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BY JOSE

R.

CAPABLANCA

A PRIMER OF CHESS

JOSE

R.

CAPABLANCA

CHESS

FUNDAMENTALS
BY

JOSE

R.

CAPABLANCA

CHESS CHAMPION OF THE WORLD

m
NEW YORK

HARCOURT, BRACE AND COIMPANY LONDON: G. BELL AND SONS, LTD.

COPYRIGHT, 1921, BY HARCOURT, BRACE AND COMPANY, INC.


All rights reserved.

mimeograph

or

No part of this book may be reproduced in any form, by any other means, without permission in writing from the publisher.

PRINTED IN THE

U. S. A.

SRLF
o<//S

PREFACE
Chess Fundamentals was
ago.
first

published thirteen years

Since then there have appeared at different times

a number of articles dealing with the so-called HjqDer-

modern Theory. Those who have read the articles may well have thought that something new, of vital importance, had been discovered. The fact is that the

Hypermodern Theory

is

merely the application, during

the opening stages generally, of the

same old

principles

through the medium of somewhat new

tactics.

There

has been no change in the fundamentals.

The change

has been only a change of form, and not always for the
best at that.

In chess the tactics

may
as

change but the strategic

fundamental principles are always the same, so that


Chess Fundamentals
years ago.
is

good now as

it

was thirteen

It will be as good a hundred years from now;

as long in fact as the laws

and

rules of the

game remain
therefore

what they are


that there
is
is

at present.

The

reader

may

go over the contents of the book with the assurance


in it ever>^thing

he needs, and that there

nothing to be added and nothing to be changed.


its

Chess Fundamentals was the one standard work of

kind thirteen years ago and the author firmly believes


that
it is

the one standard work of

its
J.

kind now.
R.

CAPABLANCA

New York
Sept. I, igs4

LIST OF

CONTENTS
I
I

PART
CHAPTER

First Principles: Endings, AIiddle-game akd Openings


PAGE
1. 2.

3.
4.
5.

Some Simple Mates Pawn Promotion Pawn Endings Some Winning Positions in the Middle-game
Relative \'alue of the Pleces General Strategy of the Opening Control of the Centre Traps

g
13

....

19

24
25

6.
7.

28

8.

32

CHAPTER
A A

II

Further Principles in End-game Play


9.

10.

11.

12.

Cardinal Principle Classical Ending Obtaining a Passed Pawn How to find out which Pawt^ \nLL be the first TO Queen

35 37

40
41 43

13.

14.

15.
16.

The Opposition The Relati\e \'alue of Knight and Bishop How to Mate with Knight and Bishop Queen against Rook

....

50
59 62

CHAPTER

III

PLANNnNG A WiN IN IMlDDLE-GAME PlAY


17. 18. 19.

Attacking wtthout Tire aid of Knights Attacking v^tth Knights as a Prominent Force. Winning by Indirect Attack

68
.

71

73

LIST OF CONTENTS
CHAPTER
IV
PAGE
20.

General Theory

The

Initiative

77

21.
22. 23.

24.
25.

Direct Attacks en masse The Force of the Threatened Attack Relinquishing the Initiative Cutting off Pieces from the Scene of Action ... A Player's Motives Criticised in a Specimen Game

78
82

89
94

99

CHAPTER V
End-game Strategy
26. 27.

28.
29.

30.

The Sudden Attack from a Different Side The Danger of a Safe Position Endings with one Rook and Pawns A Difficult Ending: Two Rooks and Pawns .... Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example of preserving Freedom whilst imposing restraint.)

11

120
122

127

138

CHAPTER

VI

Further Openings and Middle-games


31.

32.

Some Salient Points about Pawns Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward

143

Q B

P;

the 146

33.

power of a Pawn at K 5, etc.) The Influence of a "Hole"

150

LIST OF

CONTENTS
II

PART
ILLUSTIL\TIVE
GAME
1.

GAMES
PAGE
159

Queen's Gambit Declined (Match, 1909) White: F. J. MarshaU. Black: J. R. Capablanca.


Queen's Gambit Declined (San Sebastian,
White: A. K. Rubinstein.
Black:
J.
)

2.

1911). R. Capablanca.

163

3.

Irregular Defence (Havana,


White: D. Janowski.
Black:
J,

1913

169

R. Capablanca.
174

4.

French Defence
White:
J.

(St.

Petersburg,
a.

R. Capablan
(St.

1913) Black: E. A. Snosko-Borovski. 1914)


J. R. Capablanca.

5.

RuY Lopez

Petersburg,
Black:

181

White: Dr. E. Lasker.


6.

French Defence (Rice Memorial Tournament,


White: O. Chajes.
Black:
J.

191 6)

189

R. Capablanca.
197

7.

R\n Lopez (San


White:
J.

Sebastian, 1911 ) R. Capablanca. Black: A. Burn.


1913 ) Black: J. R. Capablanca.

8.

Centre Game (Berlin,


White:
J. Mieses.

201

9.

Queen's Gambit Declined (Berlin, 1913)


White:
J.

209

R. Capablanca.

Black: R. Teichmann.

10.

Petroff Defence (St. Petersburg, 1914)


White:
J.

215

R. Capablanca.
(St.

Black: F.

J.

Marshall. 221

11.

RuY Lopez
White:
J.

Petersburg,

R. Capablanca.

1914) Black: D. Janowski.

12.

French Defence (New York, 1918)


White:
J.

225

R. Capablanca.

Black: O. Chajes.

13.

Rl^ Lopez (New York,


White:
J. S.

1918)
Black:
J.

231

Morrison.

R. Capablanca.
1918).
.

14.

Queen's

Gambit Declined
J.

(New York,

238

White: F.

Marshall.

Black: J. R. Capablanca.

CHESS FUNDAMENTALS

CHESS FUNDAMENTALS
PART
CHAPTER
I

First Principles: Endings, Middle-Game

AND Openings

The

first

thing a student should do,


the

is

to familiarise

himself

with

power

of the
to

pieces.

This can

best be done

by learning how
simple mates.
1.

accompKsh quickly

some

of the

SOME SIMPLE

I^IATES

Example
King.

1.

The
is to

ending Rook and King against

The principle
last line

drive the opposing


the hoard.

King

to

the

on any side of

i^

mm^

^ ^
mm.

^m^

WwA

M.

mm.

m>.

^P

SOME SIMPLE MATES


In this position the power of the Rook
is

demonand the
7,

strated

by the

first

move,

R R

7,

which immediately

confines the Black

King

to the last rank,

mate

is

quickly

accomplished
2.

by:

iR R
and

K Kt i; 2 K Kt
The
forced.

combined

action

of

King
in

Rook

is

needed to arrive at a position

which mate can be


for

The
is

general

principle

beginner

to

foUow

to

keep his

King as

much
file,

as

possible

on the same

rank, or, as in this case,

as the opposing King.


to

When,
fiJe,

in this case, the


it is

King has been brought


it,

the sixth rank,

better to place
it

not on the same

but on the one next to


i; 3

towards the centre.


4,

2...K B

K-Q
Not
If

i;

K B 3, K K i; 4 K K K-Qs, K-B i; 6K-Q6.


6,
I

K B
Q

because then the Black King wiU


it

go back to

and

will take

much

longer to mate.

now

the King moves back to

i,

R R 8 mates

at once.

6...K-Kti;

K Kti;
It has

7R-QB7,K-Ri; 8K-B6, 9K Kt6, K Ri; loR BSmate.


On move
5

taken exactly ten moves to mate from the

original position.

Black could have played


(the Black

K K
King

I,

and, according to principle, White would

have continued
will ultimately

6K Q6, K Bi
be forced to move

King

in front of the

White

and
i;

be
8

mated

by
6,

K Kt K Kt

i; 10

K B R R

R R8); 7K K6, K R i; 9 K Kt

6,

8 mate.

SOME SIMPLE MATES


Example
2.

^.

W a W mm ^ ^ mm ^ 1 ^ i
I

WM.

WM.
f.^m.

'mm.

WiM

'immi.

ill

Since the Black King

is

in the centre of the board,


is

the best

way

to proceed
2,

to

advance your own King


2

thus:

K K

K Q

4;

K K
it

3.
is

As the
better to

Rook has not

yet come into play,

advance the King straight into the centre of the board,


not in front, but to one side of the other King.

Should
drives
if

now
it

the Black King

move
ch.

to

4,

the

Rook
If

back by

R R
6
;

On

the other hand,

2.

K B K Kt
3
. .
.

5 instead,
5,

then also 3

RR
3;
4,

5.

now
if

3.

there follows 4

KB
the

then 4

R R

K Q

but

instead

keeping the King

confined to as few squares as possible.

Now
5
7

ending

may

continue

K B
7.

R B

4 ch, 4 ch,

R-Kt

K Kt 6; 6 K-Q K R 6; 8 K-B K-R


3,
3,

K-Kt

7;
It

should be noticed

how

often the

White King has moved


it,

next to the Rook, not only to defend


reduce
the

but also to

mobility

of

the

opposmg King.

Now

6
White mates

SOME SIMPLE MATES


in three

moves thus:
in front of the

R R

4 ch,
file,

K Kt
II

10

R any
King
It

square on the Rook's

forcing the Black

White,

K B

R R

mate.

has taken eleven moves to mate,


I believe it
it

and, under any conditions, While in under twenty.


is

should be done
it

may

be monotonous,

worth while for the beginner to practice such


it

things, as
his pieces.

will teach

him

the proper handling of

Example

3.

Now

we come

to

two Bishops and

King against King.

Since the Black

King

is

in the corner.

White can
;

play
3

B Q 3, K Kt 2; 2 B K Kt 5, K B 2 B B 5, and already the Black King is confined


I

to a few squares. position,

If the

Black King,

in the original

had been

in the centre of the board, or

away
his

from the

last row.

White should have advanced

King, and then, with the aid of his Bishops, restricted

SOME SIMPLE MATES


the Black King's
possible.

movements

to as few squares as

We
In

might now continue

3...K

Kt2;4K B

2.

this

ending the Black King must not only be driven

to the edge of the board, but he

must

also be forced

into a comer, and, before a mate can be given, the

White King must be brought


at the

to the sixth rank and,


last
7,

same time,

in

one of the

two
8,

files

in this

case either

K R 6, K Kt 6, K B

KB

and as

KR6
.

and

K
5

Kt

6 are the nearest squares,

it is

to either of
4.

these squares that the

King ought

to go.
4,

.K

B
7

K Kt K Kt 2; 6 K R K B 2; K R K Kt 2; 8 B Kt K Kt i; 9K R6, K Bi. White must now mark time and


2;
3,
5,

6,

move one
King
to go
I.

of the Bishops, so as to force the Black

back

10

B R5,
it

K Kti;

iiB K7,

K R
position

Now

the White Bishop

must take up a

from which

can give check next mo\'e

along the White

diagonal,
i.

moves back
13

to

Kt

12

when the Black King B K Kt 4, K Kt i;

B K6ch, K Ri;
It has taken fourteen

14

B B6
to
force

mate.
the
in

moves

mate
under

and,

in

any

position,

it

should be

done

thirty.

In

all

endings of this kind, care must be taken

not to drift into a stale mate.

In this particular ending one should remember that


the King must not only be driven to the edge of the
board, but also into a corner.

In

all

such endings,
is

however,

it

is

immaterial whether the King

forced

SOME SIMPLE MATES


last rank, or to

on to the
or

an outside

file,

e.g.

KR

Q R

4,

K
4.

or

8.

Example
the

We

now come
it is

to

Queen and King


of
all

against King.

As the Queen combines the power


the Bishop,
the easiest mate of

Rook and

and should always be accomplished in under ten moves.

Take the

following position:

m
A
as
2

^m
is

Wfi
to

^m.
the
first

good way to begin

make
i

move with

the Queen, trying to limit the Black King's mobility

much

as possible.
2.

Thus:

Q B

6,

K Q KB

5;

K Q

Already the Black King has only one

available square 2...K

4; 3

KK
6,

3,

4;
5,

Q Q K Kt (Should Black play K Kt KR 5 then Q Kt 6 ch) 5 Q K K R K B 4 and mate next move); K moves; 6Q K Kt K R 6; 7 K B
6,
4.
;

(if

4,

6,

3,

mates.

In this ending, as in the case of the Rook, the Black King must be forced to the edge of the board only
;

PAWN PROMOTION
the Queen being so

9
the

much more powerful than


far easier

Rook, the process

is

and and

shorter.

These

are the three elementary endings

in all of these

the principle
tion of the

is

the same.
is

In each case the co-operaIn order to force a mate

King

needed.

without the aid of the King, at least two


required.
2.

Rooks

are

PAWN PROMOTION
is

The gain of a Pawn


to win, even
unit, apart

the smallest material advantage

that can be obtained in a

game

and
is

it

often

is

sufficient

when

the Pa,wn

the only remaining


is

from the Kings.

It

essential, speaking

generally, that
the

King should

he in front oj his

Pawn, with

at least

one intervening square.


If

the opposing King

is

directly in front of the

Pawn,

then the game cannot be won.


plained

This can best be ex-

by the following examples.


6.

Example

10

PAWN PROMOTION
position
is

The
for

drawn, and the way to proceed

is

Black to keep the King always directly

in front
in-

of the

Pawn, and when

it

cannot be done, as for

stance in this position because of the White King,

then the Black King must be kept in front of the

White King. The play would proceed thus

P
a

K 3,
very
as

K K
will

4;

K Q
later.

3,

K Q
other

4-

This

is

important move.
be shown

Any

move would

lose,

As the Black King cannot be kept close up to the Pawn, it must be brought as far forward as possible and, at the same time, in front
of the WTiite King.

PK K B 4,
3

4 ch,

K K
3.

4;

K K

3,

K K

3;

K B

Again the same

case.

As the

White King comes up, the Black King must be kept in front of it, since it caimot be brought up to the

Pawn.

P-K ch, K-K 3; 7K-K4, K-K2; K Q 2; 9 P K 6 ch, K K 2; 8 K Q now loK K K Ki; II K Q6, K Q
6
5
5,

5,

I.

If

White advances the Pawn, the Black King gets in front of it and White must either give up the Pawn
or play

K K

6,

and a

stale

mate

results.

If instead

of advancing the

Pawn White withdraws Black brings his King up to the Pawn and, when forced to go back, he moves to K in front of the Pawn ready to come up again or to move in front of the White Kmg, as before, should the latter advance. The whole mode of procedure is very important
his King,

and the student should become thoroughly conversant

PAWN PROMOTION
with
its details
;

II

for

it

involves principles to be taken


lost

up

later on,

and because many a beginner has


of proper knowledge.

identical positions from lack


this stage of the
its

At
on

book

cannot lay too

much

stress

importance.
6.

Example
King
is

In

this position WTiite wins, as the

in front of his

Pawn and

there

is

one intervening

square.

The method
of the

to follow

is

to
is

advance the King as far as

compatible with the safety

Pawn and
to
its

never to advance the


safety.

Pawn

until

it is

essential

own
I.

Thus:

K K

4,

K K

3.

Black does not allow the WTiite King to advance,


therefore
so to

now compelled to advance his Pawn as to force Black to move away. He is then able advance his own King.
White
is 2.

P-K3,K-B3;

3.

K-Q5,K-K2.

12
If

PAWN PROMOTION
Black had played
3.
.

.K B

4,

then White would

4, since he could be forced to advance the PawTi to not advance his King without leaving Black the

opportunity to play

K K
it

5, is

winning the Pawn.


better for

Since he has not done so,


to advance the

White not
safety does
still

Pawn
Thus:

yet, since its

own

not require

it,

but to try to bring the King

fur-

ther for\vard.
4.

K K5,K-Q2;
the White

5.

K-B6,K-Ki.
it

Now

Pawn
6.

is

too far back and

may be

brought up within protection of the King.

K4,K Q2.
to play
3,

Now
to bring
fore he

it

would not do

K B

7,

because

Black would play

K Q
King

and White would have


Pawn.
There-

back

his

to protect the

must

continue.
7.

P-K5,K-Ki.
else,

Had

he moved anywhere

White could have played

K B 7, followed by the advance of the Pawn to K 6, K 7, K 8 all these squares being protected by
;

the King.

As Black

tries to

prevent that, White must


at the

now

force

him

to

move away,

same time always

keeping the King in front of the Pawn.


8.

Thus

K K6.
it

K 6 would make play K B, and we

a draw, as Black would then


similar
5.

would have a position

to the one explained in connection with

Example

8...K B

i;

9K-Q

7.

PAWN ENDINGS
King moves and the White Pawn advances
becomes a Queen, and
it

13
to

8,

is

all

over.

This ending is like the previous one, and for the same reasons should be thoroughly understood before proceeding any further.

3.

PAWN ENDINGS
two

I shall

now
see

give a couple of simple endings of

Pawns
reader

against one, or three against two, that the

may
out

how they can be won.


it is

Fewer explana-

tions will be given, as

up

to the student to

work

things
learn

for

himself.

Furthermore,

nobody can

how
;

to play well merely

from the study of a

book

it

can only serve as a guide and the rest must


if

be done by the teacher,


not, the student

the student has one;

if

must reahse by long and

bitter ex-

perience the practical apphcation of the

many

things

explained in the book.

Example

7.

14

PAWN ENDINGS
this

In
1

position
6,

White

cannot

win

by

playing
P, which
2

PB
P,

because Black plays, not

PX
then

would

lose,

but

.K Kt

i,

and

if

PX

P,
If

KX
able
2

2P

and draws, as shown B 7 ch, K B I, and White

in a previous case.
will

never be
it.

to

Queen
7,

his

Pawn
3

without

losing

If

K K
I

PxP;

KxP,

K Bi,

and draws.

WTiite,

however,

can win the position given in the

diagram by playing:

K-Q

7,

K-Kt
If

i;

K-K
i;
7

7,

K-R
P-B
K R
6 mate.

i;

3P-B6,PXP.

3-K-Kt
3;
7

7ch,

K R i; 4 K B
6

P B 8 (Q) mate. 5 P Kt 7, P B 4;

ch,

2;

P-Kt

8 (Q) ch,

K R
^^'

Q-Kt

^^

W l^w f Mai

^P

wm

Example
by
I

8.
5.

PB

In the above
i

position

White can't win

Black's best answer would be

Kt

draws.

(The student

should work this out.)


5,

He

cannot win by
(This, because

Kt

because

Kt

3 draws.

of the principle

of the ''opposition''

PAWN ENDINGS
which governs
this

15
all

ending as well as

the

Pawn-

endings already given, and which will be explained

more

fully later on.)


:

White can win, however, by playing

K K

4,

K-K3. (If i...P-Kt 3; 2 K-Q 4, K-K 3; 3K-B5,K-B3;4K-Q6,K-B2;5P-Kt5,

K Kt 2; 6 K K K Kt i; K R2; 8K B7 and White wins P-B ch, K-B 3; 3 K-B


7,

K B
P-Kt

6,

the Pawn.)
4,

3.

(If this

Pawn
in

is

kept back we arrive at the ending


7.)

shown

Example

5P B6,

K B
into

ch, K B 2; 4 P Kt K K3;6K K4, K B2;7K K5,


5

I.

White cannot

force

his

Bishop's

Pawn

(find

out why), but by giving his

Pawn up he
Thus

can win the other

Pawn and

the game.

7, KxP; 9K Q6, K B i; loK K6, K Kt 2; II K K 7, K Kt i; 12 K B 6, K R2; 13 K B7, K R i; 14 K X P,

8P B

K Kti.
There
In
is
still

some

resistance in Black's position.

fact, the

only

way

to

win

is

the one given here,

as will easily be seen


15
to

by experiment.
6,

K R

(if

K B
i;

K R
17

2;

and

in order

win WTiite must get back to the actual position, as agamst 16 Kt 6 ch, R i draws), Ri

16
18

P Kt K R

6,
7,

K Kt

P Kt
the

7,

K KB

2;

and White queens

Pawn

and

wins.

This ending, apparently so simple, should show the


student the enormous
difficulties

to be surmounted,

i6

PAWN ENDINGS
left,

even when there are hardly any pieces

when

playmg agamst an adversary who knows how to use the resources at his disposal, and it should show the
student, also, the necessity of paying strict attention
to these elementary things

which form the basis of

true mastership in Chess.

Example

9.

In

this

ending

Mm.

Mm.

MM i ^^ w. $m
Mm.

WTiite can win

by advancing any
it

of the three

Pawns

on the

first

move, but

is

convenient to follow the


is

general rule, whenever there


it,
it.

no good reason against


no

of advancing the

Fawn

Thus we begin by
I.

thai has

Pawn

opposing

P-B 5,K-K2.
a similar ending
. .
.

IfP Kt3, P B6; and we have


to one of those

shown above.

If

PR

P-Kt
2.

5-

K-K5,K-B2;

3.

P- Kt K-K
5,

2.

PAWN ENDINGS
If

17

3...P-Kt 3; 4 P-B 6, and if S...F-R 3; P Kt 6 ch, and in either case we have a similar
4.

ending to one of those already shown.

P-R5,

and by following

it

up with P

Kt
P X P

we have the

same ending previously shown.

Should Black play


;

4...P Kt

3,

then
result.

R PX

P,

PB

6 ch

with the same

Having now seen the


all

on one

side of

a case when there


board.

when the PawTis are the board we shall now examine are Pawns on both sides of the
cases

Example

10.

In

these cases the general rule

is

to act immediately on the side where you have the su-

perior forces.

Thus we have
I.

P KKt4.

i8

PAWrN ENDINGS
advance the

It is generally advisable to

Pawn

that

is

free

from opposition.
I

P-QR4.

Black makes an advance on the other side, and now White considers whether or not he should stop the
advance.

In this case either

way

wins, but generally

the advance should be stopped

when

the opposing

King
2.

is

far

away.

P-QR4,K-B3; 3.P-R4,K-K3.
.K

If 3.

Kt
4,

3,

then simple counting will show that


side with his King, his single

White goes to the other

wms

the

at

Q R

and then Queens

Pawn

long

before Black can do the same.

K-B 2; 5'K-B K B 6.P R and P Kt 6...P R 3;


4.

P-Kt
5,

5,

5,

K-Kt

2;

2.

If

6,

then the two

Pawns defend themselves and White can go to the other side with his King, to win the other Pawn.
7.

K-K5.
single

Now
This
out

it is

time to go to the other side with the King,

win the Black Pawn and Queen the


is

Pawn.

typical of all such endings


in this case

and should be worked and


in similar cases

by the student

which he can put up.

SOME WINNING POSITIONS


4.

19

SOME WINNING POSITIONS IN THE MIDDLE-

GAME
By
the time the student has digested
all
is

that has

been previously explained, he, no doubt,


to get to

anxious

the actual game and play with

all

the pieces.
shall

However, before considering the openings, we


devote a
little

time to some combinations that often

arise during the

game, and which

will give

the reader

some idea of the beauty of the game, once he becomes


better acquainted with
it.

Example

11.

^ai

v;^

Mii/l

Z1

It is Black's

move, and thinking that White merely

threatens to play

Q R

6 and to mate at
i,

Black plays
of

1...R K

threatening

Kt 7, mate by way
and most

R K

8.

White now uncovers

his real

effective threat, viz.

I...R Ki; 2QxPch,KxQ; K Kti; 4R R8 mate.

3R Rsch,

20

SOME WINNING POSITIONS


of a

This same t>^e of combination


result

may come as the somewhat more compHcated position.

Example

12.

4^^^

^^^

iBi
|S!<

^^

<:,y>iiii.

White

is

a piece behind, and imless he can win


will lose
;

it

back quickly he
1.

he therefore plays

Kt X Kt

B Kt

He
by

cannot take the

Kt because White

threatens mate

QXP
if

ch followed by
2.

RR
ch,

3 ch.

Kt Kych
;

QxKt
KXQ
;

Again

B X Kt
;

QXP

RR

3 ch,

King moves

3. 4.

R 8 Rx Q Q-Q7
P.

mate.

BxR
of

and WTiite wins one


with a

the two

Bishops,

remams

and a
win

against a

and B, and should

therefore

easily.

These two examples show the

IN

THE MIDDLE-GAME

21

danger of advancing the


having Castled on that

Kt P one

square, after

side.

Example

13.

WM<>Mf'^.

w^
c^..

'^

^ ^ ^ w
&a^
^
^i^

This
tion.

is

another very interesting t>pe of combina-

Black has a

R
is

for a

Kt and
in
fact,

should therefore

win, unless White


tion

able to obtain some compensa-

immediately.

WTiite,

mates

in

a few

moves thus
I.

Kt B 6ch

PxKt
K R
I

Forced, otherwise
2.

QXP

mates.

Q Kt 3 ch
B X P
mate.

3.

Example
curs
in

14.

The

same t\pe

of combination oc-

a more comphcated form in the following

position.

22

SOME WINNING POSITIONS

If

B X Kt B X Kt Q B
1.
;

QX
3
is

B.

threatens mate, and there-

fore wins the Q,


2.

which

already attacked.

Kt B
B XP

6ch

Px

Kt

3.

R Kt3 ch
mate.

K Ri

4.

