prone.
Today, you carry on the legacy of Nezumi, the first rat Miss: Half damage, and the target is slowed until the end
ninja. Years ago, when you first learned the techniques of of your next turn.
your clan, you began your journey to learn the Way of the
Rat. Today, you become the rat.

Rat Foot Path Features


Rat’s Action (11th Level): When you spend an action point
to take an extra action, you become invisible until the start of
your next turn.
Skittering About (11th Level): You gain a +4 bonus to AC
against opportunity attacks.
Nezumi’s Technique (16th Level): When you score a
critical hit on an enemy you deal Stealthy Strike damage
against, the target cannot attack you on its next turn.
Scorpion Tail Scorpion Tail Techniques
Scorpion Sting Scorpion Tail Attack 11
“To learn the Way of the Scorpion, you must be able to study your Placing ki into your blade, you prepare to put down your enemy
enemy, learn their weaknesses, and exploit those weaknesses before they can get away from you.
precisely. This is only the beginning, however. Once you start Encounter ✦ Ki, Weapon
learning to think like the enemy, I will be waiting for you.” Standard Action (Special) Melee weapon
Requirement: You must be wielding a light blade.
Prerequisites: Ninja class, Way of the Scorpion class Special: You may use this power as an opportunity attack.
feature Target: One creature
Attack: Dexterity vs. AC
During the first days of the ninja, there were three ninja in Hit: 2[W] + Dexterity modifier damage, and the target is
particular who carried the legacy of the clans. They were the weakened until the end of your next turn.
progenitors of ninjutsu, and each one perfected the three
ways of the ninja each clan would come to use today. The Scorpion’s Dance Scorpion Tail Utility 12
second of these ninja was named Sasori. A precision strike at the right moment gives you a greater
A cunning and deadly ninja, Sasori was best known more knowledge of the enemy, and you must know your enemy.
for his mind than his body. An expert at tactics and anatomy, At-Will ✦ Ki
Sasori was a genius, lost in the scramble for glory in an Immediate Reaction Personal
uncertain time of war and conflict. When he was a child, Trigger: You hit an enemy with an opportunity attack.
Sasori once heard three words that would become his life, Effect: You gain a +1 power bonus to your defenses until
and the philosophy behind his path of the ninja: know thy the start of your next turn.
enemy.
In time, Sasori learned of the secretive Kurogane ninja clan, Stinging Tail Jutsu Scorpion Tail Attack 20
and sought them out to learn their skills. So fast a learner Your spirit energy seeps into your weapon. Your ki emits a
was Sasori, that he would become a teacher to his teachers poisonous venom that slowly weakens your enemies.
by the time he reached his teens. A master of quickness and Daily ✦ Ki, Poison, Weapon
tactics, Sasori would go on to teach his students the value of Standard Action Melee or Ranged weapon
accuracy and precision. To fell your enemy with an exact Requirement: You must be wielding a bow, a crossbow, or
thrust to the heart is far more effective than merely a light blade.
bludgeoning an armored enemy to death. Target: Two creatures, two attacks
Over the years, Sasori came upon the other ninja of legend, Attack: Dexterity +2 vs. AC
Nezumi and Tora, and each would teach their respective Hit: 3[W] + Dexterity modifier poison damage, and the
skills to each in hopes of passing on their legacy. Like target is weakened and slowed (save ends).
Nezumi, Sasori did not permit rival clansmen from fighting Miss: Half damage, and the target is slowed until the end
each other when he was training in hopes of avoiding of your next turn.
conflict. When Sasori finally passed, he knew that, like
Nezumi, he would have a lasting legacy.
You now carry on the legend of Sasori, the first scorpion
ninja. You have learned all you can from your clan. Now, it is
time to perfect your skill on your own.

