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R.
CAPABLANCA
A PRIMER OF CHESS
JOSE
R.
CAPABLANCA
CHESS
FUNDAMENTALS
BY
JOSE
R.
CAPABLANCA
m
NEW YORK
mimeograph
or
No part of this book may be reproduced in any form, by any other means, without permission in writing from the publisher.
PRINTED IN THE
U. S. A.
SRLF
o<//S
PREFACE
Chess Fundamentals was
ago.
first
modern Theory. Those who have read the articles may well have thought that something new, of vital importance, had been discovered. The fact is that the
Hypermodern Theory
is
same old
principles
tactics.
There
The change
has been only a change of form, and not always for the
best at that.
may
as
good now as
it
was thirteen
and
rules of the
game remain
therefore
at present.
The
reader
may
its
J.
kind now.
R.
CAPABLANCA
New York
Sept. I, igs4
LIST OF
CONTENTS
I
I
PART
CHAPTER
3.
4.
5.
Some Simple Mates Pawn Promotion Pawn Endings Some Winning Positions in the Middle-game
Relative \'alue of the Pleces General Strategy of the Opening Control of the Centre Traps
g
13
....
19
24
25
6.
7.
28
8.
32
CHAPTER
A A
II
10.
11.
12.
Cardinal Principle Classical Ending Obtaining a Passed Pawn How to find out which Pawt^ \nLL be the first TO Queen
35 37
40
41 43
13.
14.
15.
16.
The Opposition The Relati\e \'alue of Knight and Bishop How to Mate with Knight and Bishop Queen against Rook
....
50
59 62
CHAPTER
III
Attacking wtthout Tire aid of Knights Attacking v^tth Knights as a Prominent Force. Winning by Indirect Attack
68
.
71
73
LIST OF CONTENTS
CHAPTER
IV
PAGE
20.
General Theory
The
Initiative
77
21.
22. 23.
24.
25.
Direct Attacks en masse The Force of the Threatened Attack Relinquishing the Initiative Cutting off Pieces from the Scene of Action ... A Player's Motives Criticised in a Specimen Game
78
82
89
94
99
CHAPTER V
End-game Strategy
26. 27.
28.
29.
30.
The Sudden Attack from a Different Side The Danger of a Safe Position Endings with one Rook and Pawns A Difficult Ending: Two Rooks and Pawns .... Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example of preserving Freedom whilst imposing restraint.)
11
120
122
127
138
CHAPTER
VI
32.
Some Salient Points about Pawns Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward
143
Q B
P;
the 146
33.
150
LIST OF
CONTENTS
II
PART
ILLUSTIL\TIVE
GAME
1.
GAMES
PAGE
159
2.
1911). R. Capablanca.
163
3.
1913
169
R. Capablanca.
174
4.
French Defence
White:
J.
(St.
Petersburg,
a.
R. Capablan
(St.
5.
RuY Lopez
Petersburg,
Black:
181
191 6)
189
R. Capablanca.
197
7.
8.
201
9.
209
R. Capablanca.
Black: R. Teichmann.
10.
215
R. Capablanca.
(St.
Black: F.
J.
Marshall. 221
11.
RuY Lopez
White:
J.
Petersburg,
R. Capablanca.
12.
225
R. Capablanca.
Black: O. Chajes.
13.
1918)
Black:
J.
231
Morrison.
R. Capablanca.
1918).
.
14.
Queen's
Gambit Declined
J.
(New York,
238
White: F.
Marshall.
Black: J. R. Capablanca.
CHESS FUNDAMENTALS
CHESS FUNDAMENTALS
PART
CHAPTER
I
AND Openings
The
first
is
to familiarise
himself
with
power
of the
to
pieces.
This can
best be done
by learning how
simple mates.
1.
accompKsh quickly
some
of the
SOME SIMPLE
I^IATES
Example
King.
1.
The
is to
The principle
last line
King
to
the
on any side of
i^
mm^
^ ^
mm.
^m^
WwA
M.
mm.
m>.
^P
demonand the
7,
strated
by the
first
move,
R R
7,
which immediately
King
mate
is
quickly
accomplished
2.
by:
iR R
and
K Kt i; 2 K Kt
The
forced.
combined
action
of
King
in
Rook
is
The
is
general
principle
beginner
to
foUow
to
keep his
King as
much
file,
as
possible
on the same
When,
fiJe,
better to place
it
2...K B
K-Q
Not
If
i;
K B
Q
go back to
and
will take
much
longer to mate.
now
i,
R R 8 mates
at once.
6...K-Kti;
K Kti;
It has
original position.
K K
King
I,
have continued
will ultimately
6K Q6, K Bi
be forced to move
King
in front of the
White
and
i;
be
8
mated
by
6,
K Kt K Kt
i; 10
K B R R
R R8); 7K K6, K R i; 9 K Kt
6,
8 mate.
^.
W a W mm ^ ^ mm ^ 1 ^ i
I
WM.
WM.
f.^m.
'mm.
WiM
'immi.
ill
is
the best
way
to proceed
2,
to
thus:
K K
K Q
4;
K K
it
3.
is
As the
better to
Should
drives
if
now
it
move
ch.
to
4,
the
Rook
If
back by
R R
6
;
On
2.
K B K Kt
3
. .
.
5 instead,
5,
then also 3
RR
3;
4,
5.
now
if
3.
there follows 4
KB
the
then 4
R R
K Q
but
instead
Now
5
7
ending
may
continue
K B
7.
R B
4 ch, 4 ch,
R-Kt
K-Kt
7;
It
should be noticed
how
often the
but also to
mobility
of
the
opposmg King.
Now
6
White mates
moves thus:
in front of the
R R
4 ch,
file,
K Kt
II
10
R any
King
It
White,
K B
R R
mate.
should be done
it
may
be monotonous,
things, as
his pieces.
will teach
him
Example
3.
Now
we come
to
King
is
in the corner.
White can
;
play
3
If the
Black King,
in the original
had been
away
his
from the
last row.
movements
to as few squares as
We
In
3...K
Kt2;4K B
2.
this
must
also be forced
same time,
in
one of the
two
8,
files
in this
case either
K R 6, K Kt 6, K B
KB
and as
KR6
.
and
K
5
Kt
it is
to either of
4.
King ought
to go.
4,
.K
B
7
6,
move one
King
to go
I.
back
10
B R5,
it
K Kti;
iiB K7,
K R
position
Now
must take up a
from which
diagonal,
i.
moves back
13
to
Kt
12
B K6ch, K Ri;
It has taken fourteen
14
B B6
to
force
mate.
the
in
moves
mate
under
and,
in
any
position,
it
should be
done
thirty.
In
all
In
all
such endings,
is
however,
it
is
forced
on to the
or
an outside
file,
e.g.
KR
Q R
4,
K
4.
or
8.
Example
the
We
now come
it is
to
against King.
Rook and
Take the
following position:
m
A
as
2
^m
is
Wfi
to
^m.
the
first
make
i
move with
much
as possible.
2.
Thus:
Q B
6,
K Q KB
5;
K Q
4; 3
KK
6,
3,
4;
5,
Q Q K Kt (Should Black play K Kt KR 5 then Q Kt 6 ch) 5 Q K K R K B 4 and mate next move); K moves; 6Q K Kt K R 6; 7 K B
6,
4.
;
(if
4,
6,
3,
mates.
In this ending, as in the case of the Rook, the Black King must be forced to the edge of the board only
;
PAWN PROMOTION
the Queen being so
9
the
is
and and
shorter.
These
in all of these
the principle
tion of the
is
the same.
is
King
needed.
Rooks
are
PAWN PROMOTION
is
game
and
is
it
often
is
sufficient
when
the Pa,wn
It
essential, speaking
generally, that
the
King should
he in front oj his
Pawn, with
at least
is
Pawn,
Example
10
PAWN PROMOTION
position
is
The
for
is
in front
in-
of the
it
P
a
K 3,
very
as
K K
will
4;
K Q
later.
3,
K Q
other
4-
This
is
important move.
be shown
Any
move would
lose,
As the Black King cannot be kept close up to the Pawn, it must be brought as far forward as possible and, at the same time, in front
of the WTiite King.
PK K B 4,
3
4 ch,
K K
3.
4;
K K
3,
K K
3;
K B
case.
As the
White King comes up, the Black King must be kept in front of it, since it caimot be brought up to the
Pawn.
P-K ch, K-K 3; 7K-K4, K-K2; K Q 2; 9 P K 6 ch, K K 2; 8 K Q now loK K K Ki; II K Q6, K Q
6
5
5,
5,
I.
If
White advances the Pawn, the Black King gets in front of it and White must either give up the Pawn
or play
K K
6,
and a
stale
mate
results.
If instead
of advancing the
Pawn White withdraws Black brings his King up to the Pawn and, when forced to go back, he moves to K in front of the Pawn ready to come up again or to move in front of the White Kmg, as before, should the latter advance. The whole mode of procedure is very important
his King,
PAWN PROMOTION
with
its details
;
II
for
it
up
later on,
At
on
book
much
stress
importance.
6.
Example
King
is
In
in front of his
Pawn and
there
is
one intervening
square.
The method
of the
to follow
is
to
is
Pawn and
to
its
Pawn
until
it is
essential
own
I.
Thus:
K K
4,
K K
3.
now compelled to advance his Pawn as to force Black to move away. He is then able advance his own King.
White
is 2.
P-K3,K-B3;
3.
K-Q5,K-K2.
12
If
PAWN PROMOTION
Black had played
3.
.
.K B
4,
4, since he could be forced to advance the PawTi to not advance his King without leaving Black the
opportunity to play
K K
it
5, is
White not
safety does
still
Pawn
Thus:
own
not require
it,
fur-
ther for\vard.
4.
K K5,K-Q2;
the White
5.
K-B6,K-Ki.
it
Now
Pawn
6.
is
may be
K4,K Q2.
to play
3,
Now
to bring
fore he
it
would not do
K B
7,
because
K Q
King
back
his
to protect the
must
continue.
7.
P-K5,K-Ki.
else,
Had
he moved anywhere
K B 7, followed by the advance of the Pawn to K 6, K 7, K 8 all these squares being protected by
;
the King.
As Black
tries to
now
force
him
to
move away,
Thus
K K6.
it
Example
8...K B
i;
9K-Q
7.
PAWN ENDINGS
King moves and the White Pawn advances
becomes a Queen, and
it
13
to
8,
is
all
over.
This ending is like the previous one, and for the same reasons should be thoroughly understood before proceeding any further.
3.
PAWN ENDINGS
two
I shall
now
see
Pawns
reader
may
out
Fewer explana-
up
to the student to
work
things
learn
for
himself.
Furthermore,
nobody can
how
;
book
it
if
bitter ex-
many
things
Example
7.
14
PAWN ENDINGS
this
In
1
position
6,
White
cannot
win
by
playing
P, which
2
PB
P,
PX
then
would
lose,
but
.K Kt
i,
and
if
PX
P,
If
KX
able
2
2P
in a previous case.
will
never be
it.
to
Queen
7,
his
Pawn
3
without
losing
If
K K
I
PxP;
KxP,
K Bi,
and draws.
WTiite,
however,
diagram by playing:
K-Q
7,
K-Kt
If
i;
K-K
i;
7
7,
K-R
P-B
K R
6 mate.
i;
3P-B6,PXP.
3-K-Kt
3;
7
7ch,
K R i; 4 K B
6
P B 8 (Q) mate. 5 P Kt 7, P B 4;
ch,
2;
P-Kt
8 (Q) ch,
K R
^^'
Q-Kt
^^
W l^w f Mai
^P
wm
Example
by
I
8.
5.
PB
In the above
i
position
Kt
draws.
(The student
He
cannot win by
(This, because
Kt
because
Kt
3 draws.
of the principle
of the ''opposition''
PAWN ENDINGS
which governs
this
15
all
ending as well as
the
Pawn-
more
K K
4,
K B
P-Kt
6,
the Pawn.)
4,
3.
(If this
Pawn
in
is
shown
Example
5P B6,
K B
into
I.
White cannot
force
his
Bishop's
Pawn
(find
Pawn up he
Thus
Pawn and
the game.
8P B
K Kti.
There
In
is
still
some
fact, the
only
way
to
win
is
by experiment.
6,
K R
(if
K B
i;
K R
17
2;
and
in order
win WTiite must get back to the actual position, as agamst 16 Kt 6 ch, R i draws), Ri
16
18
P Kt K R
6,
7,
K Kt
P Kt
the
7,
K KB
2;
Pawn
and
wins.
to be surmounted,
i6
PAWN ENDINGS
left,
when
playmg agamst an adversary who knows how to use the resources at his disposal, and it should show the
student, also, the necessity of paying strict attention
to these elementary things
Example
9.
In
this
ending
Mm.
Mm.
MM i ^^ w. $m
Mm.
by advancing any
it
of the three
Pawns
on the
first
move, but
is
of advancing the
Fawn
Thus we begin by
I.
thai has
Pawn
opposing
P-B 5,K-K2.
a similar ending
. .
.
shown above.
If
PR
P-Kt
2.
5-
K-K5,K-B2;
3.
P- Kt K-K
5,
2.
PAWN ENDINGS
If
17
3...P-Kt 3; 4 P-B 6, and if S...F-R 3; P Kt 6 ch, and in either case we have a similar
4.
P-R5,
and by following
it
up with P
Kt
P X P
we have the
4...P Kt
3,
then
result.
R PX
P,
PB
6 ch
on one
side of
when the PawTis are the board we shall now examine are Pawns on both sides of the
cases
Example
10.
In
is
perior forces.
Thus we have
I.
P KKt4.
i8
PAWrN ENDINGS
advance the
It is generally advisable to
Pawn
that
is
free
from opposition.
I
P-QR4.
Black makes an advance on the other side, and now White considers whether or not he should stop the
advance.
way
when
the opposing
King
2.
is
far
away.
P-QR4,K-B3; 3.P-R4,K-K3.
.K
If 3.
Kt
4,
3,
wms
the
at
Q R
Pawn
long
P-Kt
5,
5,
5,
K-Kt
2;
2.
If
6,
Pawns defend themselves and White can go to the other side with his King, to win the other Pawn.
7.
K-K5.
single
Now
This
out
it is
Pawn.
by the student
19
GAME
By
the time the student has digested
all
is
that has
anxious
all
the pieces.
shall
will give
the reader
Example
11.
^ai
v;^
Mii/l
Z1
It is Black's
threatens to play
Q R
6 and to mate at
i,
Black plays
of
1...R K
threatening
Kt 7, mate by way
and most
R K
8.
his real
3R Rsch,
20
Example
12.
4^^^
^^^
iBi
|S!<
^^
<:,y>iiii.
White
is
it
back quickly he
1.
he therefore plays
Kt X Kt
B Kt
He
by
Kt because White
threatens mate
QXP
if
ch followed by
2.
RR
ch,
3 ch.
Kt Kych
;
QxKt
KXQ
;
Again
B X Kt
;
QXP
RR
3 ch,
King moves
3. 4.
R 8 Rx Q Q-Q7
P.
mate.
BxR
of
the two
Bishops,
remams
and a
win
against a
therefore
easily.
IN
THE MIDDLE-GAME
21
Kt P one
square, after
side.
Example
13.
WM<>Mf'^.
w^
c^..
'^
^ ^ ^ w
&a^
^
^i^
This
tion.
is
Black has a
R
is
for a
Kt and
in
fact,
should therefore
immediately.
WTiite,
mates
in
a few
moves thus
I.
