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The Gods of Urshurak

Introduction
In AD&D, the gods serve an important purpose for players and ALL players must have a patron god. Alignment assumes its full importance when tied to the worship of a deity. It should be noted that this has nothing to do with the players personal views on such issues, it is purely an aspect of the game that links into alignment play, game dynamics, plot development, etc. Serving a deity is of greatest importance to a Cleric. Players who are Clerics are usually prominent members of society (much more so than other classes) and they often would have a close relationship with the local population. They are looked up to as masters of ritual and keepers of knowledge. They are also clearly important for such issues as civil ceremonies (e.g., weddings, births, funerals), arbitrating disputes, etc. In addition, a cleric as a special relationship with their deity, denied to other mortals.

Alignment
This shows the characteristic of a player towards chaos, law, good and evil. This is the same for divine beings except that deities are not constrained by alignment, their motives and drives being far beyond the understanding of mortals.

Clerics and Paladins MUST have the same alignment as their deity. Further, clerics should realise that for spells above 2nd level, contact with their deity (or some agent) is required. If ever such a link is broken, this can affect the Clerics ability to casts spells at Level 3 or above.

Worshipers
Alignment. Unless specifically stated under the details of the deity, there is often no specific alignment required from a character in order to worship a specific god. However, it might be normal to consider the deities who have the players alignment or something similar. For example, a CG character might wish to consider the gods who fall within the alignments CG, NG, CN and (true) N. Choosing a god. When a non-clerical player chooses a god, they should consider the tables in this document and in particular, look at the column labelled Predominant Worshippers and Sphere(s) of Influence. The first column will give any specific information about those that worship the god, based on: Class some classes are particularly favoured (or not) by a particular god. Race characters can choose a god based upon the type of races the god may favour although this is not absolutely necessary. If a god is specific to a particular race, then it would be unusual to have a character of a different race worshipping them. For example, Elven characters can consider most of the gods of Urshurak, but ONLY Elves should consider Corellon Larenthian. Miscellaneous there may be some characteristic of the god that makes certain types of character more disposed to worship them. For example, the Lawful Neutral gods are often more likely to be worshiped by people who uphold the law. The second column on Spheres of influence gives some ideas that the god considers as important and may feed the players imagination in order to help them decide.

Symbol
This is the symbol by which the deity and followers are known. It would normally be found engraved on holy items and certainly, should be known and revered by Clerics.

Plane
This is the deitys plane of origin. This will usually be an outer plane corresponding to the deitys alignment although sometimes this may vary due to the deitys sphere of influence. Some deities may be located on a plane which seems to conflict with their alignment because other deities of the same pantheon with which they are associated, are also located there.

Urshurak
Urshurak is huge and the general population in different regions may worship different gods. If analysed closely, it might be noticed that, although the names of the gods in different region, may be different, the actual gods are the same. If so, the spheres of influence will be similar and the deities symbol is likely to be very similar if not exactly the same. Although the sourcebooks for AD&D have gods in different pantheons, this is not relevant to Urshurak. In this game, the gods from are simply listed from the books, where appropriate, to support the world dynamics. Players should not worry about this in the slightest. Details of the different gods are given below. The list is organised giving priority to Clerics and as such, the gods are listed by their (and the Clerics) alignment. The choice available is deliberately kept small in order to promote some familiarity within the game.

God

Alignment

Predominant Worshipers Lawful Good

Sphere(s) of Influence

Symbol

Athena Goddess of Wisdom and Combat

LG

Paladins, Rangers, Fighters, Monks, MUs, Bards (NOT Druids, Assassins). Any Race. Judges, Constables, those living by a code based on truth and justice.

Wisdom, community, crafts, civilisation, good, knowledge, law, war.

An Owl.

Forseti God of Justice

LG

Paladins, Rangers, MUs (NOT Druids, Assassins). Any, but beyond humans, particular note is made of: Halflings. Judges, seekers of the truth, peacemakers.

Knowledge, protection, strength.

Head of a bearded man.

Heimdall The Bright God Guardian of the Bridge

LG

Fighters, Paladins, Rangers (NOT Druids, Assassins). Any, but beyond humans, particular note is made of: Dwarves. Sentries, guards, those living by a code based on truth and justice.

Good, law, war, watchfulness, sight, hearing, loyalty.

Gjallahorn.