Scorpion Tail Path Features


Scorpion’s Action (11th Level): When you spend an action
point to take an extra action, you may add your Intelligence
modifier to attack rolls until the start of your next turn.
Stinging Blade (11th Level): When making an opportunity
attack, you can score a critical hit on a roll of 18-20.
Sasori’s Technique (16th Level): When you score a critical
hit on an enemy, the target takes a penalty to attack rolls
equal to your Intelligence modifier until the end of your next
turn.
Terror Master Terror Master Techniques
Trembling Slash Night Blade Attack 11
“I live in the darkness, and the darkness lives in me. Do not be A strike that cuts into the soul causes the enemy to tremble in
afraid of the dark. Be afraid of what it hides, namely me.” fear, wondering where you may strike next.
Encounter ✦ Ki, Fear, Necrotic, Weapon
Prerequisite: Ninja class Standard Action Melee or Ranged weapon
Requirement: You must be wielding a bow, a crossbow, or
The darkness is a deadly weapon. It can conceal, and it can a light blade.
inspire uneasiness. To those trained in concealment, it can do Target: One creature
even more: It can terrify. Attack: Dexterity vs. Will
Inspiring fear in the enemy is not an easy endeavor. To Hit: 2[W] + Dexterity modifier necrotic damage, and each
cause an enemy to tremble in terror and doubt their senses is enemy adjacent to the target takes necrotic damage equal
a powerful weapon, but one that is difficult to wield. What is to your Wisdom or Intelligence modifier (your choice).
more, you cannot manipulate the fear in others unless you
master your. However, you have discovered the darkness is Demon Face Jutsu Night Blade Utility 12
an avenue of fear. To not know where your enemy is can You concentrate ki through your eyes, and when an enemy looks
make combat difficult for your prey. It makes the opponent at you, they feel a demonic presence and cannot bear to stare at
vulnerable to an ambush, a stealthy kill, or a quick skirmish. you again.
But most importantly of all, it makes them doubt Encounter ✦ Ki, Fear, Illusion
themselves. It makes them afraid, and that is what you want Immediate Reaction Ranged 5
most. Trigger: An enemy hits you with a melee or ranged attack.
Fear is an excellent tool, even when you are not one with Target: The triggering enemy
the shadows. Even enemies who find you may still tremble Effect: The target takes a penalty to AC and Will defense
in your presence, believing you a demon or a being not of against your attacks equal to your Wisdom or
this world, and this gives you an advantage in another form: Intelligence modifier (your choice) until the end of your
Intimidation. Motivation. Interrogation. All of these are next turn.
method of information-gathering, one of the major functions
carried out by the ninja, and one you fulfill using bizarre Quake With Fear Night Blade Attack 20
methods, methods your fellow clansmen might find odd. A vile attack leaves your enemies shaking at the knees. Those
Nevertheless, your methods are effective, and no one except who saw you too late cannot help but shut themselves off from
those who wish to learn from your way of instilling fear and your terrifying lethality
terror will question your methods. Daily ✦ Ki, Fear, Weapon
There is an old saying: Men fear most what they cannot Minor Action Melee or Ranged weapon
see. To you, that is more than a mere saying. It is a way of Requirement: You must be wielding a bow, a crossbow, or
life, and those stupid enough to search will tremble before a light blade.
your deadly wiles. You are now the embodiment of fear, and Target: One creature you have combat advantage against.
the enemy is your quarry. Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier damage, and all enemies