Kt B 6ch
PxKt
K R
I
Forced, otherwise
2.
QXP
mates.
Q Kt 3 ch
B X P
mate.
3.
Example
curs
in
14.
The
same t\pe
of combination oc-
position.
22
If
B X Kt B X Kt Q B
1.
;
QX
3
is
B.
which
already attacked.
Kt B
B XP
6ch
Px
Kt
3.
R Kt3 ch
mate.
K Ri
4.
Example
tion
is
15.
shown
mm:
i
t^
wm'
^^'mm"t''"-c<m/'^^''
m. ^Wm.^
'mm.
m,
IN
Here White
THE MIDDLE-GAME
is
23
the exchange
:
I...K-R
6,
i;
Q-K
i;
7
B x P ch, K X B. P KKta; 5,
5,
Q R
2
and
5 ch,
wins.)
Q R
a R.
K Kt
KR
5,
Kt Kt
and Black
Queen by
Q K
for
Example
position.
16.
This
same type
of combination
is
24
6
8
Q R Kt R
K B i; 7 Q R 8 ch, K K 2; 9 R K
is
ch,
i
Kt Kt
i; i;
ch,
K Q
10
Q X Kt
mate.
rather long and has
This combination
ations,
many
vari-
fathom
but,
of
combination,
never think
tions
of.
It will
be seen that
all
the combina-
shown have
been brought to
5.
is
There
is
for all of
them, and
to
For
all
though
it is
my
most cases
and
it is
well
known
The Bishop will be stronger against Pawns than the Kjiight, and in combination with Pawns will also be stronger against the Rook than the Knight
will be.
25
and a Rook, but a Queen and a Knight may be stronger than a Queen and a Bishop.
A Bishop
will often
worth so much.
A Rook
Bishop
will
will
Two Rooks
They
Bishop, and a
stronger than
Queen.
more
so than
a Knight.
The power
of the
off.
Knight decreases as
The power
Rook,
on the contrary,
increases.
the
when
The handling
is
reached.
The main thing is to develop the pieces quickly. Get them into play as fast as you can. From the outset two moves, iP K4oriP Q4,
open up
theoretically
one
the best, as
no other
move accomplishes
so
much.
26
GENERAL STRATEGY
17.
1.
Example
Suppose
3
we begin
P K4
2.
Kt KB
P K4
move
This
is
Black can
play
now
2
or
Kt QB3
Kt-B3 B-Kt5
advisable
is
Kt-B3
//
is
generally
not
to
bring
this
Bishop
King's
out until
one Knight
out,
preferably
also
the
Knight.
to
4,
but
B-Kt5
same manner, threatening a pos-
Black
sible
replies in the
XP
to
follow.
5-
0-0
way
of
an
indirect
preventing
will
5...BxKt, which
At
show to be bad.
OF THE OPENING
5
27
0-0
line of reasoning.
P-Q3
P-Q3
:
These moves have a two-fold object, \iz. to protect the King's Pawn and to open the diagonal for the
development of the Queen's Bishop.
7.
B-Kt5
i
view a combination
it
to win quickly
by Kt Q
5.
impossible
for
(There
lose
if
is
he also plays
B Kt
as
5.)
He
is
now
forced to
play
7...BxKt,
up
the
experience
has
shown,
thus
bringing
First,
up
to ten
moves
As
rule, eight
should be enough.)
28
(This, at such
an early stage of
Third,
White by the exchange brings up a Pawn to control the square Q 4, puts Black on the defensive, as experience will show, and thus keeps the
tionable advantage.^
initiative,
an unques-
The
same
strategical principles
for all
the openings,
mind.
Before development has been completed no piece should
he
it
is essential
in order
to obtain either
of action.
well to
remember
:
this, as
viz.,
bring
7.
The
four squares,
4 and
and control
The
of these
control of
squares
is
No
violent attack
The value
29
and possibly
three.
Many
a manoeuvre in
its sole
It
is
will often
be
moves which could not otherwise be properly understood. As this book progresses I shall dwell more fully on these different points. At
the reason of a series of
random and explain the moves according to general principles. The student will in that way train his
at
mind
in the
less
trouble in finding a
confronted w^ith a
new and
difficult
situation.
Example
18.
1.
2.
P K4 Kt KB
P K4 P Q3
move
is
timid move.
at once.
On
principle the
In the
shmdd
moved in
Paums.
3-
P-Q4
offensive
so as to
to
Kt-Q2
move
to
Kt Q B
3,
which would
But on
prin-
30
ciple the
wrong, because
it
and instead
cramp them.
4.
B QB
KR3
of his previous
Black
is
forced to
move.
itself
Such a move on Black's part condemns by any form of opening that makes it necessary.
White threatened Kt
it
.
Kt
2,
(if
P X P, Kt X P because of with 4. .B K 5...PXP, 6 Q-Q 5); 6 KtxKt, PxKt; Q R and White wins a Pawn and has besides a
5,
Kt B3
6.
7.
K3 Q K2
that he wants
last
KKt B3 B K2
White does not Castle
force
yet.
The reason
is
move
Black
to as
play
PQ B
threatens
3 to
make room
i,
for the
Queen
White
R Q
7
8. 9.
to be followed
other alternatives
would
finally
PX
P-B3
R Qi
-O
Q -B
his
With
this last
is
development,
while Black
A simple
examination
will suffice to
31
unassailable.
in his
armour,
and
may
in
It will
moves
as they
come
to
my mind
without following
me
book
technicalities
will
be able to under-
Example
19.
1.
2.
3.
P K4 Kt-KB3 P-Q4
P K4 P-Q3
B-Kt5
least
opening
is
some
compensation.
4.
PxP
32
7.
TRAPS
8.
Q-QKt3 Kt-B3
5-
P-QKt3
P-QB3
To prevent
Kt Q
li
and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly
by playing Kt Q 5 anyway. The student is to work out the many variations arising from
position.
left
this
These examples
will
show the
practical appHcation
The student
to pieces
3
warned against playing Pawns in preference at the beginning of the game, especially P
K R
and
P Q R
3,
which are
in-
dulged in by beginners.
8.
TRAPS
which (practice has shown)
I shall
now
in the openings,
and
in
TRAPS
Example
20.
33
M#
Pf#
'
'
mi.
i^mV///^
^^eii
^
White plays:
1.
PxP
Kt
V
KtxP
BXQ
5
Kt
mate.
3.
4.
BxPch
Kt Q
K K2
Example 21.
11^
i^'^*^^
^^":?
34
TRAPS
P K
3.
But
suppose he plays
1.
Kt
ch
KB
3 instead, then
comes
BX P
Kt
does
would
also give
ifBxQ;
2BXP
2
mate.
Nor
i
.
BR
5 help matters,
because of
QX
B,
BK
White's
3 leaves
inferior position.
But
move
an immediate material
advantage in position.
I
2.
KxB
Kt K KtxB
5
ch
K moves
3.
in
fact, there
but
the most
common
of
all.
CHAPTER
II
We
and
shall
now go back
vance
this
may not only be gradual but homogeneous. In way the foundation on which we expect to build
9.
A CARDINAL PRINCIPLE
Wa
_
In the position shown above, White can draw by
playing
P Kt
to
advance the
Pawn
that is
But suppose that White, either free from opposition. because he does not know this principle or because he
35
36
A CARDINAL PRINCIPLE
suppose,
we
say,
that he plays
i
.
p_Q R PQ R
I
4.
4,
A
ponent's Pawns.
stress
Pawn would
It
on
this principle.
it
can be applied in
much many
ways, and
in the
weapons
hands of a master.
Example
cient proof.
22.
The
suffi-
ation
We
give a few
moves
of the
main
vari-
1.
P R4
P QR4
2
2.
K Kt
(Best
;
KB
see why.)
3.
P Kt
(Best.)
PXP
P Kt6 P Kt 7
4.
5.
P R5 P R6
6.
7.
P-R7
P-Kt8(Q)
8.
won by
classical
of
the
A CLASSICAL ENDING
10.
37
A CLASSICAL ENDING
^ ^ "^^^ mm
^
Example
at
23.
In
this
Pawn where
it
stands
2.
As soon
as the
easier for
Black to win.
Pawn) may be divided into three part will be to get his King to K R 6,
his
The
first
at the
same time
(This
it
is is
aU important,
essential at the
his rearmost
since, in order to
advance
Pawn one
2.
K K
4,
Kt3
Kt
2
K K6
7;
3
If 2
K-Kt
K-B
P-R
4,
P-Kt
^iU
win.
38
2
3. 4.
5.
A CLASSICAL ENDING
K-B K Kt 2 K Kt
2
I
K-B5 K Kts K R 5 K R6
The
first
If
'
^
The second part
advancing the
6.
7.
^ ^ S
will
be short and
will consist in
RP
up the K.
K Ri K Kt
m
P R4 P R5
r^^P
i ,,
__^^
^^^^^
^__
^^^^.
'mi_
A CLASSICAL ENDING
The third part the Kt P so as
King
sary
is
39
will consist in
to play
It
P Kt
when
the White
at
R
to
it is
now becomes evident how necesbe able to move the Kt P either one or
I.
of the WTiite
it
In this case, as
is
Pawn
will
White King
one
square
will
Kt P
the
vanced
since
King
is
at
Kt
I.
8.
K R
Px
P
P Kt4
I
9.
K-Kt
10. 11.
K Ri
P Kt
7.
P-KT5 P Kt6
If
K Kt
I,
II
12. 13.
K Kt I KB 2
way
PXP P Kt 7 K R7
that the student should
and wins.
It is in this analytical
try to learn.
logical
He
will
This
example
it
it is
easy to di\ade
and
to explain the
main point
of
each part.
The next
subject
we
^
shall
study
is
40
sition,
I wish to
call attention to
two
things.
11.
When
other in
there
is
three or
Example
24,
wAm..
m P
^m...
m
Example
Pawn.
1.
mm
way
of
24.
In
obtaining a passed
Pawn
is
to
P Kt6
RPxP
PxBP
White Pawn
is
If
PxP;
2.
PR
6,
3.
P B6 P R6
case the
of
and as
in
this
nearer
to
will
the
41
Now
if
it
play
I
P-Kt3
2.
BPxP
BPxP
to try to obtain a passed
It
Pawn
Black Pa\Mi.
Px
PxP
The
12.
HOW TO
Pawn
will
be the
25.
first
to succeed.
this position
Example
wins.
In
whoever moves
first
42
thing
is
to find out,
by counting, whether
Pawn from
Queening.
When,
as
m this case,
it
cannot
be done, the point is to count which Pawn comes in In this case the time is the same, but the Pawn first. that reaches the eighth square first and becomes a
Queen
is
in
Thus
P R4
P-KR4
P-R5 PXP
White can capture
so,
2.
3.
P-Rs P Kt6
httle calculation.
if
Now
ing,
comes a
he does
he
will not,
when Queen-
command
Pawn.
his
6.
P-R6 P R7 P R8
P-R6 P-R7
(Q),
and wins.
well
to
acquaint hunself
with various simple endings of this sort, so as to acquire the habit of counting, and thus be able to know
with ease when he can or cannot get there
again I must
call
first.
Once
cannot by
as a guide,
itself
teach
how
to play.
and
if
must be learned by experience, a teacher can be had at the same time, so much
and the
rest
THE OPPOSITION
13.
43
THE OPPOSITION
When
by
force,
brmg his King into a position similar to the one shown in the following diagram, so that his adversary is forced to move and make way for him, the
player obtaining that advantage
oi) position.
is
said to
have
the
Example
plays
26.
Suppose
K-Q4
White
in the
I.
Now
or,
if
passage
the
Kmg
by playing
the
K Q
own King
Kings are
by replying
directly
K B
4.
Notice that
them
is
odd
one
in
The
above,
44
THE OPPOSITION
close frontal opposition;
^^^
^ ^ ^
I^S fe^
^B
'^M/i
^ ^ ^^
which can be called actual or close diagonal opposition,
or, again, this
form
,^^WmJ^ mm,^
^^^^^^^P ^^^^
^^
^,
^^,
^P
all
^m
^M,
lateral opposition.
The
Kings,
op position P
THE OPPOSITION
Now,
if
45
may
The matter
and takes
of the opposition
is
highly important,
all
at times
most
simple forms.
of
{An examination of some of the examples King and Pawns endings already given will show
all
In
when
the
Kings are on
move has
the
same
line
and
the
number
who has
the
the opposition.
^
W m
^*^,
^m,
^m
1
Example
tage
the
27.
The above
enormous value
the
opposition.
The
46
position
is
THE OPPOSITION
very simple.
Very
little
is
left
on the
It is
Who-
move wins.
of intervening squares
is even.
Now
Thus:
as to the procedure to
to begin
is
to
move
straight up.
I.
K K2
THE OPPOSITION
defence more difficult
to
47
overcome.
Let us begin
anew.
K K2 Nowif 2K Q3, K Q
I.
KQ
2,
or
if
K K3, K K
both cases.
2,
in
(WTien
number
is
of
intervening
squares
odd,
the
player
has the
opposition.)
Now
There
is
3,
and that
waiting
or
file
Therefore
it is
seen that
so-called
in such cases
when
the opponent
makes a
have
move, you must advance, leaving a rank free between the Kings. Therefore we
2.
K B 3
K K
Now, it would be bad to advance, because then Black, by bringing up his King in front of your King, would
obtain the opposition.
similar
It is
move
3.
to Black's first
move,
viz.
K-K3
first
variation
examples of
losing of
opposition.
a game.
48
THE OPPOSITION
Example
28.
is
an excellent
,_.
^
11 6
^_^
m
P
^m^mm
apparently
yet he
^
^m^ mm^
White
is
lost,
K Ri!
Pawns does not permit White
in
effect
if
The
to
position of the
draw by means
K B K B
I 2,
(actual or
close
opposition),
K Q
7;
K Q
move,
own Pawn
if
3.
On
K R2
3.
K-R3I
K-Q7 K Q6 K-K7
THE OPPOSITION
4.
5.
49
K Kt2
K-Kt3
K K6 K-Q5
forcing Black to play 6
.
6.
K Kt4
Pawn and
.
attacking the
K K
to
Kt
3 as already
if
K Ri
P Kt
will
K Kt
ch;
3
K Q
followed
If
2...PXP
draw.
3.
KxP,
by
K K
4,
will
PXP
will
P-K5
show that both
sides
Queen,
student will
now
to the examples of
have
all of
them
paramount imporall
tance
as, in fact, it is in
nearly
endings of King
in
50
14.
weU
so
if
to state
now
more Pawns.
^^'fS
^WMSh^9
^W
Example
29.
Pawn,
Thus
Kt Kt6
P R5
51
will
3. 4.
5.
Kt K 5 Kt B6 Kt Kt 5
Kt B
7
P R6 P R7
P-R8(Q)
is
mate
eviaent.
The reason
White with
Pawn
is
Example
30.
Although he
m.._ i
<i&.
^^^^ii
It is the greatest
the Rook's
Pawn Queens on
is
absolutely worthless.
do
is
to keep
moving
his
King
comer
square.
52
Example
variation.
31.
Kt 4 ch P Kt4 K B K B 2 P R7
Kt
I
K R7 K R8
Kt-K3
6.
7.
P-Kt5
Kt B I Kt X P mate
we have
the
P Kt6ch
we
Now
can
that
analyse
different
and the
relative
generally thought
command
fact
is
However, the
53
longer
Also,
much
as
shown
stalemate a Knight
is
unable to return.
Example
32.
The weaker
is
more
terrible the
Knight
Knight as compared
to the Bishop.
