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Modern FOW: Vietnam War Army Lists: 1960 to 1975

Modern Flames of War

Vietnam Army Lists


Early: 1965 to 1969 and Late: 1970 to 1975

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Introduction

This supplement is intended as an expansion to army lists for Modern Flames of War. It presents army lists, equipment and statistics for the principle combatants of the Vietnam War: the Western allies - Australia, Republic of (South) Korea (ROK), United States, (South) Vietnam Republic (ARVN), and North Vietnam and the Viet Cong. The format has once again been kept as close to the format of WWII Flames of War lists as possible. Players need a copy of the Flames of War rules to play this game. Although most people think of the Vietnam War as a guerilla war, this is misleading in terms of the scale of the fighting. It was a twenty year struggle involving, at its peak, over one million US personnel, and considerably more North and South Vietnamese units. There were many battles of company and battalion level, with some up to divisional level, especially in the major NVA offensives of the final years. It is more accurate to describe Vietnam as a war, fought with unconventional tactics. The points costs have not yet been thoroughly play-tested, and should be regarded as a guide only at this stage. Like Flames of War, infantry costs are held constant, but vehicles and heavy weapons vary (decline) in each era, since their values are relative.

II

Rating Vietnam War Armies

In modern FOW, armies are rated within one of three eras: early (1950 to 1969), middle (1970 to 1989) and current (1990 onwards). These eras have been chosen because they correspond to significant changes in military technology and tactics. They may be thought of as the mechanised era (early helicopters and mobile armies), the missile era (middle ATGWs and SAMs) and the electronic era (current advanced sensors, chobham and reactive armour, and GPS). The period of the Vietnam War (1950 to 1954 against France, and 1960 to 1975 against US and South Vietnam) covers two different eras, and hence there are actually two sets of army lists. However this is also convenient, since significant changes occurred in the forces involved around 1970.

Infantry Weapons
Most of the Infantry weapons used in the Vietnam War were the same as, or based on, those used during World War Two (especially the assault rifles used by later German forces). Marching Fire (fire at full ROF with 1) and Moving Fire (fire at full ROF) rules are the same as in WW2. All infantry teams are rated as one of the following: Team Rifle Rifle/MG Rifle/MG (marching fire) MG SMG Assault Rifle GPMG Scott Elaurant Range 16 16 16 16 4 8 16 ROF 1 2 2 3 3 3 4 2 AT 2 2 2 2 1 1 2 FP 6 6 6 6 6 6 6 Vietnam War examples: Snipers, Springfield, SKS M1, SLR Multi LMG/ auto rifles Shotguns AK47, M16 Tripod M60, FN MAG 16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

III

New Rules

Vietnam saw the introduction of some major new military technologies, including widespread use of helicopters, and later guided missiles. The following rules are designed to reflect the characteristics of new technologies employed in this era:

Armoured Fighting Vehicles:


Most modern armies have armoured fighting vehicles designed to perform a wide variety of tasks, including transporting troops. Unlike the armoured personnel carriers of World War Two, many of these AFVs are crewed and capable of a combat role, even while transporting infantry squads. Infantry Fighting Vehicles (IFVs) or AFVs are subject to the tank assault rule. For Morale, IFVs count as part of a platoon, unless they are sent off board.

Claymores
The Claymore is a devastatingly powerful portable mine which has become widely used by western infantry since the Vietnam War. It can be quickly planted and triggered either by tripwires or remote control or both. They have a coen of fire which can spread out for over 50 metres. Any infantry or engineer platoon with claymores may place a minefield section (normal size 2 inches wide by 8 inches long) once per game while moving. The minefield must be placed so that it is in the space that the platoon has just moved through, although it may be orientated in any direction. It may not be orientated so that teams are already in the area of the minefield. Any unit which enters the minefield must roll for casualties as normal. Claymores may only be placed once per platoon, and once detonated are removed.

Helicopters:
Helicopters are a specialised form of air-power used extensively in the Vietnam War: Players should use 15mm models to represent helicopters on the battlefield. Ideally, they should be mounted on plastic stands to show their true altitude. Helicopters move independantly, but count as either part of their platoon if transports, or as a separate platoon (for company morale) if gunships. Helicopters are not subject to the risk of enemy control like conventional aircraft. Helicopters are moved at the end of the movement phase like aircraft, and are subject to anti-aircraft fire. Unlike aircraft, helicopters may remain on the battlefield for more than one turn, and may only move a fixed distance up to their movement allowance. A Helicopter move is 40 inches, across open terrain. Helicopters fly at very low altitude (Nap of Earth = NOE) over the battlefield. They are slowed by the need to manoeuvre around or above difficult terrain. If a helicopter moves across any difficult terrain except water, the movement is reduced accordingly. A Helicopter move is 24 inches, across open terrain. Helicopters are assumed to be at a level directly above the terrain they are positioned on for Line of Sight purposes. Eg. a helicopter behind a forest may be hidden, but a helicopter in a forest hovers above it, and will not be hidden by it; Helicopters may be shot by enemy weapons with AA capability, just like aircraft; Helicopters may only load or unload passengers at the start of their movement. Helicopters may not make assault moves, nor unload passengers in that phase.

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Helicopter Extraction
The US is expert at the helicopter evacuation and treatment of wounded men, which has saved many lives. A US Platoon or Company leader may call for the helicopter evacuation of any US infantry or gun platoon that has taken casualties. For this to be possible, teams of the platoon must be within 4 inches of a suitable landing zone (LZ). In the next US movement phase a sufficient number of UH1 Huey transport helicopters immediately arrive on the US base table edge. The helicopters must move on the table to land and load the evacuating platoon, and then leave the table via the shortest route. The helicopters may only fire at enemy teams which are visible from the LZ. Any US platoon successfully evacuated does not count as lost and still counts as on table for morale purposes, to reflect the morale boost gained from knowing that medical attention was quickly available. Helicopters may still be shot down by AA during the course of evacuation and if so any teams carried are lost.

Jet Aircraft
Jet Aircraft were widely used in Vietnam, and their speed made them rapid to respond, while being difficult to hit by conventional AA weapons. Jet aircraft also increased greatly in cost, and their loss was far from trivial. The air-support rules in the basic FOW game, continue to be used, with these additions: Jet strikes need specialist planning. Only Observers may call Jet air strikes. Jet aircraft are faster moving and difficult to hit. They may only be shot at by Anti-Aircraft weapons as in the basic game. To reflect their greater speed and difficulty in targeting, Jet Aircraft are only hit on a roll of 6 by AA fire. (If the AA weapon has AirRadar, it may still hit jet aircraft with a skill test.) Any Jet Aircraft shot down count as destroyed teams for Company morale purposes. Each three Jet Aircraft shot down count as a destroyed platoon.

Jungle Warfare:
Although Vietnam is not all jungle, with many cleared lowlands and swamp areas, much of the heaviest fighting between allied and NVA mian forces occurred in jungle areas. The following rules are designed to represent the special characteristics of jungle terrain: The table is assumed to be covered in jungle (treat as thick forest) except where other terrain is placed. At least 50% of the table area must be jungle. Jungle is treated as dense forest for all movement and combat purposes except, The Jungle canopy provides some protection against indirect fire artillery. All teams in jungle count as in both concealment and bullet proof cover against indirect fire artillery (not mortars).

Missiles:
Missiles are powered by a rocket motor and guided to their target by an operator. They are usually very accurate, although may suffer from a long flight time, have a minimum range, and be vulnerable to countermeasures. Missiles may only be fired by helicopters, vehicles or infantry that are stationary. Missiles are accurate reroll any to hit dice that missed; Scott Elaurant 4 16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975 Missiles have a minimum range specified any target within this is not affected; Missiles are slow to react they may not be fired by defenders during assaults; Missiles depend on their operator to guide them in flight they may not be fired if pinned (some vehicles with internal reloading may ignore this restriction);

Recoilless Rifles (RCL)


These are the same technology as the support weapons used by US and German Airborne forces in World War Two. Use the same special rules as in Diving Eagles.

