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Complete 2d6 Bardery

2d6-based Bard skills for Labyrinth Lord by Carter Soles and Spawn of Endra based upon Dyson Logos' 2d6 Thievery* and Brave Halfling's Delving Deeper: Bard**

Bards are a non-magical class that specialize in being artists and entertainers. Some memorize and recite ancient tales of glory and defeat. Some are proficient thespians who act out folk tales and morality plays. Others become master musicians or singers. Some bards train in bardic colleges while others find master bards with whom to train. Requirements: CHA 15, STR 9, INT 12 Prime Requisite: CHA Hit Dice: 1d6 Maximum Level: None Bards may use any weapons and wear any armor up through chain mail, but may not use shields. They begin play with the standard 3d8x10 gold pieces (gp). Bards use the Cleric Attack Table (LL p. 60) and the Thief Saving Throw table (LL p. 55). Bards have three skills: Legend Lore, Charm Person / Monster, and Read Languages and Arcane Scrolls. Legend Lore: From a lifetime of research and study of ancient tales and arcane lore, bards are sometimes able to recognize famous items, people, places, etc. While most uses of this ability can be resolved quickly, some may require hours, days, or even weeks of research on the part of the bard to discover detailed information, at the Labyrinth Lord's discretion. Charm Person / Charm Monster: Because of a bard's talent and charisma, they are often able to Charm Persons and Monsters just like the 4th level and 1st level magic-user spells (LL pp. 2728). Depending upon the situation, the Labyrinth Lord may add bonuses or penalties to the bard's 2d6 roll. At 1st level a bard can attempt to charm a person once per day, twice a day at 5th level, three times a day at 10th level and four times a day at 15th level. Similarly, a bard may attempt to charm a monster once per week at 1st level, twice a week at 5th level and three times a week at 10th level. Read Languages and Arcane Scrolls: In their studies of ancient lore, bards learn how to read many languages (including many magical writings) or at least how to get information out of such writings. This ability extends to reading and casting spells from magic-user and elf scrolls. However, just like the thief ability, a failed roll means the spell does not function as expected, and can create a horrible effect, at the Labyrinth Lord's discretion. The Bard chooses one of the first two of those three skills (Legend Lore or Charm Person / Monster) to be his or her Favored Skill; the remaining two (ALWAYS including Read Languages and Arcane Scrolls) function as Other Skills on the table below.

2d6 Bardery Skill Chart - Roll 2d6: Bard Level Favored Skill Other Skills 1 10+ 11+ 2 10+ 10+ 3 9+ 10+ 4 9+ 9+ 5 9+ 9+ 6 8+ 9+ 7 8+ 8+ 8 7+ 8+ 9 6+ 7+ 10 5+ 6+ 11 4+ 5+ 12 4+ 4+ 13 3+ 4+ 14+ 3+ 3+ Note that a roll of "2" always fails. Optionally, you may grant a Bard his or her CHA modifier (i.e., the absolute value of the Reaction Adjustment modifier, +1 for CHA 13-17, +2 for CHA 18) to all Bard skill checks, including Legend Lore and Read Languages and Arcane Scrolls skill rolls. In addition to these three skills, all Bards know two additional languages (player's choice) above and beyond those allotted for high Intelligence.
* See http://rpgcharacters.wordpress.com/2009/08/01/d6-and-2d6-thiefin-for-basic-dungeons-dragons/ or Dyson's Dodecahedron Issue #1) ** See http://watermark.drivethrustuff.com/pdf_previews/58385-sample.pdf

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