In this respect, as in
many
others, the
54
This is about the only case when Example 33. Knight is more valuable than the Bishop.
the
m
i
W^
mm
^M
^"S"^ >k mm
^^ M
i
m^3.
i
^m.
* ^^m
i
^mmfmyW mg
^P
is
m^
fp 1
i^
It is
what
^''^
and
all
the
there were
Pawns
sides of the
having a Knight.)
Of course, there
his Bishop.
is
an
a
Pawns
is
This
The proper way, mistake often made by players. generally, in an ending, is to have your Pawns on squares of opposite colour to that of your own Bishop.
own Bishop
is
limited
by
is
of
squares
it
commands.
55
Pawns
on squares
of the
of the opposing
Bishop, particularly
The
might be stated
thus
When
Bishop.
the
on squares of
same
colour
as
your
opponent's
BisJiop,
ivJiether
the
op portent
of
tJie
Example
34.
In the
and there
is
no advantage
Knight or a Bishop.
The game
56
Example
Now
let
us add three
Pawns on
Pawns on both
It
is
now
the position,
draw.
The advantage
in its ability to
Bishop Kes as
much
command,
abihty to
side of the
board
to the other.
m ^^
^^
'^'imm.
"^WiM.
'''m
W S ^
57
it is
In
the
above position
un-
although each player has the same number of Pawns, they are not balanced on each side of the board.
Thus,
on the King's
the
side.
to two, while
on
to
Queen's
Still,
side
is
Black
that
has
three
two.
in
draw,
though
White
has
somewhat
better
chances.
Example
37.
Here
is
is
position
in
which to
M m
mm.
t: ^:^
'%,
but there
is
a passed
Black).
Pawn (K
R P
if
for
WTiite,
Q R P
at
all.
for
Black
should
have
extreme
it
difficulty in
drawing
this position,
he can do
58
Example
diffi'
i.^^-25^^
** mmi^
**
m$:
^ ?i
The student should
tions.
I
i^
carefully consider these posi-
many examples
As
will help
him
to the general
method
wiU
be best.
similar end-
Advance
of the
King
Pawn
or
Pawns
as far as
is
consistent
To
Each
to
ending
different,
and requires
different
handhng,
do.
according to
Calculation
will count.
by
is
what
59
Now,
us see
Example
at
39.
In
8.
this
QR
or
KR
two
parts.
King
done
We
might begin, as
is
generally
K K2
make
it
K Q
more
Black, in order to
difficult,
goes towards
3.
K-Q3 B-B4
K-B3 K-Q4
6o
4.
5.
HOW TO
Kt K 2 Kt-B3
IMATE WITH
K B 4
K-Kt5
6.
7.
K Q4 K-B5
K-B 6 Kt Qs
is
8.
9.
K R4 K-R3 K-R K Ri
2
is
The
first
part
now
in the
white-squared corner.
QR8toQRiorKR8m
i
QR
will
Kt Kt
6 ch
K R2
11.
12.
13-
BB 7 B Kt8
Kt-Q5
make
for
K-R3 K R4 K-R5
i
Black
tries to
KR
White
5,
BK
6i
I give
K Kt
6;
15
Kt
it
K
is
3,
in
by using
King
as
much
as possible.
14.
62
16.
This
is
endings without
Pawns.
The
many, and
rules.
when used
(The rule
skilfully
that at any
exchanged or a
afresh.)
Pawn
Example
move.
40.
This
is
Now,
it is
White's
were Black's
move
it
would be simple, as
WM'^'^M
'^
"^^P
"^W"
63
We
to
is
force the
from the defending King, and that, in order to compel Black to do so, we must bring about the position in
the diagram with Black to move.
Once we know
becomes
easier to
what
find.
is
required, the
way
to proceed
Thus
I.
Q K 5ch
;
K Kt
6,
(The beginner
I
2.
K to R
or to
3.
Q R ch Q-R5
I
K Kt
The
first
part
is
concluded.
Now we
come
will
to the
second part.
otherwise the
to a Wliite square,
win
it.
Therefore
3-
4.
64
^m
Example
41.
The
procedure here
is
very similar.
The
things to bear in
mind
Rook must
in the
3 or
i.
Example
42.
We
shall
now examine
a more
diffi-
cult position.
at
65
by
this position.
Thus
2.
Q Ksch K B K Kt 6 R Q 2
it
The only
one, which
makes
very
chfficult for
.
White, since he
.
cannot play 3
4
K B
6,
quickly by
K B
Now
6,
R Kt 2 ch 6 because of 3 R Kt 3 ch draws. Nor can he win 3 Q Q B 5 ch because 3...K K R Q 3 ch! driving back the Wliite
Q K
.
i,
King.
that
we have
The
5
best
move
is
1.
Q Kt
2
ch!
K Ri
IfK R2;
2.
3.
If3...R Kt2ch;
similar to those in
4K B6 leads to a position
41.
Examples 40 and
4.
66
2.
Q Kt 5 ch K B Q Q8ch K Kt 2
I
3.
K Kt
R B6
R
The best place for the Rook away from the King. Kt 2 ch; 5 K B 6 3...K R2; 4 Q Q 4,
seen.
Q Q4ch
K B
K Kt6 i; 5 Q_Q 6 ch, K Kt 2; 6Q K5 ch, K B 7 K Kt 6 would also win the Rook. The text move,
however,
is
8.
K B 6 K K6
Q B
is lost.
4ch
67
The student
He
CHAPTER
III
my own
beheve
can be considered as
positions that
similar form.
;
may
somewhat
is
of great help
It often
in fact,
may
help the
little effort,
without such
17.
68
69
is
43.
It is Black's
move, and as he
if
at
all.
He
QR Kt i!
R B
ch
;
2.
If,
QX
Q,
RXP
2
3.
K R
I,
B- Q
4 and mate
RXP
ch
K B
KtX B
B B 5ch
4.
R Kt 8mate
i#j
fii *
Example
44.
Black's
last
move was P
5,
6,
was White's
threat, viz.
:R Q R
5
to
which he
Q B
by perpetual check. White, how^ever, has a more forceful move, and he mates in three moves as
follows
70
1.
ATTACKING WITHOUT
RXP
ch
QxR
Black moves
2.
R-QR5
White mates
3-
"^
I
'^M^
''ik^
t^.
^-^^-^
ft ^fe
'
H*B
i
ife
^ /
^
IB
^
IP
^^.
i*
position, but
if
he can, before
He
there-
RX
RX
Kt
PX
R
helpless.
2.
Bx Pch
Q-R7ch
K K2
If
Kt X B
3.
71
in the attack.
We
shall
now
give
some examples
in
18.
WJLfci
W^'T',
ixm m
AW
5 A
A
iBj
Example
must
tinues
46.
White
on
is
He
con-
therefore press
:
his attack.
The game
I.
Kt (B
5)xKtP
Kt B4
made the winning easier he simply took the Rook with the Knight
attack.
5,
K-B
2;
KtxP,
lose.^
R-K 2; 6 Kt-K
My
Chess Career, by
4,
* Full score and notes are given in Capablanca (Game No. ii).
J.
R.
72
i imm. 1
Example
amine the
47.
The
is
student
should
carefully
ex-
Bishop in
for
it
similar situations
of
is
frequent occurrence
The game
continues
1.
BXP
ch
5
KxB
ch
2.
Kt Kt
.
K-Kt3
ch wins the Queen,
Best.
If 2
K R
Kt X P
Q-Kt4 Q-Kt3
P-B4 K-R3
Example 50
(p 80.).
White
*
finally won.^
is
This position
elaborated under
73
We
have so
Very
game
attacks are
made
pieces, or
even Pawns.
The winning of a
strength often
Pawn among
the
winning of
game.
is
of such positions
of great im-
portance.
We
Pawn
as a
means of
Example
is
48. Black is a Pawn behind, and there no violent direct attack against White's King.
he
is
Pawn
but to
carefully
74
management
I
2.
R Ri
P QR4 P Q Kt
3,
when would
Kt X B
ultimately win
advantage in position.
easier.
The
text
2
3. 4.
KtxB
QxKt
Q-B5
KR Qi
KR Kt
is
Pawn by
more
playing
BX
to be had,
and therefore
Queen
side.
He now
threatens,
among
other things,
R X Kt
P.
5.
Q-K3
Q-Kt5
R-Kt5
BQ
I
5.
B-Qsch
K Ri
QR Kt
QxR
Q-B5
Pawn.
up the exchange.
8. 9.
RxB R-Qi
will recover his
Now
Black
75
wii
^ ^
ZZ
^^
the exposed
and
Q R
were
Indeed,
if
it
we might conclude
side,
Pawns
to
and
his
Bishop commanding
to choose from.
4,
might
iB B4,
QR Qi;
But
P Q Kt
is
4 would
make
it
there
another
upsets Black's
position
and wins a Pawn, besides obtaining the better position. That move is Kt Q 4! The game
continues as follows
1.
Kt Q4!
Px
2.
Rx B
Kt Kt Kt
76
BB
4.
B B 4ch
K R
R K6 RxP
P Q6
is
And
ahead.
Pawn
These positions have been given with the idea of acquaintmg the student with different types of combmations.
I
hope they
develop his
that
note,
all
these middle-game
are thrown
all
"en
masse^''
machine-
That, at
should be,
least, is
if it is
what the
ideal
middle-game play
CHAPTER
IV
General Theory
Before we
it
will
be advisable to dwell a
on general theory,
game may be
better miderstood.
20.
THE INITIATIVE
on the board both
sides
As the
have
amount
of material.
move
in this
means
the
initiative,
is
and the
initiative,
other
an advantage.
Now
this ad-
obtained in
place.
WTiite, according
his pieces
down, develops
He
it
advantage that
will
make
possible for
him
to
keep
He
it
when he
gets for
78
assured that he
adversary's thrust;
ority of material,
and
hun the
since,
victory.
in
This last
self-evident,
where he
is
way
of escape.
may
vary
in
character.
is
It
may
in order;
is
a case of
;
advantageous
or,
a more or
less
prolonged period.
21.
In the
sufficient
first
must be
its
carried
on with
force
guarantee
success.
Under no
King
consideration must a
absolute cer-
own mind
that
it
Example
diagram
50.
shown
in the
following
BB
and
fers
still
have the better position, but instead he prean immediate attack on the King's side, with
79
will lead to
a win.
The game
12.
13. 14.
B X P
ch
KxB
K-Kt3
PB
4
Kt Kt 5 ch Q Kt 4
Best.
Thus:
16
18
Q6;
20
Ktx
3
(if
P,
;
K B
21
(if
K K
QXR
;
i,
Kt Q6ch
i
RX
2
Kt,
22
K Kt
^
K Q
mate
in
two)
R B 23 Q B
ch,
ch
and mate
in five
moves.
We
give,
may
take
from now on, games and notes, so that the student the many and varied considerations
We
must
where, while not being able fully to understand every move, yet he
8o
Q-Kt3
Q R4ch Q Rych
P K4 P X P
K-R3 K Kt 3 K B3
Kt - Kt
3
If
KX
Kt
Q X Kt P
18.
19. 20.
QR Qi
Q-R3 Q Kt3
PxP Kt Q6
Kt(Q6)-B5
21.
22.
23.
KR Ki
;
Q-B2 Kt K 7 ch
23...B
mate.
e.g.
K3; 24RXB
Kt X
25
Kt Q
24.
25.
26. 27.
28.
R X Kt Kt R 7 RPXQ
ch
Kt Kt
PB
4
ch
QXQ KB 2 R Ri K-B3
Resigns
of this
Example
51.
Another
A.
example
kind
-1
S H H iii
m
m 1^
a^ p^^"
8i
Kt X P
Such a course
is
a position.
at
St.
won
the
brilliancy
prize
82
and that
out,
it is
some
demonhe
Direct
and
King must
the attack
means
22.
Failing
the
second case,
for
must attempt
to increase whatever
weakness there
or,
is
if
may
there
is
some-
to be gained immediately.
threat
it
exists
own
mayour
One
on one
of the best
and most
is
successful
game
then
to
make
a demon-
side, so as to side,
draw the
through
forces of
opponent to that
the
greater
mobiUty
of
your
pieces to shift
THREATENED ATTACK
to the other side
^3
before
your
opponent has had the time to bring over the necessary forces for the defence.
is
shown
in the
following
game
52.
Example
White
Played
at
the
Havana
Interna-
tional blasters
:
J.
R. Capablanca.
I.
R. Blanco.
84
after
P Q Kt
3,
which
is
Black's usual
it
development
to
in this variation.
Generally
is
bad
made
to
mend
7 8.
B-Q3 Q-B3
^/^^j
Tw
wffc
The
text
B K Kt
himself
might be better.
move
gives
P-B3
It
PB
own;
The
text
move accomplishes
THREATENED ATTACK
in
85
veiled threat
an altogether defensive
;
position.
The
;
B X Kt
followed by
9.
Q R
5
4 ch
is
easily met.
10.
B K Kt
P B3
00 BK 2
too
their
The
back
fact that
opment
faulty.
He
has
lost
much
time,
and
White brings
his
pieces
into
most attacking
any
sort.
I
B Q3
was Kt
3,
Kt K
The
play
alternative
4.
Otherwise
WTiite
to
would play
Q R
Kt
3
(not
K R
3,
because of the
sacrifice
BX
12.
Q R3
P KB
White has no longer an attack, but he has compelled Black to create a marked weakness. Now White's
whole plan
will
P),
how
the principles
in this
game.
Every
move
is
make
the
tenable, or to profit
by the
position of
White at other
13. 14. 15. 16.
points.
BxB 00
KR K
R-K2
QxB R B3
I
Kt Q3 B Q2
S6
At
make way
I
for the
Rook.
QR K
P QB
R Ki
Kt B
2
PB
5,
and tempting White to play Kt x B, followed by B X P, which would be bad, as the following variation shows:
19
Kt X B, Q X Kt; 20 B x
P,
Kt
PX
Kt,
QX
if
P.
But
it
cases that,
is
anticipated, there
rule, as
another;
and
no exception to the
will
be seen.
19.
P-Q5!
KtxKt
Apparently the best way to meet the manifold threats B P X P would make matters worse, as of White.
the White Bishop would finally bear on the weak
King's
Pawn ma Q B
4.
87
Q-R4 Q-Q4
Q-B3
better.
K-Kt2
P
B4
P,
PX
and
also
QX P
P-Kt3
But Black wants
to
Q Q
White
was
tempt
to play
regain his
is
P X P, thinking that he will soon after Pawn with a safe position. Such, however,
I
is,
in
my
for
up
the defence of a
to act.
24.
PX P
BB
25.
2!
All the
The
Black
5.
88
BB
B-Q5
all
BxP K B 2 Q-Q3
the Black pieces are tied
Now
way
his
it is
it
evident that
up, and
White
will
now
try to place
Queen
at
K R
6,
K R P
to
5 in order to
Q K3
4,
R K2
3,
5,
If
30
32
34
to
B 5; 29 Q K R P K R 4; R K 2; 31 Q Kt K Kt 2; Q R P-K R Q-Q 2; 33P-K Kt 3,PXP; and Black will soon be helpless, as he has PB
28...P
4,
4,
to advance
PR
29.
and
finally at the
proper time
to play
RX
B, winning.
89
of pieces.
23.
has been
on material.
is
good example of
type of game
given below.
Example
53.
From
the
R. Capablanca.
1.
Black: D. Janowski.
2.
P K4 Kt KB3
B-Kt5
P K4
3.
4.
5.