Neutral Good
Artemis Goddess of the Hunt NG Rangers, Illusionists, Bards (NOT Paladins, Monks, Druids, Assassins). Any, but beyond humans, particular note is made of: Elves, Halflings. Hunters. Hunting, animals, good, the sun, plants, wild beasts, childbirth, dance. Bow and arrow on a lunar disk.

Prometheus God of Forethought

NG

Fighters, Rangers, MUs, Thieves, Bards (NOT Paladins, Monks, Druids, Assassins). Any Race. Those following their conscience.

Justice, freedom, strength.

Burning torch.

Mielikki Goddess of Nature Mistress of the Forest

NG

Rangers, MUs, Illusionists, Bards (NOT Paladins, Monks, Druids, Assassins). Any, but beyond humans, particular note is made of: Elves. Those that respect nature.

Nature, good, life and nurture.

Unicorn Head.

God

Alignment

Predominant Worshipers

Sphere(s) of Influence

Symbol

Chaotic Good
Aphrodite Goddess of Love, Beauty and Passion CG MUs, Illusionists, Bards (NOT Paladins, Monks, Druids, Assassins). Any, but beyond humans, particular note is made of: Elves. Artists, lovers. Thor God of Thunder CG Barbarians, Fighters, Rangers, Bards (NOT Paladins, Monks, Druids, Assassins). Any, but beyond humans, particular note is made of: Dwarves, Half-Orcs. Farmers, Commoners. Sif Goddess of Excellence and Skill in Battle CG Barbarians, Fighters, Rangers, Monks, Bards (NOT Paladins, Monks, Druids, Assassins). Any Race. Combat instructors. Chaos, good, war, duelling. Upraised Sword. Storms, chaos, good, protection, strength, weather, thunder, war. Hammer. Love, beauty, chaos, charm, good. Seashell.

Apollo God of the Sun, Prophesy, Music and Archery

CG

Rangers, MUs, Illusionists, Bards (NOT Paladins, Monks, Druids, Assassins). Any, but beyond humans, particular note is made of: Elves. Healers, Sages, Archers.

Light, prophecy, good, knowledge, magic, sun, music, healing.

Lyre.

Lawful Neutral
Nike Goddess of Victory LN Fighters, Monks (NOT Rangers, Paladins, Druids, Assassins). Any Race. Athletes. Frigga Goddess of the Atmosphere LN Rangers, MUs, Bards (NOT Rangers, Paladins, Druids, Assassins). Any, but beyond humans, particular note is made of: Halflings. Lovers, Diviners, Husbands and Wives. St Cuthbert God of Retribution LN Fighters, Monks (NOT Rangers, Paladins, Druids, Assassins). Any Race. Constables, Judges. Retributions, common sense, wisdom, zeal, honesty, truth, discipline, law protection, strength. Ruby studded starburst. Air, animals, community, knowledge, birth, fertility, love. Large cat. Law, nobility, victory, War. Winged woman.

God

Alignment

Predominant Worshipers Neutral

Sphere(s) of Influence

Symbol

Hephaestus God of Blacksmiths

Fighters, MUs (NOT Rangers, Paladins, Monks, Assassins). Any, but beyond humans, particular note is made of: Dwarves, Gnomes. Artisans.

Artifice, community, earth, fire, good, smithing, crafts.

Hammer and anvil.

Hera Goddess of Marriage and Intrigue

Fighters, MUs, Illusionists, Thieves, Bards (NOT Rangers, Paladins, Monks, Assassins). Any Race. Women, wives, spies, planners.

Community, nobility, protection, trickery, marriage, women, intrigue.

Fan of peacock feathers.

Tyche Goddess of Good Fortune

MUs, Illusionists, Thieves, Bards (NOT Rangers, Paladins, Monks, Assassins). Any, but beyond humans, particular note is made of: Halflings. Those wishing luck.

Luck, protection, travel, good fortune.

Red pentagram.

Silvanus God of the Forests and Agriculture

Fighters, illusionists, Bards (NOT Rangers, Paladins, Monks, Assassins).

Earth, plants, protection, marriage, women, Agriculture.

An Oak Tree.

Any.

Those wishing balance.

God

Alignment

Predominant Worshipers

Sphere(s) of Influence

Symbol

Chaotic Neutral
Dionysus God of Wine CN Fighters, MUs, Illusionists, Bards, Thieves (NOT Rangers, Paladins, Monks, Druids, Assassins). Any Race. Revellers. Mirth, chaos, destruction, madness, wine, fertility, theatre. Thyrsus. (Staff tipped with a pine cone and twisted with a vine)

Poseidon God of the Seas, Oceans, Streams and Earthquakes Pan God of Nature and Wild Passion

CN

Fighters, MUs, Illusionists, Bards (NOT Rangers, Paladins, Monks, Druids, Assassins). Any Race. Sailors, fishers, coats dwellers.