Rockets:
Rockets are updated versions of the WW2 bazookas and panzerschrecks. They are powered by a rocket motor but are not guided and simply fired at their target. They are usually short ranged and not very accurate, but are powerful and easy to use. Rockets use High Explosive Anti-Tank (HEAT) warheads Unlike Missiles, Rockets may move and fire

Improved Armour:
Often the biggest threat to armour in Vietnam was from mines or infantry hand-held anti-tank weapons. Sandbag Armour This was used not only on the outside of vehicles, but also on the floor to protect against mines. Any vehicle with Sandbag Armour which is hit by a mine or Heat round front may avoid the effects of any penetration on a roll of 4+. Spaced Armour This was the first generation of tank armour designed to resist versus Heat rounds. Any Spaced armoured vehicle which is hit by a Heat round may avoid the effects of any penetration on a roll of 4+.

Sniper Teams:
Sniper teams with specialist weapons and training are a common part of modern warfare. Snipers may always chose their target the firer allocates any hits from Snipers; Snipers have Rate of Fire 1 but always hit a target in range on a to-hit die score of 6; Snipers are trained to infiltrate they may always be set up as per the ambush rules in their own deployment zone Snipers may be detached from platoons and moved like observers, but otherwise must be in command control to move; Snipers may not move and fire they must remain stationary to shoot; Snipers are trained to evade combat. They may not roll to attack in assaults;

Technology:
Many armoured fighting vehicles and even some infantry squads are now equipped with advanced technology. (Other technology has the same effect as in WW2 FOW.) AirRadar These allow anti-aircraft weapons to fire at Jet Aircraft at full effect. Antiaircraft teams equipped with or linked to a Radar still hit Jet Aircraft with a skill test. Cannister Special anti-personnel round which allows firer to double Rate of Fire within 8 inch range, but AT is reduced to 5.

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975 GrenadeLaunchers These are infantry weapons that allow grenades to be delivered at a significant rate of fire and over longer ranges. They will give a team a higher Firepower test (usually 5+) over its firing range. Gyro (Short for: Gyrostabilised) This is a much more advanced version of the stabilisers used by US WWII tanks to improve the accuracy of moving fire. Any Gyro equipped vehicle may fire at full Rate of Fire without penalty while moving. Laser This range-finding device greatly increases the accuracy of long range fire and observation. Any Laser equipped team ignores the effects of any penalties for long range (i.e. over 16 inches) when rolling ot hit, or to spot for artillery fire. Night Vis This represents a range of technology which enables teams to see accurately at night. Any NightVis equipped team does not need to roll for visibility range (normally equal to a dice times 4 inches) when trying to hit, or observe at night.

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

UNITES STATES ARMY


The United States army entered the Vietnam War in a transitional period, with a large number of the World War Two and Korean veterans being demobilised. For the first time segregation was ended, with all races combined in the same units, though not always harmoniously. The Cold War and the draft (lottery-based conscription) ensured a plentiful supply of manpower, of varying quality. Enthusiasm was high to defeat communism, and firepower and weapons were available in abundance. It was highly mechanised and mobile, although this proved of less value in jungle fighting. Claymores: Any US Infantry or Engineer Platoon may have Claymores for 10 points. Command Net: Modern US military doctrine places great emphasis on C3 Command, Control and Communications. Any US Company or Platoon Command team may act as an observer for Air Support or Artillery indirect fire with no penalty. Napalm: US air support may carry Napalm bombs, which are devastating against soft targets. A Napalm bomb is like a normal bomb and uses the same template. It has AT 1, FP1+, and there is no save for infantry, gun or unarmoured vehicle teams. Sandbag Armour: Experienced armoured crews in Vietnam learnt to stow sandbags on the hull front and floor of their tanks and APCs. This may be fitted to any tank or M113 at an additional cost of 5 points per vehicle.

United States Air Support


Throughout the Vietnam War the United States Air Force provided powerful support on the battlefield, while its fighters prevented the enemy from doing so. Its pilots are well trained and equipped with the latest technology. Even in foreign theatres where the US Air Force has no presence, the awesome strike power contained in the air wings of US Navy Carrier Battle Groups means that a US commander never need lack air support. Priority Air Support for 200 points Priority air support will provide supporting ground attack aircraft and intercepting fighters on a roll of 4+. Limited Air Support for 100 points Limited air support will provide supporting ground attack aircraft and intercepting fighters on a roll of 5+. Aircraft F4 Phantom F104 Thunderchief Weapons Range ROF Anti-tank Fire-power GuidedBomb 24/60cm -** 10/4 1+ Bombs or 4/10cm 1 4 1+ Gun 8/20cm 4 7 4+ AC130 Puff Bombs or 4/10cm 1 4 1+ Dragon Gun 8/20cm 6 2 6+ * Guided bombs are extremely accurate. May reroll attempt to hit target team. If target hit directly, top AT factor is 10.

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

EARLY WAR US ARMY Motivation and Experience


Following the end of the Korean War much of the army was demobilised, although the Cold War ensured that a core of experienced officers and NCOs remained. For Vietnam, the draft (conscription by lottery) ensured that there was ample US manpower, even if training quality was not quite what it had been in World War Two. US Army Cavalry Companies are Confident Veteran US Special Forces platoons are Fearless Veteran Other US Army platoons are Confident Trained All US Marine platoons are Fearless Trained

United States Company Choices


You can base your US force on An Infantry company A Mechanised Infantry company An Armoured company An Air Cavalry company You can also base your US force on A Marine Infantry company A Marine Armoured company

Infantry Company
A force based around an Infantry Company must contain: A Company HQ and 2 or 3 Infantry Platoons Weapons platoons available to an Infantry Company are: A Weapons Platoon Anti-tank Section Support platoons for an Infantry Company can be: A Mortar Platoon A Scout Platoon Up to 2 Tank Platoons An Anti-aircraft Platoon An Anti-tank Platoon An Engineer Platoon An Artillery Battery A Helicopter Gunship Section You may have up to one support platoon for each combat platoon in the Company

1 Infantry Company HQ
Company Leader has Command Net. This consists of 2 Command teams: 1 Command Rifle/MG team in Jeep 1 2IC Rifle/MG team in Jeep 1 Observer team in Jeep HQ 60 points

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

2-3 Infantry Platoons


Platoon Leader has Command Net. Each platoon consists of: 1 Command Rifle/MG team, 1 Observer team in Jeep 3 Rifle sections, each 2 Rifle/MG teams in truck Cost at full strength 150 points Cost with 2 Rifle sections, 3 trucks 110 points (optional) 1 HMG team and 1 AT team with 3.5 inch RCL in truck 30 points (optional) upgrade AT team from 3.5 inch RCL to 90mm RCL 5 points

Weapons Platoons: 0-1 Weapon Platoon


The US Army always has plenty of firepower on hand. Each Platoon consists of: 1 Command Rifle/MG team, 1 Observer team in Jeep 3 sections, each 1 60mm mortar in truck Cost with 3 Mortars - 150 points Cost with 2 Mortars - 100 points Option: upgrade all mortars to 81mm 10 points per mortar

0-1 Anti-tank Section


After Korea the US infantry is well equipped to stop tanks. Each Platoon consists of: 1 Command Rifle/MG team in Jeep 2 sections, each 106mm RCL in truck Cost at full strength - 100 points

Divisional Support Troops: 0-1 Mortar platoon


This consists of: 1 Command Rifle/MG team, 1 Observer team in Jeep 2 mortar sections, each 2 M125 SP 81mm mortars Cost with 2 mortar sections (4 mortar teams) 150 points Cost with 1 mortar sections (2 mortar teams) 90 points Upgrade command transport to M113 - 20 points