Example
tion
is

15.

very frequent type of combina-

shown

in the following position.

mm:
i

t^

wm'

^^'mm"t''"-c<m/'^^''

m. ^Wm.^
'mm.
m,

IN
Here White

THE MIDDLE-GAME
is

23

the exchange
:

and a Pawn behind,


i

but he can win quickly thus


(If

I...K-R
6,

i;

Q-K
i;
7

B x P ch, K X B. P KKta; 5,
5,

Q R
2

and
5 ch,

wins.)

Q R
a R.

K Kt
KR
5,

Kt Kt

and Black

cannot stop mate at

except by sacrificing the

Queen by

Q K

which would leave White with a

for

Example
position.

16.

This

same type

of combination

is

seen in a more complicated form in the following

24
6
8

RELATIVE VALUE OF THE PIECES


7 ch, 7

Q R Kt R

K B i; 7 Q R 8 ch, K K 2; 9 R K
is

ch,
i

Kt Kt

i; i;

ch,

K Q

10

Q X Kt

mate.
rather long and has

This combination
ations,

many

vari-

therefore a beginner will hardly be able to


it
;

fathom

but,

knowing the type

of

combination,

he might under similar circumstances undertake and


carry out a briUiant attack which he would otherwise

never think
tions

of.

It will

be seen that

all

the combina-

shown have

for a foundation the proper co-ordiall

nation of the pieces, which have

been brought to

bear against a weak point.

5.

RELATIVE VALUE OF THE PIECES


advisable to give the student an idea

Before going on to the general principles of the


openings,
it

is

of the proper relative value of the pieces.

There

is

no complete and accurate table


the only thing to do
arately.
is

for all of

them, and

to

compare the pieces sep-

For

all

general theoretical purposes the Bishop and

the Knight have to be considered as of the same value,

though

it is

my

opinion that the Bishop will prove the


in

more valuable piece


Knights.

most cases

and

it is

well

known

that two Bishops are almost always better than two

The Bishop will be stronger against Pawns than the Kjiight, and in combination with Pawns will also be stronger against the Rook than the Knight
will be.

RELATIVE VALUE OF THE PIECES

25

A Bishop and a Rook are also

stronger than a Knight

and a Rook, but a Queen and a Knight may be stronger than a Queen and a Bishop.

A Bishop

will often

be worth more than three PawTis,


so,

but a Knight very seldom

and may even not be

worth so much.

A Rook
Bishop
will

will

be worth a Knight and two Pawns,

or a Bishop and two Pa\\Tis, but, as said before, the

be a better piece against the Rook.


are
slightly

Two Rooks
They
Bishop, and a

stronger than

Queen.

are slightly weaker than two Knights and a


little

more

so than

two Bishops and


of the

a Knight.

The power

of the
off.

Knight decreases as

the pieces are changed

The power

Rook,

on the contrary,

increases.

The King, a purely


pieces are off the

defensive piece throughout the


all

middle-game, becomes an offensive piece once


there are one or two minor pieces

the

board, and sometimes even


left.

when

The handling

of the King becomes of paramount importance once

the end-game stage


6.

is

reached.

GENERAL STRATEGY OF THE OPENING

The main thing is to develop the pieces quickly. Get them into play as fast as you can. From the outset two moves, iP K4oriP Q4,

open up

lines for the

theoretically

one

Queen and a Bishop. Therefore, of these two moves must be


first

the best, as

no other

move accomplishes

so

much.

26

GENERAL STRATEGY
17.
1.

Example

Suppose
3

we begin

P K4

2.

Kt KB

P K4
move

This

is

both an attacking and a developing move.

Black can
play

now
2

either reply with the identical

or

Kt QB3

This developing move at the same time defends


the King's Pawn.
3.

Kt-B3 B-Kt5
advisable
is

Kt-B3

These moves are of a purely developing nature.


4.

//

is

generally

not

to

bring

this

Bishop
King's

out until

one Knight

out,

preferably
also

the

Knight.
to

The Bishop could


it is

have been played

4,

but

advisable whenever possible to combine

development and attack.


4

B-Kt5
same manner, threatening a pos-

Black
sible

replies in the

exchange of Bishop for Knight with Kt

XP

to

follow.
5-

0-0
way
of

an

indirect

preventing
will

5...BxKt, which
At

more experience or study


the same time the Rook
centre^
is

show to be bad.

brought into action in the

a very important point.

OF THE OPENING
5

27

0-0
line of reasoning.

Black follows the same


6.

P-Q3

P-Q3
:

These moves have a two-fold object, \iz. to protect the King's Pawn and to open the diagonal for the
development of the Queen's Bishop.
7.

B-Kt5
i

A very powerful move, which brings us to the middlegame


stage, as there is already in

view a combination
it

to win quickly

by Kt Q

5.

This threat makes

impossible

for

Black to continue the same course.

(There
lose
if

is

a long analysis showing that Black should

he also plays

B Kt
as

5.)

He

is

now

forced to

play

7...BxKt,
up
the

experience

has

shown,

thus

bringing
First,

to notice three things.

complete development of the opening


(This varies

has taken only seven moves.


or twelve

up

to ten

moves

in some very exceptional cases.

As

rule, eight

should be enough.)

Second, Black has

28

CONTROL OF THE CENTRE


QRP
Pawn

been compelled to exchange a Bishop for a Knight,


but as a compensation he has isolated White's

and doubled a Pawn.


the game,
is
is

(This, at such

an early stage of
Third,

rather an advantage for White, as the

doubled towards the centre of the board.)

White by the exchange brings up a Pawn to control the square Q 4, puts Black on the defensive, as experience will show, and thus keeps the
tionable advantage.^
initiative,

an unques-

The
same

strategical principles

expounded above are the


only their tactical appli-

for all

the openings,

cation varies according to the circumstances.

Before proceeding further I wish to lay stress on


the following point which the student should bear in

mind.
Before development has been completed no piece should
he

moved more than once, unless

it

is essential

in order

to obtain either

material advantage or to secure freedom

of action.

The beginner would do


well as

well to

remember
:

this, as

what has already been stated

viz.,

bring

out the Knights before bringing out the Bishops.

7.

CONTROL OF THE CENTRE

The

four squares,

4 and

4 on each side respec-

tively, are the centre squares,

and control
The

of these
control of

squares

is

called control of the centre.

the centre is of great importance.

No

violent attack

can succeed without controlling at least two of these


^

The value

of the initiative is explained in section 20, p. 77.

CONTROL OF THE CENTRE


squares,

29

and possibly

three.

Many

a manoeuvre in

the opening has for


centre,

its sole

object the control of the


initiative.
it

which invariably ensures the

It

is

well always to bear this in mind, since

will often

be

moves which could not otherwise be properly understood. As this book progresses I shall dwell more fully on these different points. At
the reason of a series of

present I shall devote some time to openings taken

random and explain the moves according to general principles. The student will in that way train his
at

mind

in the

proper direction, and will thus have

less

trouble in finding a

way out when

confronted w^ith a

new and

difficult

situation.

Example

18.
1.

2.

P K4 Kt KB

P K4 P Q3
move
is

timid move.

Black assumes a defensive attitude


wrong.
be

at once.

On

principle the

In the

openings, whenever possible, pieces


preference to

shmdd

moved in

Paums.

3-

P-Q4
offensive

White takes the


deploy his forces.
3

immediately and strives

to control the centre

so as to

have ample room

to

Kt-Q2
move
to

Black does not wish to relinquish the centre and also


prefers the text

Kt Q B

3,

which would

be the more natural square for the Kt.

But on

prin-

30
ciple the

CONTROL OF THE CENTRE


move
is

wrong, because

it

blocks the action


of faciHtating the

of the Queen's Bishop,

and instead

action of Black's pieces, tends, on the contrary, to

cramp them.
4.

B QB

KR3
of his previous

Black

is

forced to

pay the penalty

move.
itself

Such a move on Black's part condemns by any form of opening that makes it necessary.

White threatened Kt
it
.

Kt
2,

and Black could hot stop


5

(if

P X P, Kt X P because of with 4. .B K 5...PXP, 6 Q-Q 5); 6 KtxKt, PxKt; Q R and White wins a Pawn and has besides a
5,

perfectly safe position.


5.

Kt B3

6.
7.

K3 Q K2
that he wants
last

KKt B3 B K2
White does not Castle
force
yet.

It should be noticed that

The reason

is

to deploy his forces first,

and through the

move

Black

to as

play

PQ B
threatens

3 to

make room
i,

for the

Queen

White

R Q
7
8. 9.

to be followed

other alternatives

would

finally

by P X P. Black's force him to play

PX

P, thus abandoning the centre to White.

P-B3

R Qi
-O

Q -B
his

With

this last
is

move White completes

development,

while Black

evidently somewhat hampered.

A simple

examination

will suffice to

show that White's position

CONTROL OF THE CENTRE


is

31

unassailable.

There are no weak spots

in his

armour,

and

his pieces are ready for

any manoeuvre that he

may

wish to carry out

in

order to begin the attack on

the enemy's position.

study this example.

It will

The student should carefully show him that it is someI

times convenient to delay Castling.

have given the

moves

as they

come

to

my mind

without following

any standard book on openings.


given by

\Miether the moves

me

agree or not with the standard works, I


of this

do not know, but at the present stage


it is

book

not convenient to enter into discussions of mere

technicalities

which the student

will

be able to under-

stand when he has become more proficient.

Example

19.
1.

2.

3.

P K4 Kt-KB3 P-Q4

P K4 P-Q3
B-Kt5
least

bad move, which

violates one of the principles set

down, according to which at

one Knight should

be developed before the Bishops are brought out, and


also because
in the
it

exchanges a Bishop for a Knight, which


is

opening

generally bad, unless there

is

some

compensation.
4.

PxP

32
7.

TRAPS
8.

Q-QKt3 Kt-B3
5-

P-QKt3

P-QB3

To prevent

Kt Q
li

Black, however, has no pieces out except his Queen,

and White, with a Bishop and a Knight already developed, has a chance of obtaining an advantage quickly

by playing Kt Q 5 anyway. The student is to work out the many variations arising from
position.

left

this

These examples

will

show the

practical appHcation

of the principles previously enunciated.


is

The student
to pieces
3

warned against playing Pawns in preference at the beginning of the game, especially P

K R

and

P Q R

3,

which are

moves very commonly

in-

dulged in by beginners.
8.

TRAPS
which (practice has shown)

I shall

now

give a few positions or traps to be avoided

in the openings,

and

in

beginners are often caught.

TRAPS
Example
20.

33

M#

Pf#

'

'

mi.

i^mV///^

^^eii

^
White plays:
1.

PxP
Kt
V

KtxP
BXQ
5

Black should have recaptured with the Pawn.


2.

Kt
mate.

3.
4.

BxPch
Kt Q

K K2

Example 21.

11^

i^'^*^^

^^":?

34

TRAPS

Black, having the move, should play

P K

3.

But

suppose he plays
1.

Kt
ch

KB

3 instead, then

comes

BX P

Kt
does

would

also give

White the advantage, the

threat being of course

ifBxQ;

2BXP
2

mate.

Nor
i
.

BR

5 help matters,

because of

QX

B,

BK
White's

3 leaves

Black with the

inferior position.

But

move

in the text secures

an immediate material

advantage, and the beginner at any rate should never


miss such an opportunity for the sake of a speculative

advantage in position.
I
2.

KxB
Kt K KtxB
5

ch

K moves

3.

and White has won a Pawn besides having the better


position.

There are a good many other traps


is

in

fact, there

a book written on traps on the chess board;


is

but

the type given above

the most

common

of

all.

CHAPTER

II

Further Principles in End-Game Play

We
and

shall

now go back

to the endings in search of a

few more principles, then again to the middle-game,


finally to the

openings once more, so that the ad-

vance
this

may not only be gradual but homogeneous. In way the foundation on which we expect to build

the structure will be firm and solid.

9.

A CARDINAL PRINCIPLE

Wa

_
In the position shown above, White can draw by
playing

P Kt

4 according to the general rule that


i.e.

governs such cases,

to

advance the

Pawn

that is

But suppose that White, either free from opposition. because he does not know this principle or because he
35

36

A CARDINAL PRINCIPLE
suppose,

does not, in this case, sufficiently appreciate the value


of its application;

we

say,

that he plays
i
.

p_Q R PQ R
I

4.

Then Black can win by playing

4,

applying one of the cardinal prmciples of

the high strategy of chess

A
ponent's Pawns.
stress

unit that holds two.

In this case one

Pawn would
It

hold two of the oplay too

The student cannot

on

this principle.
it

can be applied in

much many

ways, and
in the

constitutes one of the principal

weapons

hands of a master.

Example
cient proof.

22.

The

example given should be

suffi-

ation

We

give a few

moves

of the

main

vari-

1.

P R4

P QR4
2

2.

K Kt
(Best
;

KB

see why.)

3.

P Kt
(Best.)

PXP
P Kt6 P Kt 7

4.
5.

P R5 P R6

6.
7.

P-R7

P-Kt8(Q)

8.

P-R8(Q) Q-Ksch KXQ QX Q


is

This brings the game to a position which


Black,

won by
classical

and which constitutes one

of

the

endings of King and Pawns.


guiding idea of
it

I shall try to explain the


it.

to those not familiar with

A CLASSICAL ENDING
10.

37

A CLASSICAL ENDING

^ ^ "^^^ mm
^

Example
at

23.

In

this

position WTiite's best line

of defence consists in keeping his

Pawn where

it

stands

2.

As soon

as the

easier for

Black to win.

Pawn is advanced it becomes On the other hand, Black's


parts.

plan to win (supposing that WTiite does not advance

Pawn) may be divided into three part will be to get his King to K R 6,
his

The

first

at the

same time
(This
it

keeping intact the position of his Pawns,

is is

aU important,
essential at the
his rearmost

since, in order to

win the game,


to

end that Black may be able

advance

Pawn one

or two squares according to

the position of the White King.)


1.

2.

K K
4,

Kt3
Kt
2

K K6
7;
3

If 2

K-Kt

K-B

P-R

4,

P-Kt

^iU

win.

38
2
3. 4.
5.

A CLASSICAL ENDING

K-B K Kt 2 K Kt
2
I

K-B5 K Kts K R 5 K R6

The

first

part has been completed.

If

'

^
The second part
advancing the
6.
7.

^ ^ S
will

be short and

will consist in

RP

up the K.

K Ri K Kt
m

P R4 P R5

This ends the second part.

r^^P

i ,,

__^^

^^^^^

^__

^^^^.

'mi_

A CLASSICAL ENDING
The third part the Kt P so as
King
sary
is

39

will consist in

timing the advance of


6

to play
It

P Kt

when

the White

at

R
to

it is

now becomes evident how necesbe able to move the Kt P either one or
I.

two squares according to the position


King, as indicated previously.^
White's move, the
since the

of the WTiite
it

In this case, as

is

Pawn

will

be advanced two squares


if
it

White King
one
square

will

be in the comer, but

were now Black's move the

Kt P
the

should only be ad^


WTiite

vanced

since

King

is

at

Kt

I.

8.

K R
Px
P

P Kt4
I

9.

K-Kt

10. 11.

K Ri
P Kt
7.

P-KT5 P Kt6

If

K Kt

I,

II
12. 13.

K Kt I KB 2
way

PXP P Kt 7 K R7
that the student should

and wins.
It is in this analytical

try to learn.
logical

He

will

thus train his mind to follow a

sequence in reasoning out any position.


is

This

example
it

excellent training, since

it is

easy to di\ade

into three stages

and

to explain the

main point

of

each part.

The next

subject

we
^

shall

study

is

the simple oppo-

See page 37.

40
sition,

OBTAINING A PASSED PAWN


but before we devote our time to
it

I wish to

call attention to

two

things.

11.

OBTAINING A PASSED PAWN


more Pawns are opposed to each
as the one in

When
other in
there
is

three or

some such position

Example

24,

always a chance for one side or the other of

obtaining a passed Pawn.

wAm..

m P

^m...

m
Example
Pawn.
1.

mm
way
of

24.

In

the above position the

obtaining a passed

Pawn

is

to

advance the centre

P Kt6

RPxP
PxBP
White Pawn
is

If

PxP;
2.

PR

6,

3.

P B6 P R6
case the
of

and as

in

this

nearer

to
will

Queen than any

the

Black Pawns, White

WHICH PAWN FIRST TO QUEEN


win.

41

Now

if

it

had been Black's move Black could

play
I

P-Kt3

2.

BPxP

BPxP
to try to obtain a passed

It

would not be advisable

Pawn

because the White Pawns would be nearer to


single

Queen than the


3.

Black Pa\Mi.

Px

PxP
The

and the game properly played would be a draw.


student should work this out for himself.

12.

HOW TO

FIND OUT WHICH PAW^ WILL BE FIRST TO QUEEN


free,

WTien two Pawns are

or will be free, to ad-

vance to Queen, you can find out, by counting, which

Pawn

will

be the
25.

first

to succeed.
this position

Example
wins.

In

whoever moves

first

42

W^ICH PAWN FIRST TO QUEEN


The
first

thing

is

to find out,

by counting, whether

the opposing King can be in time to stop the passed

Pawn from

Queening.

When,

as

m this case,

it

cannot

be done, the point is to count which Pawn comes in In this case the time is the same, but the Pawn first. that reaches the eighth square first and becomes a

Queen

is

in

a position to capture the adversary's

Queen when he makes one.


1.

Thus

P R4

P-KR4
P-R5 PXP
White can capture
so,

2.

3.

P-Rs P Kt6
httle calculation.
if

Now
ing,

comes a

the Pawn, but

he does

he

will not,

when Queen-

command
Pawn.

the square where Black will also Queen

his

Therefore, instead of taking, he plays:


4.
5.

6.

P-R6 P R7 P R8

P-R6 P-R7
(Q),

and wins.
well
to

The student would do

acquaint hunself

with various simple endings of this sort, so as to acquire the habit of counting, and thus be able to know
with ease when he can or cannot get there
again I must
call
first.

Once

attention to the fact that a book

cannot by
as a guide,

itself

teach

how

to play.

It can only serve

and

if

must be learned by experience, a teacher can be had at the same time, so much
and the
rest

the faster will the student be able to learn.

THE OPPOSITION
13.

43

THE OPPOSITION

When
by
force,

Kings have to be moved, and one player can,

brmg his King into a position similar to the one shown in the following diagram, so that his adversary is forced to move and make way for him, the
player obtaining that advantage
oi) position.
is

said to

have

the

Example
plays

26.

Suppose
K-Q4
White

in the

above position White

I.

Now
or,
if

Black has the option of either opposing the


of

passage

the

Kmg

by playing
the

K Q

he prefers, he can pass with his

own King
Kings are

by replying
directly

K B

4.

Notice that

opposed to each other, and the number of

intervening squares between


this case.

them

is

odd

one

in

The

opposition can take the form shown

above,

44

THE OPPOSITION
close frontal opposition;

which can be called actual or


or this form:

^^^

^ ^ ^
I^S fe^

^B

'^M/i

^ ^ ^^
which can be called actual or close diagonal opposition,
or, again, this

form

,^^WmJ^ mm,^

^^^^^^^P ^^^^
^^
^,

^^,

^P
all

^m

^M,
lateral opposition.

which can be called actual or close


In practice they are

one and the same.

The
Kings,

Kings are always on squares of the same colour, there


is

only one intervening square between the


last '^has the

and the player who has moved

op position P

THE OPPOSITION
Now,
if

45

the student will take the trouble of moving

each King backwards as in a game in the same frontal,


diagonal or lateral line respectively shown in the dia-

grams, we shall have what

may

be called distant frontal,

diagonal and lateral opposition respectively.

The matter
and takes

of the opposition

is

highly important,
all

at times

somewhat complicated forms,

of which can be solved mathematically;

but, for the

present, the student should only consider the

most

simple forms.
of

{An examination of some of the examples King and Pawns endings already given will show
all

several cases of close opposition.)

In

simple forms of opposition,

when

the

Kings are on
move has

the

same

line

and

the

number

of intervening squares between them is even, the player

who has

the

the opposition.

^
W m

^*^,
^m,

^m
1

Example
tage
the

27.

The above

position shows to advanof

enormous value

the

opposition.

The

46
position
is

THE OPPOSITION
very simple.

Very

little

is

left

on the

board, and the position, to a beginner, probably looks


absolutely even.
ever has
tlie

It is

not the case, however.

Who-

move wins.

Notice that the Kings are

directly in front of one another,

and that the number


win such a
position.

of intervening squares

is even.

Now
Thus:

as to the procedure to
to begin
is

The proper way

to

move

straight up.

I.

K K2

THE OPPOSITION
defence more difficult
to

47

overcome.

Let us begin

anew.

K K2 Nowif 2K Q3, K Q
I.

KQ
2,

or

if

K K3, K K
both cases.

2,

and Black obtains the opposition

in

(WTien

the Kings are directly in Iront of one another, and the

number
is

of

intervening

squares

between the Kings


last

odd,

the

player

who has moved

has the

opposition.)

Now
There

in order to win, the

White King must advance.

is

only one other square where he can go,


is

3,

and that
waiting
or
file

the right place.

Therefore

it is

seen that
so-called

in such cases

when

the opponent

makes a

have

move, you must advance, leaving a rank free between the Kings. Therefore we

2.

K B 3

K K

Now, it would be bad to advance, because then Black, by bringing up his King in front of your King, would
obtain the opposition.
similar
It is

White's turn to play a

move
3.

to Black's first

move,

viz.

K-K3
first

which brings the position back to the


shown.
self

variation

The student would do


It often

well to familiarise himin all

with the handling of the King

examples of
losing of

opposition.

means the winning or

a game.

48

THE OPPOSITION
Example
28.

The following position

is

an excellent

proof of the value of the opposition as a means of


defence.

,_.

^
11 6

^_^

m
P
^m^mm
apparently
yet he

^
^m^ mm^
White
is

Pawn behind and

lost,

can manage to draw as follows


1.

K Ri!
Pawns does not permit White
in
effect
if

The
to

position of the

draw by means

of the actual or close opposition,


:

hence he takes the distant opposition


1

K B K B

I 2,

(actual or

close

opposition),

K Q

7;

K Q
move,

and White cannot continue to


at

keep the lateral opposition essential to his safety,


because of his
after the text
I
2.

own Pawn
if

3.

On

the other hand,

K R2

3.

K-R3I

K-Q7 K Q6 K-K7

THE OPPOSITION
4.
5.

49

K Kt2
K-Kt3

K K6 K-Q5
forcing Black to play 6
.

6.

K Kt4
Pawn and
.

attacking the

K K

when he can go back

to

Kt

3 as already

shown, and always keep the opposition.

Going back to the original position,


1.

if

K Ri

P Kt

White does not play P X P, because P


win, but plays
2.

will

K Kt
ch;
3

K Q
followed

If

2...PXP
draw.
3.

KxP,

by

K K

4,

will

PXP
will

P-K5
show that both
sides

and mere counting


drawing the game.
If the

Queen,

student will

now

take the trouble to go back


I

to the examples of

King and Pawns which


of

have

given in this book,^ he will reaUse that in


the matter of the opposition
is

all of

them

paramount imporall

tance

as, in fact, it is in

nearly

endings of King

and Pawns, except


position in itself

in

such cases where the Pawn-

ensures the win.


^

See page 13.

50
14.

THE RELATIVE VALUE


THE RELATIVE VALUE OF KNIGHT AND BISHOP
it is

Before turning our attention to this matter

weU
so
if

to state

now

that two Knights alone cannot mate,

but, under certain conditions of course, they can do

the opponent has one or

more Pawns.

^^'fS

^WMSh^9

^W

Example

29.

In the above position White cannot


King
is

win, although the Black

cornered, but in the

following position, in which Black has a

Pawn,

White wins with or without the move.


I.

Thus

Kt Kt6

P R5

OF KNIGHT AND BISHOP


White cannot take the Paun because the game
be drawn, as explained before.
2.

51
will

3. 4.
5.

Kt K 5 Kt B6 Kt Kt 5
Kt B
7

P R6 P R7
P-R8(Q)
is

mate
eviaent.

The reason
White with

for this peculiarity in chess


the

two Knights can only stalemate the

King, unless Black has a

Pawn
is

which can he moved.


a Bishop and a Pa\^'n

Example

30.

Although he

ahead the following position cannot be won by WTiite.

m.._ i

<i&.

^^^^ii
It is the greatest

weakness of the Bishop, that when


a square of opposite colour
in front of the Pa^^^l, the

the Rook's

Pawn Queens on
is

and the opposing King


Bishop
is

absolutely worthless.

All that Black has to


close to the

do

is

to keep

moving

his

King

comer

square.

52

THE RELATIVE VALUE

Example
variation.

31.

In the above position White with or


Take the most
difficult

without the move can win.

Kt 4 ch P Kt4 K B K B 2 P R7
Kt
I

K R7 K R8

Kt-K3
6.
7.

P-Kt5

Kt B I Kt X P mate
we have
the

P Kt6ch
we

Now
can

that

seen these exceptional cases, merits

analyse

different

and the

relative

value of the Knight and the Bishop.


It
is
is

generally thought

by amateurs that the Knight

the more valuable piece of the two, the chief reason

being that, unlike the Bishop, the Knight can

command
fact
is

both Black and White squares.

However, the

generally overlooked that the Knight, at

any one time,

OF KNIGHT AND BISHOP


has the choice of one colour only.
to bring a
It takes

53
longer
Also,

much

Knight from one wing to the other.


in

as

shown

the following Example, a Bishop can


;

stalemate a Knight
is

a compliment which the Knight

unable to return.