Sea, chaos, earth, water, rivers, earthquakes.

Trident.

CN

Rangers, Barbarians, Illusionists, Thieves, Bards (NOT Rangers, Paladins, Monks, Druids, Assassins). Any Race. Shepherds.

Nature, animals, chaos, plants, passion, shepherds, mountains.

Syrinx. (Pan pipes)

Lawful Evil
Arawn God of the Dead LE Any (NOT Rangers, Paladins, Druids). Any Race. Hextor God of Evil Any Race. Conquerers, tyrants. LE Fighters, Monks (NOT Rangers, Paladins, Druids). Destruction, evil, law, war, tyranny, discord, massacres, conflict, fitness. Fist holding six red arrows. Mastery, evil, isolation, combat, war, cunning. Black star on a grey background.

Inanna Goddess of War and Love

LE

Any (NOT Rangers, Paladins, Druids). Any Race. -

Selfish, love, battle, war.

A Staff.

God

Alignment

Predominant Worshipers Neutral Evil

Sphere(s) of Influence

Symbol

Hades God of the Underworld and Death

NE

MUs, Assassins, Thieves (NOT Rangers, Paladins, Monks, Druids). Any, but beyond humans, particular note is made of: Dwarves. Murderers.

Death, underworld, earth, evil, wealth.

Black ram.

Hecate Goddess of Magic

NE

MUs, Thieves, Assassins (NOT Rangers, Paladins, Monks, Druids). Any Race. Hunters.

Moon, creation, evil, knowledge, magic, abundance, undead.

Setting moon.

. Hel Goddess of Death NE MUs (NOT Rangers, Paladins, Monks, Druids). Any Race. Those fearing death. Death, destruction, evil, underworld. Hels face.

Chaotic Evil
Ares God of War Any, but beyond humans, particular note is made of: Half-Orcs. CE Fighters, Barbarians (NOT Rangers, Paladins, Monks, Druids). War, chaos, destruction, evil, killing, strife. Spear.

Loki God of Mischief, Strife and Fire

CE

Thieves, MU (NOT Rangers, Paladins, Monks, Druids). Any Race. -

Chaos, destruction, evil, trickery, thieves, murder.

Flame.

Vecna God of Secrets The Whispered one

CE NE

Any (NOT Rangers, Paladins, Monks, Druids). Any Race.

Evil, undead, manipulation, magic, wizardry.

Left hand clutching an eyeball.

LE

God

Alignment

Predominant Worshipers Elves

Sphere(s) of Influence

Symbol

Corellon Larenthian

CG CN NG

Elves

Arts and crafts, music, war, chaos, good, protection.

Silver crescent moon.

Aerdrie Faenya Goddess of Air and Weather Rillifane Rallathil God of Nature Erevan Ilesere God of Mischief and Change Solonor Thelandira God of Archery and Hunting Hanali Celanil Goddess of Romantic Love and Beauty Labelas Enoreth God of Longevity Lolth Demon Queen of spiders Queen of the Demonweb pits

CG

Elves

Cloud with a Bird Silhouette.

NG

Elves

The Oak Tree.

CN

Elves

Nova Star with asymmetrical rays.

CG

Elves

Silver arrow with green fletching.

CG

Elves

Heart of Gold.

CG

Elves

Setting Sun.

CE

Drow

Black spider with the head of a female Drow.

God

Alignment

Predominant Worshipers Dwarves

Sphere(s) of Influence

Symbol

Moradin The AllFather

LG LN NG

Dwarves Metal workers.

Earth, good, law, protection.

Hammer and Anvil.

Clanggedin Silverbeard The Father of Battle Vergadain God of Wealth and luck Dumathoin Keeper of Secrets under the Mountain Abbathor Master of Greed Berronar Mother of safety, Truth and Home

LN

Dwarves

Battle, skill with weapons.

Two crossed battle axes.

Dwarves

Commerce

Gold Piece.

Dwarves

Gem inside a Mountain.

NE

Dwarves

Jewelled Dagger.

LG

Dwarves

Two Silver Rings.

God

Alignment

Predominant Worshipers Gnomes

Sphere(s) of Influence

Symbol

Garl Glittergold

CG NG LG

Gnomes Jewelers, practical jokers.

