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Lesson 1 Summary Notes

1. Terminologies 1. Auction: The initial phase of the game where the players bid for the number of tricks to be won. 2. Contract: Number of tricks declarer must take to satisfy his or her bid. 3. Tricks: A unit of play where all four players play a card in order and compare the size of the cards. All players must follow the suit of the rst card played in the trick (unless they do not have any cards in the suit). Ace is the highest and 2 is the lowest. If there is a trump suit, the card from the trump suit will win the trick. 4. Trumps: A suit that is determined in the auction to be the largest suit. All other suits are treated equal. 5. No-trump: A contract where there is no trump suit. This is decided during the bidding. 6. Major: Spades and hearts. 7. Minor: Diamonds and clubs. 8. Double: An auction bid that increases the score of the contract when made as well as the penalty if it is defeated. (People nd it more useful to double to convey information) 9. Vulnerability: A preset that changes the score for bonuses and undertricks. 10.Lead: The rst card that a person plays in a trick. 11.Declarer: The winner of the auction and the player who tries to make the contract. He gets to manipulate his cards and the dummys cards. 12.Dummy: Declarers partner who places all his cards on the table after the lead. 13.Defenders: The opponents of the declarer who tries to defeat the contract. 14.Ru: To win a trick with a trump when you are unable to follow suit 15.Games: Refers to 3NT, 4NT, 5NT, 4H, 5H, 4S, 5S, 5C, 5D. Gives a bonus. 16.Slam: Refers to 6C, 6D, 6H, 6S, 6NT. Gives a large bonus. 17.Grand Slam: Refers to 7C, 7D, 7H, 7S, 7NT. Gives an even larger bonus. 18.Undertricks: The number of tricks declarer fall short of the contract 19.Overtricks: The number of tricks declarer made that exceeds the contract. 20.Void/SIngleton/Doubleton/Tripleton: 0/1/2/3 card in a suit

2. Rules Refer to the uploaded lesson slides at www.scribd.com/khorshijie

3. Scoring Score (making contract) = (Number of tricks won - 6) x (20 if minor, 30 if major) + bonus Bonuses: (No trump contracts +10) Type of Contract Partial Game Slam Grand Slam Non-Vulnerable 50 300 800 1300 Vulnerable 50 500 1250 2000

Score (defeated contract) = Number of undertricks x (50 if non-vul, 100 if vul) 4. Opening bids 1C: 3+ clubs, 12-21 points 1D: 3+ diamonds, 12-21 points 1H: 5+ hearts, 12-21 points 1S: 5+ spades, 12-21 points 1NT: 15-17 points, balanced Notes: 1. Priority: First check if it is possible to open NT, then check if is possible to open 1 majors, only then check if you can open 1 minor. 2. Major suits take priority in this game, as major games are at a lower level. 3. Balance shapes: 4333, 4432 and 5332. 4. Open the longer suit. 5. Between hearts and spades, if both are equal length (5 hearts 5 spades), open 1S. 6. Between clubs and diamonds, if both are 3 cards, open 1C. If both are 4 cards or more, open 1D. 7. There are more rules to preempts which will be covered in subsequent lessons. 2C: 22+ points, any hand 2D: 6-9 points, 6+ diamonds, preemptive 2H: 6-9 points, 6+ hearts, preemptive 2S: 6-9 points, 6+ spades, preemptive 2NT: 20-21 points, balanced

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