Terror Master Path Features within 5 squares of the target take a -5 penalty to
Perception checks (save ends).
Terrifying Action (11th Level): When you spend an action Miss: Half damage, and all enemies within 5 squares of the
point to take an extra action, one enemy within 5 squares of target take a -2 penalty to Perception checks (save ends).
you is dazed until the end of your next turn. Special: If you score a critical hit, all enemies within 5
Master Your Fear (11th Level): You gain a +5 bonus to squares of the target are blinded instead (save ends).
saving throws against fear.
Night Terrors (16th Level): You gain a +2 bonus to all
defenses when a bloodied enemy attacks you.
Tiger Claw Tiger Claw Techniques
Roaring Rake Tiger Claw Attack 11
“To learn the Way of the Tiger, you must be aggressive, The ki in your weapon unleashes a violent burst of energy
relentless, and ruthless. You must claw your way through the fray against those stupid enough to come near you.
and cut down your enemies without thought. But to claw is the Encounter ✦ Ki, Thunder, Weapon
start of your journey. To truly find your way, look for me when Standard Action Melee weapon
you think you are ready.” Requirement: You must be wielding a light blade.
Target: One creature
Prerequisites: Ninja class, Way of the Tiger class feature Attack: Dexterity vs. AC
Hit: 3[W] + Dexterity modifier + Wisdom modifier
When the ninja first came into being, there were three in thunder damage.
particular who established the three paths known as the Way
of the Ninja. They were masters of their craft, and while they Tiger Claw Stance Tiger Claw Utility 12
were not the first, they were the best. The third ninja was You shift your weight towards your back foot, then bring your
known as Tora. left hand over your right, and your stance gives you clarity and
Emotional and reckless, Tora grew up out of control and focus.
angry. He would pick street fights and bully people on the Daily ✦ Ki, Stance
slightest whim. In time, his anger and passion came to Minor Action Personal
control him. One day, however, he would make the biggest Effect: Whenever you score a critical hit, you deal an extra
mistake of his life: He challenged a ninja. damage equal to your Wisdom modifier, and you regain
Slapped aside by the ninja he challenged, Tora was hit points equal to your Wisdom modifier.
restrained and was given an ultimatum: Death or servitude.
Tora accepted servitude, under the condition he would go Raking Claw Jutsu Tiger Claw Attack 20
free if he could surpass the one he challenged. After several Your focused anger converts into deadly ki that rends the flesh of
years, Tora had an epiphany: His emotions were controlling the enemy. One stroke of your weapon leaves multiple wounds
him all these years, but he discovered control of these that bleed profusely.
emotions made him even stronger. The next day, Tora Daily ✦ Ki, Weapon
challenged the ninja once again and finally defeated him. Standard Action Close burst 1
Finally free, Tora saw, in an ironic way, his life had purpose, Requirement: You must be wielding a light blade.
and he used the training he obtained to spread his skills to Target: Each enemy in burst you can see
other ninja clans. His method of raking the flesh of the Attack: Dexterity vs. Fortitude
enemy became one of the foundations of modern ninjutsu. Hit: 2[W] + Dexterity modifier damage, and the target
Together, with Nezumi and Sasori, Tora founded the final takes ongoing 10 damage (save ends).
path: The Way of the Tiger.
Today, you become one of the members of Tora’s legacy.
You have become the embodiment of controlled ferocity, and
now, you must perfect your skills on your own. No one else
can do it for you.