0-0
B X Kt
ch
6.
7.
P Q4
Kt-B3
better,
PXP
what
I
might be
and therefore
played
knew
7
8.
to be good.
Kt
Q2
9.
10.
11. 12.
PxP 00 B Q3 Q K
P-Kt3
90
Black
to
obtain
an attack.
Without considering at
justified
all
on the part
is
concerned
there
is
all forces
B R6
14.
15.
R Q
2
I
Kt Q
Kt B R Kt R Kt
4
I
To
force
White to play P
5 for his
4,
hole at
Knight.^
Such grand
show
91
adit
if
he loses
is
Pawn
for
it,
21.
Kt B
22.
PxP
.
P-B4 PxP
/mm.
W"
ill
WM
wm
wm
^P
P
WfA
The
reaching
its
maximum
Very soon
it
will
92
White,
action,
and through
an undoubted advantage.
23.
24.
25.
26.
Kt B I Kt X Kt
P-B
QR
5
I
i
R-K
B P X Kt B Kt 2 PB 4
because of
He
R K
sides,
he
will
way
for
it.
Then, by giving
completely
up a Rook
upset Black's attack and come out a Pawn ahead. It is on this basis that White's whole defensive ma-
noeuvre
is
founded.
27.
PB
R Ki
28.
R (Q2)-K2
R-K 3
W^M
ji-
'mm k
^p
^p
^p
m^ ^ ^m,^
^m, ^ ^m.
m
Now
is
^;t^i@
WM.
^I^S
the Black
It
prepared.
Rook enters into the game, but White is now time to give back the exchange.
93
303132.
3334.
RxP RxB Q K8
RX
Qch
2
R K5
Kt
RB
The
text
move
34
35. 36.
R-Qs
Kt
K-B3 R-K3
KK
2
K 4 ch
RX
Very
of
Kt would
37.
fine.
I
;
lose easily
RxBP
Kt
P-Q6!
R
B
7
ch because
K Q
R x B, R X 38. K - B 2
39. 40.
winning.
B X Kt
PX B
R Q
very
RxP R K6
to win.
The ending
White had
is
difficult
At
this point
to
make
the last
move
before the
game
was adjourned.
,.MSm
94
95
Victory
:
Played
:
at
the
Hastings
1919.
J.
(Four
Knights.)
WTiite
W.
Black
R. Capablanca.
I.
96
The
Kt P X B
gives
of
7.
8.
P-Q3 B Kt 5
not at
all in
B-Q3
accordance with the nature
This move
is
of this variation.
The
K R 3, to be followed in time by the advance of the K Kt P to Kt 4, and the bringing and of the Q Kt to K B 5 via K 2 and K Kt 3 or Q with the linked K 3. Then, possible, the K Kt is other Kt by placing at either K R 4, K Kt 3, or K 3
White
is
to play
if
it
remains at
Kt
i,
but mostly at
K R
Finally, in
KB
4,
Some-
times
it is
other times
comes simply to
R4
P KR3 P B4
^ See game Capablanca-Kupchick, from Havana International Masters Tournament Book, 1913, by J. R. Capablanca; or a game in the Carlsbad Tournament of 191 1, Vidmar playing Black against
Alechin.
^
ment,
^
914,
New York
Masters Tourna-
ment,
97
it ll^
& a
To
prevent
5,
J rJAB
Kt Q
to play
P Q 4 and to draw White into playing which would prove fatal. Black's plan is
Kt
4,
permit, in order to free his Queen and Knight from the pin by the Bishop.
10.
Kt
White
Only lack of experience can account for this move. WTiite should have considered that a player of my experience and strength could never allow such a move if it were good.
falls
10.
P-KKt4
:
H
iL*fi
A
m
I
p
k ^-<-^
A A
i
98
move White's game is lost. White cannot play Kt X Kt P, because Kt x Kt will win a piece. Therefore he must play B Kt 3, either before or after Kt X Kt, with disastrous results in either case,
After this
as will be seen.
11. 12. 13.
Ktx Ktch
B Kt
3
14.
15.
QxQ P-KB3
mm
****?**
.,Si. WM WM^
^ M
A
it
is
minus
a Bishop for
practical purposes.
He
by
sacrificing
then.
At
least
it
would
all his
lose
cannot be in doubt.
so that the student
The
rest of the
game
is
given,
to
may
see
how
simple
it is
win
such a game.
99
K-Kt2 P QR4
P-QR4
KR-QKti
KB 2 K K3
18.
19.
R R P-R4
There
is
Rook
file.
PxP
P-Kt3
RPxP
P-B3
5
21.
22.
23.
If
immediately by
24.
R Kt RPXP
B
5,
after
PX B
P.
6)
P X P (Kt
PxP
R R4
P-Q4 R B4
RXBP
Resigns
29.
25.
Now
my
games with
my own
notes
and study
game played by
It
has the
100
Thomas
game
for
me
at
and with the understanding that I would make the comments on them that I considered apSir George Thomas' notes are in brackets propriate. and thus will be distinguished from my own comments.
my
request,
{The Gambit Declined. White notes imthin brackets by Sir George Thomas) Mr. F. F. L. Alexander. Black Sir George Thomas.
Example
55.
Queen's
1.
2.
3.
4.
5.
6.
mm
mm ^p
i
"
m.'
is
2 is
IN A SPECIMEN
of meeting this threat.)
GAME
;
loi
There
are, besides,
first,
two good
that
it
method
as
of defence
is
not as
much played
some
B and
Kt,
B X Kt
Kt X B
8. 9.
P QR3 Q Kt 3
Q
3.
Kt K
B-K
This
is
which should
is
of
BQ
Kt X Kt
11. 12.
(I
PX
Kt
Px
B
Kt
it
BxBP
B3
come
to
to
5,
from
where
weakening
out
my K
P.)
complished by playing
BQ
Incidentally
it
bears
my
should have
3.
0^0
was P
The
alternative
4,
followed by
P K
and then
initiative
0.
5,
Pawn
position con-
siderably,
to stake all
on a
102
a turning
it
is
0-0
P K4
P
K4
^///m
15.
P-Qs
K R Q
is i,
up the centre
later on.
wanted him
to advance this
as there
this
now
my
His
at
QB
4.)
By
that he does
B.
He
made a
if
that
were not possible, then he should try to force Black to weaken his Pawn position in order to come out with
the B.
first,
IN A SPECIMEN
GAME
B
occupies.
103
in the
PQ R
4, in
dominating
position
now
2
;
This
QB
second, either of
Rooks
to
Kt X B,
Q Q X Kt
i
in order to threaten 16
;
PX
P,
B X P
18
B X P
ch.
followed
up as previously stated to force Black to play P Q Kt 4, which would weaken his Queen's side K R 3 WTiite would Thus by playing P PawTis.
The
text
move
B and
facihtates Black's
development.
sive,
and the
throughout the
rest of the
game
in
will
which he
15
16.
Q-B
B-Q3
it
of
At present he carmot
play
P Q
Kt
3,
PXP
followed
by
B-Q
5-)
16
17.
PB
4
I
P-QKt3 B Kt 2
i
18.
KR-B
Q
any
R Kt
and P
5.
But
it
to
QB
4,
which he
would do
in
case.)
I04
20.
(It
RB 2 Q Kt 2
been
I,
BK BB PB
better,
4
3 to
would
.
have
probably,
play
20.
K R K
P B
it
4 presently.)
weak
lacks force,
and
It
handle in a game.
a plan on a large
success,
and with
it all, it
means
it
From
by a
White
it,
direct
He
R K
I,
threatening
P K
4.
If
is
able
then, once
he has fixed
side, side,
some
of the
he should quickly
shift his
for his
QR Kt
P
lost
QR Q
B R3
QR4 R-Qi
KR-K
Q-Kt3
IN A SPECIMEN
(To bring his Queen across after Kt
24
25. 26.
GAME
105
2.)
R 4 and B K
R-Q3
Kt R4
B
P-Kt3
K2
^m
yy/^MH
,~~ ,y//X'iiiii
ft
i"
4kr^
^P.
mm
26.
WW-.,
r^
TXiJ
i^;
PxP
Kt 4
I
(I
is
6.
If
Pawn
intended to
I did
him
Black's judg-
ment
believe to be faulty.
Had
White retaken with the B P, as he expected, he would have had the worst of the Pawn position, as WTiite would have had a passed Pawn well supported on the
Queen's
side.
lie
in
his
io6
posted
invariably stronger
He
then replied
PX
with the
exchange.
B P
27.
on account of
B XP
ch winning the
KPxP
P Kt3
move.
It
28.
P-Ks P-K6
would have been better
to
do not
it
like this
to hold
in reserve
and
have played
be followed
after
due time by
K Kt 4 5, Q at Q 2, K B 2, or some other
The
text
P B 4, and P B
to
move
4,
at
Q B
and
make White's position safer than it should have been. The move in itself is a very strong attacktends to
ing move, but
it is
isolated,
and there
is
no effective
continuation.
29.
IN A SPECIMEN
(If
GAME
BX
R,
107
now 34
B-B
3,
PXP;
35
BXB
ch,
PX P
PX P
I
R-KB
K R
P-Kt5
WTiite's
RR
dently
finding
only move
The
it
position
now
is
evi-
won
for Black,
and
is
only a question of
carried
The final attack is now the right course. on by Sir George Thomas in an irreproachable
36.
manner.
37.
Q3 Kt K 2
R KB3 QB
I
(Again preventing
B X
7
! ! !
on White's Rook.
If
Kt B
4,
PK
5
P,
40
RX
R,
K
If,
ch
B X
B, best,
R X Kt RXR
4,
ch;
and
White
plays
is lost.
however, against 38
Kt B
Black
Q R
3,
and White 39
QB
io8
with
30.
.Q R
38.
39.
6 ch
R(Kt2)-Kt
Q-R3
Q-B2
which still (Making a double attack on the Rook cannot be taken and preparing to defend the K R P.) If either the Rook or Bishop are taken White would
be mated in a few moves.
39
40.
Q R6ch
K R
RXP!!
(If
40...R-R3;
Kt
2.
41
Kt-Kt
I,
QxKtP;
42
Q
away
Black therefore
tries to get
the Queen
way
41.
to carry
on the attack.
QXR
IN A SPECIMEN
(The best defence was 41
GAME
109
RX
BxB
;
(Again, not
R K R 3 42. R X R
B, then, at
42
43.
because of
6 dis. ch.)
(If
42
QX
last,
RR
3 wins.)
Bx
Kt B
4
Q
7!
P K
^
11 ^M3.
Si
^m^
WWA
w
>;i-.-^^^
^mm A
m
(The Queen has no escape, but \Miite has no time
to take
it.)
44.
R KKt
A
very
Q-B8
WTiite resigns.
fine finish.
CHAPTER V
End-Game Strategy
We
to the endings.
Their
my game
with
Janowski (Example
a
my
Ruy Lopez
53).
one of
normal variations,
an
accepted.
in
Then
I
which
had
ous attack
vring of
made
possible
by the
excellent
manoeu-
my
adversary.
Finally, there
when
most
I
of the pieces,
and come
to
an ending
which
clearly
itself
and
finally
it
became a very
I
Had
a draw, and
in vain.
all
my
previous
Unfortunately, that
players
a failing from
free.
END-GAME STRATEGY
all
III
]Morphy,
in
this
titles.
26.
on one
side, then,
granted greater
mobihty
from one
through before
sufficient
somewhat
similar
manner.
Example
56.
m..M t i
2 .,^^^^^^^
&
.M
^'is.'
112
played
I
2.
3.
R K2 R R2
R K ch R QRs P-KR4
5
is
The
idea, as will
to play
PR
to the
future.
It
is
Q Kt
two weak
isolated
Rooks.
Black, therefore, makes a plan to shift the attack to the King's side at the proper time, in order to obtain
of
his
R-Qi
Rook
R(Q4)-QR4
to Rook's square, keeping
R(Qi)-Ri
6.
7.
K Q2 K B
P-R5 K Kt R KKt4
2
side.
R KKt
8.
serious mistake,
which
loses quickly.
3,
White should
have played 8
answered
.
K Kt
5)
.R (R
PB
3,
and Black
would have obtained an opening at K Kt 6 for his King, which in the end might give him the victory.
8
R-KB5
FROM A DIFFERENT
Now
Kt
the King cannot go to
SIDE
because of
113
Kt
3,
4 ch.
9.
K Q3
;
R B 6ch
followed
If
K K 2 P X R, R X R
10.
by
R K R
8 winning,
10
RXRP
after a few moves.
Example 57. Another good example, in which is shown the advantage of the greater mobiUty of the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters
The
in the
full
score
and notes
of the
book
of the tournament.
^i
'
;.
WW-' WM
ft
il
is
that
file
him the
initiative.
Q R
P.
The
114
to bring
Rooks forward,
shift
them may
be able to
other,
freely.
What
this
;
means
really
in general theory
has been
stated already
it
means
to
defend Paums.
make
it
weaker, or create
can
get rid of
it,
make
else.
ness somewhere
From
thus
game continued
1.
R-K4
KR-Ki
of the
open
file.,
3.
4.
R-K3
R(Bi)-Ki
K-B
Black wants to bring his King to the centre of the board in order to be nearer to whatever point White
decides to attack.
The move
is
justified at least
on
He
hard
If4...P Q4; 5R
2,
Kt 4
ch, followed
by
KK
in
KB4; 5R
115
Rx
R?
4,
6PxR,RxP; 7K-B2,R-K2;
winning the
RQ R
Q R
tically leave
Queen's
side,
the
6.
K-K2 R-QR4
is
K-K2 R-QR
ma-
one shown
R-R5!
It practically fixes
Black's
Pawns except
the
P, which
is
the only
It specially pre-
KB
White's
4 and
forces Black to
P-QB4!
PX
10
P-Q4 K-Q3
move
If 8
to save a
left 5
;
Black's
Pawns
isolated
and weak.
9
11
R-K
PQ
4,
K-Q
9.
3;
P-Q
Kt
4!
R-K
4;
K-Q 2
P-B4
Ii6
Rooks because
I.
of the
threat R R 3
but in reahty
leads to nothing.
The
best chance
was
to play
R-K K
Up
to
11. 12.
RX R P-B4
PxR
now White had played with finesse, but this R - R 6 was the proper way to last move is weak. contmue, so as to force Black to give up his Q R P
or
Q B
P.
12
13.
K-B
K-Q2
13
RR
.
and
IS
if
then 13.
4,
.R-Kt
i;
14
P-Kt
Kt
3,
K-Kt
2;
P-Kt
K-R
16
R-Q
3,
fact, I
beheve, a
won game.
13
K-Kt
R - Kt
2
i
would have
117
15.
16.
17. 18.
R-KKt
R-Kt2
K-R3 R-K
2
K-Kt
Rook.
It
is,
He
P, and
thus be able to
less,
however, use-
later
on gives him
P-KR4
R-R
5
K-Bi
controlling the
20.
To prevent
file
the Black
Rook from
open
20
21.
22.
KQ
R-Kt
K-B 3
his
R-B 2 K-B
King
to
3
He must
threatens to
march with
R
2
6 via
Kt
4.
23.
K-Kt
4
5
R-B
24.
25. 26.
K-R
K-Kt
P-R4 P-R5
P-QR3 R-R3
The
text
He can do
move
for
moving
his
one move.
27.
P-Kt
R-B
3
;
The only
could play
other
when
WTiite
5.
ii8
rS
til i
KlJ
28.
