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Some might argue that sports marketing is a special case of marketing, meaning there are theoretical and practical dimensions of marketing peculiar to sports marketing. For instance, courses are offered in services marketing, international marketing, business-tobusiness marketing and the like because the applications of marketing to these particular contexts require adaptation specific or special to each case. Following this logic, we should accordingly treat sports marketing as a special case to study because its processes do not function or generalize well for other goods and services. That is, some argue these special cases of marketing do not possess theoretically sound (or law-like) principles or axioms that guide practice across a variety of other business contexts.
If , however, sports marketing better explains and predicts ef f ective marketing when compared to other product and services marketing, then one might argue marketing is actually a special case of sports marketing. General theories of marketing should ultimately possess superior predictive and explanatory powers of marketing ef f ectiveness. As we examine the dif f erences between typical goods/services marketing and sports marketing, consider which characteristics better explain optimal buyer-seller relationships.
4. Travel to see games of that team outside the local market. 5. Support tax-based initiatives to pay f or a new arena or stadium f or the team. 6. Be a supporter of the conf erence or league in which the team plays. 7. Devote signif icant social time attending, watching and discussing the team with others devoted to the same or other teams. While consumers of most goods and services see value as primarily an economic evaluation (Which detergent is the best buy?), the value f ans derive f rom attending sporting events is likely to be more of an emotional decision. In f act, when teams make f ans f ocus on the price they are paying, they are f ocusing on the wrong side of the brain. T he whole point is to make them f ans not consumers in the traditional sense. Building a f an base, not a customer base, is the f irst f undamental dif f erence between sports marketing and marketing of most goods and services. While not ignoring the reasoning f unction of the lef t brain, we want to engage f ans more in line with the f unctions of the right brain. Compared to typical goods and services marketing, sports marketing dif f ers in at least ten respects (see table below). We begin by discussing the dif f erence between customers and f ans.
1. Fanat ics
Mimicry Creativity A central point of dif f erentiation between sports marketing and Purposef ulness Playf ulness traditional goods/services marketing (hereaf ter, GSM) is how we view individual purchasers. One typically ref ers to customers when Economic Exchange Social Exchange the subject is goods and services. Sports teams and players have fans. Dictionary.com def ines a customer as: One that buys goods or services. A f an is An ardent devotee; an enthusiast. A f anatic is a person marked or motivated by an extreme, unreasoning enthusiasm, as f or a cause. Current GSM f ocuses primarily upon creating customer satisf action. Satisfaction occurs when expectations are met or exceeded. Satisf ied customers mean three things to the company.[3] First, satisf ied customers increase the value of the f irm to shareholders. Second, satisf ied customers assure the f irm of f uture cash f low. T hird, satisf ied customers reduce the variability in f uture cash f low. As with GSM, sports teams seek to satisf y customers. We would expect, however, that f anatics of a team or brand are more than satisf ied. Fans experience pleasure and satisf action with successf ul teams. But, they also experience f eelings of delight or excitement deeply resonating within the identity of the individual f an, such that the ef f ects are likely to be long term.[4] Delight is a combination of pleasure and arousal with an element of surprise that is f requently experienced in the sports world. Further, f anatics are resilient in the f ace of service f ailure (viz., the team loses), when delight and excitement may turn to distress and gloom. Sports teams develop a f aithf ul f anatical f ollowing primarily due to high levels of identif ication, which is the second point of dif f erentiation between GSM and sports marketing. Top 10 Differences Between Goods/Services Marketing and Sports Marketing Dimension 1 2 Purchasers Adoption Goods/services Customers Loyaltyrepeat purchasers of the same brand (viz., lack of switching behavior) Sports & Entertainment Fanatics Psychological identif ication with individuals and teams that goes beyond mere loyalty
3 4 5 6 7 8
Owner pays media f or promotion Static; More site-limited Adapted Customer pays a given price f or good/service Corporate owner buys/builds own f acilities Individual branding in competitive markets Principally economic exchange Contractual power f avors owners
Fans, sponsors, and media pay to promote team/event Mobile; more f lexible Global Two-part: Fans f requently pay f or the right to pay f or tickets Government (taxpayer) typically pays f or f acilities Cooperative contractual relationshipsmonopoly power & anti-trust exemption Principally social exchange Contractual power f avors employees (players)
9 10
Exchange Employees
of millions, let alone billions, of dollars to broadcast, Inside the Making of Tide Detergent. T he revenue generated f rom T V contracts is the principle dif f erentiating f actor between the healthiest sports leagues (NFL, NBA, MLB, NASCAR) and the less healthy (NHL, MLS, and WNBA). T he prolif eration of broadcast and other media outlets f or sports also points to the f act that the distribution f or sports is increasingly electronic and not limited to static locations.