Example

32.

The weaker
is

the player the

more

terrible the

Knight

to him, but as a player increases in strength the

value of the Bishop becomes more evident to him, and


of course there
is,

or should be, a corresponding decrease

in his estimation of the value of the

Knight as compared

to the Bishop.

In this respect, as in

many

others, the

masters of to-day are far ahead of the masters of former


generations.

While not so long ago some of the very

best amongst them, like Pillsbury


ferred Knights to Bishops, there
is

and Tchigorin, prehardly a master of


agree with the state-

who would not completely ments made above.


to-day

54

THE RELATIVE VALUE

This is about the only case when Example 33. Knight is more valuable than the Bishop.

the

m
i

W^
mm
^M

^"S"^ >k mm

^^ M
i
m^3.
i

^m.

* ^^m
i

^mmfmyW mg
^P
is

m^

fp 1

i^

It is

what

called a '^Uock position


(If

^''^

and

all

the

Pawns are on one side of the board.


on both
in

there were

Pawns

sides of the

board there would be no advantage


In such a position Black has

having a Knight.)

excellent chances of winning.

Of course, there
his Bishop.

is

an
a

extra source of weakness for WTiite in having his

Pawns
is

on the same colour-squares as

This

The proper way, mistake often made by players. generally, in an ending, is to have your Pawns on squares of opposite colour to that of your own Bishop.

When you have your

Pa^Mis on squares of the same

colour the action of your

own Bishop

is

limited

by
is

them, and consequently the value of the Bishop

diminished, since the value of a piece can often be

measured by the number


While on this subject,

of

squares

it

commands.

I shall also call attention to the

OF KNIGHT AXD BISHOP


fact that
it is

55

generally preferable to keep your

Pawns

on squares

of the

same colour as that


if

of the opposing

Bishop, particularly

they are passed Pawns supprinciples

ported by the King.

The

might be stated

thus

When
Bishop.

the

opponent hns a BisJiop, keep your Paiims


the

on squares of

same

colour

as

your

opponent's

Whenever you have a

BisJiop,

ivJiether

the

op portent
of
tJie

has also one or not, keep your


opposite colour to that of

Pawns on squares your own Bishop.

Naturally, these principles have sometimes to be

modified to suit the exigencies of the position.

Example

34.

In the

following position the Pa\Mis

are on one side of the board,


in having either a

and there

is

no advantage

Knight or a Bishop.

The game

should surely end in a draw.

56

THE RELATIVE VALUE


35.

Example

Now

let

us add three

Pawns on

each side to the above position, so that there are

Pawns on both

sides of the board.

It

is

now

preferable to have the Bishop, though


if

the position,

properly played out, should end in a


of having the

draw.

The advantage
in its ability to

Bishop Kes as

much

command,

at long range, both


its

sides of the board from a central position as in

abihty to

move quickly from one

side of the

board

to the other.

m ^^

^^

'^'imm.

"^WiM.

'''m

W S ^

OF KNIGHT AND BISHOP


Example 36

57
it is

In

the

above position

un-

questionably an advantage to have the Bishop, because,

although each player has the same number of Pawns, they are not balanced on each side of the board.

Thus,

on the King's
the

side.

White has three


it

to two, while

on
to

Queen's
Still,

side

is

Black

that

has

three

two.
in

with proper play, the game should end

draw,

though

White

has

somewhat

better

chances.

Example

37.

Here
is

is

position

in

which to

have the Bishop

a decided advantage, since not

M m
mm.

t: ^:^

'%,

only are there PawTis on both sides of the board,

but there

is

a passed
Black).

Pawn (K

R P
if

for

WTiite,

Q R P
at
all.

for

Black

should

have

extreme
it

difficulty in

drawing

this position,

he can do

58

VALUE OF KNIGHT AND BISHOP


38.

Example

Again Black would have great

diffi'

culty in drawing this position.

i.^^-25^^

** mmi^

**

m$:

^ ?i
The student should
tions.
I

i^
carefully consider these posi-

hope that the

many examples
As

will help

him

to understand, in their true value, the relative merits


of the

Knight and Bishop.

to the general

method
wiU

of procedure, a teacher, or practical experience,

be best.

might say generally, however, that the


all

proper course in these endings, as in


ings, is
:

similar end-

Advance

of the

King

to the centre of the

board or towards the passed Pawns, or Pawns that


are susceptible of being attacked, and rapid advance
of the passed

Pawn

or

Pawns

as far as

is

consistent

with their safety.

To

give a fixed line of play would be folly.


is

Each
to

ending

different,

and requires

different

handhng,
do.

according to
Calculation
will count.

what the adversary proposes


visuaHsuig the future positions

by

is

what

MATE WITH KNIGHT AND BISHOP


15.

59

HOW TO MATE WITH A KNIGHT AND A BISHOP


before going back again to the middle-game
let

Now,

and the openings,

us see

and Bishop, and, then, against a Rook.

how to mate with Knight how to win with a Queen


the

With a Knight and a Bishop


givefi

mate can only he

in the earners of the same colotir as the Bishop.

Example
at

39.

In
8.

this

example we must mate either


into

QR

or

KR

The ending can be divided

two

parts.

Part one consists in driving the Black

King
done

to the last line.


in all

We

might begin, as

is

generally

such cases, by advancmg the King to the

centre of the board


I.

K K2
make
it

K Q
more

Black, in order to

difficult,

goes towards

the white-squared comer:


2.

3.

K-Q3 B-B4

K-B3 K-Q4

6o
4.
5.

HOW TO
Kt K 2 Kt-B3

IMATE WITH

K B 4
K-Kt5

6.
7.

K Q4 K-B5
K-B 6 Kt Qs
is

8.
9.

K R4 K-R3 K-R K Ri
2
is

The

first

part

now

over; the Black King

in the

white-squared corner.

The second and last part Black King now from


order to mate him.
position.
10.

will consist in driving the

QR8toQRiorKR8m
i

QR

will

be the quickest in this

Kt Kt

6 ch

K R2

11.
12.
13-

BB 7 B Kt8

Kt-Q5
make
for

K-R3 K R4 K-R5
i

Black

tries to

KR

with his King.

White
5,

has two ways to prevent that, one by 14

BK

A KNIGHT AND BISHOP

6i
I give

K Kt

6;

15

Kt
it

K
is

3,

and the other which

as the text, and which I consider better for the student


to learn, because

more methodical and more

in

accord with the


the

spirit of all these endings,

by using

King

as

much

as possible.

14.

62

QUEEN AGAINST ROOK


fifty

mate within the


the rules.

moves which are granted by

16.

QUEEN AGAINST ROOK


difficult

This

is

one of the most

endings without

Pawns.

The

resources of the defence are

many, and
rules.

when used
(The rule

skilfully

only a very good player will prevail


fifty

within the limit of


is

moves allowed by the


fifty

that at any

moment you may demand


moves.
is

that your opponent mate you within

However, every time a piece

exchanged or a
afresh.)

Pawn

advanced the counting must begin

Example
move.

40.

This

is

one of the standard positions

which Black can often bring about.


If it

Now,

it is

White's

were Black's

move

it

would be simple, as

WM'^'^M

'^

"^^P

"^W"

he would have to move his Rook away from the King


(find

out why), and then the

Rook would be compara-

QUEEN AGAINST ROOK


lively easy to win.

63

We
to

deduce from the above that Black Rook away

the main object

is

force the

from the defending King, and that, in order to compel Black to do so, we must bring about the position in
the diagram with Black to move.

Once we know
becomes
easier to

what
find.

is

required, the

way

to proceed

Thus
I.

Q K 5ch
;

Q R 6, because R B 2 ch R B3ch; 3KXR. Stalemate.


Not
I

K Kt

6,

(The beginner

will invariably fall into this trap.)

I
2.

K to R

or to

3.

Q R ch Q-R5
I

K Kt

In a few moves we have accomplished our object.

The

first

part

is

concluded.

Now we

come
will

to the

second part.
otherwise the

The Rook can only go


first

to a Wliite square,

check with the Queen

win

it.

Therefore
3-

4.

64

QUEEN AGAINST ROOK

^m

Example

41.

The

procedure here

is

very similar.

The

things to bear in

mind

are that the

Rook must

be prevented from interposing at

immediate mate, and

in the

Kt i because of an same way the King must

be prevented from going either to

3 or

i.

Example

42.

We

shall

now examine

a more

diffi-

cult position.

at

QUEEN AGAINST ROOK


Many
players would be deceived
is

65

by

this position.

The most likely looking move suppose we begin


1.

not the best.

Thus

2.

Q Ksch K B K Kt 6 R Q 2
it

The only
one, which

defence, but, unfortunately, a very effective

makes

very

chfficult for
.

White, since he
.

cannot play 3
4

K B

6,

quickly by

K B
Now

6,

R Kt 2 ch 6 because of 3 R Kt 3 ch draws. Nor can he win 3 Q Q B 5 ch because 3...K K R Q 3 ch! driving back the Wliite
Q K
.

i,

King.
that

we have

seen the difficulties of the situa-

tion let us go back.

The
5

best

move

is

1.

Q Kt
2

ch!

K Ri

IfK R2;
2.

3.

Q Kt6ch, K R i; 3K R6! Q K 5 ch! K R2best K Kt 5 R R2!best

If3...R Kt2ch;
similar to those in

4K B6 leads to a position
41.

Examples 40 and

4.

66

QUEEN AGAINST ROOK


of

and we have the position to move. Let us go back again.


1.

Example 40 with Black

2.

Q Kt 5 ch K B Q Q8ch K Kt 2
I

3.

K Kt

R B6
R

The best place for the Rook away from the King. Kt 2 ch; 5 K B 6 3...K R2; 4 Q Q 4,

would lead to positions similar to those already


4.
5.

seen.

Q Q4ch

K B

K Kt6 i; 5 Q_Q 6 ch, K Kt 2; 6Q K5 ch, K B 7 K Kt 6 would also win the Rook. The text move,
however,
is

given to show the finesse of such endings.

White now threatens mate at


5
6.
7.

8.

K B 6 K K6
Q B
is lost.

R Kt6ch R B 6ch R KR6


K R 8.

White threatened mate at


8.

4ch

and the Rook

Note, in these examples, that the checks at long


range along the diagonals have often been the key to
all

the winning manoeuvres.

Also that the Queen and

QUEEN AGAINST ROOK


King
are often kept on different lines.

67

The student

should carefully go over these positions and consider


all

the possibilities not given in the text.

He

should once more go through everything already

written before proceeding further with the book.

CHAPTER

III

Planning a Win in Middle-Game Play


I

SHALL now give a few winning positions taken from


games.
I

my own

have selected those that


types,
i.e.

beheve

can be considered as

positions that
similar form.
;

may

easily occur again in a

somewhat
is

knowledge of such positions


one cannot know too many.
player to find, with

of great help
It often

in fact,

may

help the

little effort,

the right move, which


all

he might not be able to find at


knowledge.

without such

17.

ATTACKING WITHOUT THE AID OF KNIGHTS

68

ATTACKING WITHOUT KNIGHTS


Example
plays
I

69
is

43.

It is Black's

move, and as he
if

Kt and P behind he must win quickly,

at

all.

He

QR Kt i!
R B
ch
;

2.

If,

QX

Q,

RXP
2
3.

K R

I,

B- Q

4 and mate

follows in a few moves.

RXP

ch

K B
KtX B

B B 5ch

4.

R Kt 8mate

i#j

fii *

Example

44.

Black's

last

move was P
5,

6,

played with the object of stopping what he thought

was White's

threat, viz.

:R Q R
5

to

which he

would have answered

Q B

ch and dra\vn the game

by perpetual check. White, how^ever, has a more forceful move, and he mates in three moves as
follows

70
1.

ATTACKING WITHOUT

RXP

ch

QxR
Black moves

2.

R-QR5
White mates

3-

"^
I

'^M^

''ik^

t^.

^-^^-^

ft ^fe

'

H*B
i

ife

^ /

^
IB

^
IP

MExample 45. White has a beautiful


stiU

^^.

i*
position, but
if

he had better gain some material,

he can, before

Black consolidates his defensive position.


fore plays:
1.

He

there-

RX
RX

Kt

PX

R
helpless.

2.

Bx Pch
Q-R7ch

K K2

If

Kt X B

Kt and Black would be

3.

THE AID OF KNIGHTS


There have been no Knights to take part

71

in the attack.

We

shall

now

give

some examples

in

which the Knights

play a prominent part as an attacking force.

18.

ATTACKING WITH KNIGHTS AS A PROMINENT FORCE

WJLfci
W^'T',

ixm m

AW

5 A

A
iBj

Example
must
tinues

46.

White
on

is

two Pawns behind.

He
con-

therefore press
:

his attack.

The game

I.

Kt (B

5)xKtP

Kt B4

Evidently an error which


for WTiite, as

made the winning easier he simply took the Rook with the Knight
attack.

and kept up the

Black should have played

i...KtxKt. Then would have followed: 2 Kt B 6ch, K Kt3; 3 Kt X B, P B3 (best); 4 P

5,

K-B

2;

KtxP,
lose.^

R-K 2; 6 Kt-K
My
Chess Career, by

4,

and Black should

* Full score and notes are given in Capablanca (Game No. ii).

J.

R.

72

ATTACKING WITH KNIGHTS

i imm. 1

Example
amine the

47.

The
is

student

should

carefully

ex-

position, as the sacrifice of the


typical,
in

Bishop in
for
it

similar situations
of

and the chance


actual play.

is

frequent occurrence

The game

continues
1.

BXP

ch
5

KxB
ch

2.

Kt Kt
.

K-Kt3
ch wins the Queen,

Best.

If 2

K R

and if2...K Kti; 3Q R5, with an irresistible


attack.
3.
4.

Kt X P

Q-Kt4 Q-Kt3

P-B4 K-R3
Example 50
(p 80.).

White
*

finally won.^
is

This position

elaborated under

WINNING BY INDIRECT ATTACK


19.

73

WINNING BY INDIRECT ATTACK


far given positions

We

have so

where the attacks

were of a violent nature and directed against the


King's position.

Very

often, however, in the middle-

game

attacks are

made

against a position or against

pieces, or

even Pawns.

The winning of a
strength often

Pawn among
the

good players of even


the

means Hence the study

winning of

game.
is

of such positions

of great im-

portance.

We

give below two positions in which the

attack aims at the gain of a mere


ultimately winning the game.

Pawn

as a

means of

Example
is

48. Black is a Pawn behind, and there no violent direct attack against White's King.

Black's pieces, however, are very well placed and free


to act,

and by co-ordinating the action

of all his pieces

he

is

soon able not only to regain the

Pawn

but to

obtain the better game.

The student should

carefully

74

WINNING BY INDIRECT ATTACK


It

consider this position and the subsequent moves.


is

a very good example of proper co-ordination in the


of forces.

management
I
2.

The game contmues:

R Ri
P QR4 P Q Kt
3,

White's best move was


follow

when would

Kt X B

ultimately win

Q X Kt, R R 6 the Q R P, always


3

and Black would


keeping a slight

advantage in position.
easier.

The

text

move makes matters

2
3. 4.

KtxB

QxKt

Q-B5

KR Qi

KR Kt
is

Black could have regained the

Pawn by
more

playing

BX

Kt, but he sees that there

to be had,

and therefore
Queen
side.

increases the pressure against Wnite's

He now

threatens,

among

other things,

R X Kt

P.
5.

Q-K3
Q-Kt5

R-Kt5
BQ
I

Threatening to win the exchange by


6.
7.

5.

B-Qsch

K Ri

QR Kt
QxR
Q-B5
Pawn.

This threatens to win the Kt, and thus forces White


to give

up the exchange.
8. 9.

RxB R-Qi
will recover his

Now

Black

WINNING BY INDIRECT ATTACK


I

75

wii

^ ^

ZZ

^^

Example 49. An examination show that Black's main weakness


position of his King,

of this position will


lies in

the exposed

and

in the fact that his

Q R
were

has not yet come into the game.


Black's move,

Indeed,

if

it

we might conclude
side,

that he would have

the better game, on account of having three

Pawns

to

two on the Queen's


the long diagonal.
It
is,

and

his

Bishop commanding

however. White's move, and he has two courses

to choose from.

The obvious move, B

4,

might

be good enough, since after


2

iB B4,

QR Qi;
But

P Q Kt
is

4 would

make

it

difhcult for Black.

there

another

move which completely

upsets Black's

position

and wins a Pawn, besides obtaining the better position. That move is Kt Q 4! The game

continues as follows
1.

Kt Q4!

Px

2.

Rx B

Kt Kt Kt

76

WINNING BY INDIRECT ATTACK


There
is

nothing better, as White threatened


3.
4.
5.

BB

4.

B B 4ch

K R

R K6 RxP

P Q6
is

And
ahead.

White, with the better position,

Pawn

These positions have been given with the idea of acquaintmg the student with different types of combmations.
I

hope they

will also help to

develop his

imagination, a very necessary quality in a good player.

The student should


positions,

that

note,

all

these middle-game

once the opportunity is ojfered,


into action

all the pieces

are thrown
all

"en

masse^''

when necessary; and that

the pieces smoothly co-ordinate their action with


like precision.

machine-

That, at
should be,

least, is
if it is

what the

ideal

middle-game play

not so altogether in these examples.

CHAPTER

IV

General Theory
Before we
it

revert to the technique of the openings


little

will

be advisable to dwell a

on general theory,

so that the openings in their relation to the rest of the

game may be

better miderstood.

20.

THE INITIATIVE
on the board both
sides

As the

pieces are set

have

the same position and the same

amount

of material.

White, however, has the move, and the


case

move

in this

means

the

initiative,
is

and the

initiative,

other

things being equal,

an advantage.

Now

this ad-

vantage must be kept as long as possible, and should


only be given up
or positional,
is
if

some other advantage, material


its

obtained in

place.

WTiite, according
his pieces

to the principles already laid

down, develops

as fast as possible, but in so doing he also tries to

hinder his opponent's development, by applying pressure wherever possible.

He
it

tries first of all to control

the centre, and failing this to obtain some positional

advantage that

will

make

possible for

him

to

keep

on harassing the enemy.


initiative

He
it

only relinquishes the

when he

gets for

some material ad\-antage


feel

under such favourable conditions as to make him

78

DIRECT ATTACKS EN MASSE


will,

assured that he

turn, be able to withstand his


finally,

adversary's thrust;
ority of material,

and

through his superiinitiative,

once more resume the


give

which alone can


assertion
is

hun the
since,

victory.
in

This last

self-evident,

order to win the

game, the opposing King must be driven to a position

where he

is

attacked without having any

way

of escape.

Once the pieces have been properly developed the


resulting positions

may

vary

in

character.
is

It

may

be that a direct attack against the King


or that
it

in order;

is

a case of
;

advantageous

or,

improvmg a position already finally, that some material can be

gained at the cost of relinquishing the initiative for

a more or

less

prolonged period.

21.

DIRECT ATTACKS EN MASSE


case the attack
to

In the
sufficient

first

must be
its

carried

on with

force

guarantee

success.

Under no
King

consideration must a

direct attack against the


is

be carried on a outrance unless there


tainty in one's
failure in

absolute cer-

own mind

that

it

will succeed, since

such cases means disaster.

Example
diagram

50.

A good example of a successful direct


is

attack against the King

shown

in the

following

In this position White could simply play

BB

and
fers

still

have the better position, but instead he prean immediate attack on the King's side, with

DIRECT ATTACKS EN MASSE


the certainty in his

79

mind that the attack


continues thus:
^

will lead to

a win.

The game

12.
13. 14.

B X P

ch

KxB
K-Kt3
PB
4

Kt Kt 5 ch Q Kt 4

Best.

4 would have been immediately fatal.

Thus:
16

18

K 4; 15 Kt K 6 ch, K B 3; P K 5; 17 Q Kt 5 ch, KxKt; P B 4! Q K 5 ch, K Q 2; 19 K R Q ch, Kt


14...P
i

Q6;

20

Ktx
3
(if

P,
;

K B
21

(if

K K
QXR
;

i,

Kt Q6ch
i

wins the Queen)

RX
2

Kt,

22

K Kt
^

K Q

mate

in

two)

R B 23 Q B

ch,

ch

and mate

in five

moves.

We

give,

may
take

familiarise himself with

from now on, games and notes, so that the student the many and varied considerations

that constantly are borne in


it

mind by the Chess Master.

We

must

for granted that the student has already reached a stage

where, while not being able fully to understand every move, yet he

can derive benefit from any discussion with regard to them.

8o

DIRECT ATTACKS EN MASSE


15.
16. 17.

Q-Kt3

Q R4ch Q Rych
P K4 P X P

K-R3 K Kt 3 K B3
Kt - Kt
3

If

KX

Kt

Q X Kt P
18.

ch and mate in a few moves.

19. 20.

QR Qi
Q-R3 Q Kt3

PxP Kt Q6
Kt(Q6)-B5

21.

22.
23.

KR Ki
;

Q-B2 Kt K 7 ch
23...B
mate.

This blunder loses at once, but the game could not

be saved in any case


ch,

e.g.

K3; 24RXB

Kt X

25

Kt Q

24.

25.

26. 27.
28.

R X Kt Kt R 7 RPXQ

ch

Kt Kt
PB
4

ch

QXQ KB 2 R Ri K-B3
Resigns
of this

Example

51.

Another
A.

example

kind

-1

S H H iii
m

m 1^

a^ p^^"

DIRECT ATTACKS EN MASSE


In the above position the simple move

8i

Kt X P

would win, but White looks for complications and


their beauties.

Such a course

is

highly risky until a

wide experience of actual master-play has developed

sufficient insight into all the possibiUties of

a position.
at
St.

This game, which

won

the

brilliancy

prize

Petersburg in 1914, continued as follows:


21.

82

THE FORCE OF THE


often, as in

and that
out,
it is

some

of the variations pointed of the last available

the coming into action

piece that finally overthrows the enemy. It


strates the principle already stated

demonhe

Direct

and

violent attacks against the

King must

carried en masse, with full force, to ensure their success.

The opposition must


cannot he broken
defeat.
ojf,

he overcome at all cost;

the attack

since in all such cases that

means

22.

THE FORCE OF THE THREATENED ATTACK


an opportunity,
in

Failing

the

second case,

for

direct attack, one

must attempt

to increase whatever

weakness there
or,
is
if

may

be in the opponent's position;


It

there

is

none, one or more must be created.

always an advantage to threaten something, but


if

such threats must be carried into effect only


thing
is

some-

to be gained immediately.

For, holding the

threat in hand, forces the opponent to provide against


its
it.

execution and to keep material in readiness to meet

Thus he may more


is

easily overlook, or be unable

to parry, a thrust at another point.

But once the


no longer, and
his

threat

carried into effect,

it

exists

your opponent can devote his attention to


schemes.

own
mayour

One
on one

of the best

and most
is

successful

noeuvres in this type of


stration

game
then

to

make

a demon-

side, so as to side,

draw the
through

forces of

opponent to that

the

greater

mobiUty

of

your

pieces to shift

your forces quickly

THREATENED ATTACK
to the other side

^3
before

and break through,

your

opponent has had the time to bring over the necessary forces for the defence.

good example of positional play

is

shown

in the

following

game
52.

Example
White

Played

at

the

Havana

Interna-

tional blasters
:

Tournament, 1913. (French Defence.)


Black
:

J.

R. Capablanca.
I.

R. Blanco.

84

THE FORCE OF THE


Q Kt
move
2,

prevent the development of Black's Queen's Bishop


via

after

P Q Kt

3,

which

is

Black's usual
it

development
to

in this variation.

Generally

is

bad

the same piece twice in an opening before

the other pieces are out, and the violation of that


principle
this
is

the only objection that can be

made

to

move, which otherwise has everything to recomit.

mend

7 8.

B-Q3 Q-B3

^/^^j

Tw

wffc
The
text

B K Kt
himself

might be better.

move

gives

Black an opportunity of which he does not avail

P-B3
It

PB
own;

4 was the right move.

would have led to


held his

complications, in which Black might have

at least, White's play would be very difficult.

The

text

move accomplishes

nothing, and puts Black

THREATENED ATTACK
in

85
veiled threat

an altogether defensive
;

position.

The
;

B X Kt

followed by
9.

Q R
5

4 ch

is

easily met.

10.

B K Kt

P B3

00 BK 2
too
their

The
back

fact that

Black has now to move his Bishop

clearly demonstrates that Black's plan of develis

opment

faulty.

He

has

lost

much

time,

and

White brings

his

pieces

into

most attacking

position without hindrance of


11.

any

sort.
I

B Q3
was Kt
3,

Kt K

The
play

alternative

4.

Otherwise

WTiite
to

would play

Q R
Kt
3

and Black would be forced

(not

K R

3,

because of the

sacrifice

BX

P), seriously weakening his King's side.

12.

Q R3

P KB

White has no longer an attack, but he has compelled Black to create a marked weakness. Now White's
whole plan
will

be to exploit this weakness (the weak


see

P),

and the student can now


directed to

how

the principles

expounded previously are applied

in this

game.

Every

move

is

make

the

weak King's Pawn uninactivity of the Black

tenable, or to profit

by the

pieces defending the PawTi, in order to improve the

position of

White at other
13. 14. 15. 16.

points.