Good, protection, trickery.

Nugget of gold.

Halflings
Yondalla LG NG LN Halflings Horn of plenty.

Baervan WildWanderer The Forest Gnome Urdlen The Crawler below Segojan Earthcaller God of Earth and Nature Flandal Steelskin The Forger

NG

Gnomes

Raccoons face.

CE

Gnomes

White Mole.

NG

Gnomes

Large glowing gemstone.

NG

Gnomes

Flaming Hammer.

Alignment : Lawful Good


Athena Goddess of Wisdom and Combat
Athena was the daughter of Zeus and Metis. Hearings that Metis would give birth to a son who would be mightier than him, Zeus he tricked Metis and swallowing her when she turned into a fly. However, Metis was pregnant with Athena and when Athena was born, still inside Zeus, he was plagued with headaches. Begging Hephaestus to open his head, Athena was released, fully grown and ready for battle. Athena usually appears as a beautiful woman wearing a war helm and carrying a spear and shield. She is often seen with an owl on her shoulder. She was the first to teach mortals of the civilised arts and created the Olive tree as a gift to them. She is warlike but only in the defence of things she believes are worth protecting such as cities, towns and planted fields. Athena's clerics will usually wear light colours and are aggressive in their attempts to spread her worship, and show contempt for all other clerics. Whenever possible, they will act to oppose clerics of her half brother, Ares.

Forseti God of Justice

Forseti is the son of Balder and Nanna. He has never been known to lie. He was considered the wisest, gentlest and most eloquent of gods. He favoured peace so all judged by him could live in safety as long as they upheld his sentence. I f they didnt, they were sure to be swept dead by his righteous rage. Forseti was so respected that most solemn oaths were uttered in his name. Such is the faith the gods have in his honesty, Forseti is called on time again to decide matters in which the gods feel they cannot be impartial. For his Clerics, truth is an absolute priority and they will never lie or twist the truth to their own ends. They are often called upon to pass judgement when others are in dispute.

Heimdall Guardian of the Bridge


Heimdall is the son of Odin and the guardian of Bifrost, the rainbow bridge. He is known as the whitest of the gods and his eyesight has unlimited range. He is always with his sword Hofud ("head") a vorpal weapon which slays Frost Giants by touch. His horn (Gjaller), is the alarm system for Asgard - Heimdall will blow a blast upon it to announce the coming of the frost giants. Legends tell that he will sound the Gjallarhorn at the onset of Ragnark, when the worlds end and are reborn. Heimdall is the sworn enemy of Loki, who mocks him and his steadfast guardianship. It is said that he is fated to be the last of the gods to perish when he and Loki slay one another. Clerics of Heimdall place trust as a very high virtue and those that betray them will be punished with the full force and fury of the law. They will not tolerate anyone who tries to manipulate them.

Alignment : Neutral Good


Artemis Goddess of the Hunt
Artemis is the daughter of Zeus and Leto, and is the twin sister of Apollo. Her primary areas of interest are forests and hills, childbirth, virginity, fertility and the hunt. She is often depicted as a huntress carrying a bow and arrows. The deer and the cypress are sacred to her. She appears in the form of a slim young girl although her shape changes at will. All Clerics work closely with Druids and they respect nature as do Druids. They must be pure of body as well as spirit. Although animals can be hunted, this is only done for eating purposes and never for mere sport. Artemis clerics are all women and they must remain chaste and unmarried. They will spend much of their time in woodlands, where small, simple shrines are scattered through the wilderness.

Prometheus God of Forethought


Prometheus is the son of the Titan Lapetus and Clymene. Prometheus played a trick on Zeus who in retribution, hid fire from humans. Prometheus in turn stole the fire and gave it back to mankind. As punishment, Zeus had Prometheus chained to a rock and his liver was eaten out daily by a griffon, only to be regenerated by night. He was ultimately freed by Hercules who shot the griffon and freed Prometheus from his chains. Prometheus is the only titan worshiped as a god. His Clerics wear an iron ring set with a chip of stone supposedly taken from the mountain where Prometheus was chained. Prometheus expects clerics to be self-reliant, but not self-centred. Trickery and cunning are fair weapons but only if it serves the human race as a whole. The clerics of Prometheus will take any opportunity to kill a griffon. They will also do anything in their power to prevent humans from attacking any titan and would actually side with Atlas or Epimetheus if they see either titan attacked.