P-Kt
is
In this ending, as
difficult
and requires
careful handling,
but once
his position seems to be overwhelming he relaxes his The efforts and the result is nothing to be proud of.
right
move was
28.
29.
28
R Kt
7.
RPXP
PxP
R-Kty K-Kt4
R-Bi! R-Rich
303132-
KxP
P-B6ch
PxP R-R7
K-Kti R-Ktych R-Rych
33343536.
RxRP
K-R5
K-Kt4
last
3,
RXP
R-Kt
7
chance:
ch, forcing
in order to
119
would probably draw. The reader must bear in mind that my opponent was then a very young and inexperienced player, and consequently deserves a great
deal of credit for the fight he put up.
37.
R-K7
R Kt
chances.
ch; followed by
RxP R-K R
7,
offered better
38.
120
THE DANGER OF
27.
state-
between Mar-
and Kupchick
^m
Wm
^P M WM I mm'%
.^m .....^m
M ^ ^,^,.^
i
It is evident that
difficulties
Marshall (White)
is
under great
is
in
Not only
he
bound
to lose a
Pawn, but
The
did.
No
game except
it
with a
became exceedingly
happened.
I.
how
it
P-Kt4
RXRP
A SAFE POSITION
The mistakes
begin.
i2i
This
is
the
first.
Black sees
Pawn
anything
R B 7 ch was the right move. If then K-Kt 3, R X P. If instead White played K- K 4, then R - K 4 ch followed by R X R P.
2.
R-Q
R-R
this
ch
the game.
was to play P B 4 in order to break up White's Pawns and at the same time make room for the Black
King, which
is
3.
R-Q4
(Kt
4)
R(R5)-R4
this
time
fatal.
His best
there
move was
is
4.
move
no defence.
Black's
game
From
practically
won
it
position
Black
game, and
three moves.
R - Kt 2 If4...P-B4; 5R-R8ch,K-Kt3; 6 R (B 8) Kt 8 ch, K- B 3 7 R X P ch, R- Kt 3 8 P- Kt 5 ch, K-K 2; 9 R (R 6) X R, Px R; 10 R-Kt 7 ch, K Ki; iiRxKtP, and wins easily.
4.
(Q
4)
-Q
5.
P-R4
R-R
8 ch
If
P-R4
Resigns.
6
.
6.
The reason
is
evident.
K Kt
Px P
ch,
122
R-R
8 ch,
K-Kt
3;
PR
28.
mate.
The
by
this
time that
Pawns
for endings of
one Rook
common
sort
of endings arising
They
Here
is
an example from
Example
59.
123
position
Marshall
had
6,
simple
wm
by
RB
PB
Had
drawn by playing
I.
R Q P-B6
We
3.
R-Q3I
either (a)
:
Now
or {b)
PB
7,
RB
(a)
2.
7 ch.
have therefore
3.
P-B 7 R-R5ch
Or
R-Qi!
K-B5
sacrifice the
and White
will finally
have to
Rook
for
Black's Pawn.
(6)
2.
3.
R-B 7ch PB 7
K-Q5!
R Kt3 ch!
R KB3,R K7
K-B
R-Kt
R-KB3 K-B 6
have to
sacrifice
and White
for
If there
will
finally
the
Rook
would
other
in the
ending
there
it
not
but
are
Now
RQ
draw.
124
We
Now
(a)
there would be
either
R-Kt
(a)
3 ch, or (6)
R-K
3.
Let us examine
them.
I.
...:....
R-Kt3ch
2.
3.
K-B3 K-K3
R-B3ch R-K3ch
if if
R R 5 ch wins, because the King the King goes up, then goes back, then R R 6, and R R 4 ch, followed by R K B 4 wins.
If
P_Kt
6;
4.
K-Q3
R-KB3
4 wins.
If
R-Q
3 ch;
5.
K-K
6.
K moves R R 5 ch R R 6 wins
R-Kt
7!
3,
W
If
2.
R-B3 K-B 5
R- Kt and White will either capture the Pawn or go to K B 3, and come out with a winning
P- Kt
6
;
ending.
3. 4.
5.
125
R-Kt3
capture the
and White
will either
Pawn
or play
KB
3,
to the position
shown on page
122,
and
iP B6, R Q3; 2R Bych, realise that K Q 5 was the only move consequently played K Kt 3 instead,
the following position
Now
P-B7
R-Kt3ch
(best)
2.
K-B
R-KB3
K-B
4 (best)
at
3.
R-K7!
K 6.
K-K2
P-Kt6
126
Best.
If
K-B
5;
both
P-R
4 and
K-K
3 will
win
the last-named
move
particularly
would win
with ease.
5-
R-K3
R-QKt3
P-Kt
7 (best)
6.
7.
RxP
R-Q2 K-K3
8.
9.
is
won by White,
is
because there
two
files
besides, the
Pawn
can advance to
on the
file.
if,
This
last condition is
portant, because
Rook were
at
KR
i,
and Black
127
by playmg
R K B
Now
position
that
is
the reasons
why
this
the student to
work
The fact that out of one apparently simple ending we have been able to work out several most unusual and difficult endings should be sufficient to impress upon the student's mind the necessity of becoming
well acquainted with all kinds of endings,
cially
and espe-
29.
to learn end-
to study the
games
of the
masters,
we
give two
more endings
Pawns.
fortunate in having
is
generally
the case.
By
carefully
(Examples 56 and 57) \\ith the following, the student no doubt can obtain an idea
of the proper
method
The way
them.
of procedure
somewhat
similar in all of
Example
borg, in the
60.
From
New York
ment
of 1910.
128
A DIFFICULT ENDING:
m^
'm
Bi
ii m
e
1
i
S
^
^
It
is
M^M^M
all
Black played
policy.
criticised.
to
It
way
defend such
the
assume
the initiative
and keep
opponent
on
the defensive.
I
QR-Ki
The
move is already wrong. There is nothing to gain by this move. Black should play P Q R 4 to be followed by P Q R 5; unless White plays P Q Kt 3. That would j^x the Queen's side. After
first
make with
at bay.
his
Rooks
Rooks
2.
R-Q4
PB
3,
which Black
after
but
threatens
P Kt
followed,
129
or both
Rooks
against Black's
2
Q R
P.
R-B3
R-Kt
3
and Kt
7.
p _ Kt
PXP
ch
2
4.
5.
PXP K-Q3
K-B
RK
2.
R Q R
force
awaken Black to the danger of his position, hence this move, which seems to aim at the disruption of Black's Queen's side Pawns.
5
6.
R-K2
R-QRi
Black
is
K-K,3
unaware
of the
This
is
a mistake.
danger of
;
his position.
He
3,
ening
RR
P Kt
against WTiite's
K R
now
develop.
R-R6
KQ
3,
R-QB 2
because
itself
He
PQ B
condemns
4 would
his last
win at
Pawn.
This in
move
K K
8.
3,
(Q
it
4)
is
-QR
a
little
P-
Kt
Now
forced, but
.
too late.
He
4
could not
play 8.
.K
R B
2,
because
KB
would have
130
left his
A DIFFICULT ENDING:
game completely
to the danger,
paralysed.
Black now
finally
awakens
and
tries to
Of course, White
RXR
P, because of
RX
R, followed
by
RR
3,
recovering the
Pawn
with advantage.
9.
P-KR4
in a
P-Kt5
If
Black
played
is
now
he
9...PXP;
loRxP
in a
much with
10.
4,
either
.
.
Rook.
He
practically
P Kt
or,
if
threat-
Pawn by P Kt
of the
that were
K Q
at
4,
to be followed
5
by the entry
10.
King
or
5.
K-K2
m,
^i wm
i
a^M
,
^m.
mm
131
P X P
ch
PK
4,
because
The advance
KB4 of his K R P
defend the
would make
his
WTiite's
^
K R
P
it
safe,
and consequently
2 to
KR Q R P.
would have to
retire to
KB
to go to
Q 2, because of
Pawns.
would play P Kt 4, threatening to win a Pa\Mi by P Kt 5, or he might first play K Q 4, and then
at the proper time
P Kt
5, if
there
Black meanwhile
could really
Compare this botthngup system with the ending in Example 57, and it
will
be seen that
11.
it is
very similar.
Kx P
move
(B
3)-B
Probably
12. K K 2 P Kt wTong.
move.
The
12
text
drawing.
13.
P-Kt4
as he could
K-Q3 R-QKt 2
have followed
3.
it
P Kt
4,
up by
P-Kt
5 after
Black's
K-Q
14.
P-R5 P-K B 4
If
offered
force.
then 14...R
Kt
2;
15
132
A DIFFICULT ENDING:
R5, R-Ktych; 16 K- Q R X R; 18 R X R, R X P;
chances.
R-K R 19 R-R
3,
'^"'V'-r"-:^.
17
RX
P,
6,
with winning
I
^
^'LJ-mm.
v-",r
^^//ii.
S M
*
'^
m.
Wi
PB
2 ch! 5
;
^
14.
M ^ M M
P-R3
last chance.
would draw.
16
then 15
17
P X
P,
(Kt
2) K
KB
i,
RxP;
15.
16.
17. 18.
19.
(R
2
6)
-R
(Kt
7)
Kt
would have
is lost
in
K-O3!
RxR
R-K2
21.
RxR
^33
If2i...R-Kt8;22R-R6!
R-Q
White
8 ch;
25
27,
K-B
ch,
RxP;
Rx P
win
22.
23.
24.
R-K K-Q 2;
2,
R
26
8;
will
easily.
R-K Kt 2
R-Kt 7 R-Kt 8
He
R-K 3 R-K
2
P-B
sees he can
Black
his
is
desperate.
no longer defend
Pawns.
25. 26.
27.
28.
29.
KX
the
Resigns.
Example
ski,
From
i 1
;i
mk
^^
ft
^^
^^
ft
Black's
game has
Q B
P, which, to
make matters
worse, he cannot
134
A DIFFICULT ENDING:
P Q Kt
3,
White White
side
replies
P Q Kt
4.
It
is
on
He
Queen's
Pawns from advancing, and will then bring his own King to K 3. Then in due time he will play P-Q 4, and finally P- K 5, or P- K Kt 5, thus forcing an exchange of Pawns and obtaining in that
way
a clear passed
Pawn on
the King's
file.
It will
be seen that this plan was carried out during the course of the game, and that White obtained his winning
advantage in that way.
Pawn on
the
P-KKt4
P K Kt
5
when
the tune
comes.
I
P-QKt3
P-Q B
4,
2.
P-Kt4!
K-Kt2
side,
where the
K-B
P-QKt4
K-Kt
3
With the
followed
his
object of playing
and
P-Q R
file
4,
for
make a counter-demonstration
135
advance
this.
4.
P-QR4I
;
R-Qs
will
Of course
if
PX P
Black
have
all his
Pawns on
lost
Pawn by
playing either
Rook on the
Q R file.
5.
RQ
White
Kt
R K4
4,
He
still
wants to play
PQ B
will again
but as
it
is
easy
to foresee that
prevent
it,
the text
move
is
Black should
K-K3
P-R5
R-Q2
is
The
first
now accom-
phshed.
Pawns on
R-K3
R
Yet
would have
it
If
RXR
Kt P X
gi\'en WTiite
a very
powerful centre.
R(Q2)-K2
PxP
10.
RxP
ir.6
A DIFFICULT ENDING:
'^m
^f
^ ^ W
-"---^---"
The second
obtained
is
part of White's
It
strategical plan
if
is
now
accomplished.
the advantage
sufiicient to win.
is
m a commanding position
QB
5,
of White's
Pawns,
necessary, to go to
in case of danger.
or
to
move
to the right
wing
file
Besides,
Al-
superior
and
his chances
10
II.
R-R3
R-Kt3
4.
R(R3)-K3
side
to prevent
PQ
Rook
in front of his
two King's
Pawns which he
may want
to utilise later.
12.
P-R4
R-Kt5
P-Kt3
13.
P-R3
137
White threatens P R 5, which would finally force Black to take, and then White would double his
Rooks against
however, only
nothing
better
the
isolated
it,
or
text
move,
helps
WTiite;
to
therefore
Black
had
wait.
than
not
hold
and
(Kt
RK
would
help
8,
simply answer
R-B
R-K
5)
R,
R-Kt4
R-Kt
K-Bi
K-Kt
2
would not help much, but since he made the previous move he should now be consistent and play
2
it.
KQ
17-
138
v.
27.
28.
K-Q2 KtPxP
PQ
5
P-B4
R-QR6
Resigns.
The winning
have merely
tied to the
Rooks
my own Rooks
It
for action.
This
is
means
in general
terms
Keep freedom
opponent.
of manoeuvre
while
hampering your
There
that
is
is
means
had
no plan at
needs of the
moment.
30.
v.
ROOK,
We
it
shall
of
Rook, Bishop
used in the
is
same way as
Example
62.
From
the
first
game
of the Lasker-
139
J
%
ku *
^_5r
In this position
the position
it
is
Black's move.
To a
beginner
may
It will
utilise it to
advantage.
The
most evident, and the one that most players would take, is to advance the Pawn to Q B 4 and Q B 5
immediately
at
in
and any other move that might be necessary with the Black Rook. The other, and more subtle,
3
course
his
It consists in utilising
Rook
in the previous
all
the
Knight and
140
WTiite's
of
v.
Rook, while at the same time keeping freedom action for his own Rook and Bishop.
I
R-Kt
P Q Kt
3,
This forces
P-Kt3
Rook
King to that
Pawns.
R-Kt 4
Pawns
side to defend them,
bringing the
so as to force the
and thus
indirectly
position
P-B4
K-Kt
I
R-KR4
P-B4
of action
is
Kt Q
White's
own
Pawns
Kt-Q2
K-B
6.
R-B
ch
It merely drives
wants to go.
Consequently
PQ
3 at once
was the
best move.
6
7.
P-QR3
K-K2 R-R3
side,
in material
and
position.
P-KR4
R-R3
141
how
Rook
R-R
side.
B - Kt
whole King's
lo.K B2
White cannot answer
followed
K K3
Kt B
3,
because
B x Kt
by
K K
the check at
II.
142
Kt-R4 KtxP
Kt K4ch
way
to win.
P-B5 P-B6
K B5
White should
resign.
The
quickest
2d>.
29.
Kt-Q6 P-Kt4
P-B
PxP
P-Kt6 K-Kt6 P-Kty
how
to con-
30. 31.
32.
P-B
Kt-B4 Kt-K3
Resigns.
CHAPTER
VI
and
in
middle-game positions,
facts concerning
Pawn
positions which
games.
Example
side.
63.
In
we
and
Q B P
is
altogether backward,
of the
open
file
concentrate
U3
144
point.
is
There
is
also the
square at White's
QB
which
controlled
by White,
and from where a White piece once established could In order to get rid of it, Black not be dislodged.
would have to exchange
venient.
it,
which
is
not always an
all
con-
P,
The same holds true with regard to Black's B P and K Kt P, which create what is called
a "hole" at Black's
be avoided.
3.
m ^
i
i
...
i^
Example
while
the
64.
In
this position
we might say
that
Pawns have the attacking position, Black centre Pawns have the defensive
in
position.
the
French Defence.
attempts,
by means
KB
4 and
KB
5,
to obtain
is
gen-
on the King's
side.
To
prevent that,
ABOUT PAWNS
and
also to
145
assume the
P - Q B 4, followed by P X P (when White defends the Pawn by P Q B 3), and the concentrating of Black's pieces against the White Pawn at Q 4. This
in substance
It
must be
it
remembered that
tion to
book
was
the
King.