BxB 00

KR K
R-K2

QxB R B3
I

Kt Q3 B Q2

S6

THE FORCE OF THE


last the

At

Bishop comes out, not as an active attack-

ing piece, but merely to


17. 18.

make way
I

for the

Rook.

QR K
P QB

R Ki
Kt B
2

very clever move, tending to prevent

PB

5,

and tempting White to play Kt x B, followed by B X P, which would be bad, as the following variation shows:

19

Kt X B, Q X Kt; 20 B x

P,

Kt

Q-Kt 4, RxB; 22 P K R 4, PKR4; 23QxR,PxQ; 24RxRch,K R 2;


Kt
25 4;
21

PX

Kt,

QX
if

P.

But

it

always happens in such


is

cases that,
is

one line of attack


this is

anticipated, there
rule, as

another;

and

no exception to the

will

be seen.

19.

P-Q5!

KtxKt

Apparently the best way to meet the manifold threats B P X P would make matters worse, as of White.
the White Bishop would finally bear on the weak

King's

Pawn ma Q B

4.

THREATENED ATTACK 20. R X Kt P KKt3


21. 22.

87

Q-R4 Q-Q4
Q-B3
better.

K-Kt2
P

B4
P,

Forced, as White threatened


23-

PX

and

also

QX P

P-Kt3
But Black wants
to

Q Q
White

was

tempt

to play

regain his
is

P X P, thinking that he will soon after Pawn with a safe position. Such, however,
I

not the case, as White quickly demonstrates.


in

must add that

any case Black's position


all his

is,

in

my
for

opinion, untenable, since

pieces are tied

up

the defence of a
to act.
24.

Pawn, while White's

pieces are free

PX P

BB

25.

2!
All the

The

deciding and timely manoeuvre.

Black
5.

pieces are useless after this Bishop reaches

88

FORCE OF THREATENED ATTACK


25
26. 27-

BB

B-Q5
all

BxP K B 2 Q-Q3
the Black pieces are tied

Now
way
his

it is
it

evident that

up, and

only remains for White to find the quickest

to force the issue.

White

will

now

try to place

Queen

at

K R

6,

and then advance the

K R P

to

5 in order to

break up the Black Pawns defend-

ing the King.


28.

Q K3
4,

R K2
3,
5,

If

30
32

34
to

B 5; 29 Q K R P K R 4; R K 2; 31 Q Kt K Kt 2; Q R P-K R Q-Q 2; 33P-K Kt 3,PXP; and Black will soon be helpless, as he has PB
28...P
4,
4,

mark time with

his pieces while Wliite prepares


5,

to advance

PR
29.

and

finally at the

proper time

to play

RX

B, winning.

RELINQUISHING THE INITIATIVE


sacrifices

89

for a brilliant direct attack against the King, involving

of pieces.

23.

RELINQUISHING THE INITIATIVE


is

In the third case, there


material advantage
is

nothing to do, once the

obtained, but to submit to the


it

opponent's attack for a while, and once


repulsed to act quickly with
all

has been

your forces and win


this

on material.
is

good example of

type of game

given below.

Example

53.

From

the

Masters Tournament, 1913.


J.

Havana International (Ruy Lopez.) White:

R. Capablanca.
1.

Black: D. Janowski.

2.

P K4 Kt KB3
B-Kt5

P K4

3.
4.
5.

0-0
B X Kt
ch

Kt-QB3 Kt-B3 P-Q3


PXB B K2

6.
7.

P Q4
Kt-B3
better,

PXP
what
I

might be

but at the time I was not

familiar with that variation,

and therefore

played

knew
7
8.

to be good.

Kt

Q2

9.

10.

11. 12.

PxP Q K2 R-Qi B Kt 5 Kt-KR4

PxP 00 B Q3 Q K

P-Kt3

90

RELINQUISHING THE INITIATIVE


offers the

Black
to

exchange in order to gain time and

obtain

an attack.

Without considering at
justified

all

whether or not such a course was


of Black,
it is

on the part
is

evident that as far as White


viz., to

concerned

there

is

only one thing to do,

win the exchange


Then, once
to derive

and then prepare to weather the storm.


it is

passed, to act quickly with

all forces

the benefit of numerical superiority.


13.

B R6

14.
15.

R Q

2
I

Kt Q

Kt B R Kt R Kt

4
I

To

force

White to play P
5 for his

4,

and thus create a


tactics

hole at

Knight.^

Such grand

show

the hand of a master.

RELINQUISHING THE INITIATIVE


Black's manoeuvring for positional advantage
is

91

adit

mirable throughout this game, and

if

he loses

is

due entirely to the fact that the sacrifice of the exchange,


without even a

Pawn

for

it,

could not succeed against

sound defensive play.

21.

Kt B

22.

PxP
.

P-B4 PxP
/mm.

W"

ill

WM

wm

wm
^P
P

WfA

The

position begins to look really dangerous for W^ite.


is

In reality Black's attack


force.

reaching

its

maximum

Very soon

it

will

reach the apex, and then

92

RELINQUISHING THE INITIATIVE


who
is

White,
action,

well prepared, will begin his counter


his superiority in material obtain

and through

an undoubted advantage.
23.

24.
25.
26.

Kt B I Kt X Kt

P-B

QR

5
I
i

R-K

B P X Kt B Kt 2 PB 4
because of

He

could not play

R K

sides,

he wants to be ready to play

ent WTiite cannot with safety play

R X Q P. BeK 5. At presR X K P, but


will

he

will

soon prepare the


for a

way

for

it.

Then, by giving
completely

up a Rook

Bishop and a Pawn, he

upset Black's attack and come out a Pawn ahead. It is on this basis that White's whole defensive ma-

noeuvre

is

founded.
27.

PB

R Ki

28.

R (Q2)-K2

R-K 3
W^M
ji-

'mm k

^p

^p

^p

m^ ^ ^m,^

^m, ^ ^m.

m
Now
is

^;t^i@
WM.

^I^S

the Black
It

prepared.

Rook enters into the game, but White is now time to give back the exchange.

RELINQUISHING THE INITIATIVE


29.

93

303132.
3334.

RxP RxB Q K8
RX
Qch
2

R K5
Kt

BxR R-KR3 QxQ K B R-QB3


2

RB

ch might have been better.

The

text

move

did not prove as strong as anticipated.

34
35. 36.

R-Qs
Kt

K-B3 R-K3
KK
2

K 4 ch

RX
Very
of

Kt would
37.
fine.
I
;

lose easily

RxBP
Kt

P-Q6!
R
B
7

WTiite cannot play

ch because

K Q

R x B, R X 38. K - B 2
39. 40.

winning.

B X Kt

PX B

R Q
very

RxP R K6
to win.

The ending
White had

is

difficult

At

this point

to

make

the last

move

before the

game

was adjourned.

^mm^wJ'''"' ^H^ mm WM. aP ^/M. i

,.MSm

94

CUTTING OFF PIECES FROM


41.

THE SCENE OF ACTION


Example
Tournament,
Winter.
54.

95
Victory
:

Played
:

at

the

Hastings

1919.
J.

(Four

Knights.)

WTiite

W.

Black

R. Capablanca.

I.

96

CUTTING OFF PIECES FROM


alternative,

The

Kt P X B

gives

White the best

of

the game, without doubt.

7.

8.

P-Q3 B Kt 5
not at
all in

B-Q3
accordance with the nature

This move

is

of this variation.

The

general strategical plan for

K R 3, to be followed in time by the advance of the K Kt P to Kt 4, and the bringing and of the Q Kt to K B 5 via K 2 and K Kt 3 or Q with the linked K 3. Then, possible, the K Kt is other Kt by placing at either K R 4, K Kt 3, or K 3
White
is

to play

if

it

as the occasion demands.

remains at

Kt

i,

The White King sometimes and other times it is placed at K Kt 2,


i.

but mostly at

K R

Finally, in

most cases comes

KB

4,

and then the

real attack begins.

Some-

times

it is

a direct assault against the King,^ and at


it

other times

comes simply to

finessing for positional

advantage in the end-game, after most of the pieces

have been exchanged.^


8
9.

R4

P KR3 P B4

^ See game Capablanca-Kupchick, from Havana International Masters Tournament Book, 1913, by J. R. Capablanca; or a game in the Carlsbad Tournament of 191 1, Vidmar playing Black against

Alechin.
^

See Niemzowitch's game in the All Russian Masters Tourna1

ment,
^

914,

at St. Petersburg, against Levitzki, I believe.

See Capablanca-Janowski game,


1913.

New York

Masters Tourna-

ment,

THE SCENE OF ACTION

97

it ll^

& a
To
prevent
5,

J rJAB

Kt Q
to play

P Q 4 and to draw White into playing which would prove fatal. Black's plan is

Kt

4,

as soon as the circumstances

permit, in order to free his Queen and Knight from the pin by the Bishop.
10.

Kt

White

Only lack of experience can account for this move. WTiite should have considered that a player of my experience and strength could never allow such a move if it were good.
falls

into the trap.

10.

P-KKt4
:

H
iL*fi

A
m
I

p
k ^-<-^
A A
i

98

CUTTING OFF PIECES FROM

move White's game is lost. White cannot play Kt X Kt P, because Kt x Kt will win a piece. Therefore he must play B Kt 3, either before or after Kt X Kt, with disastrous results in either case,
After this
as will be seen.
11. 12. 13.

Ktx Ktch
B Kt
3

14.

15.

P-KR3 QxB PXQ


i mjM.'^^_,

QxKt B-Kt5 BxKt

QxQ P-KB3

mm

****?**

.,Si. WM WM^

^ M

A
it

simple examination will show that White


all

is

minus

a Bishop for

practical purposes.

He

can only free

by

sacrificing

one Pawn, and possibly not even

then.

At

least

it

would
all his

lose

time besides the Pawn.


side,

Black now devotes

energy to the Queen's

and, having practically a Bishop

more, the result

cannot be in doubt.
so that the student

The

rest of the

game

is

given,
to

may

see

how

simple

it is

win

such a game.

THE SCENE OF ACTION


16.
17.

99

K-Kt2 P QR4

P-QR4
KR-QKti
KB 2 K K3

18.
19.

R R P-R4

There

is

no necessity to pay any attention to the


the King's

King's side, because White gains nothing by exchanging

Pawns and opening


20.

Rook

file.

PxP
P-Kt3

RPxP
P-B3
5

21.

22.
23.
If

R-QR2 P-Kt4 KR-Ri P-B


it

White takes the proffered Pawn, Black regains

immediately by
24.

R Kt RPXP
B

5,

after

PX B

P.
6)

P X P (Kt

25. 26. 27. 28.

PxP

R R4

P-Q4 R B4
RXBP
Resigns

29.

RxP RxP R Kt4 R Kt5 RxP

25.

A PLAYER'S MOTIVES CRITICISED IN A SPECIMEN GAME


that a few of

Now

my

games with

my own

notes

have been given,


a very fine

I offer for close perusal


Sir

and study

game played by

George Thomas, one

of England's foremost players, against ^Mr, F. F. L.

Alexander, in the championship of the City of London

Chess Club in the winter of 1919-1920.

It

has the

100

A PLAYER'S MOTIVES CRITICISED


student that Sir George
kindly wrote the notes to the

interesting feature for the

Thomas

game

for

me

at

and with the understanding that I would make the comments on them that I considered apSir George Thomas' notes are in brackets propriate. and thus will be distinguished from my own comments.

my

request,

{The Gambit Declined. White notes imthin brackets by Sir George Thomas) Mr. F. F. L. Alexander. Black Sir George Thomas.

Example

55.

Queen's

1.

2.

3.
4.
5.

P-Q4 Kt KB3 P-B4


Kt-B3 B-Kt5
P--K3

6.

P-Q4 Kt KB3 P-K3 QKt-Q2 P-B3 Q-R4

mm
mm ^p
i

"
m.'

followed to attack White's Q Kt doubly by Kt K way strong a probably Kt Q by P X P. But


5,

(One of the objects of Black's method of defence

is

2 is

IN A SPECIMEN
of meeting this threat.)

GAME
;

loi

There

are, besides,
first,

two good
that
it

reasons for this

method
as

of defence

is

not as

much played

some

of the other defences

and consequently not so well known, and second that


it

leaves Black with two Bishops against

B and

Kt,

which, in a general way, constitutes an advantage.


7.

B X Kt

Kt X B

8. 9.

P QR3 Q Kt 3
Q
3.

Kt K

B-K

This

is

not the logical place for the

which should
is

have been posted at


extremely careful

In the opening, time

of

great importance, and therefore the player should be


in his

development and make sure

that he posts his pieces in the right places.


10.

BQ

Kt X Kt

11. 12.
(I

PX

Kt

Px
B
Kt
it

BxBP

B3
come
to

did not want White's


I

to

5,

from

where

could not dislodge

weakening
out

my K

P.)

by P K B 3 without The same result could be ac3.

complished by playing

BQ

Incidentally

it

bears

my

previous statement that the

should have

been originally played to


13.

3.

0^0
was P

The

alternative

4,

followed by

P K

and then
initiative

0.

5,

WTiite would thereby assume the

but would weaken his

Pawn

position con-

siderably,

and might be compelled

to stake all

on a

102

A PLAYER'S MOTIVES CRITICISED


This
is

violent attack against the King.

a turning

point in the game, and


the temperament and course of the game.
13
14.

it

is

in such positions that

style of the player decide the

0-0
P K4
P

K4
^///m

15.

P-Qs
K R Q
is i,

(White might play 15


of breaking

keeping the option


I

up the centre

later on.

wanted him

to advance this

as there
this

now

a fine post for

my
His

at

QB

4.)

By

move White shows

that he does

not understand the true value of his position.

only advantage consisted in the undeveloped condition


of Black's

B.

He

should therefore have

made a
if

plan to prevent the

from coming out, or

that

were not possible, then he should try to force Black to weaken his Pawn position in order to come out with
the B.

There were three moves to consider:

first,

IN A SPECIMEN

GAME
B
occupies.

103
in the

PQ R

4, in

order to maintain the White


that
it

dominating

position

now
2
;

This

would have been met by


the
17

QB

second, either of

Rooks

to

Kt X B,

B Kt 5 and third, P K R Kt 5 and by playing either R to Q vent B


been met by
;

Q Q X Kt
i

in order to threaten 16
;

PX

P,

B X P

18

B X P

ch.

This would have


3 to pre,

followed

up as previously stated to force Black to play P Q Kt 4, which would weaken his Queen's side K R 3 WTiite would Thus by playing P PawTis.

have attained the desired object.


blocks the action of the White

The

text

move

B and

facihtates Black's

development.
sive,

Hereafter White will act on the defeninterest

and the

throughout the

rest of the

game
in

will

centre mainly on Black's play and the manner


carries out the attack.

which he

15
16.

Q-B
B-Q3
it

(This seems wrong, as

makes the development

of

Black's Queen wing easier.

At present he carmot

play

P Q

Kt

3,

because of the reply

PXP

followed

by

B-Q

5-)

16
17.

PB

4
I

P-QKt3 B Kt 2
i

18.

KR-B
Q
any

(With the idea of

R Kt

and P

5.

But

it

only compels Black to bring his

to

QB

4,

which he

would do

in

case.)

I04

A PLAYER'S MOTIVES CRITICISED


i8
19.

20.
(It

RB 2 Q Kt 2
been
I,

BK BB PB
better,

4
3 to

would
.

have

probably,

play

20.

K R K

with the idea of


is

P B
it

4 presently.)

Black's play hereabout

weak

lacks force,

and
It

there seems to be no well-defined plan of attack.


is

true that these are the most difficult positions to

handle in a game.
a plan on a large
success,

In such cases a player must conceive


scale,

which promises chances of

and with

it all, it

must be a plan that can be


at his disposal.

carried out with the

means
it

From

the look of the position

seems that Black's best

chance would be to mass his forces for an attack


against White's centre, to be followed

by a
White
it,

direct

attack against the King.

He

should, therefore, play

R K

I,

threatening

P K

4.

If

is

able

to defeat this plan, or rather to prevent

then, once

he has fixed
side, side,

some

of the

White pieces on the King's


attack to the Queen's

he should quickly

shift his

and open a Une

for his

Rooks, which, once they

enter in action, should produce an advantage on ac-

count of the great power of the two Bishops.


21. 22.
23.

QR Kt
P
lost

QR Q
B R3

QR4 R-Qi

(White has clearly


23
24.

time with his Rook's moves.)

KR-K
Q-Kt3

IN A SPECIMEN
(To bring his Queen across after Kt
24
25. 26.

GAME

105
2.)

R 4 and B K

R-Q3
Kt R4
B

P-Kt3

K2
^m
yy/^MH

,~~ ,y//X'iiiii
ft

i"

4kr^

^P.

mm
26.

WW-.,

r^

TXiJ
i^;

PxP
Kt 4
I

(I
is

thought this exchange necessary here, as WTiite


to

threatening to play his Bishop via

6.

If

he retook with the Bishop's

Pawn

intended to

exchange Bishops and rely on the two Pawns to one

on the Queen's wing.


it

I did

not expect him to retake

with the King's PawTi, which seemed to expose


to a violent King's side attack.)
in
this instance
I

him

Black's judg-

ment

believe to be faulty.

Had

White retaken with the B P, as he expected, he would have had the worst of the Pawn position, as WTiite would have had a passed Pawn well supported on the
Queen's
side.

His only advantage would

lie

in

his

having a very well posted Bishop against a badly

io6

A PLAYER'S MOTIVES CRITICISED


Knight, and on the fact that in such posiis

posted

tions as the above, the Bishop

invariably stronger

than the Knight. vented


all that,

He

could and should have pre-

then replied

by playing B B i, as, had White Kt 3, he could then play with

PX

P, and Wliite would not have been able to retake

with the
exchange.

B P
27.

on account of

B XP

ch winning the

KPxP
P Kt3
move.
It

28.

P-Ks P-K6
would have been better
to

do not
it

like this

to hold

in reserve

and

have played

be followed
after

due time by

having placed the

K Kt 4 5, Q at Q 2, K B 2, or some other
The
text

P B 4, and P B

to

square as the occasion demanded.


blocks the action of the powerful

move
4,

at

Q B

and

make White's position safer than it should have been. The move in itself is a very strong attacktends to
ing move, but
it is

isolated,

and there

is

no effective

continuation.

Such advances as a rule should only

be made when they can be followed by a concerted


action of the pieces.

29.

IN A SPECIMEN
(If

GAME
BX
R,

107

now 34

B-B

3,

PXP;

35

BXB

ch,

with a winning attack.)


34. 35.

PX P

PX P
I

R-KB
K R

P-Kt5
WTiite's

RR
dently
finding

was the ahernative.


i
.

only move

would have been

The
it

position

now

is

evi-

won

for Black,

and

is

only a question of

carried

The final attack is now the right course. on by Sir George Thomas in an irreproachable
36.

manner.

37.

Q3 Kt K 2

R KB3 QB
I

(Again preventing

B X
7
! ! !

R, by the masked attack


39 Kt
41

on White's Rook.
If

WTiite therefore protects his Rook.)


;

Kt B

4,

PK
5

P,

40

RX

R,

K
If,

ch

B X

B, best,

R X Kt RXR
4,

ch;

and

White
plays

is lost.

however, against 38

Kt B

Black

Q R

3,

and White 39

QB

2,1 take pleasure

io8

A PLAYER'S MOTIVES CRITICISED


my
readers as a most beau-

in offering the position to


tiful

and extraordinary win

for Black, beginning

with

30.

.Q R
38.
39.

6 ch

I leave the variations for the

student to work out.

R(Kt2)-Kt

Q-R3

Q-B2

which still (Making a double attack on the Rook cannot be taken and preparing to defend the K R P.) If either the Rook or Bishop are taken White would
be mated in a few moves.

39
40.

Q R6ch

K R

RXP!!

(If

40...R-R3;
Kt
2.

41

Kt-Kt

I,

QxKtP;

42

Q
away

Black therefore

tries to get

the Queen

from the defence.)


best

very beautiful m.ove, and the

way
41.

to carry

on the attack.

QXR

IN A SPECIMEN
(The best defence was 41

GAME

109

RX

B, but Black would

emerge with Queen against Rook and Knight.)


41

BxB
;

(Again, not

R K R 3 42. R X R
B, then, at
42
43.

because of

6 dis. ch.)

(If

42

QX

last,

RR

3 wins.)

Bx
Kt B
4

Q
7!

P K

^
11 ^M3.
Si
^m^
WWA

w
>;i-.-^^^

^mm A

m
(The Queen has no escape, but \Miite has no time
to take
it.)

44.

R KKt
A
very

Q-B8

WTiite resigns.

fine finish.

CHAPTER V
End-Game Strategy

We

must now revert once more

to the endings.

Their

importance will have become evident to the student

who has taken

the trouble to study

my game

with

Janowski (Example

a
my

Ruy Lopez

53).

After an uneventful opening


its

one of

normal variations,

opponent suddenly made things interesting by

offering the exchange;

an

offer which, of course,

accepted.
in

Then
I

followed a very hard, arduous struggle,

which

had

to defend myself against a very danger-

ous attack
vring of

made

possible

by the

excellent

manoeu-

my

adversary.

Finally, there

came the time


in

when
most
I

I could give back the material and change off

of the pieces,

and come

to

an ending

which

clearly

had the advantage.


it

But yet the ending


at first appeared,

itself

was not as simple as

and

finally

perhaps through one weak move on my part


difficult

it

became a very
I

matter to fmd a win.

Had

been a weak end-game player the game would


in

probably have ended


efforts
is

a draw, and
in vain.

all

my

previous

would have been

Unfortunately, that

very often the case among the large majority of


;

players

they are weak in the endings


first

a failing from
free.

which masters of the

rank are at times not

END-GAME STRATEGY
all

III

Incidentally, I might call attention to the fact that

the world's champions of the last sixty years have


:

been exceedingly strong in the endings


Steinitz,

]Morphy,
in
this

and Dr. Lasker had no superiors

department of the game while they held their

titles.

26.

THE SUDDEN ATTACK FROM A DIFFERENT SIDE


way
to

have pre\iously stated, when speaking about


win consists
attacking

general theory, that at times the


in
first

on one

side, then,

granted greater

mobihty
from one

of the pieces, to transfer the attack quickly


side to the other, breaking

through before
sufficient

your opponent has been able to bring up


forces to withstand the attack.

This principle of the


in the endings

middle-game can sometimes be applied


in

somewhat

similar

manner.

Example

56.

m..M t i
2 .,^^^^^^^

&

.M

^'is.'

112

THE SUDDEN ATTACK


I,

In the above position

with the Black pieces,

played
I

2.

3.

R K2 R R2

R K ch R QRs P-KR4
5
is

The

idea, as will

be seen very soon,

to play

PR

in order to fix White's King's side

Pawns with a view


3 to support his
free his

to the

future.

It

is

evident to Black that White

wants to bring his King to

Q Kt

two weak

isolated

Pawns, and thus to

Rooks.

Black, therefore, makes a plan to shift the attack to the King's side at the proper time, in order to obtain

some advantage from the greater mobihty


Rooks.
4.

of

his

R-Qi
Rook

R(Q4)-QR4
to Rook's square, keeping

in order to force the

both Rooks tied up.


5.

R(Qi)-Ri

6.
7.

K Q2 K B

P-R5 K Kt R KKt4
2

Black begins to transfer his attack to the King's


8.

side.

R KKt
8.

serious mistake,

which

loses quickly.
3,

White should

have played 8
answered
.

K Kt
5)

when Black would have


4
;

.R (R

PB

3,

and Black

would have obtained an opening at K Kt 6 for his King, which in the end might give him the victory.
8

R-KB5

FROM A DIFFERENT
Now
Kt
the King cannot go to

SIDE
because of

113

Kt

3,

4 ch.
9.

K Q3
;

R B 6ch
followed

If

K K 2 P X R, R X R
10.

by

R K R

8 winning,

10

RXRP
after a few moves.

and Black won

Example 57. Another good example, in which is shown the advantage of the greater mobiUty of the pieces in an ending, is the following from a game
Capablanca-Kupchick played at the Havana Masters

Tournament, 1913. game can be found

The
in the

full

score

and notes

of the

book

of the tournament.

^i

'

;.

WW-' WM

ft

il

White's only advantage in the above position

is

that

he possesses the open


will secure

file

and has the move, which


There
is

him the

initiative.

also the shght

advantage of ha\'ing his Pawns on the Queen's side


united, while Black has an isolated

Q R

P.

The

114

THE SUDDEN ATTACK


is

proper course, as in the previous ending,


the

to bring

Rooks forward,
shift

so that at least one of

them may

be able to
other,
freely.

from one side of the board to the

and thus keep Black's Rooks from moving

What

this
;

means
really

in general theory

has been

stated already

it

means

keep harassing the


to

enemy; force him

to

use his big pieces


to

defend Paums.

If he has a weak point, try

make

it

weaker, or create

another weakness somewhere else and his position will


collapse sooner or later.

If he has a weakness, and he

can

get rid of

it,

make
else.

sure that you create another weak-

ness somewhere

From
thus

the position in question the

game continued

1.

R-K4

KR-Ki
of the

with the object of repeating White's manoeuvre, and


also not to allow
2.

