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BLACK GRAIL KNIGHTS You may include up to one unit of Black Grail Knights in any Vampire Counts army

as a Rare Unit. If you take a Blood Dragon Vampire Count as your General, you may include up to two units, but they will still count as Rare Units. 0-1 BLACK GRAIL KNIGHTS Points/model: 35

This regiment consists of the re-animated remains of Bretonnian Grail Knights and their horses. They are extremely powerful warriors and fight relentlessly. The horses are not slowed by difficult terrain and the regiment will never flee from hand-to-hand combat. These warriors are supernatural creatures which cause fear and are immune to psychology themselves. They are merciless killing machines that know no mercy and are strictly the instruments of the Necromancer who raised them. M Black Grail Knights Black Grail Knight Champion Undead Warhorse Units Size: 5-20 Weapons/Armour: Black Grail Knights wear heavy armour, carry a shield and ride barded Undead Warhorses. They are armed with a sword and lance. Save: 2+ Options:

WS 5 6 3

BS 3 3 0

S 4 4 3

T 4 4 3

W 2 2 1

I 3 4 3

A 1 2 1

Ld 9 9 5

4 4 8

Upgrade one Black Grail Knight into a Musician for +10 pts. Upgrade one Black Grail Knight into a Standard Bearer for +20 pts. Promote one Black Grail Knight to a Champion for +20 pts. If the unit has a Standard Bearer, then the Standard Bearer may carry a magic banner worth up to 50 points.

Special Rules: Lance Formation. Black Grail Knights may use the Lance formation. See page 30 of Ravening Hordes (in the Bretonnians Special Rules) for full rules. Undead. This unit has the Undead Special Rule, as described in the Vampire Counts Army Book. Ethereal Mounts. Black Grail Knights and their Warhorses can discorporate to move through walls or other solid objects, becoming momentarily ethereal as they ride straight through solid objects. This enables Black Grail Knights to move over difficult terrain or obstacles without penalty.

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