0-1 Scout platoon


Scouts perform an invaluable role finding the enemy. All have Recce skill: 2 Sections, each 2 Rifle/MG teams in Recce Jeeps; 1 team is Command team; Cost with 2 Sections 120 points Cost with 1 Section 60 points (Optional) replace all Jeeps with M113 ACAV 5 points per M113ACAV (Optional) add tank section of 2 M41 Walker Bulldog light tanks 50 points per M41 (Optional) downgrade tanks to M24 Chaffee in second line units 40 points per M24

0-2 Tank platoons


Every US Infantry Brigade has a tank company, just in case. Each platoon has: 1 Command Tank, M47 Patton; 2 Sections, each 2 M47 Patton tanks Cost with 2 Sections 400 points

Scott Elaurant

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975 Cost with 1 Section 240 points (Optional) replace all M47s with M48 Patton - 20 points per M48

0-1 Anti-tank platoon


This is the same as the Compnay level anti-tank unit. Each Platoon consists of: 1 Command Rifle/MG team in Jeep 2 sections, each 106mm RCL in truck Cost at full strength - 100 points

0-1 Anti-aircraft platoon


Although the USAF rules the skies, there is still AA available. It is also useful in fire support against enemy infantry. Each platoon has: 1 Command Rifle/MG team, in Jeep 2 sections, each with 2 M55 Quad AA HMGs and truck. Cost with 2 Sections 140 points Cost with 1 Section 80 points (Optional) replace all M55s and trucks with M42 Duster SPAA - 30 points per M42 (Optional) replace all M55s with Redeye AAGW teams - same cost

0-1 Engineer Platoon


The army recognises the importane of Engineers, although some argue there are not enough of them. Teams have the full range of combat engineer abilities, as well as the option to use flamethrowers or demolition charges. All teams have Engineer skills. Command Engineer Rifle/MG team, Jeep 2 sections of 2 Engineer Rifle/MG teams, demolition charges, truck Cost with 2 sections 120 points Cost with 1 sections 70 points (Optional) replace up to 1 team per section with Flamethrower team 5 points each

0-1 Artillery Battery


US artillery is abundant and technically excellent, with reliable weapons and ample ammunition. Standard artillery is the reliable M101 105mm howitzer, with heavier 155mm support available. Up to 3 extra batteries may be available in support. 1 Command Rifle /MG team, in Jeep 1 Staff team in Jeep 1 Observer team in Jeep 3 gun sections, with 2 M101 105mm howitzers, 2 trucks. Cost with 3 sections 330 points Cost with 2 sections 230 points Cost with 1 section 130 points (Optional) 0-2 off table support battery of 105mm howitzers 100 points (Optional) 0-1 off table support battery of 155mm howitzers - 150 points

0-1 Helicopter Gunship Section


Helicopters are now widely available in the US army, and the Huey can easily be fitted for fire support missions. 2 UH1 Irroquios Huey gunships, one of which is Section commander Full Cost - 200 points Cost with 1 Huey - 100 points Scott Elaurant 10 16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Mechanised Infantry Company


A force based around a Mechanised Infantry Company must contain: A Company HQ and 2 or 3 Infantry Platoons Weapons platoons available to a Mechanised Infantry Company are: A Weapons Platoon Anti-tank Section Support platoons for a Mechanised Infantry Company can be: A Mortar Platoon A Scout Platoon Up to 2 Tank Platoons An Anti-aircraft Platoon An Anti-tank Platoon An Engineer Platoon An Artillery Battery A Helicopter Gunship Section You may have up to one support platoon for each combat platoon in the Company

1 Mechanised Infantry Company HQ


Company Leader has Command Net. This consists of 2 Command teams: 1 Command Rifle/MG team in Jeep 1 2IC Rifle/MG team in Jeep 1 Observer team in Jeep HQ 60 points (Optional) upgrade Jeep to M113 or M577 15 points each

2-3 Mechanised Infantry Platoons


Platoon Leader has Command Net. Each platoon consists of: 1 Command Rifle/MG team, in M577 3 Rifle sections, each 2 Rifle/MG teams in M113 Cost at full strength 220 points Cost with 2 Rifle sections 160 points (optional) 1 HMG team and 1 AT team with 3.5 inch RCL in M113 50 points (optional) upgrade AT team from 3.5 inch RCL to 90mm RCL 5 points

Weapons Platoons: 0-1 Weapon Platoon


The US Army always has plenty of firepower on hand. Each Platoon consists of: 1 Command Rifle/MG team, 1 Observer team in M113 3 sections, each 1 M125 81mm SP mortar Cost with 3 Mortars - 180 points Cost with 2 Mortars - 120 points

0-1 Anti-tank Section


The Section consists of: 2 sections, each 106mm RCL on M113, 1 of which is Command team Cost at full strength - 100 points

Scott Elaurant

11

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Divisional Support Troops: 0-1 Heavy Mortar platoon


This consists of: 1 Command Rifle/MG team in M113, 1 Observer team in Jeep 2 mortar sections, each 2 M106 SP 4.2 inch mortars Cost with 2 mortar sections (4 mortar teams) 240 points Cost with 1 mortar sections (2 mortar teams) 140 points

0-1 Scout platoon


Scouts perform an invaluable role finding the enemy. All have Recce skill: 2 Sections, each 2 Rifle/MG teams in M113ACAV; 1 team is Command team; Cost with 2 Sections 160 points Cost with 1 Section 80 points (Optional) add tank section of 2 M41 Walker Bulldog light tanks 50 points per M41 (Optional) downgrade tanks to M24 Chaffee in second line units 40 points per M24

0-2 Tank platoons


Identical to Infantry Company Tank Platoons.

0-1 Anti-tank platoon


Identical to Weapons Platoon Anti-tank section

0-1 Anti-aircraft platoon


Although the USAF rules the skies, there is still AA available. It is also useful in fire support against enemy infantry. Each platoon has: 1 Command Rifle/MG team, in Jeep 2 sections, each with 2 M42 Duster SPAA Cost with 2 Sections 260 points Cost with 1 Section 140 points

0-1 Engineer Platoon


These are now in armoured transport. All teams have Engineer skills. Command Engineer Rifle/MG team, Jeep 2 sections of 2 Engineer Rifle/MG teams, demolition charges, in M113 Cost with 2 sections 160 points Cost with 1 sections 90 points (Optional) replace up to 1 team per section with Flamethrower team 5 points each

0-1 Artillery Battery


The battery may be either as listed for an Infantry Company, or self-propelled. Again, up to 3 extra batteries may be available in support. It consists of: 1 Command Rifle /MG team, Staff team, Observer team; all in Jeeps 2 gun sections, with 3 M52 or M108 SP 105mm howitzers Cost with 2 sections 360 points Cost with 1 section 210 points (Optional) 0-2 off table support battery of 105mm howitzers 100 points (Optional) 0-1 off table support battery of 155mm howitzers - 150 points

Scott Elaurant

12

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975 (Optional) Replace Jeeps with M113 or M577 for Staff team - 20 points each

0-1 Helicopter Gunship Section


Helicopters are now widely available in the US army, and the Huey can easily be fitted for fire support missions. 2 UH1 Irroquios Huey gunships, one of which is Section commander Full Cost - 150 points Cost with 1 Huey - 75 points

Armoured Company
A force based around an Armoured Company must contain: A Company HQ of 2 Tanks 2 to 3 Tank Platoons Weapons platoons available to an Infantry Company are: A Scout Platoon A Mortar Platoon Support platoons for an Infantry Company can be: An Anti-aircraft Platoon An Anti-tank Platoon An Engineer Platoon An Artillery Battery A Helicopter Gunship Section You may have up to one support platoon for each combat platoon in the Company

1 Armoured Company HQ
Company Leader has Command Net. This consists of 2 Command teams: 1 Command M47 Patton tank 1 2IC M47 Patton Tank HQ 160 points

2-3 Tank platoons


Identical to Infantry Company Tank Platoons. All other platoons are the same as in a Mechanised Infantry Company.