White the control


I

open

file.,

3.

4.

QR-K QR-K3 K-B


I

R-K3
R(Bi)-Ki

K-B

Black wants to bring his King to the centre of the board in order to be nearer to whatever point White
decides to attack.

The move

is

justified at least

on

the general rule that in such endings the King should

be in the middle of the board.


all

He

does nothing after


Besides,
it is

but follow White's footsteps.

hard

to point out anything better.

If4...P Q4; 5R
2,

Kt 4

ch, followed

by

KK

would leave Black

in

a very disagreeable position. If4...P

KB4; 5R

FROM A DIFFERENT SIDE


Q4!
8

115

Rx

R?
4,

6PxR,RxP; 7K-B2,R-K2;
winning the

RQ R

Q R

P, which would prac-

tically leave

White with a passed Pawn ahead on the


as the three

Queen's

side,

King's side would be held


5.

Pawns of Black on by the two of White.

the

6.

K-K2 R-QR4
is

K-K2 R-QR

The student should note


noeuvre Black

that through the same

ma-

forced into a position similar to the

one shown

in the previous ending.


7-

R-R5!
It practically fixes

This move has a manifold object.


all of

Black's

Pawns except

the

P, which

is

the only

one that can advance two squares.


vents the advance of Black's

It specially pre-

KB

Pawns, and at the


of

same time threatens the advance


l^awns to

White's

4 and

forces Black to

B 5. By this threat it practically play P Q 4, which is all White desires,


become evident.

for reasons that will soon


7
8.

P-QB4!
PX
10

P-Q4 K-Q3
move
If 8

Evidently forced, as the only other

to save a
left 5
;

Pawn would have been


all

P, which would have


. . .

Black's

Pawns

isolated

and weak.

9
11

R-K

PQ

4,

K-Q
9.

3;

P-Q

Kt

4!

R-K

4;

R R 6, and Black's game is hopeless.


10.

P-B 5ch P-Q4

K-Q 2
P-B4

Ii6

THE SUDDEN ATTACK


it

Apparently very strong, since


of
it

forces the exchange


;

Rooks because
I.

of the

threat R R 3

but in reahty

leads to nothing.

The

best chance

was

to play

R-K K
Up
to

11. 12.

RX R P-B4

PxR

now White had played with finesse, but this R - R 6 was the proper way to last move is weak. contmue, so as to force Black to give up his Q R P
or

Q B

P.

12
13.

K-B
K-Q2
13

Again a bad move.


tinuation,

RR
.

was the proper coni


;

and
IS

if

then 13.
4,

.R-Kt
i;

14

P-Kt
Kt

3,

K-Kt

2;

P-Kt

K-R

16

R-Q

3,

with excellent winning chances; in

fact, I

beheve, a

won game.

13

K-Kt
R - Kt

2
i

Black misses his only chance.


drawn.

would have

FROM A DIFFERENT SIDE


14.

117

15.

16.
17. 18.

R-R3 R-R3 K-K2 R-R6 K-Q 3


utilise his

R-KKt
R-Kt2

K-R3 R-K
2

K-Kt
Rook.
It
is,

He

goes back with the King to support his

P, and

thus be able to
less,

however, use-

and only White's weak play

later

on gives him

further chances of a draw.


19.

P-KR4
R-R
5

K-Bi
controlling the

20.

To prevent
file

the Black

Rook from

open

20
21.
22.

KQ

R-Kt

K-B 3
his

R-B 2 K-B
King
to
3

He must

keep his King on that side because White

threatens to

march with

R
2

6 via

Kt

4.

23.

K-Kt

4
5

R-B

24.
25. 26.

K-R

K-Kt

P-R4 P-R5

P-QR3 R-R3
The
text

He can do
move
for

nothing but wait for Wliite.

stops White from

moving

his

Rook, but only

one move.
27.

P-Kt

R-B

3
;

The only
could play

other

move was K R 2 Kt 7, or even P Kt

when

WTiite

5.

ii8

THE SUDDEN ATTACK

rS

til i

KlJ

28.

P-Kt
is

weak move, which

gives Black a fighting chance.

In this ending, as

often the case with most players.


situation

White plays the best moves whenever the


is

difficult

and requires

careful handling,

but once

his position seems to be overwhelming he relaxes his The efforts and the result is nothing to be proud of.

right

move was
28.
29.

28

R Kt

7.

RPXP
PxP
R-Kty K-Kt4
R-Bi! R-Rich

303132-

KxP
P-B6ch

PxP R-R7
K-Kti R-Ktych R-Rych

33343536.

RxRP
K-R5
K-Kt4
last
3,

RXP
R-Kt
7

Black misses his


the King to

chance:

ch, forcing

in order to

avoid the perpetual,

FROM A DIFFERENT SIDE

119

would probably draw. The reader must bear in mind that my opponent was then a very young and inexperienced player, and consequently deserves a great
deal of credit for the fight he put up.
37.

R-K7

R Kt
chances.

ch; followed by

RxP R-K R

7,

offered better

38.

120

THE DANGER OF
27.

THE DANGER OF A SAFE POSITION

Example 58. ment is shown


shall

A good proof of the previous


in the following ending
in

state-

between Mar-

and Kupchick

one of their two games in the

same Tournament (Havana, 1913).

^m

Wm

^P M WM I mm'%

.^m .....^m

M ^ ^,^,.^
i
It is evident that
difficulties

Marshall (White)

is

under great
is

in

the above position.

Not only

he

bound

to lose a

Pawn, but

his position is rather poor.

The

best he could hope for was a draw unless someit

thing altogether unexpected happened, as

did.

No

reason can be given for Black's loss of the


that he
felt so

game except
it

certain of having the best of

with a

Pawn more and what he


that he
sider the

considered a safe position,


careless

became exceedingly
happened.
I.

and did not conLet us see

danger that actually existed.

how

it

P-Kt4

RXRP

A SAFE POSITION
The mistakes
begin.

i2i

This

is

the

first.

Black sees

that he can take a

Pawn

without any danger, and


is

does not stop to think whether there


better.

anything

R B 7 ch was the right move. If then K-Kt 3, R X P. If instead White played K- K 4, then R - K 4 ch followed by R X R P.
2.

R-Q

R-R
this

ch

Mistake number two, and


one as to almost
lose

time such a serious

the game.

The proper move

was to play P B 4 in order to break up White's Pawns and at the same time make room for the Black
King, which
is

actually in danger, as will soon be seen.

3.

R-Q4
(Kt
4)

R(R5)-R4
this

Mistake number three and

time

fatal.

His best
there

move was
is

4.

After the text


is lost.

move

no defence.

Black's

game

This shows that

even an apparently simple ending has to be played


with care.

From

practically

won
it

position

Black

finds himself with a lost

game, and

has only taken

three moves.

R - Kt 2 If4...P-B4; 5R-R8ch,K-Kt3; 6 R (B 8) Kt 8 ch, K- B 3 7 R X P ch, R- Kt 3 8 P- Kt 5 ch, K-K 2; 9 R (R 6) X R, Px R; 10 R-Kt 7 ch, K Ki; iiRxKtP, and wins easily.
4.

(Q

4)

-Q

5.

P-R4
R-R
8 ch
If

P-R4
Resigns.
6
.

6.

The reason

is

evident.

K Kt

Px P

ch,

122

ENDINGS WITH ONE


9

RxP; 8RxR, KxR;


10

R-R

8 ch,

K-Kt

3;

PR
28.

mate.

ENDINGS WITH ONE ROOK AND PAWNS


reader has probably realised

The

by

this

time that

endings of two Rooks and

Pawns

are very difi&cult,

and that the same holds true


and Pawns.
not very

for endings of

one Rook

Endings of two Rooks and Pawns are


in actual play
;

common Rook and Pawns

but endings of one

are about the most

common

sort

of endings arising

on the chess board.

Yet though and

they do occur so often, few have mastered them thoroughly.

They

are often of a very difficult nature,

sometimes while apparently very simple they are in


reality extremely intricate.

Here

is

an example from

a game between Marshall and Rosenthal in the

Manhattan Chess Club Championship Tournament of


1909-1910.

Example

59.

ROOK AND PAWNS


In
this
7

123

position

Marshall

had
6,

simple

wm

by

RB

ch, but played

PB

and thereby gave

Black a chance to draw.

Luckily for him Black did


lost.

not see the drawing move, played poorly, and

Had

Black been up to the situation he would have

drawn by playing
I.

R Q P-B6
We

3.

R-Q3I
either (a)
:

Now
or {b)

White has two continuations,

PB

7,

RB
(a)
2.

7 ch.

have therefore

3.

P-B 7 R-R5ch
Or

R-Qi!

K-B5
sacrifice the

and White

will finally

have to

Rook

for

Black's Pawn.
(6)
2.

3.

R-B 7ch PB 7

K-Q5!

R Kt3 ch!
R KB3,R K7

a very important move, as against


wins.
4.
5.

K-B
R-Kt

R-KB3 K-B 6
have to
sacrifice

and White
for
If there

will

finally

the

Rook
would
other

the Pawn, or draw by perpetual check.

were nothing more

in the

ending
there

it

not

be of any great value,

but

are

very interesting features.

Now

suppose that after

1P-B6, R-Q3; 2P-B7,


realise that

Black did not


to

RQ

was the only move

draw.

124

ENDINGS WITH ONE


would then have the following position

We

Now
(a)

there would be

two other moves to try

either

R-Kt
(a)

3 ch, or (6)

R-K

3.

Let us examine

them.
I.

...:....

R-Kt3ch

2.

3.

K-B3 K-K3

R-B3ch R-K3ch
if if

R R 5 ch wins, because the King the King goes up, then goes back, then R R 6, and R R 4 ch, followed by R K B 4 wins.
If

P_Kt

6;

4.

K-Q3

R-KB3
4 wins.

If

R-Q

3 ch;
5.

K-K

6.

K moves R R 5 ch R R 6 wins
R-Kt
7!
3,

W
If

2.

R-B3 K-B 5

R- Kt and White will either capture the Pawn or go to K B 3, and come out with a winning
P- Kt
6
;

ending.

3. 4.
5.

ROOK AND PAWNS P-Kt6 P-R4 R Kt 4 ch K moves

125

R-Kt3
capture the

and White

will either

Pawn

or play

KB

3,

according to the circumstances, and come out

with a winning ending.

Now, going back


suppose that after

to the position

shown on page

122,

Black did not


to draw,

and

iP B6, R Q3; 2R Bych, realise that K Q 5 was the only move consequently played K Kt 3 instead,
the following position

we would then have

Now

the best continuation would be


I.

P-B7

R-Kt3ch

(best)

2.

K-B

R-KB3
K-B
4 (best)
at

3.

R-K7!

White threatened to check wnth the Rook


4.

K 6.

K-K2

P-Kt6

126
Best.
If

ENDINGS WITH ONE

K-B

5;

both

P-R

4 and

K-K

3 will

win

the last-named

move

particularly

would win

with ease.
5-

R-K3
R-QKt3

P-Kt

7 (best)

6.
7.

RxP
R-Q2 K-K3

8.

RxP R-KR2 RxP

9.

This position we have arrived at


are

is

won by White,
is

because there

two

files

between the opposing


cut off

King and the Pawn from which the King

by the Rook, and


to check

besides, the

Pawn

can advance to

the fourth rank before the opponent's

Rook can begin


very im-

on the

file.
if,

This

last condition is

portant, because

instead of the position on the

diagram, the Black

Rook were

at

KR

i,

and Black

had the move, he could draw by preventing the ad-

ROOK AND PAWNS


or

127

Vance of the Pawn, either through constant checks

by playmg

R K B

at the proper time.

Now
position

that
is

we have explained won, we leave it to

the reasons

why

this

the student to

work

out the correct solution.

The fact that out of one apparently simple ending we have been able to work out several most unusual and difficult endings should be sufficient to impress upon the student's mind the necessity of becoming
well acquainted with all kinds of endings,
cially

and espe-

with endings of Rook and Pawns.

29.

A DIFFICULT ENDING: TWO ROOKS AND PAWNS


way
of

Follo^ang our idea that the best


ings as well as openings
is

to learn end-

to study the

games

of the

masters,

we

give two

more endings

two Rooks and

Pawns.

These endings, as already stated, are not


is

very common, and the author

fortunate in having
is

himself played more of these endings than

generally

the case.

By

carefully

comparing and stud>'ing the

endings already given

(Examples 56 and 57) \\ith the following, the student no doubt can obtain an idea

of the proper

method

to be followed in such cases.


is

The way
them.

of procedure

somewhat

similar in all of

Example
borg, in the

60.

From

a game, Capablanca-KreymState Championship Tourna-

New York

ment

of 1910.

128

A DIFFICULT ENDING:

m^

'm

Bi

ii m
e
1
i

S
^

^
It
is

M^M^M
all

Black's move, and no doubt thinking that

drawing such a position (that was


for)

Black played

would be easy, he contented himself with a waiting


Such conduct must always be
The
best

policy.

criticised.
to

It

often leads to disaster.


positions is to

way

defend such
the

assume

the initiative

and keep

opponent

on

the defensive.
I

QR-Ki

The

move is already wrong. There is nothing to gain by this move. Black should play P Q R 4 to be followed by P Q R 5; unless White plays P Q Kt 3. That would j^x the Queen's side. After
first

that he could decide what demonstration he could

make with
at bay.

his

Rooks

to keep the opponent's

Rooks

2.

R-Q4
PB
3,

This move not only prevents


intended,

which Black
after

but

threatens

P Kt

followed,

TWO ROOKS AND PAWNS


PX P
ch,

129

by the attack with one

or both

Rooks

against Black's
2

Q R

P.

R-B3
R-Kt
3

probably with the idea of a demonstration on the


King's side by
3.

and Kt

7.

p _ Kt

PXP

ch
2

4.
5.

PXP K-Q3

K-B
RK
2.

R Q R
force

should have been played now, in order to


WTiite, however,

Black to defend with

does not want to disclose his plan at once, and thus

awaken Black to the danger of his position, hence this move, which seems to aim at the disruption of Black's Queen's side Pawns.
5
6.

R-K2

R-QRi
Black
is

K-K,3
unaware
of the

This

is

a mistake.

danger of
;

his position.

He
3,

should have played

ening

RR

4 threatdemonstration and, by making this P, stop the attack against his

P Kt

against WTiite's

K R

Queen's side PawTis, w^hich will


7.

now

develop.

R-R6
KQ
3,

R-QB 2
because
itself

He

could not play


least a

PQ B
condemns

4 would
his last

win at

Pawn.

This in

move

K K
8.

3,

which has done nothing but make his

situation practically hopeless.

(Q
it

4)
is

-QR
a
little

P-

Kt

Now

forced, but
.

too late.

He
4

could not

play 8.

.K

R B

2,

because

KB

would have

130
left his

A DIFFICULT ENDING:
game completely
to the danger,

paralysed.

Black now

finally

awakens

and

tries to

save the day by

the counter-demonstration on the King's side, which

he should have started before.


cannot play

Of course, White

RXR

P, because of

RX

R, followed

by

RR

3,

recovering the

Pawn

with advantage.

9.

P-KR4
in a

P-Kt5
If

Black
played

is

now

very disagreeable position.

he

9...PXP;

loRxP

would leave him

in a

very awkward situation, as he could not go back


with the King, nor could he do

much with
10.
4,

either
.
.

Rook.

He

practically

would have to play


11
5,

K R 3, when White would answer


ening to win a

P Kt
or,
if

threat-

Pawn by P Kt
of the

that were

not enough, he might play


finally

K Q
at

4,

to be followed
5

by the entry
10.

King

or

5.

K-K2
m,

^i wm
i

a^M
,

^m.

mm

TWO ROOKS AND PAWNS


10

131

P X P

ch

Again he cannot play

PK

4,

because

would leave him paralysed.

The advance

KB4 of his K R P
defend the

would make
his

WTiite's
^

K R

P
it

safe,

and consequently
2 to

KR Q R P.

would have to

retire to

KB

That would make


the

impossible for his King

to go to

Q 2, because of

Q R P, nor could he advance


On
the other hand, WTiite

a single one of his

Pawns.

would play P Kt 4, threatening to win a Pa\Mi by P Kt 5, or he might first play K Q 4, and then
at the proper time

P Kt

5, if

there

was nothing better.

Black meanwhile

could really

do nothing but mark

time with one of his Rooks.

Compare this botthngup system with the ending in Example 57, and it
will

be seen that
11.

it is

very similar.

Kx P
move

(B

3)-B

Probably

12. K K 2 P Kt wTong.

4 at once was the right

move.

The
12

text

gives Black good chances of

drawing.

13.

P-Kt4
as he could

K-Q3 R-QKt 2
have followed
3.
it

This could never have happened had White played


12

P Kt

4,

up by

P-Kt

5 after

Black's

K-Q

14.

Not good. winning by

P-R5 P-K B 4
If

offered

the best chances of

force.

then 14...R

Kt

2;

15

132

A DIFFICULT ENDING:

R5, R-Ktych; 16 K- Q R X R; 18 R X R, R X P;
chances.

R-K R 19 R-R
3,
'^"'V'-r"-:^.

17

RX

P,

6,

with winning

I
^

^'LJ-mm.

v-",r
^^//ii.

S M
*

'^

m.

Wi

PB
2 ch! 5
;

^
14.

M ^ M M
P-R3
last chance.

Black misses his


If

would draw.
16

then 15
17

P X

P,

(Kt

2) K

KB

i,

RxP;

15.

R-K 6! R-Kt P-KB4


RXP,

16.
17. 18.
19.

K-Q3 R-R K-Q4


I

(R
2

6)

-R

R (K Kt 2) - K R-Kt 2 R-Kt 7 R (Kt 2) - Kt 2


any
case.
(I

(Kt

7)

Kt

would have
is lost

offered greater resistance,

but the position

in

leave the stu-

dent to work this out.)


20.

K-O3!

RxR
R-K2

21.

RxR

TWO ROOKS AND PAWNS


Nothing would
avail.

^33

If2i...R-Kt8;22R-R6!

R-Q
White

8 ch;
25

27,

K-B
ch,

RxP;

Rx P
win
22.
23.
24.

R-K K-Q 2;
2,

R
26

8;

P-Kt 5, R-Q R 6, and


24

will

easily.

R-K Kt 2
R-Kt 7 R-Kt 8
He

R-K 3 R-K
2

P-B
sees he can

Black
his

is

desperate.

no longer defend

Pawns.
25. 26.

27.

R-Kt 6ch Px Pch R-Kt 7 ch


RXP R K B
7

R-K 3 K-Q K-B 3


2

28.
29.

KX
the

Resigns.

Example
ski,

game Capablanca-JanowNew York National Tournament of 1913.


61.

From

i 1

;i

mk

^^

ft

^^

^^

ft

Black's

game has

the disadvantage of his double

Q B

P, which, to

make matters

worse, he cannot

134

A DIFFICULT ENDING:
P Q Kt
3,

advance, because as soon as Black plays

White White
side

replies

P Q Kt

4.

It

is

on

this fact that

builds his plans.

He

will stop Black's

Queen's

Pawns from advancing, and will then bring his own King to K 3. Then in due time he will play P-Q 4, and finally P- K 5, or P- K Kt 5, thus forcing an exchange of Pawns and obtaining in that

way

a clear passed

Pawn on

the King's

file.

It will

be seen that this plan was carried out during the course of the game, and that White obtained his winning
advantage in that way.

The play was based through-

out on the chance of obtaining a passed


King's
file,

Pawn on

the

with which White expected to win.


1.

P-KKt4
P K Kt
5

already preparing to play

when

the tune

comes.
I

P-QKt3
P-Q B
4,

Black wants to play


prevents
it.

but White, of course,

2.

P-Kt4!

K-Kt2
side,

This King should come to the King's danger lurks.


3.

where the

K-B

P-QKt4
K-Kt
3

With the
followed
his

object of playing

and

P-Q R
file

4,

by P X Rook and be able

P, and thus have an open


to

for

make a counter-demonstration

TWO ROOKS AND PAWNS


on the Queen's
on the
right.

135

side in order to stop White's

advance
this.

White, however, also prevents

4.

P-QR4I
;

R-Qs
will

Of course

if

PX P

Black

have

all his

Pawns on

the Queen's side disrupted and isolated, and WTiite

can easily regain the

lost

Pawn by

playing either

Rook on the

Q R file.

5.

RQ
White

Kt

R K4
4,

He

still

wants to play

PQ B
will again

but as

it

is

easy

to foresee that

prevent

it,

the text

move

is

really a serious loss of time.

Black should

bring his King over to the other side immediately.


6.
7.

K-K3
P-R5

R-Q2
is

The

first

part of White's strategic plan


Black's

now accom-

phshed.

Pawns on

the Queen's side are fixed

for all practical purposes.

R-K3
R
Yet
would have
it

If

RXR

Kt P X

gi\'en WTiite

a very

powerful centre.

might have been the best

chance for Black.


8. 9.

R (Kt) -KBi P-Kt 5

R(Q2)-K2

PxP

10.

RxP

ir.6

A DIFFICULT ENDING:
'^m

^f

^ ^ W

-"---^---"

The second
obtained
is

part of White's
It

strategical plan
if

is

now

accomplished.

remains to find out

the advantage

sufiicient to win.
is

White not only has a

passed Pawn, but his King


in the centre of the

m a commanding position
QB
5,

board ready to support the advance


or,
if

of White's

Pawns,

necessary, to go to
in case of danger.

or

to

move

to the right

wing
file

Besides,

White holds the open

with one of his Rooks.


is

Al-

together White's position


of winning are excellent.

superior

and

his chances

10
II.

R-R3
R-Kt3
4.

R(R3)-K3
side

to prevent

PQ

Also Black fears to keep his

Rook

in front of his

two King's

Pawns which he

may want

to utilise later.
12.

P-R4
R-Kt5

P-Kt3

13.

P-R3

TWO ROOKS AND PAWNS

137

White threatens P R 5, which would finally force Black to take, and then White would double his

Rooks against
however, only
nothing
better

the

isolated

Pawn and win


The
tight

it,

or

tie up Black's Rooks completely.

text

move,

helps

WTiite;
to

therefore

Black

had
wait.

than
not

hold

and
(Kt

RK

would

help
8,

much, as WTiite would

simply answer

R-B

R-K

5)

R,

and whichever Rook Black took. White would have


an easy game.
these variations.)

(The student should carefully study

14. 15. 16.

R-Kt4

R-Kt

P-Q4 R-B 8ch

K-Bi
K-Kt
2

would not help much, but since he made the previous move he should now be consistent and play
2
it.

KQ

17-

138

ROOK, BISHOP AND PAWNS


26.

v.

27.
28.

K-Q2 KtPxP
PQ
5

P-B4

R-QR6
Resigns.

The winning

tactics in all these endings

have merely
tied to the

consisted in keeping the opponent's

Rooks

defence of one or more Pawns, leaving


free

my own Rooks
It

for action.

This

is

a general principle which

can be equally applied to any part of the game.

means

in general

terms

Keep freedom
opponent.

of manoeuvre

while

hampering your

There
that
is

is

one more thing of great importance, and

that the winning side has always had a general

strategical plan capable of being carried out with the

means

at his disposal, while often the losing side


all,

had

no plan at

but simply moved according to the

needs of the

moment.

30.

ROOK, BISHOP AND PAWNS

v.

ROOK,

KNIGHT AND PAWNS

We
it

shall

now examine an ending

of

Rook, Bishop
used in the

and Pawns against Rook, Knight and Pawns, where


will

be seen that the Rook at times

is

same way as

in the endings already given.

Example

62.

From

the

first

game

of the Lasker-

Marshall Championship Match in 1907.

ROOK, KNIGHT AND PAWNS

139

J
%

ku *

^_5r

In this position
the position

it

is

Black's move.

To a

beginner

may

look like a draw, but the advanced

player will realise immediately that there are great


possibilities for

Black to win, not only because he has

the initiative, but because of White's undeveloped

Queen's side and the fact that a Bishop in such a position


is

better than a Knight (see Section 14).

It will

take some tune for White to bring his


into the fray,

Rook and Knight


obtain an

and Black can

utilise it to

advantage.

There are two courses open to him.

The

most evident, and the one that most players would take, is to advance the Pawn to Q B 4 and Q B 5
immediately
at
in

conjunction with the Bishop check

and any other move that might be necessary with the Black Rook. The other, and more subtle,
3

course
his

was taken by Black.


in the

It consists in utilising

Rook

same way as shown

in the previous
all

endings, forcing White to defend something


time, restricting the action
of WTiite's

the

Knight and

140
WTiite's
of

ROOK, BISHOP AND PAWNS

v.

Rook, while at the same time keeping freedom action for his own Rook and Bishop.
I

R-Kt
P Q Kt
3,

This forces

which blocks that square

for the WTiite Knight.


2.

P-Kt3
Rook
King to that
Pawns.

R-Kt 4
Pawns
side to defend them,

bringing the

to attack the King's side

so as to force the

and thus

indirectly

making more secure the

position

of Black^s Queen's side


3.
4.

P-B4
K-Kt
I

R-KR4
P-B4
of action
is

Note that the White Knight's sphere


very limited, and that after

Kt Q

White's

own

Pawns

are in his way.


5.

Kt-Q2

K-B

6.