Mielikki Goddess of Nature


Mielikki is often dressed in a green gossamer gown, surrounded by summer songbirds. She watches over rangers and all the creatures of the forest (especially dryads). Her symbol is a gold-horned, blue-eyed unicorn's head facing left and the Order of the Unicorn's Horn is a small society of itinerant healers who bring solace to injured people, animals, and plants. Mielikki is allied with Silvanus. There is always the possibility that Mielikki will act to defend or avenge any of her forest dwellers or the forest itself. This will most likely take the form of huge packs of wolves and flights of hawks. Those seeking to stay on her good side will be carful of the forest areas, such as planting a tree or two for each tree they damage.

Alignment : Chaotic Good


Aphrodite Goddess of Love, Beauty and Passion
Aphrodite is the daughter of Zeus and Dione. Her main ability is to generate strong passion in mortals and gods alike. In whatever shape she assumes, she is beautiful. After her birth, Zeus was afraid that the gods would fight over her hand in marriage so he married her off to Hephaestus who made the most lavish jewels for her. When she wore her magic girdle no one could resist her. Aphrodite is an extremely vain and jealous goddess. Her clerics sacrifice doves to her every 10 days and objects of art and lovely pieces of jewellery are destroyed on her altar every new moon. All of her female clerics must have a 15 or greater charisma and her male clerics must have a constitution of 16 or better.

Thor God of Thunder


Thor is the son of Odin and the giantess Jrd. He appears as a large red-haired and redbearded man dressed in black and yellow chainmail. He rides through the sky on a golden chariot, which is pulled by two magical goats. The god often fights on Gladsheim against any and all giant types. Thor has a strength beyond 25 and this allows him to wield his mighty hammer Mjolnir. All of Thor's clerics rely on hammers for their weapons and they will take every sensible opportunity to attack and destroy any giant-kind.

Sif Goddess of Excellence and Skill in Battle


Sif is a warrior goddess and sister of Heimdall. She is the wife of Thor. In order to spite them, the god Loki cut off all of Sif's golden hair while she slept. Under pressure from Thor, Loki sought out dwarves to create new hair for Sif. The result was to give her beautiful golden hair. She is usually dressed in white and silver. She is the patron of young warriors and harvests. Sif is a swan maiden, can assume this form and has the gift of prophecy, something she may (rarely) bestow upon her clerics for a period of time. Sifs clerics will always oppose the Clerics of Loki and will actively support the Clerics of Thor.

Apollo God of the Sun, Prophesy, Music and Archery


Apollo appears as an incredibly handsome young man. He has been known to lend his aid in several ways: giving his archery skill to mortals for special battles; giving his arrows as gifts; healing heroes in the thick of battle; and using his prophetic power to advise. Apollo is also the sun god, and it is said that he carries the sun across the sky each day in his solar chariot. Apollo and his sister Artemis are close companions. All of Apollo's clerics must wear leaves of laurel on their vestments and must use laurel wood in their devices. They will always go to the aid of Clerics of Artemis.

Alignment : Lawful Neutral


Nike Goddess of Victory

Nike is the daughter of the giant Pallas and the river Styx in Hesiod . She appears as a very tall woman with wings. She is unusually stubborn and cares little for the fate of those that are unlawful. The goddess has a very stern way of looking at things and her clerics are not allowed to transgress against their alignments or sect even once. If they do, they suffer death from a lightning bolt large enough to destroy them totally. As such, they are often sought out to arbitrate because it is known that they will be faithful to their god and can be trusted.

Frigga Goddess of the Atmosphere

Frigga is the wife of Odin and a sky goddess of love, marriage and destiny. She is able to control all forms of weather and is able to view any area that has a breeze blowing through it. She is responsible for weaving the clouds and the fates. She was known as a 'seer', one who knew the future though she could never change it. Her sacred animal is the goose. Frigga ensures fertility and is the goddess called upon to bring a woman love and marriage. She is also called upon by those who are dying, to ease their transition into the after-life. The goddess can personally deliver one worshiper who calls out her name from mortal danger. In battle, the goddess often shape changes into dragon form and fights with their powers. Her handmaidens are Valkyries. Clerics of Frigga are often sought out to administer the last rights of the wealthy and influential in order to ensure their passage to the after-life is assured.

