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Item - Epic Holy Symbol F

Automatically win against Undead. Does not take up an item slot.

Item - Epic Shield of Reflection

Item - Epic Bard's Bow

Automatically win against Spellcasters. Does not take up an item slot.

Automatically win against Dragons. Does not take up an item slot.

Item - Epic Gandr C F W


Automatically win against Demons. Does not take up an item slot.

Item - Potion Healing Potion

Item - Potion Healing Potion

C F R W

R W
Heal 2 damage.

Heal 2 damage.

Item - Magic Scroll of Frost

Item - Magic Scroll of Acid

Item - Magic Scroll of Lightning

Destroy any monster. Discard after using.

Destroy any monster. Discard after using.

Destroy any monster. Discard after using.

Item - Magic Wizard's Spell Book


Discard this card and find up to 3 scrolls in the discard or draw piles and equip them. Shuffle the draw pile if used.

Item - Magic Gem of Seeing

Item - Magic Cursed Amulet


Must be equipped and cannot be discarded except when a trap or monster card specifies to discard an item.

C F W

C F W

Avoid all traps.

Item - Magic Ring of Fire

Item - Weapon Club C F R


It may not be a club really, or even a weapon at all, but it will do in a pinch

Item - Weapon Hand Crossbow

C F R W

+1

Destroy any monster. Discard after using.

It appears to be a Drow weapon, but despite that it seems to be safe to use.

+3

Item - Weapon Javelin of Lightning

Item - Weapon Quarterstaff

Item - Weapon Berserking Sword

C F R W

+2
Discard to destroy 1 monster.

F R W

A long, hardwood pole with signs of former use staining parts of the shaft a deep red.

+2

Whenever this sword is used in battle, its wielder goes berserk. Although many see it as a cursed object, others see it as a boon.

+5

Item - Weapon Short Sword


A double-edged, single-handed sword that is too short to be considered a long sword, but too long to be a dagger.

Item - Weapon The Saint's Mace

Item - Weapon Long Sword

C F R

+2
Heal 2 damage when equipped.

+4

F
A finely crafted weapon forged by master swordmakers.

+3

Item - Weapon Glamdring

Item - Weapon Sword of Subtlety

Item - Weapon Dagger

A white sword with runes across the blade. When enemies are near it glows with a pale light.

+4

A short sword with a thin, dull gray blade that enemies will feel more often than see.

+3

F R W
A short, rusted weapon with a wicked blade.

+1

Trap Acid Arrow Trap

Trap Earthquake

Trap Spiked Pit

-1
Discard 1 item or turn this card into 1 damage. Discard 1 item or turn this card into 1 damage.

-1
Turn this card into 1 damage.

-1

Trap Crushing Room


If you have weapons, discard them and turn this card into 1 damage. Otherwise, ignore this card.

Trap Corrosive mist

Monster - Demon Hezrou

-1
Discard 1 item.

Monster - Demon Quasit

Monster - Demon Balor

5
Immune to magic attacks.

2
Immune to magic attacks.

10
Immune to magic attacks.

Monster - Spellcaster Monster - Spellcaster Monster - Spellcaster

-1
Drow Wizard

-1
Renegade Warlock

-1
Ogre Mage

If you don't attack with magic, take 1 damage only if you would have won.

If you don't attack with magic, take 1 damage only if you would have won.

-1

-1

-1

If you don't attack with magic, take 1 damage only if you would have won.

Monster - Goblinoid Monster - Goblinoid Goblin Goblin

Monster - Plant Assassin vine

If you have any items, you may discard them all instead of taking the damage if you lose.

If you have any items, you may discard them all instead of taking the damage if you lose.

2
Assassin Vine wins automatically against Fighters.

Monster - Fairy Banished Pixie

-1

Monster - Ooze Gelatinous Cube

-1

Monster - Giant Ogre Barbarian

-1

4
If you lose you can discard 1 item instead of taking damage.

6
If you lose you can discard 1 item instead of taking damage.

7
Ogre Barbarian wins automatically against Rogues.

Monster - Dragon Red Dragon

-1

Monster - Dragon Decrepit Green Dragon

-1

Monster - Dragon Young Black Dragon

-1

12
If you lose you must also discard 1 item if you have one.

6
If you lose you must also discard 1 item if you have one.

9
If you lose you must also discard 1 item if you have one.

-1

-1

-1

Monster - Psionic Cerebrilith

Monster - Undead Lich

Monster - Undead Mummy

-1!

-1!

3
Cerebrilith wins automatically against Clerics.

8
Damage from undead cannot be healed.

3
Damage from undead cannot be healed.

Monster - Undead Wraith

-1 -1!

Monster - Undead Skeleton

Monster - Construct

Stone Golem

-1!

6
Damage from undead cannot be healed.

4
Damage from undead cannot be healed.

7
Stone Golem wins automatically against Wizards.

-1

Anytime you win against a monster, heal 1 damage.

Wins attacks in the event of a tie.

Fighter

Rogue

Ignore traps.

Cleric

Hero

Hero

Hero

5
C

5
F

5
R

Delve the Card Game


Goal
Make it through the entire dungeon with a surviving hero.

Cards are resolved as follows. Note that any text on the card takes precedence to these rules.

Can have up to 4 items at a time instead of just 2.

Item
If your hero cannot use the item, simply discard it. Otherwise you must decide if you want to use up 1 of your item slots to hold it. You can discard an item you currently hold if needed. If it can be used immediately, such as a potion, you do not have to have a free item slot to do so. Items like this can also be stored in 1 of your item slots and used at a later time as well.

Wizard

Rules
Pick 1 of the 4 heroes that you will use for the game. Your starting vitality is shown on the card. This is used for both your health and your attack value. Damage will drop your vitality and if it ever reaches 0 the game is over. Items will modify your attack value when determining the outcomes of battles, but they do not add to your health. For example, if your base vitality is 5, and you have taken 4 damage, 1 more damage will end the game even if you have a weapon that adds 2 to your attack. Pick 1 non-epic item to start the game with. Unless otherwise specified, your hero can only carry 2 items. Shuffle the remaining non-hero cards. This is the draw deck. Start turning over the cards in the draw deck, one at a time and resolving them until you either reach the end of the deck and have won, or your hero is dead.

Hero

5
W

Monster
Fight monsters by determining your attack and comparing it to the number on the monster card. To determine your attack, use your base vitality minus any damage you have previously taken and then add any modifiers from items. If your number is higher, you win discard the monster card. If your number is equal or lower, you lose place the monster card below your hero as damage.

Trap
Follow the instructions on the card unless you have a hero or item that allows you to ignore traps.