R-B

ch
It merely drives

This check accomplishes nothing.


Black's King where
it is
it

wants to go.

Consequently

a very bad move.

PQ

3 at once

was the

best move.

6
7.

P-QR3

K-K2 R-R3
side,

Getting ready to shift the attack to the Queen's

where he has the advantage


8.

in material

and

position.

P-KR4

R-R3

ROOK, KNIGHT AND PAWN'S


Notice

141

how

similar are the manceuvres with this

Rook

to those seen in the previous endings.


9.

R-R
side.

B - Kt

Paralysing the action of the Knight and fixing the

whole King's

lo.K B2
White cannot answer
followed

K K3
Kt B
3,

because

B x Kt

by

K K

4 will win a Pawn, on account of

the check at

which cannot be stopped.

II.

142

ROOK, BISHOP AND PAWNS


25. 26. 27.

Kt-R4 KtxP
Kt K4ch
way
to win.

P-B5 P-B6
K B5
White should
resign.

The

quickest
2d>.

29.

Kt-Q6 P-Kt4

P-B

PxP
P-Kt6 K-Kt6 P-Kty
how
to con-

30. 31.
32.

P-B

Kt-B4 Kt-K3
Resigns.

very good example on Black's part of

duct such an ending.

CHAPTER

VI

Further Openings and Middle-Games


31.

SOME SALIENT POINTS ABOUT PAWNS


to the discussion of openings
it

Before going back


mind a few
will

and
in

middle-game positions,

might be well to bear

facts concerning

Pawn

positions which

no doubt help to understand certain moves, and

sometimes even the object of certain variations in


the openings, and of some manoeuvres in the middle-

games.

Example
side.

63.

In

the position of the diagram

we
and

have an exceedingly bad Pawn formation on Black's


Black's

Q B P

is

altogether backward,

White could by means

of the

open

file

concentrate

U3

144

SOME SALIENT POINTS


weak
5,

his forces against that

point.
is

There

is

also the

square at White's

QB

which

controlled

by White,

and from where a White piece once established could In order to get rid of it, Black not be dislodged.
would have to exchange
venient.
it,

which

is

not always an
all

easy matter, and often when possible not at

con-

P,

The same holds true with regard to Black's B P and K Kt P, which create what is called

a "hole" at Black's
be avoided.

3.

Such Pawn formations

invariably lead to disaster,

and consequently must

m ^
i
i

...

i^

Example
while
the

64.

In

this position

we might say

that

the White centre

Pawns have the attacking position, Black centre Pawns have the defensive
in

position.

Such a formation of Pawn occurs

the

French Defence.
attempts,

In such positions White most often


of

by means

KB

4 and

KB

5,

to obtain
is

a crushing attack against Black's King, which


erally Castled

gen-

on the King's

side.

To

prevent that,

ABOUT PAWNS
and
also to

145

assume the

initiative or obtain material

advantage, Black makes a counter-demonstration by

P - Q B 4, followed by P X P (when White defends the Pawn by P Q B 3), and the concentrating of Black's pieces against the White Pawn at Q 4. This
in substance

might be said to be a determined attack

against White's centre in order to paralyse the direct

attack of WTiite against Black's King.

It

must be
it

remembered that
tion to

at the beginning of the

book

was

stated that control of the centre was an essential condi-

a successful attack against

the

King.

In an abstract

Pawns

are

way we may say strongest when they are


Thus the

that two or
in the

more

same rank

next to one another.

centre

strongest in themselves, so to speak,

Pawns are when placed at


fifth

K
is

4 and

4 respectively, hence the question of ad-

vancing either the one or the other to the

rank

one that must be most carefully considered.

The

advance of either
the

Pawn

often determines the course

game

will follow.
is

Another thing to be considered

the matter of one


isolated either

or more passed Pawns when they are


singly or in pairs.
is

We

might say that a passed

Pawn

either ver}'

weak

or very strong,

and that

its

weakness

or strength, whichever happens to be in the case to

be considered, increases as

it

advances, and

is

at the

same time

in direct relation to the

number

of pieces

on the board.

In this last respect

it

might be generally

said that a passed

Pawn

increases in strength as the

number

of pieces

on

the board diminishes.

146

SOME POSSIBLE DEVELOPMENTS


all

Having

this clear in

mind we

will

now

revert

to the openings and middle-game.

We

will analyse

games

carefully

from beginning to end according to


I
shall,

general principles.

whenever

possible,

use

my

owTi games, not because they will better illustrate

the point, but because, knowing them thoroughly, I


shall

be able to explaui them more authoritatively

than the games of others.

32.

SOME POSSIBLE DEVELOPMENTS FROM A RUY LOPEZ


of the variations in the openings

That some
on some

and

the manoeuvres in the middle-game are

often based

of the elementary principles just

expounded

can be easily seen in the following case

Example

65.

FROM A RUY LOPEZ


So
far

147

a very well-known variation of the

Ruy

Lopez.

In fact, they are the moves of the Janowski-

Lasker game in Paris, 191 2.


14.

Q-Q3

P-Kt3
of the Knights to

Let us suppose the game went on, and that in some

way White, by playmg one

at the proper time, forced the exchange of both Knights,

and then afterwards both the Bishops were exchanged,

and we arrived
very similar
ing the

at

some such position as shown


(I

in the

following diagram.

obtained such a position in a


at

way once

Lodz

in Poland.

was play-

White pieces

against a consulting team headed


m

by

Sal we.)

a
-i Vk'

i<//M

'/,

'/'///.

si

Now we

would have here the case of the backward


will in

Q B P, Q B 4.
lost,

which

no way be able to advance to


to be theoretically
will invariably

Such a position may be said


in practice a iirst-class
(If I

and
it

master

win

from Black.

may be

excused the reference,


referred to.)

I will say that I

won

the

game above

After a few moves

the position

may

be easily thus

148

SOME POSSIBLE DEVELOPMENTS

ft

i^ m

ft

#^^f

--"-.
^^
C,,^^

fl
The Black
plays

&
^^

pieces can be said to be ^xe^.


3,

If
2,

White
other-

Q QB

Black must answer

Q Q

wise he

will lose a

Pawn, and
3

if

White returns with

the Queen to
to

Q R

Black

will

have again to return

Q Kt

with the Queen or lose a Pawn.

can only move according to

Thus Black White's lead, and under

such conditions White can easily advance with his

Pawns
finally

K B 4 and K Kt 4, until Black will be forced to stop P B 5 by playing P K B 4, and we might


to

have some such position as


66.

this

Example

^ ^
^
_

ft

1^ ^ w If^ ^i m>M
ft

"
ft

^^
,

WM m'^^ tl
WKy
ft

ft

"W$.
ty/ZA

B^M
i

^^mwwi

FROM A RUY LOPEZ


In this situation the
I.

149
as follows:
2

game might go on

P X

P,

X
2.

P;

2.

Q- KB
i,

3,

Q- Q

White threatened to win a Pawn by


could not play
.

QX

P, and Black

.R

K B
at least.

because 3

RX B P

would
3.
5.

also

win a

Pawn

R(B5)-B2,R-Kt3; R(B i) - KKt I,

4.

R- Kt2,K- Ri
R
7.

(B

i)

- K Kt
R,

6.

Q- R5,RX
K X R, QXQ, PX
it

R;
2

RX
2,

RX
Kt

R
3

8.

Q-

Kt
Q;

ch;
II.

9.

K-R
4,

Q-

10.

P - Kt

and White wins

Now
diagram

suppose that in the position in the preceding

were Black's move, and he played


his

R KB

i.

White would then simply defend

move

like

Q- K B

3,

threatening

K B P by some R X Q B P, and
Kt
3,

then he would bring his King up to

and when

the time came, break through, as in the previous case.


WTiite might even be able to obtain the following
position

&

^^^

ft

fIB

I50

SOIME POSSIBLE

DEVELOPMENTS

Black would

now be

forced to play
2,

R B
it

i,

and

White could then play

QB

and follow

up with

3,

and thus

force Black to play

P, which

would give White a greater advantage.

careful
that,

examination of
besides

all

these positions will

reveal

the

advantage of freedom of
of the

manoeuvre on White's part, the power


at

Pawn
free to

5 is

enormous, and that

it

is

the

commanding
it is

position of this

Pawn, and the

fact that

advance, once

all

the pieces are exchanged, that con-

stitute the pivot of all White's manoeuvres.

have purposely given positions without the moves

which lead to them so that the student


accustomed to build up
positions that
in

may become
possible
situation).

his

own mind
any given

may

arise (out of

Thus he
his

will learn to

make

strategical plans

and be on
derive

way

to the master class.


benefit

The student can

enormous
33.

by further

practice of this kind.

THE INFLUENCE OF A "HOLE"


game has
illustrated in

The

influence of a so-called "hole" in a

already been

my game

against Blanco

(page 81), where has been shown the influence exercised

by the

different pieces posted in the hole created


5.

at White's

THE INFLUENCE OF A "HOLE"


Example
point, I

151

67.

In

order to further illustrate this


in the

now

give a

national

Masters

game played Tournament


White:

Havana

Inter-

of

1913.

(Queen's

Gambit Declined.)
A. Kupchick.
1.

D. Janowski.

Black:

2.

3.
4.
5.

6.
7.

P-Q4 P-QB4 Kt QB 3 B Kt5 P-K3 B-Q3 BxP


is

P-Q4 P-K3 Kt KB3 B K2


QKt-Q2 PxP Kt Kt3
Knight at

Of course the idea


it is

to post a

4,

but as

the other Knight which will be posted there this


logical.

manoeuvre does not seem

The Knight

at

Kt

3 does nothing except to prevent the development

of his

own Q

B.
4,
is

The normal
to play

course

00,

followed

by P

more reasonable.
White

For a beautiful
in that variation,

illustration of

how

see the Janowski-Rubinstein

game

of the St. Peters-

burg Tournament of 191 4.


8.

B-Q3
its

B Kt
the
9

has some points in

favour in this position,

the most important being the possibility of advancing

Kmg's Pawn immediately

after 8

K
4

Kt Q

BxB, QxB.
8
9.

Kt

10.

BxB Kt B3

QxB

152

THE INFLUENCE OF A "HOLE"

Had White's Bishop been at Q Kt 3 he could now play P K 4 as indicated in the previous note, a move
which he cannot make
of
in the present position, because

Kt K B
XB

threatening, not only the

Kt

P,

but also Kt

ch.

As White's King's Bishop should

never be exchanged in this opening without a very

good reason White therefore cannot play


10
11.

PK

4.

12.

0-0 R B
^ ^Mi
^i

0-0 B Q2
I

^mi

^^
i

mm

m m m
'<m>.

4^^A

^^ m^m^i
and now threatens to
;

White

is

perfectly developed,
:

win a Pawn as follows


followed

Kt X Kt, Kt X Kt

PK

4,

by

RX

P.

12

P-QB3

The fact that Black is practically forced to make this move in order to avoid the loss of a Pawn is sufficient reason in itself to condemn the whole system
of

development on Black's part.


2,

In
off

effect,

he plays

BQ

and now

he has to shut

the action of his

THE INFLUENCE OF A "HOLE"


own Bishop, which a Pawn for a while.
Bishop
it

153

thereby becomes httle more than


In fact,
it is

hard to see how this


Besides,

will ever

be able to attack anything.

can be

easily seen that

White

will

soon post his

two Knights at
Black
will

and

QB

5 respectively,

and that

not be able to dislodge them without seriously


his
it

weakening

game,

if

he can do

it

at
it

all.

From

all

these reasons

can be gathered that


for

would probably

have been better

Black to play Kt

x Kt and

thus

get rid of one of the

two White Knights before assumIn such cases, the

ing such a defensive position.


less

the

number

of pieces

on the board, the better

chances there are to escape.


13.

Kt

K4
5 for

KB

This practically amounts to committing suicide, since


it it

creates a hole at
will

White's Knight, from where


If

be practically impossible to dislodge him.

Black intended to make such a move he should have

done

it

before,

when

at least there

would have been an

object in preventing the WTiite Knight from reach-

ing

5.

14. 15.

Kt B 5 Kt K5

The
at

position of White's Knights, especially the one


5,

might be said to be

ideal,

and a

single glance

shows how they dominate the position.


henceforth will be
full

The question
situation.

how
such

is

WTiite going to derive the

benefit

from

an advantageous

This

we

shall soon see.

154

THE INFLUENCE OF A "HOLE"

9
m%
4

^p

mil

\l k

''^'^''mm^'''mi

^H
15-

bi

&
.

R Kt
in this

There

is

no object

move, unless
is

it is

to be fol-

owed by

Kt Q
i6.
17. 18.

2.

As that

not the case, he might


i,

have gone with the Rook to

as he does later.

R Ki Q-B3 Q Kt3
7

R-B3 R-R3 R B
I ^.

White threatened to win the exchange by playing


either

Kt B
19.

or

Kt Kt

20. 21.

P-B3 P QR3 P R3

RB 2 K Ri

Perhaps

these precautions are unnecessary, but White feels that he has more than enough tune to
all

prepare his attack, and wants to be secure in every

way

before he begins.

THE INFLUENCE OF A ''HOLE"


21
22.
23.

155

P-Kt4
PK Q B
4
2

He had

better have played


rid of White's

P-B5 Kt K6 Kt B 3 and
;

tried later

on to get

Knights by means of

Kt Q

2.

24.

RX

Kt
Rook
for a

with this

sacrifice of the

Knight and Pawn

White obtains an overwhelming


24
25.

position.

Qx
to

PX R Kt B

Kt Q
of good

was better

in order to get rid of

one of the

two WTiite Knights. There were, however, any number


rep^lies
it,

among them

the

following

K Kt

Kt(B5)xKt,BxKt; QxP, QxQ; Kt Bych,


2
;

Kt X Q, and with two Pawns exchange, and the position so much in his
White should have no trouble
in winning.

for

the

favour,

156

THE INFLUENCE OF A "HOLE" R Kt3 26. Kt Kt4


27.
28.

P K5 B B4

R Kt2 BB 2
and
as
it
is

All these
easily

moves are

practically forced,

seen they tie

up Black's

position

more and

more.

White's manoeuvres from move 24 onwards

are highly instructive.


29.

Kt B

Kt Kt

This wandering Knight has done nothing throughout


the game.
30. 31.

Kt(B5)-K4P-KR3
P

Kt Q4 KR4 R-Kt3 Q-Q2 32. Q-Bi 33. PxP and Black would be helpless. If P X P; K B Kt K 2 34. P B 4 KKt4 PxP P 35. Resigns. 36. PxP There nothing to be done. If B Kt Q R 2 ch,
2,
is
i
;

K Kt
things,
of

2;

B X

P.
notice that, apart

The student should

from other

White throughout the game has had control the Black squares, principally those at K 5 and
5.

QB

From now on
collection of

to the end of the

book

I shall give a

my

games both

lost

and won, chosen so

as to serve as illustrations of the general principles


laid

down

in the foregoing pages.

PART

II

PART
GAME
1.

II

QUEEN'S GAMBIT DECLINED


(Match, 1909)

White

F.

J.

:Marshall.

Black

J.

R. Capablanca.

1.

P Q4

2.

P-QB4
Kt-QB3
B Kt5

3.
4.
5.

P-K3

P Q4 P-K3 Kt-KB3 B K2 Kt-K5


match
I
I

had played
played
tactics.

this defence twice before in the

with good
still

results,
it

and although

lost this

game

until the very last

game, when

changed

my

The reason was my


I

total lack of know^l-

edge of the different variations in this opening, coupled

with the fact that


successful with
I
it
it

knew that Dr. E. Lasker had been


against jMarshall himself in 1907.
it

thought that since Dr. Lasker had played


should be good.

so often,

The

object

is

to exchange a couple

of pieces
full

and at the same time


possibilities

to bring about a position

of

and with promising chances of


end-game stage
is

success

once

the

reached.

On

general principles

it

should be wrong, because the


159

i6o

GAME
is

same Ejiight
although
it

moved

three times in the opening,


pieces.

mvolves the exchange of two

In

reahty the difficulty in this variation, as well as in


nearly
in
all

the variations of the Queen's gambit, hes

the slow development of Black's


this

Queen Bishop.
and

However, whether
safely played
is is

variation can or cannot be


still

a question

to be decided,
I

it

outside the scope of this book.

may add

that at

present

my preference
it

is

for a different

system of devel-

opment, but

is

not unlikely that I should some

time come back to this variation.

6.
7.

BxB B-Q3

QxB
we
shall

PXP

is

preferable for reasons that

soon

see.

7
8.

Px
is

Kt

Kt X Kt Kt Q2
to develop the

Now P X P
game.

would be a better way


idea

The
3,

that after

8...PxP;
2,

qBxBP,

P Q Kt
eleventh

followed by B Kt

would give Black's

Bishop a powerful range.

For

this variation see the

game
9.

of the match.

Kt-B3
.

0-0
X P
5.
;

No

longer would 9.

.P

be good, because 11

B Kt

P Q Kt would prevent B Kt
10

B X

P,

3
2

on account

of

Kt

QUEEN'S GAMBIT DECLINED


10.

i6i

11.
12.

PXP Q Kt3 P QR4

PX P Kt B

P-B4
Yet
it
it is

Played with the intention of obtaining the majority


of

Pawns on
this

the Queen's side.

doubtful

whether

move

is

good, since
in

leaves Black's

Queen 's-side PawTis disrupted

a way.
3.

The

safer

course would have been to play


13.

PB

Q-R3

P-QKt3

This exposes Black to further attack by

PR

without any compensation for


this position

it.

If I

had

to play

nowadays
after 14

would simply play 13...


P,

R K
and
If,

I.

Then

QX

QXQ

would
the

follow,

believe

that Black would

regain

Pawn.
5

instead,

White played 14 P X P then

B Kt

would give Black an excellent game.


14.
15. 16.

PR

00

B Kt 2 QB 2
I

KR Kt

Kt Q

l62

GAME

Black's position was bad and perhaps lost in any


case,

but the text move makes matters worse.

As a
5.

matter of fact I never saw White's reply


It

BB
this

never even passed through


Black's
I.

my

mind that

was

threatened.
16.
.

best

.K

R Kt
17.

If that

move would have been loses, then any other move

would

lose as well.

BB

KR B

From bad

to worse.
18.

Kt B

3 offered the only hope.

QUEEN'S GAMBIT DECLINED


Of course,
if

163

Kt X B, R Kt 8 ch would have drawn. The text move is pretty and finishes quickly. A well-played game on Marshall's part.
25

GAME

2.

QUEEN'S GAMBIT DECLINED


(San Sebastian, 191 1)

White

A. K.

164

GAME

course of this variation, but with very poor success.

The move in theory ought to be unsound, since Black's K Kt is yet undeveloped. I had not yet learned of Kt 5 and the exchange the attack founded on Kt Either Kt of the B at K 3. B 3 or P K R 3; K Kt 5, was right. to prevent either B or Kt

Pip
9^,

._

^J

-=

m g t:l^M^P m mxmxm
1
tgiW|;;iSj'&i
9-

QUEEN'S GAMBIT DECLINED


which
I

165

had

seen, but

which

thought

could

be

defeated.
14.

B X Kt
B, which
it

QXB
seemed would give

I considered

PX

me

a playable game, but I thought WTiite's combination

unsound and therefore


regret.

let

him play

it,

to

my

lasting

S
^..

am'

15.

KtXP!
'

Q-R3
y
.

^y/////i

^1
A.^^

L,_

&
^;-

.^M

i66
i6.

GAME
K Kt2!
I

This

is

the

move which
mind
2,

had not considered.

I thought
2,

that Rubinstein would have to play


I

B Kt
4
(if

when
i,

had

in

the following winning combination

16

B Kt

Kt

4! 17

Kt B

QXR!! QxQ, BxPch


18
;

wins),

R-B Kt Kt 5
;

P K R 3 (if Kt R 3, B X P ch wins the ex20 K x B, change), Kt X P 19 R X Kt, B X R ch It curious that should win. is and Black P K Kt 4,
this

combination has been overlooked.


granted
i.

It has been

taken for

that

did

not see the

17th

move

Q B

16
After White's last

QR Qi
move
there

was nothing

for

me

to

do but submit to the inevitable.


17.

QUEEN'S GAMBIT DECLINED


22.
2324. 2526.

167

R-Q3

KR K RxR

RxR
R-QKt3

27.
28. 29.

30-

R-K5 RxP B K 6 ch R B ch B B ch B B4
5

RxP
Kt-B3 K B
I

K K K-Q2

30.

P-QR3
It loses

bad move, which gives away any legitimate


a very important

chance Black had to draw.

move.

game will show, was to play way proper The it Q 3. If then R Q Kt 5, RxR; B x R, Kt Q 5; followed by P Q Kt 4; and WTiite would have an exceedingly difficult game to draw on
In
fact, as the course of the

loses several moves.

account of the dominating position of the Knight at

i68

GAME
and the awkward position
this is so.) 31-

5 in

conjunction with the extra

Pawn on

the Queen's
(See

side

of White's King.

how

32. 3334. 3536. 37.


38.

R B 7 ch R X K Kt P
B Kt8

RXP P R4 R R6ch R R5 ch B-Q5

K-Q3 P Kt4 P-QR4 P-RS


P-Kt5

K B4
K-Kt3
gives Black

With

these last three

moves White again

move B B 4 would have won with comparative ease, but the text move
a chance.

Even

before the last

is

a downright blunder, of which, fortunately for him,

Black does not avail himself.

38

P Kt6
it

RXP
White

would make
if

practically
all.

impossible

for

to win,

he can win at

White's best con-

QUEEN'S GAMBIT DECLINED


tinuation then would have been
:

169

40
42
is

R Kt P R
a win

5 ch,

5,
it

K PR 7
;

B B4, R By; B 2; 41 B Kt 8, P R 6; 43 B X P, R X B, and if there


39
to
find
it,

is

very

difficult

as

against

44

PR

6,

R R

3! offers

excellent

chances for a

draw.
39. 40.
If

Px

P B X Kt
7;

P R6 R X Kt P

40...P

R
8.

41

R Kt

ch,

KR

3;

42

R Kt

41. 42.

B-Q5 R R6ch

P-R7
Resigns.

As an end game, this is rather a sad exhibition for two masters. The redeeming feature of the game is
Rubinstein's fine combination in the middle game,

beginning with 14

B x

Kt.

GAME
White

3.

IRREGULAR DEFENCE
(Havana, 1913)
Black
R. Capablanca.

D. Janowski.
I.

J.

lyo

GAME
last

3
to obtain full developis

At
ment.

Black

is

on

his

way

The

idea of this irregular opening

mainly

own resources. At the time system of defence was not the played, was game the as well known as the regular forms of the Queen's Pawn openings. Whether it is sound or not remains
to throw WTiite on his

yet to be proved.

Its

good features are that

it

keeps

the centre intact without creating


ness,

any particular weakthe


It is

and that

it

gives plenty of opportunity for deep

and concealed manoeuvring.


long time
it

The drawback
will

is

takes Black to develop his game.

natural to suppose that White

employ that time

to prepare a weU-conceived attack, or that he will use

the advantage of his development actually to prevent


Black's

complete

development,

or

failing

that,

to

obtain some definite material advantage.


lo.

P-KR3

IRREGULAR DEFENCE
12

171

Kt X Kt
I considered castling,
I

very serious mistake,


right

which
afraid

was the

move, but desisted because


;

was

that by playing 13

B Kt
wrong

3;

15

Kt

B X Kt, P x B 14 Kt Kt 3, B 5, White would obtain a winWhether


all

ning position for the end game.


this

right or

shows how closely related are

parts of

the game, and consequently


the other.
13.
14.

how one

will influence

BxB
B X Kt

KxB
B Kt
3

Not good.
been Kt

The natural and proper move would have


3, in

order to bring
at once

all

the Black pieces


it

into play.

B x Kt

was

also good, as

would

have reHeved the pressure against Black's King's Pawn,

and

at the
it

same time have


is

simplified the

game.
ele-

Here

seen

how

failure to

comply wdth the

mentary

logical reasons, that

govern any given posiI

tion, often brings the player into trouble.

was no
fear

doubt influenced
of

in

my

choice of

moves by the

BB

5,

which was a very threatening move.

15.

16.

Q-B4 P QKt 4
B X B

Kt-K3
QB
2

17.
iS.

Q K4

RPx B K B 3

172

GAME
mm
i

iW
^

^i

imm:

^^ -^
19.

Si_,

R-Q3
be followed by

PK R
Black's

4, to

P Kt

4,

might have

been a more vigorous

way

to carry

on the attack.

weak point
is

is

unquestionably the

Pawn

at

4,

which he
text

compelled to defend with the King.


at doubling the Rooks, with the

The

move aims

ultimate object of placing one of

them

at

6,

sup-

ported by a

Pawn at Q B 5, this by playing P B 4, which would create a "hole" or by playing P Kt 3, which would tie the at Q 5 Black Queen to the defence of the Q B P as well as
Black could only stop
;

the

P, which she already defends.

Black, how-

ever, can

meet

all

this

by

offering the

exchange of
this reason

Rooks, which destroys White's plans.

For

PK
attack.

4 appears the proper

way

to carry on the

QR-Qi P KKt4 20. QR Qi which would preparatory to P K Kt This move


19
is

3,

IRREGULAR DEFENCE
make
Black's position secure.