Armoured Cavalry Company


A force based around an Armoured Cavalry Company is identical to a Mechanised Infantry Company except: All Mechanised Infantry Platoons are replaced with Cavalry (Scout) Platoons No Heavy Mortar or Engineer Platoons are permitted

Air Cavalry Company


A force based around an Armoured Company is identical to an Infantry Company except: All HQ, Infantry, Light Mortar, Recce and Anti-tank Platoons may be transported by helicopters at 30 points per UH 1 Irroquois No Tank Platoons are permitted Weapon and Support Platoons are permitted, with UH1s at 30 points each

Scott Elaurant

13

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975 Up to 2 attack Helicopter Platoons are permitted HQ and Infantry Platoon teams are Confident Veteran at the costs below:

1 Infantry Company HQ
Company Leader has Command Net. This consists of 2 Command teams: 1 Command Rifle/MG team in UH1 Huey 1 2IC Rifle/MG team 1 Observer team HQ 80 points

2-3 Infantry Platoons


Platoon Leader has Command Net. Each platoon consists of: 1 Command Rifle/MG team, 1 Observer team 3 Rifle sections, each 2 Rifle/MG teams in 3 UH1 Hueys Cost at full strength 240 points Cost with 2 Rifle sections, 2 Hueys 170 points

Marine Companies Marine Armoured Company


A force based around a Marine Armoured Company is identical to an Army Armoured Company except: All tank platoons must be 3 to 5 tanks each

Marine Infantry Company


A force based around a Marine Armoured Company is identical to an Army Infantry Company except: 2 to 4 Infantry platoons may be chosen All tank platoons must be 3 to 5 tanks each All infantry & gun teams are Fearless Conscript rather than Confident Trained

Scott Elaurant

14

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Intel Briefing on the American Army (1960 to 1975) Tanks and Other Fighting Vehicles
Name Points Mobility Front Armour Side 6 6 3 6 6 2 2 2 2 3 0 4 3 2 Side 2 2 2 Equipment and Notes Top 1 1 1 1 1 0 0 1 1 0 0 1 1 1 Top 1 1 1 152mm gun, AAHMG, coaxMG, Gyro, NightVis 105mm gun, AAHMG, coaxMG, Gyro, NightVis 152mm gun AAHMG coaxMG, NightVis, Stabilised 90mm gun, AAHMG, coaxMG, NightVis, Stabilised 90mm gun, AAHMG, coaxMG, Stabilised 81mm mortar, AA HMG, Mortar carrier 107mm mortar, AA HMG, Mortar carrier 155mm howitzer, AAHMG TOW launcher, Cherry-picker, Amphibious, TI 106mm RCL 106mm RCL 40mm AA gun 20mm Vulcan cannon, Amphibious, NightVis 1 passenger, 76mm gun, co-ax MG, TOW Light Tank, Stabilised 1 passenger, 75mm gun, co-ax MG, TOW Light Tank 1 passenger, AAHMG, AAMG, AAMG Amphibious, NightVis, Recce 1 passenger, AAHMG, Recce Equipment 3 passengers, AA HMG, Amphibious, NightVis 2 passengers, AA HMG, Amphibious, ArtRadar 4 Passengers, Co-axHMG, Amphibious

Tanks - Confident Trained


M60A2 Patton* M60A1 Patton* M551 Sheridan* M48 Patton M47 Patton M125A3 M106A1 M109A1 M151 Tow* ONTOS Jeep with 106mm RCL M42 Duster M163A2 Vulcan* M41 Walker Bulldog M24 Chafee M113 ACAV Recce Jeep 100 120 100 100 80 35 40 60 50 40 25 50 80 50 40 20 10 Points Free 15 100 20 FullTrk FullTrk FullTrk FullTrk FullTrk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Jeep Jeep Fully-Trk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Jeep Mobility Jeep Fully-Trk Fully-Trk Fully-Trk 13 13 5 12 12 3 3 2 3 5 1 7 5 3 Front 3 3 3

Self-prop. Artillery Confident Trained

Self-propelled Anti-tank Confident Trained

Self-propelled Anti-aircraft Confident Trained Reconnaissance Confident Trained

Transports
Vehicle Jeep M113 M577 LVTP-7

Helicopters Confident Trained Helicopters Confident Trained


AH-1 Cobra* 20mm gun, 2xTOW missiles or 70mm rocket pods, NightVis, Recce HMG, HMG, 70mm Rocket Pod Recce UH-1 Huey Gunship 50 Helicopter 3 passengers, AAMG, AAMG, Recce UH-1 Huey Transport Helicopter 1 passenger, Observer, Recce OH-58 Kiowa Observer Helicopter Laser: Any team with a Laser does not suffer a 1 penalty to hit or observe targets over 16 range NightVis: Any team fitted with Night Vis does not have visibility affected by Night. Others must roll a die x 4 for night vision range. Spaced: A vehicle fitted with Spaced armour gets an additional 3+ save versus any Heat or Hesh weapon 150 Helicopter -

Scott Elaurant

15

16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Guns, Missiles and Vehicle Weapons


Weapon Points Range 81mm mortar 40"/100cm 107mm mortar 48"/120cm 70mm rocket pods 24"/60cm MG or AA MG 16"/40cm HMG or AA HMG 16"/40cm M55 Quad HMG 16"/40cm 20mm gun 24"/60cm 20mm vulcan cannon 24"/60cm Twin 40mm gun 24"/60cm 90mm tank gun 32"/80cm 105mm tank gun 40"/100cm 105mm howitzer 40"/100cm 106mm RCL 32"/80cm 152mm gun 24"/60cm 155mm howitzer 32"/80cm Shillelagh ATGW 40"/100cm TOW ATGW 40"/100cm Redeye anti-aircraft missile 24"/60cm ROF 3 3 6 3 6 4 2 2 2 2 2 1 1 1 1 Anti-Tank Firepower Notes 1 3+ Mortar, Smoke 1 2+ Mortar, Smoke 4+ Rocket Pod 2 6 Self Defence AA if AAMG 5 6+ Self Defence AA if AAHMG 5 6+ Anti-aircraft 6 5+ Anti-aircraft 6 5+ Anti-aircraft 9 4+ Anti-aircraft 15 3+ Cannister, Smoke 18 2+ Cannister, Smoke 13 2+ Cannister, Smoke 17 3+ Recoilless Rifle 15 1+ Shillelagh 14 1+ Artillery, Smoke 16 3+ HEAT Missile 19 3+ HEAT Missile 7 5+ Anti-aircraft Missile; Notes M14 auto rifle, M60 LMG, Marching Fire M16 assault rifle, M60 LMG, Moving Fire HEAT Rocket M60 machine gun, Self-defence AA M2 .50cal heavy machine gun, Self-defence AA Recoilless Rifle Recoilless Rifle Anti-aircraft Missile M16 assault rifle GPS, Laser, Observer, TI Moves and fights as a gun team

Infantry Teams
Team Points Range ROF Anti-Tank Firepower Rifle/MG team 20 16"/40cm 2 2 6 Assault Rifle team 20 8"/20cm 3 1 6 Firing LAW 72 (20) 8"/20cm 1 14 5+ GPMG team 20 16"/40cm 3 2 6 HMG team 20 16"/40cm 3 5 6 3.5 inch RCL team 15 2"-16" 1 13 4+ 90mm RCL team 30 2"-32" 1 15 3+ Man-portable Redeye team 25 24"/60cm 1 (2) (5+) Command team 10 12"/30cm 3 2 6 Observer team 30 Staff team 5 Optional 40mm GL: add a 40mm grenade launcher to a US transport vehicle for +20 points