In an abstract
Pawns
are
that two or
in the
more
same rank
centre
K
is
4 and
rank
The
advance of either
the
Pawn
game
will follow.
is
We
Pawn
either ver}'
weak
or very strong,
and that
its
weakness
be considered, increases as
it
advances, and
is
at the
same time
number
of pieces
on the board.
it
might be generally
Pawn
number
of pieces
on
146
Having
this clear in
mind we
will
now
revert
We
will analyse
games
carefully
general principles.
whenever
possible,
use
my
32.
That some
on some
and
often based
expounded
Example
65.
147
Ruy
Lopez.
Q-Q3
P-Kt3
of the Knights to
and we arrived
very similar
ing the
at
in the
following diagram.
way once
Lodz
in Poland.
was play-
White pieces
by
Sal we.)
a
-i Vk'
i<//M
'/,
'/'///.
si
Now we
Q B P, Q B 4.
lost,
which
and
it
master
win
from Black.
may be
won
the
game above
the position
may
be easily thus
148
ft
i^ m
ft
#^^f
--"-.
^^
C,,^^
fl
The Black
plays
&
^^
If
2,
White
other-
Q QB
Q Q
wise he
will lose a
Pawn, and
3
if
the Queen to
to
Q R
Black
will
Q Kt
Pawns
finally
this
Example
^ ^
^
_
ft
1^ ^ w If^ ^i m>M
ft
"
ft
^^
,
WM m'^^ tl
WKy
ft
ft
"W$.
ty/ZA
B^M
i
^^mwwi
149
as follows:
2
game might go on
P X
P,
X
2.
P;
2.
Q- KB
i,
3,
Q- Q
QX
P, and Black
.R
K B
at least.
because 3
RX B P
would
3.
5.
also
win a
Pawn
4.
R- Kt2,K- Ri
R
7.
(B
i)
- K Kt
R,
6.
Q- R5,RX
K X R, QXQ, PX
it
R;
2
RX
2,
RX
Kt
R
3
8.
Q-
Kt
Q;
ch;
II.
9.
K-R
4,
Q-
10.
P - Kt
Now
diagram
R KB
i.
move
like
Q- K B
3,
threatening
K B P by some R X Q B P, and
Kt
3,
and when
&
^^^
ft
fIB
I50
SOIME POSSIBLE
DEVELOPMENTS
Black would
now be
forced to play
2,
R B
it
i,
and
QB
and follow
up with
3,
and thus
P, which
careful
that,
examination of
besides
all
reveal
the
advantage of freedom of
of the
Pawn
free to
5 is
it
is
the
commanding
it is
position of this
fact that
advance, once
all
may become
possible
situation).
his
own mind
any given
may
arise (out of
Thus he
his
will learn to
make
strategical plans
and be on
derive
way
enormous
33.
by further
The
already been
my game
against Blanco
by the
at White's
151
67.
In
now
give a
national
Masters
Havana
Inter-
of
1913.
(Queen's
Gambit Declined.)
A. Kupchick.
1.
D. Janowski.
Black:
2.
3.
4.
5.
6.
7.
to post a
4,
but as
The Knight
at
Kt
of his
own Q
B.
4,
is
The normal
to play
course
00,
followed
by P
more reasonable.
White
For a beautiful
in that variation,
illustration of
how
game
B-Q3
its
B Kt
the
9
after 8
K
4
Kt Q
BxB, QxB.
8
9.
Kt
10.
BxB Kt B3
QxB
152
Had White's Bishop been at Q Kt 3 he could now play P K 4 as indicated in the previous note, a move
which he cannot make
of
in the present position, because
Kt K B
XB
Kt
P,
but also Kt
ch.
PK
4.
12.
0-0 R B
^ ^Mi
^i
0-0 B Q2
I
^mi
^^
i
mm
m m m
'<m>.
4^^A
^^ m^m^i
and now threatens to
;
White
is
perfectly developed,
:
Kt X Kt, Kt X Kt
PK
4,
by
RX
P.
12
P-QB3
The fact that Black is practically forced to make this move in order to avoid the loss of a Pawn is sufficient reason in itself to condemn the whole system
of
In
off
effect,
he plays
BQ
and now
he has to shut
153
will ever
can be
White
will
two Knights at
Black
will
and
QB
5 respectively,
and that
weakening
game,
if
he can do
it
at
it
all.
From
all
these reasons
would probably
Black to play Kt
x Kt and
thus
the
number
of pieces
Kt
K4
5 for
KB
creates a hole at
will
done
it
before,
when
at least there
ing
5.
14. 15.
Kt B 5 Kt K5
The
at
might be said to be
ideal,
and a
single glance
The question
situation.
how
such
is
benefit
from
an advantageous
This
we
154
9
m%
4
^p
mil
\l k
''^'^''mm^'''mi
^H
15-
bi
&
.
R Kt
in this
There
is
no object
move, unless
is
it is
to be fol-
owed by
Kt Q
i6.
17. 18.
2.
As that
as he does later.
R Ki Q-B3 Q Kt3
7
R-B3 R-R3 R B
I ^.
Kt B
19.
or
Kt Kt
20. 21.
P-B3 P QR3 P R3
RB 2 K Ri
Perhaps
these precautions are unnecessary, but White feels that he has more than enough tune to
all
way
before he begins.
155
P-Kt4
PK Q B
4
2
He had
P-B5 Kt K6 Kt B 3 and
;
tried later
on to get
Knights by means of
Kt Q
2.
24.
RX
Kt
Rook
for a
with this
sacrifice of the
position.
Qx
to
PX R Kt B
Kt Q
of good
was better
one of the
among them
the
following
K Kt
Kt X Q, and with two Pawns exchange, and the position so much in his
White should have no trouble
in winning.
for
the
favour,
156
P K5 B B4
R Kt2 BB 2
and
as
it
is
All these
easily
moves are
practically forced,
up Black's
position
more and
more.
Kt B
Kt Kt
Kt(B5)-K4P-KR3
P
Kt Q4 KR4 R-Kt3 Q-Q2 32. Q-Bi 33. PxP and Black would be helpless. If P X P; K B Kt K 2 34. P B 4 KKt4 PxP P 35. Resigns. 36. PxP There nothing to be done. If B Kt Q R 2 ch,
2,
is
i
;
K Kt
things,
of
2;
B X
P.
notice that, apart
from other
White throughout the game has had control the Black squares, principally those at K 5 and
5.
QB
From now on
collection of
book
I shall give a
my
games both
lost
down
PART
II
PART
GAME
1.
II
White
F.
J.
:Marshall.
Black
J.
R. Capablanca.
1.
P Q4
2.
P-QB4
Kt-QB3
B Kt5
3.
4.
5.
P-K3
had played
played
tactics.
with good
still
results,
it
and although
lost this
game
game, when
changed
my
so often,
The
object
is
to exchange a couple
of pieces
full
of
success
once
the
reached.
On
general principles
it
i6o
GAME
is
same Ejiight
although
it
moved
In
Queen Bishop.
and
However, whether
safely played
is is
a question
to be decided,
I
it
may add
that at
present
my preference
it
is
for a different
system of devel-
opment, but
is
6.
7.
BxB B-Q3
QxB
we
shall
PXP
is
soon
see.
7
8.
Px
is
Kt
Kt X Kt Kt Q2
to develop the
Now P X P
game.
The
3,
that after
8...PxP;
2,
qBxBP,
P Q Kt
eleventh
followed by B Kt
For
game
9.
of the match.
Kt-B3
.
0-0
X P
5.
;
No
longer would 9.
.P
be good, because 11
B Kt
P Q Kt would prevent B Kt
10
B X
P,
3
2
on account
of
Kt
i6i
11.
12.
PX P Kt B
P-B4
Yet
it
it is
Pawns on
this
doubtful
whether
move
is
good, since
in
leaves Black's
a way.
3.
The
safer
PB
Q-R3
P-QKt3
PR
it.
If I
had
to play
nowadays
after 14
R K
and
If,
I.
Then
QX
QXQ
would
the
follow,
believe
regain
Pawn.
5
instead,
B Kt
PR
00
B Kt 2 QB 2
I
KR Kt
Kt Q
l62
GAME
As a
5.
BB
this
my
mind that
was
threatened.
16.
.
best
.K
R Kt
17.
If that
would
lose as well.
BB
KR B
From bad
to worse.
18.
Kt B
163
Kt X B, R Kt 8 ch would have drawn. The text move is pretty and finishes quickly. A well-played game on Marshall's part.
25
GAME
2.
White
A. K.
164
GAME
The move in theory ought to be unsound, since Black's K Kt is yet undeveloped. I had not yet learned of Kt 5 and the exchange the attack founded on Kt Either Kt of the B at K 3. B 3 or P K R 3; K Kt 5, was right. to prevent either B or Kt
Pip
9^,
._
^J
-=
m g t:l^M^P m mxmxm
1
tgiW|;;iSj'&i
9-
165
had
seen, but
which
thought
could
be
defeated.
14.
B X Kt
B, which
it
QXB
seemed would give
I considered
PX
me
let
him play
it,
to
my
lasting
S
^..
am'
15.
KtXP!
'
Q-R3
y
.
^y/////i
^1
A.^^
L,_
&
^;-
.^M
i66
i6.
GAME
K Kt2!
I
This
is
the
move which
mind
2,
I thought
2,
B Kt
4
(if
when
i,
had
in
16
B Kt
Kt
4! 17
Kt B
wins),
R-B Kt Kt 5
;
P K R 3 (if Kt R 3, B X P ch wins the ex20 K x B, change), Kt X P 19 R X Kt, B X R ch It curious that should win. is and Black P K Kt 4,
this
It has been
taken for
that
did
17th
move
Q B
16
After White's last
QR Qi
move
there
was nothing
for
me
to
167
R-Q3
KR K RxR
RxR
R-QKt3
27.
28. 29.
30-
R-K5 RxP B K 6 ch R B ch B B ch B B4
5
RxP
Kt-B3 K B
I
K K K-Q2
30.
P-QR3
It loses
move.
game will show, was to play way proper The it Q 3. If then R Q Kt 5, RxR; B x R, Kt Q 5; followed by P Q Kt 4; and WTiite would have an exceedingly difficult game to draw on
In
fact, as the course of the
i68
GAME
and the awkward position
this is so.) 31-
5 in
Pawn on
the Queen's
(See
side
of White's King.
how
R B 7 ch R X K Kt P
B Kt8
K B4
K-Kt3
gives Black
With
move B B 4 would have won with comparative ease, but the text move
a chance.
Even
is
38
P Kt6
it
RXP
White
would make
if
practically
all.
impossible
for
to win,
he can win at
169
40
42
is
R Kt P R
a win
5 ch,
5,
it
K PR 7
;
is
very
difficult
as
against
44
PR
6,
R R
3! offers
excellent
chances for a
draw.
39. 40.
If
Px
P B X Kt
7;
P R6 R X Kt P
40...P
R
8.
41
R Kt
ch,
KR
3;
42
R Kt
41. 42.
B-Q5 R R6ch
P-R7
Resigns.
As an end game, this is rather a sad exhibition for two masters. The redeeming feature of the game is
Rubinstein's fine combination in the middle game,
beginning with 14
B x
Kt.
GAME
White
3.
IRREGULAR DEFENCE
(Havana, 1913)
Black
R. Capablanca.
D. Janowski.
I.
J.
lyo
GAME
last
3
to obtain full developis
At
ment.
Black
is
on
his
way
The
mainly
own resources. At the time system of defence was not the played, was game the as well known as the regular forms of the Queen's Pawn openings. Whether it is sound or not remains
to throw WTiite on his
yet to be proved.
Its
it
keeps
and that
it
The drawback
will
is
complete
development,
or
failing
that,
to
P-KR3
IRREGULAR DEFENCE
12
171
Kt X Kt
I considered castling,
I
which
afraid
was the
was
that by playing 13
B Kt
wrong
3;
15
Kt
right or
parts of
how one
will influence
BxB
B X Kt
KxB
B Kt
3
Not good.
been Kt
order to bring
at once
all
into play.
B x Kt
was
also good, as
would
and
at the
it
simplified the
game.
ele-
Here
seen
how
failure to
mentary
was no
fear
doubt influenced
of
in
my
choice of
moves by the
BB
5,
15.
16.
Q-B4 P QKt 4
B X B
Kt-K3
QB
2
17.
iS.
Q K4
RPx B K B 3
172
GAME
mm
i
iW
^
^i
imm:
^^ -^
19.
Si_,
R-Q3
be followed by
PK R
Black's
4, to
P Kt
4,
might have
way
to carry
on the attack.
weak point
is
is
unquestionably the
Pawn
at
4,
which he
text
The
move aims
them
at
6,
sup-
ported by a
Pawn at Q B 5, this by playing P B 4, which would create a "hole" or by playing P Kt 3, which would tie the at Q 5 Black Queen to the defence of the Q B P as well as
Black could only stop
;
the
Black, how-
ever, can
meet
all
this
by
offering the
exchange of
this reason
For
PK
attack.
way
to carry on the
3,
IRREGULAR DEFENCE
make
Black's position secure.
173
P B4
left
RxR
Black with a perfectly
P
safe
Kt
would have
game.
22.
RxR
right
R Q
Pa^\^^.
left
P
Black
Kt
was the
should come to
be an advantage.
23.
RxR
Ktx R
24.
KR4
will
soon be seen.
Black cannot
ch,
because 25
PXP
Kt x P;
26
Q R 4
174
24.
GAME
FRENCH DEFENCE
of defending, Black
175
on the Queen's
games.
5-
side.
PXP
game was played
but
I
At the time
this
the variation
was
in vogue,
the text
move
5
to be the stronger.
QxP
Px
P.
It
This
is
considered superior to
has for
its
away
side.
WTiite,
up Black's King's
is of
side.
It
might be
down
mme
on
the
Queen^s
side.
6.
176
FRENCH DEFENXE
reply, but a careful examination will
177
R-Q3!
KR Q
K Kt Q-KB4
I
L.!
Jy
17.
Kt
R4
it
puts the
forc-
Knight out
of the
;
way
for a
few moves.
But by
WTiite gains a \try important move ing Q K Kt 4 which not only consohdates his position, with P B
4,
it
out of the
is
game
for the
moment.
far
more important
17
18. 19.
pieces.
PB
Q K Kt 4 Q Kt 2
B-B3
178
In such positions
to get rid of the
it
GAME
is
Q R
and
Q B
3,
The Bishop
m such
19
is
KR Ki
B X B
20.
21.
KxB
P-B3
6 ch.
P-QB5!
White threatened P
22.
B
3
Kt B
Q-Bi
Q
6 via
To
and
K 4 or Q B
4.
It
is
self-evident that
White has a
23.
Kt Q2?
had considered
it
R Kt
3,
it
up because
FRENCH DEFENCE
way
of winning.
179
23
24.
PX P
Kt B 4 Kt Kt
3
Kt
4 or
Kt R
ch
26.
27.
If
Px
28
Kt Kt3 KR I Kt Q4
R B
(Kt
i)
I
Q Q4
KtxP, R
R Kt
i;
i;
29
Kt x
P would
win.
28.
P B 4
I
Kt B
was, however,
still
Pawn
would
later
on have at
6 would
way
in
which he conducted
I So
GAME
He
move
defence.
num-
onwards he always
FRENCH DEFENCE
I8l
I
36QXQP! R-Q
(if
i;
I,
37
Q-R6, K-Kt
I
;
best
Q Q
ch
K R K Kt
R Q Kt
wins)
38
QXB P
and Wliite
will at least
have a draw.