173

Unfortunately for Black,

he did not carry out his original plan.


21.

P B4
left

RxR
Black with a perfectly

P
safe

Kt

would have

game.
22.

RxR
right

R Q

very serious mistake, which loses a

Pa^\^^.
left

P
Black

Kt

was the

move, and would have


In
fact,
if it

with a very good game.

should come to

a simple ending, the position of the Black King would

be an advantage.
23.

RxR

Ktx R

24.

KR4
will

This wins a Pawn, as


reply 24...Kt

soon be seen.

Black cannot
ch,

because 25

PXP

Kt x P;

26

Q R 4

wins the Knight.

174
24.

GAME

FRENCH DEFENCE
of defending, Black

175

makes a counter demonstration


It leads to highly interestuig

on the Queen's
games.
5-

side.

PXP
game was played
but
I

At the time

this

the variation

was

in vogue,

considered then, as I do now,

the text

move
5

to be the stronger.

QxP
Px
P.
It

This

is

considered superior to

has for

its

object, as I said before, to take the initiative

away

from White by disrupting White's Queen's


his breaking
laid

side.

WTiite,

however, has more than ample compensation through

up Black's King's
is of

side.

It

might be

down

as a principle of the opening that the breaking

up of the King^s side


lar occurrence

mme

impartan^e tlmn a simi-

on

the

Queen^s

side.

6.

176

FRENCH DEFENXE
reply, but a careful examination will

177

show that WTiite

already has the better position.


15. 16.

R-Q3!

KR Q

K Kt Q-KB4
I

L.!

Jy

17.

Kt

R4
it

This move has been criticised because

puts the
forc-

Knight out

of the
;

way

for a

few moves.

But by

WTiite gains a \try important move ing Q K Kt 4 which not only consohdates his position, with P B
4,

but also drives the Queen away, putting

it

out of the
is

game

for the

moment.

Certainly the Queen

far

more valuable than the Knight,


for WTiite's

to say nothing of the

time gained and the freedom of action obtained thereby

more important
17
18. 19.

pieces.

PB

Q K Kt 4 Q Kt 2

B-B3

178
In such positions
to get rid of the
it

GAME
is

generally very advantageous

Black Bishop controlling his


positions

Q R

and

Q B

3,

which form "holes"

for White's pieces.

The Bishop

m such
19

is

of very great defensive


it.

value, hence the advantage of getting rid of

KR Ki
B X B

20.
21.

KxB
P-B3
6 ch.

P-QB5!

White threatened P
22.

B
3

Kt B

Q-Bi
Q
6 via

To
and

prevent the Knight from moving to

K 4 or Q B

4.

It

is

self-evident that

White has a

great advantage of position.

23.

Kt Q2?

had considered
it

R Kt

3,
it

which was the right

move, but gave

up because

seemed too slow, and

FRENCH DEFENCE
way
of winning.

179

that in such a position there had to be some quicker

23
24.

PX P
Kt B 4 Kt Kt
3

Kt

4 or

would have brought about

an ending advantageous to White.


24
25.

Kt R

ch

26.
27.
If

Px
28

Kt Kt3 KR I Kt Q4
R B
(Kt
i)
I

Q Q4
KtxP, R

R Kt

i;

i;

29

Kt x

P would

win.

28.

P B 4
I

Kt B

4 was the right move.

was, however,

still

looking for the


that the

"grand combination," and thought


I

Pawn

would

later

on have at

6 would

win the game.

Black deserves great credit for the


this exceedingly difficult

way

in

which he conducted

I So

GAME
He
move

defence.

could easily have gone wrong any


22

num-

ber of times, but from

onwards he always

played the best move.


?8

FRENCH DEFENCE

I8l
I

36QXQP! R-Q
(if

i;
I,

37

Q-R6, K-Kt
I
;

best

Q Q

ch

K R K Kt

R Q Kt

wins)

38

QXB P

and Wliite

will at least

have a draw.

3536.

i82

GAME
superiority of

has four Pawns to three on the King's


Black's

side,

while
is

Pawns on

the other side

somewhat balanced by the

fact that

one of Black's

Pawns

is

doubled.

On

the other hand, Black has

the advantage of remaining with two Bishops while

White has only one.


4
5.

6.
7.

P-Q4 QxP
KtxQ
is

QPXB PxP QxQ B-Q3


His

Black's idea

to

Castle on the King's side.

reason
side to

is

that the King ought to remain on the weaker

oppose later the advance of White's Pawns.


is

Theoretically there

very

much

to be said in favour

of this reasoning, but

whether in practice that would


difficult to
all

be the best system would be rather

prove.

The student should

notice that

if

now

the pieces

were exchanged White would practically be a


ahead, and would therefore have a

Pawn

won

ending.

8.

Kt

QB3

Kt

K2
In any other

perfectly soimd form of development.

form adopted the Black Kt could not be developed


either as quickly or as well.
for

K2
and
to

is

the natural position

the Black

Kt

in this variation, in order not to


also,

obstruct Black's Pawns,


ualities,

in

some event3.

in

order

to

go

Kt

There

is

RUY LOPEZ
also the possibility of its going to

183
5 via

QB

3 after

P-QB4.
9.

10.

0-0 PB 4
weak

0-0
at the time,

This move
still.

I considered

and

do

It leaves the

P weak,
it

unless

it

advances to

5,

and

it

also

makes
4.

possible for Black to pin the

Kt by B Q B
10.

R K Best. It threatens B B4; B K3, Kt Q4. It also prevents B K 3 because of Kt Q 4 or B Kt Kt 3 B3 Preparatory to P Q Kt followed by P Q B 4 in conjunction with Kt Kt and B Kt which
I

4.

II.

3,

3,

would put WTiite

in

great

difficulties

to

meet the

combined attack against the two centre Pawns.


12.

P-B5

KW
Bi
^^
*

ft

<^

^^

^S Mi^^m
a
%

|f|i

r'^4

m .W3 mm m wm
&

1 84

GAME
like

It

has been wrongly claimed that this wins the game,


nothing better than to have such a
It required several mistakes

but I would

position again.

on

my

part finally to obtain a lost position.

12
13.

P-QKt3

B-B4

13-

B Kt2

Played against
of course

was

my better judgment. The B X B. Dr. Lasker gives

right

move
4;
i;

the follow-

ing
15

variation:

R Q

I,

i3...BxB;i4RxB, P B B Kt 2; 16 R B 2, Q R Q
19
of
it.

17RXR, RxR; 18R Q2, RxR;


and he claims that White has the best
as Niemzovitch

Kt x R,
But,

pointed out immediately after the


i

game, 16...Q
tion,
is

R Q

given in Dr. Lasker's variaIf

not the best.

16... Q

RB

i!

then

WMte

will

have great

difficulty in

drawing the game,

RUY LOPEZ
since there
is

185

no good way to stop Black from playing

Kt B

3, followed

by Kt

K
Kt
5,

4,

threatening

Kt~

5.

And

should White attempt to meet this maat

noeuvre by withdrawing the

Kt

then the

Black Knight can go to

K
B
of

will

be the object of the attack.

and the White Pawn at Taking Dr.


Black plays 19.
also

Lasker's variation, however, whatever advantage there

might be disappears at once


3,

if

.Kt

threatening

Kt Kt
Black
3

and
If

Kt Q
draw.

5,

neither

which can be stopped.


5,

White answers 20 Kt
In

Kt Q
.

5 for

will at least

fact,

after 19.

.Kt

Black threatens so

many

things

that

it is difficult

to see

how

Wliite can prevent the

loss of

one or more Pawns.

14. 15.

B X B

PXB

Kt-Q4
.B

It is

a curious but true fact that I did not see this


I

move when

played 13

Kt
13.
.

2,

otherwise I would

have played the right move


15

.B

B.

QR-Qi
yet far from
lost,

The game
lowed by

is

as against the entry

of the Knight, Black can later

PQ
16.

on play P

4, fol-

4.

Kt K6

R Q2

17.

QR-Qi

i86

GAME

m m

'4,c/ii^

m%^'m
^

wy
ifcsi^

mJ^wi
I

now was on
by P

the point of playing


4,

PB

4, to

be

followed

which

thought would give

me
i,

a draw, but suddenly I became ambitious and thought


that I could

play the text move,


sacrifice

ly.-.Kt

and
at

later
6,
still

on

the exchange for the Knight


for
it,

winning a
weaker.
I

Pawn

and leaving White's

KP

intended to carry this plan either

before or after playing

K Kt 4 as the circumstances
:

demanded.
18

Now
5,

let

us analyse

1 7

PB

4.

If

QKt 4; and a Kt; 19 PxB, P careful analysis wall show that Black has nothing to Black's plan in this case would be to work his fear. Kt around to K 4, via Q B i, Q Kt 3, and Q B 5 or Kt Q

Bx

P X P, B X P 20 Kt X B (best, since if R (B 2) Q 2, B X Kt give Black the advantage), RxKt; 21 R X R, Kt X R; and there is no good reason why
19
;

2.

Again, 17...P

4; 18

RB

2,

-Q

4;

Black should
17
18.

lose.

Kt Bi

RB

P-QKt4

RUY

i88
helpless with each

GAME
move.

The game needs no

further

comment, excepting that


an altogether
made,
it

my
if

play throughout was of

irresolute character.

When

a plan

is

must be

carried out

at all possible.

Regard-

ing the play of White, I consider his loth

and 12th
his 28th

moves were very weak


move.
perfect.

he played well after that up

to the 27th move, which

was bad, as well as was


good,

The

rest of his play

probably

29.

FRENCH DEFENCE
GAME
6.

189

FRENCH DEFENCE

(Rice Memorial Tournament, 191 6)

White

O.
I.

Chajes.

Black

J.

R. Capablanca.

190
9.

GAME
BB
I

P QB4
It

Threatening
threat of
last

Q R
3-

4 and stopping thereby White's

BR

demonstrates that White's


loss of

move was a complete


his position.

time and merely

weakened

10.

FRENCH DEFENCE
fended, and this in turn will give
to post his

191

him the opportunity


2.

Knight at

4 via

When

the Black

Knight

is

posted at
2,

Q 4,

the Bishop will be developed to


itself,

3 via
it

as soon as the opportunity presents

and

will

be Black that will then have the

initiative,

and can consequently decide the course


15.

of the

game.

To prevent Kt X P, or
ever,
is

R-Qi Kt K
2
;

which would be answered by

still

better

by B

3.

strategically

wrong,

since

The move, howby bringing his


loses

pieces to the Queen's side,

White

any chance

he might have of making a determined attack on the


King's side before Black
15
16.
is

thoroughly prepared for

it.

P-KKt3
PB
4

K Kt
P Q R
be
here,

17-

B-K3
4, in

Better would have been

order to play
better posted
it

BR

3.

The

WTiite

B would

much

on the open diagonal than


on the defensive.
17
18.

where

acts purely

BB

Kt K2 Kt Q4
it
is

This Knight completely paralyses the attack, as

dominates the whole situation, and there


to dislodge
his pieces.
for
it.

no way

Behind

it

Black can quietly develop


said to be

The game can now be

won

Black strategically.

192
19. 20.

GAME

21.
22. 23.

R Q3 Kt Q4 R Kt3 P KR4 P-R5


K
2

B Q2

QR-QB K R KR Kti
2

Q-Kt5
Also to prevent

In order to pin the Knight and be ready to come back


to either or

B
all

i.

R Kt

i.

In reaUty nearly

these precautions are unnecessary,

since White's attack amounts to nothing.

Probably

Black should have


5

left

aside all these considerations,


it

up with and played Q R now, in order to follow favourable under less but later, p B as he did
4,

circumstances.
24.

R-R3

^ m

Wi^ ^^M ^
ft

1/
'tyyy/i

^
^
ill

i m "

^^4
rj

^^..,.,..^^_

1^^^^^
24.

^^^

P-B4
QB
i

Not

the best, as White will soon prove.

would have avoided everything, but Black wants assume the initiative at once and plunges into comto

FRENCH DEFENCE
plications.
is

193

However, as

will

soon be seen, the

move

not a losing one by any means.


25. 26.

PXP

e.p.

Kt X P

(B 3)

PxPch

RxP
m

A
''iM

J:

Ma
27.

'^^M.

^wm /^m

'^^

RxP ch

This wins the Queen.


27
28.

KxR
B QxQ
Kt

5ch

Px

Kt

29.

194

GAME
position looks

6
I

The

most

interesting.

thought

it

would be possible to get up such an attack against


the White King as to

make

it

impossible for

him

to
it

hold out

much

longer, but I

was wrong, unless


first,

could have been done by playing B B 3 I P Kt 3 and then playing K R


4.

forcing

followed a
play-

similar plan, but lost a very important

move by

ing

Q R K Kt R Q I. I am
to play

which gave White time to play

convinced, however, that

BB

at once was the right move.

White would be forced


either

P Kt
4;

3,

and Black would reply with


to play
5
;

KR
it

as already indicated, which looks the best


is

(the plan, of course,

R K R i

and follow

up with

K Kt
it

threatening mate, or
to

some

other

move

according
will

circumstances.
first

In some

cases, of course,

be better
will

to play
least

K Kt 5),
him a
them
to
this posi-

or

Kt K
There
that
It
it

5,

which
be

at

give

draw.
tion
all.

are so

many

possibilities in

would
be

impossible

to

give

will

worth

the

reader's

time

go

carefully through the Unes of play indicated above.

29

QR KKt
B
3

As stated B
30.
31.

was the best move.

P-Kt3

B-B3

R Q

K R4
is

The

plan, of course, as explained above,


5 in

to go to
8,

Kt
it

due time and threaten mate at


too late, the White

KR

but
in

is

now

Rook having come

FRENCH DEFENCE
time to prevent the manoeuvre.

195

Instead of the text

move,

therefore, Black should

have played Kt

5;

which would have given him a draw at the very


After the text moves the tables are turned.

least.

It is

now

White who has the upper hand, and Black who has
to fight for a draw.
32.

R Q6
still

B
had
to

K5
probably

Kt

was

the right move, and

the last chance Black


best play.
33.
34.

draw against White's

QxBP RxR
R, Kt

Kt-Q4

KxR
no better.

Kt X Q

RX
35-

X P was

196

GAME
why
I

Most
did,
I

players will be wondering, as the spectators

did not resign.

The reason

is

that while
for the fol-

knew

the

game

to be lost, I

was hoping

lowing variation, which Chajes came very near playing

5iQxPch,K-R2; 52Q-R5,RxP; 53 BKt 5 ch, K Kt 2 54 B X R ch, K X B; and while


;

White has a won game


pieces against a master

it

is
it,

by no means
let

easy.

If

the reader does not believe

and

see

him take the White what happens. My


no chances, played

opponent,
51

who decided
7,

to take

B Kt

and

finally

won

as

shown below.

51.

RUY LOPEZ
GAME
RUY LOPEZ

197

7.

(San Sebastian, 191 1)

White

J.

R. Capablanca.
1.

Black

A.

Bum-

K4
3

2.

Kt KB

3. 4.
5.

B-Kt5 B R4

P K4 Kt QB 3 P-QR3 Kt B 3
my
ignorance

P-Q3

This

is

a very solid development, to which I was

much

addicted at the time, because of

of the multiple variations of the openings.


5
6.

P B3
is

P-Q3 B K2
the alternative of developing

In this variation there


this

Bishop via Kt
7.

2,

after
2

Kt

3.

QKt Q
Kt B
I

00
P QKt4 P Q4
Px
P
4
at

8. 9.

BB

10.
11.

Q K 2
Px
P

B QB

E\'idently to
I

make room for the Queen do not think the move ad\asable at this
3
is

2,

but

stage.
It

a more natural and effective move.

develops

a piece and threatens


to be stopped.
12.

BB

5,

which would have

B Kt

B K3

198

GAME
it is

Now

not so effective, because White's

QB

is

out,

and the

Kjiight, in going to

K
B.

3 to defend

the square

QB

4,

does not block the


13.

Kt

14.

K3

R Ki Q K2
good.

This

is

bad.

Black's

game was already not

He probably had no choice but to take the Knight with the Bishop before making this move.

wm

s.

15.
16.

Kt Qs

BxKt
Kt Kt
I

PxB
it

in order to bring

to

2,

to support the other Knight

and

also his King's

Pawn.
able

White, however, does not


of his

allow time for this, and


superior position
17.
is

by taking advantage to win a Pawn.

P-QR4
way
it

P-Kt5
Pawn,
solid.

Since he had no

to prevent the loss of a

he should have given

up where

it

is,

and played

Q Kt Q

2,

in '.order to

make

his position

more

RUY LOPEZ
The
text

199
leaves

Black's

move not only loses a Pawn, but game very much weakened.
18.
19.

PXP
B X Kt

BxP
QXB

20. 21.

Q-K4
QxPch

B-Q3 KB

With a Pawn more and all his pieces ready for while Black is still backward in development,
remains for White to drive

action^
it

only

home

his

advantage before

Black can come out with his pieces, in which case,

by using the open


able

K R

file,

Black might be able to


WTiite

start a strong attack against WTiite's King.


is

by

his next
22.

move

to eliminate all danger.

Kt

R4
forced.

Q-R3
Black
could

This

is

practically

not

play

P Kt

3 because of

BxP,

and Wliite meanwhile

threatened

Q R

8 ch followed

by Kt

ch and

QXP.

200
23.

GAME
QXQ

202

GAME

%i

HI

\mhW' m ^^^^M
%

^^"

^^^^^

10

Q-B3
Pawn was merely with
Black
for his

White's threat to regain the

the idea of gaining time to develop his pieces.

could have played

PQ

opening the
11

way

Q B, when would have followed, 12 Kt B 3, and White would


Black aims at taking the
in accordance

B Q3,
With the

R Ki;
text

soon start a powerful

direct attack against Black's King.


initiative

move

with the principles

away from White laid down in this

book.
II.
If

Kt
3
;

R3
and White's Bishop would be

B X
at

P,

PQ

completely shut
if

off,

and could only be


loss

extricated,

all,

with serious

of

position.

The

text

move aims

at quick development to keep the initiative.


II

P-Q3
it

This

now

is

not only a developing move, but

also

threatens to win a piece by

Bx

Kt.

CENTRE GAME
12.

203

B-Q3
safe.

Kt-Q5
RK
i;

This complicates the game unnecessarily.

was simple, and perfectly


13.

B-K3

13

B-Kt5
The
position

This

is

a serious mistake.

was most

interesting,

and though

in

appearance dangerous for

The right move would have been 13. .R Kt 5, when we would have 14 B X Kt, RXB; i5P-QB3,BxP; 16 P x B, K Kt 5
Black, not so in reality.
.

R-

17

Q K
PX
Q,

(best),

Qx

ch;

18B B2, QxQ;


game

19

RX

P, and Black has the best of the

with four Pawns for a Knight, besides the fact that


all

the White
14.

Pawns

are isolated.
5!

Kt Kt

Rx

There was nothing


15.

better.

QXB!

Kt

ch

204

GAME

^ ^

iBi
J^^

i6.

17.
18.

BxKt! Kt K4!

RxB
RxKt

19. 20.

QxR P KB4 P B3

Q Kt4ch
Q-Kt4
B B4

21. 22.

KR Ki
R-Q5

Q-B3

QXQ
tage,

would have given White a decided advan-

enough to win with proper play. Mieses, however, feared the difficulties of an ending where, while having
the exchange, he would be a
ferred to keep the

Pawn

minus.

He

pre-

Queens on the board and keep up


sight,

the attack.

At

first

and even

after

careful

thought, there seems to be no objection to his plan From this point truth such is not the case. but

the

game

will gradually

improve

in

Black's
is lost.

favour

until,

with the exchange ahead, White

CENTRE GAME
22
23. 24.

205

P-B5 R-Q2

Q-Q2 P-QB3 P-Q4

i *.i^

B ^ ^
m
,

wm

m S

MAMI

i^

^J
is

My
I
shall

plan for the

moment

very simple.

It ^ill
3.

consist in bringing

my

Bishop around to

Then

try to paralyse

White's attack against


also prevent

my
is

King
from
safe
side

by playing P K R 3, and ever playing P K Kt


5.

White

from attack

I shall begin to

my advance my
Once
;

King

Queen's

Pawns, where there are four to three


Bishop at

and that
even

advantage, coupled with the enormous attacking power


of

my

3, will

at least assure

me an

chance of success.

2526. 27.

Q-B3

B K2
2

QR K

28.

B-B3 Q-R5 P KR3 P KKt4 K R2!

2o6

GAME

To prevent P K R 4, which I would answer with P K Kt 3, winning the Queen. It can now be
considered that
will

my

King
his

is

safe

from attack.

White

have to withdraw

Queen via

3,

and Black

can use the time to begin his advance on the Queen's


side.

29.

30.

K Kt R Q

R Qi PB 4

Notice that, on assuming the defensive, White has


placed his Rooks correctly from the point of view of
strategy.

They

are both on white squares free from

the possible attack of the Black Bishop.


31.

Q-R3
at

Q-R5
moment, on account
in the

This gains time by attacking the Rook and holding


the White the

3 for the

of

K Kt P.

Besides, the

Queen must be

middle

of the fray

now

that the attack has to be brought

home.

WTiite has actually

more value
utilise

in

material,

and therefore Black must

everything at his

command
32. 33-

in order to succeed.

R(K2)-Q2
5
;

K-Ri threatening P Kt
of action of the 34.

Q-K5ch P-QKt4
which would open the
line

Bishop and also secure a passed Pawn.

Q-Kt2
Q QXR
ch.

Q-R5
P, which White cannot

indirectly defending the

take on account of

CENTRE GAME
35.

207

K-Kti

P-Kt5

The attack increases in force as it is gradually brought home directly against the King. The position now is most interesting and extremely difficult. It is
doubtful
if

there

is

any valid defence against Black's

best play.

The

variations are

numerous and

difficult.

36.

PXP
RxR;

QxP
R
now x R, B x P
pla>'

Black has now a passed Pawn, and his Bishop exerts


great pressure.

White cannot very well


38

37

RxP
5

because of

and WTiite could not take the Bishop because

ch would win the Rook, leaving Black a clear

passed

Pawn
37

ahead.

38

P-QR3 RxP
R(Ql)_Q2
Q K:t3

Q-R5! R-QKti

39 40
41

P-B5 R Kt6

Q-Q6

208

GAME

"^m^m^"^'

Nj^i"
PH

wM..

IH ^H ^^

'%^Mi^

^^ i^^P

If^i

^^^

41.

P B6
also

B X P would
game
it is

win, which shows that White's

is

altogether gone.

In these cases, however,


that should be played,

not the prettiest

move

but the most effective one, the

move

that will

make

your opponent resign soonest.


42.

43.
44.

R QB R-Q3 R-Qi
Resigns.

PxP
Q-K5! R QB6

Of course White must play


plays

Q Q

2,

and Black then

RX

P.

QUEEN'S GAMBIT DECLINED

209

GAME

9.

QUEEN'S GAMBIT DECLINED


(Berlin, 1913)

White:

J.

R. Capablanca.

Black: R. Teichmann.

I.

210
text

GAME
move
is

that

it

leaves Black's

QP

isolated,

and

consequently weak and subject to attack.


14.

KR Q
would
5;

Ktx B
been

The
15

alternative

have
16

14...P
4,

2,

P Kt

Kt

Q R

Kt4; Kt (B 4)

15.

Kt X Kt

16.
17.

RXR

P Kt QXR

Kt-B3

Q-B5

Black aims at the exchange of Queens in order to


remain wdth two Bishops for the ending, but in this
position such a course
is

a mistake, because the Bishop

at

Kt

2 is inactive

and cannot come into the game

by any means,
Queen's

unless Black gives

up the

isolated

Pawn which
18.

the Bishop must defend.

Kt

Q4
4,

Not, of course,

R B R-B

R Q

because of

QXQ

Kt X

Q,

and there would be no good way


18
19.

to prevent

7.

QxQ
Kt(B3)xQ!
Knights' moves.
chain-like, so to speak, in order

Notice the co-ordination of the

They
there.

are

manoeuvred

to maintain one of them, either at

4 or ready to go
file,

Now
19

White threatens to take the open


forces Black's next
.

and therefore

move.
I

R B

QUEEN'S GAMBIT DECLINED

211

The student should examine


will

this position carefully.

There seems to be no particular danger, yet, as Wliite


demonstrate. Black

may

be said to be
the defence
is

lost.

If

the

game

is

not altogether
difficult

lost,

at least

of the

most

kind;

indeed, I

must confess

that I can see no adequate defence against White's

next move.
20.

Kt B
21

5!

KB

If2o...B

Qi;
23
2,

R X Kt; 25 R Q

Kt Q6,R B 2; 22 Kt x B X Kt, B X B; 24 R X P, R B
is

B,
2;

and White
else,

moves anywhere

then

Pawn B X

ahead.

If 20.

.B
the

Kt, doubling

KB

P and

isolating all of Black's King's side


21.
22.

Pawns.

Kt X B Kt Q4

KX

Kt Kt 3 Kt

This

is

practically forced, as WTiite threatened

5 ch.

Notice that the Black Knight

is

pinned in

such a
gi\Tng

way

that no

relief

can be afforded except by

up the

K R

or

abandoning the open

file

212

GAME
sieze
it.

with the Rook, which would be disastrous, as White

would immediately
23.

