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[GENERAL ISSUES:]
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
for me in the DOS version.
Q: How come I don't get any sound?
Q: ZSNES Windows tends to have some static when playing games is there any
way to remove it?
Q: How come stereo is reversed?
[VIDEO ISSUES:]
Q: Why do I get a dark line every quarter inch roughly on my screen when I
Q: In the Video section where I set my resolution what do those letters
stand for to the right of the resolution?
Q: Will ZSNES Windows support a 3DFX graphics mode?
Q: Are there transparencies in ZSNES?
Q: How come the graphics are really screwed up?
[SPEED ISSUES:]
[[KEYBOARD/JOYSTICK ISSUES:]
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
Q: Why can't I press more than 2 keys at a time?
Q: How come my joystick keeps holding in one direction?
Q: How do I use both my Keyboard and Joystick for the 1st player?
[CHEAT ISSUES:]
[FREEZING/CRASHING ISSUES:]
[MISC:]
A: If you get this error, download and install the latest version of DirectX
which is located at www.microsoft.com/directx
If you already have the newest version of directx installed for
a while, try re-installing it (and make sure that you're installing
DirectX v8.0a or higher).
A: First of all, make sure that you have the latest version of DirectX
installed (see above question). If that didn't help, then check
your desktop color settings and make sure that the number of colors
is set to either 16bit or 32bit (since ZSNESw will only work with those
modes).
Q: Why in the GUI under Config/Options are some of the choices gone?
A: You need to define a save directory that points to your hard drive.
In order to do this, use a text editing program such as wordpad and
open up zsnesw.cfg, which should be located in the directory where you
installed ZSNESw in (this will only appear after you run ZSNESw at
least once). Then look for the line SaveDirectory= and enter
the directory where you want all the writeable files to be stored.
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
for me in the DOS version.
A: It is very likely that your sound card will in fact work given that your
card is supported by Windows and Direct Sound from Microsoft's Direct X.
A: Either you accidently disabled sound (You can enable it through the GUI)
or you don't have a sound card or the sound drivers aren't properly
installed in your system.
Q: ZSNES Windows tends to have some static when playing games is there any
way to remove it?
A: First of all, make sure that you have the latest sound drivers installed.
Also, the problem could be in relation to many different variables. The
emulator uses Direct Sound for audio so it is likely not an issue with
Windows but most likely a setting in the emulator. The problem could be
in relation to using a lower khz value than the SNES uses which is
32000khz. Another more likely reason is that you have one of the
special sound filters engaged. For higher end cards (better than SB16)
it appears that the Low Pass Filter can cause static.
Q: Why do I get a dark line every quarter inch roughly on my screen when I
use 25/50% scanlines in a full screen stretched video mode?
A: This is a video card based issue in which your card does not scale the
video image properly and that is the result.
A: There are four different sets of letters which are R, S, DR, and DS. R
stands for ratio as these modes will retain the screen size ratio to the
output of a real SNES. S stands for stretched, any of these modes will
stretch the image to the exact size of the resolution you have chosen.
The D in DR/DS meants high resolution which allows for the use of
interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
A: Probably not as the author has little interest in adding support for it.
Q: Are there transparencies in ZSNES?
A: It's probably a problem with the emulation. You can try running the
game 80% or 120% execution which can be set in the ZSNESW.CFG through
the DOS prompt or another editor. It might fix your problem, but then
again maybe it won't be the solution.
A: We're always trying, but we can never guarantee a specific game will be
working because of the difficulties involved in bug fixing.
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
*name of game with chip* won't run without it.
Q: This game tells me that it is not compatible with the MultiTap. What
should I do?
A: Set both Player 3, Player 4, and Player 5's input device to 'None'.
A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
file to keep the % of execution at 100%. If a game still doesn't work,
try tweaking the percentage of execution to both 120% or 80%. If that
still doesn't work, then it's either a corrupt rom, a game that requires
a special chip, or a bug in ZSNES.
Q: Why am I experiencing problems with Chrono Trigger?
A: If you cannot press the L+R+A seqence, then you would need to assign
both the L and R key as the same key such as set L and R to PageUp and
set A to Home, then pressing PageUp+Home will be the same as pressing
L,R, and A together. This is a hardware limitation of the keyboard,
not a bug in ZSNES.
A: Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
uses an unknown compression routine that has to be figured out before
it can be emulated. Star Ocean is currently supported via a third-party
decompression pack, and you should follow their directions.
A: For the Windows version, you might want to change your video mode in
ZSNESWin to different settings until you find the mode that's optimal
in performance.
A: We're always trying and there are still a lot of room left for
optimisation, but a lack of time keeps us from implementing them.
Q: Why does the game slow down even though I'm using auto frame rate and
the FPS is pretty high?
A: A game slows down like that when it executes its code beyond the speed
of cpu emulation that ZSNES currently handles. To reduce slowdowns,
increase the percentage of execution by using editing the ZSNESW.CFG.
A: Yes, the controls are now handed via Direct Input so all Windows based
control devices should work within ZSNES Windows.
A: That happens when you hold a direction when ZSNES Windows starts up.
If that happens, then exit ZSNES and reload to recalibrate. Clicking on
SET in the input device window also calibrates the joystick, but it also
resets the controls to the default joystick settings.
Q: How do I use both my Keyboard and Joystick for the 1st player?
A: In the GUI, enter the CONFIG -> OPTIONS menu. Then check 'USE Pl1/2 AS
Pl3/4'. Once you've done that, Player 3 controls will control Player 1
so if you have joystick set on Player 1, set Player 3 as keyboard.
This disables multitap emulation however.
A: You probably didn't insert the '-'. Otherwise, try clicking on the FIX
button once while the highlight is over the code.
A: Copy the .CHT file to the ROM Directory or if you have a save directory
defined, copy it to the Save Directory. Then rename the .CHT file if
necessary so that the filename before the . matches the ROM file.
A: For ZSNESWin, you first might want to see if you have any other major
program running in the background (eg. WinAMP). If it still crashes
after you close those programs, you might want to download and install
the newest version of DirectX which is located at
www.microsoft.com/directx
Odds are, if the emulator crashes as you load a ROM then it is probably
not compatable with ZSNES Windows due to it being incomplete, a bad
header, or for some other reason making it broken.
-[ MISC ]__________________________________________________________________
A: The auto .IPS feature works by copying the .IPS file to the directory of
your ROM file or if you have a save directory defined, then the .IPS
file goes into the save directory. Next, rename the .IPS file so that
it matches filename (eg. If your ROM filename is THISGAME.SMC, then
your .IPS filename is THISGAME.IPS.) ZSNES uses the ROM file name, even
with zipped files. (So TG.ZIP containing THISGAME.SMC is still patched
by THISGAME.IPS)
A: It's the debug log for S-DD1 games. This file is not essential to ZSNES
and may be removed if you so desire.
A: The ZSNES Team will *NOT* provide any games or any links to games.