Scott Elaurant

16

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

Australian Army
Use organisation of Infantry, Armoured or Cavalry Company Tank Platoons are only available in Early War era. Leopard not used in Vietnam Motivation and Training: Confident Veteran Chose vehicles, helicopters and infantry teams from following table only;

Infantry Company
A force based around an Infantry Company must contain: A Company HQ and 2 or 3 Infantry Platoons Weapons platoons available to an Infantry Company are: A Mortar Platoon An Assault Pioneer Platoon Anti-tank Section Support platoons for an Infantry Company can be: A Scout Platoon Up to 2 Cavalry Squadrons Up to 2 Tank Platoons An Anti-aircraft Platoon An Artillery Battery A Helicopter Gunship Section You may have up to one support platoon for each combat platoon in the Company

1 Infantry Company HQ
Company Leader has Command Net. This consists of 2 Command teams: 1 Command Rifle/MG team 1 2IC Rifle/MG team HQ 50 points (optional) add M113 transport 20 points

2-3 Infantry Platoons


Platoon Leader has Command Net. Each platoon consists of: 1 Command Rifle/MG team 3 Rifle sections, each 3 Rifle/MG teams Cost at full strength 200 points Cost with 2 Rifle sections 140 points (optional) Upgrade all Rifle/MG teams to MG teams with extra M60s 5 points each (optional) add M113 transports 20 points each

Weapons Platoons: 0-1 Mortar Platoon


Each Platoon consists of: 1 Command Rifle/MG team, 1 Observer team in Jeep 3 sections, each 2 81mm mortars in truck Cost with 3 Mortar sections - 300 points Cost with 2 Mortar sections - 210 points Cost with 2 Mortar sections - 120 points (optional) upgrade to M125 SP 81mm mortars 10 points each (max. 2 sections)

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

0-1 Anti-tank Section


Each Platoon consists of: 1 Command Rifle/MG team in Land Rover 2 sections, each 106mm RCL in Land Rover Cost at full strength - 100 points (optional) replace Land Rovers with M113 transports 15 points each

0-1 Engineer Platoon


Australian Infantry Battalions include pioneers with the option to use flamethrowers or demolition charges. All teams have Engineer skills. Command Engineer Rifle/MG team, Jeep 3 sections of 2 Engineer Rifle/MG teams, demolition charges, truck Cost with 3 sections 195 points Cost with 2 sections 140 points (Optional) replace up to 1 team per section with Flamethrower team 5 points each (optional) replace Jeep and Trucks with M113 transports 15 points each

Divisional Support Troops: 0-1 Cavalry Troop (platoon)


Cavalry perform an invaluable role finding the enemy. All have Recce skill: 3 Sections, each 1 Rifle/MG teams in Recce M113; 1 team is Command team; Cost with 3 Sections 165 points Cost with 2 Sections 110 points (Optional) add Fire support section of 2 M113 FSVs 50 points per M113 FSV

0-2 Tank platoons


Australian infantry and tank units are trained to cooperate closely. Each platoon has: 1 Command Tank, Centurion; 2 Centurion tanks Cost with 3 Tanks 420 points Cost with 2 Tanks 280 points (Optional) Middle era only: replace Centurions with Leopard 1A3 - 30 points per tank

0-1 Anti-aircraft platoon


Although the USAF rules the skies, there is still AA available. It is also useful in fire support against enemy infantry. Each platoon has: 1 Command Rifle/MG team, in Jeep 2 sections, each with 2 M55 Quad AA HMGs and truck. Cost with 2 Sections 140 points Cost with 1 Section 80 points (Optional) replace all M55s and trucks with M42 Duster SPAA - 30 points per M42

0-1 Artillery Battery


Australian artillery is well trained with reliable weapons and ample ammunition. Standard artillery is the 105mm howitzer. Heavier support is available from US 155mm batteries. Up to 3 extra batteries may be available in support. 1 Command Rifle /MG team, in Jeep

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Modern FOW: Vietnam War Army Lists: 1960 to 1975 1 Staff team in Jeep 1 Observer team in Jeep 3 gun sections, with 2 M101 105mm howitzers, 2 trucks. Cost with 3 sections 330 points Cost with 2 sections 230 points Cost with 1 section 130 points (Optional) 0-2 off table support battery of 105mm howitzers 100 points (Optional) 0-1 off table support battery of 155mm howitzers - 150 points

0-1 Helicopter Gunship Section


Helicopters are now widely available in the US army, and the Huey can easily be fitted for fire support missions. 2 UH1 Irroquios Huey gunships, one of which is Section commander Full Cost - 200 points Cost with 1 Huey - 100 points

Armoured Company
This must contain: A Company HQ and 2 or 3 Infantry Platoons Weapon Platoon and Support options are the same as for an Infantry Company.

1 Armoured Company HQ
1 Centurion tank Company Commander 1 Centurion tank Company 2IC Cost 280 points

2-4 Tank Platoons


Same as in Infantry Company.

Cavalry Company
Same as an Infantry Company except cavalry Platoons replace Infantry Platoons.

1 Cavalry Company HQ
Company Leader has Command Net and all have Recce skill. Consists of 2 teams: 1 Command Rifle/MG team in Recce M113 1 2IC Rifle/MG team in Recce M113 HQ 110 points

New Zealand Army


Use organisation and equipment for Australian Army. New Zealand forces may only have Infantry or Cavalry Companies New Zealand forces may not have tank platoons or M113 FSVs

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

Intel Briefing on the Australian Army (Vietnam) Tanks and Other Fighting Vehicles
Name Points Mobility Front Armour Side 6 6 8 2 2 2 0 2 Equipment and Notes Top 2 2 2 0 0 1 0 1 105mm gun, co-ax MG, AA HMG, Gyro, Laser, Light, NightVis, Spaced, Wide tracks 105mm gun, co-ax MG, AA HMG, Gyro, Laser, Light, Spaced, TI, Wide tracks 84mm gun AAHMG coaxHMG NightVis Stabilised 81mm mortar, AAHMG Mortar carrier 107mm mortar, AAHMG Mortar carrier 107mmRCL, NightVis, Recce 76mm gun, coaxMG, Amphibious, NightVis, Stabilise 1 passenger, AAHMG, coaxMG, NightVis, Recce 1 passenger, AAMG 3 passengers TwincoaxMG, Amphibious, NightVis 2HMG, Observer, Recce 3 passengers, 2xAAMG, Recce, TI

Tanks - Confident Veteran


Leopard AS1* Leopard AS2 Centurion V M125A3 M106A1 Land Rover 107mmRCL M113 FSV* M113 140 150 130 40 50 40 30 25 Free 20 50 30 Fully-Trk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Jeep Fully-Trk Fully-Trk Jeep Fully-Trk Helicopter Helicopter 12 12 13 3 3 3 0 3 ROF 4 2 2 2 1 1 1 1 ROF 2 3 1 3 1 3 -

Self-prop. Artillery Confident Veteran Self-propelled Anti-tank Confident Veteran Recce Confident Veteran

Transports
Land Rover LWB M113 OH58 Kiowa UH1 Huey

Helicopters Confident Veteran

Guns, Missiles and Vehicle Weapons


Weapon Points Range 40mm Bofors gun 32"/80cm 76mm gun 32"/80cm 84mm gun 32"/80cm 105mm gun 40"/100cm 105mm Howitzer 40 24"/60cm 155mm Howitzer 55 24"/60cm 107mm RCL 32"/80cm Redeye anti-aircraft missile 40 24"/60cm Team Rifle/MG team* MG team* *Firing LAW72 HMG team Carl Gustav AT team Command team Observer team Staff team Points Range 20 16"/40cm 25 16"/40cm 4"/10cm 25 16"/40cm 20 8/20cm 15 4"/10cm 20 5 Anti-Tank Firepower Notes 8 4+ Anti Aircraft 13 3+ Canister, Smoke 15 3+ Canister 18 2+ Canister, Smoke 12 3+ Artillery, Heat, Smoke 14 3+ Artillery, Heat, Smoke 18 3+ Recoilless Rifle 5 4+ Anti-aircraft Missile Anti-Tank Firepower Notes FN Rifle, M60, Marching Fire 2 6 FN Rifle, M60, Marching Fire 2 6 14 5+ AT Rocket, HEAT 2 6 L7 7.62mm heavy machine gun, Self Defence AA 18 4+ AT Rocket, HEAT F1 SMG, Moving Fire 1 6 Observer, TI Moves and fights as a gun team

Infantry Teams Confident Veteran

* Infantry teams are armed with FN SLR (MG teams), or Owen/F1 (SMG teams) ** May attach M113 FSV to any Mechanised Infantry Platoon with M113 transport.