3536.
i82
GAME
superiority of
side,
while
is
Pawns on
fact that
one of Black's
Pawns
is
doubled.
On
6.
7.
P-Q4 QxP
KtxQ
is
Black's idea
to
reason
side to
is
Theoretically there
very
much
to be said in favour
prove.
notice that
if
now
the pieces
Pawn
won
ending.
8.
Kt
QB3
Kt
K2
In any other
K2
and
to
is
the Black
Kt
in
some event3.
in
order
to
go
Kt
There
is
RUY LOPEZ
also the possibility of its going to
183
5 via
QB
3 after
P-QB4.
9.
10.
0-0 PB 4
weak
0-0
at the time,
This move
still.
I considered
and
do
It leaves the
P weak,
it
unless
it
advances to
5,
and
it
also
makes
4.
Kt by B Q B
10.
R K Best. It threatens B B4; B K3, Kt Q4. It also prevents B K 3 because of Kt Q 4 or B Kt Kt 3 B3 Preparatory to P Q Kt followed by P Q B 4 in conjunction with Kt Kt and B Kt which
I
4.
II.
3,
3,
in
great
difficulties
to
meet the
P-B5
KW
Bi
^^
*
ft
<^
^^
^S Mi^^m
a
%
|f|i
r'^4
m .W3 mm m wm
&
1 84
GAME
like
It
but I would
position again.
on
my
12
13.
P-QKt3
B-B4
13-
B Kt2
Played against
of course
was
right
move
4;
i;
the follow-
ing
15
variation:
R Q
I,
i3...BxB;i4RxB, P B B Kt 2; 16 R B 2, Q R Q
19
of
it.
Kt x R,
But,
game, 16...Q
tion,
is
R Q
16... Q
RB
i!
then
WMte
will
have great
difficulty in
RUY LOPEZ
since there
is
185
Kt B
3, followed
by Kt
K
Kt
5,
4,
threatening
Kt~
5.
And
Kt
then the
K
B
of
will
if
.Kt
threatening
Kt Kt
Black
3
and
If
Kt Q
draw.
5,
neither
White answers 20 Kt
In
Kt Q
.
5 for
will at least
fact,
after 19.
.Kt
Black threatens so
many
things
that
it is difficult
to see
how
loss of
14. 15.
B X B
PXB
Kt-Q4
.B
It is
move when
played 13
Kt
13.
.
2,
otherwise I would
.B
B.
QR-Qi
yet far from
lost,
The game
lowed by
is
PQ
16.
on play P
4, fol-
4.
Kt K6
R Q2
17.
QR-Qi
i86
GAME
m m
'4,c/ii^
m%^'m
^
wy
ifcsi^
mJ^wi
I
now was on
by P
PB
4, to
be
followed
which
me
i,
ly.-.Kt
and
at
later
6,
still
on
winning a
weaker.
I
Pawn
KP
K Kt 4 as the circumstances
:
demanded.
18
Now
5,
let
us analyse
1 7
PB
4.
If
QKt 4; and a Kt; 19 PxB, P careful analysis wall show that Black has nothing to Black's plan in this case would be to work his fear. Kt around to K 4, via Q B i, Q Kt 3, and Q B 5 or Kt Q
Bx
P X P, B X P 20 Kt X B (best, since if R (B 2) Q 2, B X Kt give Black the advantage), RxKt; 21 R X R, Kt X R; and there is no good reason why
19
;
2.
Again, 17...P
4; 18
RB
2,
-Q
4;
Black should
17
18.
lose.
Kt Bi
RB
P-QKt4
RUY
i88
helpless with each
GAME
move.
further
my
if
irresolute character.
When
a plan
is
must be
carried out
at all possible.
Regard-
and 12th
his 28th
The
probably
29.
FRENCH DEFENCE
GAME
6.
189
FRENCH DEFENCE
White
O.
I.
Chajes.
Black
J.
R. Capablanca.
190
9.
GAME
BB
I
P QB4
It
Threatening
threat of
last
Q R
3-
BR
weakened
10.
FRENCH DEFENCE
fended, and this in turn will give
to post his
191
Knight at
4 via
When
the Black
Knight
is
posted at
2,
Q 4,
3 via
it
and
will
initiative,
of the
game.
To prevent Kt X P, or
ever,
is
R-Qi Kt K
2
;
still
better
by B
3.
strategically
wrong,
since
White
any chance
it.
P-KKt3
PB
4
K Kt
P Q R
be
here,
17-
B-K3
4, in
order to play
better posted
it
BR
3.
The
WTiite
B would
much
where
acts purely
BB
Kt K2 Kt Q4
it
is
no way
Behind
it
won
Black strategically.
192
19. 20.
GAME
21.
22. 23.
B Q2
QR-QB K R KR Kti
2
Q-Kt5
Also to prevent
B
all
i.
R Kt
i.
In reaUty nearly
Probably
left
up with and played Q R now, in order to follow favourable under less but later, p B as he did
4,
circumstances.
24.
R-R3
^ m
Wi^ ^^M ^
ft
1/
'tyyy/i
^
^
ill
i m "
^^4
rj
^^..,.,..^^_
1^^^^^
24.
^^^
P-B4
QB
i
Not
would have avoided everything, but Black wants assume the initiative at once and plunges into comto
FRENCH DEFENCE
plications.
is
193
However, as
will
move
PXP
e.p.
Kt X P
(B 3)
PxPch
RxP
m
A
''iM
J:
Ma
27.
'^^M.
^wm /^m
'^^
RxP ch
KxR
B QxQ
Kt
5ch
Px
Kt
29.
194
GAME
position looks
6
I
The
most
interesting.
thought
it
make
it
impossible for
him
to
it
hold out
much
longer, but I
forcing
followed a
play-
move by
ing
Q R K Kt R Q I. I am
to play
BB
P Kt
4;
3,
KR
it
R K R i
and follow
up with
K Kt
it
threatening mate, or
to
some
other
move
according
will
circumstances.
first
In some
cases, of course,
be better
will
to play
least
K Kt 5),
him a
them
to
this posi-
or
Kt K
There
that
It
it
5,
which
be
at
give
draw.
tion
all.
are so
many
possibilities in
would
be
impossible
to
give
will
worth
the
reader's
time
go
29
QR KKt
B
3
As stated B
30.
31.
P-Kt3
B-B3
R Q
K R4
is
The
to go to
8,
Kt
it
KR
but
in
is
now
FRENCH DEFENCE
time to prevent the manoeuvre.
195
move,
have played Kt
5;
least.
It is
now
White who has the upper hand, and Black who has
to fight for a draw.
32.
R Q6
still
B
had
to
K5
probably
Kt
was
QxBP RxR
R, Kt
Kt-Q4
KxR
no better.
Kt X Q
RX
35-
X P was
196
GAME
why
I
Most
did,
I
The reason
is
that while
for the fol-
knew
the
game
to be lost, I
was hoping
it
is
it,
by no means
let
easy.
If
and
see
opponent,
51
who decided
7,
to take
B Kt
and
finally
won
as
shown below.
51.
RUY LOPEZ
GAME
RUY LOPEZ
197
7.
White
J.
R. Capablanca.
1.
Black
A.
Bum-
K4
3
2.
Kt KB
3. 4.
5.
B-Kt5 B R4
P K4 Kt QB 3 P-QR3 Kt B 3
my
ignorance
P-Q3
This
is
much
P B3
is
P-Q3 B K2
the alternative of developing
Bishop via Kt
7.
2,
after
2
Kt
3.
QKt Q
Kt B
I
00
P QKt4 P Q4
Px
P
4
at
8. 9.
BB
10.
11.
Q K 2
Px
P
B QB
E\'idently to
I
make room for the Queen do not think the move ad\asable at this
3
is
2,
but
stage.
It
develops
BB
5,
B Kt
B K3
198
GAME
it is
Now
QB
is
out,
and the
Kjiight, in going to
K
B.
3 to defend
the square
QB
4,
Kt
14.
K3
R Ki Q K2
good.
This
is
bad.
Black's
He probably had no choice but to take the Knight with the Bishop before making this move.
wm
s.
15.
16.
Kt Qs
BxKt
Kt Kt
I
PxB
it
in order to bring
to
2,
and
Pawn.
able
P-QR4
way
it
P-Kt5
Pawn,
solid.
Since he had no
up where
it
is,
and played
Q Kt Q
2,
in '.order to
make
his position
more
RUY LOPEZ
The
text
199
leaves
Black's
move not only loses a Pawn, but game very much weakened.
18.
19.
PXP
B X Kt
BxP
QXB
20. 21.
Q-K4
QxPch
B-Q3 KB
With a Pawn more and all his pieces ready for while Black is still backward in development,
remains for White to drive
action^
it
only
home
his
advantage before
K R
file,
by
his next
22.
move
Kt
R4
forced.
Q-R3
Black
could
This
is
practically
not
play
P Kt
3 because of
BxP,
threatened
Q R
8 ch followed
by Kt
ch and
QXP.
200
23.
GAME
QXQ
202
GAME
%i
HI
\mhW' m ^^^^M
%
^^"
^^^^^
10
Q-B3
Pawn was merely with
Black
for his
PQ
opening the
11
way
B Q3,
With the
R Ki;
text
move
book.
II.
If
Kt
3
;
R3
and White's Bishop would be
B X
at
P,
PQ
completely shut
if
off,
extricated,
all,
with serious
of
position.
The
text
move aims
P-Q3
it
This
now
is
also
Bx
Kt.
CENTRE GAME
12.
203
B-Q3
safe.
Kt-Q5
RK
i;
B-K3
13
B-Kt5
The
position
This
is
a serious mistake.
was most
interesting,
and though
in
The right move would have been 13. .R Kt 5, when we would have 14 B X Kt, RXB; i5P-QB3,BxP; 16 P x B, K Kt 5
Black, not so in reality.
.
R-
17
Q K
PX
Q,
(best),
Qx
ch;
19
RX
the White
14.
Pawns
are isolated.
5!
Kt Kt
Rx
better.
QXB!
Kt
ch
204
GAME
^ ^
iBi
J^^
i6.
17.
18.
BxKt! Kt K4!
RxB
RxKt
19. 20.
QxR P KB4 P B3
Q Kt4ch
Q-Kt4
B B4
21. 22.
KR Ki
R-Q5
Q-B3
QXQ
tage,
enough to win with proper play. Mieses, however, feared the difficulties of an ending where, while having
the exchange, he would be a
ferred to keep the
Pawn
minus.
He
pre-
the attack.
At
first
and even
after
careful
thought, there seems to be no objection to his plan From this point truth such is not the case. but
the
game
will gradually
improve
in
Black's
is lost.
favour
until,
CENTRE GAME
22
23. 24.
205
P-B5 R-Q2
i *.i^
B ^ ^
m
,
wm
m S
MAMI
i^
^J
is
My
I
shall
moment
very simple.
It ^ill
3.
consist in bringing
my
Bishop around to
Then
try to paralyse
my
is
King
from
safe
side
White
from attack
I shall begin to
my advance my
Once
;
King
Queen's
and that
even
my
3, will
at least assure
me an
chance of success.
2526. 27.
Q-B3
B K2
2
QR K
28.
2o6
GAME
To prevent P K R 4, which I would answer with P K Kt 3, winning the Queen. It can now be
considered that
will
my
King
his
is
safe
from attack.
White
have to withdraw
Queen via
3,
and Black
29.
30.
K Kt R Q
R Qi PB 4
They
Q-R3
at
Q-R5
moment, on account
in the
3 for the
of
K Kt P.
Besides, the
Queen must be
middle
of the fray
now
home.
more value
utilise
in
material,
everything at his
command
32. 33-
in order to succeed.
R(K2)-Q2
5
;
K-Ri threatening P Kt
of action of the 34.
Q-K5ch P-QKt4
which would open the
line
Q-Kt2
Q QXR
ch.
Q-R5
P, which White cannot
take on account of
CENTRE GAME
35.
207
K-Kti
P-Kt5
The attack increases in force as it is gradually brought home directly against the King. The position now is most interesting and extremely difficult. It is
doubtful
if
there
is
best play.
The
variations are
numerous and
difficult.
36.
PXP
RxR;
QxP
R
now x R, B x P
pla>'
37
RxP
5
because of
passed
Pawn
37
ahead.
38
P-QR3 RxP
R(Ql)_Q2
Q K:t3
Q-R5! R-QKti
39 40
41
P-B5 R Kt6
Q-Q6
208
GAME
"^m^m^"^'
Nj^i"
PH
wM..
IH ^H ^^
'%^Mi^
^^ i^^P
If^i
^^^
41.
P B6
also
B X P would
game
it is
is
altogether gone.
move
move
that will
make
43.
44.
R QB R-Q3 R-Qi
Resigns.
PxP
Q-K5! R QB6
Q Q
2,
RX
P.
209
GAME
9.
White:
J.
R. Capablanca.
Black: R. Teichmann.
I.
210
text
GAME
move
is
that
it
leaves Black's
QP
isolated,
and
KR Q
would
5;
Ktx B
been
The
15
alternative
have
16
14...P
4,
2,
P Kt
Kt
Q R
Kt4; Kt (B 4)
15.
Kt X Kt
16.
17.
RXR
P Kt QXR
Kt-B3
Q-B5
at
Kt
2 is inactive
by any means,
Queen's
up the
isolated
Pawn which
18.
Kt
Q4
4,
Not, of course,
R B R-B
R Q
because of
QXQ
Kt X
Q,
to prevent
7.
QxQ
Kt(B3)xQ!
Knights' moves.
chain-like, so to speak, in order
They
there.
are
manoeuvred
4 or ready to go
file,
Now
19
and therefore
move.
I
R B
211
may
be said to be
the defence
is
lost.
If
the
game
is
not altogether
difficult
lost,
at least
of the
most
kind;
indeed, I
must confess
next move.
20.
Kt B
21
5!
KB
If2o...B
Qi;
23
2,
R X Kt; 25 R Q
Kt Q6,R B 2; 22 Kt x B X Kt, B X B; 24 R X P, R B
is
B,
2;
and White
else,
moves anywhere
then
Pawn B X
ahead.
If 20.
.B
the
Kt, doubling
KB
P and
Pawns.
Kt X B Kt Q4
KX
Kt Kt 3 Kt
This
is
5 ch.
is
pinned in
such a
gi\Tng
way
that no
relief
up the
K R
or
file
212
GAME
sieze
it.
would immediately
23.
P-B3I
^Z-
P-R3
else
except
Rook along the open file, since as away White would take it. White, on the other hand, threatens to march up with his King to K 5
via
KB2,KKt3, KB4,
give up a Pawn, as
Knight.
24.
25.
B X P
P K R4 BB 4
Kt Q
26.
Kt B 4 Kt K3
273
him
draw.
27.
Kt X Kt
KX
Kt
27.
P X Kt would be
5.
R Q2
R KRi
on
4.
The
it
text
move
is,
soon be seen.
was
and
to play
P Kt
3.
and follow
and B R
White meanwhile
R 4 Kt 4 could play P
up with P
5,
R QB 2!
RXR
R QB
B X
30.
White has an
easily -won
game.
2 14
GAME
31.
K B
^
i
:i.i
i *,^.
II ^^
a a
^^
31
Practically forced.
P-Qs
Otherwise the White King would
march up
this
to
4 and then to
If
by putting
his
King at
QB
3 then the
and win
just as easily.
32.
215
Kt
7,
where
it
P, but indi-
Q Kt
37
38.