P-B3I

^Z-

P-R3
else

Black could do nothing


his

except

Rook along the open file, since as away White would take it. White, on the other hand, threatens to march up with his King to K 5
via

mark time with soon as he moved

KB2,KKt3, KB4,

after having, of course,

prepared the way.


to

Hence, Black's best chance was


in the text, in order to free his

give up a Pawn, as

Knight.
24.
25.

B X P
P K R4 BB 4

Kt Q

26.

Kt B 4 Kt K3

Black exchanges Knights to remain with Bishops of

QUEEN'S GAMBIT DECLINED


opposite colours, which gives

273

him

the best chance to

draw.
27.

Kt X Kt

KX

Kt

27.

P X Kt would be

worse, as WTiite would then

be able to post his Bishop at


28.

5.

R Q2

R KRi

Black wants to force


be
bad,

on

B Kt3. P KKt3 would account of P Q 5 which would


;

get the Black Bishop into the game, even though

White could answer P


however, weak, as
will
5
;

4.

The
it

text

move

is,

soon be seen.

His best chance

was
and

to play

P Kt
3.

and follow

and B R

White meanwhile

R 4 Kt 4 could play P
up with P

5,

obtaining a passed Pawn, which, with proper

play, should win.


29.

R QB 2!
RXR

R QB
B X

30.

There are now Bishops of opposite colour, but nevertheless

White has an

easily -won

game.

2 14

GAME
31.

K B
^
i

:i.i

i *,^.

II ^^

a a
^^

31
Practically forced.

P-Qs
Otherwise the White King would

march up
this

to

4 and then to
If

and win Black's White King

Queen's side Pawns.

Black attempted to stop

by putting

his

King at

QB

3 then the

would enter through

into Black's King's side

and win

just as easily.
32.

QUEEN'S GAMBIT DECLINED


at

215

Kt

7,

where

it

not only protects the


P.

P, but indi-

rectly also the

Q Kt

37
38.

K-Q4
B Kt
7

Resigns.

The student ought


of ending.

to have reahsed

by

this

time

the enormous importance of playing well every kind

In this game again, practically from the

opening, White aimed at nothing but the isolation


of Black's

P.

Once he obtained

that, he tried for

and obtained,
tion
terial

fortunately, another advantage of posiitself

elsewhere which translated

into the

ma-

in

Then by accurate playing the ending he gradually forced home his advantage.
advantage of a Pawn.
finest players in the world.

This ending has the merit of having been played against

one of the

GAME

10.

PETROFF DEFENCE

(St.

Petersburg, 1914)

White:

J.

R. Capablanca.
1.

Black:

F. J. Marshall.

K4
3

K4

2.

Kt KB

3.
4.
5.

KtxP

Kt KB 3 P-Q3

6.
7.

KB Q-K2 P Q3
B-Kts

Kt

Ktx P

Q-K2 Kt KB

2l6

GAME

lo
fine

Played by Morphy, and a very


is

move.

The
will

point

that should

Black exchange Queens he


in

be a
will

move behind
get a

development and consequently


if

cramped game
7

White plays accurately.

B-K3
it

Marshall thought at the time that this was the best

move and consequently played

in

preference to

QX Q

ch.
8.

Kt B

P KR3

9.

BxKt
P Q4

10.

QxB B K2
5ch

11. 12.

Q Kt

Kt Q2

B-Q3!
^^^^

mxm'imxm MB
I

ik: m%

W.

mwm,.
^^,.

WW
i

;Mj^ ^^^^^^^^^^

It is

now time

to examine the result of the opening.

On

White's side

we

find the

minor pieces well posted


it is

and the Queen out

in

a somewhat odd place,

true,

but safe from attack and actually attacking a Pawn.

PETROFF DEFENCE
White
is

217
is

also ready to

Castle.

White's position

evidently free from danger and his pieces can easily

manoeuvre.

On

Black's side the

first

thing

we

notice

is

that

he has retained both his Bishops, unquestionably an

advantage

but on the other hand we find his pieces


in

bunched together too much, and the Queen


of being (attacked without having

danger
to
it

any good square

go

to.

The Bishop

at

2 its

has no freedom and

blocks the Queen, which, in

turn, blocks the Bishop.

Besides, Black cannot Castle

on the King's

side be-

cause

QxP, R Kti;

Q K

4 threatening mate,

wins a Pawn.

Nor can he

Castle on the Queen's side

because Q R 5 would put Black's game in imminent danger, since he cannot play P R 3 because of B x P nor can he play K Kt because of Kt Kt
i

5.

Consequently we must conclude that the opening


all in

is

White's favour.

12

P Kt 4
for his

To make room Kt 5.
13.

Queen, threatening also

P-KR3
in
initiative.

0-0
free

giving

up a Pawn

an attempt to

his

and take the


find a

It was difficult for move, as White threatened Kt K 4, and should Black go with the Queen to Kt 2, then P Q 5, B

game him to

4;

Kt X P

ch, followed

by B x B.

2l8
14. 15.

GAME

lo

QxP Q-K4
P - Q Kt
3

QR-Kt Q Kt 2

16.

P-QB4

In order to break up White's centre and bring his

Knight to

4 and thus lay the foundation for a violent

attack against WTiite's King.


fails,

The

plan,

however,

as

it

always must
is

in

such cases, because Black's

development

backward, and consequently his pieces

are not properly placed.


17.

00
Kt-Qs!

PXP

18.

simple move, which destroys Black's plan utterly.


will

Black

and, as
lose

now have no concerted action of his pieces, his Pawns are all weak, he will sooner or later

them.

IMi

m
m

C..^B
fe'
m

ill

m i

19. 20.

BB

QxP

B-Qi Kt B4 QxQ

PETROFF DEFENCE
The
fact that he has to

219
is

exchange Queens when he

a Pawn behind shows


21.

that Black's

game

is

lost.

Kt X

22. 23-

B X B

B X Kt BB 3

QR-Qi
is

BxKt
But now the
one in which the Bishop

The Knight was too


ending brought about
is

threatening.

stronger than the Knight;

which makes Black's


further

plight a desperate one.


interest,

The game has no


its

and

it is

only because of

value as a study

of this variation of the Petroff that I

have given

it.

Black was able to fight

it

out until the sixtieth


WTiite's part.

on account
rest of the

of

some poor play on

move The

moves
24.

are given merely as a matter of form.

220
38.

GAME

lo

RUY LOPEZ
GAME
11.

221

RUY LOPEZ

(St. Petersburg, 191 4)

White:

J.

R. Capablanca.
1.

Black: D. Janowski.

P-K4
Kt KB
3

2.

Kt

K4 QB

3.
4.
5-

B-Kt5
B X Kt

P-QR3
QPXB
having discussed
with
it,

Kt-B3
move
after
it

played

this

Alechin on several occasions.


at the time, superior to

Alechin considered
4,

PQ

which

is

generally-

played.

He

played

it

himself later on in the Tourna-

ment, in one of his games against Dr. E. Lasker,

and obtained the superior game, which he only


through a blunder.
5

lost

B-QB4
probably the best move in this position.

PB
I

is

do not

like the text


6.
7.

move.

P Q3 B K3

B
for

KKt

BxB
White, and also reinforces

This opens the


his centre, but

KB

file

Black naturally did not want to make

a second move with this Bishop.


8. 9.

PxB 0-0

Q K

0-0-0

Bold play, typical of Janowski.

222
lo.

GAME II Kt-R3 Q Ki

The problem for White now to Kt 5 as fast as he can.


at once, Black simply takes

is

to advance his

If
it.

he plays
If

Q Kt P P Q Kt 4
first

he plays

Q R 3 and then P Q Kt 4, he will still have to protect his Q Kt P before he can go on and play P Q R 4
and

P Kt

5.

As a matter

of fact

White played a
cir-

rather unusual move, but one which, under the

cumstances, was the best, since after

it

he could at
4 and

once play

PQ
11. 12. 13.

Kt 4 and then

PQ R

Kt

5.

R Kt i! P Kt4 P QR4

PB 3 Kt B 2 B X Kt

He
will

simplifies,

hoping to lighten White's attack, which

have to be conducted practically with only the heavy pieces on the board. He may have also done
it

in order to play

Kt Kt

4 and

3.

RUY LOPEZ
14.

223

RXB
possi-

Taking with the Pawn would have opened a


bihty for a counter attack.
14.

P-QKt3
up

He
of

is

forced to this in order to avoid the breaking

his

Queen's side Pawns.

The only
4
;

alternative

would have been P


it

Kt

which on the face of

looks bad.
IS16. 1718.

P-Kt5

PxP
Kt-Qs

BPxP P-QR4 Q-B4

P-B4

p
mm.

^'^.

^ w^

The
hind

WTiite Klnight
it

is

now

a tower of strength. Beto


4,

WTiite will

be able

prepare
to drive

an attack,

which

will

begin with

P Q

away the
play

Black Queen and thus leave himself

free to

5.

There

is

only one thing to take care of and that

224
is

GAME
from

II

to prevent Black

sacrificing the

Rook

for the

Knight and a Pawn. ^to'


i8
19.
20.

R B 2 QB 3
his 19th
2,

Kt Kt4 Kt K3

R Q2

Had White on
stead
of

move played

K RB
R,

in-

RB
by Kt
21.

Black could have played

now

instead of the text move,

RX

Kt

KPX
2

Q X P ch

followed

4 with a winning game.


I

R Q

K Kt
for

It

would have been better


text

Black to play

K Q

i.

The

move
22.
23. 24.
25.

loses very rapidly.

P-Q4 RB 2
Px
P PB 5 P X Kt P B 6ch PX R P Q5 P Q6 Q B 6

Q-Q3
Px
P Kt B 5 Kt X Kt QXQP

26.
27.

K Kt
QXP

28.
29.

(Q
I

2)

R K
PxP

30. 31.

Resigns.

FRENCH DEFENXE
GAME
12.

225

FRENCH DEFENCE
191 8)

(New York,
White:
J.

R. Capablanca.
1.

Black:

O. Chajes.

2.

3. 4.

P K4 P-Q4 Kt-QB3 B-Q3

P K3 P-Q4 Kt KB

Not

the most favoured move, but a perfectly natural


it

developing one, and consequently


4

cannot be bad.

PXP
is

generally played in this case instead of

the text move.


5.

KtxP
Kt X Kt ch

QKt Q2
Ktx Kt
B K2

6.
7.

Kt-B3
W^

sj^:

'm

M_

^8--C,
IS.

F^^

wm-

226
8.

GAME Q K2
is

12

This

is

played to prevent
2,

P Q Kt
If

3,

followed

by

B Kt
for

which

the general form of development

Black
3
;

in this variation.

Black now plays 8


2
;

P
and

Q Kt

B Kt
8
9.

5 ch,

BQ

10

Kt K

White obtains a considerable advantage

in position.

B-KKt 5

Of course Black could not


of

0-0 P KR3 play P Q Kt


4.

3 because

B X

Kt, followed by
10. 11.

Q K

B X Kt

Q-K4
P KR4

BX B P KKt3
side.

This weakens Black's King's


the right move.
12.

R K

was

12.

P-K4
Pawn
in order to

This

is

merely giving up a

come

out quickly with his

B.

But as he does not obtain

FRENCH DEFENCE
any compensation
for his

227
is

Pawn, the move


It

bad.

He
the

should have played

Q Q
2;

game out
13

that way.
4,

4 and tried to fight might have continued

thus:

QB
of

B Kt
for

14QXBP, BxP;
with considerable

i5KtxB,QxKt; 16O O O
advantage
position

White.

The

text

move

might be considered a mild form of


13-

suicide.

228

GAME
3,

12

R K

Black could
21
22. 23.

now

play

Q Kt

defending

the Rook.

KB 2 P-R4
now
is

P-QB4 P Kt3
on the other
side,

White's plan

to fix the Queen's side in order

to be able to manoeuvre freely

where

he has the advantage of material.

Q-Q2 Q B Q-K3
I

K B

K -Kt

Black sees that he now stands


position,

in his best defensive

and therefore waits


is

for

White

to

show how

he intends to break through.


that the White Knight
in

He notices, of course, the way of the K B P,


4 to defend, or support

which cannot advance to


rather, the

Pawn

at

5.

FRENCH DEFENCE
28.

229

>30

GAME
is

12

Now

that he has completed his

march with the King,

White

ready to advance.

wm.

m. '

%m

mm
^p
39.

^^^mf^^^^-m^^^^

P KR5

'Px P

39...P

K Kt
40.

4 would be answered by

Q B

5,

with a winning game.

PxP
i
;

Q K2
White would play

Against

K Kt

Q Kt

4,

practically

forcing

the

exchange

of

Queens,

after

which White would have

Httle trouble in

winning the

ending, since Black's Bishop could not do


in the resulting position.
41.

much damage

Q B
i

Black overlooks the force


defence was

R Q
6 ch.

K Kt of 42 R Q
I

7.

His best

against which White could

either advance the

King or play Kt

4,

threaten-

ing

Kt Kt

42.

R Q7

BxPch

FRENCH DEFENCE
hopeless.
43.

231

This loses a piece, but Black's position was altogether

K-Kt4
Ktx B K B4
game march of

44.
45-

Q-B3 Q Kt 2ch
Resigns.
centres mainly on the

The

interest of this

opening and on the

the White King during


It is

the final stage of the game.

an instance of the Queens

King becoming a
are
still

fighting piece, even while the

on the board.

GAME

13.

RUY LOPEZ
191 8)
J.

(New York,
White:
J. S.

Morrison.

Black:

R. Capablanca.

1.

2.

P K4 Kt KB3
B-Kt5
Kt B 3 P-Q4

P K4
Kt QB3

3. 4.
5.

6.

KtxP
KB
via

P-Q3 B Q2 PxP P KKt3


Ruy Lopez
the devel-

In this form of defence of the

opment

of the

Kt
at

2 is, I think, of great

im-

portance.

The Bishop

Kt

exerts great pressure

along the long diagonal.


tion of the Bishop

At the same time the posiand Pawns in front of the King,


one of great defensive strength.

once

it

is

Castled,

is

Therefore, in this form of development, the Bishop,

232

GAME
say, exerts its

13

we might
this note

maximum

strength

(Compare

mth

the one in the Capablanca-Burn

game

at San Sebastian, page 197.)

7.

8.

Kt B3 B Kt 5

B Kt2

Kt B
2;

Of course not

K Kt K
Kt

because of

Kt Q
3;

5.

The

alternative

would have been

PB

to be

followed

by

K
9.

but

m
3.

this position it is

preferable to have the

Kt

at

KB

10.

Q-Q2 B KR4
judgment.
it

P-KR3
White wants to keep the
to prevent

An

error

of

Knight pinned, but

was more unportant

Black from Castling immediately.

BK B

4 would

have done

this.

10
11.

00

000
inlose,

Bold play, but again faulty judgment, unless he


tended to play to win or
the winds.

throwing safety to
at

Kt 2 becomes a very powerful attacking piece. The strategical disposition of the Black pieces is now far superior to White's, therefore it will be Black who mil take the
The Black Bishop
offensive.

II
12.

R Ki

KR Ki

RUY LOPEZ

233

1
i
i'.i i.

,.i'-i

A.^A-fi

cifii

WTiite wanted to keep his

Q R

on the open

file,

and

consequently brings over his other


to defend his

Rook

to the centre

P, which Black threatened to win

by

P K
Now

Kt

4,

followed

by Kt X

P.

12

P Kt 4!
K R
is

that the

in the centre,

Black can safely


side,

advance, since, in order to attack on the King's

White would have do

to shift

his Rooks, which he cannot in the centre.

so long as Black keeps


13.

up the pressure

B Kt

Kt

KR

Uncovering the Bishop, which now acts along the


long diagonal, and at the same time preventing

P
Kt,

5,

which would be answered by Kt


;

XB

PX

Kt X P

etc.,

winning a Pawn.

14.

Kt-Qs
to

P-R3
freely.

Black drives the Bishop away so as to impin his


pieces

and be able

manoeuvre

234
15.

GAME

13

B-Q3

B-K3

Preparing the onslaught. Black's pieces begin to bear


against the King's position.
16.

PB

mAAi
A

^jl
^.

i^
^

ill

i^S

^^^^^H.
With the
of Black's
last

H^aH
blocks the action

move White not only


his

K B,
and

but he also aims at placing his Bishop

at
his

Q Kt

Queen at

QB
7.

2,

and then advancing

P, to check at
16

KR

P B4!
is

Initiating

an attack to which there

no

reply,

and

which has
of the

for its ultimate object either the

winning

White

Q B

or cutting

it

off

from the game.

(Compare

this

game with

the

Winter-Capablanca

game

at Hastings.)
17.

KR4

PB

The Bishop

is

now out

of action.

White naturally

counter attacks violently against the seemingly ex-

RUY LOPEZ
judgment, even
offers the Bishop.

235

posed position of the Black King, and, with very good

11
1^^
^.iiJKt

1^^

i--!

^i^^

18.

PX

P!

PXP!
if

Taking the Bishop would be dangerous,


bad, while the text

not actually

move

accomphshes Black's object,

which

is

to put the Bishop out of action.


19.

20.

R R K Kt

I
I

BB

This move unquestionably loses time.

Since he would

have to

retire his
it

Bishop to

sooner or later, he
It is doubtful,
it

might have done


ever,
for
if

immediately.

how-

at this stage of the


to save the

game

would be possible

White

game.

20
21.

Kt X Kt
to decide

Kt K 4 R X Kt
which way to letake.
1

It

was

difficult

236
took with the

GAME
Rook

13

in order to

have

it

prepared for

a possible attack against the King.


22.

B R2

Kt B

Now

that the White Bishop has been driven back,


rid of White's

Black wants to get Knight at


at

strongly posted

5,

which blocks the attack of the Bishop


be said that the Knight at

2.

It

may

Q5

is

the key to White's defence.

^*

4/imi

i^m

mm. * iil %yA A

^m.M^ .JL^^y.,

23.

P KKt3
have play for
his Bishop,

White

strives not only to

but also he wants to break up Black's Pawns in order


to counter-attack.

The

alternative

would have been

23

Kt X Kt

ch,

QX

Kt; and Black would be threat-

ening

R R 4, and also Q K 3.
Black's drawback in
is

The student should


all

notice that

this is the fact

that he
is

playing minus the services of his

R.

It

this fact that

makes

it

possible for

White to hold

out longer.

RUY LOPEZ
23
24.
25.

237

Kt X P

B X Kt

RXB

PxP

P-B3

*
',/'yM

!*i

^-//-y,.

imv"*''1^

l*BiHJ
26.

Kt

K3
attack.
I leave it to the

Kt Kt

4 was the alternative, but in any event


resist the

White could not

reader to work this out for himself, as the variations are


so

numerous that they would take up too much


26
27.

space.

P-B4
RXQ
Kt Kt
4

28. 29.

Q R4 QxQ PxP B Kt 3
will

This forces the King to the corner, where he


in a

be

mating

net.

30.

K Ri
Q R

QR K

Now

at last the
is

enters into the

game and soon

the battle

over.

31If

P-R3
8 ch;

RxP,

R K

R Q

i,

(K

i)

7.

2^8
31
32. 33.
34.

GAME
RXR K R

14

R K8ch
2

R X R ch BB 2

K-Kt3
to finish the

P-Q4
game.

the quickest

way

35.

BX P

QUEEN'S GAMBIT DECLINED


or

239

rather

systems of defence
if

on the other hand,

during a Tournament,

one of them has given


it

me

good

results,
8.

generally play

all

the time.

240
obtained the centre.

GAME
first

14
is

Black, on the other hand,


three ranks,

entrenched in his
will post his

and

if

given time

QR
play

and

finally

QB I PQ B
at
full

and
4,

his

Knight at

KB

3,

in order to

break up

White's centre and give

action to the Black Bishop

posted at

Q Kt

2.

In this game White attempts to

anticipate that plan


centre, which,

by

initiating

an advance on the
is

when

carefully

analysed,

truly

an

attack against Black's


IS-

P.

P-Qs
was
carelessness

Kt-B4!
game
I

Against Kostic in a previous

had played

Kt B

I.

It

on

my

part, but

Mar-

shall believed differently, otherwise

he would not have

played this variation, since,

had he analysed this move,

he would, I think, have realised that Black would Black now threatens not obtain an excellent game.
only

BPX P
position

but also Kt

XP

followed

by B P X P.

The

is

very interestmg and

full of possibiUties.

QUEEN'S GAMBIT DECLINED


16.
17.

241

PX KP B X Kt

Kt X P (K

3)

Q XB

played under the impression that White had to lose


time in defending his

QR

P,

when

could play

Q B
me.

4,

obtaining a very superior game.

But, as will

be seen,

my

opponent had quite a

httle surprise for

18.

Kt Q4!

Pi A 1

ftJiB*

'^m.

""^^

''^m.

^^M
ffa'^

i^l

^^

18

Of course,
the Queen.
factory

if

18.

.Q
text

x R P;
move
is

Q K4! 19 R R
i

would wan
satis-

The

probably the only

move

in the position.
2

The obvious move would

have been

Q Q

to defend the

would have come 19 Kt

Q B

P, and then
3;

5,

KKt3
Q
I,

K R i; 21 QR Q KB2; 22P KR4, with a tremendous


(threatening

PB

20

QRQ
The

i),

advantage in position.

text

move, on the other


least,

hand, assures Black an even game at the very as will soon be seen.

242'
19. 20.
21.

GAME

14

KtxP

RxQ R Kt

QxQ R-Q7
I

A
he
ful

very serious error of judgment.

White

is

under

the impression that he has the better game, because


is

Pawn

ahead, but that


the Black

is

not

so. 7

position of

pensates Black for the

Rook at Q Pawn minus.

The powerfully com(see

Besides, the

Bishop

is

better with

Rooks than the Knight

pages

48-56, where the relative values of the Knight and

Bishop are compared), and, as already stated, with

Pawns on both
because of
its

sides of the

board the Bishop


Incidentally,

is

superior

long range.

this

end-

ing will demonstrate the great

White's best chance was to


21

power of the Bishop. take a draw at once, thus.


22

Kt

K
;

ch

KB
P

i;

RB
Kt

(not

B XP
it);

because
23

B 3 would
not

RK

give

White the
6 ch, be-

best of

RxB

(best;

Kt

cause of 24

R
It is

B P X Kt; foUowed by R X K P), R X Kt; K i; 25 RxR ch, K X R, Kt 8 ch, R

and with proper play White


the one

will

draw.

curious that, although a

Pawn

ahead, White

is

who

is

always in danger.

It is only

now,

after seeing this analysis, that the value of Black's


1 8th

move
21.

QK

4 can be fully appreciated.

R-Ki
powerful

With

this

move Black
will

begins, against White's

centre,

an assault which

soon be shifted against

QUEEN'S GAMBIT DECLINED


the

24^

Kmg
22.

itself.

White
4.

is

afraid to play 22

because of

PB

PB

K5
PB
P.
4.

P KKt4
The White Knight
dare
is

To
of

prevent

practically

pinned, because he does not

move on account

RXK

23.

P KR4
WTiite expects

This

is

a sequel to the previous move.

to disrupt Black's
23.

Pawns, and thus make them weak.

P
isolated

xP
Pawn
6
exercises

Though doubled and


enormous pressure.
to be followed

this

Black now threatens


3

by

R Kt
I

and P

R K and R 7

3;
at

the proper time.


24.

R K

White

cannot

stand

the

slow

death

any

longer^

244

GAME
sees danger everyw^here,
his

14

He

and wants to avert

it

by giving up
on the King's
24

Queen's side Pawns, expecting to

regain his fortunes later on


side.

by taking the

initiative

R-K3!
This forces White

Much

better than taking Pawns.

to defend the of the threat


25.

Knight with the Rook


3.

atK

i,

because

R Kt R (Ki) QB Preparatory to R Kt
Pawn

K Kt
The game
it is is

3.

going to be

decided on the King's side, and

the isolated double

that will supply the finishing touch.


26.

QKt4
5,

P Kt

4
lib-

To prevent P Kt
erating the Rooks.
27. 28.

defending the Knight and

P-R3

R-Kt3

K B

R-R7
iJiSiSJ^is?

gS^SS^

fmy/^i

'///////,

m^mm
<^

M '^^mm,

li " ^ ^ ^
^
8
P

QUEEN'S GAMBIT DECLINED


Notice the remarkable position of the pieces.

245

White
loss.

cannot move anything without incurring some

His best chance would have been to play 29

P K

6,

but that would only have prolonged the game, which


is

lost in

any

case.
I

29.

K Kt

30.

P-Kt3
all his

P-R6 P-QR3
lose

Again forcing White to move and to


thereby, as
pieces are tied up.

something

31.

P-K6
WTiite

RxKP
move
the Knight because
3

Not even now can


of

PR

ch;

KxP, R R

ch;

K Kt

i,

R R

8 mate.
32. 33-

P-Kt4

R-R3
7

P-B3
5,

If 33

P-Kt
R,

P-R

ch;

34K-R1, RxKt;

35

RX

RX

P, winning easily.

246

UBRARVFACUr^ SOUTHERN REGIONAL


'"'

University of California

%rANG^Lls:crF?.RN.AW-,388

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