St Cuthbert God of Retribution


Saint Cuthbert of the Cudgel is the combative deity of Wisdom, Dedication, and Zeal. It is said that St. Cuthbert brings non-believers around to his point of view with whacks of his cudgel. Rumoured to have once been a mortal man, Saint Cuthbert hates evil, but is more concerned with law and order; with converting the uninformed; and preventing backsliding among the faithful. Saint Cuthbert is a foe of many evil deities, including Vecna. Churches dedicated to St. Cuthbert are often wayside shrines and small, rude chapels. Some however, do take the form of large cathedrals. Clerics can not be evil and seek to enforce doctrinal purity among those already dedicated to the saint. They do not shy from using mind-reading magic in order to ensure that even the private thoughts of their flock are pure.

Alignment : Neutral
Hephaestus God of Blacksmiths
Hephaestus is the son of Zeus and Hera. He is the god of fire, especially the blacksmith's fire, and is patron of all craftsmen, principally those working with metals. He looks like a tall hill giant with a humped back and a club foot. He is the only being able to easily work the extremely hard metal adamant. This god has few worshipers but they are fanatical in their devotion. The god works in a volcanic mountain with his helpers: greater Cyclopes, fire elementals, efreet, and some of the lesser types of demon. The god is friend to the dwarves and has been known to personally teach their most talented smiths. Hephaestus formed the first woman from clay. Her name was Pandora and from a supernatural jar, she released the evils of the world on mankind.

Hera Goddess of Marriage and Intrigue


Hera is the daughter of Cronus and Rhea and the wife of Zeus. She appears to be a very tall woman although she can shape changes at will. She is the patron of all married women. As the wife of Zeus, she is constantly killing or attacking those he has affairs with. As a result of her very strong desire for vengeance, her clerics have a revenge drive of their own. For the slightest imagined or real wrong doing to her or them, the clerics will work to the utmost to cause the death of the offender, sometimes taking years to plan the defeat of the more powerful beings. Hera was known for her jealous and vengeful nature. The peacock and the cow are her sacred animals.

Tyche Goddess of Good Fortune

Tyche appears as a rather small, slim, elfin human. The goddess is not treated very well by other gods, as they think of her as not really of divine calibre. She is therefore not often willing to aid them in their struggles against giants, titans, and the like. This feeling is reflected in her Clerics in that, they often keep their own company and do not mix well. They will help their flock but will be reluctant to help others without good cause.

Silvanus God of the Forests and Agriculture


Silvanus often appears as an old, bearded, human male face floating in midair among trees. In mortal form, he looks like a man with very long legs. He can control any number of animals and creatures of the forest with the sound of his voice. He has the power to make plants grow and/or shrink at any rate he wills. A giant wolfhound fights at his side. Silvanus is worshiped by druids and their followers, and he is a protector of the places of the druids: their groves, their villages and colleges, and their paths through the woods. His worshipers protect places of nature from the encroachment of civilization. The Church of Silvanus is a pervasive influence, due to its tendency to disrupt expansion into woodland. Clerics and druids of Silvanus prepare spells at sundown or in moonlight. Many rituals of worship to the deity take place in a crown stand of tall, ancient trees on a hilltop. The deity must always be worshiped by sacrifice, but never by blood sacrifice. Instead, something made from material taken from a wood must be ceremonially broken and buried - not burned.

Alignment : Chaotic Neutral


Dionysus God of Wine
As the god of wine, Dionysus represents joy, pleasure and camaraderie but also savage, mindless, bloodthirsty violence representing the fact that wine can induce both happiness and madness. While Dionysus most often appears as a young man in a purple robe, he also likes to appear in lion, panther, dolphin, and bear shapes. He is the son of Zeus and was made immortal by nymphs who nursed and fed him as a baby. He is very protective of his temples and high level clerics, and if greatly outraged, may inflict this same madness upon defilers of his holy places. Dionysus rides a panther-drawn chariot and uses his thyrsus in battle. This is the symbol of Dionysus and all his clerics. The bull, serpent, ivy and wine are signs of a characteristic Dionysian atmosphere, and Dionysus is strongly associated with satyrs and centaurs.

Poseidon God of Seas, Oceans, Streams and Earthquakes


This god appears as a huge human and can command any non-divine creature of the water. At will, he shape changes, summons water beings, and creates life in any form. His anger at coastal towns who fail to sacrifice to him monthly may cause him to react in one of three ways: he may take all of the young males of the town in blood sacrifice, he may reduce the town to rubble in an earthquake, or he may flood the town and the surrounding countryside. Poseidon is responsible for the creation of all horses and he rewards his high priests and high priestesses for exceptional services with a paladin quality horse for their use. This god rewards the prayers of his clerics with material things like springs in dry lands, water when needed in the form of rain, or too much water to his clerics' enemies.