6. Two-part Pricing
Customers typically pay one price f or a given product or service. When you go to a grocery store, you select your f avorite grocery items[6] and pay the prices marked on the items. You are not required to pay admission to the store so you can shop. However, some exceptions exist resembling f an loyaltyand even f anaticismin customer products. People pay an annual f ee to shop at Sams Clubs or Costco. Some people we know actually get very excited about being able to shop at these places. Such organizations are the exception to the ruleand add evidence to the premise that the most successf ul marketers are those emulating sports marketers. Prof essional sports and major college sports f ans f requently pay a two-part tarif f (or price). While some services with relatively inelastic demand (electricity, utilities, etc.) use a two-part pricing system (basic f ee + additional user f ees) due to monopoly power, even sports organizations operating in competitive entertainment markets f requently charge two prices. In sports, an initial payment (e.g., donation to the university, payment f or a seat license, membership f ee) is f requently necessary to allocate a limited inventory of pref erable seats. Fans paying the initial f ee are then given the opportunity to purchase tickets. Another aspect of two-part pricing in sports is the event itself . Fans pay f or a ticket to enter the event
Another aspect of two-part pricing in sports is the event itself . Fans pay f or a ticket to enter the event (initial payment) and then purchase other products (f ood, drink, souvenirs) af ter entering. T hus pricesetting in most sports settings must consider various f orms of price bundling . Season tickets are of f ered at a bundled price f or the entire season and de-bundled in the f orm of smaller ticket packages or individual tickets. Of f ering tickets with a hot dog and sof t drink f or a single price is another example of price bundling in that it combines the prices of what would normally be two-part pricing. Price bundling is common among services (e.g., vacation package of f light, hotel, and ground transportation; cable T V packages), so this aspect doesnt by itself dif f erentiate the marketing of goods/services vs. sports. Yet, it is common practice in all sports marketing contexts, but is not common to all goods/services contexts. Interestingly, f ans are typically paying f or admission to a publicly-owned f acility, even though the bulk of the ticket sales proceeds go directly to the team owners.
drivers). T he nature of sports leagues, particularly at the prof essional level, has evolved to the point where the leagues operate as monopolies, controlling entry and exit into the industry. For both practical and legal purposes, Major League Baseball is a monopoly. T he league continues to be exempt f rom anti-trust laws. While Microsof t is sued by the U.S. Justice Department f or restraining trade and other major industries vital to U.S. markets (telephone, transportation, airlines) have been broken up to allow f ree entry into markets, Major League Baseball is still allowed to control the granting and retraction of f ranchises, develop television contracts that preempt f easible entry into the market, and (dependent upon the source you listen to) control the labor market. Other pro sports leagues operate in a similar f ashion, such that virtually any new league has no opportunity to compete. A clear example of this monopoly control of sports leagues is in the NFL, where the city of Los Angeles has no NFL team, despite the f act it is the second most populated market in the U.S. T he NFLs revenue sharing plan has contributed to the f act that the barrier to entry in the f orm of an initial f ranchise f ee into the LA market f or a prospective team owner exceeds $700 million (the amount the Houston Texans paid f or entry into the Houston market). Obviously, a f ree market would have a pro f ootball team in Los Angeles. A monopoly, in this case, does not. In summation, the point here is that every other goods and services marketer must abide by f ederal antitrust laws. Prof essional sports, in large part, do not. T he logic presented is that the leagues must maintain control f or the integrity of the sport, as they seek to protect the social welf are of f ans.