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

Korean Army
Use organisation of Mechanised Infantry, Infantry (Rangers) and Air Cavalry (Airborne) Company; Most troops Fearless Conscript; Rangers: Fearless Trained (Cost + 20%) Chose vehicles, helicopters and infantry teams from following table only; Weapon ratings and technology special rules are same as for US Army. Intel Briefing on the Korean Army (1960's) Tanks and Other Fighting Vehicles
Name Points Mobility Front Armour Side 6 2 2 2 2 0 0 0 Equipment and Notes Top 1 0 0 1 1 0 0 0 90mm gun, AAHMG, coaxMG, NightVis, Stabilised 81mm mortar, AAHMG Mortar carrier 107mm mortar, AAHMG Mortar carrier 155mm howitzer, AAHMG HOT launcher, AAMG, TI 20mm Vulcan cannon, Amphibious, NightVis 76mm gun, coaxMG, Recce Spaced TI 30mm gun, coaxMG, Gyro, Recce Spaced TI

Tanks Confident Veteran


M48 Patton M125A3 M106A1 M109A1 Striker M163A2 Vulcan Scorpion Scimitar 100 40 50 70 50 40 40 50 FullTrk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Jeep Jeep 12 3 3 2 3 1 0 0

Self-prop. Artillery Confident Veteran

Self-propelled Anti-tank Confident Veteran Self-propelled Anti-aircraft Confident Veteran Recce Confident Veteran

Transports
Vehicle Points Mobility Front Side Top Equipment Jeep Free Jeep 1 passenger Reactive: A vehicle fitted with Reactive armour gets an additional 2+ save versus any Heat weapon. Adjacent infantry must roll for hits

Guns, Missiles and Vehicle Weapons


Weapon Stinger anti-aircraft missile Team MG team* *Firing LAW80 HMG team Milan ATGW team Command team Observer team Staff team Points Range 40 24"/60cm Points Range 25 16"/40cm 8"/20cm 25 16"/40cm 30 4"-24" 15 12"/30cm 30 5 ROF 1 ROF 3 1 3 1 3 Anti-Tank Firepower Notes 5 5+ Anti-aircraft Missile Anti-Tank Firepower Notes EM2 Assault Rifle, Marching Fire 2 6 16 4+ AT-4 light anti-tank weapon, HEAT 2 6 L7 7.62mm heavy machine gun, Self Defence AA 20 4+ HEAT, Missile EM2 assault rifle, Moving Fire 1 6 GPS, Laser, Observer Moves and fights as a gun team

Infantry Teams Confident Trained

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

South Vietnamese Army


Use organisation of US Armour, Mechanised Infantry, and Infantry Company; Armour platoons: Confident Conscript, Other Platoons Reluctant Conscript; All in Airborne Infantry (Air Cavalry) Company: Confident Trained (Cost + 20%) Chose vehicles, helicopters and infantry teams from following table only; Weapon ratings and technology special rules are same as for US Army. Intel Briefing on the South Vietnamese Army - ARVN (1960's) Tanks and Other Fighting Vehicles
Name Points Mobility Front Armour Side 6 2 2 2 2 0 0 Side 2 Equipment and Notes Top 1 0 0 1 1 0 0 Top 1 90mm gun, AAHMG, coaxMG, NightVis, Stabilised 81mm mortar, AAHMG Mortar carrier 107mm mortar, AAHMG Mortar carrier 155mm howitzer, AAHMG TOW launcher, Amphibious, NightVis 20mm Vulcan cannon, Amphibious, NightVis 1 passenger, AAMG, AAMG, Recce Equipment 2 passengers, AA HMG, Amphibious, NightVis

Tanks - Confident Veteran


M48 Patton M125A3 M106A1 Doher (M109A1) M151 TOW M163A2 Vulcan RBY/RAM 80 30 40 60 40 40 15 Points 10 180 FullTrk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Fully-Trk Jeep Mobility Fully-Trk Helicopter 12 3 3 2 3 1 0 Front 3 -

Self-prop. Artillery Confident Trained

Self-propelled Anti-tank Confident Trained Self-propelled Anti-aircraft Confident Trained Recce Confident Trained

Transports
Vehicle M113 AH-1 Cobra*

Helicopters - Confident Veteran


20mm gun, 2xTOW missiles or 70mm rocket pods, NightVis, Recce Rear access: These vehicles are designed for crew safety. They vehicles may re-roll any failed attempts to recover from bail-out. Reactive: A vehicle fitted with Reactive armour gets an additional 2+ save versus any Heat weapon. Adjacent infantry must roll for hits

Guns, Missiles and Vehicle Weapons


Weapon TOW ATGW Hellfire ATGW Stinger anti-aircraft missile Team MG team* Assault Rifle team* Sub-machine Gun team* *Firing LAW80 HMG team Command team Observer team Staff team Points Range 40"/100cm 40"/100cm 24"/60cm ROF 1 1 4 ROF 3 3 3 1 3 3 Anti-Tank Firepower Notes 21 3+ HEAT Missile 24 2+ HEAT Missile 5 3+ Anti-aircraft Missile Anti-Tank Firepower Notes Galil, Marching Fire 2 6 M16 assault rifle, M249 SAW Moving Fire 2 6 Uzi SMG Moving Fire 1 6 16 4+ AT-4 light anti-tank weapon, HEAT 2 6 L7 7.62mm heavy machine gun, Self Defence AA M16 assault rifle, Moving Fire 1 6 GPS, Laser, Observer Moves and fights as a gun team

Infantry Teams Confident Trained


Points Range 20 16"/40cm 20 8"/20cm 15 4"/10cm 8"/20cm 20 16"/40cm 15 12"/30cm 30 5 -

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

NORTH VIETNAMESE ARMY (NVA)


The NVA will surely go down in history as one of the most underestimated and misunderstood armies ever. It fought against Japanese invaders in World War Two, against the French Colonialists until their defeat in 1954, and against the South Vietnamese, US and their allies until 1975. Through thirty years of fighting, it suffered many losses but never surrendered. Western experts characterised the NVA as a tool of communism. In fact, it was the end result of a nationalist movement that had been fermenting in Indochina for decades. The constant factor was not communism, but an uncompromising desire for independence. Later in the 1970s it even fought against Khmer Rouge forces in Cambodia and directly against a Chinese border incursion in the north in 1979, to further illustrate the point.

NVA Air Support


The North Vietnamese Air Force had its aircraft and even some of its pilots supplied by the Soviet Union. Although inferior in both technology and crew expertise to the US, it was still able to contest air superiority over the battlefield. Early War (1960-69) Limited Air Support for 50 points Limited air support will provide intercepting Mig17s or Mig21s (only) on a roll of 5+. Sporadic Air Support for 25 points Sporadic air support will provide intercepting Mig17s or Mig21s (only) on a roll of 6+ Middle Period (1970-75) Limited Air Support for 100 points Limited air support will provide supporting ground attack aircraft (Su 7) and intercepting fighters on a roll of 5+. Sporadic Air Support for 50 points Sporadic air support will provide supporting ground attack aircraft (Su 7) and intercepting fighters on a roll of 6+. Aircraft Su7 Fitter Jet Weapons Guns or Rockets Range 8/20cm 8/20cm ROF 3 Anti-tank 6 6 Fire-power 5+ 4+

Motivation and Experience


Platoons of NVA Tank companies are Fearless Conscript; All other NVA platoons are Fearless Trained.