Tiger Claw Path Features


Tiger’s Action (11th Level): When you spend an action
point to take an extra action, all enemies adjacent to you take
damage equal to your Wisdom modifier.
Rake and Claw (11th Level): You may add your Wisdom
modifier to damage rolls against enemies granting combat
advantage to you.
Tora’s Technique (16th Level): When you score a critical
hit on an enemy, the target takes ongoing damage equal to
your Wisdom modifier (save ends).
New Epic Destinies Martial Spiritualist Features
All Enlightened Masters have the following features:
Martial Ninjutsu (21st level): Whenever you select a new
Martial Spiritualist power by gaining a level, you may select a power from the
ninja class or the martial class you multiclassed in.
Before you mastered your spirit, you had to master the body. You Critical Counter (24th level): Whenever you score a critical
began your training in martial combat, and where your comrades hit, all critical hits the target makes against you are treated as
still rely on martial skill, they do not rely on it to the extent you normal hits until the end of the encounter.
do. Ultimate Parry (30th level): Three times per day, when an
enemy hits you with an attack that would reduce you to 0 hit
Prerequisites: 21st level, ninja class, paragon multiclassing points or less, you may make a Dexterity vs. AC attack as an
in a martial class immediate interrupt. If you hit, the enemy takes the damage
instead. This counts as a weapon attack.
In ninjutsu, all those who wish to master the way of the
ninja must learn to harness the power of the body, the mind, Blade Flurry Martial Spiritualist Utility 26
and the spirit. When a ninja learned to master the power of A strike made at a crucial moment gives you the time to follow
the spirit, most wished to concentrate on focusing their ki up with an attack you thought you already used.
into their weaponry, as if their weapons were a conduit for Daily
their power. However, there were some who, while knowing Free Action Melee 1
the strength of the spirit, did not wish to forget where they Trigger: You hit an enemy with an encounter attack power
came. Target: The enemy you hit
When the first ninja began their training, they recognized Effect: You may attack the target with all the encounter
the importance of a strong body. If one was weak, the other attack powers you have expended during this encounter.
would suffer. For that reason, the ninja began their first days Treat each power as a separate attack.
in martial training. For a ninja to effectively use ki, they had
to learn how to use their weapons first, or else the weapons
were useless. In this way, the ninja were first trained in
Ninja Master
martial combat.
You have reached the pinnacle of your training. The years spent,
You have decided to follow a middle ground of combat.
the blood you have shed, the steps you have taken, everything you
You have harnessed the power of ki, but unlike the rest, you
have done has led you to this point. A true master of movement. In
recognize the importance of martial skill, and you feel it is
a way, you are finally free.
best to find a balance between the two. After all the training
and sweat, you have found that balance.
Prerequisites: 21st level, ninja class

Immortality of spirit and steel. To move quickly and efficiently is the first step needed to
The memories of you are contained in the weapons you call oneself a ninja. Movement allows you to keep your
wield. Your weapons become valuable heirlooms you clan enemy on your toes and, in dire situations, find an escape
will pass from generation to generation once your time has route. Mastery of movement, both for yourself and against
come. your enemies, is what makes you a true ninja. To be a ninja
Like the ancient samurai, your steel carries memories. who moves both quickly and silently is considered to be a
When the next generation grasps the cold blade in their supreme ninja.
fingers, they feel the years of training, sweat, and dedication Ninja are well-versed in the ways of concealment and
you devoted to your pursuits. stealthy movement. Years of training and mastery of your
Memory contained in steel: Your weapons acted as a spirit have enabled you to become a wraith, an abstract
conduit for your skills, and the metal contained within your being, a wisp in the air.
blades became as much a part of you as your soul. Once you Only ninja can be ninja masters, as their skill in quickness
have completed your final assignment or quest, you leave and silence are of paramount importance.
the clan from which you devoted your life to. Before you do,
however, you pass on the weapon you so long held within
your hands. Parting with a piece of your soul has its
Immortality? Not for us.
A ninja who is well-known is not a good ninja. To be a
purposes: By relinquishing your prized weapon, you impart
ninja is to be unnoticed and unacknowledged. For a ninja to
your wisdom to your clan in the hopes another will follow in
be known means to be recognized during a mission. Such
your footsteps. Additionally, it signals the end of a life of
recognition makes their missions difficult at and, at worst,
conflict, but the beginning of a life of peace, a life aspired by
gets them killed. In the end, the most legendary ninja are
many ninja.
those that are not known by the masses. They are the ninja
who are known only to the clansmen they devoted their
lives training. In that sense, you are no different from
Nezumi, Sasori, and Tora, warriors known only to the
Battlefield Awareness
masters of mysticism.
Prerequisite: Ninja class, Int 13, Wis 13
Knowledge of the Way: The Way of the Ninja is a method
Benefit: During the first round of combat and during
first taught to young ninja during their first days as students.
surprise rounds, you gain a +2 bonus to speed and damage
Intended more as a riddle than a way of life, the Way is not
rolls.
as simple as a mere statement: To be a ninja is to truly be a
You gain a +2 feat bonus to Perception checks and initiative
master of oneself, such that you have skills that could be
checks.
passed on to future generations. It is for that reason that,
while not legends among most people, the three masters of
ninjutsu are veritable legends among the ninja. With your Calculated Wrath
guidance, it is possible a fourth ninjutsu path will be opened. Prerequisites: Tiefling, ninja class, Int 15
Benefit: You may add your Intelligence modifier as extra

Ninja Master Features damage when using your infernal wrath racial power.

