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Cedric

Male Elf Rogue 13 - CR 12 Chaotic Neutral Humanoid (Elf); Atheist; Age: 127 ; Height: 4' 11" ; Weight: 106lb. ; Eyes: Brown ; Hair: Brown ; Skin: Pale
Ability Score Modifier Temporary

Skill Name

Total

Ability

Ranks

Temp

STR
STRENGTH

13 19 10 15 11 10
Total Base Ability

+1 +4 0 +2 0 0
Resist Misc Temp Notes

Crowbar : +2 circumstance bonus to force open a door or chest with a crowbar

DEX
DEXTERITY

CON
CONSTITUTION

INT
INTELLIGENCE

WIS
WISDOM

CHA
CHARISMA

Saving Throw

FORTITUDE
(CONSTITUTION)

+4 = +12 =

+4 +8 +4

Elven Immunities : +2 vs. enchantments

REFLEX
(DEXTERITY)

Acrobatics Appraise Bluff Climb Craft (Calligraphy) Craft (Forgery) Diplomacy Disable Device Disguise Escape Artist Fly Heal Intimidate Knowledge (arcana) Knowledge (Undead) Linguistics Perception

+25 +11 +16 +17 +5 +7 +0 +18 +5 +12 +4 +0 +6 +3 +3 +13 +28 +4 +20 +21 +3 +29 +3 +6 +16 Feats

DEX (4) INT (2) CHA (0) STR (1) INT (2) INT (2) CHA (0) DEX (4) CHA (0) DEX (4) DEX (4) WIS (0) CHA (0) INT (2) INT (2) INT (2) WIS (0)

13 6 13 13 2 4 3 2 3 3 1 1 8 13

Trap Sense : +4 bonus vs. traps, Elven Immunities : +2 vs. enchantments

Trapfinding : +6 to locate traps, Canny Observer : +4 bonus to hear the details of a conversation or to find concealed or secret objects (including doors and traps)

(WISDOM)

WILL

+4 =

+4
Elven Immunities - Sleep
Size Natur Deflec Dodge Misc

Elven Immunities : +2 vs. enchantments

Elven Immunities
Total Armor Shield Dex

AC

22

Touch AC

= 10

+6 14

+4

+2 18
Size Misc

Flat-Footed AC
BAB Strength

Trap Sense : +4 bonus vs. traps

Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Swim Use Magic Device
Alertness

DEX (4) WIS (0) DEX (4) INT (2) DEX (4) WIS (0) STR (1) CHA (0)

13 13 1 13 3 2 13

CM Bonus CM Defense Base Attack Initiative Speed

+10 = 24 = 10

+9
BAB

+1
Strength

Dexterity

Size

+9 +9 +10 30 ft

+1 HP

+4

74

You get a +2 bonus on all Perception checks and Sense Motive checks.

See the AC section (above) for situational modifiers that may also apply to CMD

Armor Proficiency (Light)


When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Damage / Current HP

Elven Weapon Proficiencies


You are proficient with the Longsword, Rapier, Longbow (including Composite Longbow) and Shortbow (including Composite Shortbow).

Hair Trigger Reflexes


Adding this feat will let you create your own feat with a name of your choice.

+1 Hand crossbow

Improved Initiative
You get a +4 bonus on initiative checks.

Ranged: +14/+9 , 1d4+1


+2 Throwing Dagger

Crit: 19-20/x2 Rng: 30' Light, P Crit: 19-20/x2 Rng: 10' Light, P/S

Quick Draw
Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.

Rogue Weapon Proficiencies


You are proficient with the Hand Crossbow, Rapier, Sap, Shortbow and Shortsword.

Main hand: +15/+10 , 1d4+3 Ranged: +15/+10 , 1d4+3

Simple Weapon Proficiency - All


Proficient with all simple weapons.

Skill Focus (Perception)


You get a +3 bonus on all checks involving the chosen skill.

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Feats
Stealthy
You get a +2 bonus on all Hide checks and Move Silently checks.

