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ebfpf50 1.

35 win_mingw-x86 Mar 27 2010 ----- FS_Startup ----Current search path: C:\Users\Lenovo\AppData\Roaming\Quake3/baseq3 E:\bfp\English Bid for Power Final 5.0\baseq3\Transformations.pk3 (755 files) E:\bfp\English Bid for Power Final 5.0\baseq3\MUSIC.PK3 (7 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Maps.pk3 (822 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Goku-House.pk3 (134 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix5.pk3 (958 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix4.pk3 (1398 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix3.pk3 (1180 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppackfix2.pk3 (160 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix.pk3 (4645 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppack.pk3 (13683 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps2.pk3 (1640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps.pk3 (3318 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp2.pk3 (90 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp1.pk3 (2640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp0.pk3 (4594 files) E:\bfp\English Bid for Power Final 5.0/baseq3 ---------------------36024 files in pk3 files execing default.cfg execing ebfpfconfig.cfg com_zoneMegs will be changed upon restarting. execing autoexec.cfg execing mapcycle.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----Couldn't read q3history. ----- Initializing Renderer ---------------------------------QKEY building random string QKEY generated ----- Client Initialization Complete --------- R_Init ----SDL using driver "directx" Initializing OpenGL display Estimated display aspect: 1.779 ...setting mode 3: 640 480 Using 4/4/4 Color bits, 24 depth, 8 stencil display. Available modes: '1366x768 1280x720 1360x768 1280x768 320x200 640x400 1280x600 3 20x240 400x300 512x384 640x480 800x600 1024x768' GL_RENDERER: Intel(R) HD Graphics Family Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_texture_filter_anisotropic (max: 16) ...using GL_EXT_framebuffer_object ^3WARNING: packed_depth_stencil is missing ...using GL_ARB_fragment_program ...using GL_ARB_vertex_program ...using GL_ARB_shading_language_100 GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics Family

GL_VERSION: 3.0.0 - Build 8.15.10.2321 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_E XT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL _SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_S GIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_c lamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combi ne GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coor d GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_ texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_bl end_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_te xture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_E XT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragme nt_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_ object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two G L_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equ ation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_p ixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_f loat_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_mul tisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL _ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL _ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_E XT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_bu ffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array _object GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- Enabling FrameBuffer Path --------- Program InfoLog ----No errors.----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.Initializing Shaders ^3WARNING: Bad shader file scripts/characters.shader has incorrect syntax. ----- finished R_Init ---------- Initializing Sound -----SDL_Init( SDL_INIT_AUDIO )... OK SDL audio driver is "dsound". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 512 Channels: 2 Starting SDL audio callback... SDL audio initialized.

----- Sound Info ----1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 03287368 dma buffer No background file. ---------------------Sound initialization successful. -------------------------------Sound memory manager started Loading vm file vm/ui.qvm... ui loaded in 2545216 bytes on the hunk ^1file not found: scripts/arenas.txt Can't use keys or values with a " 63 arenas parsed ^1file not found: scripts/bots.txt Missing { in info file 76 bots parsed reading bfp_attacksets.cfg --- Common Initialization Complete --Winsock Initialized Hostname: Lenovo-PC IP6: fe80::1436:2aa5:e4b1:4b29%15 IP6: 2002:1b4e:b4d6::1b4e:b4d6 IP: 27.78.180.214 IP6: 2001:0:4137:9e76:1436:2aa5:e4b1:4b29 Opening IP6 socket: [::]:27960 Opening IP socket: 0.0.0.0:27960 Unknown extension for music/RogerSullivan-touch_of_the_sun.menu ^3WARNING: couldn't open music file music/RogerSullivan-touch_of_the_sun.menu Unknown extension for music/RogerSullivan-touch_of_the_sun.menu ^3WARNING: couldn't open music file music/RogerSullivan-touch_of_the_sun.menu Scanning for servers on the local network... adding DATRIBECLE adding DOJO adding GPCITY adding GPTOURNEY1 adding MAJINSCREAMS adding GINGERTOWN adding CELLGAMEDBQ adding GPCELL_B3 adding GPCITYDARK adding XSL_MARS adding GERO adding FREEZASHIP adding BUDOUKAI adding DAKAMIS adding DAMYSTIC adding DANAMEKW adding DAPALACE2 adding DBQKAMIS adding DEADZONE adding DEFIROOM adding DNAMEK adding DR1 adding DR2 adding ETERNAL-LANDS adding GPCAVE

