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LISTAS DE EJRCITO
CHAIN OF COMMAND
LISTAS DE EJRCITO
England. For their part, the Indian units were also short of men due to the high demands of the Great War and the fact that many of them were still on their way home. The general standard of the troops at this period was comparatively low. There were many recruits and second rate troops in the depots and too many veterans discharged or in transit from the Great War battlefields. In addition, both British and Indian units were short of senior officers, something very important in the type of fighting in Afghanistan and the North-West Frontier, which necessitated a great degree of training in company and platoon leadership. Another source of manpower was the Militia, a way to give employment to the turbulent trans-frontier men by raising units which would provide a scope for their martial qualities. The real possibility was that these militias could swell the number of the enemy if their fellow tribesmen were in arms against the British. THE RIFLE PLATOON The British Indian Army had acquired the structure of the Infantry platoon born in the Western Front. It was now a small but very flexible unit with a great volume of firepower and backed by a vast array of support elements. This platoon was perfect for the small war typical of the Frontier. PLATOON FORCE RATING: Regular: Green: Command Dice: +5 +2 5
BRITISH INDIAN PLATOON: PLATOON HEADQUARTERS. - Lieutenant, Senior Leader with pistol and sword or rifle - NCO, Senior Leader with rifle - 2 runners with rifle SECTIONS ONE AND THREE. - Junior Leader with rifle - Nine riflemen; two of them, grenadiers SECTIONS TWO AND FOUR. - Junior Leader with rifle - LMG with two crew - Seven riflemen Both, the British and Indian infantry platoons had the same composition by this stage. Normally, in an Indian platoon, the CO was British. A platoon could have one or two LMG and a number of rifle-grenades. The Sikhs platoons are always Aggressive.
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BRITISH INDIAN SUPPORT LISTS. LIST ONE Explosive Charge Adjutant Barbed Wire Transport vehicle with driver Entrenchments for one Section Native Scout, 1 man LIST TWO Roadblock LMG Team, 2 men Militia Section, ten men with Junior Leader Mountain Gun with five crew Pre-Game Barrage LIST THREE Sniper Team MMG Team with five crew 60mm Mortar Team with five crew Cavalry Section, eight men with Junior Leader LIST FOUR Sapper and Miners Section with Junior Leader Infantry Section with Junior Leader Armored Car with Junior Leader
LIST FIVE Forward Observer and 18 pdr. battery Forward Observer and 4,5 inch howitzer battery
The Scout can move with 1 D6 or 2 D6 and assume a Tactical stance at the end of his movement. The Militia Section is a Green unit with outdated rifles. The 60mm mortar has not smoke rounds and only fires High Explosive ammunition. It has a minimum range of 18. Cavalry. The Cavalry Section is equipped with lances, carbines and sabres. The player can dismount them at the beginning of the game to gain, for each cavalry section, one free Patrol Phase movement one of his Patrol markers. In this way, the Cavalry will begin the game dismounted. On the other hand, if the cavalry begin the game mounted, they are treated as follow: Mounting or dismounting requires one complete Normal Move action, without shooting. Mounted cavalry add 1 D6 to their movement when moving. They may not move tactically if mounted. When fired at Mounted, the Cavalry counts as Green (regardless of their actual quality). When charging an enemy, the Cavalry will move At the Double with double their dice rolled for movement; however, they must begin their charge move from a point where they can feasibly make contact in the current turn. The Cavalry counts as Aggressive in combat. Mounted Cavalry that charges into contact is counted as a Tank Overrun vs Infantry.
CHAIN OF COMMAND
LISTAS DE EJRCITO
BRITISH INDIAN NATIONAL CHARACTERISTICS. Kiplings Poems. A British Indian Army unit surrender by the enemy and without hope of relief will become Diehard. THE BRITISH INDIAN ARMY ARSENAL TABLE. ARMOURED VEHICLE H.E. SPEED MG Wheeled
ARMOUR 2
A.P. -
NOTES
Armoured Truck GUN 18 pdr. Gun 4.5 inch Howitzer Mountain Gun WEAPON Bolt Action Rifle Outdated Rifle Magazine LMG Tripod mount MMG Pistol Sniper Rifle Grenade Rifle Grenade 60mm mortar
Slow ARTILLERY H.E. 6 9 5 INFANTRY WEAPONS CLOSE EFFECTIVE 0-18 18+ 0-16 16+ 0-18 18+ 0-24 24+ 0-9 unlimited 4-11 con LOS 18-60 sin LOS
Can transport one Section. NOTES Gun shield. Gun shield. Gun shield. NOTES Re-rolls any 1s. Lose 2 Firepower if crew of 1. Lose 3 Firepower if crew of 1. See sniper Special Rules in 9.5. Rolls for hit as if target in the open. Rolls for hit as if target in the open. Reduce cover by one level unless target has overhead cover. NOTES Reduce cover by one level.
FIREPOWER 6 10