Battalion Choices
NVA forces are organised in Companies and Platoons like western armies. In addition, if they field more than one Company, they may also field a Battalion Headquarters. In this case, Company motivation is not tested. Instead, motivation is tested for the entire Battalion, when more than half its platoons are destroyed. You can base your NVA Battalion force on An Infantry Battalion A Tank Battalion Scott Elaurant 23 16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Infantry Battalion
The core of the NVA is its battle-hardened infantry. A force based around an Infantry Battalion must contain: A Battalion HQ and At least 2 to 3 Infantry Companies Up to one Recce Company

Infantry Battalion HQ
This consists of 2 Command teams: 1 Command Rifle/MG team 1 2IC Rifle/MG team 1 Observer team HQ 50 points

Tank Battalion
The NVA now has several regiments of Soviet and Chinese supplied tanks. It is still learning how best to use them. A force based around a Tank Battalion must contain: A Battalion HQ and At least 2 to 3 Tank Companies Up to one Infantry Company

Tank Battalion HQ
This consists of 2 Command teams: 1 Command Assault Rifle team in BTR150 1 2IC Assault Rifle team 2 BRDM 1 1 Observer team in Gaz Jeep HQ 100 points

Company Choices
You can base your NVA force on one or more: Infantry Companies Motor Rifle Companies A Recce Company A Sapper Company

Infantry Company
A force based around an Infantry Company must contain: A Company HQ and 2 or 3 Rifle Platoons Weapons platoons available to an Infantry Company are: A Weapons Platoon Anti-tank Section Support platoons for an Infantry Company can be: A Mortar Platoon A Scout Platoon An Anti-aircraft Platoon Scott Elaurant 24 16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975 An Anti-tank Platoon A Sapper Platoon An Artillery Battery You may have up to one support platoon for each combat platoon in the Company

1 Infantry Company HQ
This consists of 2 Command teams: 1 Command Rifle/MG team 1 2IC Rifle/MG team 1 Observer team HQ 40 points (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

2-3 Infantry Platoons


Our comrades are well equipped with RPGs and either SKS rifle or AK47 assault rifle. Each platoon consists of: 1 Command Rifle/MG team 4 Rifle squads, each 2 Rifle/MG teams with RPG2 Cost at full strength 140 points Cost with 3 squads 110 points Cost with 2 squads 80 points (optional) upgrade RPG2 to RPG7 5 points per squad (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

Weapons Platoons: 0-1 Weapon Platoon


We use the light and effective 60mm mortar for local fire support. Each Platoon consists of: 1 Command Rifle/MG team, Mortar sections, with 3 60mm mortars, Observer team Cost with Mortar section - 120 points Cost with 2 Mortars - 90 points (optional) upgrade Rifle/MG teams to Assault Rifle 5 points (optional) Add HMG section with 3 DshK HMG teams 60 points (optional) Add Anti-tank section with 3 75mm RCL teams 60 points

0-1 Tank Platoon


The NVA rarely used tanks with infantry operations, although it had plenty available. A tank platoon consists of 3 tanks, one of which is the Platoon commander: Cost with 3 T34/85 tanks - 120 points Cost with 2 T34/85 tanks - 80 points Option: upgrade all T34/85s to T59 tank 20 points per tank Option: upgrade all T34/85s to T55 tank 40 points per tank Option: downgrade all T34/85s to PT76 tank same cost Note: All tanks must be upgraded if any are, including in HQ and Recce Company. Tanks may be upgraded whether deployed separately or as a single Company.

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

0-1 Anti-aircraft Platoon


The NVA is well equipped with Anti-aircraft defences, and further support is available from Divisional. Each platoon has: 1 Command Assault Rifle team in Gaz Jeep 2 sections, each 2 AA HMG, Truck Cost at full strength (4 AA HMG) 100 points Cost with 1 section (2 ZSU) 60 points (Option) Replace AAHMG section with radar team, 2 ZU23 30 points per section

Divisional Support Troops: 0-1 Sapper Platoon


Same as in Tank Company but substitute BTR80 for BMP1 at 10 points less per BTR.

0-1 Anti-tank Platoon*


The NVA is well equipped with Anti-tank defences. Each platoon has: 1 Command Assault Rifle team 3 AT3 Sagger teams Cost with 3 AT3s 110 points Cost with 2 AT3s 80 points *Middle period only

0-1 Anti-aircraft Missile Platoon


The NVA has now been well supplied with anti-aircraft missiles by our comrades from the Soviet Union. Each platoon has: 1 Command Assault Rifle team 2 Squads, each 1 SA7 AAGW team, Cost at full strength (2 SA17) 100 points Cost with 1 squad (1 SA7) 60 points

0-1 Mortar platoon


This consists of up to 3 mortar teams, and 1 observer teams. 1 Command Assault Rifle team, Observer team in Truck 3 mortar sections, each 2 81mm mortar team, Truck Cost with 3 mortar teams 130 points Cost with 2 mortar teams 90 points (Optional) upgrade all 81mm to 120mm Heavy mortars 10 points per mortar

0-1 Artillery Battery


Artillery is rare in the NVA, but well used. A Battery consists of: 1 Command Assault Rifle team, Staff team, Observer team, Gaz Jeeps 2 gun sections, each 3 2S1 122mm howitzers, truck. Cost at full strength (6 2S1s) 270 points Cost with 1 section (3 2S1s) 150 points (Option): replace 122mm with 152mm howitzer 20 points per gun (Option): add supporting batteries from off-board 150 points per battery

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

Tank Company
Tank Companies are receiving the latest tanks from the Soviet Union, although our wise NVA leadership carefully saves them for the right moment to strike. A Tank Company must consist of: Tank Company HQ 2 or 3 Tank Platoons Weapons Companies available to a Tank Company are: A Motor Rifle Platoon An Anti-aircraft Platoon Support platoons for a Tank Company are: A Sapper Platoon An Anti-aircraft Missile Platoon An Anti-tank Platoon A Mortar Battery An Artillery Battalion You may have up to one support unit for each combat Platoon in the Company. Tank Company HQ Company command tank and up to 3 platoons of 3 tanks each. Cost with T34/85 Command tank - 40 points Tank Platoon A tank platoon consists of 3 tanks, one of which is the Platoon commander: Cost with 3 T34/85 tanks - 120 points Cost with 2 T34/85 tanks - 80 points Option: upgrade all T34/85s to T55 tank 40 points per tank Option: downgrade all T34/85s to PT76 tank same cost Note: All tanks must be upgraded if any are, including in HQ and Recce Company. Motorised Infantry Platoon Every Tank Battalion includes a Motorised Infantry Company. It may be deployed as separate Company or one platoon attached to each tank company. Platoon consists of 3 sections of 2 Assault Rifle teams in BTR50; One team is command team Cost with 3 BTR50 sections - 160 points Cost with 2 BTR50 sections - 110 points (optional) replace all BTR50 with BTR60 5 points less each (optional) replace all BTR50 with Trucks 10 points less each Note: All BTRs in Battalion must be upgraded if any are, including HQ and Recce.

