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Vincent Caputa

Portfolio

Resume Surround Mix: A Waking Dream Sound Design: Nothing Personal Post Production: Catania! Original Game: The Faceless Original Game: Tranquility Original Game: R'lyeh Web Design: Miles Walker Multitrack: Land Tied by Spirits and the Melchizedek Children Live 2-Track: The Dean Demeritt Jazz Tribe at Acoustix Jazz Lounge Surround Mix: Colony of Birchmen by Mastodon (student work) PSA: 30 Second Radio Spot Digital Edits

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Vincent Caputa
7015 Sand Wedge Circle, Kennesaw, GA 30144 (678) 654-4074 vincentcaputa@gmail.com | vincentcaputa.com Education B. A. Degree in Audio Production Art Institute of Atlanta, Atlanta, GA Apple Certified Pro Logic 9 Level One User Art Institute of Atlanta, Atlanta, GA Performing Arts Graduate Technical Theatre Major Pebblebrook High School, Mableton, GA Concentration in audio and visual production 2013 2011 2010

Work History & ListenUp Audiobooks Accomplishments Director | Engineer, Atlanta, GA Catania! - A Film by Doug Bremner Post Production | Sound Design mixedbymiles.com Web Designer Professional website for Grammy award winning engineer Miles Walker The Faceless Original Game for iOS, Windows, and Mac Programming | Sound Design | Story | Voice Actor R'lyeh Original Game for iOS, Android, and HTML5 Programming | Sound Design | Artwork Tranquility Original Game for iOS, Android, HTML5, Windows, and Mac Programming | Sound Design | Artwork Art Institute of Atlanta's High School Portfolio Scholarship Competition Audio Production, 2nd Place: $10,000 1

2012 - Present 2013 2013 2013

2013 2012 2010

Surround Mix
A Waking Dream

Directed by Nick Jones


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Surround Mix
A Waking Dream

A Waking Dream is a short film by Nick Jones about escaping the four-walls of technology driven life and experiencing nature. I created the original score for the piece, mixed in 5.1 Surround. I used a variety of acoustic percussion samples in combination with soft synth basses and heavily effected bells for the melody. My goal was to create a breathing, organic rhythm with hints of technology forming a sort of bed the score.
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Surround Mix
A Waking Dream
Settings: Bit depth: 24 bit Sample Rate: 48 kHz Timecode Rate: 29.97 FPS

Surround Mix
A Waking Dream
Notes: Composed and rendered stems in Logic Pro 9 Stereo mix and sync in Pro Tools 8 HD 5.1 Surround Mix in Pro Tools 10 HD

Sound Design
Nothing Personal

Directed by Vincent Caputa


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Sound Design
Nothing Personal
Nothing Personal was a short film I created for a Sound Design class at the Art Institute of Atlanta. I acted as director, production sound engineer, video editor, post engineer, and sound designer. The script was adapted from a royalty-free screenplay titled Crawlspace by Cameron Mitchell. The story is told in an a linear fashion, cutting back and forth between present day and the near past. I wanted the sound design to match this confusing aspect right up until the reveal of the killer at the end. At first, the listener hears the muffled, up beat music, only to find that it's actually coming from the killer's radio. As soon as the radio cuts off, the audience is bombarded with a low, ominous score and screeching tones to convey the urgency and horror of the protagonist's fate. The video was shot on a single Canon XL1S camera, and the production audio was captured on tape, using an Audio-Technica AT897 condenser microphone. The final video edit was done using Final Cut 7.

Sound Design
Nothing Personal
Settings: Video Resolution: 640 x 480 Bit depth: 24 bit Sample Rate: 48 kHz Timecode Rate: 24 FPS

Sound Design
Nothing Personal
Notes: Video edited in Final Cut 7 Stereo mix and master in Pro Tools 8 HD

Post Production
Cantaia!

Directed by Doug Bremner

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Post Production
Cantaia!