K-Q4
B Kt
7
Resigns.
to have reahsed
by
this
time
P.
Once he obtained
and obtained,
tion
terial
into the
ma-
in
Then by accurate playing the ending he gradually forced home his advantage.
advantage of a Pawn.
finest players in the world.
one of the
GAME
10.
PETROFF DEFENCE
(St.
Petersburg, 1914)
White:
J.
R. Capablanca.
1.
Black:
F. J. Marshall.
K4
3
K4
2.
Kt KB
3.
4.
5.
KtxP
Kt KB 3 P-Q3
6.
7.
KB Q-K2 P Q3
B-Kts
Kt
Ktx P
Q-K2 Kt KB
2l6
GAME
lo
fine
move.
The
will
point
that should
be a
will
move behind
get a
cramped game
7
B-K3
it
in
preference to
QX Q
ch.
8.
Kt B
P KR3
9.
BxKt
P Q4
10.
QxB B K2
5ch
11. 12.
Q Kt
Kt Q2
B-Q3!
^^^^
mxm'imxm MB
I
ik: m%
W.
mwm,.
^^,.
WW
i
;Mj^ ^^^^^^^^^^
It is
now time
On
White's side
we
find the
in
true,
PETROFF DEFENCE
White
is
217
is
also ready to
Castle.
White's position
manoeuvre.
On
first
thing
we
notice
is
that
advantage
danger
to
it
go
to.
The Bishop
at
2 its
on the King's
side be-
cause
QxP, R Kti;
Q K
4 threatening mate,
wins a Pawn.
Nor can he
because Q R 5 would put Black's game in imminent danger, since he cannot play P R 3 because of B x P nor can he play K Kt because of Kt Kt
i
5.
is
White's favour.
12
P Kt 4
for his
To make room Kt 5.
13.
P-KR3
in
initiative.
0-0
free
giving
up a Pawn
an attempt to
his
It was difficult for move, as White threatened Kt K 4, and should Black go with the Queen to Kt 2, then P Q 5, B
game him to
4;
Kt X P
ch, followed
by B x B.
2l8
14. 15.
GAME
lo
QxP Q-K4
P - Q Kt
3
QR-Kt Q Kt 2
16.
P-QB4
Knight to
The
plan,
however,
as
it
always must
is
in
development
00
Kt-Qs!
PXP
18.
Black
and, as
lose
now have no concerted action of his pieces, his Pawns are all weak, he will sooner or later
them.
IMi
m
m
C..^B
fe'
m
ill
m i
19. 20.
BB
QxP
B-Qi Kt B4 QxQ
PETROFF DEFENCE
The
fact that he has to
219
is
that Black's
game
is
lost.
Kt X
22. 23-
B X B
B X Kt BB 3
QR-Qi
is
BxKt
But now the
one in which the Bishop
threatening.
and
it is
only because of
value as a study
have given
it.
it
on account
rest of the
of
move The
moves
24.
220
38.
GAME
lo
RUY LOPEZ
GAME
11.
221
RUY LOPEZ
White:
J.
R. Capablanca.
1.
Black: D. Janowski.
P-K4
Kt KB
3
2.
Kt
K4 QB
3.
4.
5-
B-Kt5
B X Kt
P-QR3
QPXB
having discussed
with
it,
Kt-B3
move
after
it
played
this
Alechin considered
4,
PQ
which
is
generally-
played.
He
played
it
lost
B-QB4
probably the best move in this position.
PB
I
is
do not
move.
P Q3 B K3
B
for
KKt
BxB
White, and also reinforces
KB
file
PxB 0-0
Q K
0-0-0
222
lo.
GAME II Kt-R3 Q Ki
is
to advance his
If
it.
he plays
If
Q Kt P P Q Kt 4
first
he plays
Q R 3 and then P Q Kt 4, he will still have to protect his Q Kt P before he can go on and play P Q R 4
and
P Kt
5.
As a matter
of fact
White played a
cir-
it
he could at
4 and
once play
PQ
11. 12. 13.
Kt 4 and then
PQ R
Kt
5.
R Kt i! P Kt4 P QR4
PB 3 Kt B 2 B X Kt
He
will
simplifies,
have to be conducted practically with only the heavy pieces on the board. He may have also done
it
in order to play
Kt Kt
4 and
3.
RUY LOPEZ
14.
223
RXB
possi-
P-QKt3
up
He
of
is
his
The only
4
;
alternative
Kt
looks bad.
IS16. 1718.
P-Kt5
PxP
Kt-Qs
P-B4
p
mm.
^'^.
^ w^
The
hind
WTiite Klnight
it
is
now
WTiite will
be able
prepare
to drive
an attack,
which
will
begin with
P Q
away the
play
free to
5.
There
is
224
is
GAME
from
II
to prevent Black
sacrificing the
Rook
for the
R B 2 QB 3
his 19th
2,
Kt Kt4 Kt K3
R Q2
Had White on
stead
of
move played
K RB
R,
in-
RB
by Kt
21.
now
RX
Kt
KPX
2
Q X P ch
followed
R Q
K Kt
for
It
Black to play
K Q
i.
The
move
22.
23. 24.
25.
P-Q4 RB 2
Px
P PB 5 P X Kt P B 6ch PX R P Q5 P Q6 Q B 6
Q-Q3
Px
P Kt B 5 Kt X Kt QXQP
26.
27.
K Kt
QXP
28.
29.
(Q
I
2)
R K
PxP
30. 31.
Resigns.
FRENCH DEFENXE
GAME
12.
225
FRENCH DEFENCE
191 8)
(New York,
White:
J.
R. Capablanca.
1.
Black:
O. Chajes.
2.
3. 4.
P K3 P-Q4 Kt KB
Not
cannot be bad.
PXP
is
KtxP
Kt X Kt ch
QKt Q2
Ktx Kt
B K2
6.
7.
Kt-B3
W^
sj^:
'm
M_
^8--C,
IS.
F^^
wm-
226
8.
GAME Q K2
is
12
This
is
played to prevent
2,
P Q Kt
If
3,
followed
by
B Kt
for
which
Black
3
;
in this variation.
P
and
Q Kt
B Kt
8
9.
5 ch,
BQ
10
Kt K
in position.
B-KKt 5
3 because
B X
Kt, followed by
10. 11.
Q K
B X Kt
Q-K4
P KR4
BX B P KKt3
side.
R K
was
12.
P-K4
Pawn
in order to
This
is
merely giving up a
come
B.
FRENCH DEFENCE
any compensation
for his
227
is
bad.
He
the
Q Q
2;
game out
13
that way.
4,
thus:
QB
of
B Kt
for
14QXBP, BxP;
with considerable
i5KtxB,QxKt; 16O O O
advantage
position
White.
The
text
move
suicide.
228
GAME
3,
12
R K
Black could
21
22. 23.
now
play
Q Kt
defending
the Rook.
KB 2 P-R4
now
is
P-QB4 P Kt3
on the other
side,
White's plan
where
Q-Q2 Q B Q-K3
I
K B
K -Kt
for
White
to
show how
Pawn
at
5.
FRENCH DEFENCE
28.
229
>30
GAME
is
12
Now
White
ready to advance.
wm.
m. '
%m
mm
^p
39.
^^^mf^^^^-m^^^^
P KR5
'Px P
39...P
K Kt
40.
4 would be answered by
Q B
5,
PxP
i
;
Q K2
White would play
Against
K Kt
Q Kt
4,
practically
forcing
the
exchange
of
Queens,
after
Httle trouble in
winning the
much damage
Q B
i
R Q
6 ch.
K Kt of 42 R Q
I
7.
His best
King or play Kt
4,
threaten-
ing
Kt Kt
42.
R Q7
BxPch
FRENCH DEFENCE
hopeless.
43.
231
K-Kt4
Ktx B K B4
game march of
44.
45-
Q-B3 Q Kt 2ch
Resigns.
centres mainly on the
The
interest of this
King becoming a
are
still
on the board.
GAME
13.
RUY LOPEZ
191 8)
J.
(New York,
White:
J. S.
Morrison.
Black:
R. Capablanca.
1.
2.
P K4 Kt KB3
B-Kt5
Kt B 3 P-Q4
P K4
Kt QB3
3. 4.
5.
6.
KtxP
KB
via
opment
of the
Kt
at
im-
portance.
The Bishop
Kt
once
it
is
Castled,
is
232
GAME
say, exerts its
13
we might
this note
maximum
strength
(Compare
mth
game
7.
8.
Kt B3 B Kt 5
B Kt2
Kt B
2;
Of course not
K Kt K
Kt
because of
Kt Q
3;
5.
The
alternative
PB
to be
followed
by
K
9.
but
m
3.
this position it is
Kt
at
KB
10.
Q-Q2 B KR4
judgment.
it
P-KR3
White wants to keep the
to prevent
An
error
of
BK B
4 would
have done
this.
10
11.
00
000
inlose,
throwing safety to
at
Kt 2 becomes a very powerful attacking piece. The strategical disposition of the Black pieces is now far superior to White's, therefore it will be Black who mil take the
The Black Bishop
offensive.
II
12.
R Ki
KR Ki
RUY LOPEZ
233
1
i
i'.i i.
,.i'-i
A.^A-fi
cifii
Q R
on the open
file,
and
Rook
to the centre
by
P K
Now
Kt
4,
followed
by Kt X
P.
12
P Kt 4!
K R
is
that the
in the centre,
to shift
up the pressure
B Kt
Kt
KR
P
Kt,
5,
XB
PX
Kt X P
etc.,
winning a Pawn.
14.
Kt-Qs
to
P-R3
freely.
and be able
manoeuvre
234
15.
GAME
13
B-Q3
B-K3
PB
mAAi
A
^jl
^.
i^
^
ill
i^S
^^^^^H.
With the
of Black's
last
H^aH
blocks the action
K B,
and
at
his
Q Kt
Queen at
QB
7.
2,
P, to check at
16
KR
P B4!
is
Initiating
no
reply,
and
which has
of the
winning
White
Q B
or cutting
it
off
(Compare
this
game with
the
Winter-Capablanca
game
at Hastings.)
17.
KR4
PB
The Bishop
is
now out
of action.
White naturally
RUY LOPEZ
judgment, even
offers the Bishop.
235
11
1^^
^.iiJKt
1^^
i--!
^i^^
18.
PX
P!
PXP!
if
not actually
move
which
is
20.
R R K Kt
I
I
BB
Since he would
have to
retire his
it
Bishop to
sooner or later, he
It is doubtful,
it
immediately.
how-
game
would be possible
White
game.
20
21.
Kt X Kt
to decide
Kt K 4 R X Kt
which way to letake.
1
It
was
difficult
236
took with the
GAME
Rook
13
in order to
have
it
prepared for
B R2
Kt B
Now
strongly posted
5,
2.
It
may
Q5
is
^*
4/imi
i^m
^m.M^ .JL^^y.,
23.
P KKt3
have play for
his Bishop,
White
The
alternative
23
Kt X Kt
ch,
QX
ening
R R 4, and also Q K 3.
Black's drawback in
is
notice that
that he
is
R.
It
makes
it
possible for
White to hold
out longer.
RUY LOPEZ
23
24.
25.
237
Kt X P
B X Kt
RXB
PxP
P-B3
*
',/'yM
!*i
^-//-y,.
imv"*''1^
l*BiHJ
26.
Kt
K3
attack.
I leave it to the
Kt Kt
space.
P-B4
RXQ
Kt Kt
4
28. 29.
Q R4 QxQ PxP B Kt 3
will
be
mating
net.
30.
K Ri
Q R
QR K
Now
at last the
is
the battle
over.
31If
P-R3
8 ch;
RxP,
R K
R Q
i,
(K
i)
7.
2^8
31
32. 33.
34.
GAME
RXR K R
14
R K8ch
2
R X R ch BB 2
K-Kt3
to finish the
P-Q4
game.
the quickest
way
35.
BX P
239
rather
systems of defence
if
during a Tournament,
me
good
results,
8.
generally play
all
the time.
240
obtained the centre.
GAME
first
14
is
entrenched in his
will post his
and
if
given time
QR
play
and
finally
QB I PQ B
at
full
and
4,
his
Knight at
KB
3,
in order to
break up
posted at
Q Kt
2.
by
initiating
an advance on the
is
when
carefully
analysed,
truly
an
P.
P-Qs
was
carelessness
Kt-B4!
game
I
had played
Kt B
I.
It
on
my
part, but
Mar-
he would, I think, have realised that Black would Black now threatens not obtain an excellent game.
only
BPX P
position
but also Kt
XP
followed
by B P X P.
The
is
full of possibiUties.
241
PX KP B X Kt
Kt X P (K
3)
Q XB
QR
P,
when
could play
Q B
me.
4,
But, as will
be seen,
my
18.
Kt Q4!
Pi A 1
ftJiB*
'^m.
""^^
''^m.
^^M
ffa'^
i^l
^^
18
Of course,
the Queen.
factory
if
18.
.Q
text
x R P;
move
is
Q K4! 19 R R
i
would wan
satis-
The
move
in the position.
2
have been
Q Q
to defend the
Q B
P, and then
3;
5,
KKt3
Q
I,
PB
20
QRQ
The
i),
advantage in position.
text
hand, assures Black an even game at the very as will soon be seen.
242'
19. 20.
21.
GAME
14
KtxP
RxQ R Kt
QxQ R-Q7
I
A
he
ful
White
is
under
Pawn
is
not
so. 7
position of
Besides, the
Bishop
is
better with
pages
Pawns on both
because of
its
sides of the
is
superior
long range.
this
end-
Kt
K
;
ch
KB
P
i;
RB
Kt
(not
B XP
it);
because
23
B 3 would
not
RK
give
White the
6 ch, be-
best of
RxB
(best;
Kt
cause of 24
R
It is
will
draw.
Pawn
ahead, White
is
who
is
always in danger.
It is only
now,
move
21.
QK
R-Ki
powerful
With
this
move Black
will
centre,
an assault which
24^
Kmg
22.
itself.
White
4.
is
afraid to play 22
because of
PB
PB
K5
PB
P.
4.
P KKt4
The White Knight
dare
is
To
of
prevent
practically
move on account
RXK
23.
P KR4
WTiite expects
This
is
to disrupt Black's
23.
P
isolated
xP
Pawn
6
exercises
this
by
R Kt
I
and P
R K and R 7
3;
at
R K
White
cannot
stand
the
slow
death
any
longer^
244
GAME
sees danger everyw^here,
his
14
He
it
by giving up
on the King's
24
by taking the
initiative
R-K3!
This forces White
Much
atK
i,
because
R Kt R (Ki) QB Preparatory to R Kt
Pawn
K Kt
The game
it is is
3.
going to be
QKt4
5,
P Kt
4
lib-
To prevent P Kt
erating the Rooks.
27. 28.
P-R3
R-Kt3
K B
R-R7
iJiSiSJ^is?
gS^SS^
fmy/^i
'///////,
m^mm
<^
M '^^mm,
li " ^ ^ ^
^
8
P
245
White
loss.
P K
6,
lost in
any
case.
I
29.
K Kt
30.
P-Kt3
all his
P-R6 P-QR3
lose
something
31.
P-K6
WTiite
RxKP
move
the Knight because
3
PR
ch;
KxP, R R
ch;
K Kt
i,
R R
8 mate.
32. 33-
P-Kt4
R-R3
7
P-B3
5,
If 33
P-Kt
R,
P-R
ch;
34K-R1, RxKt;
35
RX
RX
P, winning easily.
246
University of California
%rANG^Lls:crF?.RN.AW-,388