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***OnTarget ARA software instructions*** To help remember the steps for using this program, I have come up with

the following acronym:

SCORE: Scan, Compute, Overview, Ruling, Export S: Scan. Place the target in the scanner, face down. Make sure to line the corner of the target with the back corner of the scanner. -Tips: -Tape a sheet of black construction paper on the inside part of the scanner lid (the part of the scanner that closes/ contacts the target). This allows for a greater contrast between the holes and the rest of the target, leading to more accurate scoring.

C: Compute. After the target has finished scanning the following procedure should be followed: 1. A pop-up box will appear. It will prompt you to input the: match number, target number, and shooter number (as seen below). At the start of each match, the first thing you must do when arriving at this step is to increment the match number. The match number simply keeps track of the data in the system for each match. In other words it will take any targets scored for match number 1 and they will all be labeled with that match number (this works to keep the scores straight when the program is set to enter the scores in the excel file), and for instance you have another match the next weekend, it will be labeled 2 and all targets with match number 2 are grouped together for that match. Basically, just increment this number by 1 for each match you have. This number need only be changed once per match.

The shooter number correlates to the number a competitor is assigned on the match day. This is key when the program is set up to enter a competitors score directly into the excel file. To assign a competitor number, the bench and relay need to be used. For example, someone draws bench 7 and relay 1. Their number would be 107 (1 for the relay, and 07 for the bench number). If someone should draw bench 12 and relay 2, their number would be 213. Even if the scores are being entered manually, it makes things easier to assign competitors numbers using this method. In the ARA scoring program (the excel file, there is a column next to the shooter name, for the competitor number/bench number, this number should be entered in this column.

The target number is the final numbered. This will be changed several times a match. When shooting one relay, you will score the entire first target in a group. Then when the next target is shot and ready to be scored, you will need to increment this number to the current target number (target 2) and so on. It is important to note that when shooting 2 or more relays targets are often broken up and scored (i.e. All of relay 1 target 1 is scored, then relay 2 target 1). In this case, it is key to make sure you know which relay/ and also which target number you are scoring- and to adjust the target number accordingly.

After making those changes to the barcode of the target, it is time to have the computer score the target. To do this, simply click the score target button (as shown below).

The program will proceed to score the target. O: Overview. The following process can be done different ways, I will describe the way our clubs do it, and I will describe the other method also. - After the target has been preliminarily scored by the computer, you have 2 options (there are more but these are the best ways to proceed; that I know of). Personally I am slightly bias towards the first option, but either works. In an ideal world the scanner would be perfect; however it does make some mistakes. The first way to proceed is to have 1 person on the computer and 2-3 persons plugging the target. The person at the computer will call off the assigned score for each shot and the plugger(s) will check by eye and make sure said score it correct/within reason. If the person at the computer calls out a score that seems wrong, the plugger(s) will check said bull (this normally occurs on close shots that the computer may just have forgot to mark to plug based on a weird paper tear/paper stuck in the hole/etc... However this is also useful for cases when the computer may mark a shot as a 0 or error but is actually inside the rings (and the computer just makes a mistake) this doesnt happen often, but it is optimal to catch any of these errors that may occur, before the targets are completed. -The other method simply skips calling out the scores for each bull, and only those marked plug are addressed. This method is inevitably more prone to make mistakes. Before I continue, below is an illustration of a shot that needs to be plugged, notice the asterisks next to the score (they indicate that it should be plugged).

How to: -How to change a score for a bull? -First left click the bull that you wish to change the score for; you will know when you have selected a particular scoring box when a dashed lines encompasses it (as seen below Bull 3 is selected below).

-Next right click, and click Set Bull Score from the dropdown options (as seen below).

-This will bring up the menu to select the score for said target (as seen below).

***Also notice in the picture, the number 3 bull has the term Lock written next to the score. This simply means that you manually changed the score for the target, and will not show up on the print out as such. ***It is also important to note that even if a plugged shot has the correct value initially(the computer calls it a 50, and it turns out to be a 50), you should change the score(select 50 using the steps above) and the asterisks will not show up on the print out. ***If the scores come up as errors, chances are you have placed the target in the scanner crooked, upside down, or something of the matter. This is easy to fix. Re-scan the target, and follow the process to the point above. You will then complete the final steps of scoring the target. After that the correctly scanned copy of the target will disappear, however the copy with errors will still be on the screen, and this can be confusing. All you have to do is click the x button and the top right hand corner of the screen and you will close the file of the target. It is important to note that there is an x button for the OnTarget program itself and an x button for just the scanned target. View the picture below to verify which is which. The x that you must click to solve the problem is indicated by a red arrow.

R: Ruling. The simplest step in the process. All one must do is click the finalize button and then proceed to the next step. (Please view the picture below) Note that after clicking finalize, if a change must be made, one can still click the bull, change the value, and re-finalize the scores.

E: Export. After clicking finalize simply click the export and print button(just to the right of the finalize button). If your program is set up to automatically file the scores into the excel file, this will do so, and will also print the target sheet. *An error that may occur during this step of the process is the Could not find competitor. It is generally indicated by a message in a box (Could not find competitor and another message following this that says something along the lines of Continue. Basically when encountering this error, hit ok to both the boxes. The scores will not be entered into the excel file. However the program seems to fix itself after the first target scores are entered manually, and this error generally goes away. Technique: As you learn to use the program, you will develop a rhythm. A target should take anywhere from 2-3 minutes to score when you have a good system going. The following seems to work well:

Scan target Score targetHand target to plugger Place another target into scanner Call out scores/plug Finalize+Export Repeat

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