Catania! is a feature-length comedy written and directed by Doug Bremner. It details the chaos and hilarity that ensues when five sisters return to Sicily to divide up their family's art and antiques. I did more than half of the post production audio for the picture, as well some sound design and rererecording.
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Post Production
Cantaia!
Settings: Video Resolution: 1920x1080 Bit depth: 24 bit Sample Rate: 48 kHz

Timecode Rate: 23.97 FPS

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Post Production
Cantaia!
Notes:

Stereo mix and master in Pro Tools 8 HD

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Original Game
The Faceless

by Vincent Caputa
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Original Game
The Faceless
The Faceless is a first-person survival horror game in development for Windows, Mac, and iOS (currently iPad only), that draws inspiration from the Slenderman mythos. It is being coded in GML script and compiled to C++, and Objective-C to support various platform. I did all of the programming and audio, while the 3D models and textures have been pulled from various royalty-free sources. The main focus of this game is creating an immersive atmosphere, filled with tension and mystery. The audio is programmed to fit into the 3D environments in a realistic manner, as well as offering some surreal ambient effects, like omnipresent static and pure tones. The player's field-of-view is limited by a flickering flashlight to increase the sense of isolation.

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Original Game
The Faceless

Some of the game code relevant to 3D audio and event scripting


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Original Game
The Faceless

Some of the game code relevant to 3D audio and event scripting


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Original Game
Tranquility

by Vincent Caputa
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Original Game
Tranquility
Tranquility is 2D side-scrolling platformer in development for HTML5, iOS, and Android devices. It was originally created for the Game Maker Community's 6 th Jam, a competition where entrant's are given 72 hours to create a game entirely from scratch limited by a random theme and handicap revealed at the competition's start. The theme for this jam was Tranquil and the handicap was Must use Achievements. I tried to instill a sense of tranquility into the game by using simple, but styled visuals, complemented by a smooth soundtrack. The game features various synthesized, slowattack sounds and ambient music as the player explores a forest populated by rampaging bears. Players are awarded points by unlocking achievements, which can be used to purchase various upgrade for subsequent playthroughs. This allows access to new areas and more difficult enemies.
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Original Game
Tranquility

A sample of the level design and game code relating enemy behavior and position-based audio
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Original Game
R'lyeh

by Vincent Caputa
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Original Game
R'lyeh
R'lyeh is 2D puzzle in development for HTML5, iOS, and Android devices. It was originally created for the Game Maker Community's 8th Jam, a competition where entrant's are given 72 hours to create a game entirely from scratch limited by a random theme and handicap revealed at the competition's start. The theme for this jam was Disaster and the handicap was Game cannot use text R'lyeh is inspired by H.P. Lovecraft's Cthulhu mythos, a series of stories about strange creates and horrific alien ideas, a true icon of disaster. The player must manipulate blocks to create a path and reach the goal, all the while avoiding the ever-rising lava. There are mysterious signs that the player may collect to unlock alternate endings that may affect the fate of the world. The audio and visuals are meant to have a sort of retro feel, mainly due to the timeconstraints during development. The puzzle's are reminiscent of traditional Sokoban games, with physics inspired by Atlus' Catherine to create a more tactile and unique experience.

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Original Game
R'lyeh

A preview of the game's level design and code related to stage physics and game audio
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Web Design
mixedbymiles.com

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Web Design
mixedbymiles.com

Miles Walker is a Grammy award winning-engineer with countless hits and multiplatinum records sold world wide. I designed and scripted his professional webpage, complete with smooth jQuery and CSS3 animations. The design is simple and fully accessible across desktop and low-resolution mobile browsers, such as iOS's Safari.
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Multitrack
Land Tied

by Spirits and the Melchizedek Children


Produced by Ryan Peoples
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Multitrack
Land Tied