prof essional sports leagues have grown relatively strong due to the leverage held by the players. Consequently, work stoppages in major sports leagues have become commonplace in the past decade. In 2004-05, the NHL shut-down due to the players unwillingness to abide by owners demands in its new labor contract. Similarly, MLB players f orced the cancellation of most of the season and the World Series in 1994. We await the outcomes of the NFL and NBA negotiations in 2011. Although the f irst nine dif f erences are positive aspects of sports marketing, the leverage or power of individual players in major college and prof essional sports has clear negative implications. T he average f an has dif f iculty in identif ying with 21-year-old multimillionaires who of ten appear ungratef ul f or what they have. Players and coaches willingly trade team allegiances f or more money. Teams uproot overnight and move to another city. Motor sports drivers trade sponsors f or more money. While most f ans may not blame the teams or players f or maximizing their f inancial positions, the ultimate f act is that such f luctuations erode loyalty and identif ication. Just as brands lose customers when they change advertising agencies and campaigns f rom year to year, teams lose identif ied f ans as they shif t player personnel and team names in search of making more money.
organization, team, athlete, artist) and its sponsors. Sports marketing practices are based on building a highly identif ied f an base f or the property. While we f ocus primarily upon team sports, the property could just as easily be other entertainment entities which generate highly identif ied f ans, such as musical artists, music concerts & venues, movies and actors, museums, or theatres. As seen in the Property box in the f ramework, highly identif ied f ans develop a passionate connection with the property, leading to the consumption of media, events (meeting with other f ans), and merchandise.
T he role of the organization in marketing sports entertainment begins with knowledge of the individual f an, generated and maintained through customer relationship management (CRM) systems and analyzed to gain f an insights. Armed with this knowledge, the organization develops ticket plans to meet the desires of passionate f ans. Prices and promotions are designed to add value and generate revenue f or the organization. T he f acility sportscape is designed and maintained to attract f ans to the venue and make them want to stay as long as possible. Capitalizing on f an passion, the organization develops licensed merchandise strategies to satisf y f ans desire to identif y with the team and its players. Incorporating all of these components, f ans f eel like they are part of a f an community intimately connected with the team and other f ans. Brands seek alignment with properties owning an active, avid f an base. T he goal is to activate the sponsoring brand in the minds of f ans so the af f inity f or the property transf ers to the brand. When this happens, f ans attribute positive associations with the brand, making it more distinct. Based on these positive attributes associated with the brand f rom the sponsorship activation process, passionate f ans respond positively in terms of support behaviorsnamely buying more of the brand. Sponsorships are largely sold on the basis of relationships between representatives of the property and the sponsor, but also rely heavily on qualitative, strategic, and quantitative evaluations. Want to learn more? Subscribe to Team Sports Marketing here. [1] Folgers has, however, sponsored NASCAR drivers with the Folgers name prominently displayed on caps, shirts and other merchandise f ans have worn. [2] Fisher, Robert J. and Kirk L. Wakef ield (1998), Factors leading to group identif ication: A f ield study of winners and losers,Psychology & Marketing, 15 (January) 23-40. [3] Gruca, T homas S. and Lopo L. Rego (2005), Customer satisf action, cash f low, and shareholder value, Journal of Marketing, 69 (July), 115-130. [4] See Oliver, Richard J., Roland T. Rust and Sajeev Varki (1997), Customer delight: Foundations, f indings,
and managerial insight, Journal of Retailing. 73 (Fall), 311-336. [5] http://www.bizof f ootball.com/index.php?option=com_content&view=article&id=312:complete-listing-nf lbroadcasted-in-231-countries-and-territories&catid=40:television&Itemid=57 [6] Namely Pop-Tarts, Cheese Whiz, Cool Whip and f rozen pizza.