Weapons Platoons: 0-1 Anti-aircraft Platoon


Same as Infantry Platoons (Optional) add jeep or truck transport 5 points each

Divisional Support Troops: 0-1 Sapper Platoon


A Divisional Engineer Company may be attached. It consists of: 1 Command Assault Rifle Engineer team, 2IC Assault Rifle Engineer team in Truck

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Modern FOW: Vietnam War Army Lists: 1960 to 1975 2 Sections, each Flamethrower team and Assault Rifle Engineer team in truck Cost at full strength 180 points Cost with 1 section 120 points (optional) replace all Trucks with BTR60 5 points each (optional) replace all Trucks with BTR60 10 points each

0-1 Anti-aircraft Missile Platoon


Same as Infantry Platoons (Optional) add jeep or truck transport 5 points each (Optional) Upgrade SA7 teams to SA2 missile 15 points each

0-1 Anti-tank Platoon


The NVA is well equipped with Anti-tank defences. Each platoon has: 3 BRDM1 carrying AT3 Sagger teams, one of which is command team. Cost with 3 BRDM1s 90 points Cost with 2 BRDM1s 60 points

0-1 Mortar platoon


Same as Infantry Company

0-1 Artillery Battery


Same as Infantry Company.

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Modern FOW: Vietnam War Army Lists: 1960 to 1975

Intel Briefing on the North Vietnamese Army NVA - (Vietnam War) Tanks and Other Fighting Vehicles
Name Points Mobility Front Armour Side 6 6 5 3 3 1 1 Side 2 2 Equipment and Notes Top 1 1 1 1 1 1 1 Top 0 0 100mm gun, AAHMG, coaxMG, NightVis 85mm gun, AAHMG, coaxMG, 85mm gun, AAHMG, coaxMG, 76mm gun, AAHMG, coaxMG, Light, Stabilised 75mm gun, AAHMG, coax MG, Light HMG, coaxMG Amphibious, Recce 73mm gun coaxMG, Amphibious, Recce Equipment 3 passengers, AA HMG, Amphibious, NightVis 3 passengers, AA HMG, Amphibious, NightVis

Tanks Fearless Conscript


T54 T59 (chinese) T34/85 M41 Walker (captured) M24 Chaffee (captured) BRDM1 PT76 80 60 40 50 40 10 25 Points Free 10 10 FullTrk FullTrk FullTrk FullTrk FullTrk Jeep Fully-Trk Mobility Jeep Fully-Trk Half-Trk 10 10 7 5 4 1 3 Front 3 3

Reconnaissance Confident Trained

Transports
Vehicle Jeep BTR152 BTR60

Helicopters Reluctant Trained


Mil 6 Hip Transport 50 Helicopter 8 passengers, 57mm rocket pods, AAMG NightVis: Any team fitted with Night Vis does not have visibility affected by Night. Others must roll a die x 4 for night vision range. Spaced: A vehicle fitted with Spaced armour gets an additional 3+ save versus any Heat or Hesh weapon

NVA Guns, Missiles and Vehicle Weapons


Weapon 81mm mortar 120mm mortar 57mm rocket pods MG or AA MG HMG or AA HMG SA2 SA7 20mm gun Quad23mm gun 73mm gun 85mm gun 100mm gun 115mm tank gun 122mm howitzer 152mm howitzer AT3 ATGW Sagger Points Range 40"/100cm 24"/60cm 8"/60cm 16"/40cm 16"/40cm 32"/60cm 24"/60cm 24"/60cm 24"/60cm 24"/60cm 32"/80cm 32"/80cm 40"/100cm 24"/60cm 32"/80cm 32"/80cm ROF 1 3 3 1 1 3 6 2 2 2 2 1 1 1 ROF 3 1 1 3 1 1 3 Anti-Tank Firepower Notes 1 3+ Mortar, Smoke 1 2+ Close Support Artillery, Smoke 6 4+ Rocket Pod 2 6 Self Defence AA if AAMG 5 6+ Self Defence AA if AAHMG Anti-aircraft Missile, Immobile 5 4+ 5 5+ Anti-aircraft Missile 6 5+ Anti-aircraft 6 5+ Anti-aircraft 9 4+ 12 3+ 16 3+ Smoke 17 2+ Smoke 10 2+ Artillery, Smoke 12 1+ Artillery, Smoke 16 3+ HEAT Missile Anti-Tank Firepower Notes 1 6 AK74 Assault Rifle, 10 5+ Rocket, HEAT 14 5+ Rocket, HEAT 4 5+ DGT HMG, Self-defence AA 16 3+ HEAT warhead, Missile (2) (4+) Heat, Missile, Anti-aircraft 1 6 Moves and fights as a gun team Moves and fights as a gun team

Infantry Teams
Team Assault Rifle team firing RPG2 firing RPG7 HMG team AT3 team Man-portable SA7 Command team Observer team Air Radar team Staff team Points Range 15 8"/20cm 8"/20cm +5 8"/20cm 15 16"/40cm 25 4"-32" 20 24"/60cm 10 12"/30cm 10 50 5 -

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Viet Cong
The Viet Cong was trained and equipped by the NVA. However, it operated on a guerilla basis and was a much simpler and more lightly equipped force than the NVA. Tank platoons may only have the older T34/85, or captured M24s or M41s. May not take artillery or air support Main Force Infantry teams are all Confident Trained and have the Recce skill. Cadre Infantry teams are all Confident Veteran and have the Recce skill. Local Force Infantry teams are all Confident Conscript and have the Recce skill. Note: Viet Cong units may be taken as allies to fight alongside NVA forces. However, they count as separate companies for morale and loss purposes.

VC Infantry Company
A force based around an Infantry Company must contain: A Company HQ and 2 or 3 Rifle Platoons Weapons platoons available to an Infantry Company are: A Weapons Platoon Anti-tank Section Support platoons for an Infantry Company can be: A Mortar Platoon A Scout Platoon An Anti-aircraft Platoon An Anti-tank Platoon A Sapper Platoon An Artillery Battery You may have up to one support platoon for each combat platoon in the Company

1 Infantry Company HQ
Company Leader has Command Net. This consists of 2 Command teams: 1 Command Rifle/MG team 1 2IC Rifle/MG team 1 Observer team HQ 40 points (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team

2-3 Infantry Platoons


Our comrades are well equipped with RPGs and either SKS rifle or AK47 assault rifle. Platoon Leader has Command Net. Each platoon consists of: 1 Command Rifle/MG team 4 Rifle squads, each 2 Rifle/MG teams with RPG2 Cost at full strength 140 points Cost with 3 squads 110 points Cost with 2 squads 80 points (optional) upgrade RPG2 to RPG7 5 points per squad (optional) upgrade all Rifle/MG teams to Assault Rifle 5 points per team (optional) upgrade to Cadre Main Force unit 5 points per team (optional) Downgrade to Local unit 5 points per team Scott Elaurant 30 16/05/07

Modern FOW: Vietnam War Army Lists: 1960 to 1975

Weapons Platoons: 0-1 Weapon Platoon


We use the light and effective 60mm mortar for local fire support. Each Platoon consists of: 1 Command Rifle/MG team, 1 Observer team 3 sections, each 1 60mm mortar Cost with 3 Mortars - 120 points Cost with 2 Mortars - 190 points (optional) upgrade Rifle/MG teams to Assault Rifle 5 points

0-1 Anti-tank Section


NVA infantry is well equipped to stop tanks. Each Platoon consists of: 1 Command Rifle/MG team 2 sections, each 57mm RCL Cost at full strength - 55 points

Divisional Support Troops: 0-1 Tank Platoon


A tank platoon consists of 3 tanks, one of which is the Platoon commander: Cost with 3 T34/85 tanks - 120 points Cost with 2 T34/85 tanks - 80 points Option: upgrade all T34/85s to M41 tank 10 points per tank Option: downgrade all T34/85s to M24 tank 10 points less per tank Note: All tanks must be upgraded if any are, including in HQ and Recce Company. Tanks may be upgraded whether deployed separately or as a single Company.

0-1 Sapper Platoon


Same as in NVA Infantry Company.

0-1 Anti-aircraft Platoon


Same as in NVA Infantry Company.

0-1 Mortar platoon


Same as in NVA Infantry Company.

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