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Exam Topics Java Basics [ ] Define the scope of variables [ ] Define the structure of a Java class [ ] Create executable

Java applications with a main method [ ] Import other Java packages to make them accessible in your code Creating and Using Arrays Working with Inheritance [ ] Declare, instantiate, initialize and [ ] Implement inheritance use a one-dimensional array [ ] Develop code that demonstrates [ ] Declare, instantiate, initialize and the use of polymorphism use multi-dimensional array [ ] Differentiate between the type of [ ] Declare and use an ArrayList a reference and the type of an object [ ] Determine when casting is Using Loop Constructs necessary [ ] Create and use while loops [ ] Use super and this to access Working With Java Data Types objects and constructors [ ] Create and use for loops including the enhanced for loop [ ] Use abstract classes and Declare and initialize variables interfaces [ ] Create and use do/while loops Differentiate between object reference variables and primitive [ ] Compare loop constructs variables Handling Exceptions [ ] Use break and continue [ ] Differentiate among checked Read or write to object fields exceptions, RuntimeExceptions Explain an object's lifecycle and Errors [ ] Create a try-catch block and Working with Methods and Call methods on objects determine how exceptions alter Encapsulation normal program flow Manipulate data using the [ ] Create methods with arguments [ ] Describe what exceptions are StringBuilder class and its and return values methods used for in Java Apply the static keyword to [ ] Create and manipulate strings [ ] Invoke a method that throws an methods and fields exception Using Operators and Decision [ ] Create an overloaded method Constructs [ ] Recognize common exception classes and categ [ ] Differentiate between default and Use Java operators user-defined constructors [ ] Create and overload constructors Use parentheses to override operator precedence [ ] Apply access modifiers Test equality between strings [ ] Apply encapsulation principles to and other objects using == and a class equals () [ ] Determine the effect upon object Create if and if/else constructs references and primitive values when they are passed into Use a switch statement methods that change the values

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