Experience & Wealth


Experience Points: 315000 /445000 Current Cash: 150 GP

Weapon Finesse
Can use Dex to attack with light and certain other weapons. Shields give ACP penalty to attack rolls.

Gear
Total Weight Carried: 47/150lbs, Light Load (Light: 50lbs, Medium: 100lbs, Heavy: 150lbs)
Dust of disappearance <In: Bag of holding II (16 @ 2 lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> of disappearance <In: Bag of holding II (16 @ 2 Dust lbs)> Efficient quiver (102 @ 17 lbs) 2 lbs Explorer's outfit (Free) Flint and steel <In: Handy haversack (16 @ 24 lbs)> Glove of storing (1 @ 2 lbs) Grappling hook <In: Handy haversack (16 @ 24 4 lbs lbs)> haversack (16 @ 24 lbs) Handy 5 lbs Ink, black <In: Handy haversack (16 @ 24 lbs)> Inkpen x2 <In: Handy haversack (16 @ 24 lbs)> Money 3 lbs Paper x3 <In: Handy haversack (16 @ 24 lbs)> Parchment x3 <In: Handy haversack (16 @ 24 lbs)> Potion of cure light wounds x2 <In: Bag of holding II (16 @ 2 Potion oflbs)> invisibility <In: Bag of holding II (16 @ 2 lbs)> Quarterstaff 4 lbs Ring of feather falling Ring of freedom of movement Rope of entanglement <In: Handy haversack (16 @ 5 lbs 24 lbs)> Silk rope <In: Handy haversack (16 @ 24 lbs)> 5 lbs Thieves' tools, masterwork <In: Bag of holding II 2 lbs (16 @ 2 lbs)>

Traits
Child of the Streets
+1 to Sleight of Hand checks, Sleight of Hand is always a class skill for you.

Warrior of Old
+2 Initiative

+3 Brilliant Energy Arrows

Main hand: +12/+7 , 1d4+4


+3 Distance Shortbow

Crit: x2 Ammo, P Crit: x3 Rng: 120' 2-hand, P

Ranged, both hands: +16/+11 , 1d6+3


+3 Icy burst Shortsword

Main hand: +16/+11 , 1d6+4+1d6 cold Main hand: +14/+9 , 1d4+6

Crit: 19-20/x2+1d10 cold Light, P Crit: x2 Ammo, P Crit: 19-20/x2 Light, P Crit: x2 Double, B, Monk

+5 Arrows

Bloodfang Dager

Main hand: +16/+11 , 1d6+4


Quarterstaff

Both hands: +10/+5 , 1d6+1 Double: +6/+1 (Off: +2), 1d6+1/1d6 Gear

Special Abilities

[N/A] Brilliant Energy


A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item's weight. It always gives off light as a torch (20-foot radius). A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that Canny Observer (Ex) it because the weapon passes through armor. armor) do not count against When a rogue with this talent natural makes armor, a Perception check to hear the details of (Dexterity, deflection, dodge, and other such bonuses still a conversation orenergy to find concealed or secret objects (including doors and apply.) A brilliant weapon cannot harm undead, constructs, and traps), she gains a +4 can bonus. objects. This property only be applied to melee weapons, thrown weapons, (Ex) and ammunition. Evasion If exposed to any effect that normally allows her to attempt a Reflex saving Construction throw for half damage, you takes no damage with a successful saving throw. Requirements : Craft Magic Arms and Armor, gaseous form , continual flame ; Hunter's Surprise (1/day) (Ex) Cost +4 Bonus Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey. Until the end of her next turn, she can add her sneak attack damage to all attacks made against her prey, even if she is not flanking it or it is not flat-footed.