Spirits and the Melchizedek Children is a local indie-rock band fronted by singer/guitarist Jason Elliott. Land Tied is an emotionally driven song about his son, featuring clean, ambient guitars, overdriven keyboards, and a haunting vocal performance that resonate in a deep and passionate performance. The challenge in mixing this track was keeping the indie garage band sound, while still making the recording sound clean and professional. It was tracked on 2-inch tape using a 24 -track Studer tape machine and mixed in Pro Tools 8 HD, using a combination of modern and vintage outboard gear, as well a variety of digital plug-ins.
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Multitrack
Land Tied
Settings: Bit depth: 24 bit Sample Rate: 44.1 kHz

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Multitrack
Land Tied
Notes: Tracked to 2-inch tape at 15 IPS Co-Engineered by Vincent Caputa and Andrew Rosen

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Multitrack
Land Tied
Tracking Documentation Bit Depth: 24 bit Sample Rate: 44.1 kHz Artist: Spirits and the Melchizedek Children Song Title: Land Tied
Track # 01 02 03 04 05 06 07 08 09 10 11 Track Name Kick Drum Floor Tom OH Left OH Right Bass Keys Rhythm Guitar A Rhythm Guitar B Lead Vocals

Start Time: 01:00:00:00 Producer: Ryan Peoples Engineers: Vincent Caputa and Andrew Rose Tape Speed: 15 IPS
Microphone Shure Beta52A (inside) Sennheiser 441 Gefell M300 Gefell M300 DI, through Distressor DI Karma K6 Shure SM57 Karma K6 Shure SM57 Neuman U87
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Performer Craig Henderson Joe McNeil Chris Case Jason Elliott

Live 2-Track
The Dean Demeritt Jazz Tribe

Recorded at Acoustix Jazz Lounge in Atlanta, GA


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Live 2-Track
The Dean Demeritt Jazz Tribe

The Dean Demeritt Jazz Tribe is a 5 piece band, featuring bass, electric guitar, alto saxophone, acoustic piano, and a small jazz drum kit. This recording was tracked live at Acoustix Jazz Lounge in Atlanta, using two Sterling ST31 condenser mics positioned in a 120 XY formation at the front of the stage. The PA speakers shown in the stage-plot were not used during the performance.
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Surround Mix
Colony of Birchmen

by Mastodon Warner Bros. Records


This is a student done remix meant purely for educational and demonstrative purposes. Video obtained from youtube.com
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Surround Mix
Colony of Birchmen

This a 5.1 surround remix of Mastodon's, Colony of Birchmen. The stems were obtained unmixed and unmastered from the video game Rock Band, developed by Harmonix Music Systems. The challenge in translating the song into a surround environment came from finding appropriate spacing for each voice, as well as deciding how they need to move throughout the piece. Most of the rhythmic elements stay in place while the lead vocal is playing, which is typically replaced by a lead guitar. To add some subtle motion to the song, I pan the call and response back-up vocals from the background to the foreground during the choruses.
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Surround Mix
Colony of Birchmen
Settings: Bit depth: 16 bit Sample Rate: 44.1 kHz

Timecode Rate: 24.97 FPS

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Surround Mix
Colony of Birchmen
Notes: Stereo mix and sync in Pro Tools 8 HD

5.1 Surround Mix in Pro Tools 10 HD

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PSA
30 Second Radio Spot

by Vincent Caputa
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PSA
30 Second Radio Spot

PSA Script
Engineer: Vincent Caputa Title: American Humane Society Spay and Neuter Your Pets Length: 30 seconds
Cues Music starts SFX: Dogs barking and cats Nearly three point seven million animals are euthanized in shelters each year. meowing throughout By spaying and neutering your pet, you can help prevent the over population of cats and dogs. It can be done as early as eight weeks and lengthens the life of your beloved pet. Spaying and neutering also decreasing health risks and solves behavioral problems in males, such as: aggression, marking, and constant distractions. Animal sounds fade out Music fades out For more information, please visit americanhumane.org. Lines

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Digital Edits
15, 30, and 60 second spots

Frantic by Frdric Vitani [SACEM] Track obtained from firstcom.com


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