Pan God of Nature and Wild Passion


As god of nature, Pan has two aspects. On the one hand he represents the beneficence and fertility of nature, and on the other the fearsome indifferent destructiveness of natural forces. Depending upon his mood, an encounter with Pan can be terrifying or delightful. In appearance, Pan has the trunk of a human with small goat horns on his head and his, legs and hooves are like those of a large goat. He has an intense dislike for Apollo and is constantly playing practical jokes on the god of music. His syrinx is able to cause any beings to become the blindly loving friends of the god. Pan and Apollo are enemies because Apollo replaced Pan in several areas (particularly music), and this caused Pan to lose some worshipers to Apollo. Their rivalry extends to the Prime Material Plane, where their clerics are often at cross purposes.

Alignment : Lawful Evil


Arawn God of the Dead

Arawn is the king of the otherworld and appears as a normal man and lives upon an island in the sea that only the dead can find. The god will appear if someone restores to life a person he wants to stay in his domain and he will either fight for the dead person or offer a substitute from the vast ranks of the dead. He has shape-shifting abilities so that he can take on the appearance of anyone or anything. In addition, he is possessed an extremely cunning and Machiavellian intellect.

Hextor God of Evil


Hextor is the god of War, Discord, Massacres, Conflict, Fitness, and Tyranny. He is depicted as a hideous, gray skinned, six-armed humanoid bearing two large tusks jutting from its lower jaw wearing armour clad with skulls. He wields a weapon in each hand. Alternatively, he can adopt the form is that of an athletic young male, with dark hair and light skin. The church of Hextor teaches that the world is a harsh, unforgiving place. The strong rule the weak, and power is the only reward worth having. Cruelty and mercilessness are necessary tools. Order must be forged from Chaos and law from anarchy, but order is meaningless without the will to enforce it. Tyrants are to be obeyed, and dissenters are to be oppressed or killed. Slaves must obey their masters. The traditional dress of the clergy of Hextor are blood-red robes. Clerics of Hextor often work in cooperation with devils and they have a long-standing enmity with Saint Cuthbert.

Inanna Goddess of War and Love

Inanna usually appears in the form of a beautiful woman. At will, the goddess can shape change, animate statutes of herself in her temples, and can summon from the dead any being she has killed in a past battle to aid any given side. The goddess is a fickle being and requires the sacrificing of the best in magical or high quality weapons on her altars. In battle, she drives a chariot pulled by seven lions.

Alignment : Neutral Evil


Hades God of the Underworld and Death
Hades is the oldest male child of Cronus and Rhea and brother of Zeus. The plane where Hades resides is known to most mortals by the name of its most powerful ruler. Hades appears as a heavily muscled, dark skinned man. He may appear as handsome and kind or hideous with fangs and flame for eyes! The house of Hades is a dark underground place with eternal fires of lava burning in pools. The only entrance is guarded by Cerberus and Erinnyes are common guests. He is exceedingly disinclined to allow any of his subjects leave. The dead move to the god's command and mortals do not see them unless Hades wills it so.

Hecate Goddess of Magic


Hecate appears as a beautiful woman and is able to use any magic-user or illusionist spell as often as she likes without restriction. She has twin spheres of annihilation with her at all times that move to attack her enemies. She has 9 hell hounds as servants and these creatures are sent out to hunt down all those who would desecrate her temples or attack her clerics of greater than 10th level. All of her clerics have a special rapport with hell hounds. Hell hounds will never attack them in any case, and Hecate's clerics have a chance of controlling them equal to their chance of affecting "special" undead. Hecate's clerics sacrifice to her on the night of the full moon. Her images often have three faces.

Hel Goddess of Death


Hel is the daughter of Loki and Angrboda, an ugly half-dead hag with gangrene legs and a hideous face. She was banished to the underworld by Odin for being ugly. She causes plagues, diseases, and pestilence with the wave of her hand. She is totally impervious to all physical weaponry. The goddess of death lives in a dismal palace in the area of Hades known as Niflheim. It is cold, damp, and populated by apathetic souls. She appears as a gaunt woman, whose body is completely white on the left side and jet black on the right. The left half of her face is totally blank. She rides-a white, spectral three-legged horse.

Alignment : Chaotic Evil


Ares God of War

Ares appears as a normal man wearing chainmail. No being in the Prime Material Plane but Ares can pick up his spear, and with the spear in hand the god can move as a blink dog. There is a great rivalry between Athena and Ares because of their conflicting roles in combat. Both clerical groups will oppose each other at every opportunity.

