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Swords and Portals

Fantasy Gaming For Kids

The Circle School Gang: Mr. Chris, Josie, Toby, Lorelei and Giorgia. And the Google Plus knuckleheads for the whack crowd-sourcing

Roll Up Your Abilities

Roll 3d6 in order. Swap any one for another one. Brawn: How big and burly (or weak) you are. Knowledge: How much you know (education and brain capacity). Speed: How quick and fast (or slow) you are. Charm: How charming or good looking you are. Hit Points: How much damage you can take. At zero you are knocked out. See below for how many points you get.

Who You Can Be Pick one class choice from below. All characters advance one level after successfully completing an adventure (2-3 class sessions). Warriors

Hero: 2d6 hit points, hits as 4th level OD&D Fighter Superhero: 4d6 hit points, hits as 8th level Fighter Champion: 6d6 hit points, hits as 12th level Fighter Magic-Users Mage: 1d6 hit points, 2 spells, hits as 4th level OD&D MU Wizard: 2d6 hit points, 3 spells, hits as 8th level MU Arch-Wizard: 3d6 hit points, 4 spells, hits as 12th level MU

What Stuff You Get All Clothes

Backpack Bag of Food Torches Canteen Magic Users Staff, Club, Nunchucks or Knife Styling Cloak, Robe, or Hat

Magic User Spells (pick two, each useable twice per adventure) Sleep (same as Sleep) Charm (same as Charm Person or Monster) Shapechange (Polymorph Self) Big Firey Explosion (Fire Ball) Heal (Cure 3d6 hit points) Warrior (pick one) A. Leather Armor, Magic Bow and Arrows B. Chainmail, Magic Sword or Axe C. Platemail, Sword, Lance, Shield and Horse

Special Stuff Chart (Roll Once on Each Table)


1. 2. 3. 4. 5. 6. 7. 8. 9. Talking Animal Friend (Non-Annoying) Mean Old Beast of a Pet Vial of Angel Tears A Long Silk Rope (60 feet) Big Wheel of Cheese

Silver Mirror (Vampires won't appear) Painted wooden duck decoy Straw broom Metal bucket full of fresh strawberries

10. Pair of stilts 11. Hand saw

12. set of jugglers pins 13. horse head mask 15. leather poncho 17. A pet goat 14. big ball of yarn and some knitting needles. 16. wicker basket full of dead harmless (but live) snakes 18. A loyal follower: An aging woodcutter 19. A not so loyal follower: A village cutpurse 20. A loyal follower: A slightly loco milkmaid who thinks herself a viking. 1. 2. 3. 4. 5. 6. 7. 8. 9. A A taxidermied owl A small wooden box of broken glass shards A brass teakettle A double ended battle-shovel from a drunken dwarf smith. A jack in the box A pouch of 20 palm sized perfect skipping stones Magic Chopsticks A map scribbled on a nakpin

A book of poetry in a language they can't read

10. A fist-sized crystal that glows a warm amber.

11. A snake-shaped ring that can respond to yes/no questions. 12. A graven stick with strange designs and slotted ends 13. A bear/wolfs head headdress 15. A roosters claw 14. A small silver bell on a string 16. A polished brass mirror (no glass) 17. A A pouch of purple sand 18. A kindly old mentor 20. Roll Twice More

19. A little sidekick (gnome, dwarf, tinkerbell)

Misc Rules

All characters can search for hidden items, secret doors or traps by rolling a 1 on a d6. Other conditional tasks can be done by rolling d20 at or lower than the relevant attribute (pushing a rock would be against your Brawn, a running jump against your Speed, etc.)

Name: Class: Distinguishing Features: Brawn: Speed:

Character Sheet

Knowledge: Charm: Hitpoints: Spells: Weapons and Armor: Followers, Pets, Friends, etc.: Other Stuff:

______________________________________________________________________ Sketch

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