All Enlightened Masters have the following features:


Supplemental Training (21st level): Your skills improve. Cold Hand of Death
You gain a +3 bonus to all your trained skills. Prerequisites: Ninja class
Hundred Eye Step (24th level): Your movements offer no Benefit: You gain a +1 bonus to damage rolls with powers
reprisals. You may shift one-half your speed as a move with the cold or necrotic keyword.
action. Increase the bonus to +2 at 11th level and +3 at 21st level.
Ninja of the Night (30th level): When you take an
extended rest, choose Fortitude or Will. Whenever you deal Cynical Rat
Stealthy Strike damage with an attack targeting the chosen Prerequisites: Ninja class, Way of the Rat class feature, Dex
defense, you become invisible until the end of your next 17, Wis 13
turn. You may not change the chosen defense until you take Benefit: You may use your Way of the Rat class feature
another extended rest. while wearing leather armor.

Wraith Blade Ninja Master Utility 26


Your blade is blurred and hazy, and your enemies tremble at
Dabble in Death
your fast movements and deadly edge. Prerequisites: Half-Elf, ninja class
Daily Benefit: One per encounter, when you drop an enemy to 0
Standard Action Personal hit points or less with a power with the ki keyword, you
Effect: Until the end of the encounter, you may deal regain the use of the power gained from your Delliante racial
Stealthy Strike damage to any enemy you damage with trait.
A basic or at-will attack during the round, so long as you
move 2 squares during your turn. Deadly Celerity
Prerequisites: Ninja class, Dex 17

New Feats Benefit: When you score a critical hit against an enemy,
you may shift 2 squares as a free action.

Heroic Tier Ninja Feats Dragon Strike


These feats are available to any ninja character who meets Prerequisites: Dragonborn, ninja class
the prerequisites. Benefit: You may deal Stealthy Strike damage with your
dragon breath racial power, as long as you meet all other
prerequisites.
Agile Bloodletting
Prerequisites: Human, ninja class, Dex 17
Benefit: If you have at least 1 action point remaining, you
Eladrin Evasion
only need to move 1 square to deal Stealthy Strike damage. Prerequisites: Eladrin, ninja class, Dex 17, Int 15
Your Stealthy Strike damage decreases to d4’s if you move Benefit: When you use you fey step racial power and deal
only 1 square on your turn. Stealthy Strike damage on the same turn, one enemy within
5 squares of you grants combat advantage to you until the
end of your next turn.

Elven Reflexes
Prerequisites: Elf, ninja class, Dex 17, Wis 15
Benefit: If your reroll with your elven accuracy power
results in a hit, you gain a bonus to your speed equal to your
Wisdom modifier until the end of your next turn.
Mountain Resolve Nezumi-jutsu
Prerequisites: Dwarf, ninja class, Wis 15 Prerequisites: Paragon tier, ninja class, Way of the Rat class
Benefit: When you score a critical hit with an attack power feature, Dex 19, Wis 15
with the ki keyword, you regain the use of your second Benefit: When an enemy misses you with an opportunity
wind. attack, you gain a +1 bonus to AC. The bonus accumulates
until the start of your next turn.
Passionate Tiger
Prerequisites: Ninja class, Way of the Tiger class feature, Pierce the Flesh
Dex 17, Wis 13 Prerequisites: Paragon tier, ninja class, Dex 19
Benefit: If you deal Stealthy Strike damage to an enemy, Benefit: When you deal Stealthy Strike damage with an
you may reduce the damage by one die to give your allies a attack targeting an enemy’s Reflex defense, you may forego
bonus to damage rolls against the target equal to your the damage to deal ongoing damage to the target equal to
Wisdom modifier until the star of your next turn. the number of Stealthy Strike dice you have (save ends).