Total Weight Carried: 47/150lbs, Light Load (Light: 50lbs, Medium: 100lbs, Heavy: 150lbs)
+1 Hand crossbow 2 lbs +2 Throwing Dagger 1 lb +3 Brilliant Energy Arrows x50 <In: Efficient quiver 0.15 lbs (102 +3 Distance @ 17 lbs)> Shortbow <In: Efficient quiver (102 @ 17 2 lbs lbs)> +3 Icy burst Shortsword 2 lbs +5 Arrows x50 <In: Efficient quiver (102 @ 17 0.15 lbs lbs)> of natural armor +2 Amulet Bag of holding II (16 @ 2 lbs) 25 lbs Bedroll <In: Handy haversack (16 @ 24 lbs)> 5 lbs Bloodfang Dager <In: Glove of storing (1 @ 2 lbs)> 2 lbs Boots of elvenkind 1 lb Bracers of armor +6 1 lb Calligraphy Kit, Masterwork <In: Handy haversack (16 @ 24 lbs)> Chalk <In: Bag of holding II (16 @ 2 lbs)> Cloak of elvenkind 1 lb Crowbar <In: Handy haversack (16 @ 24 lbs)> 5 lbs Dust of disappearance <In: Bag of holding II (16 @ 2 lbs)> Dust of disappearance <In: Bag of holding II (16 @ 2 lbs)> Dust of disappearance <In: Efficient quiver (102 @ 17 lbs)> of disappearance <In: Bag of holding II (16 @ 2 lbs)> Dust

Improved Evasion (Ex)

If exposed to any effect that normally allows her to attempt a Reflex saving throw for half damage, you takes no damage with a successful saving throw and half damage on a failed saving throw.

Improved Uncanny Dodge (Lv >=17) (Ex)


You gain the ability to react to danger before her senses would normally allow you to do so. You cannot be caught flat-footed, nor do you lose your Dex bonus to AC if the attacker is invisible. You still lose your Dexterity bonus to AC if immobilized. You can still lose your Dexterity bonus to AC if an Low-Light Vision uses the feint action against you. opponent successfully See twice as far as a human in low light, distinguishing color and detail. You can no longer be flanked. This defense denies a rogue the ability to sneak Redirect Attack (1/day) (Ex) attack youday, by flanking unless the talent attacker has at least fourattack, more rogue Once per when a you, rogue with this is hit with a melee she levels than you levels of uncanny dodge.creature with a free action. The can redirect the have attack to strike at an adjacent creature targeted must be within melee reach of the attack that hit the rogue, and the creature that made the attack against the rogue must make a new attack roll against the new target.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

Special Abilities
Silent Hunter
Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a 20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Languages
Common Draconic Elven Gnome

Slippery Mind (Ex)

This ability represents the rogue's ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to Sneak Attack +7d6 succeed on her saving throw. If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

Sniper's Eye (Ex) a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or

The character's attack deals extra damage anytime her target would be denied A rogue with this can flanks apply her damage on ranged attacks not), or when the talent character her sneak target.attack Should the character score a targeting 30attack, feet that benefit concealment. Foes with total critical hitfoes with within a sneak this extra from damage is not multiplied. Ranged concealment are still immune. attacks can count as sneak attacks only if the target is within 30 feet.

Trap Sense +4 (Ex)

With a weapon that deals nonlethal (like a to sap, whip, or an unarmed A character gains an intuitive sense damage that alerts her danger from traps, giving strike), a bonus character can make a sneak that deals nonlethal damage her a +1 on Reflex saves made attack to avoid traps and a +1 dodge bonus to instead of lethal damage. She cannot use bonuses a weapon that lethal damage to AC against attacks made by traps. These rise todeals +2 when the character deal nonlethal damage a sneak attack, not even with thewhen usualshe 4 penalty. reaches 6th level, to +3in when she reaches 9th level, to +4 reaches Trapfinding +6 12th level, to +5 at 15th, and to +6 at 18th level. A rogue adds 1/2 her level to Perception skill well checks made locate and to The character must be able to see the target enough toto pick out traps a vital spot Disable Device skill (minimum +1). A rogue can usesneak Disable Device to and must be able to checks reach such a multiple spot. A character cannot attack while Trap sense bonuses gained from classes stack. disarm traps. striking magic a creature with concealment.

Tracked Resources
+2 Throwing Dagger +3 Brilliant Energy Arrows

+5 Arrows

Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Dust of disappearance Hunter's Surprise (1/day) (Ex) Potion of cure light wounds Potion of invisibility Redirect Attack (1/day) (Ex)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.

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