adding GPCELL_TERRA4 adding HIGHWAY_BF adding KITCAPSULE adding KITNAMEK adding KITROOM adding MAJINLOOKOUT1 adding MAP-TURNIER adding NAMEKXL adding OUTER adding SNAKEWAY adding THECELLGAMES adding DBQ_XMAP3_BETA2 adding FANTASYLAND3 adding KAISPLANET adding EARTHCANYONS adding BIG_GRASS adding BMKAMI adding PLANETNAMEK8 adding BUUMAP adding GPCTF1 adding PLANETVEGETA2 adding TENAICHIBUDOKAI adding GLWARFARE adding CHRONIC adding CTF_BUDOUKAI adding DAMYSTICCTF adding DANGERCITY adding DBQ_XMAP1_BETA2 adding DBQ_XMAP2 adding DBQ_XMAP4_BETA3 adding DBQ_XMAP5_BETA1 adding EARTHDBQ adding FOREST adding KAMEHB1 adding TURNIEJ2 adding PEEYACH adding Q3GPTOURNEY adding Q3TOURNEY6_CTF ------ Server Initialization -----Server: GPCITY RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics Family GL_VERSION: 3.0.0 - Build 8.15.10.2321 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_E XT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL _SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_S GIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_c lamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combi ne GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coor d GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_ texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_bl end_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_te xture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_E XT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragme

nt_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_ object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two G L_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equ ation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_p ixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_f loat_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_mul tisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL _ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL _ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_E XT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_bu ffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array _object GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- Enabling FrameBuffer Path ----^3WARNING: seperate depth stencil failed ----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.Initializing Shaders ^3WARNING: Bad shader file scripts/characters.shader has incorrect syntax. ----- finished R_Init --------- FS_Startup ----Current search path: C:\Users\Lenovo\AppData\Roaming\Quake3/baseq3 E:\bfp\English Bid for Power Final 5.0\baseq3\Transformations.pk3 (755 files) E:\bfp\English Bid for Power Final 5.0\baseq3\MUSIC.PK3 (7 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Maps.pk3 (822 files) E:\bfp\English Bid for Power Final 5.0\baseq3\Goku-House.pk3 (134 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix5.pk3 (958 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix4.pk3 (1398 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix3.pk3 (1180 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppackfix2.pk3 (160 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfpPackfix.pk3 (4645 files) E:\bfp\English Bid for Power Final 5.0\baseq3\ebfppack.pk3 (13683 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps2.pk3 (1640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\EBFPFMaps.pk3 (3318 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp2.pk3 (90 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp1.pk3 (2640 files) E:\bfp\English Bid for Power Final 5.0\baseq3\bfp0.pk3 (4594 files) E:\bfp\English Bid for Power Final 5.0/baseq3 ---------------------72048 files in pk3 files Loading vm file vm/qagame.qvm...

qagame loaded in 2755584 bytes on the hunk ------- Game Initialization ------gamename: bfp10 gamedate: Apr 08 2002 reading bfp_attacksets.cfg reading bfp_server.cfg 0 teams with 0 entities 0 items registered ----------------------------------------- BotLib Initialization ------loaded weapons.c loaded items.c loaded syn.c ^1Error: file rnd.c, line 1575: expected ,, found = loaded match.c ^3Warning: file rchat.c, line 701: variables from the match template(s) could be invalid when outputting one of the chat messages ^3Warning: file rchat.c, line 807: the key say with prefix ! is inside the key s ayonara ^3Warning: file rchat.c, line 1366: variables from the match template(s) could b e invalid when outputting one of the chat messages loaded rchat.c ------------ Map Loading -----------trying to load maps/GPCITY.aas loaded maps/GPCITY.aas item_health not reachable for bots at (2424.0 -3152.0 472.0) found 21 level items ------------------------------------^1file not found: scripts/bots.txt Missing { in info file 76 bots parsed ^1file not found: scripts/arenas.txt Can't use keys or values with a " 63 arenas parsed AAS initialized. ----------------------------------RE_Shutdown( 0 ) ----- R_Init ----GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics Family GL_VERSION: 3.0.0 - Build 8.15.10.2321 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_E XT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL _SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_S GIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_c lamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combi ne GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coor d GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_ texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_bl end_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_te xture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_E XT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragme nt_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_ object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two G L_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equ ation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers

GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_p ixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_f loat_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_mul tisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL _ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL _ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_E XT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_bu ffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_vertex_array _object GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_TEXTURE_UNITS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ----- Enabling FrameBuffer Path ----^3WARNING: seperate depth stencil failed ----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.----- Program InfoLog ----No errors.Initializing Shaders ^3WARNING: Bad shader file scripts/characters.shader has incorrect syntax. ----- finished R_Init ----Loading vm file vm/ui.qvm... ui loaded in 2545216 bytes on the hunk ^1file not found: scripts/arenas.txt Can't use keys or values with a " 63 arenas parsed ^1file not found: scripts/bots.txt Missing { in info file 76 bots parsed reading bfp_attacksets.cfg Loading vm file vm/cgame.qvm... cgame loaded in 8854368 bytes on the hunk reading bfp_attacksets.cfg reading bfp_server.cfg ^1ERROR: Could not open "sound/world/ambience03.wav" ^3WARNING: could not find sound/world/ambience03.wav - using default ^3WARNING: 'textures/base_light/light1.tga' TGA file header declares top-down im age, ignoring ^3WARNING: 'textures/base_light/ceil1_30.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_wall/greenmet2b.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_light/proto_lightred.tga' TGA file header declares top -down image, ignoring ^3WARNING: 'textures/base_light/ceil1_4.tga' TGA file header declares top-down i mage, ignoring ^3WARNING: 'textures/base_trim/pewter.tga' TGA file header declares top-down ima ge, ignoring ^3WARNING: 'textures/base_light/light2.tga' TGA file header declares top-down im

age, ignoring ^3WARNING: 'textures/base_light/baslt4_1.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_trim/pewter_spec.tga' TGA file header declares top-dow n image, ignoring ^3WARNING: 'textures/base_light/ceil1_22a.tga' TGA file header declares top-down image, ignoring ^3WARNING: 'textures/base_wall/bluemetal2.tga' TGA file header declares top-down image, ignoring stitched 0 LoD cracks ...loaded 2189 faces, 57 meshes, 0 trisurfs, 20 flares ^3WARNING: R_FindImageFile could not find 'sprites/bubble.tga' in shader 'waterB ubble' ^3Shader waterBubble has a stage with no image ^3WARNING: R_FindImageFile could not find 'sprites/bubble.tga' in shader 'waterB ubbleSprite' ^3Shader waterBubbleSprite has a stage with no image ^3WARNING: R_FindImageFile could not find 'menu/medals/medal_impressive.tga' in shader 'medal_impressive' ^3Shader medal_impressive has a stage with no image ^3WARNING: R_FindImageFile could not find 'menu/medals/medal_gauntlet.tga' in sh ader 'medal_gauntlet' ^3Shader medal_gauntlet has a stage with no image ^1ERROR: Could not open "sound/player/bfp54-kiwi/noshot1.wav" ^3WARNING: could not find sound/player/bfp54-kiwi/noshot1.wav - using default ^1ERROR: Could not open "sound/bfp/nobeamflash1.wav" ^3WARNING: could not find sound/bfp/nobeamflash1.wav - using default CL_InitCGame: 4.97 seconds 4 msec to draw all images Com_TouchMemory: 0 msec EBFPF Freak ^7 entered the game ----- Server Shutdown (Server quit) ----==== ShutdownGame ==== AAS shutdown. ------------------------------- CL_Shutdown ----Closing SDL audio device... SDL audio device shut down. RE_Shutdown( 1 ) -----------------------

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