Loki God of Mischief, Strife and Fire


While this god moves among the others in Asgard, he is known to be the one most likely to betray them. He is tolerated because he is blood brother to Odin. He wears boots that combine the powers of water walking, flying, travelling, and speed. The god's colours are red and black and he wears them at all times. Loki can be called the 'wizard of lies' and is in many ways the most interesting god in Asgard. Loki was related to Odin, but their relationship was rather strange. He came to Asgard either as of right or because Odin and he entered into a blood-brotherhood. Loki is a shape-shifter and it has been foretold that at the end of time, he will encounter the god Heimdall and the two will slay each other.

Vecna God of Secrets

Vecna is known as the god of secrets. Vecna rules that which is not meant to be known and that which people wish to keep secret. He usually appears as a Lich who is missing his left hand and left eye, lost in a fight with his traitorous lieutenant, Kas. Vecna's favoured weapon is the dagger. Vecna was a powerful wizard who became a lich and he was eventually destroyed with only his left hand and left eye surviving. As such, Vecna's holy symbol is an eye in the palm of a left hand.

Corellon Larenthian
Corellon Larethian represents the highest ideals of elvenkind he is skilled in all the arts and crafts, and is the patron of magic, music, arts, crafts, poetry, and warfare. Corellon is alternately male or female, both or neither. The god is mighty in battle, and is said to have personally banished such demons as Lolth from the sunlit Upperworld. Elven lore states that the race of elves sprang from the drops of blood Corellon shed in this epic battle. Gruumsh is his nemesis Corellon's clerics always wear a blue quarter-moon talisman. The elves build no shrines, but always use natural geological formations or amphitheatres for places of worship.

Lolth Queen of Demonweb Pits


The demoness Lolth is a very powerful and feared demon Lord. She usually takes the form of a giant black widow spider or an exquisitely beautiful female dark elf. Little is known about her aims, but she enjoys the company of spiders of all sorts. In humanoid form, Lolth will use weapons common to Drow. Lolth is malicious in her dealings, and coldly vicious in a fight. She enjoys causing death, destruction, and painful torture. Even more, Lolth enjoys corrupting elves and humans to her service. Clerics of Lolth are always female and will always act in a way which favours themselves above all others. Their actions are often completely unpredictable in being driven by a sense to create sheer chaos.

Moradin The All-Father


Moradin is the creator god of the dwarven race and leader of the Morndinsamman. He is said to have created all dwarves, forging them from metals and gems in the fires that lie at the "heart of the world," and breathing life-the first dwarven souls-into the cooling forms. All dwarves appease Moradin, even if they do not wholeheartedly support him. Lawful good dwarves support and work openly to serve the Soul Forger, even if they also worship another deity. His name is invoked by dwarves involved in smithwork or craftsmanship of any sort, and they give him homage by doing their best work and seeking to emulate his stonework and craftsmanship. Moradin loathes Gruumsh and the other goblinkin deities. He is a stern and uncompromising defender of the dwarven people and of the principles of law and good. Moradins priests serve as leaders in dwarven communities and are perceived as prototypical dwarves and as the mortal manifestations of their god. Temples usually resemble vast smithies dominated by one or more grand halls of hardworking dwarven craftsmen.

Garl Glittergold

Garl appears as a handsome golden-skinned gnome with ever-changing gemstones for eyes. His mischievous exploits form the basis of an entire cycle of stories which are told and retold around the gnomish hearths in the hills. When his people are threatened, Garl is a grim and determined war leader who out-thinks as well as outfights his opponents. Garl's clerics require gold (or other precious metals, if no gold is available) for sacrifices to the deity. They wear war helms and gold belts.

Yondalla
Yondalla is a goddess of fertility and growing things, of birth and youth. She is represented as a strong female halfling with red-golden hair . She can make barren things fertile and increase the growing rate of plants and animals to any speed she chooses. What she can give, she can also take away: with a wave of her hand she can wither any life. Yondalla has two aspects that the halflings speak of in front of others: the Provider and the Protector. As the Provider, she is a goddess of fertility and growing things, of birth and youth. As Protector, Yondalla wards off evil influences and intrusions and gives halflings the strength and determination to defend themselves. Yondalla's clerics wear yellow-green saffron cloaks. Halflings set aside one day per week for worship of Yondalla (called "safeday"), a day which is most spent in rest and play.

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