Sei sulla pagina 1di 4

CHINDIT SQUAD - One Chindit can replace can replace his N.4 Mk.

1 Enfield rifle with a Piat and a Colt 1911A1 pistol for +80 points. - One Chindit can become an Assistant to the Piat for +10 points. - One Chindit can replace his N.4 Mk.1 Enfield rifle with an Ack Pac Light flamethrower and a Colt 1911A1 pistol for +100 points. - One Chindit can equip his N.4 Mk.1 Enfield rifle with a Grenade launcher for +50 points. - Up to two Chindits can add N82 Gammon Grenades for +40 points each. - You can buy a Vickers Medium Machine Gun Section - You can buy a 3pdr Medium Mortar Section - You can buy a Jeep - You can buy a Bedford truck - You can buy a Universal Carrier - You can buy a Valentine Tank - You can buy an M3A3 Stuart Tank - You can buy a Sherman Tank - You can buy up to 3 Wait Actions for +40 points each. BRITISH ARMY (PACIFIC FRONT) Vickers Medium Machine Gun Section Value: 180 points Movement: 10 - 15 - 20 Characteristics: resolute, section No. Model 1 Machine gunner (section leader) 2 Machine gunners

BRITISH ARMY SUPPORT

VT 4 4

Weapon Vickers medium machine gun, Colt 1911A1 pistol, Gurkha Kukri knife N.4 Mk.1 Enfield rifle BRITISH ARMY (PACIFIC FRONT) 2pdr 51mm Light Mortar Section

Characteristics support assistant support assistant

Value: 120 points Movement: 10 - 15 - 20 Characteristics: resolute, section No. Model 1 Mortarman (section leader) 1 Mortarman VARIANTS: You can add a radio for +10 points.

VT 4 4

Weapon 2pdr 51mm light Mortar, Colt 1911A1 pistol, Gurkha Kukri knife N.4 Mk.1 Enfield rifle, Gurkha Kukri knife

Characteristics support assistant support assistant

BRITISH ARMY (PACIFIC FRONT) 3pdr Medium Mortar Section Value: 245 points Movement: 10 - 15 - 20 Characteristics: resolute, section No. Model 1 Observer

VT 3 3 3

Weapon Sten sub-machine gun, Gurkha Kukri knife 3pdr Medium Mortar, Colt 1911A1 pistol, Gurkha Kukri knife N.4 Mk.1 Enfield rifle, Gurkha Kukri knife

2 Mortarman (section leader) 2 Mortarmen VARIANTS: You can add a radio for +10 points.

Characteristics binoculars, observer, support assistant support assistant support assistant

BRITISH ARMY Valentine III/V Tank Value: 395 points Type: Tank - Armoured - Tracked Movement: 15 - 20 - 25 Weapon: Main weapon (turret): 2 pdr 40mm gun with coaxial Besa 7.92mm medium machine gun. Characteristics: ammunition store, no HE, radio, AV 6, BV 3/Crew members No. Model VT Weapon 1 Tank commander 3 Colt 1911A1 pistol 3 Tank crew 3 Colt 1911A1 pistol VARIANTS: All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points. BRITISH ARMY Valentine VIII/X Tank Value: 495 points Type: Tank - Armoured - Tracked Movement: 15 - 20 - 25 Weapon: Main weapon (turret): 6 pdr 57mm gun with coaxial Besa 7.92mm medium machine gun. Characteristics: ammunition store, radio, AV 6, BV 4/2 Crew members No. Model VT Weapon 1 Tank commander 3 Colt 1911A1 pistol 3 Tank crew 3 Colt 1911A1 pistol VARIANTS: All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points. BRITISH ARMY M3A3 Stuart Tank Value: 520 points Type: Tank - Armoured - Tracked Movement: 25 - 30 - 35 Weapon: Main weapon (turret): M6 37mm gun with coaxial M1919A4 .30 cal. medium machine gun. Secondary weapon (lower hull): M1919A4 .30 cal. medium machine gun. Characteristics: ammunition store, radio, AV 5, BV 3/1 Crew members No. Model VT Weapon 1 Tank commander 3 Colt 1911A1 pistol 3 Tank crew 3 Colt 1911A1 pistol VARIANTS: You can add an M1919A4 .30 cal. medium machine gun for +105 points. Add the characteristic: Anti-aircraft (exposed). You can add an M2HMG .50 cal. heavy machine gun for +135 points. Add the characteristic: Anti-aircraft (exposed). You can add a gyrostabiliser for +50 Points. All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points. BRITISH ARMY M3A3 Stuart Satan Tank Value: 515 points (can buy instead of an M3A3 Stuart) Type: Tank - Armoured - Tracked Movement: 25 - 30 - 35 Weapon: Main weapon (turret): Ronson heavy flamethrower. Secondary weapon (lower hull): M1919A4 .30 cal. medium machine gun. Characteristics: ammunition store, radio, AV 5, BV 3/1 Crew members No. Model VT Weapon 1 Tank commander 3 Colt 1911A1 pistol 3 Tank crew 3 Colt 1911A1 pistol VARIANTS: All the crew can replace their Colt 1911A1 pistols with Sten Mk.V sub-machine guns for a total of +15 points.