Sear the Wounded Sasori-jutsu


Prerequisites: Ninja class Prerequisites: Paragon tier, ninja class, Way of the
Benefit: You gain a +1 bonus to attack rolls with powers Scorpion class feature, Dex 19, Int 15
with the ki keyword against a bloodied target. Benefit: Whenever you score a critical hit against an
enemy with an opportunity attack, you gain a bonus to your
Slowness of Mind next attack roll against the target equal to your Intelligence
modifier.
Prerequisites: Ninja class, Wis 15 or Int 15
Benefit: When you deal Stealthy Strike damage to an
enemy using an attack power with the illusion keyword, the Tora-jutsu
target is slowed until the end of your next turn. Prerequisites: Paragon tier, ninja class, Way of the Tiger
class feature, Dex 19, Wis 15
Stealthy Action Benefit: If you deal Stealthy Strike damage and score a
critical hit on the same attack, the target takes a penalty to
Prerequisite: Ninja class
AC equal to your Wisdom modifier until the end of your
Benefit: When you spend an action point to take an extra
next turn.
action and have already dealt Stealthy Strike damage, you
may deal it again this round.
Wrathful Counterstrike
Stinging Scorpion Prerequisites: Paragon tier, tiefling, ninja class
Benefit: If an enemy attacks you, you may use your
Prerequisites: Ninja class, Way of the Scorpion class
infernal wrath racial power as an immediate reaction.
feature, Dex 17, Int 13
Benefit: Whenever you score critical hit against an enemy
with an opportunity attack, the target cannot shift until the Epic Tier Ninja Feats
end of your next turn. These feats are available to any ninja character of 21st level
or higher who meets the prerequisites.
Paragon Tier Ninja Feats
These feats are available to any ninja character of 11th level Icy Heart
or higher who meets the prerequisites. Prerequisites: Epic tier, ninja class
Benefit: Enemies cannot apply resistance to your attack
Cold Quickness powers that have the cold keyword.

Prerequisites: Paragon tier, ninja class


Benefit: When you score a critical hit using an attack Nezumi-no-Ougi
power with the cold keyword, you gain an action point. You Prerequisites: Epic tier, ninja class, Way of the Rat class
must spend this action point before the end of your next feature, Dex 21, Wis 17
turn. Benefit: You cannot be immobilized or slowed. You gain a
+5 feat bonus to Acrobatics checks to escape a grab.
Sasori-no-Ougi
Prerequisites: Epic tier, ninja class, Way of the Scorpion
class feature, Dex 21, Int 17
Benefit: When you hit an enemy with a melee opportunity
attack, you knock the target prone.

Tora-no-Ougi
Prerequisites: Epic tier, ninja class, Way of the Tiger class
feature, Dex 21, Wis 17
Benefit: At the beginning of your turn, all enemies adjacent
to you take damage equal to 5 + your Wisdom modifier. This
damage may not be applied to minions.

Multiclass Ninja Feats


Alchemical Master [Ninja]
Prerequisite: Int 13
Benefits: You gain training in one skill from the ninja class
skill list.
You gain the ninja's Alchemical Mastery class feature. If
you already have the Alchemist feat, you may select a new
feat for Alchemist, as long as you meet all other
prerequisites.

Blade Expert [Ninja]


Prerequisite: Dex 17
Benefit: You gain training in one skill from the ninja class
skill list.
You gain the benefit from one weapon from the Ninja
Weapon Talent class feature that you have proficiency in.

Ninjutsu Master [Ninja]


Prerequisites: Any multiclass ninja feat, paragon
multiclassing as a ninja
Benefits: You gain a +1 bonus to opportunity attack rolls.
You gain a +1 bonus to your Stealthy Strike damage.
You gain a +1 bonus to AC when wearing light armor or no
armor.

Fourth Edition ninja class created by Matt Sylvain. Do not


copy, reproduce, or redistribute without consent or
permission. All images are trademarks of their respective
artists and creators and are not of author’s creation.

Potrebbero piacerti anche