Characteristics Leader, Binoculars

Characteristics Leader, Binoculars

Characteristics Leader, Binoculars

Characteristics Leader, Binoculars

BRITISH ARMY (PACIFIC FRONT) SUPPORT


BRITISH ARMY WEAPONS TABLE Target: Infantry & Unarmoured Vehicles & Armoured Vehicles Range Type Ack Pac light flamethrower Ronson heavy flamethrower Close 20 cm +1d6 +2d6 Normal 40 cm NE NE Long 60 cm NE NE Extreme 80 cm NE NE Rate of fire 1 (TRI) 1 (TRI) Characteristics liquid fuel, no place to hide liquid fuel, no place to hide

MELEE WEAPONS Type Gurkha Kukri knife Machete sharp jungle specialist, sharp Characteristics

NEW CHARACTERISTICS Ammunition box: when a model in a squad with this characteristic runs out of ammunition (the triples rule) roll 1d6: 1-3 youre out of ammunition anyway but 4-6 and youre not out, so keep firing! Jungle specialist: when a model with this characteristic (or armed with a weapon that has this characteristic) moves through wooded or overgrown areas (woods, jungle, cultivated fields) he does not apply the penalties shown on the Terrain Table. Just imagine him hacking through the vegetation. Mule: we consider that the squad that buys a pack-mule has got a lot of ammunition. The squad gets the Ammunition box characteristic. The mule takes damage as if it were infantry, moreover it cannot move on its own and does not get an action to spend. An adjacent model can use a Pull action to move it up to 15cm (they move together). This movement is not considered careful movement nor running. If you attack a mule in Melee then it is killed automatically and its death gives 2 Scenario Points to the opponent. Sharp: weapons with this characteristic can re-roll 1d6 in a Melee. Traps expert: a model with this characteristic can re-roll 1d6 if he springs a trap.

CHINDIT SQUAD
Squad Value: 350 points Breakpoint: 4 N. 1 1 1 1 6 Model Chindit Sergeant Chindit Corporal Chindit Chindit Chindit VT 5 5 4 4 4 Weapons M1 semi-automatic carbine, N36 Mills Bomb grenades, Gurkha Kukri knife M1 semi-automatic carbine, N36 Mills Bomb grenades, Gurkha Kukri knife Bren light machine gun, N36 Mills Bomb grenades, Gurkha Kukri knife N.4 Mk.1 Enfield rifle, N36 Mills Bomb grenades, Gurkha Kukri knife N.4 Mk.1 Enfield rifle, N36 Mills Bomb grenades, Gurkha Kukri knife Characteristics leader leader

BRITISH ARMY

assistant

VARIANTS: The Squad can become Veteran by removing a Chindit. You can add a Vickers Medium Machine Gun Section (see Support Sections). You can add a 2 51mm Light Mortar Section (see Support Sections). You can add up to two Burmese Scouts for +60 points each. You can add a Medic for +40 points. You can add a Mule for +50 points. All Chindits armed with M1 semi-automatic carbines can replace their carbines with Thompson M1 submachine guns for free. All Chindits can replace their Gurkha Kukri knives with Machetes for +5 points each. One leader per Squad can buy Binoculars for +10 points. You can make the entire Squad Seasoned Fighters for +50 points. You can add up to 3 Wait Actions for +40 points each. BURMESE SCOUT N. Model VT Weapons Characteristics infiltrator, jungle 1 Burmese Scout 3 N.4 Mk.1 Enfield rifle, Gurkha Kukri knife specialist, traps expert MEDIC N. N. Medic Model VT 4 Weapons Webley Revolver pistol Characteristics medic

Potrebbero piacerti anche